00:01.13 |
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01:56.01 |
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10:54.31 |
Maloeran |
http://www.rayforce.net/demo00-xvid.avi
http://www.rayforce.net/demo00-ms.avi
~ Such a crappy encoding quality, I really need to find some
middle ground between these 16mb files and the 2.4gb raw loseless
output |
10:54.49 |
Maloeran |
Tips, anyone? :) |
11:11.41 |
clock_ |
What is rayforce? |
12:05.19 |
brlcad |
Maloeran: yeah, I like the video .. the scene
and traversal around/through the ship, but the quality is absolute
crap |
12:24.00 |
*** join/#brlcad cad96
(n=c748ae9a@bz.bzflag.bz) |
13:17.24 |
clock_ |
brlcad: what is Rayforce? |
13:50.06 |
brlcad |
clock_: it's a new high-performance triangle
ray-tracer being developed by Maloeran |
14:04.43 |
*** join/#brlcad clock_
(n=clock@zux221-122-143.adsl.green.ch) |
14:18.45 |
*** join/#brlcad clock__
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14:24.42 |
*** join/#brlcad Elperion
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14:44.23 |
*** join/#brlcad cad55
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15:48.11 |
Maloeran |
brlcad, do you know how to encode videos in a
higher quality? |
15:49.02 |
Maloeran |
I'm using, pass 1 & 2 : mencoder
video00.raw -demuxer rawvideo -rawvideo
fps=20:w=1024:h=768:format=rgb24:size=2359296 -ovc xvid
-xvidencopts
bitrate=2600000:pass=1:vhq=4:bvhq=1:min_iquant=1:min_pquant=1:min_bquant=1:max_bframes=1
-nosound -noskip -mc 0 -vf harddup -o video00-xvid.avi |
15:49.19 |
Maloeran |
What codec or settings can I possibly use to
get some decent quality? |
15:56.16 |
archivist |
divx is supposed to be ok (also an open source
version somewhere) |
15:57.49 |
Elperion |
also try to use ffmpeg |
15:57.55 |
Elperion |
its codecs are really nice |
16:00.06 |
Maloeran |
I tried xvid, divx, msmpeg4-v2... |
16:01.44 |
archivist |
most video formats are not assuming nice cad
pictures though |
16:03.04 |
burton |
Maloeran: do you need to encode colour
pictures or only b/w? |
16:03.25 |
Maloeran |
Anything at this point, any way to get some
decent quality |
16:03.34 |
Maloeran |
Although color would really be
prefered |
16:03.36 |
burton |
For me DivX works the best |
16:03.53 |
burton |
Maloeran: you can download my videos at
http://ronja.twibright.com/3d/ |
16:04.19 |
burton |
Maloeran: for encoding color I use the
Luminaplex algorithm 8-) |
16:05.36 |
Maloeran |
Okay, I want that kind of quality! :) What do
you use for divx encoding? |
16:05.55 |
archivist |
heh why are you using burton (I live near
Burton on trent) |
16:06.24 |
burton |
transcode -x yuv4mpeg -y xvid -i
$*.mpeg4_asp.y4m -p 3d/loop_7.2.wav -o $@ |
16:07.12 |
burton |
And here is the Luminaplex encoder http://ronja.twibright.com/hyperluma.php |
16:07.16 |
Maloeran |
Hum, my input is raw pixel data though, do you
have a similar solution for mencoder? |
16:07.20 |
CIA-7 |
BRL-CAD: 03jlowenz *
10brlcad/include/vector.h: Wrap vector in extern c++, fix
multiply-defined symbol errors on vequals function |
16:08.40 |
CIA-7 |
BRL-CAD: 03jlowenz * 10brlcad/include/brep.h:
Do not include vector.h in brep.h, since it generates multiply
defined symbols across libraries (i.e. librt/libwdb) |
16:08.55 |
burton |
Maloeran: no but why do you need
mencoder? |
16:09.07 |
burton |
Maloeran: if you don't require mencoder then
download the encoding pipeline from Ronja |
16:09.40 |
burton |
what is actually mencoder, at all? |
16:11.16 |
CIA-7 |
BRL-CAD: 03jlowenz *
10brlcad/src/librt/Makefile.am: remove optimization flags. probably
need to move the sse flags somewhere else too. |
16:11.21 |
Maloeran |
It's the encoder for mplayer, the Linux media
player |
16:11.32 |
Maloeran |
Whatever software I use, I must be able to
feed it raw pixels |
16:11.39 |
burton |
Maloeran: I am using raw pixels |
16:11.44 |
Maloeran |
Great, okay |
16:11.50 |
burton |
The pipeline takes *.g on one side and outputs
divx avi on the other |
16:12.04 |
burton |
raw RGB data falling from rt |
16:12.29 |
burton |
Maloeran: http://ronja.twibright.com/makefiles/Makefile.3d |
16:12.52 |
CIA-7 |
BRL-CAD: 03jlowenz * 10brlcad/src/librt/
(brep_test.cpp g_brep.cpp): explicitly include vector at
compilation unit. |
16:13.18 |
burton |
Maloeran: http://ronja.twibright.com/utils/render_animation |
16:14.46 |
Maloeran |
Thanks burton, I'll try this
transcode |
16:15.02 |
burton |
Maloeran: you're welcome |
16:27.46 |
*** join/#brlcad Elperion
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16:41.17 |
CIA-7 |
BRL-CAD: 03jlowenz *
10brlcad/include/vector_x86.h: temporarily define replacements for
missing(?) builtins |
16:47.59 |
Maloeran |
Right, this works so much better. Files of
120mb instead of 16mb too |
16:55.51 |
Maloeran |
http://www.rayforce.net/demo00-ms.avi
if anyone is interested |
16:58.12 |
*** join/#brlcad archivist_win
(n=djc@host217-35-76-52.in-addr.btopenworld.com) |
17:11.17 |
CIA-7 |
BRL-CAD: 03jlowenz * 10brlcad/include/
(vector_x86.h vector_fpu.h): fix inlining of << operator.
should alleviate the problems with multiply-defined symbols seen
earlier. |
17:17.13 |
*** join/#brlcad justin__
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17:21.54 |
archivist |
neato |
17:45.18 |
*** join/#brlcad digitalfredy
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18:36.06 |
CIA-7 |
BRL-CAD: 03erikgreenwald *
10brlcad/src/libsysv/strlcpy.c: include unistd.h for size_t
definition (fixes linux/amd64 build) |
18:46.52 |
CIA-7 |
BRL-CAD: 03jlowenz *
10brlcad/include/vector_x86.h: switch to SSE intrinsics (more
portable than builtins) |
19:03.15 |
*** join/#brlcad clock_
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19:04.50 |
CIA-7 |
BRL-CAD: 03jlowenz * 10brlcad/include/
(vector_x86.h vector_fpu.h vector.h): begin fleshing out arbitrary
length vector class. class definition and stub functions. |
19:46.34 |
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20:38.12 |
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21:55.02 |
``Erik |
Maloeran: I'm in your computarz, hax0ring your
c0dez |
22:12.29 |
louipc |
133t |
22:13.13 |
louipc |
oh I did it wrong: 1337 |
22:14.24 |
brlcad |
s\/\/337 |
23:03.45 |
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23:05.55 |
*** mode/#brlcad [+o brlcad]
by ChanServ |
23:19.11 |
IriX64 |
why does opengl functionality report yes on
7.6.2 but not 7.8.4? |
23:20.14 |
IriX64 |
same configure line. |
23:23.48 |
brlcad |
different detections, the configure tests
change on every version |
23:24.04 |
brlcad |
default to on-by-default and off-by-default to
for some options |
23:24.25 |
IriX64 |
erf so if i can find it in configure, should
be able to fix it? |
23:25.06 |
brlcad |
why on earth are you using 7.6.2? |
23:25.20 |
IriX64 |
to see aboutr this opengl thing. |
23:25.38 |
brlcad |
then ignore the configure option, it's not
going to show you anything :) |
23:25.46 |
IriX64 |
heh ty. |
23:26.02 |
brlcad |
that just enables/disables the opengl
framebuffer, which from your perspective is no different from what
you're already using |
23:26.12 |
brlcad |
it doesn't provide any new
features/behavior |
23:26.12 |
IriX64 |
ill set it in config.h. :) |
23:26.27 |
brlcad |
go for it, just don't complain about things
not compiling |
23:26.35 |
IriX64 |
heh sure. |
23:26.38 |
brlcad |
you'd have to do more than that to fully
enable it |
23:26.52 |
IriX64 |
ill look around. |
23:27.05 |
brlcad |
seriously, though -- it's just whether it uses
opengl to draw a pixel or X11 routines to draw a pixel.. it still
just draws a pixel |
23:27.15 |
brlcad |
it's not going to give you a shaded
display |
23:27.35 |
IriX64 |
but it is available you should be able to use
it. |
23:28.40 |
brlcad |
it is a configuration option is all -- there's
also an option to enable the pro-engineer plugin, but that don't
mean you can use it |
23:29.09 |
brlcad |
if you really want to know why it's disabled,
look in config.log and see why the opengl tests failed |
23:29.10 |
IriX64 |
ty that explains it. |