00:13.27 |
``Erik |
erm, sg ain't till 9, no? |
01:09.46 |
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01:14.52 |
brlcad |
yep |
01:44.36 |
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01:48.37 |
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02:13.08 |
CIA-9 |
BRL-CAD: 03brlcad * 10brlcad/TODO: display the
current mode in mged graphics window |
02:14.49 |
IriX64 |
www.brlcad.org. check it out. |
02:15.11 |
IriX64 |
ftp.brlcad.org. |
02:15.21 |
IriX64 |
yours? |
02:28.34 |
IriX64 |
raytrace control panel->advanced
settings->light model->photon mapping done, yea. |
02:29.01 |
IriX64 |
i'll see your ray and raise you a photon
:) |
02:29.22 |
brlcad |
yes, they're still in the incoming
bin |
02:29.49 |
IriX64 |
hrmmph no interest in my work eh? :) |
02:30.36 |
brlcad |
busy trying to implement new features and get
this iteration's release out, 7.8.4 |
02:30.45 |
IriX64 |
cool. |
02:31.16 |
IriX64 |
photon mapping = instead of shooting a line
you shoot pixel by pixel. |
02:31.54 |
brlcad |
not exactly |
02:32.03 |
IriX64 |
err i erred:) |
02:32.09 |
IriX64 |
? |
02:32.42 |
IriX64 |
oh i see never mind. |
02:32.46 |
IriX64 |
:) |
02:32.47 |
brlcad |
instead of just simulating a light ray
bouncing around a scene, you add the simulation of photons being
emitted from the light source(s) and they're deposited throughout
the scene |
02:33.21 |
brlcad |
the rays being shot then pick up the photons,
which gives a relatively cheap form of global
illumination |
02:33.58 |
IriX64 |
but if you illuminate the pixels with shades
of light its more accurate my way. |
02:35.21 |
IriX64 |
in other words hit the same pixel three
different times with varying intensities of light. |
02:35.44 |
IriX64 |
simulating global illumination instead of scen
illumination. |
02:35.54 |
IriX64 |
scene too :) |
02:36.22 |
IriX64 |
ermf pixels is the wrong reference. |
02:36.35 |
IriX64 |
dot is more accurate or point. |
02:37.39 |
IriX64 |
must see a man about a recurring plumbing
problem be right back ;) |
02:40.12 |
IriX64 |
homo sapiens = poor desig, leaks everywhere
:) |
02:40.18 |
IriX64 |
design too. |
03:32.48 |
IriX64 |
cleverly programmed into each full compile, is
a loooooooong coffee break, ill be back in 60. |
03:45.52 |
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03:50.47 |
IriX64 |
jack-g? jack? jack shit? yeah I know him
;) |
04:10.10 |
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*** part/#brlcad
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04:47.46 |
IriX64 |
errrmmmfff "I am Joes spine" :) |
05:52.35 |
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20:12.54 |
IriX64 |
cheers. |
21:40.29 |
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21:42.15 |
IriX64 |
if (!BU_CK_MAPPED_FULE(dsp_ip->dsp_mp))
return 0; <=======not familiar with BU* will this
work? |