| 00:02.01 | AchiestDragon | think it may be dew to it beeing a bot , |
| 00:03.10 | ``Erik | *shrug* I d'no... a few quick experiments and you'd know A) if bots self-shadow and B) if bots shadow at all |
| 00:03.17 | ``Erik | ooh, wait, moss world throws loads of shadows |
| 00:03.30 | ``Erik | I've a feeling you have to model an explicit light source |
| 00:03.34 | ``Erik | and I've a feeling that you have not done so |
| 00:03.41 | AchiestDragon | maybe |
| 00:03.52 | AchiestDragon | still learning how to use it |
| 00:05.06 | ``Erik | you're way ahead of me *shrug* :) |
| 00:05.17 | ``Erik | <-- chucks "the prisoner" in the dvd player |
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| 00:13.10 | AchiestDragon | well is lost on how to apply a lighting model to it |
| 00:28.07 | ``Erik | ? |
| 01:07.40 | brlcad | AchiestDragon: heh, it does shadows :) |
| 01:08.12 | AchiestDragon | ok so how do i get it to do them |
| 01:08.32 | brlcad | photonmapping is a bit complicated to set up "correctly" .. those parameters have to be set up just correctly as do the lights and the model |
| 01:08.51 | AchiestDragon | k |
| 01:08.51 | brlcad | the default lighting model is better for general use (and considerably faster) |
| 01:08.59 | brlcad | the lights will determine the lights |
| 01:09.11 | brlcad | if you don't create lights, default lights are created |
| 01:09.48 | AchiestDragon | so if using the default lights should it show shadows ? |
| 01:10.21 | brlcad | yes, but they will be very much dependant upon your model and the direction you're viewing from |
| 01:10.39 | brlcad | iirc, there is one overhead and two over each shoulder |
| 01:11.06 | brlcad | so in your view, you're not really going to see a shadow from that orientation on that geometry |
| 01:11.31 | brlcad | it's easy enough to create your own lights, I'd suggest you do that if you want a particular lighting |
| 01:12.01 | brlcad | to do that, create some primitive (e.g. a sphere), put it in a region, apply the light shader to it |
| 01:12.13 | brlcad | place it where you want in the scene |
| 01:14.54 | AchiestDragon | http://www.whipy.demon.co.uk/snapshot8.png last one |
| 01:15.31 | AchiestDragon | seem to have changed view and done all arround it now |
| 01:17.07 | AchiestDragon | but one over each sholder and one above should give 3 faint shadows , if mapping them correctly |
| 01:18.00 | brlcad | i could be mistaken about the default light orientation |
| 01:18.04 | brlcad | but they do follow you |
| 01:18.47 | brlcad | hmm.. now that I think about it -- the default lights might not cast shadow rays |
| 01:19.26 | brlcad | very likely given your renderings and where I believe the lights are |
| 01:19.30 | AchiestDragon | from last screenshot i would say the light is to the left of the shot , if the default doesnt cast shadows then that would explain it |
| 01:20.35 | brlcad | the defaults are oriented and set with an intensity to light up as much as possible without overlighting |
| 01:20.45 | brlcad | still, probably not casting shadows |
| 01:26.19 | pra5ad | hehe doxygen is coooool |
| 01:27.05 | Twingy | I think header files are cooler *shrug* |
| 01:28.22 | pra5ad | whatever you say buuuuuddy |
| 01:28.24 | pra5ad | =) |
| 01:32.20 | brlcad | AchiestDragon: bingo |
| 01:32.24 | brlcad | <PROTECTED> |
| 01:33.06 | AchiestDragon | :) |
| 01:34.27 | AchiestDragon | so ether include a lighting model or edit the code and recompille it with it and i should get shadows yes |
| 01:35.15 | brlcad | either include your own lights or edit the code, yes ;) |
| 01:37.06 | brlcad | pretty simple to make a light.. "make sph sph", "r light.r u sph", "mater light.r light" .. position and resize sph and/or light.r where you want the light to be |
| 01:42.45 | AchiestDragon | will have a go later , its almost 3am here , time for bed for me |
| 01:45.23 | brlcad | cya |
| 01:57.23 | AchiestDragon | laters ,, btw would help if i knew how to move and resize it :) |
| 01:57.37 | AchiestDragon | http://www.whipy.demon.co.uk/snapshot9.png lol |
| 02:00.20 | brlcad | heh |
| 02:00.41 | brlcad | so you haven't gotten through the mged tutorials yet :) |
| 02:01.49 | brlcad | on the Edit menu, either primitive edit and select sph or matrix edit and select light.r |
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| 02:02.32 | brlcad | the Edit menu will change showing you the edit operations you can perform, including scale, translate, etc |
| 02:02.47 | brlcad | or once in edit mode, just issue the 'sca' and 'tra' commands |
| 02:04.37 | brlcad | the combination editor has a shader panel that will let you set the light parameters, like making it invisible, turning on the shadows, etc |
| 02:45.50 | pra5ad | Twingy, i need a cpl of screencaps of isst in action |
| 02:45.57 | pra5ad | for a M3 CCB meeting |
| 02:45.59 | pra5ad | :) |
| 02:46.47 | Twingy | heh |
| 02:47.00 | Twingy | not unless you give me more details :) |
| 02:47.49 | pra5ad | denis has issues with the 'large' grid sizes in the results viewer |
| 02:48.01 | Twingy | meaning the resolution is too small? |
| 02:48.06 | pra5ad | yes |
| 02:48.19 | pra5ad | and some grid elems overlap target and empty space |
| 02:48.37 | pra5ad | the solution they've been throwing around is increasing the resolution |
| 02:48.37 | Twingy | made the grid smaller |
| 02:48.45 | Twingy | and show him a 1cm x 1cm picture :) |
| 02:48.49 | Twingy | *make |
| 02:48.55 | pra5ad | and hey.. who has the per pixel resolution |
| 02:49.00 | pra5ad | so gimme gimme |
| 02:49.09 | pra5ad | so i can join a new project |
| 02:49.12 | Twingy | well, I'm not actively working on isst anymore |
| 02:49.19 | Twingy | I can take some captures of the new app |
| 02:49.22 | pra5ad | fine, screen caps |
| 02:49.28 | pra5ad | hrm |
| 02:49.37 | pra5ad | yea sure |
| 02:49.47 | Twingy | k |
| 02:49.47 | pra5ad | i need some highlighted components |
| 02:49.49 | pra5ad | tho |
| 02:49.57 | Twingy | yah, I can do that |
| 02:50.00 | pra5ad | faux colors |
| 02:50.01 | pra5ad | k |
| 02:50.02 | pra5ad | cool |
| 02:50.05 | Twingy | this new app has all of the old isst capabilities |
| 02:52.15 | Twingy | I need to tie one or two things back in |
| 02:52.27 | Twingy | when is this meeting |
| 02:52.46 | pra5ad | ur window of opportunity is from now until i'm force to reply to that conversation |
| 02:52.56 | Twingy | ah |
| 02:53.00 | pra5ad | which may be tomorrow |
| 02:53.02 | Twingy | you'll have it tommorrow. |
| 02:53.25 | pra5ad | CCB meeting on FUDGE tomorrow at 1300 |
| 02:53.33 | pra5ad | major players 'should' be there |
| 02:53.45 | pra5ad | has denis seen isst? |
| 02:53.49 | pra5ad | or any variant? |
| 02:53.56 | pra5ad | has jodi or marianne? |
| 02:53.58 | Twingy | I dunno if I'd call dennis a major player |
| 02:54.06 | Twingy | yes, they've all seen it |
| 02:54.13 | pra5ad | hrmph |
| 02:54.27 | pra5ad | then this may turn out to be pointless |
| 02:54.30 | pra5ad | :( |
| 02:54.38 | Twingy | I've demoed this to vp at northrop and undersecretary of defence |
| 02:54.44 | Twingy | maybe |
| 02:54.48 | Twingy | defense |
| 02:55.44 | Twingy | bug me tommorrow afternoonish |
| 02:56.01 | Twingy | I can spend the morning tieing some stuff back in |
| 02:56.37 | pra5ad | heh |
| 02:56.46 | pra5ad | 100x100x5 takes nearly 5 minutes to load |
| 02:57.07 | pra5ad | me neither |
| 02:57.49 | pra5ad | to get a single iteration, RV has to drill down the full heirarchy |
| 02:57.57 | Twingy | I can generate 100x100x5 50 times in a second with my slow tracer :( |
| 02:58.46 | pra5ad | it's hibernate |
| 02:59.04 | pra5ad | generates a zillion sql stmts per object |
| 02:59.10 | ``Erik | erm |
| 02:59.11 | ``Erik | ccb? |
| 02:59.14 | ``Erik | I got it as mrb |
| 02:59.28 | ``Erik | and a brat at 9 |
| 02:59.37 | brlcad | 9 should be cool |
| 02:59.42 | Twingy | you're a brat whore |
| 02:59.43 | Twingy | what brat? |
| 02:59.47 | pra5ad | oops, the meeting is mrb. cell size issue was ccb |
| 02:59.56 | ``Erik | ummmmm |
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| 03:00.00 | ``Erik | d'no if I can say? |
| 03:00.06 | brlcad | I wouldn't |
| 03:00.08 | Twingy | I'll read email |
| 03:00.22 | pra5ad | 'shooting pies through brick walls' |
| 03:00.23 | ``Erik | it seems semi-interesting |
| 03:00.29 | brlcad | frozen turkies |
| 03:00.35 | ``Erik | frozen chickens |
| 03:00.38 | ``Erik | through windshields |
| 03:00.50 | pra5ad | brainiacs > mythbusters |
| 03:00.53 | Twingy | after 10/6 ? |
| 03:01.01 | ``Erik | whu? |
| 03:01.09 | Twingy | the email was sent after 10/6 ? |
| 03:01.20 | pra5ad | dont think so |
| 03:01.31 | ``Erik | not sure |
| 03:01.42 | pra5ad | hmm dont have it on my calender.. |
| 03:01.57 | Twingy | *shrug* I woulda jotted it down if I thought it was interesting enough |
| 03:02.01 | ``Erik | show up before 9, I'll try to do the same and show you what I have down |
| 03:02.06 | Twingy | I probly deleted it soon as I Got it |
| 03:02.23 | ``Erik | bah, you probably saw 'brat' and hit delete |
| 03:02.30 | Twingy | probly |
| 03:02.48 | ``Erik | will you be in before 9? |
| 03:02.58 | Twingy | possibly |
| 03:03.05 | Twingy | won't be very coherent though |
| 03:03.14 | Twingy | so not much point in going to the meeting |
| 03:03.34 | ``Erik | 'k, my records say that this is an applied subject, not bs like 'how to use project to suck goat nuts' that beth did heh |
| 03:03.54 | Twingy | k |
| 03:04.19 | ``Erik | (it's one that starts with that big ugly question right at the beginning, if that helps) |
| 03:05.13 | ``Erik | anywho, I'm gonna go to both the brat and the ft meeting :) |
| 03:05.14 | Twingy | early retirement briefing? :) |
| 03:05.33 | ``Erik | 25 yrs? |
| 03:05.56 | Twingy | I'm doing the super early retirement |
| 03:06.02 | Twingy | after I blow myself up :) |
| 03:06.17 | Twingy | ho hum |
| 03:06.20 | Twingy | I'm tired |
| 03:06.20 | ``Erik | I'd ask if you favor burial or cremation |
| 03:06.27 | ``Erik | but I'm going to guess that you'll effect that yourself. |
| 03:06.33 | Twingy | yah |
| 03:07.04 | Twingy | time to transport my collection of organized neurons upstairs to regenerate |
| 03:08.51 | ``Erik | hasta |
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| 12:17.35 | CIA-5 | BRL-CAD: 03bob1961 07bobWinPort * 10brlcad/src/tclscripts/swidgets/scripts/tree.itk: Mods to prevent the selectcmd from being called recursively. Mods to limit the number of redraws from the "remove" method |
| 12:23.47 | CIA-5 | BRL-CAD: 03bob1961 07bobWinPort * 10brlcad/src/tclscripts/lib/ (Mged.tcl Db.tcl): Add the following methods: erotate, escale and etranslate |
| 12:28.19 | CIA-5 | BRL-CAD: 03bob1961 07bobWinPort * 10brlcad/misc/win32-msvc7/brlcad/brlcad.sln: Add dbupgrade |
| 12:29.10 | CIA-5 | BRL-CAD: 03bob1961 07bobWinPort * 10brlcad/misc/win32-msvc7/dbupgrade/dbupgrade.vcproj: Initial check-in |
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| 19:13.53 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/src/gtools/g_qa.c: HUGE is not portably available, provide alternatives (fixes sf bug 1328013) |
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| 22:35.59 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/AUTHORS: added special thanks to Sander Pronk of TNO-PML for his work on v4 platform issues |
| 23:21.23 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/src/rt/main.c: initialize pointers to NULL |
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