| 00:50.34 | starseeker | burp |
| 01:07.27 | a_b_normal | the official thing for brlcad is bork |
| 01:07.30 | a_b_normal | not burp |
| 01:07.32 | a_b_normal | or poke |
| 01:07.34 | a_b_normal | bork |
| 01:07.40 | a_b_normal | :) |
| 01:07.57 | a_b_normal | :( |
| 01:10.43 | starseeker | Heh - just had dinner |
| 01:10.52 | starseeker | hence burp :-) |
| 01:11.43 | starseeker | learner: I don't suppose you guys are going to try and con some university engineering departments into funding work on brl-cad? |
| 01:14.31 | learner | heh, funding? not directly anytime soon |
| 01:14.38 | learner | perhaps indirectly through student contributions |
| 01:15.05 | learner | brl-cad's been used in graphics and CAD classes at several universities over the years |
| 01:15.12 | learner | it's particularly well suited to computer graphics classes |
| 01:15.23 | learner | adding a new primitive, for example .. fun |
| 01:15.32 | starseeker | Cool. Ah, so it's already got a good enough UI for the classes. Well, there goes that idea... |
| 01:15.55 | learner | teaches CSG better than most any |
| 01:16.05 | starseeker | Oh, I was going to ask you - you said the "wire mesh" 2D display didn't make much sense for brl-cad? or somebody did? |
| 01:16.05 | learner | since most modelers have gone the brep path |
| 01:16.14 | starseeker | brep? |
| 01:16.27 | learner | boundary representation modeling |
| 01:16.30 | starseeker | ah. |
| 01:17.10 | learner | wire mesh 2d display? .. i said something related to that, but not really that :) |
| 01:17.25 | starseeker | Oh - what did you say? Sorry |
| 01:17.33 | learner | it's not well suited (yet) for drafting and CAM work until someone adds more functionality |
| 01:17.46 | starseeker | Oh, OK. |
| 01:17.56 | starseeker | But it can in theory be added? |
| 01:18.00 | learner | so things like autocad sketchings don't really come over to solid modeling very well |
| 01:18.10 | learner | sure, it can be added pretty easily |
| 01:18.20 | starseeker | cool. I smell a grad student project ;-) |
| 01:18.44 | learner | we just have no use for it in our domain, so it was never added |
| 01:19.00 | starseeker | hehe - AutoCAD doomed by students - film at eleven |
| 01:20.22 | starseeker | Although I guess Pro/E and Solidworks would be the more useful functionality to target? |
| 01:21.20 | learner | better markets.. though drafting for cam purposes is interesting |
| 01:22.38 | starseeker | In some ways it's too bad Solidworks appeared - with $70k a seat for something like Pro/E, it might have been rather easy to get companies to develop brl-cad |
| 01:23.29 | learner | i don't mind the competition.. it was needed for the industry |
| 01:23.55 | learner | though solidworks was just a union of several other cad companies trying to consolidate for profit and to fight the other guys |
| 01:24.05 | starseeker | Ah. |
| 01:25.01 | starseeker | Still, it would have been fun to see the Pro/E guys' reaction to the price for CAD suddenly dropping from $70k to 0 |
| 01:25.07 | learner | I want to take BRL-CAD in more directions than they are able to, though, and out-innovate them with new features |
| 01:25.14 | learner | model life inside out |
| 01:25.24 | starseeker | life ~= chaos |
| 01:25.31 | learner | multi-user collaborations |
| 01:26.13 | starseeker | Well, if there is any justice at all you should be swarmed |
| 01:26.19 | learner | there's a lot of solidification and cumulation of existing features into a unified framework needed for starters, though |
| 01:27.05 | starseeker | So you guys are still funded for continued development of brl-cad? |
| 01:27.59 | learner | indeed |
| 01:28.18 | starseeker | awesome |
| 01:28.27 | starseeker | that puts you FAR ahead of most open source projects |
| 01:28.37 | learner | this was never an abandonware event ala our other government friends |
| 01:29.11 | starseeker | Incredible. That in itself is worth a news story |
| 01:34.09 | CIA-3 | BRL-CAD: 03brlcad * 10brlcad/NEWS: special thanks regarding gentoo ebuild |
| 01:35.18 | starseeker | uh - you're welcome? Did it work for you? |
| 01:35.45 | learner | just preparing the sources for when i get to that step before I forget |
| 01:35.59 | starseeker | Ah :-) |
| 01:36.05 | starseeker | What's CIA-3? |
| 01:37.30 | learner | CIA announces source code changes in real time to irc channels |
| 01:37.41 | starseeker | Cool!! |
| 01:37.45 | learner | also archives changes and calculates commit statistics to a web site |
| 01:37.52 | starseeker | Very cool |
| 01:38.17 | learner | friend of mine set that up.. most projects on freenode use it |
| 01:38.30 | learner | cia.navi.cx |
| 01:38.51 | learner | gentoo's been busy today :) |
| 01:39.26 | learner | looks like the day just turned |
| 01:39.40 | starseeker | how's that? |
| 01:41.22 | CIA-3 | BRL-CAD: 03brlcad * 10brlcad/autogen.sh: oops, that dash wasn't intended or desired for head/tail |
| 01:41.28 | learner | http://cia.navi.cx/stats/project/gentoo |
| 01:41.33 | starseeker | Ah. |
| 01:41.56 | starseeker | lordy lu |
| 01:42.13 | starseeker | them keyboards are a-clickin |
| 01:42.51 | learner | <PROTECTED> |
| 01:42.58 | learner | for all projects |
| 01:43.09 | learner | sometimes busy, sometimes not |
| 01:43.54 | starseeker | Heh - looks like the US contingent is mostly out partying or something ;-) |
| 01:44.00 | starseeker | whoop, there we go |
| 01:44.13 | learner | it's pretty quiet for a friday night actually.. |
| 01:44.28 | learner | probably battlestar galactica premiere to be honest.. |
| 01:44.34 | starseeker | Hehehe |
| 01:44.44 | starseeker | Ah, the joys of not having a TV... |
| 01:45.02 | learner | ahh |
| 01:45.08 | learner | i gave up tv for many many years |
| 01:45.37 | starseeker | Heh - my girlfriend has mine, because the car was too full to fit the bugger when I moved. |
| 01:45.37 | learner | now it's an occasional even for movies, stargate, farscape, and simpsons ;) |
| 01:45.55 | starseeker | :-) The classics |
| 01:46.21 | starseeker | Curiously enough, I'm not really a Simpson's fan, but I've got three of the four seasons of Futurama and want the fourth |
| 01:47.01 | learner | good stuff |
| 01:47.35 | starseeker | Yes, I've never figured out how Fox can produce such good cartoons and such bad news |
| 01:47.44 | starseeker | it's like a split personality or something |
| 01:48.50 | starseeker | Uh-oh, another openoffice-ximian commit today I see. Great, there goes fourteen hours or so of CPU time |
| 01:49.12 | starseeker | It'll have to wait till after brl-cad 7.0.4 though |
| 01:49.51 | learner | heh |
| 01:50.41 | starseeker | I never, never read the change logs for openoffice-ximian or kde. I really don't want to know I just rebuilt everything for a minor update of something only needed on another platform or in rare useage |
| 01:51.07 | learner | :) |
| 01:51.44 | starseeker | :-) any new flags? |
| 01:51.59 | learner | several |
| 01:52.11 | starseeker | who regularly gets his butt eaten for lunch |
| 01:52.16 | learner | wings is probably the most impacting |
| 01:52.27 | starseeker | Yay :-) |
| 01:52.31 | learner | you can turn while mid air and if the server is configured flap endlessly |
| 01:52.39 | learner | so.. fly around in your tank |
| 01:52.49 | starseeker | and die from GM :-) |
| 01:53.14 | learner | several new bad flags |
| 01:53.22 | starseeker | Hmm - brl-cad, used to model tanks. bzflag, tank combat game. Coincidence? ;-) |
| 01:53.33 | learner | ;) |
| 01:53.49 | starseeker | Funny, a lot of the people I run into on bzflag are gentoo guys |
| 01:53.54 | learner | they really want me to write a g2bzw :) |
| 01:54.07 | learner | could make brl-cad bzflag's primary modeler |
| 01:54.15 | starseeker | sweet! |
| 01:54.48 | starseeker | I don't suppose there is an armor flag that can bounce a few of the enemy's shots back at them? |
| 01:59.33 | learner | heh |
| 02:00.07 | learner | that's a harder one.. woul need means to graphically show that.. like a shield sphere |
| 02:00.26 | learner | still easy.. but not a 10 minute tweak |
| 02:00.45 | starseeker | true :-) Don't worry, that was just wishful thinking |
| 02:01.28 | learner | careful what you wish for :) |
| 02:03.03 | starseeker | Hehe. Uh oh |
| 02:06.49 | starseeker | Well, as long as I'm making trouble - I've always thought a Targeter flag would be fun - press T or Enter or something and you are instantly flipped to be facing (i.e. targeting) your nearest opponent. |
| 02:07.12 | learner | heh |
| 02:07.18 | starseeker | But I think that one would be hard because the game would need to know your nearest opponent, check for stealth blocking, etc. |
| 02:08.27 | starseeker | Sorry, wandering off topic |
| 02:08.42 | learner | heh, don't worry about topic :) |
| 02:12.04 | starseeker | Gotta admit though, I always like the old standby - Rapid Fire :-) |
| 02:12.23 | learner | tis a powerful flag |
| 02:12.35 | starseeker | particularly since it messes with people's timing |
| 02:12.43 | learner | which in part inspired one of the new bad flags.. trigger happy |
| 02:12.50 | starseeker | Uh oh :-) |
| 02:12.51 | learner | tank unloads all your shots as fast as it can |
| 02:12.54 | starseeker | hahaha |
| 02:12.57 | starseeker | sweet |
| 02:13.21 | learner | like running around with an uzi set to "on" |
| 02:14.01 | starseeker | Gosh - that would turn that one 100 shot map into sheer madness |
| 02:16.45 | starseeker | You know, a "Rigged" flag might be fun - if you shoot you kill yourself, but your explosion has a chance to take out anybody within SW radius - friend or foe |
| 02:17.06 | starseeker | Alright, I should stop eating whatever I ate this evening |
| 02:17.20 | learner | multiflags and configurable flags are what I'm planning next |
| 02:17.29 | starseeker | COOOL :-) |
| 02:17.46 | learner | so you could have shield.. with 10 shots for example |
| 02:17.56 | learner | or laser and wings |
| 02:18.02 | learner | etc |
| 02:18.13 | starseeker | On wings, can you only shoot in the plain at which you are hovering? |
| 02:18.24 | learner | have to disallow various combinations that would be too powerful like stealth+cloak |
| 02:18.30 | starseeker | No kidding |
| 02:18.41 | starseeker | Only Seer would stand a chance |
| 02:19.31 | starseeker | You guys must be so sick of hearing flag ideas ;-) |
| 02:19.40 | learner | shots always go out on the plane/elevation you shoot from unless inertial shots are turned on |
| 02:19.50 | learner | so if you're falling, your shots do too |
| 02:19.58 | learner | heh |
| 02:20.12 | learner | yeah, we get a lot of flag suggeestions |
| 02:21.15 | starseeker | I must say you guys have done a tremendous job |
| 02:21.55 | learner | some past ideas: http://bzflag.org/wiki/FlagList |
| 02:24.01 | starseeker | Should I go ahead and throw mine on there if they aren't already up? |
| 02:24.09 | learner | sure, go ahead |
| 02:26.09 | starseeker | Heh - too bad they said no to the dumb missle |
| 02:29.01 | learner | some of the "no" were very contingent on the descriptions |
| 02:29.13 | learner | and could be considerable under some situations |
| 02:29.29 | starseeker | Ah. So the "never" are the big no-nos |
| 02:30.01 | learner | yeah |
| 02:30.10 | learner | the simple no's are often "i don't like that idea" |
| 02:30.20 | starseeker | Ah :-) |
| 02:30.48 | learner | there have been various shockwave blast round flags that have come up and been deemed possible |
| 02:31.01 | starseeker | How does it work for server setup - if people want to add "custom" flags, do they need to do it at the source level? |
| 02:31.42 | learner | you have to modify both the server and the client to add flags |
| 02:31.56 | starseeker | Ah. |
| 02:31.57 | learner | configuration of existing flags can be done any time |
| 02:32.06 | learner | like making shockwave enormous and slow |
| 02:32.15 | starseeker | :-) |
| 02:33.02 | starseeker | I don't suppose it would be of interest to have a server "select" flag options on startup, and have the client download them? Or does the engine need modification for some flags to work? |
| 02:34.48 | learner | they need to work together |
| 02:34.55 | learner | otherwise there are protocol and versioning issues |
| 02:35.04 | starseeker | Ah. Figured. |
| 02:42.11 | starseeker | Heh - you guys need a bugzilla for flags |
| 02:43.17 | starseeker | Fair number of duplicates |
| 02:43.44 | learner | yeah, we only glance at it every few months when someone's motivated to actually add a flag |
| 02:44.06 | starseeker | Do patches get more consideration that wiki suggestions? |
| 02:44.14 | learner | there's so much other stuff that needs to get taken care of that the flags themselves are relatively low priority |
| 02:44.36 | starseeker | Heh - responsible game developers :-). Whoda figured? ;-) |
| 02:44.41 | learner | oh heck yes.. if it's implemented it's reviewed a little more quickly usually |
| 02:44.55 | learner | unless it's a flag suggestion that would have been a "no/never" |
| 02:45.27 | starseeker | Hmm. Just out of curosity, why not add them and then let the server activate/deactivate them? |
| 02:45.38 | starseeker | unless they're something offensive or some such |
| 02:47.10 | learner | because that ends up being code that has to be verified across all the platforms, changed when interfaces change (which happens a lot), maintained, etc.. all takes up time and effort |
| 02:47.22 | starseeker | Ah. |
| 02:47.40 | learner | and if it's a feature that's "destructive" to the nature of the game.. that's baggage that one generally doesn't want to carry |
| 02:47.44 | starseeker | As you can tell, I don't do much game development ;-) |
| 02:47.51 | starseeker | definitely true |
| 02:48.06 | learner | you can't take everyone's idea .. simply too many various ideas |
| 02:48.37 | starseeker | Very true |
| 02:48.53 | learner | some would have it become quake, some would have it become pong, some would have it become a web browser.. with as wide a user base as it has, there are too many ideas so culling has to happen |
| 02:49.00 | starseeker | Well, that's what open source is all about ;-) |
| 02:49.14 | learner | yep |
| 02:49.24 | learner | we hear enough people clammor for a feature.. it usually gets added |
| 02:49.41 | starseeker | Sorry to bother ya with flag suggestions ;-) |
| 02:50.45 | learner | nah, no harm in suggesting ;) |
| 02:50.50 | learner | feedback is good |
| 02:51.07 | starseeker | Clearly y'all know exactly what you're doing - you're the #1 open source game by a long shot |
| 02:51.13 | learner | much holds true for brl-cad too .. there's lots of directions it can go now |
| 02:52.05 | starseeker | hehe - there I'm pretty much TOTALLY unqualified. I'm not even a computer professional or design engineer |
| 02:52.34 | learner | with a codebase as large as brl-cad, it's hard to go down a wrong path, though :) |
| 02:53.02 | starseeker | Hehe. |
| 02:53.12 | learner | only things it can't do without maintaining backwards support is the ray-intersection engine behavior in the raytrace library |
| 02:53.45 | starseeker | in brl-cad? |
| 02:54.04 | starseeker | I thought that was pretty stable |
| 02:54.08 | starseeker | that part at least |
| 02:54.16 | learner | it's very stable |
| 02:54.37 | learner | that's what I mean.. new devs can't go modifying the way the raytracing behaves wontonly |
| 02:54.43 | starseeker | Ah. |
| 02:54.48 | learner | since it _must_ remain stable |
| 02:54.54 | starseeker | I doubt they'll want to |
| 02:55.13 | learner | it's used in many analytic codes that rely on it's behavior |
| 02:55.28 | starseeker | The whole point of BRL-CAD is that it does a lot of the hard parts already |
| 02:55.41 | learner | oh, you might want to modify the raytrace engine to make the pictures more pretty -- it can happen, just have to be careful to maintain certain aspects of behavior |
| 02:56.21 | starseeker | Why not just make an export to povray? Use the internal render for "quick" stuff and send it to povray for the final "pretty" picture? |
| 02:56.55 | starseeker | or would making things "prettier" involve fundamental changes? |
| 02:57.12 | learner | i'd LOVE to see a g2pov and pov2g |
| 02:58.10 | starseeker | I suppose it's a little harder than just writing the internal objects to povray format, and vice versa? |
| 02:58.21 | learner | not really |
| 02:58.42 | learner | would be one of the most simple export/imports .. pov supports many of the same primitives |
| 02:58.48 | learner | and suports csg |
| 02:59.09 | starseeker | Hmm. Can the brl-cad ray-tracer handle surfaces and transparency? (/me has vague recollections that these are two of the hard parts) |
| 02:59.49 | starseeker | I mean surface textures |
| 02:59.50 | starseeker | duh |
| 03:01.15 | learner | what about textures? |
| 03:01.33 | learner | brl-cad regions can do texture mapping |
| 03:01.44 | starseeker | OK, so that'll map |
| 03:01.47 | starseeker | cool. |
| 03:02.21 | starseeker | Maybe once I get my thesis wrapped up I can take a look at a povray import/export as a "beginner" project |
| 03:06.02 | learner | mm. what's the thesis on? |
| 03:06.45 | starseeker | Behavior of CuIn(S,Se)2 thin films near compositional ratios of Cu/In ~= 1 |
| 03:06.56 | starseeker | possibly relevant to solar cells |
| 03:08.19 | starseeker | Heh - I am sort of a weird person to be into all the open source science and engineering software - it stems mainly from my physics undergraduate days |
| 03:09.21 | starseeker | Finishing a thesis seems to be the hard part of it, but once it's done I will hopefully have weekends free and clear to do open source coding |
| 03:09.49 | starseeker | And perhaps then I can be of some real use to my favorite projects, and learn how to do Real Coding ;-) |
| 03:11.18 | learner | hehe, interesting |
| 03:12.01 | starseeker | Poor Tim Daly can't figure out why he's had a thousand downloads or more of Axiom - he's always wondering who those people are and what they are doing |
| 03:12.27 | starseeker | I suppose a fair few are like me - not doing the hard science but checking out interesting software |
| 03:12.33 | learner | so you've studied physics, materiels science, chemistry, etc |
| 03:13.09 | starseeker | Not so much chemistry - my undergrad was physics with a focus on High Energy, my Masters was/is Materials Science with a focus on Thin Film Solar Cells. |
| 03:13.29 | learner | got it |
| 03:14.01 | learner | so how long before we can see solar efficiency reach 50%? ;) |
| 03:14.04 | starseeker | My current job involves printer drum coatings, so that's the most chemistry oriented of the three |
| 03:14.14 | starseeker | Look for flying pigs :-P |
| 03:14.54 | starseeker | 50% would require several junctions and fine control over the band gaps - hard stuff |
| 03:15.02 | starseeker | and currently expensive |
| 03:15.49 | starseeker | Dunno. Tim probably would. Let me see if he's in IRC... |
| 03:16.01 | starseeker | Snort. Not tonight. (naturally) |
| 03:16.56 | starseeker | So how many honest to goodness engineers have you heard from so far, learner? |
| 03:17.05 | learner | or even better.. a generic polynomial root solver -- even a simple linear-based newtonian estimation if it were fast and stable |
| 03:17.39 | learner | engineers of what sort? |
| 03:18.00 | starseeker | people who actually use programs like BRL-CAD to do real work :-) |
| 03:18.31 | learner | ahh, that number is fairly large and active already |
| 03:18.44 | starseeker | Oh, OK :-) |
| 03:18.49 | starseeker | Good. |
| 03:19.09 | learner | i've heard from 2 or 3 new interests since open source directly |
| 03:19.19 | starseeker | Very good! |
| 03:19.49 | starseeker | Interest is always key for open source projects, although in your case I guess you're already pretty well set up |
| 03:20.37 | learner | there's probably about a dozen critical active codes more or less that use brl-cad today already for engineering analyses |
| 03:20.42 | starseeker | I have no idea what the license is, but would this be of any interest? http://www.crbond.com/roots.htm |
| 03:20.52 | learner | there have been hundreds cumulatively over the years.. but interest (and funds) come and go |
| 03:21.25 | starseeker | Yep, know what that's like. (Solar cells + Bush administration ~= drought :-( |
| 03:21.46 | learner | possibly.. people have various definitions of "high performance" :) |
| 03:22.35 | starseeker | Probably the place to ask is the Maxima and Axiom lists. It can't hurt, and maybe the'll mention brl-cad to some friends in engineering ;-) |
| 03:22.44 | learner | causes the reverse in our field, of course ;) |
| 03:23.23 | starseeker | Well, at least someone benefits |
| 03:25.03 | learner | that root solver page might be of use actually.. |
| 03:25.09 | starseeker | Cool! |
| 03:25.48 | learner | if their bairstow implementation is stable, that would do well in replacing brl-cad's newtonian iterative solution |
| 03:26.05 | learner | and it might make my superellipsoid primitive behave.. |
| 03:26.29 | learner | so it could become official |
| 03:26.45 | starseeker | Cool! Did they stick a license in the zip file? |
| 03:27.14 | learner | doesn't matter.. there are papers posted |
| 03:27.32 | learner | i can implement off those if the license isn't suitable |
| 03:27.35 | *** join/#brlcad PrezKennedy (~Matthew@130.85.255.85) | |
| 03:27.48 | starseeker | :-). Life is good for smart people |
| 03:29.25 | learner | you're researching thin film transmissive properties for solar energy and you don't consider yourself "smart people"? :) |
| 03:29.26 | starseeker | It looks like GNU Octave may also have an implimentation of bairstow: http://academic.wsc.edu/faculty/jebauer1/numerical.html |
| 03:29.56 | learner | that one's less interesting |
| 03:30.15 | learner | it's a high level interface first, usually implying that it's not performance tuned |
| 03:30.20 | learner | brl-cad's existing is fast.. |
| 03:30.31 | learner | another solver would need to be fast and more accurate |
| 03:30.47 | starseeker | learner: Nah - the smart people are the ones who can actually model the materials, or understand why they're too complicated to model. |
| 03:30.55 | starseeker | learner: Ah, OK. |
| 03:31.21 | starseeker | If you ever want a headache, check out some papers by a guy called Zunger on CuInSe2 |
| 03:31.28 | starseeker | That's some impressive work. |
| 03:32.50 | starseeker | My work was definitely more experimental - I saw something weird. I can't say what's causing it at a fundamental level |
| 03:33.36 | starseeker | Experimentalists spot it. Then we give it to theorists to do the hard part ;-) |
| 03:36.53 | *** join/#brlcad noyb (~noyb@wbar2.lax1-4-8-213-215.dsl-verizon.net) | |
| 03:38.40 | learner | starseeker, that's cool still |
| 03:39.37 | starseeker | thanks :-) It's a neat material growth effect, but it's ultimately something to avoid |
| 03:39.57 | starseeker | the low band gap layer forms at the top, which isn't what we're after at all ;-) |
| 03:40.39 | starseeker | If the first site falls through for the roots, you might check out the GNU scientific libraries |
| 03:42.05 | starseeker | http://sources.redhat.com/gsl/ |
| 03:42.07 | learner | there are other solver systems I've read up on and fast math libs abound (brl-cad's is fast) |
| 03:42.26 | learner | gsl i've seen. it's interesting on some levels |
| 03:42.34 | learner | no real good numbers on performance though |
| 03:43.21 | starseeker | Ah. You might want to ask the usnet groups - other than that, I'm not sure where to look. Axiom and Maxima haven't worried about really fast numerical solving, so I'm not really up on it. |
| 03:43.32 | starseeker | 'course, Axiom as a commercial program had NAG |
| 03:44.12 | learner | asking won't really help.. just have to try it some day :) |
| 03:44.22 | learner | everyone will say it's "fast" |
| 03:44.28 | starseeker | :-) |
| 03:45.00 | starseeker | I can add one more (remote) possibility to the list - pari-gp seems to have a good reputation generally. But I don't know much about its abilities |
| 03:45.13 | starseeker | http://pari.math.u-bordeaux.fr/ |
| 03:46.06 | learner | stability of the numerics on high order polynomials is more important even than speed |
| 03:46.07 | noyb | I also think fast is related to what job you're asking the software to do. generally, nothing could be fast at every job. |
| 03:46.44 | learner | there are numerical instabilities in a steiner surface I implemented that will be hard to solve |
| 03:46.55 | learner | exactly |
| 03:47.00 | noyb | for learning matlab-like skills, I use 'octave' on my mac, installed via fink |
| 03:49.25 | starseeker | Indeed - apparently, in some cases the fastest algorithm is dependant on what hardware you have |
| 03:49.43 | starseeker | Well, time for sleep - have long drive tomorrow. |
| 03:50.05 | starseeker | Thanks again for your work on brl-cad (and bzflag!) learner |
| 03:50.20 | learner | aiight |
| 03:50.23 | learner | see you later |
| 05:04.59 | *** part/#brlcad stafa77 (~stafa77@d47-69-48-142.nap.wideopenwest.com) | |
| 05:17.01 | *** join/#brlcad noyb (~noyb@wbar2.lax1-4-8-213-215.dsl-verizon.net) | |
| 05:39.49 | tjyang | learner,are you asleep yet ? |
| 06:34.39 | *** join/#brlcad brlcad (~brlcad@brlcad.bronze.supporter.pdpc) [NETSPLIT VICTIM] | |
| 06:34.39 | *** join/#brlcad noyb (~noyb@wbar2.lax1-4-8-213-215.dsl-verizon.net) [NETSPLIT VICTIM] | |
| 06:34.39 | *** join/#brlcad CIA-3 (~CIA@to.je.spocco.com) | |
| 06:34.39 | *** join/#brlcad guu (guu@myth.gibbscam.com) [NETSPLIT VICTIM] | |
| 06:34.39 | *** join/#brlcad a_b_normal (point@portablehole.net) [NETSPLIT VICTIM] | |
| 06:34.39 | *** join/#brlcad EricWilhelm (~ewilhelm@adsl-68-93-192-127.dsl.tpkaks.swbell.net) [NETSPLIT VICTIM] | |
| 06:34.40 | *** join/#brlcad learner (~brlcad@brlcad.bronze.supporter.pdpc) [NETSPLIT VICTIM] | |
| 06:34.40 | *** mode/#brlcad [+oo brlcad learner] by irc.freenode.net | |
| 07:18.45 | *** join/#brlcad fgq (fgq@203-190-200-022.dial.usertools.net) | |
| 07:19.30 | *** join/#brlcad fgq (fgq@203-190-200-022.dial.usertools.net) | |
| 07:46.19 | learner | hello fgq |
| 07:56.31 | fgq | hi learner |
| 09:54.35 | *** join/#brlcad fgq (fgq@203-190-195-082.dial.usertools.net) | |
| 10:36.43 | *** join/#brlcad CIA-5 (~CIA@to.je.spocco.com) | |
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