IRC log for #brlcad on 20071204

00:44.41 CIA-28 BRL-CAD: 03brlcad * 10brlcad/src/fb/cell-fb.c: strNcat
00:57.15 CIA-28 BRL-CAD: 03brlcad * 10brlcad/src/fb/fbstretch.c: too many lines
01:12.07 ``Erik heh
01:32.42 CIA-28 BRL-CAD: 03brlcad * 10brlcad/include/fb.h: don't need the non __STDC__ decls any longer, include bu.h in order to declare the stdarg compiler hint
01:36.55 CIA-28 BRL-CAD: 03brlcad * 10brlcad/ (7 files in 4 dirs): remove the last traces of stdarg/vararg testing. c89 conformance provides the stdarg interface.
04:10.56 *** join/#brlcad Twingy (n=justin@74.92.144.217)
05:50.31 *** join/#brlcad CIA-28 (n=CIA@208.69.182.149)
07:28.39 *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6)
07:30.31 *** join/#brlcad Axman6_ (n=Axman6@61-69-24-60.netspeed.com.au)
07:51.33 *** join/#brlcad yukonbob (n=yukonbob@198.235.198.234)
07:59.23 *** join/#brlcad DEFCON_ (n=def@74.17-246-81.adsl-static.isp.belgacom.be)
08:22.38 *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6)
08:22.54 *** join/#brlcad Z80-Boy (n=clock@zux221-122-143.adsl.green.ch)
11:11.46 *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6)
11:32.15 *** join/#brlcad SWPadnos___ (n=Me@dsl107.esjtvtli.sover.net)
11:52.54 *** join/#brlcad CIA-28 (n=CIA@208.69.182.149) [NETSPLIT VICTIM]
11:58.29 *** join/#brlcad docelic (n=docelic@77.237.112.8)
12:07.49 Axman6 "Implement or integrate a RenderMan-compliant interface (e.g. Pixie) to BRL-CAD's ray-trace library" looking to have Toy Story 6 rendered entirely using BRL-CAD eh brlcad? :P
12:43.10 *** join/#brlcad Elperion (n=Bary@p5487440C.dip.t-dialin.net)
13:08.41 brlcad Axman6: heh, not exactly
13:08.48 brlcad but would be interesting :)
13:08.52 Axman6 aww :P
13:08.53 CIA-28 BRL-CAD: 03brlcad * 10brlcad/HACKING: update to the details on the C++age since there is some now
13:09.10 Axman6 yeah, i'd be interested to see how it would stack up to what Pixar uses
13:12.49 Axman6 also, if you want to do more Leopard work, the MBP's all yours for the next 8 or so hours
14:11.20 *** join/#brlcad digitalfredy (n=digitalf@200.71.62.161)
14:13.33 brlcad Axman6: thanks, though I think I've done what I can
14:14.13 brlcad did you get my message earlier -- what does it do/report if you run "/usr/brlcad/bin/mged -f" now?
14:14.20 Axman6 ok, well if you have any bright ideas, t's all yours
14:14.46 Axman6 same X error
14:20.11 Axman6 just tried in the guest account, same thing
14:20.27 Axman6 and seep time for me. G'night all
14:41.37 *** part/#brlcad digitalfredy (n=digitalf@200.71.62.161)
14:56.36 Maloeran Eh well, Mark is meeting Disney Studios on the December 17th to talk about raytracing stuff, rayforce and renderman probably
14:57.10 *** join/#brlcad dtidrow (n=dtidrow@c-69-255-182-248.hsd1.va.comcast.net)
15:00.13 DEFCON_ very nice :)
15:01.08 DEFCON_ btw: hi Maloeran
15:01.17 DEFCON_ tnx for Ectroverse again :)
15:04.41 Maloeran Oh hrm, have you been playing? That was such a long time ago :)
15:07.12 Maloeran A rather stressing and annoying experience overall, it sure taught me to stick to writing code rather than manage some kind of community, and never again to write code "for fun, as it goes" without any kind of planning whatsoever
15:10.37 DEFCON_ haha
15:10.45 DEFCON_ yeah i know what u mean actually
15:11.04 DEFCON_ but the game is still alive after 5(?) years
15:11.25 Maloeran So I heard. I haven't had the heart to check it out
15:11.33 DEFCON_ it would be nice if u dropped by
15:11.40 DEFCON_ www.ectroverse.com
15:12.01 Maloeran Are you involved somehow or in touch with these people?
15:12.08 DEFCON_ just make a quick "hi" post in the forums
15:12.19 DEFCON_ "these ppl" as in brlcad or ev?
15:12.31 Maloeran :) I mean Ev
15:12.36 DEFCON_ :)
15:12.40 DEFCON_ yes, yes i am
15:13.24 Maloeran Eh nice. Are you somehow involved in BRL-CAD as well?
15:13.40 DEFCON_ not involved no
15:13.50 DEFCON_ but i follow the app
15:13.56 DEFCON_ i like the results of it
15:14.20 Maloeran I sure remember a DEFCON on IRC from the EV days, but I must admit it's a bit vague, the memories are slowly coming back
15:14.33 DEFCON_ yeah it was me
15:14.33 DEFCON_ :)
15:14.49 DEFCON_ do you remember berlijnse_bol aka daydreamer?
15:14.57 Maloeran Oh sure, of course
15:15.10 DEFCON_ he is a friend of me irl
15:15.20 DEFCON_ he introduced me to ev
15:15.34 DEFCON_ we(you and me) actually talked alot about ev
15:15.41 DEFCON_ and programming in general
15:16.13 DEFCON_ i remember that you were playing around/learning the openGL and stuff
15:16.14 Maloeran Yes, I remember. I'm sorry it took me a while for the memories to resurface
15:16.30 DEFCON_ i can imagin :)
15:16.46 Maloeran I think the mind may have pushed these memories far back, it was not always overly pleasant
15:16.46 DEFCON_ you were creating landscapes and stuff
15:16.56 DEFCON_ why not?
15:17.28 DEFCON_ my involvement in brl-cad : http://www.wazig.be/_dev/xor_text
15:17.32 Maloeran Mostly, it was the "duty" of having to do some constant work on a piece of software that I wrote as a quick experiment and it grew out of hands
15:17.42 DEFCON_ haha
15:17.47 Maloeran The code design sure was horrible, no planning whatsoever, just experiements pilling up
15:17.54 Maloeran experiments* too
15:18.03 DEFCON_ i thought u wanted to create a better imperial conflict
15:18.04 DEFCON_ :)
15:18.34 Maloeran Yes yes... :) Originally, it still was just an experiment, something quickly put together an afternoon
15:18.50 DEFCON_ haha
15:18.51 DEFCON_ rly
15:18.52 Maloeran Then people started registering, discussing it, asking for features, and you can guess the rest
15:18.58 DEFCON_ indeed
15:18.58 DEFCON_ :)
15:19.05 DEFCON_ still, it works great
15:19.18 DEFCON_ and ppl still play it after 5 years
15:20.01 Maloeran It's rather nice to see that actually. Would you happen to know if anyone ever redesigned... hum, the whole code? :)
15:21.02 DEFCON_ i know that yes
15:21.07 DEFCON_ no it didn't happen
15:21.18 DEFCON_ we are still using your code
15:21.35 DEFCON_ but over the years our "Maincoder" has made several changes
15:21.44 DEFCON_ *little changes
15:21.57 Maloeran Should I guess that you are that person?
15:22.15 DEFCON_ wrong
15:22.25 DEFCON_ i wish i knew C that good
15:22.31 DEFCON_ but i'm still a vb.net person
15:22.43 Maloeran Tsk :), all right
15:22.56 DEFCON_ :)
15:24.04 Maloeran I don't think I want to drop by and say "Hi", I'm a bit ashamed of how I burned out and disappeared
15:25.29 DEFCON_ aargh
15:25.37 DEFCON_ that REALLY doesn't matter
15:25.50 DEFCON_ ppl there would love to hear something from you
15:26.05 DEFCON_ they still refer to you as their god :)
15:26.43 Maloeran Yes, a friend googled my name some time ago and told me of that... *shivers* :)
15:27.00 DEFCON_ haha :)
15:28.19 Maloeran So how has life been for you and Daydreamer since these days?
15:28.58 DEFCON_ i finished college(in belgium) and now i work as a developper
15:29.06 DEFCON_ daydreamer is now a history teacher
15:29.09 Maloeran I chatted with DD briefly many months ago, I kept in touch with spooky3do for a long time
15:29.17 Maloeran Very nice
15:29.29 DEFCON_ but i didn't see him for a long long time
15:29.44 DEFCON_ spooky3do yeah i remember him
15:29.45 DEFCON_ :)
15:30.47 Maloeran He used to come on Efnet where we chatted frequently ( not so much of the old EV days ), until last month. I don't suppose you know where to catch him?
15:31.42 DEFCON_ we tracked you down, didn't we
15:31.55 DEFCON_ so i guess one could track him down 2 :)
15:32.17 DEFCON_ but no, i don't know where to find him immediately
15:32.30 Maloeran :) All right, I was just wondering
15:33.27 DEFCON_ :)
15:37.01 DEFCON_ is he german?
15:38.02 Maloeran Yes he is
15:38.43 DEFCON_ http://ic-wiki.com/index.php?title=IC_Map_Generator
15:39.46 Maloeran Eh, IC was kind of hard to play without that kind of tool, I assume they fixed that since then
15:39.56 DEFCON_ when i google "spooky3do" i only find old logs of him playing games are making tools
15:40.00 DEFCON_ no Maloeran
15:40.05 DEFCON_ it's still the same map
15:40.14 DEFCON_ no generator, no ..
15:40.21 DEFCON_ still very hard to play
15:40.21 DEFCON_ :(
15:40.22 Maloeran Ouch, what a shame
15:40.27 DEFCON_ true
15:40.58 Maloeran Writing an online game was so amazingly easy, that part was rather interesting
15:41.08 Maloeran In comparison to dealing with computational fluid dynamics anyway
15:42.18 DEFCON_ haha
15:42.20 DEFCON_ indeed
15:43.00 ``Erik heh
15:43.03 ``Erik morning, mal :)
15:43.07 DEFCON_ brlcad, rayforce is way to advanced for me
15:43.12 Maloeran Hey Erik
15:43.12 DEFCON_ ,... btw
15:43.51 DEFCON_ :)
15:43.57 Maloeran :) I think Mark want to try selling something to Disney first
15:44.05 Maloeran He's meeting them on December 17th
15:44.13 ``Erik of course, he wants closed source and money in his pocket
15:44.37 ``Erik and if you get some of that $'s, too, that'd be gnarly
15:44.57 Maloeran Well, I suppose I will, I hold the copyright and control the patents...
15:45.05 DEFCON_ haha smart :)
15:46.11 DEFCON_ :)
15:46.20 ``Erik hahaha
15:46.23 DEFCON_ haha
15:46.38 ``Erik just think, I could be ponying up $'s for a fancy opengl ectoverse instead of paying evil blizzard/vivendi for wow!
15:46.47 DEFCON_ he could have made some money off of ev yes
15:47.08 DEFCON_ ev is web based
15:47.11 DEFCON_ no opengl
15:47.17 ``Erik in its current invocation, yes
15:47.19 DEFCON_ but hell, that would be soo cool
15:47.27 Maloeran There was an opengl client at some point, to explore the map
15:47.32 DEFCON_ yes
15:47.37 DEFCON_ it still exists
15:47.40 ``Erik but even web based, if you wan to go to the darkside, um
15:47.42 DEFCON_ i still use it
15:47.45 DEFCON_ :)
15:47.48 ``Erik krissa was doing webstart opengl apps for a bit
15:48.21 Maloeran Writing web stuff these days would be terribly annoying, with all this Flash or whatever else, which changes every 6 months
15:48.29 ``Erik heh
15:48.30 Maloeran Ectroverse used HTML 3.1 pages
15:48.41 DEFCON_ indeed :)
15:48.41 ``Erik I've been learning this "ajax" stuff
15:48.56 DEFCON_ ajax with perl?
15:48.58 ``Erik disgustingly simple, but the interface impact makes me wonder
15:49.06 DEFCON_ indeed
15:49.08 DEFCON_ simple
15:49.09 ``Erik no, php on the back end, planning on moving to a lithp DSO or something
15:49.11 DEFCON_ ah
15:49.22 Maloeran As for OpenGL based software, people tend to have high expectations regarding 3d graphics and related art
15:49.32 DEFCON_ true
15:49.40 ``Erik but they didn't in '97! woulda been the perfect time to break in :D
15:49.45 DEFCON_ :)
15:49.52 ``Erik and, uh
15:50.01 ``Erik have you seen wow? peoples expectations aren't THAT high, dude
15:50.02 DEFCON_ mal would be rich now :)
15:50.14 DEFCON_ just make ppl addicted
15:50.19 ``Erik the noisy ones who whine about 3d quality are the .5% of consumers called "hardcore gamers"
15:50.30 DEFCON_ or chineese
15:50.34 Maloeran '97? Ah, '92 would have been perfect! You could buy games like Raptor on the shelves, software that I wrote a "clone" of in 3 days in a rush for fun
15:50.47 DEFCON_ hahaaa
15:50.57 ``Erik yeah
15:51.05 DEFCON_ kill that market :)
15:51.09 ``Erik I remember the days when you could have something fun and kinda impressive in a day or two in asm
15:51.30 DEFCON_ those times are over
15:51.32 DEFCON_ :(
15:51.38 ``Erik the languages haven't kept pace with the expectations :( thus my renewed interest in lithp
15:51.56 Maloeran Well Erik, if you get some good idea for a fun project, I could use something much lighter than CFD to relax my mind on
15:52.23 ``Erik I remember when I was dorking with an fps, getting a reasonably nifty algorithm from aav and coding it in scheme at 'good' framerates in an hour or two
15:52.39 DEFCON_ http://lithp-systems.websystems.nl/ ?
15:53.02 ``Erik well, I have a few fun ideas, but they tend to be revolving around capitolizing on web based things these days
15:53.50 DEFCON_ i'm starting to dislike this channel
15:53.51 ``Erik low fruit markets need trivial delivery and upgrade paths, and the web shit offers that... and I'd like to make my living working in my basement in my underwear O.o :D
15:53.59 Maloeran How so, DEFCON_?
15:54.02 DEFCON_ u guys make me feel dumb
15:54.02 DEFCON_ :)
15:54.02 ``Erik cuz I said web? :D or capitolize?
15:54.24 ``Erik heh, sorry, got a couple heavy hitting geeks going...
15:54.30 DEFCON_ true :)
15:54.37 ``Erik were you here when starseeker was talking provability theory?
15:54.39 DEFCON_ few of the best here
15:55.00 Maloeran Eh well, we may have more experience too, I vaguely remember you were younger
15:55.16 DEFCON_ at the end of my college, i had 93% on mathematics and 96% on software
15:55.24 DEFCON_ and u guys make me feel dumb
15:55.24 DEFCON_ :)
15:55.38 DEFCON_ whow 0_�
15:55.43 DEFCON_ i'm only 23 yo now :)
15:55.45 ``Erik the cs/math/physics in college was a cakewalk
15:55.53 DEFCON_ true
15:55.57 Maloeran Erik started coding before I was born, I'm 24
15:56.06 DEFCON_ true :)
15:56.06 ``Erik summer of '83 I think
15:56.22 ``Erik my dad brought home a shiney new coleco adam, and it had a basic interpreter built right in
15:56.22 Maloeran Oh darn, I was born first then
15:56.38 DEFCON_ haha, i didn't
15:56.49 ``Erik and it's not like you could run down to kmart or eb and buy games back then
15:57.06 DEFCON_ maybe i should leave vb.net for what it is and set my mind 100% on C
15:57.16 ``Erik so my dad ordered a book called "games apples play" or something that was all basic listings for the appleII
15:57.22 ``Erik and I started portin' :D
15:57.29 DEFCON_ sweet :)
15:57.37 Maloeran Defcon, I think that would be great, but don't use EV as learning material :)
15:57.37 DEFCON_ i remember my first game
15:57.42 ``Erik indeed
15:57.55 DEFCON_ no Maloeran, ``Erik told me that before :)
15:57.58 ``Erik mal was learning :D
15:58.03 DEFCON_ indeed :)
15:58.13 ``Erik impressive output for what the architecture and style speaks to
15:58.26 Maloeran Mal was also writing code as fast as he could without any planning, I was not *that* bad at the point, if I wanted to
15:58.44 ``Erik <-- tends to bog down in the academics of perfection :(
15:59.31 DEFCON_ haha :)
15:59.38 ``Erik and in honing that art, I've become adept at creating some of the ugliest crap ever :D
15:59.47 ``Erik I mean, look what I did to twingys libtie last night
15:59.58 DEFCON_ what?
16:00.18 DEFCON_ btw: u should sleep at night
16:00.18 ``Erik heh, lemme find the URL with diffs
16:00.20 DEFCON_ k
16:00.32 ``Erik last night being around 5:30pm
16:00.41 DEFCON_ ohw
16:00.44 DEFCON_ ok then
16:00.46 ``Erik http://brlcad.cvs.sourceforge.net/brlcad/brlcad/src/adrt/libtie/
16:01.24 DEFCON_ what should i see?
16:01.43 ``Erik um
16:02.09 ``Erik preprocessor symbol manging to permit multiple execution paths in the same binary object from the same source code
16:02.10 Maloeran Degenerate triangles? I had to filter out these as well
16:02.43 PrezKennedy Do degenerate triangles have 4 sides?
16:02.48 ``Erik two copies of libtie now exist in libtie.so, one built for float and one for double... and it "just kinda picks the right one"
16:02.59 DEFCON_ ah
16:03.11 DEFCON_ anyway, i'm going home now, search a decend C compiler
16:03.19 ``Erik we mostly use gcc
16:03.23 DEFCON_ k
16:03.23 DEFCON_ tnx
16:03.24 DEFCON_ :)
16:03.31 DEFCON_ i'll c you guys tomorrow
16:03.35 DEFCON_ maybe this evening
16:03.37 ``Erik it's even available on windows as "cygwin" or "msys" or "mingw32" or "djgpp"
16:03.43 Maloeran See you later, defcon, it was nice to se you again
16:03.50 DEFCON_ it sure was Maloeran
16:03.50 Maloeran see* too
16:03.53 DEFCON_ :)
16:04.18 ``Erik also;
16:05.03 Maloeran Oh. :)
16:05.12 Maloeran So Erik, any development on your fun projects? I really need something else than work these days
16:05.19 ``Erik um
16:05.24 DEFCON_ <PROTECTED>
16:05.24 DEFCON_ $100 worth of heroine, a dozen bags
16:05.29 DEFCON_ = jab ?
16:05.30 DEFCON_ lol
16:05.31 DEFCON_ cya
16:05.40 ``Erik http://math.missouristate.edu/~erik/ajax/hi.html
16:05.54 ``Erik the tiniest kernel of a seed of an idea there
16:06.16 ``Erik start typing a word (english)
16:06.49 Maloeran I see..
16:07.05 Maloeran Well, it's something I wouldn't know how to do with my html 3.1
16:07.07 ``Erik fun, huh? :D
16:08.02 ``Erik the php for that almost looks lisp-like, too
16:08.05 Maloeran Does it connect to some database? I don't suppose it's all client side with a huge dictionnary, as Javascript would be
16:08.58 ``Erik no
16:09.02 ``Erik um
16:09.05 ``Erik heh
16:09.10 ``Erik it's ugly right now
16:09.47 ``Erik the php has all of /usr/share/dict/words stored in an array and does map and filter operations on it...
16:10.14 Maloeran Ah, okay
16:10.24 ``Erik my next step I think is to get a persistant lisp environment running, build the list into a global suffix tree, then the request simple walks the existing tree
16:11.31 CIA-28 BRL-CAD: 03brlcad * 10brlcad/src/libfb/ (Makefile.am fbserv_obj_win32.c): looks like the windows build is using the real fbserv_obj.c file now, no longer need the fbserv_obj_win32.c empty stub
16:11.35 ``Erik I kinda want to avoid an rdbms
16:14.48 CIA-28 BRL-CAD: 03brlcad * 10brlcad/src/libfb/libfb.dsp: let vc6 try to use the fbserv_obj.c file too instead of the empty stub
16:28.44 brlcad Maloeran: a new cracked glass algorithm in opengl for bzflag (responding to 'something else than work these days') :)
16:29.06 ``Erik ooh, bzbots!
16:29.18 brlcad bzbots are almost done
16:29.32 ``Erik the interface? cuz there's always room for new ai's :D
16:29.41 brlcad yeah, the interface
16:29.57 brlcad that was one of our GSoC projects that I mentored heavily
16:30.16 ``Erik think there'll be an issue with people unleashing bots on player servers? or will the server admins be diligent enough?
16:30.47 ``Erik I know back in quakeworld, that was a "problem", and well behaved bots had a command to remove them
16:30.47 brlcad we now have a programmable interface to the clients, allows pretty much any language
16:31.00 brlcad not any more of a problem than we already have
16:31.40 brlcad the bots already identify themselves as such so some measures are easily taken to allow server ops to say whether they want them or not, how many, etc
16:32.06 brlcad if someone wants to be malicious, they can sure find a way, but then that's not limited to bots
16:32.52 brlcad our interface is now pretty much "complaint" with the Robocode interfacd
16:33.07 brlcad save for the conversions that were needed to make it work with 3D instead of just 2D
16:34.01 brlcad (e.g. they had "width" and "height" for map dimensions.. height in 3D is something else, so we changed it to mean Z and added a length/depth function)
16:34.45 ``Erik right, we talked about that at the bowling alley
16:35.04 brlcad there's a generic textual interface where you can connect to a port and issue commands (from any code/language/program), or you can use the C++ Robocode layer, or you can use a higher level scripting language (presently only Python is hooked in)
16:35.08 brlcad yeah
18:51.20 prasad_ whoa new op
18:51.48 prasad_ dr. mike's email addy should be the same right?
18:54.00 ``Erik should be
19:00.14 prasad_ ``Erik: know if he finished his 2nd phd?
19:00.21 prasad_ was on population dynamics
19:00.33 ``Erik um, he was still working on the thesis last I heard
19:00.56 ``Erik he had most of the data, he just had to write it up
19:01.31 prasad_ that was when i was still working there :\
19:01.42 ``Erik yeah, procrastination is grand :D
19:01.56 ``Erik I d'no if he's actually worked on it
19:02.30 Maloeran Oh, prasad_ is back among the #brlcad population :)
19:02.47 prasad_ hey mal
19:02.56 prasad_ how's progress on real time rt?
19:02.59 ``Erik wouldn't blame him if he didn't, I mean, job with a new exciting area, hell of a commute, wife and two kids... I can't imagine him sitting around bored
19:03.14 Maloeran And I just realized I have no idea whatsoever if there's a difference between "among" and "amongst"
19:03.39 Maloeran prasad_, I have been on computational fluid dynamics or in Australia lately, but Mark from Survice is supposed to talk with Disney soon
19:03.59 prasad_ pixar?
19:04.16 prasad_ following the footsteps of hiro nakamura? :P
19:04.16 Maloeran Yes, for Renderman probably
19:04.32 prasad_ masi oka did fluid dynamics for pixar
19:04.36 prasad_ before he joined heroes
19:04.46 Maloeran Oh, the CFD and Disney are unrelated
19:04.51 prasad_ i'll be expecting mal to be in heroes season 4
19:04.52 prasad_ ;)
19:05.11 prasad_ oh booo :(
19:05.25 ``Erik (disney is a major reason the current us copyright laws are so fucked up... the "mickeymouse" laws)
19:05.26 ``Erik :D
19:05.33 prasad_ so what happened with ur ray tracer?
19:05.37 prasad_ is it open sourced now?
19:05.43 ``Erik "ur"? I should backhand you, boy
19:06.12 Maloeran Not yet, I think Mark want to try to get something from Disney and probably otherrs first
19:06.20 Maloeran others*
19:06.23 ``Erik (rt->disney, cfd->gvt)
19:07.47 ``Erik jjuusstt ttuurrnn ooffff eecchhoo
19:08.53 prasad_ (flash intensive) u guys seen this?
19:08.53 prasad_ http://www.iedvigilance.com/index_fl.html
19:09.16 ``Erik buy a mac, save the 64b linux for the server room :D
19:09.19 prasad_ crysis mod for ied detection training
19:10.21 ``Erik heh
19:12.29 ``Erik add up the bytes consumed, iterations per second and cache damage from doing that... :) or try it and see if it's faster O.o
19:14.43 Maloeran It's technically faster, but I think I should begin to compromise my optimisation principles... when anhiliating code readability for a 0.2% gain
19:17.58 ``Erik all design tradeoffs *shrug*
19:18.36 brlcad Maloeran: there's not really a difference (among vs amongst), pretty interchangable
19:18.49 Maloeran All right, thanks brlcad
19:19.01 brlcad there's probably a diff with the brits, but sans st is more common in the US
19:19.07 ``Erik m-w lists amongst as a variant of among
19:19.20 brlcad same with while and whilest
19:19.38 ``Erik my dad tends to use the -st forms O.o it's annoying :D
19:19.41 brlcad just an older english form
19:19.55 Maloeran *nods* Okay
19:20.21 archivist us brits use the whole words
19:20.55 alex_joni archivist: and sometimes even the correct form of them
19:21.01 brlcad prasad_: what's the point of the link?
19:21.02 ``Erik you brits and your extra letters and wrong letters
19:21.11 brlcad the ied description?
19:21.57 archivist you yanks and spelin /me blames Dewey
19:22.07 ``Erik http://dag.wieers.com/personal/docs/spelling.txt <-- american brilliance to FIX that damn nasty language *cough* er, wait, no, wait a minute O:-)
19:22.21 brlcad the screen rotation on the ied explosion is kinda lame
19:24.52 ``Erik japanese is similar, extremely phoenetic
19:24.53 brlcad you learn the alphabet and you can properly pronounce every word
19:25.11 ``Erik and generally monotonal in enunciation
19:25.17 brlcad yeah, cept there's only 28 or so letters in spanish :)
19:25.35 ``Erik hehehe, but there're fewer SOUNDS in japanese
19:25.54 brlcad just a lot of grunting and bowing
19:26.05 brlcad haigh!
19:26.06 ``Erik ano baka kuso ttare
19:26.32 ``Erik actually, that's "hai", two letters, see?
19:26.33 brlcad Maloeran: all the romantic langs are *really* similar
19:26.35 Maloeran A french speaking person can actually understand quite a bit of written spanish
19:26.57 alex_joni brlcad: romanic
19:27.02 brlcad french, spanish, portuguese, italian .. I can get the gist in any of them
19:27.15 ``Erik any romance language can understand a chunk of other romance languages, just like any germanic language can understand chunks of other toutonic languages *shrug*
19:27.30 ``Erik and english is a horrible train wreck combining the two *cough* O:-)
19:27.37 brlcad alex_joni: actually "romance" iirc, hence romantic fits :)
19:27.46 prasad_ brlcad: reminded me of SLAD :P
19:27.57 prasad_ then again slad doesnt do training
19:27.58 prasad_ :\
19:28.15 alex_joni brlcad: they are actually derived from latin
19:28.22 ``Erik they train you to be ineffective, unhappy, and ... :D O:-)
19:28.40 prasad_ hehe
19:28.59 alex_joni not sure why they are called "romance".. we call tehm romanic languages (after the roman (e.g. rome) people)
19:29.14 alex_joni bbl
19:29.45 ``Erik the womans? like naughtius maximus? biggus dickus?
19:31.00 brlcad alex_joni: you could probably find that etimology a little easier, but I'm pretty sure romance is more prevalent (though admittedly nothing to back that up atm)
19:31.14 brlcad http://en.wikipedia.org/wiki/Romance_languages ;-)
19:31.28 ``Erik I've always heard "romance language" to describe the latin based family
19:32.07 brlcad probably something useful in the wiki footnotes, but I don't really care *that* much :)
19:32.17 ``Erik brlcad, any more activity with migration.txt ?
19:43.01 brlcad what do you mean?
19:43.35 ``Erik it looks like just netowrking performnace testing, then data migration and testing... I d'no what all is rigged up on that, so I don't want to get my fingers in it
19:43.48 brlcad ooh, server migration.txt...
19:43.52 brlcad was thinking cad
19:43.59 ``Erik dot org, yes :D
19:44.51 brlcad only activity in the past week was me paying the bill, so no not recently :)
19:45.03 brlcad had a couple big distractions come up past two weekends
19:45.09 ``Erik <-- thinkin' he's at the point where he'd be best as 'consultative assistance' if anything, but eager to inflict horrible sins of humanity on the new machines config... :D
19:45.21 ``Erik sins against humanity, rather
19:45.42 brlcad you're welcome to test the net performance, dunno if you have any tools in mind
19:46.01 brlcad i was going to do some ttcp'ing on old and new for starters
19:46.24 brlcad to something that has more bandwidth
19:46.28 ``Erik that was my notion, but I'm not sure on the location, and doubt I have an appropriate bounce host that's fast enough
19:47.30 brlcad it's down in florida, I was thinking to/from cad or a hopkins host I can get to on internet2
19:47.58 brlcad anything on > 100MBit line should do the trick
19:48.02 ``Erik heavy hitting on cad might get perimeter notice
19:48.44 brlcad done it before to test cad's performance, which this still does effectively
19:48.44 ``Erik and the uni server I have is fiber capped at 20mbps (last I heard) and heavily overburdened (due to cheap hicks running the finance side)
19:54.51 CIA-28 BRL-CAD: 03brlcad * 10brlcad/ (Makefile.am sh/make_dmg.sh sh/make_pkg.sh sh/make_tar.sh):
19:54.53 CIA-28 BRL-CAD: update the helper build scripts to the new version variables now that MAJOR_,
19:54.55 CIA-28 BRL-CAD: MINOR_, and PATCH_ are no longer being individually subst'd. simplify them to
19:54.57 CIA-28 BRL-CAD: only require a single version number in triplet form instead of separated out
19:55.07 CIA-28 BRL-CAD: individually (only mac make_pkg script needed it broken up anyways).
20:04.52 *** join/#brlcad Elperion (n=Bary@p5487440C.dip.t-dialin.net)
20:09.52 ``Erik wow, beer thirty already O.o
20:56.27 *** join/#brlcad Z80-Boy (i=clock@77-56-65-148.dclient.hispeed.ch)
21:17.33 CIA-28 BRL-CAD: 03erikgreenwald * 10brlcad/src/adrt/libtie/ (tie.c tie_kdtree.c): removal of the "bit hack"
21:46.09 CIA-28 BRL-CAD: 03erikgreenwald * 10brlcad/src/libtclcad/tclcadAutoPath.c: remove garbage in preprocessor line
21:47.50 CIA-28 BRL-CAD: 03bob1961 * 10brlcad/src/other/tk/library/panedwindow.tcl: For the moment catch the " identify " commands. Every now and then they like to make noise.
21:49.26 CIA-28 BRL-CAD: 03bob1961 * 10brlcad/src/tclscripts/archer/Archer.tcl: Add a catch around utility plugin creation.
21:53.01 CIA-28 BRL-CAD: 03bob1961 * 10brlcad/misc/nsis/brlcad.nsi: Do a recursive copy of the bin dir.
21:58.41 CIA-28 BRL-CAD: 03erikgreenwald * 10brlcad/src/adrt/libtienet/ (tienet.h tienet_master.c): minimize use of tie.h
21:59.43 CIA-28 BRL-CAD: 03bob1961 * 10brlcad/misc/win32-msvc8/tclsh/library/installTree.tcl: Copy visual studio redist files.
21:59.51 CIA-28 BRL-CAD: 03erikgreenwald * 10brlcad/src/adrt/libtie/tie_struct.h: shuffle and pad the tie_s struct for slightly safer use outside of the dual-path environment...
22:01.52 CIA-28 BRL-CAD: 03bob1961 * 10brlcad/misc/win32-msvc8/ (60 files in 60 dirs): Mods to NOT treat wide chars as a built-in type.
22:35.29 *** join/#brlcad kantor (n=bird@82.78.175.164)
22:36.17 kantor hi, I have downloaded BRL-CAD for Linux the latest version in binary form but I can't fin the main executable brlcad
22:36.33 kantor is not in the bin directory of BRL-CAD
22:44.27 CIA-28 BRL-CAD: 03brlcad * 10brlcad/sh/make_dmg.sh: bah, convert the du size to megabytes for hdiutil, otherwise just caps out at a gb
22:44.37 brlcad kantor: there's not a main "brlcad" executable
22:44.44 brlcad BRL-CAD is a suite of tools that work together
22:45.07 brlcad 'mged' is the biggest of them, a quasi-unifying gui interface to a lot of the functionality
22:45.34 brlcad archer is another similar interface, albeit more a prototype under development
22:48.46 kantor thanks
22:48.51 brlcad there are pretty extensive tutorials on the website for mged
22:49.15 brlcad just follow down the Documents list
22:49.44 kantor ok
22:50.20 kantor to work with BRL-CAD you must to use the terminal, no ?
22:51.11 louipc archer doesn't like my Tcl version :/
22:52.23 louipc 8.5b2
22:53.40 louipc kantor: yeah the command line is essential
22:53.53 brlcad but not "necessary" :)
22:55.10 brlcad kantor: you should be able to edit the archer script and change the tclsh to a btclsh (or /usr/brlcad/bin/btclsh if you don't want to add /usr/brlcad/bin to your path)
22:55.40 brlcad fyi, archer's not really meant to be used by users -- it's prototype for devs
22:56.00 brlcad much more graphically driven
22:59.57 kantor brlcad, you are one of the developers ?
23:22.44 brlcad kantor: yep
23:23.07 brlcad if you have any questions, particularly if you're interested in getting into brl-cad development, please let me know :)
23:23.21 brlcad new devs eagerly welcome ;)
23:25.58 kantor thanks ;-) I must to think about that (but it is a good idea), the only problem is that I'm developing two projects and it's hard to keep up . . .
23:26.10 kantor I think you know that if you are a developer
23:27.56 brlcad (emphatically)
23:29.34 kantor I can find you here every day, no ? brlcad
23:30.20 brlcad yeah, pretty much
23:30.50 brlcad i live in here .. maybe a few hours lag if I'm coding away or have gone to workout or something
23:31.11 brlcad so what projects do you work on?
23:31.13 louipc hmm looks like it's libblt that doesn't like my Tcl
23:36.59 kantor brlcad, one is http://sourceforge.net/projects/odman/ and the other is aping http://directory.fsf.org/project/aping/
23:38.23 louipc hmmm
23:38.51 brlcad I think I've seen aping before
23:39.35 kantor where ? I mean this one ?
23:40.50 brlcad yeah, in the fsf directory
23:41.11 brlcad you do know that the original architect of brl-cad was the guy that first wrote ping?
23:41.30 brlcad mike muuss
23:42.07 kantor yes
23:42.10 kantor mike muuss
23:43.25 kantor I saw the pictures from the funeral of Mike
23:44.04 brlcad yeah, chris put those up -- rather eerie
23:44.12 brlcad didn't really look like him
23:44.19 kantor and I read that the original ping program was written in one day, or night something like that
23:44.26 brlcad yep
23:44.43 kantor I think Mike was a great programmer
23:44.46 brlcad http://ftp.arl.army.mil/~mike/ping.html
23:45.52 brlcad he was rather brilliant actually, and not just in programming
23:46.23 brlcad he was nearly single-handedly the reason why I started working on brl-cad so many years ago
23:46.52 brlcad exceptionally charismatic and insightful guy
23:46.59 kantor Chris was one of hes best friend, no ?
23:47.10 brlcad yeah
23:47.39 kantor yes and that was my motivation too to write aping
23:49.34 brlcad i was looking to recombine all of the various ping sources back into one official maintainership again a year or so ago, I think that's when I ran across aping
23:50.13 brlcad as there's a windows variant with special options as well as maybe 2 or 3 significant *nix C variants
23:50.34 brlcad all with nearly 80% overlap
23:52.42 kantor unfortunately the development of aping was a little interrupted in the last 2-3 months . . .
23:53.22 kantor whatever
23:53.31 kantor I'm going now
23:53.42 kantor bye
23:53.52 kantor see you latter, alligator !
23:53.53 kantor :)
23:54.47 louipc erk the last blt release was in 2002?

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.