00:15.59 |
Maloeran |
http://img443.imageshack.us/img443/9425/atheistry3.jpg
- I'm not quite sure it's indeed a joke, the alternative is...
terrifying |
00:52.09 |
``Erik |
http://thedailywtf.com/Articles/The_Complicator's_Gloves.aspx |
01:53.23 |
*** join/#brlcad IriX64
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06:09.33 |
Maloeran |
Nice story, Erik |
06:59.32 |
*** join/#brlcad clock_
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07:03.39 |
*** join/#brlcad Twingy
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09:37.59 |
Maloeran |
Today's JerkCity comic is even more
unintelligible than usual. Some day, uou'll have to explain to me
how it makes any sense, Erik :) |
10:38.15 |
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13:12.32 |
clock_ |
Hi |
13:12.48 |
clock_ |
In BRL-CAD it's possible to map a texture on
an object that is taken from a .pix file, right? |
14:13.03 |
*** join/#brlcad clock_
(n=clock@zux221-122-143.adsl.green.ch) |
14:15.04 |
``Erik |
which, "caught in a snowstorm"? |
16:15.17 |
brlcad |
clock_: yes, the "Principles of Effective
Modeling" book covers doing that iirc |
16:16.15 |
brlcad |
usuaully you want a stack shader using texture
and phong/plastic, or texture+plastic+bump, etc |
16:16.51 |
clock_ |
what gamma is assumed in the .pix
file? |
16:25.40 |
brlcad |
assumed by what? the intensity during
ray-tracing will be entirely dependent upon the other shaders
selected and the light sources |
16:26.22 |
brlcad |
otherwise the pix file just provides raw rgb
values to whatever *else* will otherwise be transforming the
values |
16:27.37 |
brlcad |
if you *just* apply a texture without another
shader, the only correction will be that of the lightsource in your
scene -- that is to say probably some horrible linear
curve |
16:31.20 |
clock_ |
let's say I set the output of the brl-cad to
be linear |
16:31.38 |
clock_ |
and increase red instensity in the .pix file
twice. Do I get twice as bug red component on the output? |
16:31.44 |
clock_ |
Or is the input assumed to have
gamma=1/2.2? |
16:32.11 |
clock_ |
Like in raytracing you have to calculate
linear, unless you want to get bullshit. But when you have 8-bit
files, linear doesn't make sense, only 2.2 |
16:33.07 |
clock_ |
because linear 8-bit = banding |
17:52.43 |
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18:08.53 |
*** part/#brlcad IriX64
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18:15.11 |
*** join/#brlcad IriX64
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19:07.32 |
*** join/#brlcad clock_
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19:34.12 |
CIA-5 |
BRL-CAD: 03erikgreenwald * 10brlcad/src/adrt/
(libtie/Makefile.am libtienet/Makefile.am): install libtie
headers... |
19:37.20 |
CIA-5 |
BRL-CAD: 03erikgreenwald * 10brlcad/ (5 files
in 2 dirs): type fixes (size_t isn't necessarily unsigned int,
signed vs unsigned, etc) |
19:56.41 |
CIA-5 |
BRL-CAD: 03erikgreenwald *
10brlcad/configure.ac: |
19:56.41 |
CIA-5 |
BRL-CAD: Change the include path in
OPENNURBS_CPPFLAGS to ${top_srcdir} instead of |
19:56.41 |
CIA-5 |
BRL-CAD: ${top_builddir}, as opennurbs.h is
not generated. |
22:54.55 |
Maloeran |
Ah, I'm really falling in love with the game
Go, and I found some cafe where they play 24 hours a day |
22:55.22 |
Maloeran |
I should play with Lee next time :), though
I'm not too good yet |
23:01.09 |
brlcad |
``Erik: they shouldn't, but they're included
similarly to the vers.c files so that you can build on Windows from
a checkout |
23:02.02 |
brlcad |
so until someone(tm) improves the build system
on windows so that they're properly created, we get the joy of
seeing that they are modified (which is a different problem in
itself) |
23:04.29 |
brlcad |
``Erik: also, the size_t changes are
problematic |
23:04.51 |
brlcad |
don't you think they would have been made to
use size_t a decade ago were there not some concern? :) |
23:05.04 |
brlcad |
it didn't use size_t on purpose |
23:08.44 |
*** join/#brlcad docelic
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23:11.52 |
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23:40.55 |
``Erik |
perhaps, but it causes breakage on modern
platforms now :/ |
23:41.18 |
``Erik |
mebbe it should be ifdef'd... #ifdef DARKAGES
#define size_t unsigned long |
23:41.19 |
``Erik |
O.o |