00:50.34 |
starseeker |
burp |
01:07.27 |
a_b_normal |
the official thing for brlcad is
bork |
01:07.30 |
a_b_normal |
not burp |
01:07.32 |
a_b_normal |
or poke |
01:07.34 |
a_b_normal |
bork |
01:07.40 |
a_b_normal |
:) |
01:07.57 |
a_b_normal |
:( |
01:10.43 |
starseeker |
Heh - just had dinner |
01:10.52 |
starseeker |
hence burp :-) |
01:11.43 |
starseeker |
learner: I don't suppose you guys are going
to try and con some university engineering departments into funding
work on brl-cad? |
01:14.31 |
learner |
heh, funding? not directly anytime
soon |
01:14.38 |
learner |
perhaps indirectly through student
contributions |
01:15.05 |
learner |
brl-cad's been used in graphics and CAD
classes at several universities over the years |
01:15.12 |
learner |
it's particularly well suited to computer
graphics classes |
01:15.23 |
learner |
adding a new primitive, for example ..
fun |
01:15.32 |
starseeker |
Cool. Ah, so it's already got a good enough
UI for the classes. Well, there goes that idea... |
01:15.55 |
learner |
teaches CSG better than most any |
01:16.05 |
starseeker |
Oh, I was going to ask you - you said the
"wire mesh" 2D display didn't make much sense for brl-cad? or
somebody did? |
01:16.05 |
learner |
since most modelers have gone the brep
path |
01:16.14 |
starseeker |
brep? |
01:16.27 |
learner |
boundary representation modeling |
01:16.30 |
starseeker |
ah. |
01:17.10 |
learner |
wire mesh 2d display? .. i said something
related to that, but not really that :) |
01:17.25 |
starseeker |
Oh - what did you say? Sorry |
01:17.33 |
learner |
it's not well suited (yet) for drafting and
CAM work until someone adds more functionality |
01:17.46 |
starseeker |
Oh, OK. |
01:17.56 |
starseeker |
But it can in theory be added? |
01:18.00 |
learner |
so things like autocad sketchings don't really
come over to solid modeling very well |
01:18.10 |
learner |
sure, it can be added pretty easily |
01:18.20 |
starseeker |
cool. I smell a grad student project
;-) |
01:18.44 |
learner |
we just have no use for it in our domain, so
it was never added |
01:19.00 |
starseeker |
hehe - AutoCAD doomed by students - film at
eleven |
01:20.22 |
starseeker |
Although I guess Pro/E and Solidworks would be
the more useful functionality to target? |
01:21.20 |
learner |
better markets.. though drafting for cam
purposes is interesting |
01:22.38 |
starseeker |
In some ways it's too bad Solidworks appeared
- with $70k a seat for something like Pro/E, it might have been
rather easy to get companies to develop brl-cad |
01:23.29 |
learner |
i don't mind the competition.. it was needed
for the industry |
01:23.55 |
learner |
though solidworks was just a union of several
other cad companies trying to consolidate for profit and to fight
the other guys |
01:24.05 |
starseeker |
Ah. |
01:25.01 |
starseeker |
Still, it would have been fun to see the Pro/E
guys' reaction to the price for CAD suddenly dropping from $70k to
0 |
01:25.07 |
learner |
I want to take BRL-CAD in more directions than
they are able to, though, and out-innovate them with new
features |
01:25.14 |
learner |
model life inside out |
01:25.24 |
starseeker |
life ~= chaos |
01:25.31 |
learner |
multi-user collaborations |
01:26.13 |
starseeker |
Well, if there is any justice at all you
should be swarmed |
01:26.19 |
learner |
there's a lot of solidification and cumulation
of existing features into a unified framework needed for starters,
though |
01:27.05 |
starseeker |
So you guys are still funded for continued
development of brl-cad? |
01:27.59 |
learner |
indeed |
01:28.18 |
starseeker |
awesome |
01:28.27 |
starseeker |
that puts you FAR ahead of most open source
projects |
01:28.37 |
learner |
this was never an abandonware event ala our
other government friends |
01:29.11 |
starseeker |
Incredible. That in itself is worth a news
story |
01:34.09 |
CIA-3 |
BRL-CAD: 03brlcad * 10brlcad/NEWS: special
thanks regarding gentoo ebuild |
01:35.18 |
starseeker |
uh - you're welcome? Did it work for
you? |
01:35.45 |
learner |
just preparing the sources for when i get to
that step before I forget |
01:35.59 |
starseeker |
Ah :-) |
01:36.05 |
starseeker |
What's CIA-3? |
01:37.30 |
learner |
CIA announces source code changes in real time
to irc channels |
01:37.41 |
starseeker |
Cool!! |
01:37.45 |
learner |
also archives changes and calculates commit
statistics to a web site |
01:37.52 |
starseeker |
Very cool |
01:38.17 |
learner |
friend of mine set that up.. most projects on
freenode use it |
01:38.30 |
learner |
cia.navi.cx |
01:38.51 |
learner |
gentoo's been busy today :) |
01:39.26 |
learner |
looks like the day just turned |
01:39.40 |
starseeker |
how's that? |
01:41.22 |
CIA-3 |
BRL-CAD: 03brlcad * 10brlcad/autogen.sh: oops,
that dash wasn't intended or desired for head/tail |
01:41.28 |
learner |
http://cia.navi.cx/stats/project/gentoo |
01:41.33 |
starseeker |
Ah. |
01:41.56 |
starseeker |
lordy lu |
01:42.13 |
starseeker |
them keyboards are a-clickin |
01:42.51 |
learner |
<PROTECTED> |
01:42.58 |
learner |
for all projects |
01:43.09 |
learner |
sometimes busy, sometimes not |
01:43.54 |
starseeker |
Heh - looks like the US contingent is mostly
out partying or something ;-) |
01:44.00 |
starseeker |
whoop, there we go |
01:44.13 |
learner |
it's pretty quiet for a friday night
actually.. |
01:44.28 |
learner |
probably battlestar galactica premiere to be
honest.. |
01:44.34 |
starseeker |
Hehehe |
01:44.44 |
starseeker |
Ah, the joys of not having a TV... |
01:45.02 |
learner |
ahh |
01:45.08 |
learner |
i gave up tv for many many years |
01:45.37 |
starseeker |
Heh - my girlfriend has mine, because the car
was too full to fit the bugger when I moved. |
01:45.37 |
learner |
now it's an occasional even for movies,
stargate, farscape, and simpsons ;) |
01:45.55 |
starseeker |
:-) The classics |
01:46.21 |
starseeker |
Curiously enough, I'm not really a Simpson's
fan, but I've got three of the four seasons of Futurama and want
the fourth |
01:47.01 |
learner |
good stuff |
01:47.35 |
starseeker |
Yes, I've never figured out how Fox can
produce such good cartoons and such bad news |
01:47.44 |
starseeker |
it's like a split personality or
something |
01:48.50 |
starseeker |
Uh-oh, another openoffice-ximian commit today
I see. Great, there goes fourteen hours or so of CPU
time |
01:49.12 |
starseeker |
It'll have to wait till after brl-cad 7.0.4
though |
01:49.51 |
learner |
heh |
01:50.41 |
starseeker |
I never, never read the change logs for
openoffice-ximian or kde. I really don't want to know I just
rebuilt everything for a minor update of something only needed on
another platform or in rare useage |
01:51.07 |
learner |
:) |
01:51.44 |
starseeker |
:-) any new flags? |
01:51.59 |
learner |
several |
01:52.11 |
starseeker |
who regularly gets his butt eaten for
lunch |
01:52.16 |
learner |
wings is probably the most impacting |
01:52.27 |
starseeker |
Yay :-) |
01:52.31 |
learner |
you can turn while mid air and if the server
is configured flap endlessly |
01:52.39 |
learner |
so.. fly around in your tank |
01:52.49 |
starseeker |
and die from GM :-) |
01:53.14 |
learner |
several new bad flags |
01:53.22 |
starseeker |
Hmm - brl-cad, used to model tanks. bzflag,
tank combat game. Coincidence? ;-) |
01:53.33 |
learner |
;) |
01:53.49 |
starseeker |
Funny, a lot of the people I run into on
bzflag are gentoo guys |
01:53.54 |
learner |
they really want me to write a g2bzw
:) |
01:54.07 |
learner |
could make brl-cad bzflag's primary
modeler |
01:54.15 |
starseeker |
sweet! |
01:54.48 |
starseeker |
I don't suppose there is an armor flag that
can bounce a few of the enemy's shots back at them? |
01:59.33 |
learner |
heh |
02:00.07 |
learner |
that's a harder one.. woul need means to
graphically show that.. like a shield sphere |
02:00.26 |
learner |
still easy.. but not a 10 minute
tweak |
02:00.45 |
starseeker |
true :-) Don't worry, that was just wishful
thinking |
02:01.28 |
learner |
careful what you wish for :) |
02:03.03 |
starseeker |
Hehe. Uh oh |
02:06.49 |
starseeker |
Well, as long as I'm making trouble - I've
always thought a Targeter flag would be fun - press T or Enter or
something and you are instantly flipped to be facing (i.e.
targeting) your nearest opponent. |
02:07.12 |
learner |
heh |
02:07.18 |
starseeker |
But I think that one would be hard because the
game would need to know your nearest opponent, check for stealth
blocking, etc. |
02:08.27 |
starseeker |
Sorry, wandering off topic |
02:08.42 |
learner |
heh, don't worry about topic :) |
02:12.04 |
starseeker |
Gotta admit though, I always like the old
standby - Rapid Fire :-) |
02:12.23 |
learner |
tis a powerful flag |
02:12.35 |
starseeker |
particularly since it messes with people's
timing |
02:12.43 |
learner |
which in part inspired one of the new bad
flags.. trigger happy |
02:12.50 |
starseeker |
Uh oh :-) |
02:12.51 |
learner |
tank unloads all your shots as fast as it
can |
02:12.54 |
starseeker |
hahaha |
02:12.57 |
starseeker |
sweet |
02:13.21 |
learner |
like running around with an uzi set to
"on" |
02:14.01 |
starseeker |
Gosh - that would turn that one 100 shot map
into sheer madness |
02:16.45 |
starseeker |
You know, a "Rigged" flag might be fun - if
you shoot you kill yourself, but your explosion has a chance to
take out anybody within SW radius - friend or foe |
02:17.06 |
starseeker |
Alright, I should stop eating whatever I ate
this evening |
02:17.20 |
learner |
multiflags and configurable flags are what I'm
planning next |
02:17.29 |
starseeker |
COOOL :-) |
02:17.46 |
learner |
so you could have shield.. with 10 shots for
example |
02:17.56 |
learner |
or laser and wings |
02:18.02 |
learner |
etc |
02:18.13 |
starseeker |
On wings, can you only shoot in the plain at
which you are hovering? |
02:18.24 |
learner |
have to disallow various combinations that
would be too powerful like stealth+cloak |
02:18.30 |
starseeker |
No kidding |
02:18.41 |
starseeker |
Only Seer would stand a chance |
02:19.31 |
starseeker |
You guys must be so sick of hearing flag ideas
;-) |
02:19.40 |
learner |
shots always go out on the plane/elevation you
shoot from unless inertial shots are turned on |
02:19.50 |
learner |
so if you're falling, your shots do
too |
02:19.58 |
learner |
heh |
02:20.12 |
learner |
yeah, we get a lot of flag
suggeestions |
02:21.15 |
starseeker |
I must say you guys have done a tremendous
job |
02:21.55 |
learner |
some past ideas: http://bzflag.org/wiki/FlagList |
02:24.01 |
starseeker |
Should I go ahead and throw mine on there if
they aren't already up? |
02:24.09 |
learner |
sure, go ahead |
02:26.09 |
starseeker |
Heh - too bad they said no to the dumb
missle |
02:29.01 |
learner |
some of the "no" were very contingent on the
descriptions |
02:29.13 |
learner |
and could be considerable under some
situations |
02:29.29 |
starseeker |
Ah. So the "never" are the big
no-nos |
02:30.01 |
learner |
yeah |
02:30.10 |
learner |
the simple no's are often "i don't like that
idea" |
02:30.20 |
starseeker |
Ah :-) |
02:30.48 |
learner |
there have been various shockwave blast round
flags that have come up and been deemed possible |
02:31.01 |
starseeker |
How does it work for server setup - if people
want to add "custom" flags, do they need to do it at the source
level? |
02:31.42 |
learner |
you have to modify both the server and the
client to add flags |
02:31.56 |
starseeker |
Ah. |
02:31.57 |
learner |
configuration of existing flags can be done
any time |
02:32.06 |
learner |
like making shockwave enormous and
slow |
02:32.15 |
starseeker |
:-) |
02:33.02 |
starseeker |
I don't suppose it would be of interest to
have a server "select" flag options on startup, and have the client
download them? Or does the engine need modification for some flags
to work? |
02:34.48 |
learner |
they need to work together |
02:34.55 |
learner |
otherwise there are protocol and versioning
issues |
02:35.04 |
starseeker |
Ah. Figured. |
02:42.11 |
starseeker |
Heh - you guys need a bugzilla for
flags |
02:43.17 |
starseeker |
Fair number of duplicates |
02:43.44 |
learner |
yeah, we only glance at it every few months
when someone's motivated to actually add a flag |
02:44.06 |
starseeker |
Do patches get more consideration that wiki
suggestions? |
02:44.14 |
learner |
there's so much other stuff that needs to get
taken care of that the flags themselves are relatively low
priority |
02:44.36 |
starseeker |
Heh - responsible game developers :-). Whoda
figured? ;-) |
02:44.41 |
learner |
oh heck yes.. if it's implemented it's
reviewed a little more quickly usually |
02:44.55 |
learner |
unless it's a flag suggestion that would have
been a "no/never" |
02:45.27 |
starseeker |
Hmm. Just out of curosity, why not add them
and then let the server activate/deactivate them? |
02:45.38 |
starseeker |
unless they're something offensive or some
such |
02:47.10 |
learner |
because that ends up being code that has to be
verified across all the platforms, changed when interfaces change
(which happens a lot), maintained, etc.. all takes up time and
effort |
02:47.22 |
starseeker |
Ah. |
02:47.40 |
learner |
and if it's a feature that's "destructive" to
the nature of the game.. that's baggage that one generally doesn't
want to carry |
02:47.44 |
starseeker |
As you can tell, I don't do much game
development ;-) |
02:47.51 |
starseeker |
definitely true |
02:48.06 |
learner |
you can't take everyone's idea .. simply too
many various ideas |
02:48.37 |
starseeker |
Very true |
02:48.53 |
learner |
some would have it become quake, some would
have it become pong, some would have it become a web browser.. with
as wide a user base as it has, there are too many ideas so culling
has to happen |
02:49.00 |
starseeker |
Well, that's what open source is all about
;-) |
02:49.14 |
learner |
yep |
02:49.24 |
learner |
we hear enough people clammor for a feature..
it usually gets added |
02:49.41 |
starseeker |
Sorry to bother ya with flag suggestions
;-) |
02:50.45 |
learner |
nah, no harm in suggesting ;) |
02:50.50 |
learner |
feedback is good |
02:51.07 |
starseeker |
Clearly y'all know exactly what you're doing -
you're the #1 open source game by a long shot |
02:51.13 |
learner |
much holds true for brl-cad too .. there's
lots of directions it can go now |
02:52.05 |
starseeker |
hehe - there I'm pretty much TOTALLY
unqualified. I'm not even a computer professional or design
engineer |
02:52.34 |
learner |
with a codebase as large as brl-cad, it's hard
to go down a wrong path, though :) |
02:53.02 |
starseeker |
Hehe. |
02:53.12 |
learner |
only things it can't do without maintaining
backwards support is the ray-intersection engine behavior in the
raytrace library |
02:53.45 |
starseeker |
in brl-cad? |
02:54.04 |
starseeker |
I thought that was pretty stable |
02:54.08 |
starseeker |
that part at least |
02:54.16 |
learner |
it's very stable |
02:54.37 |
learner |
that's what I mean.. new devs can't go
modifying the way the raytracing behaves wontonly |
02:54.43 |
starseeker |
Ah. |
02:54.48 |
learner |
since it _must_ remain stable |
02:54.54 |
starseeker |
I doubt they'll want to |
02:55.13 |
learner |
it's used in many analytic codes that rely on
it's behavior |
02:55.28 |
starseeker |
The whole point of BRL-CAD is that it does a
lot of the hard parts already |
02:55.41 |
learner |
oh, you might want to modify the raytrace
engine to make the pictures more pretty -- it can happen, just have
to be careful to maintain certain aspects of behavior |
02:56.21 |
starseeker |
Why not just make an export to povray? Use
the internal render for "quick" stuff and send it to povray for the
final "pretty" picture? |
02:56.55 |
starseeker |
or would making things "prettier" involve
fundamental changes? |
02:57.12 |
learner |
i'd LOVE to see a g2pov and pov2g |
02:58.10 |
starseeker |
I suppose it's a little harder than just
writing the internal objects to povray format, and vice
versa? |
02:58.21 |
learner |
not really |
02:58.42 |
learner |
would be one of the most simple export/imports
.. pov supports many of the same primitives |
02:58.48 |
learner |
and suports csg |
02:59.09 |
starseeker |
Hmm. Can the brl-cad ray-tracer handle
surfaces and transparency? (/me has vague recollections that these
are two of the hard parts) |
02:59.49 |
starseeker |
I mean surface textures |
02:59.50 |
starseeker |
duh |
03:01.15 |
learner |
what about textures? |
03:01.33 |
learner |
brl-cad regions can do texture
mapping |
03:01.44 |
starseeker |
OK, so that'll map |
03:01.47 |
starseeker |
cool. |
03:02.21 |
starseeker |
Maybe once I get my thesis wrapped up I can
take a look at a povray import/export as a "beginner"
project |
03:06.02 |
learner |
mm. what's the thesis on? |
03:06.45 |
starseeker |
Behavior of CuIn(S,Se)2 thin films near
compositional ratios of Cu/In ~= 1 |
03:06.56 |
starseeker |
possibly relevant to solar cells |
03:08.19 |
starseeker |
Heh - I am sort of a weird person to be into
all the open source science and engineering software - it stems
mainly from my physics undergraduate days |
03:09.21 |
starseeker |
Finishing a thesis seems to be the hard part
of it, but once it's done I will hopefully have weekends free and
clear to do open source coding |
03:09.49 |
starseeker |
And perhaps then I can be of some real use to
my favorite projects, and learn how to do Real Coding ;-) |
03:11.18 |
learner |
hehe, interesting |
03:12.01 |
starseeker |
Poor Tim Daly can't figure out why he's had a
thousand downloads or more of Axiom - he's always wondering who
those people are and what they are doing |
03:12.27 |
starseeker |
I suppose a fair few are like me - not doing
the hard science but checking out interesting software |
03:12.33 |
learner |
so you've studied physics, materiels science,
chemistry, etc |
03:13.09 |
starseeker |
Not so much chemistry - my undergrad was
physics with a focus on High Energy, my Masters was/is Materials
Science with a focus on Thin Film Solar Cells. |
03:13.29 |
learner |
got it |
03:14.01 |
learner |
so how long before we can see solar efficiency
reach 50%? ;) |
03:14.04 |
starseeker |
My current job involves printer drum coatings,
so that's the most chemistry oriented of the three |
03:14.14 |
starseeker |
Look for flying pigs :-P |
03:14.54 |
starseeker |
50% would require several junctions and fine
control over the band gaps - hard stuff |
03:15.02 |
starseeker |
and currently expensive |
03:15.49 |
starseeker |
Dunno. Tim probably would. Let me see if
he's in IRC... |
03:16.01 |
starseeker |
Snort. Not tonight. (naturally) |
03:16.56 |
starseeker |
So how many honest to goodness engineers have
you heard from so far, learner? |
03:17.05 |
learner |
or even better.. a generic polynomial root
solver -- even a simple linear-based newtonian estimation if it
were fast and stable |
03:17.39 |
learner |
engineers of what sort? |
03:18.00 |
starseeker |
people who actually use programs like BRL-CAD
to do real work :-) |
03:18.31 |
learner |
ahh, that number is fairly large and active
already |
03:18.44 |
starseeker |
Oh, OK :-) |
03:18.49 |
starseeker |
Good. |
03:19.09 |
learner |
i've heard from 2 or 3 new interests since
open source directly |
03:19.19 |
starseeker |
Very good! |
03:19.49 |
starseeker |
Interest is always key for open source
projects, although in your case I guess you're already pretty well
set up |
03:20.37 |
learner |
there's probably about a dozen critical active
codes more or less that use brl-cad today already for engineering
analyses |
03:20.42 |
starseeker |
I have no idea what the license is, but would
this be of any interest? http://www.crbond.com/roots.htm |
03:20.52 |
learner |
there have been hundreds cumulatively over the
years.. but interest (and funds) come and go |
03:21.25 |
starseeker |
Yep, know what that's like. (Solar cells +
Bush administration ~= drought :-( |
03:21.46 |
learner |
possibly.. people have various definitions of
"high performance" :) |
03:22.35 |
starseeker |
Probably the place to ask is the Maxima and
Axiom lists. It can't hurt, and maybe the'll mention brl-cad to
some friends in engineering ;-) |
03:22.44 |
learner |
causes the reverse in our field, of course
;) |
03:23.23 |
starseeker |
Well, at least someone benefits |
03:25.03 |
learner |
that root solver page might be of use
actually.. |
03:25.09 |
starseeker |
Cool! |
03:25.48 |
learner |
if their bairstow implementation is stable,
that would do well in replacing brl-cad's newtonian iterative
solution |
03:26.05 |
learner |
and it might make my superellipsoid primitive
behave.. |
03:26.29 |
learner |
so it could become official |
03:26.45 |
starseeker |
Cool! Did they stick a license in the zip
file? |
03:27.14 |
learner |
doesn't matter.. there are papers
posted |
03:27.32 |
learner |
i can implement off those if the license isn't
suitable |
03:27.35 |
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03:27.48 |
starseeker |
:-). Life is good for smart people |
03:29.25 |
learner |
you're researching thin film transmissive
properties for solar energy and you don't consider yourself "smart
people"? :) |
03:29.26 |
starseeker |
It looks like GNU Octave may also have an
implimentation of bairstow: http://academic.wsc.edu/faculty/jebauer1/numerical.html |
03:29.56 |
learner |
that one's less interesting |
03:30.15 |
learner |
it's a high level interface first, usually
implying that it's not performance tuned |
03:30.20 |
learner |
brl-cad's existing is fast.. |
03:30.31 |
learner |
another solver would need to be fast and more
accurate |
03:30.47 |
starseeker |
learner: Nah - the smart people are the ones
who can actually model the materials, or understand why they're too
complicated to model. |
03:30.55 |
starseeker |
learner: Ah, OK. |
03:31.21 |
starseeker |
If you ever want a headache, check out some
papers by a guy called Zunger on CuInSe2 |
03:31.28 |
starseeker |
That's some impressive work. |
03:32.50 |
starseeker |
My work was definitely more experimental - I
saw something weird. I can't say what's causing it at a
fundamental level |
03:33.36 |
starseeker |
Experimentalists spot it. Then we give it to
theorists to do the hard part ;-) |
03:36.53 |
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03:38.40 |
learner |
starseeker, that's cool still |
03:39.37 |
starseeker |
thanks :-) It's a neat material growth
effect, but it's ultimately something to avoid |
03:39.57 |
starseeker |
the low band gap layer forms at the top, which
isn't what we're after at all ;-) |
03:40.39 |
starseeker |
If the first site falls through for the roots,
you might check out the GNU scientific libraries |
03:42.05 |
starseeker |
http://sources.redhat.com/gsl/ |
03:42.07 |
learner |
there are other solver systems I've read up on
and fast math libs abound (brl-cad's is fast) |
03:42.26 |
learner |
gsl i've seen. it's interesting on some
levels |
03:42.34 |
learner |
no real good numbers on performance
though |
03:43.21 |
starseeker |
Ah. You might want to ask the usnet groups -
other than that, I'm not sure where to look. Axiom and Maxima
haven't worried about really fast numerical solving, so I'm not
really up on it. |
03:43.32 |
starseeker |
'course, Axiom as a commercial program had
NAG |
03:44.12 |
learner |
asking won't really help.. just have to try it
some day :) |
03:44.22 |
learner |
everyone will say it's "fast" |
03:44.28 |
starseeker |
:-) |
03:45.00 |
starseeker |
I can add one more (remote) possibility to the
list - pari-gp seems to have a good reputation generally. But I
don't know much about its abilities |
03:45.13 |
starseeker |
http://pari.math.u-bordeaux.fr/ |
03:46.06 |
learner |
stability of the numerics on high order
polynomials is more important even than speed |
03:46.07 |
noyb |
I also think fast is related to what job
you're asking the software to do. generally, nothing could be fast
at every job. |
03:46.44 |
learner |
there are numerical instabilities in a steiner
surface I implemented that will be hard to solve |
03:46.55 |
learner |
exactly |
03:47.00 |
noyb |
for learning matlab-like skills, I use
'octave' on my mac, installed via fink |
03:49.25 |
starseeker |
Indeed - apparently, in some cases the fastest
algorithm is dependant on what hardware you have |
03:49.43 |
starseeker |
Well, time for sleep - have long drive
tomorrow. |
03:50.05 |
starseeker |
Thanks again for your work on brl-cad (and
bzflag!) learner |
03:50.20 |
learner |
aiight |
03:50.23 |
learner |
see you later |
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tjyang |
learner,are you asleep yet ? |
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learner |
hello fgq |
07:56.31 |
fgq |
hi learner |
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