| 00:13.27 | ``Erik | erm, sg ain't till 9, no? |
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| 01:14.52 | brlcad | yep |
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| 02:13.08 | CIA-9 | BRL-CAD: 03brlcad * 10brlcad/TODO: display the current mode in mged graphics window |
| 02:14.49 | IriX64 | www.brlcad.org. check it out. |
| 02:15.11 | IriX64 | ftp.brlcad.org. |
| 02:15.21 | IriX64 | yours? |
| 02:28.34 | IriX64 | raytrace control panel->advanced settings->light model->photon mapping done, yea. |
| 02:29.01 | IriX64 | i'll see your ray and raise you a photon :) |
| 02:29.22 | brlcad | yes, they're still in the incoming bin |
| 02:29.49 | IriX64 | hrmmph no interest in my work eh? :) |
| 02:30.36 | brlcad | busy trying to implement new features and get this iteration's release out, 7.8.4 |
| 02:30.45 | IriX64 | cool. |
| 02:31.16 | IriX64 | photon mapping = instead of shooting a line you shoot pixel by pixel. |
| 02:31.54 | brlcad | not exactly |
| 02:32.03 | IriX64 | err i erred:) |
| 02:32.09 | IriX64 | ? |
| 02:32.42 | IriX64 | oh i see never mind. |
| 02:32.46 | IriX64 | :) |
| 02:32.47 | brlcad | instead of just simulating a light ray bouncing around a scene, you add the simulation of photons being emitted from the light source(s) and they're deposited throughout the scene |
| 02:33.21 | brlcad | the rays being shot then pick up the photons, which gives a relatively cheap form of global illumination |
| 02:33.58 | IriX64 | but if you illuminate the pixels with shades of light its more accurate my way. |
| 02:35.21 | IriX64 | in other words hit the same pixel three different times with varying intensities of light. |
| 02:35.44 | IriX64 | simulating global illumination instead of scen illumination. |
| 02:35.54 | IriX64 | scene too :) |
| 02:36.22 | IriX64 | ermf pixels is the wrong reference. |
| 02:36.35 | IriX64 | dot is more accurate or point. |
| 02:37.39 | IriX64 | must see a man about a recurring plumbing problem be right back ;) |
| 02:40.12 | IriX64 | homo sapiens = poor desig, leaks everywhere :) |
| 02:40.18 | IriX64 | design too. |
| 03:32.48 | IriX64 | cleverly programmed into each full compile, is a loooooooong coffee break, ill be back in 60. |
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| 03:50.47 | IriX64 | jack-g? jack? jack shit? yeah I know him ;) |
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| 04:47.46 | IriX64 | errrmmmfff "I am Joes spine" :) |
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| 20:12.54 | IriX64 | cheers. |
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| 21:42.15 | IriX64 | if (!BU_CK_MAPPED_FULE(dsp_ip->dsp_mp)) return 0; <=======not familiar with BU* will this work? |