01:42.12 |
mahesh |
in rise, I know it has capabilities to run on
multiple machines |
01:42.28 |
Twingy |
yep |
01:42.38 |
mahesh |
there, what data is partitioned and given to
different machines? |
01:42.50 |
Twingy |
a frame is broken into tiles |
01:43.10 |
Twingy |
for 640 480 you might have 8 x 6
tiles |
01:43.21 |
Twingy |
one of those tiles is sent to an available
worker |
01:43.26 |
Twingy |
and it computes some pixels |
01:43.30 |
Twingy |
and the result is sent back |
01:43.30 |
mahesh |
may be a silly question, where does this idea
of frames fit into model and objects? |
01:43.39 |
Twingy |
it doesn't |
01:44.10 |
Twingy |
a 'frame' a set of pixels you are rendering
with a given camera position, focal point, resolution, and
perspective |
01:44.23 |
Twingy |
among other things |
01:44.34 |
mahesh |
ok |
01:45.00 |
Twingy |
brlcad requires you to specify that on the
command line if that is how you are using rt |
01:45.11 |
Twingy |
there is no 'file' the camera is stored
in |
01:45.28 |
Twingy |
in ADRT there is a frames.db file that camera
and transformation matrices for the objects is stored |
01:45.39 |
mahesh |
oh ok |
01:45.43 |
Twingy |
*has |
01:45.53 |
Twingy |
ADRT is not related to librt at all |
01:46.14 |
mahesh |
oh, that was the reason for confusion...i get
it now |
01:46.22 |
Twingy |
g-adrt convertor makes up a camera for you
when running it |
01:46.27 |
Twingy |
it's up to you to position it |
01:46.39 |
Twingy |
or if you use blender |
01:46.46 |
Twingy |
it'll grab the camera object from
there |
01:47.20 |
mahesh |
is it possible for you to walk me through a
rendering now (may be a simple one)? |
01:47.30 |
Twingy |
using librt or rise? |
01:47.34 |
mahesh |
rise |
01:47.41 |
Twingy |
did you facetize an object yet? |
01:47.49 |
mahesh |
no |
01:47.51 |
Twingy |
k |
01:47.58 |
Twingy |
once you've modeled your toy truck or
whatever |
01:48.14 |
Twingy |
if all you want is to do non-photorealistic
rendering |
01:48.18 |
Twingy |
then you are good to go |
01:48.28 |
Twingy |
otherwise, you will probably want to place it
in a box with a ceiling light |
01:48.51 |
Twingy |
so take your toy truck |
01:48.56 |
Twingy |
and model a box with 6 walls |
01:49.06 |
Twingy |
and place a box at the top to be the ceiling
light |
01:49.28 |
Twingy |
that'll give you a way to simulate global
illumination |
01:49.42 |
mahesh |
I am very new to cad and I don't know much
these things.... |
01:49.53 |
Twingy |
well, a wall will be an arb8
primitive |
01:49.55 |
Twingy |
in brlcad |
01:50.09 |
Twingy |
figure out how big you want the room to
be |
01:50.15 |
Twingy |
say 3m x 3m x 2m |
01:50.27 |
Twingy |
and model the 6 walls of the room |
01:50.36 |
Twingy |
then make a 1cm light at the ceiling using
another arb8 |
01:50.43 |
Twingy |
1m x 1m x 1cm |
01:50.44 |
mahesh |
I have no idea where to start...Is there a
tutorial kind of a thing for beginners? |
01:50.48 |
Twingy |
yes |
01:50.51 |
Twingy |
I gave you the link last time |
01:50.57 |
mahesh |
oh ok |
01:51.02 |
mahesh |
i have it... |
01:51.08 |
Twingy |
there are lessons that take you all the way up
to the point where you can model a toy truck |
01:51.18 |
Twingy |
I think lesson 19 or something is where you
actually model a toy truck |
01:51.35 |
mahesh |
ok, i will learn that first then |
01:53.18 |
mahesh |
sorry for troubling you |
02:23.33 |
Twingy |
no prob :) |
03:24.21 |
*** join/#brlcad
AcmeRocketSkates
(n=brent@dsl-208-39-216-140.boi.velocitus.net) |
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*** part/#brlcad
AcmeRocketSkates
(n=brent@dsl-208-39-216-140.boi.velocitus.net) |
03:46.16 |
CIA-5 |
BRL-CAD: 03twingy * 10brlcad/src/adrt/libtie/
(sim_brlcad.c sim_brlcad.h): un-used source for more than a
year. |
15:22.22 |
*** join/#brlcad starseeker
(n=starseek@ip68-230-220-222.rd.hr.cox.net) |
15:22.55 |
starseeker |
Does anybody know if Debian has successfully
packaged BRL-CAD? |
15:47.33 |
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*** mode/#brlcad [+o learner]
by ChanServ |