| 02:41.48 | brlcad | alas if he were only here, of course |
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| 10:04.44 | elite01 | uhm how do i create a region that's the union of a few objects which are globbed? |
| 10:05.17 | elite01 | r asd u globme* won't work because there's a "u" missing in front of every but the first globbed primitive |
| 10:06.17 | clock_ | brlcad: before, the whole Ronja model set compiled overnight |
| 10:06.45 | clock_ | brlcad: now I introduced threads into one uncomplicated model and just that model already took 2 nights and still not compiled |
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| 11:26.03 | clock_ | tgc(thread_cyl10_0.8115_0.0625.s): 1 intersects != {0,2,4} |
| 11:26.03 | clock_ | Is that normal or should I report it to the bug database? |
| 11:44.34 | elite01_ | isn't there some big fat book with everything in it i need to know about brlcad? |
| 11:44.45 | elite01_ | those pdf files aren't really uuh... big |
| 12:24.08 | clock_ | Failing to compile brl-cad 7.10.0: |
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| 12:24.19 | clock_ | ./.libs/librt.so.19.1: undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::operator<< <std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*)' |
| 12:24.31 | cad79 | hi |
| 12:25.19 | cad79 | i have problem during starting of the application. Could somebody help? |
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| 12:44.12 | _jack- | sup ;) |
| 12:44.21 | _jack- | wtf, wrong chan |
| 12:44.21 | _jack- | nm |
| 13:06.42 | elite01_ | how to edit (translate) multiple primitives at once? or maybe a region? |
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| 16:49.57 | deltazap | woo, my first decent model :) |
| 16:50.15 | deltazap | http://zap.bonzoesc.net/brlcad/platform/ |
| 16:50.32 | deltazap | warning, huge sizes ahead |
| 17:14.17 | elite01_ | whoa nice |
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| 18:25.16 | IriX64_ | elite01_ may i ask what version and platform you're using? |
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| 18:44.54 | jano | hey, happy birthday, punk :p |
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| 18:47.56 | IriX64_ | http://www.pastebin.ca/465957 < ---- don't know id this made it, this is the only occurence of have_x in the whole file. |
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| 19:09.16 | cad86 | I just ran across brl-cad.... what is it |
| 19:09.36 | cad86 | I have a model someone made using it and I was wanting to convert it to a 3ds or such |
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| 19:13.37 | Ralfy2020 | hello? |
| 19:14.22 | Ralfy2020 | is there a way to convert a model that was made in brlcad to another type? |
| 19:16.34 | ``Erik | lots |
| 19:16.43 | ``Erik | look at the g-* programs in bin/ |
| 19:17.23 | deltazap | also volume IV - converting geometry |
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| 19:23.10 | Ralfy2020 | anyone know what kind of model uses the .ac extention (new to brlcad) |
| 19:30.49 | elite01_ | IriX64, sure, 7.8.4 on linux on a t2300 |
| 19:40.24 | IriX64 | http://www.pastebin.ca/466046 |
| 19:42.12 | elite01_ | hmm i guess you're taking me for someone else |
| 19:42.43 | IriX64 | huh didn't notice, was just curious |
| 19:42.58 | elite01_ | hm? don't get it |
| 19:43.07 | IriX64 | did you get your array sortedf out? |
| 19:43.34 | elite01_ | yes |
| 19:43.48 | elite01_ | i still have questions, if you have some time to spare |
| 19:43.49 | IriX64 | wonderfull :) |
| 19:44.12 | IriX64 | im not a user i just play but ask someone will in time answer i'm sure |
| 19:44.14 | elite01_ | so, i finally used a tcl script to build a few of those buttons |
| 19:44.30 | elite01_ | because when using the pattern tool, the offset wasn't right |
| 19:44.48 | elite01_ | and i don't know how to move multiple objects at once - not even how to enter edit mode using the console |
| 19:45.08 | IriX64 | you're light years beyond me |
| 19:45.43 | elite01_ | oh |
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| 20:02.07 | IriX64 | http://www.pastebin.ca/466071 |
| 20:06.50 | elite01_ | it can find headers but no libraries? umpf |
| 20:07.01 | IriX64 | disregard that last paste, i found it, unique to my system |
| 20:08.15 | IriX64 | that's what happens when you have a system in a constant state of flux :) |
| 20:08.50 | IriX64 | aren't I glad that wasn't filed as a formal report/ |
| 20:08.53 | IriX64 | . |
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| 20:20.19 | cad25 | can anyone tell me the difference in rt and rtg3 |
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| 20:43.14 | brlcad | cad25: vast differences, use rt unless you know what rtg3 is :) |
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| 21:18.00 | ``Erik | heh, does anyone even use it anymore? |
| 21:18.20 | elite01_ | uh i even started using it |
| 21:18.57 | ``Erik | by 'it', I mean rtg3 and other archaic GIFT stuff... |
| 21:20.39 | ``Erik | elite: what are you talking about with the headers and libraries? O.o |
| 21:20.40 | elite01_ | oh |
| 21:20.55 | elite01_ | i was referring to the pastebin link |
| 21:21.35 | ``Erik | ah, 'k, I tend to ignore irix64's paste stuff... :) what questions do you have? |
| 21:22.04 | elite01_ | how can i translate multiple primitives? |
| 21:23.20 | ``Erik | hum, got me on that... might be something you can do in red to apply a matrix to a set of primitives, but I d'no... I'm very weak on the mged use side, I mostly do underlying code... |
| 21:23.22 | brlcad | put them in a group, translate the group |
| 21:23.31 | brlcad | push the matrix |
| 21:23.31 | ``Erik | ok, that woulda been my guess, heh |
| 21:23.49 | elite01_ | ah ok :) |
| 21:24.18 | brlcad | if keeping them organized together makes sense, then I'd just keep the group around and not push the matrix |
| 21:24.38 | ``Erik | 'push', if I recall, is a matrix elimination operations, it'll mutate the primitives so the matrix heirarchy is all identity |
| 21:24.49 | elite01_ | ok |
| 21:24.50 | ``Erik | s/ns/n/ |
| 21:24.53 | elite01_ | another one :) |
| 21:25.00 | elite01_ | i made two primitives right next to each other |
| 21:25.51 | elite01_ | not, during rt, they intersect with a depth of 0.0000 :/ |
| 21:25.51 | elite01_ | *now |
| 21:25.52 | ``Erik | if they mathematically touch, you'll get floating point fuzz that'll do "weird things" |
| 21:26.39 | ``Erik | brlcad: does the tcl print precision work in mged? |
| 21:27.14 | elite01_ | and what to do about it? just ignore? or rather place the primitives a piece apart? |
| 21:27.16 | brlcad | "tcl print precision"? |
| 21:27.34 | ``Erik | yeah, there's a command to alter tcl's default precision for printing floating point numbers... |
| 21:27.47 | brlcad | if it's something a tool like rt or rtcheck is reporting, those are %lf'd in the code with various lengths |
| 21:27.49 | ``Erik | I came across it in the tcl/tk pocketbook, I think |
| 21:28.11 | brlcad | i don't think any of the useful numbers reported are touched by tcl |
| 21:28.19 | brlcad | they come from the C side |
| 21:28.20 | ``Erik | heh, hurrr, rt doesn't use tclsh |
| 21:28.41 | ``Erik | <-- claims being addled by hunger, hasn't eaten today |
| 21:28.53 | brlcad | elite01_: run rtcheck, it might give you better information |
| 21:29.15 | elite01_ | it doesn't detect any overlap |
| 21:29.28 | ``Erik | what about g_qa ? |
| 21:30.10 | ``Erik | (if you're just doing visual rendering, you probably don't care too much about overlap, so you can pass rt the -R flag I think to quell the warnings) |
| 21:30.17 | elite01_ | rt only reports those overlaps when i use cell jitter |
| 21:31.17 | elite01_ | ah yes, i just want visual rendering |
| 21:31.46 | elite01_ | brlcad is quite overkill, but i wouldn't know what else to use |
| 21:32.41 | brlcad | elite01_: rtcheck -s1024 |
| 21:32.49 | brlcad | by default is does a 50x50 grid |
| 21:33.07 | elite01_ | oh |
| 21:33.13 | elite01_ | still no overlaps *tries more* |
| 21:33.23 | brlcad | won't go over 10k iirc |
| 21:33.34 | elite01_ | it seems to :) |
| 21:33.51 | elite01_ | uhm i gues that will take some time |
| 21:33.57 | brlcad | it won't tell you when you hit the limit, it just silently falls back to 512 or something ;) |
| 21:34.22 | brlcad | though there was some work to let it go much much higher |
| 21:34.23 | ``Erik | lame |
| 21:34.40 | elite01_ | it reports that it's using that high grid - and it's still checking |
| 21:34.57 | brlcad | still, you should be able to match rt -- use the same grid size and turn on jitter |
| 21:36.05 | elite01_ | please :) |
| 21:36.32 | elite01_ | hm - finished without any overlap |
| 21:38.00 | brlcad | ah, interesting .. rtcheck basically does clamp and toss -- no way for it to report a 0.000+ overlap |
| 21:38.08 | brlcad | sorry, that won't help :) |
| 21:38.56 | elite01_ | ah |
| 21:39.56 | brlcad | hm, as well as this comment in the code: * ToDo: It would be nice if we could pass in (1) an overlap depth |
| 21:40.00 | brlcad | <PROTECTED> |
| 21:42.03 | elite01_ | that irradiance cache, used when doing photon mapping, is supposed to take some time - or am i doing something wrong? |
| 21:42.31 | ``Erik | it takes a fair bit of time |
| 21:42.36 | CIA-22 | BRL-CAD: 03brlcad * 10brlcad/TODO: add an overlap depth reporting tolerance parameter to the ray-tracers (similar to -R) |
| 21:42.45 | ``Erik | the more photons and the more complex the scene, the longer it takes |
| 21:43.16 | elite01_ | ok |
| 21:43.30 | elite01_ | whoa even another question |
| 21:43.40 | elite01_ | how am i supposed to model a sheet of paper |
| 21:43.50 | ``Erik | make a very veryt thing arb8? |
| 21:43.55 | elite01_ | one side is printed, the other isn't - should i use 2 arb8? |
| 21:43.57 | ``Erik | very very thin |
| 21:44.32 | CIA-22 | BRL-CAD: 03brlcad * 10brlcad/src/rt/viewcheck.c: the tracers support the -R option, which turns reporting on/off |
| 21:44.34 | brlcad | or make a plate mode BoT by hand (ugh) :) |
| 21:44.50 | brlcad | really thin arb would be best |
| 21:45.19 | elite01_ | hmm but what about the 2 sides? |
| 21:45.19 | elite01_ | one should be rather white, the other textured |
| 21:47.43 | brlcad | projection shader should do the trick on a single arb8 |
| 21:48.59 | elite01_ | i just wanted to see if a few objects, well approximated by cubes, could fit into a certain space |
| 21:49.08 | elite01_ | and now i'm building cool-locking models :) |
| 21:50.50 | ``Erik | "more teeth than brain cells" hehehehe, red dwarf++ |
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