00:24.23 |
pra5ad |
haha HP1631D |
00:24.49 |
pra5ad |
i used one of those |
00:24.53 |
pra5ad |
back in undergrad |
00:26.09 |
archivist |
I like old HP, especially when free |
00:26.43 |
pra5ad |
and by back, i meant 2 yrs ago |
00:27.06 |
archivist |
heh thes are circe mid 80's |
00:27.36 |
pra5ad |
top 20 college program and cant buy up to date
equipment |
00:27.48 |
archivist |
time to drill the fuse link to effect a
repair |
00:30.30 |
pra5ad |
hmm for $200 we made a dla w/ 2mb
ram |
00:31.09 |
pra5ad |
driven by a 24mhz crystal |
00:31.15 |
pra5ad |
or was it 40.. |
00:33.28 |
Twingy |
my logic analyzer consists of a hammer, broom,
and dust pan |
00:33.59 |
brlcad |
s/shove guys/shove guts/ |
00:34.04 |
Twingy |
yum |
00:35.45 |
archivist |
ooo fixed fuse and got a worker |
01:15.12 |
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02:31.36 |
Twingy |
hrm, now I need plywood to finish
trailer |
02:47.53 |
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04:51.33 |
Twingy |
0xsleep |
04:51.58 |
Twingy |
0xBED |
05:00.19 |
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06:49.29 |
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06:49.29 |
*** mode/#brlcad [+o learner]
by ChanServ |
08:13.20 |
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10:05.24 |
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14:32.13 |
birdmun |
trying to figure out how to make a raytrace
look like chrome/polished aluminium |
14:32.34 |
birdmun |
i am guessing it has to do w/ stacking shaders
but not sure which ones |
14:40.26 |
brlcad |
not necessarily |
14:40.42 |
brlcad |
start with just phong/plastic |
14:41.08 |
brlcad |
or select metal on the list (which is also
phong/plastic, but with different defaults) |
14:41.33 |
birdmun |
i will have to try that between classes ..
thanks |
14:41.48 |
birdmun |
at least i have figured out how to draw and
raytrace |
14:43.47 |
brlcad |
basically, tweak the reflectivity and
specularity values |
14:44.12 |
brlcad |
middle mouse will tell you what each of them
mean |
16:30.12 |
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16:39.04 |
brlcad |
http://ftp.brlcad.org/images/havoc_rtedge.png |
19:24.19 |
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21:38.46 |
birdmun |
the havoc your work brlcad? |
21:39.23 |
birdmun |
just a mention before i head to work ... 7.6.6
doesnt seem to have a metal shader unless im not looking hard
enough |
21:48.09 |
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21:57.41 |
``Erik |
�/det |
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