| 00:11.43 | CIA-31 | BRL-CAD: 03brlcad * r30202 10/brlcad/trunk/src/conv/cy-g.c: stash everything into a var for now just in case we do try to use it, presume rprop is a radius scale factor and use 'scale' for the delta_z scale factor |
| 00:36.25 | *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6) | |
| 01:02.48 | CIA-31 | BRL-CAD: 03brlcad * r30203 10/brlcad/trunk/src/tclscripts/mged/openw.tcl: |
| 01:02.48 | CIA-31 | BRL-CAD: since the directory is being pulled dynamic from bu_brlcad_data, don't pay any |
| 01:02.48 | CIA-31 | BRL-CAD: attention to what is in the .mgedrc (probably shouldn't write it out). more |
| 01:02.48 | CIA-31 | BRL-CAD: importantly, don't use the -display option with the $mged_browser so that it'll |
| 01:02.48 | CIA-31 | BRL-CAD: actually work. need some better way than calling up tcl_platform(os)...freakin |
| 01:02.51 | CIA-31 | BRL-CAD: fugly. this does, however, make help finally work on mac os x. |
| 01:06.35 | CIA-31 | BRL-CAD: 03brlcad * r30204 10/brlcad/trunk/NEWS: |
| 01:06.36 | CIA-31 | BRL-CAD: fixed mged's browser-based help on Mac OS X. multiple problems causing help to |
| 01:06.36 | CIA-31 | BRL-CAD: not work including users' .mgedrc pointing to a non-existent previous install as |
| 01:06.36 | CIA-31 | BRL-CAD: well as trying to invoke with the open command while still using the |
| 01:06.36 | CIA-31 | BRL-CAD: X11-specific -display options that mozilla obeys. |
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| 03:12.50 | dm132 | Hello |
| 03:14.52 | dm132 | I'm new to both IRC and BRL-CAD |
| 03:17.06 | dm132 | Does anybody use this channel? |
| 03:17.14 | dm132 | I'm not looking for help now, but might be later on. |
| 03:18.55 | louipc | yep |
| 03:19.13 | louipc | this is a pretty active channel |
| 03:19.18 | dm132 | Nice to hear. |
| 03:26.01 | Axman6 | louipc: what've you been smoking. active? |
| 03:26.16 | dm132 | So it's not active? |
| 03:26.23 | louipc | Axman6: sure it is |
| 03:26.28 | Axman6 | dm132: brlcad is one of the main devs though, so it's a good place to get help if you're patient |
| 03:26.50 | louipc | brlcad is THE main dev |
| 03:27.09 | Axman6 | ok then, THE man |
| 03:27.13 | louipc | just watch the commits |
| 03:27.20 | Axman6 | yeah i know |
| 03:27.56 | dm132 | Is there a users channel? |
| 03:28.04 | Axman6 | yep |
| 03:28.06 | Axman6 | you're in it |
| 03:28.08 | louipc | this is it pretty much |
| 03:28.13 | dm132 | I'm not really a developer; I know some C++, etc... |
| 03:29.14 | louipc | me neither |
| 03:29.18 | dm132 | Ok, I've got a question now... I understand BRL is a lot of different tools put together... |
| 03:29.26 | louipc | I would like to start though |
| 03:29.34 | dm132 | but which is the main one? |
| 03:29.44 | louipc | mged is probably what you want |
| 03:29.56 | Axman6 | i'm going to uni in like two weeks, i'll be learning some programming |
| 03:30.01 | Axman6 | probably java though -_- |
| 03:30.11 | louipc | fail! |
| 03:30.26 | Axman6 | very much so |
| 03:30.26 | louipc | learn C instead |
| 03:30.33 | louipc | yeah I learned java too |
| 03:30.34 | Axman6 | i'd really like to learn Objective-C |
| 03:31.08 | louipc | I can't believe they still teach java |
| 03:31.20 | Axman6 | it's still big in some places |
| 03:35.33 | Axman6 | well that shut you up |
| 03:36.06 | louipc | not |
| 03:37.42 | Axman6 | anyway, looking forward to doing Engineering/IT |
| 03:39.28 | louipc | cool |
| 03:39.51 | louipc | mechanical engineering? |
| 03:39.58 | Axman6 | dunno yet |
| 03:40.16 | Axman6 | i'm glad i get to do some more physics though |
| 03:40.24 | louipc | ah |
| 03:40.47 | Axman6 | think i start to specialise after the first year or two |
| 03:44.48 | *** join/#brlcad dm132 (n=mark@cpe-68-201-102-40.rgv.res.rr.com) | |
| 03:45.53 | dm132 | Apparently one of the top-rh keys (UIOP) is the shortcut for "make my screen blink then shut down my computer" |
| 03:47.15 | Axman6 | excellent |
| 03:50.54 | *** part/#brlcad dm132 (n=mark@cpe-68-201-102-40.rgv.res.rr.com) | |
| 04:16.50 | louipc | oh yeah |
| 04:29.52 | yukonbob | we may never know |
| 04:30.05 | Axman6 | one of life's great mysteries |
| 04:30.18 | yukonbob | for some definition of "great" sure ;) |
| 04:30.45 | brlcad | if someone is wanting to get into programming, they really should learn several languages (in depth) |
| 04:31.03 | yukonbob | speaking of great -- what's the sched for the next release? |
| 04:31.13 | brlcad | learning any single language is just a recipe for hammer-nail problem solving |
| 04:31.40 | Axman6 | brlcad: any you suggest? |
| 04:32.42 | Axman6 | i learnt a bit of ruby, Objective-C, C++ |
| 04:32.43 | brlcad | depends what you want to do, but I'd suggest learning one in each of the major types being more important than any particular language in that type |
| 04:32.47 | Axman6 | nothing in depth though |
| 04:33.31 | Axman6 | i always reach a point where i go "wtf? did you just skip a year's work?" and can't get passed it |
| 04:33.39 | Axman6 | Objective-C was the worst |
| 04:33.54 | yukonbob | does apple still use obj-c? |
| 04:34.07 | Axman6 | of course |
| 04:34.22 | Axman6 | they introduces Objective-C 2.0 with leopard |
| 04:34.49 | Axman6 | with 'fast enumeration' and some other crap |
| 04:34.54 | Axman6 | oh, garbage collection |
| 04:34.57 | brlcad | e.g. C/Tcl/Perl/VB for procedural, Smalltalk for pure OO, C++/Java/Python/Ruby for a OO/procedural hybrid, Lisp/Scheme/ML for functional, etc |
| 04:36.46 | brlcad | I'd recommend learning them in that order too, but that's just personal bias |
| 04:37.48 | Axman6 | i did VB at school, and hated it. a lot. |
| 04:38.12 | Axman6 | nothing frustrated me more than using "VBcolor.Black" |
| 04:38.13 | brlcad | and sry, ruby falls under pure OO too iirc, along with a handful of others |
| 04:38.27 | brlcad | VB is "special" |
| 04:38.32 | Axman6 | very |
| 04:38.52 | Axman6 | it was ok with VB six, kinda fun. but VB.net is retarded |
| 04:39.45 | brlcad | that starts involving toolkits and standard APIs .. the language itself is what I was referring to, just the features of the language |
| 04:39.48 | Axman6 | could also have been the copy and paste nature of the book we were using too |
| 04:39.51 | brlcad | (.net that is) |
| 04:40.11 | Axman6 | they've tried to go OO, and failed pretty hard imo |
| 04:40.15 | brlcad | even v6 and earlier - if you want to get at the core, run the old quickbasic or something |
| 04:40.54 | Axman6 | quickbasic = Qbasic? |
| 04:41.05 | Axman6 | i never did that, but friends in high school did |
| 04:41.15 | Axman6 | i did learn some forth though |
| 04:41.50 | Axman6 | and pascal |
| 04:41.58 | Axman6 | robotics was awesome |
| 04:42.00 | brlcad | still, VB/Basic is a language with some pretty 'interesting' features worth recognizing as one learns the landscape and reasons for one vs another |
| 04:42.08 | brlcad | quickbasic is not qbasic |
| 04:42.16 | brlcad | qbasic was an ide iirc |
| 04:42.31 | Axman6 | fair enough |
| 04:42.36 | Axman6 | like i said, i never used it |
| 04:43.02 | brlcad | still, close enough |
| 04:43.10 | brlcad | you basically learn BASIC with it |
| 04:43.41 | Axman6 | was it basic they used on things like the apple II? |
| 04:43.43 | brlcad | in the procedural batch, though, there's a lot more value for learning C imho |
| 04:43.52 | brlcad | at least learning it first or early |
| 04:44.32 | brlcad | you learn how a language relates to the actual hardware much better than just about every other language (other than assembly of course) |
| 04:44.44 | Axman6 | yeah |
| 04:44.47 | yukonbob | BASIC, then C -- learn loops and decision-making, then bend your mind with pointers and references... :) |
| 04:44.55 | Axman6 | hmm. |
| 04:45.06 | Axman6 | yeah pointers and stuff messed with my head when i tried C++ |
| 04:45.16 | Axman6 | i think i'll be doing Java next year :( |
| 04:48.59 | brlcad | learning C, Smalltalk, Lisp, C++, Perl, Python, and Java in that order would probably give a pretty solid practical programming foundation |
| 04:49.45 | poolio | brlcad: It's pretty much taught in reverse at most universities |
| 04:50.05 | Axman6 | yukonbob: it's pretty cool from what i know of it. it's Apple's frameworks that makes it awesome though |
| 04:50.09 | poolio | And would you choose Lisp over Scheme? |
| 04:50.33 | brlcad | Axman6: yeah, if you had problems with pointers, then I'd say you basically didn't finish .. should continue with C till it does all make sense |
| 04:50.42 | brlcad | poolio: meh, same difference |
| 04:50.51 | brlcad | for someone learning languages, the differences are petty |
| 04:51.01 | Axman6 | never did straight C, tried C++. i should try C |
| 04:51.12 | brlcad | there is no try! |
| 04:51.16 | brlcad | there is do, and do not! |
| 04:51.26 | Axman6 | if only i'd decided this three months ago when i didn't have a week before going to uni -_- |
| 04:51.29 | Axman6 | yes master |
| 04:51.35 | yukonbob | trouble (for me) with Lisp/Scheme is that there are _so_ many implementations -- and now esp. w/ the r6rs being so divisive, scheme's an even tougher landscape... |
| 04:53.05 | brlcad | so many implementations because not even the lispers and schemers can agree on what they want the language to be, everyone has their own little pet peeves over nonsensical languages features |
| 04:55.08 | Axman6 | ruby is quite nice. |
| 04:55.16 | Axman6 | reads how it works when written well |
| 04:55.23 | yukonbob | ...and apparently relatively easy to build one's own implementation -- ``Erik was saying to me "what's the difference between the Scheme's and the diff't C compilers?", but I don't get the same "vibe" ... |
| 04:55.31 | Axman6 | and if you know what you're doing, can be concise |
| 04:55.59 | brlcad | if you know what you're doing, the language doesn't matter much |
| 04:56.17 | brlcad | that's the point of learning multiple languages |
| 04:56.52 | brlcad | all the bickering and debates of language A over B over C is really lame, they all have their purposes and can all be put to pretty good use by good programmers |
| 04:58.07 | yukonbob | well -- except wrt scheme, things seem to get so weird, you're really programming in $Implementation of a lisp-like language -- but true, re: language debates -- no need to use the language as a crutch... |
| 04:59.18 | yukonbob | on to brlcad-ness: http://www.methodlogic.net/flat/gfx/newhub.png and http://www.methodlogic.net/flat/gfx/edgehub3.png are from the same model -- but notice the ring in the edge model -- Comments, brlcad? |
| 04:59.45 | yukonbob | s/edge model/edge rendering/ |
| 05:02.23 | brlcad | yukonbob: yeah... |
| 05:03.16 | brlcad | that's interesting.. should only drawing an edge if those two are different regions |
| 05:04.06 | brlcad | could be the same bug that's causing the specs |
| 05:04.24 | brlcad | if it is, you could probably finagle a workaround |
| 05:05.06 | yukonbob | re: work-around -- that's fine -- but just an interesting aspect from this model -- getting good mileage out of it for potential bug-tickling :) |
| 05:05.09 | brlcad | e.g. adding another subtraction object on the inner hub that subtracts from the negative primitive that ends there |
| 05:05.44 | brlcad | i think it's the same bug .. just being exposed in a completely different (more obvious) way by the edge raytracer |
| 05:06.16 | brlcad | that whole hub "should" be just one solid region |
| 05:06.27 | brlcad | it's one chunk of contiguous metal |
| 05:06.33 | yukonbob | correct. |
| 05:06.35 | brlcad | or whatever material |
| 05:06.46 | yukonbob | unobtanium |
| 05:06.53 | brlcad | :) |
| 05:07.29 | yukonbob | anyway, we went through the "specks" bug some time ago, but if this helps w/ the bug tracking/fixing, you're welcome to that img as a reference too... |
| 05:07.40 | brlcad | if I recall correclty, you have some really interesting torus and cylinders being used to make that outer blend |
| 05:08.01 | yukonbob | ya -- you commented on it before... |
| 05:08.09 | brlcad | where their surface edge intersects is where that edge and the specles are occurring iirc |
| 05:08.23 | brlcad | yeah, thanks for the image |
| 05:08.47 | yukonbob | is there an ETA on 7.12? |
| 05:09.52 | brlcad | as soon as the items in TODO are done |
| 05:09.55 | brlcad | http://brlcad.svn.sourceforge.net/svnroot/brlcad/brlcad/trunk/TODO |
| 05:10.02 | brlcad | if they're slow to fix, slow to release |
| 05:10.14 | yukonbob | ah -- I asked that before and you replied the same way... sorry :) |
| 05:10.16 | brlcad | otherwise, hopefully .. the plan is .. this month |
| 05:10.58 | brlcad | yeah, that's always the release plan .. something might get pushed back to the next release, but most of those items are pretty important |
| 05:12.54 | yukonbob | ?what's the [incr tcl] pathing issue, and the puts/gets stdout/stdin mged i/o? |
| 05:16.09 | Axman6 | brlcad: seen http://upload.wikimedia.org/wikibooks/en/f/f8/C_programming.pdf before? ok place to start with C? |
| 05:16.55 | yukonbob | Axman6: get kernighan/ritchey "The C Programming Language" for ANSI C. |
| 05:17.07 | Axman6 | $? |
| 05:17.16 | poolio | yes. worth every penny. |
| 05:17.17 | brlcad | yeah, the original is still pretty great |
| 05:17.36 | poolio | Even after you've read it, it's good as a reference. |
| 05:18.01 | brlcad | that writeup doesn't seem too bad at a glance, but no I've not seen that pdf before |
| 05:19.01 | brlcad | yukonbob: if you compile using system incrtcl, but compiling tcl/tk, it doesn't end up performing the right itcl/itk init it needs at run-time |
| 05:19.37 | brlcad | just a build settings issue for the most part, but it needs to be fixed |
| 05:20.55 | yukonbob | true -- kind of an odd situation though, where one would use a local implementation of a Tcl extension but choose to rebuild Tcl... still a bug, if it doesn't work... |
| 05:21.39 | brlcad | the mged i/o problem is a bigger issue -- the output handlers aren't working right, related to the background/foreground options and what file descriptors are left open/closed, tcl's output channel setup, and our logging hook |
| 05:22.27 | brlcad | I don't recall if it has anything to do with compiling tcl, the problem might just be using a system incr |
| 05:23.45 | yukonbob | ok -- well, I use system _everything_ related to Tcl and as much as possible -- I'll see if I can find time to clone my env. and build in a chroot, teasing-out details... |
| 05:23.47 | brlcad | either way, it's a default compilation problem and getting those resolved is always important or they just fester into other problems and can cascade other problems down the road |
| 05:24.23 | yukonbob | s/and as much as possible/and every other lib as much as possible/ |
| 05:25.38 | brlcad | three configs I always try to make sure work, everything on, everything off, and default auto-detect on standard configs (e.g. mac os x or solaris out of the box) |
| 05:26.54 | yukonbob | make sense |
| 05:26.57 | yukonbob | *makes |
| 05:52.20 | Axman6 | hmm, this wikibook is terribly inconsistant |
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| 16:48.46 | CIA-31 | BRL-CAD: 03bob1961 * r30205 10/brlcad/trunk/include/config_win.h: Mods to get things compiling again. |
| 16:51.11 | brlcad | huh, that's odd |
| 18:39.46 | CIA-31 | BRL-CAD: 03bob1961 * r30206 10/brlcad/trunk/src/nirt/nirt.c: Added b to the flag parameter of fopen(). |
| 18:52.00 | CIA-31 | BRL-CAD: 03bob1961 * r30207 10/brlcad/trunk/src/nirt/parse_fmt.c: ValTab[] should not be const. Also added b to the flag parameter of fopen(). |
| 19:11.37 | CIA-31 | BRL-CAD: 03bob1961 * r30208 10/brlcad/trunk/misc/win32-msvc8/tkstub/tkstub.vcproj: tkStubImg.c no longer needed. |
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| 21:29.12 | New2BRLCAD | Hello All |
| 21:39.28 | yukonbob | hello, New2BRLCAD :) |
| 21:41.59 | New2BRLCAD | I have a wicked n00b q |
| 21:42.06 | New2BRLCAD | feel like a t00l asking it |
| 21:42.17 | yukonbob | oh ya? |
| 21:43.06 | New2BRLCAD | I'm looking around for an auto-cad like open source software for a little home project ( map out floor plans of my house and diagram electrical and plumbing) |
| 21:43.21 | New2BRLCAD | I used an auto-cad like software in high school but its been awhile |
| 21:43.39 | New2BRLCAD | would brlcad be something I could use to accomplish that? |
| 21:43.43 | New2BRLCAD | or is this too indepth |
| 21:44.05 | New2BRLCAD | I checked out the website, sourceforge. wikki |
| 21:44.35 | New2BRLCAD | looks like I'd be trying to kill a ant with a bazooka but just wanted to make sure before I made that assumption |
| 21:44.50 | yukonbob | well -- BRL-CAD uses Constructive Solid Geometry to do it's job -- I'm not an autocad expert at all, but it's typically a 2d line-drawing oriented tool, no? |
| 21:45.19 | New2BRLCAD | right .. most of the drawings were 2d but I was thinking about doing it 3d |
| 21:45.21 | yukonbob | People _do_ use BRL-CAD in construction, but it doesn't have tools for annotated line-drawings |
| 21:45.24 | New2BRLCAD | for funzies |
| 21:45.38 | yukonbob | for fun, sure, why not use BRL-CAD? :) |
| 21:46.12 | New2BRLCAD | the program I used most of the construction items , such as windows doors etc.. were all in the app |
| 21:46.34 | New2BRLCAD | I'm assuming I would have to start making those things first before stepping into the floor designs |
| 21:47.14 | New2BRLCAD | what I'd like to do is eventually be able to design out an addition to scale |
| 21:47.34 | New2BRLCAD | then provide that to a contractor to say build me one of these |
| 21:47.47 | New2BRLCAD | ok thats kewl |
| 21:48.25 | New2BRLCAD | I just wanted to get a feel for brlcad |
| 21:48.31 | New2BRLCAD | so is creating a library involved? |
| 21:49.07 | yukonbob | re: contractor -- like I said, you won't end up with a blueprint -- there are many ways to render, and lots of things you can test w/ BRL-CAD, but you may need to print-out your renderings in 'edge' format and then annotate yourself to give to a contractor... |
| 21:51.03 | yukonbob | eg: see http://www.methodlogic.net/flat/gfx/newhub.png and http://www.methodlogic.net/flat/gfx/edgehub3.png for two diff't renders of the same object |
| 21:53.00 | yukonbob | re: library -- I don't think there's any special format involved -- you'll create your objects using CSG methods and can then swap them back/forth to whatever projects you want... |
| 21:53.20 | yukonbob | New2BRLCAD: what platform are you running? |
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| 21:54.59 | New2BRLCAD | Ubuntu |
| 21:55.04 | New2BRLCAD | on my PS3 |
| 21:55.05 | New2BRLCAD | =) |
| 21:55.32 | New2BRLCAD | and then I have a macbook pro or a work issued IBM thinkpad that I could move it too |
| 21:55.57 | New2BRLCAD | if the PS3 starts to cry |
| 21:56.15 | yukonbob | Z80-Boy: runs on a 4 cores? ;) |
| 21:56.50 | yukonbob | New2BRLCAD: so -- are you hoping to run BRL-CAD on the PS3, or MBP, or ? |
| 21:56.59 | Z80-Boy | runs on 4 urethane wheels |
| 21:57.18 | Z80-Boy | or 2 metal edges |
| 21:57.20 | New2BRLCAD | prob the PS3 |
| 21:57.29 | Z80-Boy | or, like most of contemporary IT technology, on water. |
| 21:57.33 | New2BRLCAD | my IBM is pretty loaded |
| 21:57.48 | yukonbob | is the PS3 using a Cell processor? |
| 21:58.50 | New2BRLCAD | yep |
| 22:00.59 | New2BRLCAD | 256M of main XDR mem and 256M GDDR3 for the NVIDIA RSX |
| 22:02.13 | ``Erik | I think BRL-CAD tops out at around 512 processors, then funky locking issues start showing up and slowing things down |
| 22:02.21 | Z80-Boy | yukonbob: BRL-CAD is here for 30 years |
| 22:02.33 | ``Erik | I use it with 8 core machines all the time :) |
| 22:02.49 | Z80-Boy | im buying now a core 2 duo machine |
| 22:02.52 | Z80-Boy | Just because of BRL-CAD |
| 22:02.52 | yukonbob | I'm not talking about #cores, but the CELL architecture... |
| 22:02.58 | Z80-Boy | Because I know the renders will be hell slow |
| 22:03.13 | Z80-Boy | Hey, you should finally fix the 218x slowdown with the half-cut bolts |
| 22:03.39 | Z80-Boy | brlcad said he'll definitely need to look into that, that it's suspicious. That it shouldn't create a slowdown orders of magnitude |
| 22:05.18 | Z80-Boy | BRL-CAD, the ultimate 21st century oldschool! |
| 22:06.53 | Z80-Boy | Hey, can I get a BRL-CAD sticker for my snowboard? |
| 22:16.29 | ``Erik | the csg tree must be extremely poorly arranged for that kinda slowdown, with a horrible space partition happening |
| 22:18.11 | Z80-Boy | yeah I suspect some worst case to hit or something like that |
| 22:18.17 | Z80-Boy | is the csg somehow balanced? |
| 22:18.49 | Z80-Boy | I mean is the csg tree balanced? |
| 22:19.01 | ``Erik | well, if you blast something like a half through a complex geometry, the space partition tree will balloon like mad |
| 22:19.07 | Z80-Boy | or is it left unbalanced and hoped for a statistical spread? |
| 22:19.18 | ``Erik | the csg tree itself is built how you define it |
| 22:19.20 | Z80-Boy | I blasted a rpp ;-) |
| 22:19.50 | Z80-Boy | well every single cylinder of the thread gets cut in half |
| 22:19.55 | Z80-Boy | but it shouldn't slow down 218x |
| 22:19.58 | Z80-Boy | It should slow down 2x |
| 22:20.17 | Z80-Boy | I guess the bounding boxes are maybe deoptimized? |
| 22:20.47 | ``Erik | are you using the half operator? |
| 22:21.15 | ``Erik | might be better to use an arb8 (or several arb8's) |
| 22:21.16 | Z80-Boy | I don't know what a half operator is |
| 22:21.25 | Z80-Boy | I use a rpp to do the cutaway view |
| 22:21.40 | Z80-Boy | if you mean a halfplane, I never used a halfplane |
| 22:21.44 | ``Erik | hrm, odd |
| 22:21.52 | Z80-Boy | you can try it the .g is online |
| 22:22.04 | Z80-Boy | And in the bug database |
| 22:22.20 | Z80-Boy | http://ronja.twibright.com/3d/headcut.g |
| 22:22.26 | Z80-Boy | do |
| 22:22.27 | Z80-Boy | "B headcut" and rt |
| 22:22.30 | Z80-Boy | it will become hell slow |
| 22:23.25 | Z80-Boy | going sleeping good night |
| 22:31.05 | louipc | Axman6: I'm using C Primer Plus right now |
| 22:38.23 | *** part/#brlcad New2BRLCAD (i=cc9b1072@gateway/web/ajax/mibbit.com/x-1ba622231e8d2c09) | |
| 23:16.26 | Axman6 | louipc: yeah when i tried C++, i used C++ Primer Plus (terrible name). it was really really well written |
| 23:18.55 | IriX64 | http://www3.sympatico.ca/mario.dulisse2/work.png |
| 23:19.05 | louipc | woohoo integer overflow |
| 23:19.21 | IriX64 | use float :) |
| 23:19.24 | louipc | looks like you have to be very dilligent with C to make sure things are going right |
| 23:19.30 | louipc | diligent |
| 23:25.40 | ``Erik | "unit testing for xml" *boggle* |
| 23:26.48 | IriX64 | http://www3.sympatico.ca/mario.dulisse2/play.png <grin> |
| 23:28.55 | louipc | I use dosbox to play old games |
| 23:29.08 | ``Erik | I've done that, too |
| 23:33.06 | IriX64 | how many dos's come in that box ;) |
| 23:59.39 | ``Erik | sid meiers pirates!... the original one, not gold |
| 23:59.49 | louipc | IriX64: enough of them to run games? |