| 00:10.45 | *** join/#brlcad Twingy (n=justin@c-68-33-163-43.hsd1.md.comcast.net) | |
| 00:13.23 | *** join/#brlcad Twingy (n=justin@c-68-33-163-43.hsd1.md.comcast.net) | |
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| 03:20.50 | Twingy | hey mal |
| 03:21.04 | Maloeran | Hi Justin, having fun with xml then? :) |
| 03:21.22 | Twingy | no, gtk+ switch from item factory to xml shit for menu bars |
| 03:21.56 | Twingy | I'm disgruntled cause I have to press buttons on my keyboard to fix |
| 03:22.10 | Twingy | I'd rather be eating rice krispy treats |
| 03:22.11 | Maloeran | I personally never got the interest about xml, besides being slow to parse, akward and huge in size |
| 03:22.17 | Maloeran | Eheh |
| 03:47.44 | brlcad | mm.. rice krispies |
| 03:56.28 | Twingy | mmm fig newtony goodness *Drool* |
| 03:57.57 | *** join/#brlcad pra5ad-sj (n=prasad@205-179-79-138.client.dsl.net) | |
| 03:58.02 | pra5ad-sj | arrr |
| 03:58.02 | Twingy | hrm, I need to find a nice pool table |
| 03:58.37 | pra5ad-sj | i need business cards |
| 03:58.51 | Twingy | "Professional Male Slut" ? |
| 03:58.52 | pra5ad-sj | feel so ashamed saying 'uh.. i dont have one' |
| 03:58.54 | Twingy | :) |
| 03:59.29 | pra5ad-sj | so two new contacts today |
| 03:59.36 | pra5ad-sj | saic and zombie games |
| 03:59.48 | pra5ad-sj | they've apparently created a game based on fcs |
| 03:59.53 | pra5ad-sj | looks interesting |
| 03:59.58 | pra5ad-sj | will get demo soon |
| 04:00.15 | Twingy | whut's fcs |
| 04:00.20 | pra5ad-sj | it's more pr than anything else; but playable |
| 04:00.28 | pra5ad-sj | future combat systems? |
| 04:00.37 | Twingy | oh, FCS |
| 04:00.45 | pra5ad-sj | .. yes |
| 04:01.08 | pra5ad-sj | spent the day at the serious games summit |
| 04:01.15 | pra5ad-sj | lots of fluff talk by academics |
| 04:01.20 | Twingy | is that where you are? |
| 04:01.23 | pra5ad-sj | quite amusing |
| 04:01.36 | pra5ad-sj | naw, no wifi until tomorrow |
| 04:01.41 | pra5ad-sj | when expo starts |
| 04:01.55 | Twingy | heh, I thought you were upstairs today, hehe |
| 04:02.18 | pra5ad-sj | wont be until next week ;) |
| 04:02.33 | Twingy | I think dixie is missing a tps report from you |
| 04:02.39 | pra5ad-sj | got two books on opengl and realistic rendering |
| 04:02.41 | Twingy | j/k :) |
| 04:02.45 | pra5ad-sj | im sure she is |
| 04:02.52 | pra5ad-sj | and she cant do a damn thing about it |
| 04:03.12 | pra5ad-sj | found a way to render csg in opengl |
| 04:03.21 | pra5ad-sj | gonna implement that when i get back just for kicks |
| 04:03.55 | Twingy | using depth and stencil buffer me thinks |
| 04:04.44 | pra5ad-sj | heh it sucks not being a real game designer; dont have anything to say to em besides the ones involved with dod or military based tactical shooters |
| 04:04.50 | pra5ad-sj | and i already met them all |
| 04:04.54 | pra5ad-sj | Twingy, yea |
| 04:06.04 | brlcad | i miss my pool table |
| 04:06.16 | pra5ad-sj | and all i can really ask them is 'uh.. u guys need a better damage model?' |
| 04:06.23 | brlcad | but man is that a bear to move.. worse than a piano |
| 04:06.55 | Twingy | worse than moving a couch downstairs? |
| 04:07.00 | Twingy | by yourself? :) |
| 04:07.00 | brlcad | yeah |
| 04:07.53 | pra5ad-sj | why are u moving pool tables by urself |
| 04:07.58 | brlcad | they're several hundred pounds heavy, the really nice ones have a solid slab of granite or other marble for the surface |
| 04:08.37 | Twingy | the alternative is to install a slip n' slide in the basement |
| 04:08.50 | pra5ad-sj | heh tegtmeye should be here |
| 04:08.52 | pra5ad-sj | c++ heaven |
| 04:11.13 | pra5ad-sj | ohh gdc synopsis on /. |
| 04:11.41 | Twingy | any cute chicks there? |
| 04:12.40 | pra5ad-sj | sure; the wannabe hippie artsy types |
| 04:12.53 | pra5ad-sj | self proclaimed game designing gods |
| 04:13.29 | Twingy | glBegin(GL_Polygamy); |
| 04:13.29 | pra5ad-sj | =) |
| 04:14.35 | pra5ad-sj | u know, from the descriptions of siggraph that uve given me, i can say that gdc is inching closer to that demographic |
| 04:14.58 | pra5ad-sj | there are less programmers than biz/arts/designer types |
| 04:16.22 | pra5ad-sj | hah http://games.slashdot.org/games/06/03/21/220232.shtml |
| 04:16.30 | pra5ad-sj | i was at the jesper juul talk |
| 04:16.47 | pra5ad-sj | he was trying to answer 'can a video game make you cry' |
| 04:17.11 | pra5ad-sj | and his conclusion was - only user created content makes ppl cry |
| 04:17.17 | pra5ad-sj | which is such bullshit |
| 04:17.41 | pra5ad-sj | more fud from academia |
| 04:17.50 | Maloeran | I remember feeling tears from ff6 on snes |
| 04:18.03 | Twingy | I suspect if the video game sprayed mace in your face everytime your character died you would cry o.O |
| 04:18.04 | pra5ad-sj | same with ff7 |
| 04:18.16 | brlcad | the artsy side of siggraph sure makes for better eye candy |
| 04:18.25 | pra5ad-sj | no doubt |
| 04:18.29 | brlcad | especially the artsy attendees |
| 04:18.36 | Twingy | mmm artsy attendees |
| 04:18.43 | Twingy | ...in the cute little vests |
| 04:18.58 | Twingy | two chick at the same time man |
| 04:19.10 | pra5ad-sj | in one vest? |
| 04:19.17 | brlcad | heh, that was on just yesterday |
| 04:19.25 | brlcad | sci fi was playing it i think |
| 04:19.28 | Twingy | watch your cornhole prasad |
| 04:19.32 | brlcad | heh |
| 04:19.53 | pra5ad-sj | chappelle? |
| 04:20.13 | pra5ad-sj | .. is not sci fi |
| 04:20.57 | pra5ad-sj | sci fi played that? |
| 04:20.59 | brlcad | don't worry pra5ad, they let you have conjugial visits |
| 04:21.14 | brlcad | ~spell conjugal |
| 04:21.17 | pra5ad-sj | mmm kay |
| 04:21.47 | pra5ad-sj | hows ARHelL |
| 04:22.00 | brlcad | peachy |
| 04:22.14 | pra5ad-sj | hmph |
| 04:22.31 | pra5ad-sj | there's gonna be about 20 booths with recruiters |
| 04:22.37 | pra5ad-sj | for major companies |
| 04:22.43 | pra5ad-sj | game* companies |
| 04:22.47 | pra5ad-sj | and i have 0 resumes |
| 04:22.48 | brlcad | that's a meat grinder |
| 04:23.04 | pra5ad-sj | not that i have a chance anyways =) |
| 04:25.14 | Maloeran | I would expect ARL's research to be more satisfying than highly controlled and stressing game programming |
| 04:25.15 | Twingy | you could always try and give one of the booth people a happy ending |
| 04:26.30 | pra5ad-sj | stress trying to meet deadlines or trying to hurdle over miles of red tape |
| 04:26.31 | Twingy | sean, I'm going to advocate sgi machins running BeOS in our meeting tomorrow just to play with drew |
| 04:26.36 | pra5ad-sj | *shrug* |
| 04:27.41 | pra5ad-sj | heh i ran into a java game that i first saw as an alpha test at javaone2005 |
| 04:27.50 | pra5ad-sj | looks like they're in final beta |
| 04:27.58 | pra5ad-sj | www.tribaltrouble.com |
| 04:28.08 | pra5ad-sj | uses jogl |
| 04:29.01 | brlcad | Twingy: hehe |
| 04:29.10 | brlcad | that'd be awesome |
| 04:29.21 | brlcad | probably would run faster |
| 04:29.33 | brlcad | if such a beast were possible |
| 04:30.16 | pra5ad-sj | man if i ever get the damn cell dev kit and port adrt or whatever distributed rt on it |
| 04:30.20 | Twingy | if we can talk steve into a 12 node linux machine, I might be tempted to go with that over the apple :) |
| 04:30.38 | pra5ad-sj | ARL will be going to e3 2k6 or gdc 2k7 |
| 04:30.50 | Twingy | you mean you will? |
| 04:30.54 | Twingy | :) |
| 04:31.10 | pra5ad-sj | nah |
| 04:31.15 | pra5ad-sj | u can talk about the guts of it |
| 04:31.19 | brlcad | can't imagine easily justifying e3 |
| 04:31.21 | pra5ad-sj | ill just talk about the portage |
| 04:31.28 | brlcad | unless you're presenting |
| 04:31.29 | pra5ad-sj | hey, if we get invited... |
| 04:31.31 | pra5ad-sj | yes |
| 04:32.11 | pra5ad-sj | and im damn sure sony wants some sort of 'killer app' for the ps3 |
| 04:32.23 | pra5ad-sj | something that'll warrant this delay |
| 04:32.43 | pra5ad-sj | and something that'll show the 'power' of the ppu/spus |
| 04:33.48 | Maloeran | Cell really is a nice architecture, perfect on the ISA side of things. Unified memory banks, Itanium-style, could have been nicer though... for ray-tracing anyway :) |
| 04:34.21 | pra5ad-sj | hehe |
| 04:34.44 | pra5ad-sj | when i talked to the intel guy yesteday |
| 04:34.53 | pra5ad-sj | (not sure if i said this already but..) |
| 04:35.00 | pra5ad-sj | he said intel was more afraid of cell than amd |
| 04:35.07 | pra5ad-sj | er whatever amd is putting out |
| 04:35.24 | Maloeran | They should be, AMD is stuck within the standards Intel created and it greatly limits performance |
| 04:36.23 | Maloeran | Cell is an excellent architecture designed from scratch, it's about time IBM shows Intel what a good standard looks like |
| 04:37.18 | pra5ad-sj | this is unofficial but, he mentioned having a microengine in future chips |
| 04:37.19 | Maloeran | The only "flaws" might be the 32 bits addressing and the chip-specific memory banks, but it's a tradeoff |
| 04:37.38 | pra5ad-sj | 3 gp cores and an app specific one |
| 04:37.55 | pra5ad-sj | that'd be interesting to see |
| 04:38.05 | pra5ad-sj | tho i dont think that'll come to fruition |
| 04:38.31 | Maloeran | There are verious serious flaws within ia32/amd64 that prevent any kind of scability like Cell allows |
| 04:38.53 | Maloeran | Intel fixed the scability issues with Itanium, but they messed up horribly on other points |
| 04:39.44 | pra5ad-sj | hmm i really should read up on cell's isa |
| 04:39.50 | pra5ad-sj | got a link handy? |
| 04:40.08 | Maloeran | Hum I don't have that bookmarked, it shouldn't be hard to find |
| 04:41.40 | Maloeran | Far superior in design and usability to Altivec, I wouldn't dare comparing SSE against Cell |
| 06:00.58 | pra5ad-sj | how do i batch rename a bunch of jpgs that have spaces in the filename |
| 06:02.02 | Twingy | find . -exec mv {} `sed s/ //g {}` \; |
| 06:02.14 | Twingy | might wanna through a -name "*.jpg" |
| 06:02.23 | Twingy | find . -name "*.jpg" -exec mv {} `sed s/ //g {}` \; |
| 06:07.20 | pra5ad-sj | :. find . -name "*.jpg" -exec mv {} `sed s/ //g {}` \; |
| 06:07.20 | pra5ad-sj | sed: -e expression #1, char 2: unterminated `s' command |
| 06:07.20 | pra5ad-sj | mv: missing file argument |
| 06:08.33 | Twingy | oh yea, the brackets |
| 06:10.47 | pra5ad-sj | ? |
| 06:11.54 | Twingy | chatting, afk |
| 06:48.47 | CIA-5 | BRL-CAD: 03brlcad 07rel-7-6-branch * 10brlcad/configure.ac: more detail on the libtool cc1plus bug, fixed in libtool 1.5.10 but broken in previous versions where a c++ compiler becomes required.. try to bypass the error by aliasing cc1plus to cc1 (untested) |
| 06:48.58 | Twingy | k |
| 06:48.58 | Twingy | uh |
| 06:55.54 | CIA-5 | BRL-CAD: 03brlcad 07rel-7-6-branch * 10brlcad/configure.ac: erp, previous commit included a conflicted merge from head .. unconflict |
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| 16:58.17 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/sh/tracker.sh: |
| 16:58.17 | CIA-5 | BRL-CAD: initial script that interacts with the Sourceforge website and extracts data |
| 16:58.17 | CIA-5 | BRL-CAD: from the trackers available for a given project. the tracker data is |
| 16:58.17 | CIA-5 | BRL-CAD: conglomerated into a CSV file suitable for import into a spreadsheet |
| 16:58.17 | CIA-5 | BRL-CAD: application. |
| 16:59.18 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/sh/Makefile.am: include the new tracker.sh in the distribution, install it |
| 17:02.50 | CIA-5 | BRL-CAD: 03brlcad * 10brlcad/NEWS: new tracker tool for extracting sf.net tracker data |
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| 21:04.54 | CIA-5 | BRL-CAD: 03jlowenz 07trimnurbs-branch * 10brlcad/include/Makefile.am: added the rt.h header so it would be installed |
| 21:06.01 | CIA-5 | BRL-CAD: 03jlowenz 07trimnurbs-branch * 10brlcad/include/nurb.h: Added magic check for trim_contour struct. |
| 21:06.54 | CIA-5 | BRL-CAD: 03jlowenz 07trimnurbs-branch * 10brlcad/src/librt/nurb_util.c: Added function to free trim_contour structure, and the list of curves it contains. |