00:10.45 |
*** join/#brlcad Twingy
(n=justin@c-68-33-163-43.hsd1.md.comcast.net) |
00:13.23 |
*** join/#brlcad Twingy
(n=justin@c-68-33-163-43.hsd1.md.comcast.net) |
01:19.16 |
*** join/#brlcad tegtmeye_
(n=tegtmeye@pool-71-248-83-186.bltmmd.east.verizon.net) |
03:20.50 |
Twingy |
hey mal |
03:21.04 |
Maloeran |
Hi Justin, having fun with xml then?
:) |
03:21.22 |
Twingy |
no, gtk+ switch from item factory to xml shit
for menu bars |
03:21.56 |
Twingy |
I'm disgruntled cause I have to press buttons
on my keyboard to fix |
03:22.10 |
Twingy |
I'd rather be eating rice krispy
treats |
03:22.11 |
Maloeran |
I personally never got the interest about xml,
besides being slow to parse, akward and huge in size |
03:22.17 |
Maloeran |
Eheh |
03:47.44 |
brlcad |
mm.. rice krispies |
03:56.28 |
Twingy |
mmm fig newtony goodness *Drool* |
03:57.57 |
*** join/#brlcad pra5ad-sj
(n=prasad@205-179-79-138.client.dsl.net) |
03:58.02 |
pra5ad-sj |
arrr |
03:58.02 |
Twingy |
hrm, I need to find a nice pool
table |
03:58.37 |
pra5ad-sj |
i need business cards |
03:58.51 |
Twingy |
"Professional Male Slut" ? |
03:58.52 |
pra5ad-sj |
feel so ashamed saying 'uh.. i dont have
one' |
03:58.54 |
Twingy |
:) |
03:59.29 |
pra5ad-sj |
so two new contacts today |
03:59.36 |
pra5ad-sj |
saic and zombie games |
03:59.48 |
pra5ad-sj |
they've apparently created a game based on
fcs |
03:59.53 |
pra5ad-sj |
looks interesting |
03:59.58 |
pra5ad-sj |
will get demo soon |
04:00.15 |
Twingy |
whut's fcs |
04:00.20 |
pra5ad-sj |
it's more pr than anything else; but
playable |
04:00.28 |
pra5ad-sj |
future combat systems? |
04:00.37 |
Twingy |
oh, FCS |
04:00.45 |
pra5ad-sj |
.. yes |
04:01.08 |
pra5ad-sj |
spent the day at the serious games
summit |
04:01.15 |
pra5ad-sj |
lots of fluff talk by academics |
04:01.20 |
Twingy |
is that where you are? |
04:01.23 |
pra5ad-sj |
quite amusing |
04:01.36 |
pra5ad-sj |
naw, no wifi until tomorrow |
04:01.41 |
pra5ad-sj |
when expo starts |
04:01.55 |
Twingy |
heh, I thought you were upstairs today,
hehe |
04:02.18 |
pra5ad-sj |
wont be until next week ;) |
04:02.33 |
Twingy |
I think dixie is missing a tps report from
you |
04:02.39 |
pra5ad-sj |
got two books on opengl and realistic
rendering |
04:02.41 |
Twingy |
j/k :) |
04:02.45 |
pra5ad-sj |
im sure she is |
04:02.52 |
pra5ad-sj |
and she cant do a damn thing about
it |
04:03.12 |
pra5ad-sj |
found a way to render csg in opengl |
04:03.21 |
pra5ad-sj |
gonna implement that when i get back just for
kicks |
04:03.55 |
Twingy |
using depth and stencil buffer me
thinks |
04:04.44 |
pra5ad-sj |
heh it sucks not being a real game designer;
dont have anything to say to em besides the ones involved with dod
or military based tactical shooters |
04:04.50 |
pra5ad-sj |
and i already met them all |
04:04.54 |
pra5ad-sj |
Twingy, yea |
04:06.04 |
brlcad |
i miss my pool table |
04:06.16 |
pra5ad-sj |
and all i can really ask them is 'uh.. u guys
need a better damage model?' |
04:06.23 |
brlcad |
but man is that a bear to move.. worse than a
piano |
04:06.55 |
Twingy |
worse than moving a couch
downstairs? |
04:07.00 |
Twingy |
by yourself? :) |
04:07.00 |
brlcad |
yeah |
04:07.53 |
pra5ad-sj |
why are u moving pool tables by
urself |
04:07.58 |
brlcad |
they're several hundred pounds heavy, the
really nice ones have a solid slab of granite or other marble for
the surface |
04:08.37 |
Twingy |
the alternative is to install a slip n' slide
in the basement |
04:08.50 |
pra5ad-sj |
heh tegtmeye should be here |
04:08.52 |
pra5ad-sj |
c++ heaven |
04:11.13 |
pra5ad-sj |
ohh gdc synopsis on /. |
04:11.41 |
Twingy |
any cute chicks there? |
04:12.40 |
pra5ad-sj |
sure; the wannabe hippie artsy types |
04:12.53 |
pra5ad-sj |
self proclaimed game designing gods |
04:13.29 |
Twingy |
glBegin(GL_Polygamy); |
04:13.29 |
pra5ad-sj |
=) |
04:14.35 |
pra5ad-sj |
u know, from the descriptions of siggraph that
uve given me, i can say that gdc is inching closer to that
demographic |
04:14.58 |
pra5ad-sj |
there are less programmers than
biz/arts/designer types |
04:16.22 |
pra5ad-sj |
hah http://games.slashdot.org/games/06/03/21/220232.shtml |
04:16.30 |
pra5ad-sj |
i was at the jesper juul talk |
04:16.47 |
pra5ad-sj |
he was trying to answer 'can a video game make
you cry' |
04:17.11 |
pra5ad-sj |
and his conclusion was - only user created
content makes ppl cry |
04:17.17 |
pra5ad-sj |
which is such bullshit |
04:17.41 |
pra5ad-sj |
more fud from academia |
04:17.50 |
Maloeran |
I remember feeling tears from ff6 on
snes |
04:18.03 |
Twingy |
I suspect if the video game sprayed mace in
your face everytime your character died you would cry o.O |
04:18.04 |
pra5ad-sj |
same with ff7 |
04:18.16 |
brlcad |
the artsy side of siggraph sure makes for
better eye candy |
04:18.25 |
pra5ad-sj |
no doubt |
04:18.29 |
brlcad |
especially the artsy attendees |
04:18.36 |
Twingy |
mmm artsy attendees |
04:18.43 |
Twingy |
...in the cute little vests |
04:18.58 |
Twingy |
two chick at the same time man |
04:19.10 |
pra5ad-sj |
in one vest? |
04:19.17 |
brlcad |
heh, that was on just yesterday |
04:19.25 |
brlcad |
sci fi was playing it i think |
04:19.28 |
Twingy |
watch your cornhole prasad |
04:19.32 |
brlcad |
heh |
04:19.53 |
pra5ad-sj |
chappelle? |
04:20.13 |
pra5ad-sj |
.. is not sci fi |
04:20.57 |
pra5ad-sj |
sci fi played that? |
04:20.59 |
brlcad |
don't worry pra5ad, they let you have
conjugial visits |
04:21.14 |
brlcad |
~spell conjugal |
04:21.17 |
pra5ad-sj |
mmm kay |
04:21.47 |
pra5ad-sj |
hows ARHelL |
04:22.00 |
brlcad |
peachy |
04:22.14 |
pra5ad-sj |
hmph |
04:22.31 |
pra5ad-sj |
there's gonna be about 20 booths with
recruiters |
04:22.37 |
pra5ad-sj |
for major companies |
04:22.43 |
pra5ad-sj |
game* companies |
04:22.47 |
pra5ad-sj |
and i have 0 resumes |
04:22.48 |
brlcad |
that's a meat grinder |
04:23.04 |
pra5ad-sj |
not that i have a chance anyways =) |
04:25.14 |
Maloeran |
I would expect ARL's research to be more
satisfying than highly controlled and stressing game
programming |
04:25.15 |
Twingy |
you could always try and give one of the booth
people a happy ending |
04:26.30 |
pra5ad-sj |
stress trying to meet deadlines or trying to
hurdle over miles of red tape |
04:26.31 |
Twingy |
sean, I'm going to advocate sgi machins
running BeOS in our meeting tomorrow just to play with
drew |
04:26.36 |
pra5ad-sj |
*shrug* |
04:27.41 |
pra5ad-sj |
heh i ran into a java game that i first saw as
an alpha test at javaone2005 |
04:27.50 |
pra5ad-sj |
looks like they're in final beta |
04:27.58 |
pra5ad-sj |
www.tribaltrouble.com |
04:28.08 |
pra5ad-sj |
uses jogl |
04:29.01 |
brlcad |
Twingy: hehe |
04:29.10 |
brlcad |
that'd be awesome |
04:29.21 |
brlcad |
probably would run faster |
04:29.33 |
brlcad |
if such a beast were possible |
04:30.16 |
pra5ad-sj |
man if i ever get the damn cell dev kit and
port adrt or whatever distributed rt on it |
04:30.20 |
Twingy |
if we can talk steve into a 12 node linux
machine, I might be tempted to go with that over the apple
:) |
04:30.38 |
pra5ad-sj |
ARL will be going to e3 2k6 or gdc
2k7 |
04:30.50 |
Twingy |
you mean you will? |
04:30.54 |
Twingy |
:) |
04:31.10 |
pra5ad-sj |
nah |
04:31.15 |
pra5ad-sj |
u can talk about the guts of it |
04:31.19 |
brlcad |
can't imagine easily justifying e3 |
04:31.21 |
pra5ad-sj |
ill just talk about the portage |
04:31.28 |
brlcad |
unless you're presenting |
04:31.29 |
pra5ad-sj |
hey, if we get invited... |
04:31.31 |
pra5ad-sj |
yes |
04:32.11 |
pra5ad-sj |
and im damn sure sony wants some sort of
'killer app' for the ps3 |
04:32.23 |
pra5ad-sj |
something that'll warrant this delay |
04:32.43 |
pra5ad-sj |
and something that'll show the 'power' of the
ppu/spus |
04:33.48 |
Maloeran |
Cell really is a nice architecture, perfect on
the ISA side of things. Unified memory banks, Itanium-style, could
have been nicer though... for ray-tracing anyway :) |
04:34.21 |
pra5ad-sj |
hehe |
04:34.44 |
pra5ad-sj |
when i talked to the intel guy
yesteday |
04:34.53 |
pra5ad-sj |
(not sure if i said this already
but..) |
04:35.00 |
pra5ad-sj |
he said intel was more afraid of cell than
amd |
04:35.07 |
pra5ad-sj |
er whatever amd is putting out |
04:35.24 |
Maloeran |
They should be, AMD is stuck within the
standards Intel created and it greatly limits performance |
04:36.23 |
Maloeran |
Cell is an excellent architecture designed
from scratch, it's about time IBM shows Intel what a good standard
looks like |
04:37.18 |
pra5ad-sj |
this is unofficial but, he mentioned having a
microengine in future chips |
04:37.19 |
Maloeran |
The only "flaws" might be the 32 bits
addressing and the chip-specific memory banks, but it's a
tradeoff |
04:37.38 |
pra5ad-sj |
3 gp cores and an app specific one |
04:37.55 |
pra5ad-sj |
that'd be interesting to see |
04:38.05 |
pra5ad-sj |
tho i dont think that'll come to
fruition |
04:38.31 |
Maloeran |
There are verious serious flaws within
ia32/amd64 that prevent any kind of scability like Cell
allows |
04:38.53 |
Maloeran |
Intel fixed the scability issues with Itanium,
but they messed up horribly on other points |
04:39.44 |
pra5ad-sj |
hmm i really should read up on cell's
isa |
04:39.50 |
pra5ad-sj |
got a link handy? |
04:40.08 |
Maloeran |
Hum I don't have that bookmarked, it shouldn't
be hard to find |
04:41.40 |
Maloeran |
Far superior in design and usability to
Altivec, I wouldn't dare comparing SSE against Cell |
06:00.58 |
pra5ad-sj |
how do i batch rename a bunch of jpgs that
have spaces in the filename |
06:02.02 |
Twingy |
find . -exec mv {} `sed s/ //g {}`
\; |
06:02.14 |
Twingy |
might wanna through a -name "*.jpg" |
06:02.23 |
Twingy |
find . -name "*.jpg" -exec mv {} `sed s/ //g
{}` \; |
06:07.20 |
pra5ad-sj |
:. find . -name "*.jpg" -exec mv {} `sed s/
//g {}` \; |
06:07.20 |
pra5ad-sj |
sed: -e expression #1, char 2: unterminated
`s' command |
06:07.20 |
pra5ad-sj |
mv: missing file argument |
06:08.33 |
Twingy |
oh yea, the brackets |
06:10.47 |
pra5ad-sj |
? |
06:11.54 |
Twingy |
chatting, afk |
06:48.47 |
CIA-5 |
BRL-CAD: 03brlcad 07rel-7-6-branch *
10brlcad/configure.ac: more detail on the libtool cc1plus bug,
fixed in libtool 1.5.10 but broken in previous versions where a c++
compiler becomes required.. try to bypass the error by aliasing
cc1plus to cc1 (untested) |
06:48.58 |
Twingy |
k |
06:48.58 |
Twingy |
uh |
06:55.54 |
CIA-5 |
BRL-CAD: 03brlcad 07rel-7-6-branch *
10brlcad/configure.ac: erp, previous commit included a conflicted
merge from head .. unconflict |
12:02.23 |
*** join/#brlcad rogier
(n=rogier@16-65-dsl.ipact.nl) |
16:29.39 |
*** join/#brlcad Obscene_CNN
(n=DiscoBan@owt-64-146-239-67.owt.com) |
16:58.17 |
CIA-5 |
BRL-CAD: 03brlcad *
10brlcad/sh/tracker.sh: |
16:58.17 |
CIA-5 |
BRL-CAD: initial script that interacts with
the Sourceforge website and extracts data |
16:58.17 |
CIA-5 |
BRL-CAD: from the trackers available for a
given project. the tracker data is |
16:58.17 |
CIA-5 |
BRL-CAD: conglomerated into a CSV file
suitable for import into a spreadsheet |
16:58.17 |
CIA-5 |
BRL-CAD: application. |
16:59.18 |
CIA-5 |
BRL-CAD: 03brlcad * 10brlcad/sh/Makefile.am:
include the new tracker.sh in the distribution, install
it |
17:02.50 |
CIA-5 |
BRL-CAD: 03brlcad * 10brlcad/NEWS: new tracker
tool for extracting sf.net tracker data |
19:17.16 |
*** join/#brlcad cad998
(n=54e7b138@bz.bzflag.bz) |
20:50.11 |
*** join/#brlcad daggerr
(n=daggerr@c83-248-174-134.bredband.comhem.se) |
21:04.54 |
CIA-5 |
BRL-CAD: 03jlowenz 07trimnurbs-branch *
10brlcad/include/Makefile.am: added the rt.h header so it would be
installed |
21:06.01 |
CIA-5 |
BRL-CAD: 03jlowenz 07trimnurbs-branch *
10brlcad/include/nurb.h: Added magic check for trim_contour
struct. |
21:06.54 |
CIA-5 |
BRL-CAD: 03jlowenz 07trimnurbs-branch *
10brlcad/src/librt/nurb_util.c: Added function to free trim_contour
structure, and the list of curves it contains. |