irclog2html for #brlcad on 20060920

04:09.54 brlcad hmm, that was
04:10.11 brlcad a bit slowly
04:10.23 brlcad presented for my taste
04:10.31 brlcad arrr
04:26.38 Maloeran Yes, the guy didn't seem very fast
04:26.57 Maloeran But he actually picked my curiosity. As far as I can see, you can not have continuity with bezier triangles
04:29.25 Maloeran Unless of course the two triangles have the same size exactly, which is... not very practical
04:30.26 Maloeran I need to look over my curved facets again, it has been like an year since I wrote that and got attracted by more shiny problems
04:47.32 brlcad it's an interesting problem, but seems like a rather limited utility domain
04:48.14 Maloeran Not if the continuity is preserved for any mesh of triangles, if it's flexible and fast
04:48.17 brlcad i mean perhaps if it were ubiquitous and implemented in hardware, esposed by opengl 4.0 or something, etc
04:48.24 Maloeran Then you save a whole lot of memory to represent, let's say, an apple
04:49.27 brlcad i mean topologically and representation wise, it doesn't buy you much over a nurbs
04:49.39 brlcad other than the potential to evaluate lower order
04:50.00 Maloeran Oh, but nurbs are horribly costly to intersect
04:50.11 brlcad that's what I mean
04:50.18 Maloeran The point is to have some very simple curved facets, as simple as they can be, which are very fast to intersect
04:50.21 brlcad it's lower order, so considerably faster
04:51.39 Maloeran Yes... but typical nurbs are still rather expensive, even low order ones
04:52.13 Maloeran My idea is rather simple, I think we'll go over that tomorrow afternoon
04:52.33 brlcad if you can't go from implicit or nurbs to these bezier triangles or whatever you want to call them, faithfully..
04:53.15 Maloeran I'm thinking CSG -> curved facets could be really nice
04:53.52 Maloeran or high order nurbs -> curved facets
04:54.04 Maloeran I don't believe much in transforming triangles into curved facets
04:54.18 brlcad i wasn't disputing that nurbs are expensive, I was saying that topologically and representation wise, it doesn't buy you much other than that evaluation diff
04:54.30 Maloeran Right
04:55.39 brlcad i'm sure there's probably some tradeoff difference there as well depending on how many curvies you'd need to faithfully represent the equivalent patch/implicit
04:56.30 brlcad curvies, I like that
04:56.34 Maloeran Quite true. What I'm thinking is that we could reach better accuracy, performance and memory use with such curved facets rather than triangles
04:56.46 Maloeran For some surfaces anyway
04:56.53 brlcad yeah, that would be nice
04:57.10 brlcad though I'm curious about a couple of the papers tomorrow regarding fast nurbs evaluation
04:57.29 Maloeran I briefly shared some theory with Lee and Erik last month, but apparently, I'm not supposed to work on this stuff before all the other requirements are met
04:57.48 brlcad you can work on whatever you want
04:57.51 brlcad just not on the clock :)
04:57.53 Maloeran Yes, let's hope it's better than what's presently on the internet
04:58.06 Maloeran Oh, true :)
04:59.30 brlcad "not supposed to work on XXX" sometimes also just means don't talk about XXX while working too ;)
05:08.57 Maloeran *nods* I'm getting the idea :)
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