| 00:03.26 | poolio | Ah, other errors I don't feel like fixing, I'll try out stable =) |
| 00:03.54 | brlcad | there isn't a stable branch yet .. that will be *after* this next release |
| 00:04.05 | brlcad | you can check out the last release sources, though |
| 00:04.17 | brlcad | -r rel-7-8-4 |
| 00:06.04 | poolio | brlcad: I assumed previous releases were stable but heh...not always so |
| 00:06.55 | brlcad | depends on the platform and your system configuration as to whether it'll build |
| 00:07.48 | brlcad | though "stability-wise" in a traditional sense -- even CVS head is stable -- just doesn't happen to compile right this second because of a commit yesterday that hasn't been patched |
| 00:07.59 | poolio | ah alright. |
| 00:08.02 | brlcad | stability doesn't usually refer to compilation, my misnomer |
| 00:08.31 | poolio | Ah really? What is your definition of stable? |
| 00:08.39 | poolio | When it does run it is stable? |
| 00:11.44 | brlcad | it can refer to compilation |
| 00:11.48 | brlcad | just not "usually" |
| 00:12.10 | brlcad | usually imho, it refers to the run-time stability of an application or application suite |
| 00:12.21 | brlcad | known bugs notwithstanding |
| 00:12.36 | poolio | Alright. I would agree with that, just as an open source software user I find that when something won't even compile to me, it has a stability of nil. |
| 00:19.55 | poolio | brlcad: Haha. Automake 1.10 isn't new enough...needs automake 1.6 or above... silly minor numbers. |
| 00:21.07 | brlcad | poolio: ah, that is fixed |
| 00:21.14 | brlcad | use the autogen.sh from head |
| 00:21.40 | poolio | Ok. But still a funny problem IMO |
| 00:22.10 | brlcad | yep -- it ends up parsing 1.10 as 1.1.0 |
| 00:23.05 | poolio | Well regardless, the number 1.10 is less than 1.6 so it's just doing it's job. |
| 00:23.24 | brlcad | heh |
| 00:24.00 | poolio | Sounds more like an error in automake's minor numbering scheme than an error in the parsing of those numbers |
| 00:26.37 | brlcad | you'd think, except it's actually just two separate numbers, not one floating point number |
| 00:26.48 | brlcad | the decimal is merely a conventional delimiter |
| 00:27.55 | poolio | Ah revision numbers, where math operators are abused. |
| 00:28.40 | Maloeran | 50k lines of Fortran written by an engineer, not a programmer, over 15 years. It's nice in its own very special way |
| 00:30.38 | IriX64 | could've been cobol :) |
| 00:31.13 | poolio | could've been lisp. ;) |
| 00:32.34 | Maloeran | Hey! Don't you dare say a thing against Lisp :) |
| 00:33.09 | IriX64 | picture me picturing that ;) |
| 00:34.13 | ``Erik | cobol is a language intended to be pragmatic that ended up being completely academic. |
| 00:34.25 | ``Erik | lisp is a langauge intended to be completely academic that ended up pragmatic. |
| 00:35.03 | IriX64 | #pragma ``Erik ~:) |
| 00:36.37 | ``Erik | S-expressions were intended to be the intermediate form... the 'human' version of lisp was supposed to be something called m-expressions |
| 00:36.47 | ``Erik | but, uh, humans like s-expressions... a lot... |
| 00:37.12 | ``Erik | like asm, just as low level and super-powerful, yet obscenely wieldable |
| 00:37.25 | ``Erik | ... n/m that the h/w of the day was very different *cough* |
| 00:37.50 | Maloeran | Ah I see, hardware which matched Lisp constructs directly |
| 00:39.06 | ``Erik | every low level lisp 1.5 operation maps to exactly one opcode which takes exactly one cycle on an ibm 709 |
| 00:39.26 | ``Erik | no low level lisp 1.5 operation takes more than 2 clocks on a pdp11 |
| 00:39.28 | ``Erik | ... |
| 00:40.03 | ``Erik | in weenie terminology, um, car is adh, cdr is adl, ... |
| 00:41.04 | ``Erik | C hw is the pdp11, the x86 is a grossly bad match :/ |
| 00:42.38 | Maloeran | Itanium hardware would have been really sweet for a C language with many specific extensions |
| 00:44.55 | poolio | You guys are big into optimization, eh? |
| 00:45.26 | Maloeran | I think I am, yes, I'm very fond of assembly too |
| 00:46.04 | Maloeran | Erik prefers to write Brainfuck compilers with optimisation though :) |
| 00:54.59 | *** join/#brlcad IriX64 (n=mario_du@bas2-sudbury98-1128565522.dsl.bell.ca) | |
| 01:10.29 | ``Erik | brainfuck is the minimal turing complete language with both input and output notions added |
| 01:10.52 | ``Erik | seriously, it is the ULTIMATE in 'pragmatic' assembly languages |
| 01:11.11 | ``Erik | everything you do to modify it is a machine adaptation |
| 01:13.37 | ``Erik | my bf compiler/interpreter/etc exploration is very much a deep computer science exploration, my friend :) |
| 01:14.41 | ``Erik | <-- can't help but to look as various archs as turing lanaguage plus optimizitions... |
| 01:15.07 | ``Erik | <-- cant help to ponder what optimizations help among all archs |
| 01:15.46 | ``Erik | obviously, ay nearest neighbor algorithm is better expressed as a graph than a tree in turing lanag |
| 01:16.11 | ``Erik | ... which is why rayforce whumps adrt... fundamnetally.... |
| 01:16.44 | ``Erik | something I've been ragging about since I think 9 yrs ago |
| 01:17.36 | ``Erik | (in my youth, I very much had a notion that asm was important for fast programs... I like to imagine I've learned better) |
| 01:18.32 | IriX64 | 12737 301 777566 never mind asm :) |
| 01:19.04 | ``Erik | ten years ago, I discovered that asm was teh best language to learn and never use again. |
| 01:19.15 | ``Erik | it's very good to understand how the machine works |
| 01:19.34 | ``Erik | indeed, I took classes in understanding it to the transistor level |
| 01:19.52 | IriX64 | you have to know what the instruction that broke is supposed to do if you're going to fix it |
| 01:19.56 | ``Erik | it's GOOD to know it! but the minute you NEED it, something is horribly wrong. |
| 01:20.39 | IriX64 | problem is which asm are we going to teach our kids? |
| 01:20.59 | IriX64 | z80 m6502 8006 etc... |
| 01:21.06 | ``Erik | and the good on knowing it and when you need it... that barrier is where you should know when to decide whether it's something htat needs to be fixed at the language or the hw levle... |
| 01:21.07 | IriX64 | err 8086 |
| 01:21.15 | ``Erik | <- done 'em all |
| 01:21.20 | IriX64 | me too |
| 01:21.47 | IriX64 | can you picture a 64bit z80? |
| 01:22.09 | ``Erik | in the late 80's |
| 01:22.43 | ``Erik | ever hear of "worldnet" "the real |
| 01:22.50 | ``Erik | <PROTECTED> |
| 01:22.56 | ``Erik | al out of the seattle area... |
| 01:22.59 | IriX64 | fidonet mostly ``Erik |
| 01:23.24 | ``Erik | fido was intarweb, not bbs |
| 01:23.24 | IriX64 | my address 1:222/10.0 |
| 02:11.33 | *** join/#brlcad ibot (i=ibot@pdpc/supporter/active/TimRiker/bot/apt) | |
| 02:11.33 | *** topic/#brlcad is BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || http://fisheye1.cenqua.com/browse/brlcad/brlcad || 7.10 release preparations coming soon to a tarball near you... | |
| 02:21.42 | IriX64 | http://irix64.spaces.live.com/photos/mapping/ |
| 02:48.40 | IriX64 | brlcad: what advantage would i gain working with cvs versus just waiting for the release? |
| 02:51.07 | Twingy | you have know idea how global illumination works do you |
| 02:51.11 | Twingy | *no |
| 02:51.27 | IriX64 | man I didn't write it |
| 02:51.37 | Twingy | I'm talking in general |
| 02:51.58 | IriX64 | quite an accurate statement, but im willing to learn, teach me |
| 02:52.08 | Twingy | do you understand that the whole point of global illumination is to create an environment for light to bounce around in |
| 02:52.16 | IriX64 | yes |
| 02:52.38 | IriX64 | how many photons should i use? |
| 02:52.44 | Twingy | then you understand that placing an object in the vacuum of space and rendering it with global illumination is a pointless endeavor? |
| 02:52.58 | IriX64 | why i got a picture |
| 02:53.04 | Twingy | since there is nothing for the light to bounce around and deposit on |
| 02:53.17 | IriX64 | and what pray tell is havoc? |
| 02:53.30 | IriX64 | its a raze thing |
| 02:53.38 | Twingy | it's a poor rendering because all of your photons went off into space |
| 02:54.02 | IriX64 | im willing to bet that copter looks like that in real life |
| 02:54.29 | Twingy | I disagree, I wrote photon mapping code in brl-cad, I wrote path tracing code in adrt, I know how it works |
| 02:54.49 | Twingy | you should place it in a box or don't use it |
| 02:54.51 | Twingy | it's pointless |
| 02:55.03 | IriX64 | so elucidate like i said im genuially interested in learning how to use it properly |
| 02:55.08 | IriX64 | err ok |
| 02:55.13 | Twingy | it's like computing 2+2 a million times just to get the answer to 2+2 |
| 02:55.22 | Twingy | it's pointless |
| 02:55.44 | Twingy | I just told you, there needs to be an environment for light to bounce off of |
| 02:55.45 | IriX64 | no twingy if what your saying is true i would get no picture |
| 02:55.52 | Twingy | model an aircraft hangar |
| 02:55.59 | Twingy | wrong |
| 02:56.08 | Twingy | 95% of your photons are going off into space |
| 02:56.23 | Twingy | and photon mapping relies on phong shading as the direct lighting term |
| 02:56.31 | IriX64 | so all im winding up with is the irradiance rays that struck? |
| 02:56.50 | Twingy | what you are seeing is the phong shading term of the BRDF (bidirectional reflectance distribution function) equation |
| 02:57.06 | Twingy | what you are doing is getting a broken BRDF equation with partial phong shading |
| 02:57.28 | Twingy | what you are seeing is 95% phong shading |
| 02:57.39 | IriX64 | is there anything in the geometry examples that would do a fair test? |
| 02:57.52 | Twingy | I am only going to repeat myself one more time |
| 02:57.58 | Twingy | listen very carefully |
| 02:58.06 | Twingy | you need an environment for light to bounce off of |
| 02:58.18 | Twingy | do you know what I mean by environment? |
| 02:58.23 | Twingy | trees |
| 02:58.24 | Twingy | walls |
| 02:58.26 | Twingy | buildings |
| 02:58.28 | Twingy | tables |
| 02:58.30 | Twingy | desks |
| 02:58.50 | Twingy | those are things light can bounce off of |
| 02:58.55 | Twingy | and ultimately deposit on |
| 02:59.04 | IriX64 | and havoc doesn't fit? |
| 02:59.14 | Twingy | havoc is fine, it's not in an environment |
| 02:59.22 | Twingy | it's in space! |
| 02:59.29 | Twingy | light doesn't bounce off of space! |
| 02:59.55 | Twingy | put it in a box if you are lazy! |
| 03:00.03 | Twingy | if you have the time model an aircraft hangar |
| 03:00.07 | Twingy | make sure it is enclosed |
| 03:00.26 | Twingy | get it? |
| 03:00.31 | IriX64 | man thats beyond my meager talents, im not a serious cadder |
| 03:00.49 | Twingy | then stop using photon mapping :) |
| 03:00.52 | Twingy | it's goofy! |
| 03:01.01 | Twingy | you can't create an arb8? |
| 03:01.05 | IriX64 | why its so much fun to wait an hour or two :) |
| 03:01.20 | IriX64 | all i created was a pipe |
| 03:01.21 | Twingy | if you spent 3 seconds and made an arb8 around the havoc it'll look 100x better |
| 03:01.39 | IriX64 | ill try |
| 03:01.39 | Twingy | good! |
| 03:01.55 | Twingy | google for this stuff that way you won't be so clueless! |
| 03:02.04 | Twingy | you're just being lazy |
| 03:02.06 | IriX64 | hehe thanks |
| 03:02.11 | Twingy | not a matter of being smart |
| 03:03.23 | IriX64 | heh giver man giver |
| 03:22.15 | IriX64 | allright how do i get havoc *inside this arb8 ive created? |
| 03:26.59 | deltazap | expand the arb8 around the havoc |
| 03:27.24 | IriX64 | can you walk me through it? |
| 03:27.48 | IriX64 | assume i haven't even taken the tutorial |
| 03:28.04 | deltazap | have you drawn the havoc to the screen |
| 03:28.08 | IriX64 | yes |
| 03:28.16 | IriX64 | and then created arb8 |
| 03:28.54 | deltazap | and if you go to edit, you get a listing of items that you can modify on the arb8 |
| 03:29.06 | IriX64 | faces edges etc? |
| 03:29.10 | deltazap | yes |
| 03:29.47 | deltazap | alright, then go and select Scale |
| 03:30.11 | IriX64 | right |
| 03:30.32 | deltazap | scale the arb so that its larger than the havoc |
| 03:30.43 | IriX64 | already is |
| 03:31.12 | deltazap | alright, check from the front and left views to make sure that the havoc is inside the arb |
| 03:31.56 | IriX64 | its not |
| 03:32.43 | IriX64 | now it is |
| 03:35.12 | deltazap | alright, there you go |
| 03:35.20 | IriX64 | ty |
| 03:35.27 | deltazap | now from there, i have no clue how to get photon mapping working :P |
| 03:35.49 | IriX64 | takes a flashlight :) |
| 03:40.08 | IriX64 | when i want to move a face i usually make a fist :) |
| 03:43.27 | IriX64 | perl sucks cpu man |
| 03:56.25 | IriX64 | music to draw by :) |
| 03:59.54 | IriX64 | deltazap, you're a serious user of brlcad aren't you? |
| 04:00.13 | IriX64 | i'm just a novice as you've seen |
| 04:00.19 | deltazap | i started learning last week |
| 04:00.20 | deltazap | :P |
| 04:00.44 | IriX64 | well you're several lessons ahead of me |
| 04:02.05 | IriX64 | did you use the html docs or the man pages? |
| 04:02.23 | deltazap | the pdfs made from the html |
| 04:02.27 | IriX64 | meaning which way is easier to learn from? |
| 04:02.40 | IriX64 | pdf ah. |
| 04:06.03 | IriX64 | http://rafb.net/p/mzNEqm58.html |
| 04:06.09 | IriX64 | my config summary |
| 04:08.28 | IriX64 | man the photons can't get in the box, all i get is a black screen |
| 04:09.54 | IriX64 | but it went through the motions |
| 04:12.44 | deltazap | wooo 3 fps |
| 04:14.01 | IriX64 | .5 fps here :) |
| 04:14.01 | IriX64 | but im doing a compile |
| 04:14.31 | IriX64 | fps=feet/per/stroke? |
| 04:18.10 | deltazap | hmm? |
| 04:20.38 | Twingy | IriX64, you have to create a light source |
| 04:20.55 | IriX64 | you said an arb8 |
| 04:21.04 | Twingy | IN ADDITION TO THE ARB8 |
| 04:21.19 | Twingy | IriX64, do you have any common sense? |
| 04:21.28 | IriX64 | you didn't tell me that i told you i haven't even taken the tutorial yet |
| 04:21.44 | Twingy | forget about the tutorial |
| 04:21.46 | Twingy | use your logic boy! |
| 04:21.54 | Twingy | if you stand in a room |
| 04:21.57 | Twingy | and there is no light bulb |
| 04:22.01 | IriX64 | you need light yes |
| 04:22.05 | Twingy | it's going to be pitch black! |
| 04:22.16 | Twingy | this isn't rocket science |
| 04:22.18 | IriX64 | ... but how the farkle do i tell brlcad this point is a light bulb? |
| 04:22.31 | Twingy | make another arb8 or a sphere or whatever |
| 04:22.37 | Twingy | and go into the material editor |
| 04:22.41 | Twingy | and tag it as a light |
| 04:22.44 | IriX64 | the say what? |
| 04:22.51 | Twingy | make another object |
| 04:22.57 | Twingy | and go into the material settings |
| 04:23.06 | Twingy | and set the shader to light source |
| 04:23.11 | Twingy | sheesis |
| 04:23.19 | IriX64 | look i dont even know where the material setting is |
| 04:23.29 | Twingy | IriX64, seriously dude, I knew how to do this after 6 hours of blindly poking at brl-cad |
| 04:23.41 | Twingy | you need to take a serious time out and rtfm |
| 04:23.51 | IriX64 | i have been blindly poking for less than 5 minutes.... have a heart |
| 04:24.20 | Twingy | I have 0 tolerance for the lazy |
| 04:24.33 | IriX64 | bother |
| 04:25.47 | IriX64 | nice box :) err wait... |
| 04:26.20 | IriX64 | light model full gives me a square box |
| 04:26.45 | deltazap | you'll need to move the camera into the box |
| 04:26.57 | IriX64 | and the light |
| 04:29.29 | IriX64 | ahh reject ejects the bloody arb8 |
| 04:30.29 | IriX64 | now we'll map it my way :) |
| 04:32.20 | IriX64 | darn i was wrong |
| 04:35.26 | IriX64 | ill just remove it from the display |
| 04:35.47 | IriX64 | and take a shot |
| 04:54.31 | IriX64 | http://rafb.net/p/mHDWsq44.html |
| 04:54.34 | IriX64 | status |
| 06:07.07 | Maloeran | Okay, unsurprisingly, I really don't like Fortran |
| 06:16.53 | Maloeran | And it requires some obscure non-existing dfwin.mod thing to compile |
| 07:49.40 | brlcad | by the way, for anyone that was following Twingy's patient advice.. that summary was "put the object into a box and render from inside", which amounts to making a big arb8 and then subtracting another slightly smaller arb8 or using the inside command to hollow it out, creating a light inside the box (make an object, make a region, set region to light), render in awe with his photon mapping lighting model |
| 07:53.00 | *** join/#brlcad louipc (n=louipc@bas8-toronto63-1096669873.dsl.bell.ca) | |
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| 13:00.09 | deltazap | brlcad: i was going to mention that you had to hollow out the box |
| 13:22.04 | *** join/#brlcad poolio (n=poolio@c-69-251-3-107.hsd1.md.comcast.net) | |
| 13:39.40 | deltazap | hehe, my box came out to be nice and green from the reflection |
| 13:40.05 | deltazap | is there any way to zoom into a section without zooming in too far and cutting off portions of the model? |
| 14:50.20 | ``Erik | It's obvious that GNU/Linux is a woman. |
| 14:50.20 | ``Erik | She's high maintenance, expects everything to be given to her for free, and no matter what goes wrong... it's your fault. |
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| 15:28.41 | *** join/#brlcad ``Erik (i=erik@c-69-250-155-85.hsd1.md.comcast.net) | |
| 15:43.01 | louipc | ``Erik: depends on what distro you choose |
| 15:44.06 | louipc | but yeah it usually is your fault... especially if you're a noob |
| 15:44.53 | louipc | which I'd rather have than it being the app's or OS's fault as I experienced in Windows... because it's fixable |
| 15:47.14 | ``Erik | heh, sometimes you can fix t he apps' or os's fault... not windows, but... *shrug* |
| 15:47.25 | ``Erik | <-- likes fbsd most, macs are nice desktop os's |
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| 16:23.11 | louipc | maybe a bit. someone recommended setting up a separate box if you want to use a lot of drives, especially if they're scsi |
| 16:28.51 | *** part/#brlcad rmorse (n=rmorse@cpe-24-169-227-70.twmi.res.rr.com) | |
| 16:34.54 | *** join/#brlcad zord (n=3e986e82@bz.bzflag.bz) | |
| 16:35.49 | zord | ello |
| 16:40.56 | zord | hi |
| 16:41.57 | brlcad | hi |
| 16:42.47 | zord | help... |
| 16:42.52 | zord | needed |
| 16:43.06 | zord | first time in irc web |
| 16:43.33 | zord | how to change channel |
| 16:43.36 | zord | ? |
| 16:44.40 | brlcad | well, you joined an irc web client dedicated to BRL-CAD |
| 16:44.47 | brlcad | so you get to BRL-CAD channels |
| 16:45.06 | brlcad | otherwise it's no different than any other irc client for changing channels |
| 16:45.43 | zord | I should go tu this channel:#kubuntu |
| 16:45.54 | zord | how to? |
| 16:45.58 | brlcad | I suggest getting a real irc client regardless -- the web interface isn't meant as a replacement |
| 16:46.12 | zord | IM on linux |
| 16:46.15 | brlcad | so? |
| 16:46.22 | zord | and I have kopete |
| 16:46.31 | brlcad | try irssi or xchat |
| 16:46.34 | zord | but I dont have an account |
| 16:46.50 | zord | where to register |
| 16:47.07 | Maloeran | You don't need an account, just launch xchat and connect to irc.freenode.org |
| 16:47.32 | zord | and with kopete? |
| 16:47.43 | Maloeran | The command : /server irc.freenode.org should work with about any IRC client |
| 16:47.56 | Maloeran | Then /join #channelNameHere to join a specific channel |
| 16:49.46 | zord | ok thanks |
| 16:49.48 | brlcad | zord, kopete is a horrible irc client -- you should get something better (like irssi, xchat, bitchx, etc) |
| 16:50.09 | Maloeran | You'll probably find xchat easier to use than the others |
| 16:50.12 | brlcad | probably worse than the horrible web interface that you're using now |
| 16:50.38 | zord | I'll try it out.. |
| 16:50.42 | zord | thanks |
| 17:01.03 | ``Erik | and I thought it was irc.freenode.net :D |
| 17:06.35 | *** join/#brlcad IriX64 (n=mario_du@bas2-sudbury98-1177871510.dsl.bell.ca) | |
| 17:09.16 | IriX64 | ok twingy, i'm trying it with the provided sun illumination :) |
| 17:12.03 | ``Erik | irix: maybe you should read http://en.wikipedia.org/wiki/Photon_mapping a couple dozen times, then read the external links a few dozen times... |
| 17:12.06 | ``Erik | :) |
| 17:12.19 | ``Erik | y'know... until you "get it",t hen a few times more |
| 17:12.42 | IriX64 | got it |
| 17:13.28 | IriX64 | serious question though, is there a way to remove an object from the database once created? |
| 17:13.59 | brlcad | kill objectname |
| 17:14.04 | IriX64 | ty |
| 17:14.28 | IriX64 | gone thanks |
| 17:14.30 | brlcad | there is no undo |
| 17:14.39 | IriX64 | figured that |
| 17:15.41 | ``Erik | yet |
| 17:16.06 | IriX64 | heh who's job, and i'm not volunteering :) |
| 17:16.14 | ``Erik | I will never eat krispy kreme again. Ever. http://eatliver.com/i.php?n=1853 |
| 17:16.26 | louipc | I think autocad might have one of the most extensive undo capabilities because it's so touchy |
| 17:17.20 | IriX64 | blargh on krispy kreme :) |
| 17:17.38 | ``Erik | did you, uh, look at the url, irix? |
| 17:17.56 | IriX64 | yeah i read it i agree ill never eat them |
| 17:18.25 | louipc | fake |
| 17:18.42 | IriX64 | i know did you you read it close? |
| 17:19.09 | louipc | hah sony |
| 17:21.36 | IriX64 | arb = a rectangular box? |
| 17:25.45 | IriX64 | wonder if the network drawing would load, mental note get a copy from the guy who maintains it |
| 17:35.33 | IriX64 | for what its worth http://www.pastebin.ca/409390 |
| 17:46.25 | IriX64 | my system at work, btw slap me if i'm being annoying http://www.pastebin.ca/409402 |
| 17:51.45 | *** join/#brlcad tedcx (n=root@71.237.138.185) | |
| 17:53.29 | tedcx | Making all in adrt; Making all in libtie; kdtree.c: In function 'tie_kdtree_cache_load':;kdtree.c:811: warning: dereferencing 'void *' pointer;kdtree.c:811: error: wrong type argument to unary exclamation mark;make[3]: *** [kdtree.lo] Error 1;make[2]: *** [all-recursive] Error 1; make[1]: *** [all-recursive] Error 1; make: *** [all-recursive] Error 1 |
| 17:54.18 | tedcx | I'm getting the error above when making brlcad on a 64 bit SuSE Linux box OpebSuSE 10.2 |
| 18:01.05 | brlcad | tedcx: add --disable-adrt to the configure line |
| 18:01.30 | brlcad | it's not meant to be prevalently enabled at the moment -- it hasn't been fully integrated into the build |
| 18:02.14 | tedcx | thanks |
| 18:28.07 | brlcad | np |
| 18:44.11 | tedcx | export ITCL_LIBRARY=/usr/share/tcl/itcl3.3 doesn't seem to let mged find a usable init.tcl |
| 18:50.21 | *** join/#brlcad kwizart (n=kwizart@did75-14-82-236-19-114.fbx.proxad.net) | |
| 19:08.02 | brlcad | tedcx: are you working off of cvs head perchance? |
| 19:08.08 | brlcad | i'm in the middle of something on head |
| 19:13.50 | *** join/#brlcad clock_ (i=clock@84-72-95-15.dclient.hispeed.ch) | |
| 19:41.11 | Twingy | sweet potato chips are tastey |
| 19:41.30 | IriX64 | and you know this how ? :) |
| 19:51.23 | *** join/#brlcad IriX64 (n=mario_du@bas2-sudbury98-1177871510.dsl.bell.ca) | |
| 19:58.36 | IriX64 | nice program tho :) |
| 19:59.09 | IriX64 | wincvs that is |
| 20:16.11 | *** join/#brlcad bjorkBSD (n=bjork@ip70-178-214-102.ks.ks.cox.net) | |
| 20:48.10 | *** join/#brlcad cad45 (n=411e1320@bz.bzflag.bz) | |
| 22:14.16 | *** join/#brlcad poolio (n=poolio@c-69-251-3-107.hsd1.md.comcast.net) | |
| 22:27.06 | IriX64 | 12fps on wavefront, nice |
| 22:31.23 | IriX64 | to be fair there's a compile going on tho |
| 22:35.40 | IriX64 | how many people with commit access to the brlcad source tree brlcad? |
| 22:36.41 | IriX64 | perhaps have all members check a new commit no matter who commited it, sometimes different people see different things |
| 22:37.21 | IriX64 | or the buddy system if you prefer |
| 22:45.50 | IriX64 | id paste it but ... |
| 22:46.58 | IriX64 | rather proud of my little info thingy :) |
| 22:55.41 | brlcad | IriX64: see the members list on the sf project page |
| 22:56.30 | IriX64 | ty |
| 22:56.46 | brlcad | commits are already sent to a commits mailing list so developers can review the activity of others, as well as relayed into here, as well as archived in several locations |
| 22:57.11 | IriX64 | but the actual code? |
| 22:57.29 | IriX64 | i know it would double your workload but... |
| 22:57.37 | IriX64 | may come in handy |
| 22:57.56 | brlcad | what problem would this solve? |
| 22:58.11 | brlcad | this is the actual code, all changes |
| 22:59.11 | IriX64 | not a problem, but just trying to help stop bugs from getting through |
| 22:59.20 | poolio | hey brlcad, can I email you a resume? |
| 22:59.26 | IriX64 | if you already do it then forget what i said |
| 22:59.53 | brlcad | IriX64: it's basically already done -- the only real help you could probably provide would be to actually investigate and fix bugs |
| 23:00.06 | brlcad | or run code analysis tools |
| 23:00.11 | brlcad | or security analysis tools |
| 23:00.13 | brlcad | etc |
| 23:00.38 | brlcad | poolio: sure |
| 23:00.54 | IriX64 | hey i wasn't offering, just suggesiting |
| 23:01.00 | IriX64 | suggesting too |
| 23:01.56 | brlcad | which unfortunately frankly isn't helpful even if your intentions are pure and you're just trying to help |
| 23:02.05 | brlcad | we have the ideas, the ideas list is massive |
| 23:02.23 | brlcad | productive contributions and activity |
| 23:02.32 | brlcad | that's what is needed :) |
| 23:05.02 | brlcad | IriX64: check over the TODO file doc/IDEAS files -- if there are items missing you can think of, let me know and I'll add them |
| 23:12.34 | IriX64 | i will brlcad, i will |
| 23:45.58 | ``Erik | vim doc/IDEAS |
| 23:46.21 | ``Erik | Go* ignore irix64^[ZZ |
| 23:46.33 | ``Erik | cvs -z3 commit -m 'important todo' doc/IDEAS |
| 23:46.34 | ``Erik | O:-) |
| 23:49.29 | IriX64 | ;) already did that |
| 23:58.08 | IriX64 | wincvs is not for the faint of heart which reminds me i must uninstall it |