04:37.48 |
narnia |
knock, knock anyone home? |
04:39.00 |
learner |
indeed |
04:39.18 |
narnia |
learner, you do talk. |
04:40.23 |
learner |
sometimes more than others :) |
04:40.51 |
narnia |
learner, i must admit that this is the first
time i have seen you talk. |
04:42.04 |
narnia |
learner, i assumed you were a bot. |
04:42.24 |
learner |
heh |
04:43.37 |
learner |
very interesting how the cache coherency is
getting stomped with hypersampling increased: |
04:43.51 |
learner |
+++++ moss |
04:43.51 |
learner |
2s real elapsed, 1 ray/pixel, 131072
rays/s |
04:43.51 |
learner |
5s real elapsed, 2 rays/pixel, 104857
rays/s |
04:43.51 |
learner |
15s real elapsed, 4 rays/pixel, 69905
rays/s |
04:43.53 |
learner |
27s real elapsed, 8 rays/pixel, 77672
rays/s |
04:43.55 |
learner |
53s real elapsed, 16 rays/pixel, 79137
rays/s |
04:45.33 |
learner |
... the numbers are only wallclock times with
little precision, but still interesting |
04:46.12 |
learner |
narnia: you've seen me talk before, you just
don't remember/know :) |
04:46.55 |
narnia |
learner, perhaps under a different
nick? |
04:47.19 |
learner |
probably |
04:48.16 |
narnia |
learner, ah brlcad's sock puppet. |
04:48.27 |
narnia |
;-) |
04:49.45 |
narnia |
learner, since you know so much, where is
jano? |
04:50.19 |
learner |
beats me |
04:50.33 |
learner |
haven't talked to him in a while |
05:00.11 |
narnia |
learner, i did battle with iso 10303 all day.
i am tired. |
05:01.48 |
learner |
so take a nap.. |
05:01.55 |
learner |
.. and then fire ze missiles! |
05:05.58 |
narnia |
missiles, i do not need no stinking missiles,
i have tactial neutron bombs. |
05:07.31 |
narnia |
i also have some filled with hersey chocolate
to get the little buggers out of their bomb shelters than i neutron
them. |
05:08.01 |
learner |
hmm, i sense you have not seen the end of the
world yet |
05:08.49 |
learner |
http://ftp.brlcad.org/tmp/endofworld.swf |
05:09.02 |
narnia |
the nbc mini-series 'revelations'? |
05:15.42 |
narnia |
someone has way to much time on his
hands. |
05:17.38 |
narnia |
will probably be some germ we can not even see
that will get us. |
05:24.08 |
narnia |
http://www.shibumi.org/eoti.htm |
05:24.43 |
learner |
:) |
11:08.58 |
*** join/#brlcad Pimpi
(~frank@p548186DF.dip0.t-ipconnect.de) |
19:48.59 |
*** join/#brlcad pidhash
(~joilnen@200.199.141.26) |
22:17.26 |
*** part/#brlcad pidhash
(~joilnen@200.199.141.26) |
23:30.20 |
narnia |
ah the joys of 10303. |
23:31.28 |
narnia |
P.S. Representing model types and roles with
data strings was a bad idea in 1987, a bad idea in 1994, and a bad
idea in 2004. But we are stuck with it. This is just one of the
many consequent annoyances. As someone observed in my meeting
earlier today: "In the land of the blind, the man with one eye is
king." That accounts for a lot of SC4-isms. |
23:31.54 |
narnia |
in other words "it is broke but we are not
going to fix it." |