Here is a list of all struct and union fields with links to the structures/unions they belong to:
- l -
- l
: bezier_2d_list
, bu_bitv
, bu_ptbl
, bv_scene_obj
, bv_vlist
, display_list
, edge_g_cnurb
, edge_g_lseg
, edgeuse
, face
, face_g_snurb
, faceuse
, hitmiss
, light_specific
, loopuse
, nmg_hitmiss
, nmg_radial
, nmg_seg
, nmgregion
, partition_list
, pc_constrnt
, pc_param
, pnt
, pnt_color
, pnt_color_normal
, pnt_color_scale
, pnt_color_scale_normal
, pnt_normal
, pnt_scale
, pnt_scale_normal
, region
, region_pair
, rt_bot_list
, rt_htbl
, rt_wdb
, seg
, shell
, soltab
, tclcad_obj
, vd_curve
, vertexuse
, wdb_metaball_pnt
, wdb_pipe_pnt
, wmember
, xrays
- l1
: nmg_inter_struct
- l2
: edgeuse
, nmg_inter_struct
, soltab
- l_p
: loopuse
- la_p
: loop
- label
: bv_label
, txt_seg
- label_color
: bv_axes
- label_flag
: bv_axes
- leaf_func
: db_traverse
- left
: analyze_raydiff_results
- left_value
: diff_avp
- line_color
: bv_adc_state
- line_flag
: bv_label
- line_style
: bv_interactive_rect_state
- line_width
: bv_adc_state
, bv_axes
, bv_data_axes_state
, bv_interactive_rect_state
- linearFit
: bg_3d_spsr_opts
- list
: partition_bundle
- list_drawn_paths()
: BViewState
- list_selected_paths()
: BSelectState
- list_selection_sets()
: DbiState
- lo
: rt_vol_internal
- local_brep
: subbrep_island_data
- local_brep_bool_op
: subbrep_island_data
- location
: rt_joint_internal
- lod_scale
: bview_settings
- long_description
: db5_attr_ctype
- longopt
: bu_opt_desc
- loop
: nmg_struct_counts
- loop_a
: nmg_struct_counts
- loopuse
: nmg_struct_counts
- los
: rt_comb_internal
- lp_norm
: light_pt
- lp_pt
: light_pt
- lseg_p
: edgeuse
- lt_aim
: light_specific
- lt_angle
: light_specific
- lt_color
: light_specific
- lt_cosangle
: light_specific
- lt_exaim
: light_specific
- lt_fraction
: light_specific
- lt_infinite
: light_specific
- lt_intensity
: light_specific
- lt_invisible
: light_specific
- lt_name
: light_specific
- lt_obscure
: light_specific
- lt_parse_pt
: light_specific
- lt_pos
: light_specific
- lt_pt_count
: light_specific
- lt_radius
: light_specific
- lt_rp
: light_specific
- lt_sample_pts
: light_specific
- lt_shadows
: light_specific
- lt_target
: light_specific
- lt_vec
: light_specific
- lt_visible
: light_specific
- lu_hd
: faceuse
, shell
- lu_p
: edgeuse
, loop
, vertexuse
- lumate_p
: loopuse