irclog2html for #brlcad on 20060812

00:13.27 ``Erik erm, sg ain't till 9, no?
01:09.46 *** join/#brlcad dtidrow_ (n=dtidrow@c-69-255-182-248.hsd1.va.comcast.net)
01:14.52 brlcad yep
01:44.36 *** join/#brlcad dan_falck (n=danfalck@pool-71-111-76-8.ptldor.dsl-w.verizon.net)
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02:13.08 CIA-9 BRL-CAD: 03brlcad * 10brlcad/TODO: display the current mode in mged graphics window
02:14.49 IriX64 www.brlcad.org. check it out.
02:15.11 IriX64 ftp.brlcad.org.
02:15.21 IriX64 yours?
02:28.34 IriX64 raytrace control panel->advanced settings->light model->photon mapping done, yea.
02:29.01 IriX64 i'll see your ray and raise you a photon :)
02:29.22 brlcad yes, they're still in the incoming bin
02:29.49 IriX64 hrmmph no interest in my work eh? :)
02:30.36 brlcad busy trying to implement new features and get this iteration's release out, 7.8.4
02:30.45 IriX64 cool.
02:31.16 IriX64 photon mapping = instead of shooting a line you shoot pixel by pixel.
02:31.54 brlcad not exactly
02:32.03 IriX64 err i erred:)
02:32.09 IriX64 ?
02:32.42 IriX64 oh i see never mind.
02:32.46 IriX64 :)
02:32.47 brlcad instead of just simulating a light ray bouncing around a scene, you add the simulation of photons being emitted from the light source(s) and they're deposited throughout the scene
02:33.21 brlcad the rays being shot then pick up the photons, which gives a relatively cheap form of global illumination
02:33.58 IriX64 but if you illuminate the pixels with shades of light its more accurate my way.
02:35.21 IriX64 in other words hit the same pixel three different times with varying intensities of light.
02:35.44 IriX64 simulating global illumination instead of scen illumination.
02:35.54 IriX64 scene too :)
02:36.22 IriX64 ermf pixels is the wrong reference.
02:36.35 IriX64 dot is more accurate or point.
02:37.39 IriX64 must see a man about a recurring plumbing problem be right back ;)
02:40.12 IriX64 homo sapiens = poor desig, leaks everywhere :)
02:40.18 IriX64 design too.
03:32.48 IriX64 cleverly programmed into each full compile, is a loooooooong coffee break, ill be back in 60.
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03:50.47 IriX64 jack-g? jack? jack shit? yeah I know him ;)
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04:47.46 IriX64 errrmmmfff "I am Joes spine" :)
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08:04.55 *** part/#brlcad Jacks_spleen (n=John_K@c-71-56-97-21.hsd1.ga.comcast.net)
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14:28.10 *** join/#brlcad pra5ad (n=prasad@pool-151-196-137-196.balt.east.verizon.net)
20:12.37 *** join/#brlcad IriX64 (n=IriX64@toronto-HSE-ppp4303658.sympatico.ca)
20:12.54 IriX64 cheers.
21:40.29 *** join/#brlcad IriX64 (n=IriX64@toronto-HSE-ppp4309785.sympatico.ca)
21:42.15 IriX64 if (!BU_CK_MAPPED_FULE(dsp_ip->dsp_mp)) return 0; <=======not familiar with BU* will this work?

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