| 01:35.26 | *** join/#brlcad ctjctj (~ctj@192.55.203.132) | |
| 02:56.38 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/src/librt/g_superell.c: add the equation of an ellipsoid in the comments |
| 02:57.13 | brlcad | howdy ctjctj |
| 03:26.51 | *** join/#brlcad Pimpi (~frank@p5481992C.dip0.t-ipconnect.de) | |
| 03:49.31 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/configure.ac: stray else removed |
| 04:23.38 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/configure.ac: check for bsd libgen.h header for basename/dirname |
| 04:25.04 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/src/nirt/if.c: include the libgen.h header instead of overriding the prototype for basename |
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| 14:43.31 | ctjctj | hello brlcad |
| 15:19.11 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/AUTHORS: merge in the contributor details from the old developers.html page; special thanks to the cecom guys, merrit, zumbrunnen, smith, dray, and woo |
| 15:22.54 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/AUTHORS: more unfiled to filed; special thanks to satterfield (though he may have contributed code too?) and reed (gsi too?) |
| 15:42.29 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/src/mged/ged.c: perform a select on the pipe instead of a blocking read in case the parent dies/fails without sending a response (e.g. no X11 connectivity). wait up to 10 seconds and then give up. |
| 16:07.13 | ctjctj | brlcad, Harry Reed the younger did not contribute code to BRLCAD. All GSI contributions are marked correctly. Special thanks to Harry Reed, JR. (The elder) because of the support he gave to Mike during the begining of the project. |
| 16:17.34 | learner | ctjctj, thanks for the clarification.. I think I've heard that 3 or 4 times now but can never seem to keep those two straight |
| 16:18.20 | ctjctj | learner, No problem. The problem is that Harry Reed, JR is the Elder of the two Reeds. The younger actually has a different middle name than his father. |
| 16:18.48 | ctjctj | learner, are you Sean? |
| 16:18.55 | learner | reed jr is listed under the mathematical, algorithmic, and geometric support section for the earlier work |
| 16:19.22 | ctjctj | Yep, that's about right. That means that Reed, JR and Mike did napkin work together. |
| 16:19.23 | learner | ctjctj, yep -- and I thought I recognized ctj correctly :) |
| 16:19.59 | learner | heh |
| 16:21.09 | ctjctj | I'm impressed with the current release. I've got to get my mods to the BoT up to you. Added complete UV support. |
| 16:21.57 | learner | we're set to release 7.4 in a few days |
| 16:22.36 | learner | complete uv support sounds great |
| 16:23.51 | learner | better yet, you could put the mods in directly if you give me your sf.net id :) |
| 16:24.03 | learner | :) |
| 16:29.00 | ctjctj | What sort of response are you getting support wise now that brlcad is open source? |
| 16:30.53 | learner | support-wise? |
| 16:31.24 | ctjctj | Yeah, are you getting lots of new code? What sorts of things are getting fixed/extended? What sort of feed back are you getting? |
| 16:31.38 | learner | from the OS community, it's been a pretty good response .. patches, bug and build fixes, feedback |
| 16:32.04 | ctjctj | Good! Have you had anybody do a PoV to BRLCAD importer yet? |
| 16:32.25 | learner | hehe, no not yet, though that's on the wish/todo list |
| 16:33.06 | ctjctj | I'd love to see some of the comparisons between the two. Though it is a little difficult because PoV is so surface/triangle oriented. |
| 16:33.47 | learner | it was an interesting tally that I put together a couple months ago for a report -- the number of bug fixes funded/directed internally versus the count external |
| 16:34.07 | ctjctj | What was the tally? |
| 16:34.29 | learner | you'd probably be very interested in seeing the new high-speed triangle tracer that was recently added |
| 16:35.12 | learner | oh, I forget the exact numbers but something on the order of 4 to 1 |
| 16:35.32 | learner | so about 10 internal, 40 external.. something around there |
| 16:35.55 | ctjctj | Yes I would. The JRM people can't seem to wrap their minds around using anything but triangles. They have beautiful gridded terrains. Which the insist on feeding the terrain through a tool to "reduce the complexity" and then import the new terrain as tiles of BoTs.... |
| 16:36.25 | learner | it's the stuff being called adrt |
| 16:36.42 | ctjctj | What does adrt stand for? |
| 16:36.44 | learner | includes a high-speed triangle ray-tracer and a path tracer |
| 16:37.05 | learner | heh, it's stood for several things so far |
| 16:38.24 | learner | heh, trying to remember |
| 16:38.40 | ctjctj | Who's Twingy? |
| 16:38.52 | learner | twingy pretty much wrote most of it, so most blame can be solidly placed with him |
| 16:38.54 | ctjctj | I noticed they were one of the locals. |
| 16:39.20 | learner | ADRT consists of 2 tools RISE (Realistic Image Synthesis Engine) and IGVT (Interactive Geometry Visualization Tool). |
| 16:39.46 | learner | don't think you've met him, new guy that started a couple years after I showed up |
| 16:40.09 | ctjctj | Nope, I've not met him. Or if I did, it was only in passing. |
| 16:40.50 | learner | here's a couple rise images from the path tracer: |
| 16:40.52 | learner | http://bzflag.bz/tmp/humvee.png |
| 16:42.07 | ctjctj | Nice model. Shadows look good. Did it have to be hypersampled? |
| 16:42.24 | learner | http://ftp.brlcad.org/tmp/stryker_slat.png |
| 16:42.37 | learner | that is a releaseable image, btw |
| 16:43.29 | learner | that's brl-cad geometry facetized and fed to rise, I believe they are both hypersampled |
| 16:44.28 | ctjctj | Fucking A.... That is incredable. |
| 16:45.12 | ctjctj | I'd love to get the DB for the stryker image. |
| 16:47.25 | learner | yeah, the path tracing is very nice .. just very slow too |
| 16:47.41 | learner | took a lot of horsepower to generate that image |
| 16:48.54 | learner | the "igvt" is a nice tool for spinning the whole thing in a shaded 3d in real-time |
| 16:49.09 | learner | rt sits somewhere in between the two |
| 16:49.23 | ctjctj | Hey, you have to remember that I started with a VGR 1.05 equivlent machine and that I spent 2 hours per image doing Ball On Table. |
| 16:49.40 | learner | heh :) |
| 16:50.18 | ctjctj | You guys are just spoiled. It use to take 24 hours plus to do the benchmarks. Now we do them in less than 5 minutes and complain... *GRIN* |
| 16:50.29 | learner | i've been wanting to get the benchmarks running on simh (historic computing vax simulator project) .. clock cycle it to get a vgr 1.0 |
| 16:50.50 | learner | the benchmarks are adaptive now too |
| 16:51.26 | learner | no more "0.2" seconds to compute moss world |
| 16:51.41 | learner | if the machine really is that fast, it will increase the workload |
| 16:51.43 | ctjctj | I had it working a bit ago. The problem was that under FreeBSD I couldn't get the simh ethernet to work. |
| 16:52.22 | ctjctj | So I had a bitch of a time moving cad stuff in and out. I'll give it another try after the 7.4 release. |
| 16:52.47 | learner | i couldn't get it to work under os x either, but didn't need it -- i ended up mounting a file as a device, dd'ing the raw 'device' bytes to transfer files |
| 16:54.08 | learner | yeah, that was a pita -- but I did get a compile eventually :) |
| 16:55.31 | ctjctj | I'll see if I can get any sort of ether net to work under freebsd, if we can do that, then we should be able to get it to give us good stable numbers. |
| 16:55.35 | learner | well, gotta run out -- you have commit access now among a variety of other things now too so you should be able to check out non-anonymous |
| 16:56.00 | ctjctj | Thanks lots. |
| 16:56.34 | learner | HACKING file has the basics, though you probably know most of what's in there already |
| 16:57.35 | learner | we're on a monthly iteration release cycle now at least on the open source side with a new release pushed out at the beginning of every month |
| 16:59.00 | learner | generally try settle down commits a day or two before the end of the month in a pseudo mini-code freeze until release is made, with only bug/build fixes hopefully |
| 16:59.35 | learner | if development is on a roll, though, we can always make a maintenance branch and stabilize that so head dev can continue -- only needed to do that once so far |
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