| 00:44.41 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/src/fb/cell-fb.c: strNcat |
| 00:57.15 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/src/fb/fbstretch.c: too many lines |
| 01:12.07 | ``Erik | heh |
| 01:32.42 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/include/fb.h: don't need the non __STDC__ decls any longer, include bu.h in order to declare the stdarg compiler hint |
| 01:36.55 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/ (7 files in 4 dirs): remove the last traces of stdarg/vararg testing. c89 conformance provides the stdarg interface. |
| 04:10.56 | *** join/#brlcad Twingy (n=justin@74.92.144.217) | |
| 05:50.31 | *** join/#brlcad CIA-28 (n=CIA@208.69.182.149) | |
| 07:28.39 | *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6) | |
| 07:30.31 | *** join/#brlcad Axman6_ (n=Axman6@61-69-24-60.netspeed.com.au) | |
| 07:51.33 | *** join/#brlcad yukonbob (n=yukonbob@198.235.198.234) | |
| 07:59.23 | *** join/#brlcad DEFCON_ (n=def@74.17-246-81.adsl-static.isp.belgacom.be) | |
| 08:22.38 | *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6) | |
| 08:22.54 | *** join/#brlcad Z80-Boy (n=clock@zux221-122-143.adsl.green.ch) | |
| 11:11.46 | *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6) | |
| 11:32.15 | *** join/#brlcad SWPadnos___ (n=Me@dsl107.esjtvtli.sover.net) | |
| 11:52.54 | *** join/#brlcad CIA-28 (n=CIA@208.69.182.149) [NETSPLIT VICTIM] | |
| 11:58.29 | *** join/#brlcad docelic (n=docelic@77.237.112.8) | |
| 12:07.49 | Axman6 | "Implement or integrate a RenderMan-compliant interface (e.g. Pixie) to BRL-CAD's ray-trace library" looking to have Toy Story 6 rendered entirely using BRL-CAD eh brlcad? :P |
| 12:43.10 | *** join/#brlcad Elperion (n=Bary@p5487440C.dip.t-dialin.net) | |
| 13:08.41 | brlcad | Axman6: heh, not exactly |
| 13:08.48 | brlcad | but would be interesting :) |
| 13:08.52 | Axman6 | aww :P |
| 13:08.53 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/HACKING: update to the details on the C++age since there is some now |
| 13:09.10 | Axman6 | yeah, i'd be interested to see how it would stack up to what Pixar uses |
| 13:12.49 | Axman6 | also, if you want to do more Leopard work, the MBP's all yours for the next 8 or so hours |
| 14:11.20 | *** join/#brlcad digitalfredy (n=digitalf@200.71.62.161) | |
| 14:13.33 | brlcad | Axman6: thanks, though I think I've done what I can |
| 14:14.13 | brlcad | did you get my message earlier -- what does it do/report if you run "/usr/brlcad/bin/mged -f" now? |
| 14:14.20 | Axman6 | ok, well if you have any bright ideas, t's all yours |
| 14:14.46 | Axman6 | same X error |
| 14:20.11 | Axman6 | just tried in the guest account, same thing |
| 14:20.27 | Axman6 | and seep time for me. G'night all |
| 14:41.37 | *** part/#brlcad digitalfredy (n=digitalf@200.71.62.161) | |
| 14:56.36 | Maloeran | Eh well, Mark is meeting Disney Studios on the December 17th to talk about raytracing stuff, rayforce and renderman probably |
| 14:57.10 | *** join/#brlcad dtidrow (n=dtidrow@c-69-255-182-248.hsd1.va.comcast.net) | |
| 15:00.13 | DEFCON_ | very nice :) |
| 15:01.08 | DEFCON_ | btw: hi Maloeran |
| 15:01.17 | DEFCON_ | tnx for Ectroverse again :) |
| 15:04.41 | Maloeran | Oh hrm, have you been playing? That was such a long time ago :) |
| 15:07.12 | Maloeran | A rather stressing and annoying experience overall, it sure taught me to stick to writing code rather than manage some kind of community, and never again to write code "for fun, as it goes" without any kind of planning whatsoever |
| 15:10.37 | DEFCON_ | haha |
| 15:10.45 | DEFCON_ | yeah i know what u mean actually |
| 15:11.04 | DEFCON_ | but the game is still alive after 5(?) years |
| 15:11.25 | Maloeran | So I heard. I haven't had the heart to check it out |
| 15:11.33 | DEFCON_ | it would be nice if u dropped by |
| 15:11.40 | DEFCON_ | www.ectroverse.com |
| 15:12.01 | Maloeran | Are you involved somehow or in touch with these people? |
| 15:12.08 | DEFCON_ | just make a quick "hi" post in the forums |
| 15:12.19 | DEFCON_ | "these ppl" as in brlcad or ev? |
| 15:12.31 | Maloeran | :) I mean Ev |
| 15:12.36 | DEFCON_ | :) |
| 15:12.40 | DEFCON_ | yes, yes i am |
| 15:13.24 | Maloeran | Eh nice. Are you somehow involved in BRL-CAD as well? |
| 15:13.40 | DEFCON_ | not involved no |
| 15:13.50 | DEFCON_ | but i follow the app |
| 15:13.56 | DEFCON_ | i like the results of it |
| 15:14.20 | Maloeran | I sure remember a DEFCON on IRC from the EV days, but I must admit it's a bit vague, the memories are slowly coming back |
| 15:14.33 | DEFCON_ | yeah it was me |
| 15:14.33 | DEFCON_ | :) |
| 15:14.49 | DEFCON_ | do you remember berlijnse_bol aka daydreamer? |
| 15:14.57 | Maloeran | Oh sure, of course |
| 15:15.10 | DEFCON_ | he is a friend of me irl |
| 15:15.20 | DEFCON_ | he introduced me to ev |
| 15:15.34 | DEFCON_ | we(you and me) actually talked alot about ev |
| 15:15.41 | DEFCON_ | and programming in general |
| 15:16.13 | DEFCON_ | i remember that you were playing around/learning the openGL and stuff |
| 15:16.14 | Maloeran | Yes, I remember. I'm sorry it took me a while for the memories to resurface |
| 15:16.30 | DEFCON_ | i can imagin :) |
| 15:16.46 | Maloeran | I think the mind may have pushed these memories far back, it was not always overly pleasant |
| 15:16.46 | DEFCON_ | you were creating landscapes and stuff |
| 15:16.56 | DEFCON_ | why not? |
| 15:17.28 | DEFCON_ | my involvement in brl-cad : http://www.wazig.be/_dev/xor_text |
| 15:17.32 | Maloeran | Mostly, it was the "duty" of having to do some constant work on a piece of software that I wrote as a quick experiment and it grew out of hands |
| 15:17.42 | DEFCON_ | haha |
| 15:17.47 | Maloeran | The code design sure was horrible, no planning whatsoever, just experiements pilling up |
| 15:17.54 | Maloeran | experiments* too |
| 15:18.03 | DEFCON_ | i thought u wanted to create a better imperial conflict |
| 15:18.04 | DEFCON_ | :) |
| 15:18.34 | Maloeran | Yes yes... :) Originally, it still was just an experiment, something quickly put together an afternoon |
| 15:18.50 | DEFCON_ | haha |
| 15:18.51 | DEFCON_ | rly |
| 15:18.52 | Maloeran | Then people started registering, discussing it, asking for features, and you can guess the rest |
| 15:18.58 | DEFCON_ | indeed |
| 15:18.58 | DEFCON_ | :) |
| 15:19.05 | DEFCON_ | still, it works great |
| 15:19.18 | DEFCON_ | and ppl still play it after 5 years |
| 15:20.01 | Maloeran | It's rather nice to see that actually. Would you happen to know if anyone ever redesigned... hum, the whole code? :) |
| 15:21.02 | DEFCON_ | i know that yes |
| 15:21.07 | DEFCON_ | no it didn't happen |
| 15:21.18 | DEFCON_ | we are still using your code |
| 15:21.35 | DEFCON_ | but over the years our "Maincoder" has made several changes |
| 15:21.44 | DEFCON_ | *little changes |
| 15:21.57 | Maloeran | Should I guess that you are that person? |
| 15:22.15 | DEFCON_ | wrong |
| 15:22.25 | DEFCON_ | i wish i knew C that good |
| 15:22.31 | DEFCON_ | but i'm still a vb.net person |
| 15:22.43 | Maloeran | Tsk :), all right |
| 15:22.56 | DEFCON_ | :) |
| 15:24.04 | Maloeran | I don't think I want to drop by and say "Hi", I'm a bit ashamed of how I burned out and disappeared |
| 15:25.29 | DEFCON_ | aargh |
| 15:25.37 | DEFCON_ | that REALLY doesn't matter |
| 15:25.50 | DEFCON_ | ppl there would love to hear something from you |
| 15:26.05 | DEFCON_ | they still refer to you as their god :) |
| 15:26.43 | Maloeran | Yes, a friend googled my name some time ago and told me of that... *shivers* :) |
| 15:27.00 | DEFCON_ | haha :) |
| 15:28.19 | Maloeran | So how has life been for you and Daydreamer since these days? |
| 15:28.58 | DEFCON_ | i finished college(in belgium) and now i work as a developper |
| 15:29.06 | DEFCON_ | daydreamer is now a history teacher |
| 15:29.09 | Maloeran | I chatted with DD briefly many months ago, I kept in touch with spooky3do for a long time |
| 15:29.17 | Maloeran | Very nice |
| 15:29.29 | DEFCON_ | but i didn't see him for a long long time |
| 15:29.44 | DEFCON_ | spooky3do yeah i remember him |
| 15:29.45 | DEFCON_ | :) |
| 15:30.47 | Maloeran | He used to come on Efnet where we chatted frequently ( not so much of the old EV days ), until last month. I don't suppose you know where to catch him? |
| 15:31.42 | DEFCON_ | we tracked you down, didn't we |
| 15:31.55 | DEFCON_ | so i guess one could track him down 2 :) |
| 15:32.17 | DEFCON_ | but no, i don't know where to find him immediately |
| 15:32.30 | Maloeran | :) All right, I was just wondering |
| 15:33.27 | DEFCON_ | :) |
| 15:37.01 | DEFCON_ | is he german? |
| 15:38.02 | Maloeran | Yes he is |
| 15:38.43 | DEFCON_ | http://ic-wiki.com/index.php?title=IC_Map_Generator |
| 15:39.46 | Maloeran | Eh, IC was kind of hard to play without that kind of tool, I assume they fixed that since then |
| 15:39.56 | DEFCON_ | when i google "spooky3do" i only find old logs of him playing games are making tools |
| 15:40.00 | DEFCON_ | no Maloeran |
| 15:40.05 | DEFCON_ | it's still the same map |
| 15:40.14 | DEFCON_ | no generator, no .. |
| 15:40.21 | DEFCON_ | still very hard to play |
| 15:40.21 | DEFCON_ | :( |
| 15:40.22 | Maloeran | Ouch, what a shame |
| 15:40.27 | DEFCON_ | true |
| 15:40.58 | Maloeran | Writing an online game was so amazingly easy, that part was rather interesting |
| 15:41.08 | Maloeran | In comparison to dealing with computational fluid dynamics anyway |
| 15:42.18 | DEFCON_ | haha |
| 15:42.20 | DEFCON_ | indeed |
| 15:43.00 | ``Erik | heh |
| 15:43.03 | ``Erik | morning, mal :) |
| 15:43.07 | DEFCON_ | brlcad, rayforce is way to advanced for me |
| 15:43.12 | Maloeran | Hey Erik |
| 15:43.12 | DEFCON_ | ,... btw |
| 15:43.51 | DEFCON_ | :) |
| 15:43.57 | Maloeran | :) I think Mark want to try selling something to Disney first |
| 15:44.05 | Maloeran | He's meeting them on December 17th |
| 15:44.13 | ``Erik | of course, he wants closed source and money in his pocket |
| 15:44.37 | ``Erik | and if you get some of that $'s, too, that'd be gnarly |
| 15:44.57 | Maloeran | Well, I suppose I will, I hold the copyright and control the patents... |
| 15:45.05 | DEFCON_ | haha smart :) |
| 15:46.11 | DEFCON_ | :) |
| 15:46.20 | ``Erik | hahaha |
| 15:46.23 | DEFCON_ | haha |
| 15:46.38 | ``Erik | just think, I could be ponying up $'s for a fancy opengl ectoverse instead of paying evil blizzard/vivendi for wow! |
| 15:46.47 | DEFCON_ | he could have made some money off of ev yes |
| 15:47.08 | DEFCON_ | ev is web based |
| 15:47.11 | DEFCON_ | no opengl |
| 15:47.17 | ``Erik | in its current invocation, yes |
| 15:47.19 | DEFCON_ | but hell, that would be soo cool |
| 15:47.27 | Maloeran | There was an opengl client at some point, to explore the map |
| 15:47.32 | DEFCON_ | yes |
| 15:47.37 | DEFCON_ | it still exists |
| 15:47.40 | ``Erik | but even web based, if you wan to go to the darkside, um |
| 15:47.42 | DEFCON_ | i still use it |
| 15:47.45 | DEFCON_ | :) |
| 15:47.48 | ``Erik | krissa was doing webstart opengl apps for a bit |
| 15:48.21 | Maloeran | Writing web stuff these days would be terribly annoying, with all this Flash or whatever else, which changes every 6 months |
| 15:48.29 | ``Erik | heh |
| 15:48.30 | Maloeran | Ectroverse used HTML 3.1 pages |
| 15:48.41 | DEFCON_ | indeed :) |
| 15:48.41 | ``Erik | I've been learning this "ajax" stuff |
| 15:48.56 | DEFCON_ | ajax with perl? |
| 15:48.58 | ``Erik | disgustingly simple, but the interface impact makes me wonder |
| 15:49.06 | DEFCON_ | indeed |
| 15:49.08 | DEFCON_ | simple |
| 15:49.09 | ``Erik | no, php on the back end, planning on moving to a lithp DSO or something |
| 15:49.11 | DEFCON_ | ah |
| 15:49.22 | Maloeran | As for OpenGL based software, people tend to have high expectations regarding 3d graphics and related art |
| 15:49.32 | DEFCON_ | true |
| 15:49.40 | ``Erik | but they didn't in '97! woulda been the perfect time to break in :D |
| 15:49.45 | DEFCON_ | :) |
| 15:49.52 | ``Erik | and, uh |
| 15:50.01 | ``Erik | have you seen wow? peoples expectations aren't THAT high, dude |
| 15:50.02 | DEFCON_ | mal would be rich now :) |
| 15:50.14 | DEFCON_ | just make ppl addicted |
| 15:50.19 | ``Erik | the noisy ones who whine about 3d quality are the .5% of consumers called "hardcore gamers" |
| 15:50.30 | DEFCON_ | or chineese |
| 15:50.34 | Maloeran | '97? Ah, '92 would have been perfect! You could buy games like Raptor on the shelves, software that I wrote a "clone" of in 3 days in a rush for fun |
| 15:50.47 | DEFCON_ | hahaaa |
| 15:50.57 | ``Erik | yeah |
| 15:51.05 | DEFCON_ | kill that market :) |
| 15:51.09 | ``Erik | I remember the days when you could have something fun and kinda impressive in a day or two in asm |
| 15:51.30 | DEFCON_ | those times are over |
| 15:51.32 | DEFCON_ | :( |
| 15:51.38 | ``Erik | the languages haven't kept pace with the expectations :( thus my renewed interest in lithp |
| 15:51.56 | Maloeran | Well Erik, if you get some good idea for a fun project, I could use something much lighter than CFD to relax my mind on |
| 15:52.23 | ``Erik | I remember when I was dorking with an fps, getting a reasonably nifty algorithm from aav and coding it in scheme at 'good' framerates in an hour or two |
| 15:52.39 | DEFCON_ | http://lithp-systems.websystems.nl/ ? |
| 15:53.02 | ``Erik | well, I have a few fun ideas, but they tend to be revolving around capitolizing on web based things these days |
| 15:53.50 | DEFCON_ | i'm starting to dislike this channel |
| 15:53.51 | ``Erik | low fruit markets need trivial delivery and upgrade paths, and the web shit offers that... and I'd like to make my living working in my basement in my underwear O.o :D |
| 15:53.59 | Maloeran | How so, DEFCON_? |
| 15:54.02 | DEFCON_ | u guys make me feel dumb |
| 15:54.02 | DEFCON_ | :) |
| 15:54.02 | ``Erik | cuz I said web? :D or capitolize? |
| 15:54.24 | ``Erik | heh, sorry, got a couple heavy hitting geeks going... |
| 15:54.30 | DEFCON_ | true :) |
| 15:54.37 | ``Erik | were you here when starseeker was talking provability theory? |
| 15:54.39 | DEFCON_ | few of the best here |
| 15:55.00 | Maloeran | Eh well, we may have more experience too, I vaguely remember you were younger |
| 15:55.16 | DEFCON_ | at the end of my college, i had 93% on mathematics and 96% on software |
| 15:55.24 | DEFCON_ | and u guys make me feel dumb |
| 15:55.24 | DEFCON_ | :) |
| 15:55.38 | DEFCON_ | whow 0_� |
| 15:55.43 | DEFCON_ | i'm only 23 yo now :) |
| 15:55.45 | ``Erik | the cs/math/physics in college was a cakewalk |
| 15:55.53 | DEFCON_ | true |
| 15:55.57 | Maloeran | Erik started coding before I was born, I'm 24 |
| 15:56.06 | DEFCON_ | true :) |
| 15:56.06 | ``Erik | summer of '83 I think |
| 15:56.22 | ``Erik | my dad brought home a shiney new coleco adam, and it had a basic interpreter built right in |
| 15:56.22 | Maloeran | Oh darn, I was born first then |
| 15:56.38 | DEFCON_ | haha, i didn't |
| 15:56.49 | ``Erik | and it's not like you could run down to kmart or eb and buy games back then |
| 15:57.06 | DEFCON_ | maybe i should leave vb.net for what it is and set my mind 100% on C |
| 15:57.16 | ``Erik | so my dad ordered a book called "games apples play" or something that was all basic listings for the appleII |
| 15:57.22 | ``Erik | and I started portin' :D |
| 15:57.29 | DEFCON_ | sweet :) |
| 15:57.37 | Maloeran | Defcon, I think that would be great, but don't use EV as learning material :) |
| 15:57.37 | DEFCON_ | i remember my first game |
| 15:57.42 | ``Erik | indeed |
| 15:57.55 | DEFCON_ | no Maloeran, ``Erik told me that before :) |
| 15:57.58 | ``Erik | mal was learning :D |
| 15:58.03 | DEFCON_ | indeed :) |
| 15:58.13 | ``Erik | impressive output for what the architecture and style speaks to |
| 15:58.26 | Maloeran | Mal was also writing code as fast as he could without any planning, I was not *that* bad at the point, if I wanted to |
| 15:58.44 | ``Erik | <-- tends to bog down in the academics of perfection :( |
| 15:59.31 | DEFCON_ | haha :) |
| 15:59.38 | ``Erik | and in honing that art, I've become adept at creating some of the ugliest crap ever :D |
| 15:59.47 | ``Erik | I mean, look what I did to twingys libtie last night |
| 15:59.58 | DEFCON_ | what? |
| 16:00.18 | DEFCON_ | btw: u should sleep at night |
| 16:00.18 | ``Erik | heh, lemme find the URL with diffs |
| 16:00.20 | DEFCON_ | k |
| 16:00.32 | ``Erik | last night being around 5:30pm |
| 16:00.41 | DEFCON_ | ohw |
| 16:00.44 | DEFCON_ | ok then |
| 16:00.46 | ``Erik | http://brlcad.cvs.sourceforge.net/brlcad/brlcad/src/adrt/libtie/ |
| 16:01.24 | DEFCON_ | what should i see? |
| 16:01.43 | ``Erik | um |
| 16:02.09 | ``Erik | preprocessor symbol manging to permit multiple execution paths in the same binary object from the same source code |
| 16:02.10 | Maloeran | Degenerate triangles? I had to filter out these as well |
| 16:02.43 | PrezKennedy | Do degenerate triangles have 4 sides? |
| 16:02.48 | ``Erik | two copies of libtie now exist in libtie.so, one built for float and one for double... and it "just kinda picks the right one" |
| 16:02.59 | DEFCON_ | ah |
| 16:03.11 | DEFCON_ | anyway, i'm going home now, search a decend C compiler |
| 16:03.19 | ``Erik | we mostly use gcc |
| 16:03.23 | DEFCON_ | k |
| 16:03.23 | DEFCON_ | tnx |
| 16:03.24 | DEFCON_ | :) |
| 16:03.31 | DEFCON_ | i'll c you guys tomorrow |
| 16:03.35 | DEFCON_ | maybe this evening |
| 16:03.37 | ``Erik | it's even available on windows as "cygwin" or "msys" or "mingw32" or "djgpp" |
| 16:03.43 | Maloeran | See you later, defcon, it was nice to se you again |
| 16:03.50 | DEFCON_ | it sure was Maloeran |
| 16:03.50 | Maloeran | see* too |
| 16:03.53 | DEFCON_ | :) |
| 16:04.18 | ``Erik | also; |
| 16:05.03 | Maloeran | Oh. :) |
| 16:05.12 | Maloeran | So Erik, any development on your fun projects? I really need something else than work these days |
| 16:05.19 | ``Erik | um |
| 16:05.24 | DEFCON_ | <PROTECTED> |
| 16:05.24 | DEFCON_ | $100 worth of heroine, a dozen bags |
| 16:05.29 | DEFCON_ | = jab ? |
| 16:05.30 | DEFCON_ | lol |
| 16:05.31 | DEFCON_ | cya |
| 16:05.40 | ``Erik | http://math.missouristate.edu/~erik/ajax/hi.html |
| 16:05.54 | ``Erik | the tiniest kernel of a seed of an idea there |
| 16:06.16 | ``Erik | start typing a word (english) |
| 16:06.49 | Maloeran | I see.. |
| 16:07.05 | Maloeran | Well, it's something I wouldn't know how to do with my html 3.1 |
| 16:07.07 | ``Erik | fun, huh? :D |
| 16:08.02 | ``Erik | the php for that almost looks lisp-like, too |
| 16:08.05 | Maloeran | Does it connect to some database? I don't suppose it's all client side with a huge dictionnary, as Javascript would be |
| 16:08.58 | ``Erik | no |
| 16:09.02 | ``Erik | um |
| 16:09.05 | ``Erik | heh |
| 16:09.10 | ``Erik | it's ugly right now |
| 16:09.47 | ``Erik | the php has all of /usr/share/dict/words stored in an array and does map and filter operations on it... |
| 16:10.14 | Maloeran | Ah, okay |
| 16:10.24 | ``Erik | my next step I think is to get a persistant lisp environment running, build the list into a global suffix tree, then the request simple walks the existing tree |
| 16:11.31 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/src/libfb/ (Makefile.am fbserv_obj_win32.c): looks like the windows build is using the real fbserv_obj.c file now, no longer need the fbserv_obj_win32.c empty stub |
| 16:11.35 | ``Erik | I kinda want to avoid an rdbms |
| 16:14.48 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/src/libfb/libfb.dsp: let vc6 try to use the fbserv_obj.c file too instead of the empty stub |
| 16:28.44 | brlcad | Maloeran: a new cracked glass algorithm in opengl for bzflag (responding to 'something else than work these days') :) |
| 16:29.06 | ``Erik | ooh, bzbots! |
| 16:29.18 | brlcad | bzbots are almost done |
| 16:29.32 | ``Erik | the interface? cuz there's always room for new ai's :D |
| 16:29.41 | brlcad | yeah, the interface |
| 16:29.57 | brlcad | that was one of our GSoC projects that I mentored heavily |
| 16:30.16 | ``Erik | think there'll be an issue with people unleashing bots on player servers? or will the server admins be diligent enough? |
| 16:30.47 | ``Erik | I know back in quakeworld, that was a "problem", and well behaved bots had a command to remove them |
| 16:30.47 | brlcad | we now have a programmable interface to the clients, allows pretty much any language |
| 16:31.00 | brlcad | not any more of a problem than we already have |
| 16:31.40 | brlcad | the bots already identify themselves as such so some measures are easily taken to allow server ops to say whether they want them or not, how many, etc |
| 16:32.06 | brlcad | if someone wants to be malicious, they can sure find a way, but then that's not limited to bots |
| 16:32.52 | brlcad | our interface is now pretty much "complaint" with the Robocode interfacd |
| 16:33.07 | brlcad | save for the conversions that were needed to make it work with 3D instead of just 2D |
| 16:34.01 | brlcad | (e.g. they had "width" and "height" for map dimensions.. height in 3D is something else, so we changed it to mean Z and added a length/depth function) |
| 16:34.45 | ``Erik | right, we talked about that at the bowling alley |
| 16:35.04 | brlcad | there's a generic textual interface where you can connect to a port and issue commands (from any code/language/program), or you can use the C++ Robocode layer, or you can use a higher level scripting language (presently only Python is hooked in) |
| 16:35.08 | brlcad | yeah |
| 18:51.20 | prasad_ | whoa new op |
| 18:51.48 | prasad_ | dr. mike's email addy should be the same right? |
| 18:54.00 | ``Erik | should be |
| 19:00.14 | prasad_ | ``Erik: know if he finished his 2nd phd? |
| 19:00.21 | prasad_ | was on population dynamics |
| 19:00.33 | ``Erik | um, he was still working on the thesis last I heard |
| 19:00.56 | ``Erik | he had most of the data, he just had to write it up |
| 19:01.31 | prasad_ | that was when i was still working there :\ |
| 19:01.42 | ``Erik | yeah, procrastination is grand :D |
| 19:01.56 | ``Erik | I d'no if he's actually worked on it |
| 19:02.30 | Maloeran | Oh, prasad_ is back among the #brlcad population :) |
| 19:02.47 | prasad_ | hey mal |
| 19:02.56 | prasad_ | how's progress on real time rt? |
| 19:02.59 | ``Erik | wouldn't blame him if he didn't, I mean, job with a new exciting area, hell of a commute, wife and two kids... I can't imagine him sitting around bored |
| 19:03.14 | Maloeran | And I just realized I have no idea whatsoever if there's a difference between "among" and "amongst" |
| 19:03.39 | Maloeran | prasad_, I have been on computational fluid dynamics or in Australia lately, but Mark from Survice is supposed to talk with Disney soon |
| 19:03.59 | prasad_ | pixar? |
| 19:04.16 | prasad_ | following the footsteps of hiro nakamura? :P |
| 19:04.16 | Maloeran | Yes, for Renderman probably |
| 19:04.32 | prasad_ | masi oka did fluid dynamics for pixar |
| 19:04.36 | prasad_ | before he joined heroes |
| 19:04.46 | Maloeran | Oh, the CFD and Disney are unrelated |
| 19:04.51 | prasad_ | i'll be expecting mal to be in heroes season 4 |
| 19:04.52 | prasad_ | ;) |
| 19:05.11 | prasad_ | oh booo :( |
| 19:05.25 | ``Erik | (disney is a major reason the current us copyright laws are so fucked up... the "mickeymouse" laws) |
| 19:05.26 | ``Erik | :D |
| 19:05.33 | prasad_ | so what happened with ur ray tracer? |
| 19:05.37 | prasad_ | is it open sourced now? |
| 19:05.43 | ``Erik | "ur"? I should backhand you, boy |
| 19:06.12 | Maloeran | Not yet, I think Mark want to try to get something from Disney and probably otherrs first |
| 19:06.20 | Maloeran | others* |
| 19:06.23 | ``Erik | (rt->disney, cfd->gvt) |
| 19:07.47 | ``Erik | jjuusstt ttuurrnn ooffff eecchhoo |
| 19:08.53 | prasad_ | (flash intensive) u guys seen this? |
| 19:08.53 | prasad_ | http://www.iedvigilance.com/index_fl.html |
| 19:09.16 | ``Erik | buy a mac, save the 64b linux for the server room :D |
| 19:09.19 | prasad_ | crysis mod for ied detection training |
| 19:10.21 | ``Erik | heh |
| 19:12.29 | ``Erik | add up the bytes consumed, iterations per second and cache damage from doing that... :) or try it and see if it's faster O.o |
| 19:14.43 | Maloeran | It's technically faster, but I think I should begin to compromise my optimisation principles... when anhiliating code readability for a 0.2% gain |
| 19:17.58 | ``Erik | all design tradeoffs *shrug* |
| 19:18.36 | brlcad | Maloeran: there's not really a difference (among vs amongst), pretty interchangable |
| 19:18.49 | Maloeran | All right, thanks brlcad |
| 19:19.01 | brlcad | there's probably a diff with the brits, but sans st is more common in the US |
| 19:19.07 | ``Erik | m-w lists amongst as a variant of among |
| 19:19.20 | brlcad | same with while and whilest |
| 19:19.38 | ``Erik | my dad tends to use the -st forms O.o it's annoying :D |
| 19:19.41 | brlcad | just an older english form |
| 19:19.55 | Maloeran | *nods* Okay |
| 19:20.21 | archivist | us brits use the whole words |
| 19:20.55 | alex_joni | archivist: and sometimes even the correct form of them |
| 19:21.01 | brlcad | prasad_: what's the point of the link? |
| 19:21.02 | ``Erik | you brits and your extra letters and wrong letters |
| 19:21.11 | brlcad | the ied description? |
| 19:21.57 | archivist | you yanks and spelin /me blames Dewey |
| 19:22.07 | ``Erik | http://dag.wieers.com/personal/docs/spelling.txt <-- american brilliance to FIX that damn nasty language *cough* er, wait, no, wait a minute O:-) |
| 19:22.21 | brlcad | the screen rotation on the ied explosion is kinda lame |
| 19:24.52 | ``Erik | japanese is similar, extremely phoenetic |
| 19:24.53 | brlcad | you learn the alphabet and you can properly pronounce every word |
| 19:25.11 | ``Erik | and generally monotonal in enunciation |
| 19:25.17 | brlcad | yeah, cept there's only 28 or so letters in spanish :) |
| 19:25.35 | ``Erik | hehehe, but there're fewer SOUNDS in japanese |
| 19:25.54 | brlcad | just a lot of grunting and bowing |
| 19:26.05 | brlcad | haigh! |
| 19:26.06 | ``Erik | ano baka kuso ttare |
| 19:26.32 | ``Erik | actually, that's "hai", two letters, see? |
| 19:26.33 | brlcad | Maloeran: all the romantic langs are *really* similar |
| 19:26.35 | Maloeran | A french speaking person can actually understand quite a bit of written spanish |
| 19:26.57 | alex_joni | brlcad: romanic |
| 19:27.02 | brlcad | french, spanish, portuguese, italian .. I can get the gist in any of them |
| 19:27.15 | ``Erik | any romance language can understand a chunk of other romance languages, just like any germanic language can understand chunks of other toutonic languages *shrug* |
| 19:27.30 | ``Erik | and english is a horrible train wreck combining the two *cough* O:-) |
| 19:27.37 | brlcad | alex_joni: actually "romance" iirc, hence romantic fits :) |
| 19:27.46 | prasad_ | brlcad: reminded me of SLAD :P |
| 19:27.57 | prasad_ | then again slad doesnt do training |
| 19:27.58 | prasad_ | :\ |
| 19:28.15 | alex_joni | brlcad: they are actually derived from latin |
| 19:28.22 | ``Erik | they train you to be ineffective, unhappy, and ... :D O:-) |
| 19:28.40 | prasad_ | hehe |
| 19:28.59 | alex_joni | not sure why they are called "romance".. we call tehm romanic languages (after the roman (e.g. rome) people) |
| 19:29.14 | alex_joni | bbl |
| 19:29.45 | ``Erik | the womans? like naughtius maximus? biggus dickus? |
| 19:31.00 | brlcad | alex_joni: you could probably find that etimology a little easier, but I'm pretty sure romance is more prevalent (though admittedly nothing to back that up atm) |
| 19:31.14 | brlcad | http://en.wikipedia.org/wiki/Romance_languages ;-) |
| 19:31.28 | ``Erik | I've always heard "romance language" to describe the latin based family |
| 19:32.07 | brlcad | probably something useful in the wiki footnotes, but I don't really care *that* much :) |
| 19:32.17 | ``Erik | brlcad, any more activity with migration.txt ? |
| 19:43.01 | brlcad | what do you mean? |
| 19:43.35 | ``Erik | it looks like just netowrking performnace testing, then data migration and testing... I d'no what all is rigged up on that, so I don't want to get my fingers in it |
| 19:43.48 | brlcad | ooh, server migration.txt... |
| 19:43.52 | brlcad | was thinking cad |
| 19:43.59 | ``Erik | dot org, yes :D |
| 19:44.51 | brlcad | only activity in the past week was me paying the bill, so no not recently :) |
| 19:45.03 | brlcad | had a couple big distractions come up past two weekends |
| 19:45.09 | ``Erik | <-- thinkin' he's at the point where he'd be best as 'consultative assistance' if anything, but eager to inflict horrible sins of humanity on the new machines config... :D |
| 19:45.21 | ``Erik | sins against humanity, rather |
| 19:45.42 | brlcad | you're welcome to test the net performance, dunno if you have any tools in mind |
| 19:46.01 | brlcad | i was going to do some ttcp'ing on old and new for starters |
| 19:46.24 | brlcad | to something that has more bandwidth |
| 19:46.28 | ``Erik | that was my notion, but I'm not sure on the location, and doubt I have an appropriate bounce host that's fast enough |
| 19:47.30 | brlcad | it's down in florida, I was thinking to/from cad or a hopkins host I can get to on internet2 |
| 19:47.58 | brlcad | anything on > 100MBit line should do the trick |
| 19:48.02 | ``Erik | heavy hitting on cad might get perimeter notice |
| 19:48.44 | brlcad | done it before to test cad's performance, which this still does effectively |
| 19:48.44 | ``Erik | and the uni server I have is fiber capped at 20mbps (last I heard) and heavily overburdened (due to cheap hicks running the finance side) |
| 19:54.51 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/ (Makefile.am sh/make_dmg.sh sh/make_pkg.sh sh/make_tar.sh): |
| 19:54.53 | CIA-28 | BRL-CAD: update the helper build scripts to the new version variables now that MAJOR_, |
| 19:54.55 | CIA-28 | BRL-CAD: MINOR_, and PATCH_ are no longer being individually subst'd. simplify them to |
| 19:54.57 | CIA-28 | BRL-CAD: only require a single version number in triplet form instead of separated out |
| 19:55.07 | CIA-28 | BRL-CAD: individually (only mac make_pkg script needed it broken up anyways). |
| 20:04.52 | *** join/#brlcad Elperion (n=Bary@p5487440C.dip.t-dialin.net) | |
| 20:09.52 | ``Erik | wow, beer thirty already O.o |
| 20:56.27 | *** join/#brlcad Z80-Boy (i=clock@77-56-65-148.dclient.hispeed.ch) | |
| 21:17.33 | CIA-28 | BRL-CAD: 03erikgreenwald * 10brlcad/src/adrt/libtie/ (tie.c tie_kdtree.c): removal of the "bit hack" |
| 21:46.09 | CIA-28 | BRL-CAD: 03erikgreenwald * 10brlcad/src/libtclcad/tclcadAutoPath.c: remove garbage in preprocessor line |
| 21:47.50 | CIA-28 | BRL-CAD: 03bob1961 * 10brlcad/src/other/tk/library/panedwindow.tcl: For the moment catch the " identify " commands. Every now and then they like to make noise. |
| 21:49.26 | CIA-28 | BRL-CAD: 03bob1961 * 10brlcad/src/tclscripts/archer/Archer.tcl: Add a catch around utility plugin creation. |
| 21:53.01 | CIA-28 | BRL-CAD: 03bob1961 * 10brlcad/misc/nsis/brlcad.nsi: Do a recursive copy of the bin dir. |
| 21:58.41 | CIA-28 | BRL-CAD: 03erikgreenwald * 10brlcad/src/adrt/libtienet/ (tienet.h tienet_master.c): minimize use of tie.h |
| 21:59.43 | CIA-28 | BRL-CAD: 03bob1961 * 10brlcad/misc/win32-msvc8/tclsh/library/installTree.tcl: Copy visual studio redist files. |
| 21:59.51 | CIA-28 | BRL-CAD: 03erikgreenwald * 10brlcad/src/adrt/libtie/tie_struct.h: shuffle and pad the tie_s struct for slightly safer use outside of the dual-path environment... |
| 22:01.52 | CIA-28 | BRL-CAD: 03bob1961 * 10brlcad/misc/win32-msvc8/ (60 files in 60 dirs): Mods to NOT treat wide chars as a built-in type. |
| 22:35.29 | *** join/#brlcad kantor (n=bird@82.78.175.164) | |
| 22:36.17 | kantor | hi, I have downloaded BRL-CAD for Linux the latest version in binary form but I can't fin the main executable brlcad |
| 22:36.33 | kantor | is not in the bin directory of BRL-CAD |
| 22:44.27 | CIA-28 | BRL-CAD: 03brlcad * 10brlcad/sh/make_dmg.sh: bah, convert the du size to megabytes for hdiutil, otherwise just caps out at a gb |
| 22:44.37 | brlcad | kantor: there's not a main "brlcad" executable |
| 22:44.44 | brlcad | BRL-CAD is a suite of tools that work together |
| 22:45.07 | brlcad | 'mged' is the biggest of them, a quasi-unifying gui interface to a lot of the functionality |
| 22:45.34 | brlcad | archer is another similar interface, albeit more a prototype under development |
| 22:48.46 | kantor | thanks |
| 22:48.51 | brlcad | there are pretty extensive tutorials on the website for mged |
| 22:49.15 | brlcad | just follow down the Documents list |
| 22:49.44 | kantor | ok |
| 22:50.20 | kantor | to work with BRL-CAD you must to use the terminal, no ? |
| 22:51.11 | louipc | archer doesn't like my Tcl version :/ |
| 22:52.23 | louipc | 8.5b2 |
| 22:53.40 | louipc | kantor: yeah the command line is essential |
| 22:53.53 | brlcad | but not "necessary" :) |
| 22:55.10 | brlcad | kantor: you should be able to edit the archer script and change the tclsh to a btclsh (or /usr/brlcad/bin/btclsh if you don't want to add /usr/brlcad/bin to your path) |
| 22:55.40 | brlcad | fyi, archer's not really meant to be used by users -- it's prototype for devs |
| 22:56.00 | brlcad | much more graphically driven |
| 22:59.57 | kantor | brlcad, you are one of the developers ? |
| 23:22.44 | brlcad | kantor: yep |
| 23:23.07 | brlcad | if you have any questions, particularly if you're interested in getting into brl-cad development, please let me know :) |
| 23:23.21 | brlcad | new devs eagerly welcome ;) |
| 23:25.58 | kantor | thanks ;-) I must to think about that (but it is a good idea), the only problem is that I'm developing two projects and it's hard to keep up . . . |
| 23:26.10 | kantor | I think you know that if you are a developer |
| 23:27.56 | brlcad | (emphatically) |
| 23:29.34 | kantor | I can find you here every day, no ? brlcad |
| 23:30.20 | brlcad | yeah, pretty much |
| 23:30.50 | brlcad | i live in here .. maybe a few hours lag if I'm coding away or have gone to workout or something |
| 23:31.11 | brlcad | so what projects do you work on? |
| 23:31.13 | louipc | hmm looks like it's libblt that doesn't like my Tcl |
| 23:36.59 | kantor | brlcad, one is http://sourceforge.net/projects/odman/ and the other is aping http://directory.fsf.org/project/aping/ |
| 23:38.23 | louipc | hmmm |
| 23:38.51 | brlcad | I think I've seen aping before |
| 23:39.35 | kantor | where ? I mean this one ? |
| 23:40.50 | brlcad | yeah, in the fsf directory |
| 23:41.11 | brlcad | you do know that the original architect of brl-cad was the guy that first wrote ping? |
| 23:41.30 | brlcad | mike muuss |
| 23:42.07 | kantor | yes |
| 23:42.10 | kantor | mike muuss |
| 23:43.25 | kantor | I saw the pictures from the funeral of Mike |
| 23:44.04 | brlcad | yeah, chris put those up -- rather eerie |
| 23:44.12 | brlcad | didn't really look like him |
| 23:44.19 | kantor | and I read that the original ping program was written in one day, or night something like that |
| 23:44.26 | brlcad | yep |
| 23:44.43 | kantor | I think Mike was a great programmer |
| 23:44.46 | brlcad | http://ftp.arl.army.mil/~mike/ping.html |
| 23:45.52 | brlcad | he was rather brilliant actually, and not just in programming |
| 23:46.23 | brlcad | he was nearly single-handedly the reason why I started working on brl-cad so many years ago |
| 23:46.52 | brlcad | exceptionally charismatic and insightful guy |
| 23:46.59 | kantor | Chris was one of hes best friend, no ? |
| 23:47.10 | brlcad | yeah |
| 23:47.39 | kantor | yes and that was my motivation too to write aping |
| 23:49.34 | brlcad | i was looking to recombine all of the various ping sources back into one official maintainership again a year or so ago, I think that's when I ran across aping |
| 23:50.13 | brlcad | as there's a windows variant with special options as well as maybe 2 or 3 significant *nix C variants |
| 23:50.34 | brlcad | all with nearly 80% overlap |
| 23:52.42 | kantor | unfortunately the development of aping was a little interrupted in the last 2-3 months . . . |
| 23:53.22 | kantor | whatever |
| 23:53.31 | kantor | I'm going now |
| 23:53.42 | kantor | bye |
| 23:53.52 | kantor | see you latter, alligator ! |
| 23:53.53 | kantor | :) |
| 23:54.47 | louipc | erk the last blt release was in 2002? |