| 01:55.27 | *** join/#brlcad ibot (i=ibot@rikers.org) | |
| 01:55.27 | *** topic/#brlcad is http://brlcad.org/ || BRL-CAD is now Free Software! || BRL-CAD Windows port has been merged to HEAD, not yet stable yet || Archer is now on HEAD as well, kick the tires, report any bugs || there WILL be a 7.6.8 released ASAP for January after all | |
| 02:07.22 | *** mode/#brlcad [+o brlcad] by ChanServ | |
| 03:54.19 | justin_ | mmm drywall |
| 03:56.29 | *** join/#brlcad DTRemenak (n=DTRemena@DHCP-170-143.caltech.edu) | |
| 04:09.12 | CIA-13 | BRL-CAD: 03brlcad * 10brlcad/include/raytrace.h: missing the declaration for db5_export_attributes() |
| 04:11.42 | CIA-13 | BRL-CAD: 03brlcad * 10brlcad/src/librt/db_inmem.c: don't need the db5_export_attributes extern decl as it's now in raytrace.h like it should have been |
| 04:25.05 | CIA-13 | BRL-CAD: 03brlcad * 10brlcad/src/gtools/g_transfer.c: use the FOR_ALL_DIRECTORY_START/FOR_ALL_DIRECTORY_END macros for iterating over the array of linked list of directory nodes. |
| 04:31.17 | CIA-13 | BRL-CAD: 03brlcad * 10brlcad/src/gtools/g_diff.c: convert iteration over the array of linked lists to FOR_ALL_DIRECTORY_START/FOR_ALL_DIRECTORY_END instead |
| 04:44.50 | *** join/#brlcad DTRemenak (n=DTRemena@DHCP-170-143.caltech.edu) | |
| 04:45.36 | CIA-13 | BRL-CAD: 03brlcad * 10brlcad/include/raytrace.h: the external isn't const, but the avs is (db5_export_attributes) |
| 05:00.58 | CIA-13 | BRL-CAD: 03brlcad * 10brlcad/src/ (8 files in 4 dirs): convert iteration over the array of linked list of directory nodes to FOR_ALL_DIRECTORY_START/FOR_ALL_DIRECTORY_END instead |
| 07:31.33 | *** join/#brlcad clock_ (n=clock@84-72-60-74.dclient.hispeed.ch) | |
| 09:07.14 | *** join/#brlcad DTRemenak (n=DTRemena@DHCP-170-143.caltech.edu) | |
| 10:46.58 | *** join/#brlcad clock_ (n=clock@zux221-122-143.adsl.green.ch) | |
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| 15:44.53 | CIA-13 | BRL-CAD: 03bob1961 * 10brlcad/src/librt/db_io.c: Remove USE_SURVICE_MODS ifdef/endif that was guarding a fflush in db_write(). |
| 15:46.06 | clock_ | brlcad: hi |
| 17:19.44 | CIA-13 | BRL-CAD: 03brlcad * 10brlcad/src/tclscripts/ampi.tcl: add the verbose flag so that warnings/errors are apparent |
| 17:22.03 | *** join/#brlcad DTRemenak (n=DTRemena@DHCP-170-143.caltech.edu) | |
| 17:22.33 | clock_ | DTRemenak: hi |
| 17:22.40 | clock_ | DTRemenak: in which city is caltech? |
| 17:25.25 | brlcad | clock_: howdy |
| 17:25.44 | clock_ | brlcad: hi |
| 17:26.12 | brlcad | how goes things far far away? |
| 17:27.08 | clock_ | forward |
| 17:27.09 | clock_ | :D |
| 17:27.50 | clock_ | where is caltech actually? |
| 17:28.49 | brlcad | california |
| 17:29.01 | clock_ | what a surprise! :) |
| 17:29.14 | clock_ | But which city? |
| 17:29.24 | brlcad | heh |
| 17:29.39 | brlcad | pasadena |
| 17:31.46 | brlcad | los angeles |
| 17:31.55 | brlcad | san diego, san jose, san fran. |
| 17:32.14 | brlcad | long beach, sacramento, long beach, oakland, anaheim ;) |
| 17:33.17 | brlcad | fresno, santa ana.. hmm |
| 17:34.07 | brlcad | that's about 10 million people probably, closer to 20 if you include the suburbs |
| 17:34.35 | clock_ | santa monica and venice |
| 17:36.02 | brlcad | famous places, but don't hold a stick up to the other cities population-wise |
| 17:36.31 | clock_ | why are they famous? |
| 17:37.17 | brlcad | not even 100k people if I had to guess in santa monica |
| 17:37.17 | clock_ | I come from Prague and Prague has 1.2M |
| 17:37.17 | clock_ | so everything under 1.2M is a village for me :) |
| 17:37.20 | brlcad | ritzy tourist attraction places often found in movies, quirky culture blendings ;) |
| 17:37.34 | clock_ | that's exact description |
| 17:37.55 | clock_ | what does ritzy mean? |
| 17:38.04 | brlcad | expensive |
| 17:38.12 | brlcad | fancy |
| 17:38.48 | clock_ | A spirit of medieval evil |
| 17:40.13 | brlcad | woot, http://en.wikipedia.org/wiki/California |
| 17:40.26 | brlcad | table half-way |
| 17:42.36 | clock_ | Prague is to cities what Jet Set Willy or Go To Hell is to computer games |
| 17:42.47 | clock_ | bizarre. |
| 17:47.55 | clock_ | some of the CA views are impressive |
| 17:51.17 | clock_ | I like the stack crossing |
| 17:51.27 | clock_ | Caltrans :) |
| 18:13.45 | clock_ | brlcad: hehe, BRL-CAD logo is just Dogtown Skateboards logo with the cross replaced with eagle's body ;-) |
| 19:40.45 | *** join/#brlcad kaol (n=kari@sammakko.yok.utu.fi) | |
| 20:13.46 | *** join/#brlcad raz (n=rarunaog@pool-138-88-148-253.esr.east.verizon.net) | |
| 20:16.20 | raz | brlcad: I downloaded the windows version of brlcad and the brlcad.dsw will not load the *.dsp files. It states the makefiles were not generated by developer studio. |
| 20:37.58 | raz | brlcad: solution seems to be re-save the *.dsp files when opened in a text editor. |
| 21:08.39 | *** join/#brlcad DTRemenak (n=DTRemena@DHCP-170-143.caltech.edu) | |
| 21:09.08 | brlcad | heh |
| 21:16.35 | *** join/#brlcad DTRemenak (n=DTRemena@DHCP-170-143.caltech.edu) | |
| 23:21.55 | *** join/#brlcad ctj2 (n=ctj@192.55.203.132) | |
| 23:22.18 | ctj2 | Hello, is Sean here and awake? |
| 23:39.16 | brlcad | hey, long time.. |
| 23:39.27 | brlcad | haven't seen any commits from you yet ;) |
| 23:39.53 | ctj2 | That's because I'm writing to much code for Max. I still use the cad software whenever I can. |
| 23:40.19 | ctj2 | I'm actually a GPU programmer now. Shhhh, don't let any of the CSG people hear that. |
| 23:40.20 | brlcad | how've you been? other than slave coding for Max |
| 23:40.28 | brlcad | heh |
| 23:40.49 | ctj2 | Pretty good. My GF had twins november 1st. Michael and Mikayla. (Mike 1 and Mike 2) |
| 23:40.50 | brlcad | actually.. we got a few graphics cards here to test out some ideas on them using gpgpu techniques |
| 23:41.03 | brlcad | hah, excellent! |
| 23:41.07 | brlcad | congratulations |
| 23:41.11 | ctj2 | Thank you. |
| 23:41.45 | ctj2 | I came looking for the answer to a very off topic question. What the heck do we call the programs that are internal to the cpu? Machine code? Microcode? |
| 23:42.31 | brlcad | either/both work depending on the context |
| 23:42.54 | ctj2 | I need to differniciated it from the opcodes that are generated by the assembler. |
| 23:43.08 | ctj2 | I hate lossing vocab. |
| 23:43.08 | brlcad | microcode directly controls the processor |
| 23:43.18 | ctj2 | Thanks, that's the word I was looking for. |
| 23:43.19 | brlcad | usually machine code equates to several microcode instructions |
| 23:44.09 | ctj2 | exactly. One of the big problems I'm dealing with right now is educating people. Some of them have no programming experence. Some have no computer science. Worse still, some of our programmers are good programmers with no CS behind it. |
| 23:44.14 | brlcad | microcode being hardwired on most non-mainframe computers |
| 23:45.25 | brlcad | yeah, odd that you have to explain that to someone though ;) |
| 23:45.52 | brlcad | unless you're trying to explain graphics processor programming |
| 23:46.10 | ctj2 | The problem is how do you explain the difference between OOP from structured design from structured programming and what the power of each is. |
| 23:46.19 | brlcad | unless you're actually writing micro/machine code for gpus :) |
| 23:46.30 | brlcad | very carefully |
| 23:46.32 | brlcad | :) |
| 23:46.36 | ctj2 | *grins* |
| 23:47.05 | ctj2 | Yes, very carefully. I have to deal with people that get cought up in the term of the day, without understanding why and what it means. |
| 23:47.50 | ctj2 | My latest battle was somebody that required me to use a factory to get an instance that was then so specific that there was no way for that factory to deliver anything other than that one instance. |
| 23:48.46 | ctj2 | Or people that seem to feel that every class they write is so spectacular and individualized that it belongs in its own library. |
| 23:48.48 | ctj2 | *grump* |
| 23:51.30 | ctj2 | So what have you been up to? |
| 23:55.08 | ``Erik | classes suck |
| 23:55.35 | ctj2 | Now that leads me to ask the question: OOP classes or collage classes? |
| 23:55.52 | ``Erik | ood/oop |
| 23:56.01 | ``Erik | at least, the laughable mockery c++ and java make of classes |
| 23:56.09 | ``Erik | objc seems interesting, smalltalk is nice |
| 23:56.56 | ctj2 | Classes/objects in of themselves do not suck. The concept is very powerful. It is a tool that even dinos like myself have to embrace at some point. |
| 23:58.11 | ``Erik | I was converted into being a big oo fan in '94 or '95, after over 10 years of other shtuff, then got some serious C fu going and realized that c++ buys you nothing but some syntatic sugar that is inappropriate at least 95% of the time |
| 23:58.46 | ``Erik | I was lukewarm on ruby 6 yrs ago, but smalltalk has me much more appreciative as of a couple yrs ago |
| 23:58.46 | ``Erik | :) |
| 23:58.59 | ``Erik | but I still contend that c++ and java are just plain bad. |
| 23:59.54 | ctj2 | As an example: |