| 00:24.23 | pra5ad | haha HP1631D |
| 00:24.49 | pra5ad | i used one of those |
| 00:24.53 | pra5ad | back in undergrad |
| 00:26.09 | archivist | I like old HP, especially when free |
| 00:26.43 | pra5ad | and by back, i meant 2 yrs ago |
| 00:27.06 | archivist | heh thes are circe mid 80's |
| 00:27.36 | pra5ad | top 20 college program and cant buy up to date equipment |
| 00:27.48 | archivist | time to drill the fuse link to effect a repair |
| 00:30.30 | pra5ad | hmm for $200 we made a dla w/ 2mb ram |
| 00:31.09 | pra5ad | driven by a 24mhz crystal |
| 00:31.15 | pra5ad | or was it 40.. |
| 00:33.28 | Twingy | my logic analyzer consists of a hammer, broom, and dust pan |
| 00:33.59 | brlcad | s/shove guys/shove guts/ |
| 00:34.04 | Twingy | yum |
| 00:35.45 | archivist | ooo fixed fuse and got a worker |
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| 02:31.36 | Twingy | hrm, now I need plywood to finish trailer |
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| 04:51.33 | Twingy | 0xsleep |
| 04:51.58 | Twingy | 0xBED |
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| 14:32.13 | birdmun | trying to figure out how to make a raytrace look like chrome/polished aluminium |
| 14:32.34 | birdmun | i am guessing it has to do w/ stacking shaders but not sure which ones |
| 14:40.26 | brlcad | not necessarily |
| 14:40.42 | brlcad | start with just phong/plastic |
| 14:41.08 | brlcad | or select metal on the list (which is also phong/plastic, but with different defaults) |
| 14:41.33 | birdmun | i will have to try that between classes .. thanks |
| 14:41.48 | birdmun | at least i have figured out how to draw and raytrace |
| 14:43.47 | brlcad | basically, tweak the reflectivity and specularity values |
| 14:44.12 | brlcad | middle mouse will tell you what each of them mean |
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| 16:39.04 | brlcad | http://ftp.brlcad.org/images/havoc_rtedge.png |
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| 21:38.46 | birdmun | the havoc your work brlcad? |
| 21:39.23 | birdmun | just a mention before i head to work ... 7.6.6 doesnt seem to have a metal shader unless im not looking hard enough |
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| 21:57.41 | ``Erik | �/det |
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