irclog2html for #brlcad on 20060322

00:10.45 *** join/#brlcad Twingy (n=justin@c-68-33-163-43.hsd1.md.comcast.net)
00:13.23 *** join/#brlcad Twingy (n=justin@c-68-33-163-43.hsd1.md.comcast.net)
01:19.16 *** join/#brlcad tegtmeye_ (n=tegtmeye@pool-71-248-83-186.bltmmd.east.verizon.net)
03:20.50 Twingy hey mal
03:21.04 Maloeran Hi Justin, having fun with xml then? :)
03:21.22 Twingy no, gtk+ switch from item factory to xml shit for menu bars
03:21.56 Twingy I'm disgruntled cause I have to press buttons on my keyboard to fix
03:22.10 Twingy I'd rather be eating rice krispy treats
03:22.11 Maloeran I personally never got the interest about xml, besides being slow to parse, akward and huge in size
03:22.17 Maloeran Eheh
03:47.44 brlcad mm.. rice krispies
03:56.28 Twingy mmm fig newtony goodness *Drool*
03:57.57 *** join/#brlcad pra5ad-sj (n=prasad@205-179-79-138.client.dsl.net)
03:58.02 pra5ad-sj arrr
03:58.02 Twingy hrm, I need to find a nice pool table
03:58.37 pra5ad-sj i need business cards
03:58.51 Twingy "Professional Male Slut" ?
03:58.52 pra5ad-sj feel so ashamed saying 'uh.. i dont have one'
03:58.54 Twingy :)
03:59.29 pra5ad-sj so two new contacts today
03:59.36 pra5ad-sj saic and zombie games
03:59.48 pra5ad-sj they've apparently created a game based on fcs
03:59.53 pra5ad-sj looks interesting
03:59.58 pra5ad-sj will get demo soon
04:00.15 Twingy whut's fcs
04:00.20 pra5ad-sj it's more pr than anything else; but playable
04:00.28 pra5ad-sj future combat systems?
04:00.37 Twingy oh, FCS
04:00.45 pra5ad-sj .. yes
04:01.08 pra5ad-sj spent the day at the serious games summit
04:01.15 pra5ad-sj lots of fluff talk by academics
04:01.20 Twingy is that where you are?
04:01.23 pra5ad-sj quite amusing
04:01.36 pra5ad-sj naw, no wifi until tomorrow
04:01.41 pra5ad-sj when expo starts
04:01.55 Twingy heh, I thought you were upstairs today, hehe
04:02.18 pra5ad-sj wont be until next week ;)
04:02.33 Twingy I think dixie is missing a tps report from you
04:02.39 pra5ad-sj got two books on opengl and realistic rendering
04:02.41 Twingy j/k :)
04:02.45 pra5ad-sj im sure she is
04:02.52 pra5ad-sj and she cant do a damn thing about it
04:03.12 pra5ad-sj found a way to render csg in opengl
04:03.21 pra5ad-sj gonna implement that when i get back just for kicks
04:03.55 Twingy using depth and stencil buffer me thinks
04:04.44 pra5ad-sj heh it sucks not being a real game designer; dont have anything to say to em besides the ones involved with dod or military based tactical shooters
04:04.50 pra5ad-sj and i already met them all
04:04.54 pra5ad-sj Twingy, yea
04:06.04 brlcad i miss my pool table
04:06.16 pra5ad-sj and all i can really ask them is 'uh.. u guys need a better damage model?'
04:06.23 brlcad but man is that a bear to move.. worse than a piano
04:06.55 Twingy worse than moving a couch downstairs?
04:07.00 Twingy by yourself? :)
04:07.00 brlcad yeah
04:07.53 pra5ad-sj why are u moving pool tables by urself
04:07.58 brlcad they're several hundred pounds heavy, the really nice ones have a solid slab of granite or other marble for the surface
04:08.37 Twingy the alternative is to install a slip n' slide in the basement
04:08.50 pra5ad-sj heh tegtmeye should be here
04:08.52 pra5ad-sj c++ heaven
04:11.13 pra5ad-sj ohh gdc synopsis on /.
04:11.41 Twingy any cute chicks there?
04:12.40 pra5ad-sj sure; the wannabe hippie artsy types
04:12.53 pra5ad-sj self proclaimed game designing gods
04:13.29 Twingy glBegin(GL_Polygamy);
04:13.29 pra5ad-sj =)
04:14.35 pra5ad-sj u know, from the descriptions of siggraph that uve given me, i can say that gdc is inching closer to that demographic
04:14.58 pra5ad-sj there are less programmers than biz/arts/designer types
04:16.22 pra5ad-sj hah http://games.slashdot.org/games/06/03/21/220232.shtml
04:16.30 pra5ad-sj i was at the jesper juul talk
04:16.47 pra5ad-sj he was trying to answer 'can a video game make you cry'
04:17.11 pra5ad-sj and his conclusion was - only user created content makes ppl cry
04:17.17 pra5ad-sj which is such bullshit
04:17.41 pra5ad-sj more fud from academia
04:17.50 Maloeran I remember feeling tears from ff6 on snes
04:18.03 Twingy I suspect if the video game sprayed mace in your face everytime your character died you would cry o.O
04:18.04 pra5ad-sj same with ff7
04:18.16 brlcad the artsy side of siggraph sure makes for better eye candy
04:18.25 pra5ad-sj no doubt
04:18.29 brlcad especially the artsy attendees
04:18.36 Twingy mmm artsy attendees
04:18.43 Twingy ...in the cute little vests
04:18.58 Twingy two chick at the same time man
04:19.10 pra5ad-sj in one vest?
04:19.17 brlcad heh, that was on just yesterday
04:19.25 brlcad sci fi was playing it i think
04:19.28 Twingy watch your cornhole prasad
04:19.32 brlcad heh
04:19.53 pra5ad-sj chappelle?
04:20.13 pra5ad-sj .. is not sci fi
04:20.57 pra5ad-sj sci fi played that?
04:20.59 brlcad don't worry pra5ad, they let you have conjugial visits
04:21.14 brlcad ~spell conjugal
04:21.17 pra5ad-sj mmm kay
04:21.47 pra5ad-sj hows ARHelL
04:22.00 brlcad peachy
04:22.14 pra5ad-sj hmph
04:22.31 pra5ad-sj there's gonna be about 20 booths with recruiters
04:22.37 pra5ad-sj for major companies
04:22.43 pra5ad-sj game* companies
04:22.47 pra5ad-sj and i have 0 resumes
04:22.48 brlcad that's a meat grinder
04:23.04 pra5ad-sj not that i have a chance anyways =)
04:25.14 Maloeran I would expect ARL's research to be more satisfying than highly controlled and stressing game programming
04:25.15 Twingy you could always try and give one of the booth people a happy ending
04:26.30 pra5ad-sj stress trying to meet deadlines or trying to hurdle over miles of red tape
04:26.31 Twingy sean, I'm going to advocate sgi machins running BeOS in our meeting tomorrow just to play with drew
04:26.36 pra5ad-sj *shrug*
04:27.41 pra5ad-sj heh i ran into a java game that i first saw as an alpha test at javaone2005
04:27.50 pra5ad-sj looks like they're in final beta
04:27.58 pra5ad-sj www.tribaltrouble.com
04:28.08 pra5ad-sj uses jogl
04:29.01 brlcad Twingy: hehe
04:29.10 brlcad that'd be awesome
04:29.21 brlcad probably would run faster
04:29.33 brlcad if such a beast were possible
04:30.16 pra5ad-sj man if i ever get the damn cell dev kit and port adrt or whatever distributed rt on it
04:30.20 Twingy if we can talk steve into a 12 node linux machine, I might be tempted to go with that over the apple :)
04:30.38 pra5ad-sj ARL will be going to e3 2k6 or gdc 2k7
04:30.50 Twingy you mean you will?
04:30.54 Twingy :)
04:31.10 pra5ad-sj nah
04:31.15 pra5ad-sj u can talk about the guts of it
04:31.19 brlcad can't imagine easily justifying e3
04:31.21 pra5ad-sj ill just talk about the portage
04:31.28 brlcad unless you're presenting
04:31.29 pra5ad-sj hey, if we get invited...
04:31.31 pra5ad-sj yes
04:32.11 pra5ad-sj and im damn sure sony wants some sort of 'killer app' for the ps3
04:32.23 pra5ad-sj something that'll warrant this delay
04:32.43 pra5ad-sj and something that'll show the 'power' of the ppu/spus
04:33.48 Maloeran Cell really is a nice architecture, perfect on the ISA side of things. Unified memory banks, Itanium-style, could have been nicer though... for ray-tracing anyway :)
04:34.21 pra5ad-sj hehe
04:34.44 pra5ad-sj when i talked to the intel guy yesteday
04:34.53 pra5ad-sj (not sure if i said this already but..)
04:35.00 pra5ad-sj he said intel was more afraid of cell than amd
04:35.07 pra5ad-sj er whatever amd is putting out
04:35.24 Maloeran They should be, AMD is stuck within the standards Intel created and it greatly limits performance
04:36.23 Maloeran Cell is an excellent architecture designed from scratch, it's about time IBM shows Intel what a good standard looks like
04:37.18 pra5ad-sj this is unofficial but, he mentioned having a microengine in future chips
04:37.19 Maloeran The only "flaws" might be the 32 bits addressing and the chip-specific memory banks, but it's a tradeoff
04:37.38 pra5ad-sj 3 gp cores and an app specific one
04:37.55 pra5ad-sj that'd be interesting to see
04:38.05 pra5ad-sj tho i dont think that'll come to fruition
04:38.31 Maloeran There are verious serious flaws within ia32/amd64 that prevent any kind of scability like Cell allows
04:38.53 Maloeran Intel fixed the scability issues with Itanium, but they messed up horribly on other points
04:39.44 pra5ad-sj hmm i really should read up on cell's isa
04:39.50 pra5ad-sj got a link handy?
04:40.08 Maloeran Hum I don't have that bookmarked, it shouldn't be hard to find
04:41.40 Maloeran Far superior in design and usability to Altivec, I wouldn't dare comparing SSE against Cell
06:00.58 pra5ad-sj how do i batch rename a bunch of jpgs that have spaces in the filename
06:02.02 Twingy find . -exec mv {} `sed s/ //g {}` \;
06:02.14 Twingy might wanna through a -name "*.jpg"
06:02.23 Twingy find . -name "*.jpg" -exec mv {} `sed s/ //g {}` \;
06:07.20 pra5ad-sj :. find . -name "*.jpg" -exec mv {} `sed s/ //g {}` \;
06:07.20 pra5ad-sj sed: -e expression #1, char 2: unterminated `s' command
06:07.20 pra5ad-sj mv: missing file argument
06:08.33 Twingy oh yea, the brackets
06:10.47 pra5ad-sj ?
06:11.54 Twingy chatting, afk
06:48.47 CIA-5 BRL-CAD: 03brlcad 07rel-7-6-branch * 10brlcad/configure.ac: more detail on the libtool cc1plus bug, fixed in libtool 1.5.10 but broken in previous versions where a c++ compiler becomes required.. try to bypass the error by aliasing cc1plus to cc1 (untested)
06:48.58 Twingy k
06:48.58 Twingy uh
06:55.54 CIA-5 BRL-CAD: 03brlcad 07rel-7-6-branch * 10brlcad/configure.ac: erp, previous commit included a conflicted merge from head .. unconflict
12:02.23 *** join/#brlcad rogier (n=rogier@16-65-dsl.ipact.nl)
16:29.39 *** join/#brlcad Obscene_CNN (n=DiscoBan@owt-64-146-239-67.owt.com)
16:58.17 CIA-5 BRL-CAD: 03brlcad * 10brlcad/sh/tracker.sh:
16:58.17 CIA-5 BRL-CAD: initial script that interacts with the Sourceforge website and extracts data
16:58.17 CIA-5 BRL-CAD: from the trackers available for a given project. the tracker data is
16:58.17 CIA-5 BRL-CAD: conglomerated into a CSV file suitable for import into a spreadsheet
16:58.17 CIA-5 BRL-CAD: application.
16:59.18 CIA-5 BRL-CAD: 03brlcad * 10brlcad/sh/Makefile.am: include the new tracker.sh in the distribution, install it
17:02.50 CIA-5 BRL-CAD: 03brlcad * 10brlcad/NEWS: new tracker tool for extracting sf.net tracker data
19:17.16 *** join/#brlcad cad998 (n=54e7b138@bz.bzflag.bz)
20:50.11 *** join/#brlcad daggerr (n=daggerr@c83-248-174-134.bredband.comhem.se)
21:04.54 CIA-5 BRL-CAD: 03jlowenz 07trimnurbs-branch * 10brlcad/include/Makefile.am: added the rt.h header so it would be installed
21:06.01 CIA-5 BRL-CAD: 03jlowenz 07trimnurbs-branch * 10brlcad/include/nurb.h: Added magic check for trim_contour struct.
21:06.54 CIA-5 BRL-CAD: 03jlowenz 07trimnurbs-branch * 10brlcad/src/librt/nurb_util.c: Added function to free trim_contour structure, and the list of curves it contains.

Generated by irclog2html.pl by Jeff Waugh - find it at freshmeat.net! Modified by Tim Riker to work with blootbot logs, split per channel, etc.