00:02.01 |
AchiestDragon |
think it may be dew to it beeing a bot
, |
00:03.10 |
``Erik |
*shrug* I d'no... a few quick experiments and
you'd know A) if bots self-shadow and B) if bots shadow at
all |
00:03.17 |
``Erik |
ooh, wait, moss world throws loads of
shadows |
00:03.30 |
``Erik |
I've a feeling you have to model an explicit
light source |
00:03.34 |
``Erik |
and I've a feeling that you have not done
so |
00:03.41 |
AchiestDragon |
maybe |
00:03.52 |
AchiestDragon |
still learning how to use it |
00:05.06 |
``Erik |
you're way ahead of me *shrug* :) |
00:05.17 |
``Erik |
<-- chucks "the prisoner" in the dvd
player |
00:10.55 |
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00:13.10 |
AchiestDragon |
well is lost on how to apply a lighting model
to it |
00:28.07 |
``Erik |
? |
01:07.40 |
brlcad |
AchiestDragon: heh, it does shadows :)
|
01:08.12 |
AchiestDragon |
ok so how do i get it to do them |
01:08.32 |
brlcad |
photonmapping is a bit complicated to set up
"correctly" .. those parameters have to be set up just correctly as
do the lights and the model |
01:08.51 |
AchiestDragon |
k |
01:08.51 |
brlcad |
the default lighting model is better for
general use (and considerably faster) |
01:08.59 |
brlcad |
the lights will determine the lights |
01:09.11 |
brlcad |
if you don't create lights, default lights are
created |
01:09.48 |
AchiestDragon |
so if using the default lights should it show
shadows ? |
01:10.21 |
brlcad |
yes, but they will be very much dependant upon
your model and the direction you're viewing from |
01:10.39 |
brlcad |
iirc, there is one overhead and two over each
shoulder |
01:11.06 |
brlcad |
so in your view, you're not really going to
see a shadow from that orientation on that geometry |
01:11.31 |
brlcad |
it's easy enough to create your own lights,
I'd suggest you do that if you want a particular lighting |
01:12.01 |
brlcad |
to do that, create some primitive (e.g. a
sphere), put it in a region, apply the light shader to it |
01:12.13 |
brlcad |
place it where you want in the scene |
01:14.54 |
AchiestDragon |
http://www.whipy.demon.co.uk/snapshot8.png
last one |
01:15.31 |
AchiestDragon |
seem to have changed view and done all arround
it now |
01:17.07 |
AchiestDragon |
but one over each sholder and one above should
give 3 faint shadows , if mapping them correctly |
01:18.00 |
brlcad |
i could be mistaken about the default light
orientation |
01:18.04 |
brlcad |
but they do follow you |
01:18.47 |
brlcad |
hmm.. now that I think about it -- the default
lights might not cast shadow rays |
01:19.26 |
brlcad |
very likely given your renderings and where I
believe the lights are |
01:19.30 |
AchiestDragon |
from last screenshot i would say the light is
to the left of the shot , if the default doesnt cast shadows then
that would explain it |
01:20.35 |
brlcad |
the defaults are oriented and set with an
intensity to light up as much as possible without
overlighting |
01:20.45 |
brlcad |
still, probably not casting shadows |
01:26.19 |
pra5ad |
hehe doxygen is coooool |
01:27.05 |
Twingy |
I think header files are cooler
*shrug* |
01:28.22 |
pra5ad |
whatever you say buuuuuddy |
01:28.24 |
pra5ad |
=) |
01:32.20 |
brlcad |
AchiestDragon: bingo |
01:32.24 |
brlcad |
<PROTECTED> |
01:33.06 |
AchiestDragon |
:) |
01:34.27 |
AchiestDragon |
so ether include a lighting model or edit the
code and recompille it with it and i should get shadows
yes |
01:35.15 |
brlcad |
either include your own lights or edit the
code, yes ;) |
01:37.06 |
brlcad |
pretty simple to make a light.. "make sph
sph", "r light.r u sph", "mater light.r light" .. position and
resize sph and/or light.r where you want the light to be |
01:42.45 |
AchiestDragon |
will have a go later , its almost 3am here ,
time for bed for me |
01:45.23 |
brlcad |
cya |
01:57.23 |
AchiestDragon |
laters ,, btw would help if i knew how to move
and resize it :) |
01:57.37 |
AchiestDragon |
http://www.whipy.demon.co.uk/snapshot9.png
lol |
02:00.20 |
brlcad |
heh |
02:00.41 |
brlcad |
so you haven't gotten through the mged
tutorials yet :) |
02:01.49 |
brlcad |
on the Edit menu, either primitive edit and
select sph or matrix edit and select light.r |
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02:02.32 |
brlcad |
the Edit menu will change showing you the edit
operations you can perform, including scale, translate,
etc |
02:02.47 |
brlcad |
or once in edit mode, just issue the 'sca' and
'tra' commands |
02:04.37 |
brlcad |
the combination editor has a shader panel that
will let you set the light parameters, like making it invisible,
turning on the shadows, etc |
02:45.50 |
pra5ad |
Twingy, i need a cpl of screencaps of isst in
action |
02:45.57 |
pra5ad |
for a M3 CCB meeting |
02:45.59 |
pra5ad |
:) |
02:46.47 |
Twingy |
heh |
02:47.00 |
Twingy |
not unless you give me more details
:) |
02:47.49 |
pra5ad |
denis has issues with the 'large' grid sizes
in the results viewer |
02:48.01 |
Twingy |
meaning the resolution is too small? |
02:48.06 |
pra5ad |
yes |
02:48.19 |
pra5ad |
and some grid elems overlap target and empty
space |
02:48.37 |
pra5ad |
the solution they've been throwing around is
increasing the resolution |
02:48.37 |
Twingy |
made the grid smaller |
02:48.45 |
Twingy |
and show him a 1cm x 1cm picture :) |
02:48.49 |
Twingy |
*make |
02:48.55 |
pra5ad |
and hey.. who has the per pixel
resolution |
02:49.00 |
pra5ad |
so gimme gimme |
02:49.09 |
pra5ad |
so i can join a new project |
02:49.12 |
Twingy |
well, I'm not actively working on isst
anymore |
02:49.19 |
Twingy |
I can take some captures of the new
app |
02:49.22 |
pra5ad |
fine, screen caps |
02:49.28 |
pra5ad |
hrm |
02:49.37 |
pra5ad |
yea sure |
02:49.47 |
Twingy |
k |
02:49.47 |
pra5ad |
i need some highlighted components |
02:49.49 |
pra5ad |
tho |
02:49.57 |
Twingy |
yah, I can do that |
02:50.00 |
pra5ad |
faux colors |
02:50.01 |
pra5ad |
k |
02:50.02 |
pra5ad |
cool |
02:50.05 |
Twingy |
this new app has all of the old isst
capabilities |
02:52.15 |
Twingy |
I need to tie one or two things back
in |
02:52.27 |
Twingy |
when is this meeting |
02:52.46 |
pra5ad |
ur window of opportunity is from now until i'm
force to reply to that conversation |
02:52.56 |
Twingy |
ah |
02:53.00 |
pra5ad |
which may be tomorrow |
02:53.02 |
Twingy |
you'll have it tommorrow. |
02:53.25 |
pra5ad |
CCB meeting on FUDGE tomorrow at
1300 |
02:53.33 |
pra5ad |
major players 'should' be there |
02:53.45 |
pra5ad |
has denis seen isst? |
02:53.49 |
pra5ad |
or any variant? |
02:53.56 |
pra5ad |
has jodi or marianne? |
02:53.58 |
Twingy |
I dunno if I'd call dennis a major
player |
02:54.06 |
Twingy |
yes, they've all seen it |
02:54.13 |
pra5ad |
hrmph |
02:54.27 |
pra5ad |
then this may turn out to be
pointless |
02:54.30 |
pra5ad |
:( |
02:54.38 |
Twingy |
I've demoed this to vp at northrop and
undersecretary of defence |
02:54.44 |
Twingy |
maybe |
02:54.48 |
Twingy |
defense |
02:55.44 |
Twingy |
bug me tommorrow afternoonish |
02:56.01 |
Twingy |
I can spend the morning tieing some stuff back
in |
02:56.37 |
pra5ad |
heh |
02:56.46 |
pra5ad |
100x100x5 takes nearly 5 minutes to
load |
02:57.07 |
pra5ad |
me neither |
02:57.49 |
pra5ad |
to get a single iteration, RV has to drill
down the full heirarchy |
02:57.57 |
Twingy |
I can generate 100x100x5 50 times in a second
with my slow tracer :( |
02:58.46 |
pra5ad |
it's hibernate |
02:59.04 |
pra5ad |
generates a zillion sql stmts per
object |
02:59.10 |
``Erik |
erm |
02:59.11 |
``Erik |
ccb? |
02:59.14 |
``Erik |
I got it as mrb |
02:59.28 |
``Erik |
and a brat at 9 |
02:59.37 |
brlcad |
9 should be cool |
02:59.42 |
Twingy |
you're a brat whore |
02:59.43 |
Twingy |
what brat? |
02:59.47 |
pra5ad |
oops, the meeting is mrb. cell size issue was
ccb |
02:59.56 |
``Erik |
ummmmm |
02:59.58 |
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03:00.00 |
``Erik |
d'no if I can say? |
03:00.06 |
brlcad |
I wouldn't |
03:00.08 |
Twingy |
I'll read email |
03:00.22 |
pra5ad |
'shooting pies through brick walls' |
03:00.23 |
``Erik |
it seems semi-interesting |
03:00.29 |
brlcad |
frozen turkies |
03:00.35 |
``Erik |
frozen chickens |
03:00.38 |
``Erik |
through windshields |
03:00.50 |
pra5ad |
brainiacs > mythbusters |
03:00.53 |
Twingy |
after 10/6 ? |
03:01.01 |
``Erik |
whu? |
03:01.09 |
Twingy |
the email was sent after 10/6 ? |
03:01.20 |
pra5ad |
dont think so |
03:01.31 |
``Erik |
not sure |
03:01.42 |
pra5ad |
hmm dont have it on my calender.. |
03:01.57 |
Twingy |
*shrug* I woulda jotted it down if I thought
it was interesting enough |
03:02.01 |
``Erik |
show up before 9, I'll try to do the same and
show you what I have down |
03:02.06 |
Twingy |
I probly deleted it soon as I Got it |
03:02.23 |
``Erik |
bah, you probably saw 'brat' and hit
delete |
03:02.30 |
Twingy |
probly |
03:02.48 |
``Erik |
will you be in before 9? |
03:02.58 |
Twingy |
possibly |
03:03.05 |
Twingy |
won't be very coherent though |
03:03.14 |
Twingy |
so not much point in going to the
meeting |
03:03.34 |
``Erik |
'k, my records say that this is an applied
subject, not bs like 'how to use project to suck goat nuts' that
beth did heh |
03:03.54 |
Twingy |
k |
03:04.19 |
``Erik |
(it's one that starts with that big ugly
question right at the beginning, if that helps) |
03:05.13 |
``Erik |
anywho, I'm gonna go to both the brat and the
ft meeting :) |
03:05.14 |
Twingy |
early retirement briefing? :) |
03:05.33 |
``Erik |
25 yrs? |
03:05.56 |
Twingy |
I'm doing the super early retirement |
03:06.02 |
Twingy |
after I blow myself up :) |
03:06.17 |
Twingy |
ho hum |
03:06.20 |
Twingy |
I'm tired |
03:06.20 |
``Erik |
I'd ask if you favor burial or
cremation |
03:06.27 |
``Erik |
but I'm going to guess that you'll effect that
yourself. |
03:06.33 |
Twingy |
yah |
03:07.04 |
Twingy |
time to transport my collection of organized
neurons upstairs to regenerate |
03:08.51 |
``Erik |
hasta |
03:22.47 |
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BRL-CAD: 03bob1961 07bobWinPort *
10brlcad/src/tclscripts/swidgets/scripts/tree.itk: Mods to prevent
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12:23.47 |
CIA-5 |
BRL-CAD: 03bob1961 07bobWinPort *
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12:28.19 |
CIA-5 |
BRL-CAD: 03bob1961 07bobWinPort *
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dbupgrade |
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CIA-5 |
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