00:03.26 |
poolio |
Ah, other errors I don't feel like fixing,
I'll try out stable =) |
00:03.54 |
brlcad |
there isn't a stable branch yet .. that will
be *after* this next release |
00:04.05 |
brlcad |
you can check out the last release sources,
though |
00:04.17 |
brlcad |
-r rel-7-8-4 |
00:06.04 |
poolio |
brlcad: I assumed previous releases were
stable but heh...not always so |
00:06.55 |
brlcad |
depends on the platform and your system
configuration as to whether it'll build |
00:07.48 |
brlcad |
though "stability-wise" in a traditional sense
-- even CVS head is stable -- just doesn't happen to compile right
this second because of a commit yesterday that hasn't been
patched |
00:07.59 |
poolio |
ah alright. |
00:08.02 |
brlcad |
stability doesn't usually refer to
compilation, my misnomer |
00:08.31 |
poolio |
Ah really? What is your definition of
stable? |
00:08.39 |
poolio |
When it does run it is stable? |
00:11.44 |
brlcad |
it can refer to compilation |
00:11.48 |
brlcad |
just not "usually" |
00:12.10 |
brlcad |
usually imho, it refers to the run-time
stability of an application or application suite |
00:12.21 |
brlcad |
known bugs notwithstanding |
00:12.36 |
poolio |
Alright. I would agree with that, just as an
open source software user I find that when something won't even
compile to me, it has a stability of nil. |
00:19.55 |
poolio |
brlcad: Haha. Automake 1.10 isn't new
enough...needs automake 1.6 or above... silly minor
numbers. |
00:21.07 |
brlcad |
poolio: ah, that is fixed |
00:21.14 |
brlcad |
use the autogen.sh from head |
00:21.40 |
poolio |
Ok. But still a funny problem IMO |
00:22.10 |
brlcad |
yep -- it ends up parsing 1.10 as
1.1.0 |
00:23.05 |
poolio |
Well regardless, the number 1.10 is less than
1.6 so it's just doing it's job. |
00:23.24 |
brlcad |
heh |
00:24.00 |
poolio |
Sounds more like an error in automake's minor
numbering scheme than an error in the parsing of those
numbers |
00:26.37 |
brlcad |
you'd think, except it's actually just two
separate numbers, not one floating point number |
00:26.48 |
brlcad |
the decimal is merely a conventional
delimiter |
00:27.55 |
poolio |
Ah revision numbers, where math operators are
abused. |
00:28.40 |
Maloeran |
50k lines of Fortran written by an engineer,
not a programmer, over 15 years. It's nice in its own very special
way |
00:30.38 |
IriX64 |
could've been cobol :) |
00:31.13 |
poolio |
could've been lisp. ;) |
00:32.34 |
Maloeran |
Hey! Don't you dare say a thing against Lisp
:) |
00:33.09 |
IriX64 |
picture me picturing that ;) |
00:34.13 |
``Erik |
cobol is a language intended to be pragmatic
that ended up being completely academic. |
00:34.25 |
``Erik |
lisp is a langauge intended to be completely
academic that ended up pragmatic. |
00:35.03 |
IriX64 |
#pragma ``Erik ~:) |
00:36.37 |
``Erik |
S-expressions were intended to be the
intermediate form... the 'human' version of lisp was supposed to be
something called m-expressions |
00:36.47 |
``Erik |
but, uh, humans like s-expressions... a
lot... |
00:37.12 |
``Erik |
like asm, just as low level and
super-powerful, yet obscenely wieldable |
00:37.25 |
``Erik |
... n/m that the h/w of the day was very
different *cough* |
00:37.50 |
Maloeran |
Ah I see, hardware which matched Lisp
constructs directly |
00:39.06 |
``Erik |
every low level lisp 1.5 operation maps to
exactly one opcode which takes exactly one cycle on an ibm
709 |
00:39.26 |
``Erik |
no low level lisp 1.5 operation takes more
than 2 clocks on a pdp11 |
00:39.28 |
``Erik |
... |
00:40.03 |
``Erik |
in weenie terminology, um, car is adh, cdr is
adl, ... |
00:41.04 |
``Erik |
C hw is the pdp11, the x86 is a grossly bad
match :/ |
00:42.38 |
Maloeran |
Itanium hardware would have been really sweet
for a C language with many specific extensions |
00:44.55 |
poolio |
You guys are big into optimization,
eh? |
00:45.26 |
Maloeran |
I think I am, yes, I'm very fond of assembly
too |
00:46.04 |
Maloeran |
Erik prefers to write Brainfuck compilers with
optimisation though :) |
00:54.59 |
*** join/#brlcad IriX64
(n=mario_du@bas2-sudbury98-1128565522.dsl.bell.ca) |
01:10.29 |
``Erik |
brainfuck is the minimal turing complete
language with both input and output notions added |
01:10.52 |
``Erik |
seriously, it is the ULTIMATE in 'pragmatic'
assembly languages |
01:11.11 |
``Erik |
everything you do to modify it is a machine
adaptation |
01:13.37 |
``Erik |
my bf compiler/interpreter/etc exploration is
very much a deep computer science exploration, my friend
:) |
01:14.41 |
``Erik |
<-- can't help but to look as various archs
as turing lanaguage plus optimizitions... |
01:15.07 |
``Erik |
<-- cant help to ponder what optimizations
help among all archs |
01:15.46 |
``Erik |
obviously, ay nearest neighbor algorithm is
better expressed as a graph than a tree in turing lanag |
01:16.11 |
``Erik |
... which is why rayforce whumps adrt...
fundamnetally.... |
01:16.44 |
``Erik |
something I've been ragging about since I
think 9 yrs ago |
01:17.36 |
``Erik |
(in my youth, I very much had a notion that
asm was important for fast programs... I like to imagine I've
learned better) |
01:18.32 |
IriX64 |
12737 301 777566 never mind asm
:) |
01:19.04 |
``Erik |
ten years ago, I discovered that asm was teh
best language to learn and never use again. |
01:19.15 |
``Erik |
it's very good to understand how the machine
works |
01:19.34 |
``Erik |
indeed, I took classes in understanding it to
the transistor level |
01:19.52 |
IriX64 |
you have to know what the instruction that
broke is supposed to do if you're going to fix it |
01:19.56 |
``Erik |
it's GOOD to know it! but the minute you NEED
it, something is horribly wrong. |
01:20.39 |
IriX64 |
problem is which asm are we going to teach our
kids? |
01:20.59 |
IriX64 |
z80 m6502 8006 etc... |
01:21.06 |
``Erik |
and the good on knowing it and when you need
it... that barrier is where you should know when to decide whether
it's something htat needs to be fixed at the language or the hw
levle... |
01:21.07 |
IriX64 |
err 8086 |
01:21.15 |
``Erik |
<- done 'em all |
01:21.20 |
IriX64 |
me too |
01:21.47 |
IriX64 |
can you picture a 64bit z80? |
01:22.09 |
``Erik |
in the late 80's |
01:22.43 |
``Erik |
ever hear of "worldnet" "the real |
01:22.50 |
``Erik |
<PROTECTED> |
01:22.56 |
``Erik |
al out of the seattle area... |
01:22.59 |
IriX64 |
fidonet mostly ``Erik |
01:23.24 |
``Erik |
fido was intarweb, not bbs |
01:23.24 |
IriX64 |
my address 1:222/10.0 |
02:11.33 |
*** join/#brlcad ibot
(i=ibot@pdpc/supporter/active/TimRiker/bot/apt) |
02:11.33 |
*** topic/#brlcad is BRL-CAD
Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad
|| http://fisheye1.cenqua.com/browse/brlcad/brlcad
|| 7.10 release preparations coming soon to a tarball near
you... |
02:21.42 |
IriX64 |
http://irix64.spaces.live.com/photos/mapping/ |
02:48.40 |
IriX64 |
brlcad: what advantage would i gain working
with cvs versus just waiting for the release? |
02:51.07 |
Twingy |
you have know idea how global illumination
works do you |
02:51.11 |
Twingy |
*no |
02:51.27 |
IriX64 |
man I didn't write it |
02:51.37 |
Twingy |
I'm talking in general |
02:51.58 |
IriX64 |
quite an accurate statement, but im willing to
learn, teach me |
02:52.08 |
Twingy |
do you understand that the whole point of
global illumination is to create an environment for light to bounce
around in |
02:52.16 |
IriX64 |
yes |
02:52.38 |
IriX64 |
how many photons should i use? |
02:52.44 |
Twingy |
then you understand that placing an object in
the vacuum of space and rendering it with global illumination is a
pointless endeavor? |
02:52.58 |
IriX64 |
why i got a picture |
02:53.04 |
Twingy |
since there is nothing for the light to bounce
around and deposit on |
02:53.17 |
IriX64 |
and what pray tell is havoc? |
02:53.30 |
IriX64 |
its a raze thing |
02:53.38 |
Twingy |
it's a poor rendering because all of your
photons went off into space |
02:54.02 |
IriX64 |
im willing to bet that copter looks like that
in real life |
02:54.29 |
Twingy |
I disagree, I wrote photon mapping code in
brl-cad, I wrote path tracing code in adrt, I know how it
works |
02:54.49 |
Twingy |
you should place it in a box or don't use
it |
02:54.51 |
Twingy |
it's pointless |
02:55.03 |
IriX64 |
so elucidate like i said im genuially
interested in learning how to use it properly |
02:55.08 |
IriX64 |
err ok |
02:55.13 |
Twingy |
it's like computing 2+2 a million times just
to get the answer to 2+2 |
02:55.22 |
Twingy |
it's pointless |
02:55.44 |
Twingy |
I just told you, there needs to be an
environment for light to bounce off of |
02:55.45 |
IriX64 |
no twingy if what your saying is true i would
get no picture |
02:55.52 |
Twingy |
model an aircraft hangar |
02:55.59 |
Twingy |
wrong |
02:56.08 |
Twingy |
95% of your photons are going off into
space |
02:56.23 |
Twingy |
and photon mapping relies on phong shading as
the direct lighting term |
02:56.31 |
IriX64 |
so all im winding up with is the irradiance
rays that struck? |
02:56.50 |
Twingy |
what you are seeing is the phong shading term
of the BRDF (bidirectional reflectance distribution function)
equation |
02:57.06 |
Twingy |
what you are doing is getting a broken BRDF
equation with partial phong shading |
02:57.28 |
Twingy |
what you are seeing is 95% phong
shading |
02:57.39 |
IriX64 |
is there anything in the geometry examples
that would do a fair test? |
02:57.52 |
Twingy |
I am only going to repeat myself one more
time |
02:57.58 |
Twingy |
listen very carefully |
02:58.06 |
Twingy |
you need an environment for light to bounce
off of |
02:58.18 |
Twingy |
do you know what I mean by
environment? |
02:58.23 |
Twingy |
trees |
02:58.24 |
Twingy |
walls |
02:58.26 |
Twingy |
buildings |
02:58.28 |
Twingy |
tables |
02:58.30 |
Twingy |
desks |
02:58.50 |
Twingy |
those are things light can bounce off
of |
02:58.55 |
Twingy |
and ultimately deposit on |
02:59.04 |
IriX64 |
and havoc doesn't fit? |
02:59.14 |
Twingy |
havoc is fine, it's not in an
environment |
02:59.22 |
Twingy |
it's in space! |
02:59.29 |
Twingy |
light doesn't bounce off of space! |
02:59.55 |
Twingy |
put it in a box if you are lazy! |
03:00.03 |
Twingy |
if you have the time model an aircraft
hangar |
03:00.07 |
Twingy |
make sure it is enclosed |
03:00.26 |
Twingy |
get it? |
03:00.31 |
IriX64 |
man thats beyond my meager talents, im not a
serious cadder |
03:00.49 |
Twingy |
then stop using photon mapping :) |
03:00.52 |
Twingy |
it's goofy! |
03:01.01 |
Twingy |
you can't create an arb8? |
03:01.05 |
IriX64 |
why its so much fun to wait an hour or two
:) |
03:01.20 |
IriX64 |
all i created was a pipe |
03:01.21 |
Twingy |
if you spent 3 seconds and made an arb8 around
the havoc it'll look 100x better |
03:01.39 |
IriX64 |
ill try |
03:01.39 |
Twingy |
good! |
03:01.55 |
Twingy |
google for this stuff that way you won't be so
clueless! |
03:02.04 |
Twingy |
you're just being lazy |
03:02.06 |
IriX64 |
hehe thanks |
03:02.11 |
Twingy |
not a matter of being smart |
03:03.23 |
IriX64 |
heh giver man giver |
03:22.15 |
IriX64 |
allright how do i get havoc *inside this arb8
ive created? |
03:26.59 |
deltazap |
expand the arb8 around the havoc |
03:27.24 |
IriX64 |
can you walk me through it? |
03:27.48 |
IriX64 |
assume i haven't even taken the
tutorial |
03:28.04 |
deltazap |
have you drawn the havoc to the
screen |
03:28.08 |
IriX64 |
yes |
03:28.16 |
IriX64 |
and then created arb8 |
03:28.54 |
deltazap |
and if you go to edit, you get a listing of
items that you can modify on the arb8 |
03:29.06 |
IriX64 |
faces edges etc? |
03:29.10 |
deltazap |
yes |
03:29.47 |
deltazap |
alright, then go and select Scale |
03:30.11 |
IriX64 |
right |
03:30.32 |
deltazap |
scale the arb so that its larger than the
havoc |
03:30.43 |
IriX64 |
already is |
03:31.12 |
deltazap |
alright, check from the front and left views
to make sure that the havoc is inside the arb |
03:31.56 |
IriX64 |
its not |
03:32.43 |
IriX64 |
now it is |
03:35.12 |
deltazap |
alright, there you go |
03:35.20 |
IriX64 |
ty |
03:35.27 |
deltazap |
now from there, i have no clue how to get
photon mapping working :P |
03:35.49 |
IriX64 |
takes a flashlight :) |
03:40.08 |
IriX64 |
when i want to move a face i usually make a
fist :) |
03:43.27 |
IriX64 |
perl sucks cpu man |
03:56.25 |
IriX64 |
music to draw by :) |
03:59.54 |
IriX64 |
deltazap, you're a serious user of brlcad
aren't you? |
04:00.13 |
IriX64 |
i'm just a novice as you've seen |
04:00.19 |
deltazap |
i started learning last week |
04:00.20 |
deltazap |
:P |
04:00.44 |
IriX64 |
well you're several lessons ahead of
me |
04:02.05 |
IriX64 |
did you use the html docs or the man
pages? |
04:02.23 |
deltazap |
the pdfs made from the html |
04:02.27 |
IriX64 |
meaning which way is easier to learn
from? |
04:02.40 |
IriX64 |
pdf ah. |
04:06.03 |
IriX64 |
http://rafb.net/p/mzNEqm58.html |
04:06.09 |
IriX64 |
my config summary |
04:08.28 |
IriX64 |
man the photons can't get in the box, all i
get is a black screen |
04:09.54 |
IriX64 |
but it went through the motions |
04:12.44 |
deltazap |
wooo 3 fps |
04:14.01 |
IriX64 |
.5 fps here :) |
04:14.01 |
IriX64 |
but im doing a compile |
04:14.31 |
IriX64 |
fps=feet/per/stroke? |
04:18.10 |
deltazap |
hmm? |
04:20.38 |
Twingy |
IriX64, you have to create a light
source |
04:20.55 |
IriX64 |
you said an arb8 |
04:21.04 |
Twingy |
IN ADDITION TO THE ARB8 |
04:21.19 |
Twingy |
IriX64, do you have any common
sense? |
04:21.28 |
IriX64 |
you didn't tell me that i told you i haven't
even taken the tutorial yet |
04:21.44 |
Twingy |
forget about the tutorial |
04:21.46 |
Twingy |
use your logic boy! |
04:21.54 |
Twingy |
if you stand in a room |
04:21.57 |
Twingy |
and there is no light bulb |
04:22.01 |
IriX64 |
you need light yes |
04:22.05 |
Twingy |
it's going to be pitch black! |
04:22.16 |
Twingy |
this isn't rocket science |
04:22.18 |
IriX64 |
... but how the farkle do i tell brlcad this
point is a light bulb? |
04:22.31 |
Twingy |
make another arb8 or a sphere or
whatever |
04:22.37 |
Twingy |
and go into the material editor |
04:22.41 |
Twingy |
and tag it as a light |
04:22.44 |
IriX64 |
the say what? |
04:22.51 |
Twingy |
make another object |
04:22.57 |
Twingy |
and go into the material settings |
04:23.06 |
Twingy |
and set the shader to light source |
04:23.11 |
Twingy |
sheesis |
04:23.19 |
IriX64 |
look i dont even know where the material
setting is |
04:23.29 |
Twingy |
IriX64, seriously dude, I knew how to do this
after 6 hours of blindly poking at brl-cad |
04:23.41 |
Twingy |
you need to take a serious time out and
rtfm |
04:23.51 |
IriX64 |
i have been blindly poking for less than 5
minutes.... have a heart |
04:24.20 |
Twingy |
I have 0 tolerance for the lazy |
04:24.33 |
IriX64 |
bother |
04:25.47 |
IriX64 |
nice box :) err wait... |
04:26.20 |
IriX64 |
light model full gives me a square
box |
04:26.45 |
deltazap |
you'll need to move the camera into the
box |
04:26.57 |
IriX64 |
and the light |
04:29.29 |
IriX64 |
ahh reject ejects the bloody arb8 |
04:30.29 |
IriX64 |
now we'll map it my way :) |
04:32.20 |
IriX64 |
darn i was wrong |
04:35.26 |
IriX64 |
ill just remove it from the display |
04:35.47 |
IriX64 |
and take a shot |
04:54.31 |
IriX64 |
http://rafb.net/p/mHDWsq44.html |
04:54.34 |
IriX64 |
status |
06:07.07 |
Maloeran |
Okay, unsurprisingly, I really don't like
Fortran |
06:16.53 |
Maloeran |
And it requires some obscure non-existing
dfwin.mod thing to compile |
07:49.40 |
brlcad |
by the way, for anyone that was following
Twingy's patient advice.. that summary was "put the object into a
box and render from inside", which amounts to making a big arb8 and
then subtracting another slightly smaller arb8 or using the inside
command to hollow it out, creating a light inside the box (make an
object, make a region, set region to light), render in awe with his
photon mapping lighting model |
07:53.00 |
*** join/#brlcad louipc
(n=louipc@bas8-toronto63-1096669873.dsl.bell.ca) |
11:09.38 |
*** join/#brlcad Elperion
(n=Elperion@p54877097.dip.t-dialin.net) |
11:41.29 |
*** join/#brlcad docelic
(n=docelic@212.91.115.88) |
12:08.38 |
*** join/#brlcad jack-
(i=jack@dub.minimal.nl) [NETSPLIT VICTIM] |
13:00.09 |
deltazap |
brlcad: i was going to mention that you had to
hollow out the box |
13:22.04 |
*** join/#brlcad poolio
(n=poolio@c-69-251-3-107.hsd1.md.comcast.net) |
13:39.40 |
deltazap |
hehe, my box came out to be nice and green
from the reflection |
13:40.05 |
deltazap |
is there any way to zoom into a section
without zooming in too far and cutting off portions of the
model? |
14:50.20 |
``Erik |
It's obvious that GNU/Linux is a
woman. |
14:50.20 |
``Erik |
She's high maintenance, expects everything to
be given to her for free, and no matter what goes wrong... it's
your fault. |
15:00.22 |
*** join/#brlcad bjorkBSD
(n=bjork@ip70-178-214-102.ks.ks.cox.net) |
15:28.41 |
*** join/#brlcad ``Erik
(i=erik@c-69-250-155-85.hsd1.md.comcast.net) |
15:43.01 |
louipc |
``Erik: depends on what distro you
choose |
15:44.06 |
louipc |
but yeah it usually is your fault...
especially if you're a noob |
15:44.53 |
louipc |
which I'd rather have than it being the app's
or OS's fault as I experienced in Windows... because it's
fixable |
15:47.14 |
``Erik |
heh, sometimes you can fix t he apps' or os's
fault... not windows, but... *shrug* |
15:47.25 |
``Erik |
<-- likes fbsd most, macs are nice desktop
os's |
16:14.02 |
*** join/#brlcad ``Erik
(i=erik@c-69-250-155-85.hsd1.md.comcast.net) |
16:19.08 |
*** join/#brlcad rmorse
(n=rmorse@cpe-24-169-227-70.twmi.res.rr.com) |
16:20.47 |
*** join/#brlcad Elperion
(n=Elperion@p54877097.dip.t-dialin.net) |
16:23.11 |
louipc |
maybe a bit. someone recommended setting up a
separate box if you want to use a lot of drives, especially if
they're scsi |
16:28.51 |
*** part/#brlcad rmorse
(n=rmorse@cpe-24-169-227-70.twmi.res.rr.com) |
16:34.54 |
*** join/#brlcad zord
(n=3e986e82@bz.bzflag.bz) |
16:35.49 |
zord |
ello |
16:40.56 |
zord |
hi |
16:41.57 |
brlcad |
hi |
16:42.47 |
zord |
help... |
16:42.52 |
zord |
needed |
16:43.06 |
zord |
first time in irc web |
16:43.33 |
zord |
how to change channel |
16:43.36 |
zord |
? |
16:44.40 |
brlcad |
well, you joined an irc web client dedicated
to BRL-CAD |
16:44.47 |
brlcad |
so you get to BRL-CAD channels |
16:45.06 |
brlcad |
otherwise it's no different than any other irc
client for changing channels |
16:45.43 |
zord |
I should go tu this channel:#kubuntu |
16:45.54 |
zord |
how to? |
16:45.58 |
brlcad |
I suggest getting a real irc client regardless
-- the web interface isn't meant as a replacement |
16:46.12 |
zord |
IM on linux |
16:46.15 |
brlcad |
so? |
16:46.22 |
zord |
and I have kopete |
16:46.31 |
brlcad |
try irssi or xchat |
16:46.34 |
zord |
but I dont have an account |
16:46.50 |
zord |
where to register |
16:47.07 |
Maloeran |
You don't need an account, just launch xchat
and connect to irc.freenode.org |
16:47.32 |
zord |
and with kopete? |
16:47.43 |
Maloeran |
The command : /server irc.freenode.org
should work with about any IRC client |
16:47.56 |
Maloeran |
Then /join #channelNameHere to join a
specific channel |
16:49.46 |
zord |
ok thanks |
16:49.48 |
brlcad |
zord, kopete is a horrible irc client -- you
should get something better (like irssi, xchat, bitchx,
etc) |
16:50.09 |
Maloeran |
You'll probably find xchat easier to use than
the others |
16:50.12 |
brlcad |
probably worse than the horrible web interface
that you're using now |
16:50.38 |
zord |
I'll try it out.. |
16:50.42 |
zord |
thanks |
17:01.03 |
``Erik |
and I thought it was irc.freenode.net
:D |
17:06.35 |
*** join/#brlcad IriX64
(n=mario_du@bas2-sudbury98-1177871510.dsl.bell.ca) |
17:09.16 |
IriX64 |
ok twingy, i'm trying it with the provided sun
illumination :) |
17:12.03 |
``Erik |
irix: maybe you should read http://en.wikipedia.org/wiki/Photon_mapping
a couple dozen times, then read the external links a few dozen
times... |
17:12.06 |
``Erik |
:) |
17:12.19 |
``Erik |
y'know... until you "get it",t hen a few times
more |
17:12.42 |
IriX64 |
got it |
17:13.28 |
IriX64 |
serious question though, is there a way to
remove an object from the database once created? |
17:13.59 |
brlcad |
kill objectname |
17:14.04 |
IriX64 |
ty |
17:14.28 |
IriX64 |
gone thanks |
17:14.30 |
brlcad |
there is no undo |
17:14.39 |
IriX64 |
figured that |
17:15.41 |
``Erik |
yet |
17:16.06 |
IriX64 |
heh who's job, and i'm not volunteering
:) |
17:16.14 |
``Erik |
I will never eat krispy kreme again. Ever.
http://eatliver.com/i.php?n=1853 |
17:16.26 |
louipc |
I think autocad might have one of the most
extensive undo capabilities because it's so touchy |
17:17.20 |
IriX64 |
blargh on krispy kreme :) |
17:17.38 |
``Erik |
did you, uh, look at the url, irix? |
17:17.56 |
IriX64 |
yeah i read it i agree ill never eat
them |
17:18.25 |
louipc |
fake |
17:18.42 |
IriX64 |
i know did you you read it close? |
17:19.09 |
louipc |
hah sony |
17:21.36 |
IriX64 |
arb = a rectangular box? |
17:25.45 |
IriX64 |
wonder if the network drawing would load,
mental note get a copy from the guy who maintains it |
17:35.33 |
IriX64 |
for what its worth http://www.pastebin.ca/409390 |
17:46.25 |
IriX64 |
my system at work, btw slap me if i'm being
annoying http://www.pastebin.ca/409402 |
17:51.45 |
*** join/#brlcad tedcx
(n=root@71.237.138.185) |
17:53.29 |
tedcx |
Making all in adrt; Making all in libtie;
kdtree.c: In function 'tie_kdtree_cache_load':;kdtree.c:811:
warning: dereferencing 'void *' pointer;kdtree.c:811: error: wrong
type argument to unary exclamation mark;make[3]: *** [kdtree.lo]
Error 1;make[2]: *** [all-recursive] Error 1; make[1]: ***
[all-recursive] Error 1; make: *** [all-recursive] Error
1 |
17:54.18 |
tedcx |
I'm getting the error above when making brlcad
on a 64 bit SuSE Linux box OpebSuSE 10.2 |
18:01.05 |
brlcad |
tedcx: add --disable-adrt to the configure
line |
18:01.30 |
brlcad |
it's not meant to be prevalently enabled at
the moment -- it hasn't been fully integrated into the
build |
18:02.14 |
tedcx |
thanks |
18:28.07 |
brlcad |
np |
18:44.11 |
tedcx |
export ITCL_LIBRARY=/usr/share/tcl/itcl3.3
doesn't seem to let mged find a usable init.tcl |
18:50.21 |
*** join/#brlcad kwizart
(n=kwizart@did75-14-82-236-19-114.fbx.proxad.net) |
19:08.02 |
brlcad |
tedcx: are you working off of cvs head
perchance? |
19:08.08 |
brlcad |
i'm in the middle of something on
head |
19:13.50 |
*** join/#brlcad clock_
(i=clock@84-72-95-15.dclient.hispeed.ch) |
19:41.11 |
Twingy |
sweet potato chips are tastey |
19:41.30 |
IriX64 |
and you know this how ? :) |
19:51.23 |
*** join/#brlcad IriX64
(n=mario_du@bas2-sudbury98-1177871510.dsl.bell.ca) |
19:58.36 |
IriX64 |
nice program tho :) |
19:59.09 |
IriX64 |
wincvs that is |
20:16.11 |
*** join/#brlcad bjorkBSD
(n=bjork@ip70-178-214-102.ks.ks.cox.net) |
20:48.10 |
*** join/#brlcad cad45
(n=411e1320@bz.bzflag.bz) |
22:14.16 |
*** join/#brlcad poolio
(n=poolio@c-69-251-3-107.hsd1.md.comcast.net) |
22:27.06 |
IriX64 |
12fps on wavefront, nice |
22:31.23 |
IriX64 |
to be fair there's a compile going on
tho |
22:35.40 |
IriX64 |
how many people with commit access to the
brlcad source tree brlcad? |
22:36.41 |
IriX64 |
perhaps have all members check a new commit no
matter who commited it, sometimes different people see different
things |
22:37.21 |
IriX64 |
or the buddy system if you prefer |
22:45.50 |
IriX64 |
id paste it but ... |
22:46.58 |
IriX64 |
rather proud of my little info thingy
:) |
22:55.41 |
brlcad |
IriX64: see the members list on the sf project
page |
22:56.30 |
IriX64 |
ty |
22:56.46 |
brlcad |
commits are already sent to a commits mailing
list so developers can review the activity of others, as well as
relayed into here, as well as archived in several
locations |
22:57.11 |
IriX64 |
but the actual code? |
22:57.29 |
IriX64 |
i know it would double your workload
but... |
22:57.37 |
IriX64 |
may come in handy |
22:57.56 |
brlcad |
what problem would this solve? |
22:58.11 |
brlcad |
this is the actual code, all changes |
22:59.11 |
IriX64 |
not a problem, but just trying to help stop
bugs from getting through |
22:59.20 |
poolio |
hey brlcad, can I email you a
resume? |
22:59.26 |
IriX64 |
if you already do it then forget what i
said |
22:59.53 |
brlcad |
IriX64: it's basically already done -- the
only real help you could probably provide would be to actually
investigate and fix bugs |
23:00.06 |
brlcad |
or run code analysis tools |
23:00.11 |
brlcad |
or security analysis tools |
23:00.13 |
brlcad |
etc |
23:00.38 |
brlcad |
poolio: sure |
23:00.54 |
IriX64 |
hey i wasn't offering, just
suggesiting |
23:01.00 |
IriX64 |
suggesting too |
23:01.56 |
brlcad |
which unfortunately frankly isn't helpful even
if your intentions are pure and you're just trying to
help |
23:02.05 |
brlcad |
we have the ideas, the ideas list is
massive |
23:02.23 |
brlcad |
productive contributions and
activity |
23:02.32 |
brlcad |
that's what is needed :) |
23:05.02 |
brlcad |
IriX64: check over the TODO file doc/IDEAS
files -- if there are items missing you can think of, let me know
and I'll add them |
23:12.34 |
IriX64 |
i will brlcad, i will |
23:45.58 |
``Erik |
vim doc/IDEAS |
23:46.21 |
``Erik |
Go* ignore irix64^[ZZ |
23:46.33 |
``Erik |
cvs -z3 commit -m 'important todo'
doc/IDEAS |
23:46.34 |
``Erik |
O:-) |
23:49.29 |
IriX64 |
;) already did that |
23:58.08 |
IriX64 |
wincvs is not for the faint of heart which
reminds me i must uninstall it |