| 04:37.48 | narnia | knock, knock anyone home? |
| 04:39.00 | learner | indeed |
| 04:39.18 | narnia | learner, you do talk. |
| 04:40.23 | learner | sometimes more than others :) |
| 04:40.51 | narnia | learner, i must admit that this is the first time i have seen you talk. |
| 04:42.04 | narnia | learner, i assumed you were a bot. |
| 04:42.24 | learner | heh |
| 04:43.37 | learner | very interesting how the cache coherency is getting stomped with hypersampling increased: |
| 04:43.51 | learner | +++++ moss |
| 04:43.51 | learner | 2s real elapsed, 1 ray/pixel, 131072 rays/s |
| 04:43.51 | learner | 5s real elapsed, 2 rays/pixel, 104857 rays/s |
| 04:43.51 | learner | 15s real elapsed, 4 rays/pixel, 69905 rays/s |
| 04:43.53 | learner | 27s real elapsed, 8 rays/pixel, 77672 rays/s |
| 04:43.55 | learner | 53s real elapsed, 16 rays/pixel, 79137 rays/s |
| 04:45.33 | learner | ... the numbers are only wallclock times with little precision, but still interesting |
| 04:46.12 | learner | narnia: you've seen me talk before, you just don't remember/know :) |
| 04:46.55 | narnia | learner, perhaps under a different nick? |
| 04:47.19 | learner | probably |
| 04:48.16 | narnia | learner, ah brlcad's sock puppet. |
| 04:48.27 | narnia | ;-) |
| 04:49.45 | narnia | learner, since you know so much, where is jano? |
| 04:50.19 | learner | beats me |
| 04:50.33 | learner | haven't talked to him in a while |
| 05:00.11 | narnia | learner, i did battle with iso 10303 all day. i am tired. |
| 05:01.48 | learner | so take a nap.. |
| 05:01.55 | learner | .. and then fire ze missiles! |
| 05:05.58 | narnia | missiles, i do not need no stinking missiles, i have tactial neutron bombs. |
| 05:07.31 | narnia | i also have some filled with hersey chocolate to get the little buggers out of their bomb shelters than i neutron them. |
| 05:08.01 | learner | hmm, i sense you have not seen the end of the world yet |
| 05:08.49 | learner | http://ftp.brlcad.org/tmp/endofworld.swf |
| 05:09.02 | narnia | the nbc mini-series 'revelations'? |
| 05:15.42 | narnia | someone has way to much time on his hands. |
| 05:17.38 | narnia | will probably be some germ we can not even see that will get us. |
| 05:24.08 | narnia | http://www.shibumi.org/eoti.htm |
| 05:24.43 | learner | :) |
| 11:08.58 | *** join/#brlcad Pimpi (~frank@p548186DF.dip0.t-ipconnect.de) | |
| 19:48.59 | *** join/#brlcad pidhash (~joilnen@200.199.141.26) | |
| 22:17.26 | *** part/#brlcad pidhash (~joilnen@200.199.141.26) | |
| 23:30.20 | narnia | ah the joys of 10303. |
| 23:31.28 | narnia | P.S. Representing model types and roles with data strings was a bad idea in 1987, a bad idea in 1994, and a bad idea in 2004. But we are stuck with it. This is just one of the many consequent annoyances. As someone observed in my meeting earlier today: "In the land of the blind, the man with one eye is king." That accounts for a lot of SC4-isms. |
| 23:31.54 | narnia | in other words "it is broke but we are not going to fix it." |