| 00:43.16 | *** join/#brlcad killerflo (n=5931fce0@bz.bzflag.bz) | |
| 00:43.33 | killerflo | is there anyone who speaks german? |
| 00:44.06 | killerflo | ok i try in english |
| 00:45.00 | killerflo | i have installed brl-cad and i don't find the programm on my HD can somebody help me? |
| 00:45.10 | starseeker | try mged |
| 00:45.34 | starseeker | /usr/brlcad/bin/mged if install is in default location |
| 00:49.41 | killerflo | what is the command in terminal to show the content of /usr/brlcad/bin/ |
| 00:49.54 | starseeker | ls /usr/brlcad/bin |
| 00:50.16 | starseeker | on linux |
| 00:50.26 | starseeker | What operating system are you using? |
| 00:50.38 | killerflo | mac os x 10.4 |
| 00:50.43 | starseeker | Ah. |
| 00:51.11 | starseeker | Not sure where it is there - don't have a Mac handy |
| 00:52.00 | starseeker | Did you build it yourself or use the binary? |
| 00:52.10 | killerflo | binary |
| 00:52.37 | starseeker | Um. Did you put it in the Applications folder? |
| 00:53.34 | killerflo | normaly the programmes are installed in the application folder, but there is nothing new after the installation |
| 00:53.59 | killerflo | so it must be installed somewhere else |
| 00:54.08 | killerflo | but i can't find it |
| 00:54.19 | starseeker | What about a global search for mged |
| 01:02.50 | killerflo | i have a solution |
| 01:03.04 | starseeker | what's that? |
| 01:03.13 | killerflo | i have to run x11 and start it from there |
| 01:03.23 | killerflo | i found it in the folder u said |
| 01:03.30 | starseeker | Ah :-) |
| 01:03.44 | starseeker | working now? |
| 01:03.44 | killerflo | here is the solution http://www.nabble.com/Problem-with-installing-BRL-CAD-on-my-MacBook-td14826259.html |
| 01:04.30 | killerflo | yes it works thanks for help |
| 01:04.37 | starseeker | np - have fun! |
| 01:04.49 | killerflo | bye |
| 01:05.10 | *** part/#brlcad killerflo (n=5931fce0@bz.bzflag.bz) | |
| 01:22.59 | *** join/#brlcad Maloeran (n=maloeran@glvortex.net) | |
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| 03:16.17 | IriX64 | http://www3.sympatico.ca/mario.dulisse2/latesteffort.png :) |
| 04:58.31 | *** join/#brlcad iraytrace (n=iraytrac@c-67-172-239-24.hsd1.co.comcast.net) | |
| 04:58.50 | brlcad | it's the same on mac as it is for linux, exactly the same other than telling users that they have to start up X11 |
| 10:13.24 | *** join/#brlcad bjohan (n=bjohan@c83-254-64-17.bredband.comhem.se) | |
| 10:13.45 | bjohan | can brl-cad be used to generate drawings? |
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| 14:24.31 | Z80-Boy | brlcad: query please... |
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| 16:34.45 | *** join/#brlcad Elperion (n=Bary@p5487753B.dip.t-dialin.net) | |
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| 18:12.00 | starseeker | brlcad: How's this look? http://my.bzflag.bz/~starseeker/earth-model-cutaway.png |
| 18:16.43 | starseeker | (for those of you wondering, yes it is to scale (or pretty close) and I did model the outer layers as ell rather than sph |
| 18:23.18 | brlcad | hah |
| 18:23.23 | brlcad | that's pretty damn cool |
| 18:23.55 | starseeker | Took NASA's fact page for the data, and wikipedia for rough depths of the various layers |
| 18:29.29 | starseeker | Sean, can I position the "camera" corresponding to the raytracing window? |
| 18:30.38 | *** join/#brlcad elite01_ (n=elite01@dslb-088-070-098-141.pools.arcor-ip.net) | |
| 18:36.08 | brlcad | what do you mean? |
| 18:36.17 | starseeker | nevermind |
| 18:36.29 | brlcad | the raytrace view is the "camera" view |
| 18:36.32 | starseeker | I was "zooming in" on the cassini model, but it's so tiny |
| 18:36.46 | starseeker | the earth under it is one pixel on this scale |
| 18:36.52 | brlcad | :) |
| 18:37.02 | brlcad | you can probably get them both into view with perspective |
| 18:37.11 | starseeker | Ah - good idea |
| 18:38.02 | starseeker | howdy :-) |
| 18:38.19 | yukonbob | :) hi starseeker |
| 18:38.24 | yukonbob | having fun? |
| 18:38.30 | starseeker | Yep :-) |
| 18:38.38 | yukonbob | carry on, then :) |
| 18:38.52 | starseeker | I made a wild remark to brlcad yesterday, and he didn't let me get away with it |
| 18:39.06 | yukonbob | ?What comment? |
| 18:39.11 | yukonbob | *remark |
| 18:39.31 | starseeker | private chat |
| 18:40.38 | starseeker | working on making some docs, and my example model didn't go so hot for what I was calling it. So I said I'd call it Earth |
| 18:40.47 | starseeker | opps |
| 18:41.16 | yukonbob | nice |
| 18:41.45 | starseeker | So this morning I decided I'd give it a go, and one thing sorta led to another... |
| 18:42.35 | brlcad | did you get internal texture working or is that external? |
| 18:44.23 | starseeker | external |
| 18:44.57 | starseeker | it's actually pretty simple - a texture shader for the external sphere, then the rest as basic shapes |
| 18:46.40 | starseeker | yikes |
| 18:48.02 | yukonbob | starseeker: what images are you using? |
| 18:48.18 | starseeker | brlcad found them: http://visibleearth.nasa.gov/view_rec.php?id=7100 |
| 18:49.53 | louipc | lol @ canada vs usa |
| 18:50.43 | louipc | snow , no snow |
| 18:54.03 | starseeker | brb |
| 18:54.39 | *** join/#brlcad Twingy (n=justin@74.92.144.217) | |
| 18:56.20 | *** join/#brlcad Z80-Boy (i=clock@77-56-85-74.dclient.hispeed.ch) | |
| 18:56.59 | Z80-Boy | I just installed latest official brlcad on fresh new Linux system. |
| 18:57.19 | Z80-Boy | When I run "mged" it says backgrounding or initializing or something like that and waits for a long time |
| 18:57.25 | Z80-Boy | then it returns with "Detached" |
| 18:57.29 | Z80-Boy | no window appears |
| 18:57.35 | Z80-Boy | no mged process is running afterwards |
| 18:57.42 | brlcad | how'd you install it? |
| 18:57.50 | Z80-Boy | During the wait, one there is one mged process and one mged [defunct] process |
| 18:57.57 | Z80-Boy | ./configure --prefix=/usr; make; make install |
| 18:58.09 | brlcad | ah |
| 18:58.16 | Z80-Boy | is it wrong? |
| 18:58.18 | brlcad | add --enable-all to configure |
| 18:58.24 | Z80-Boy | then it's gonna work? |
| 18:58.32 | brlcad | make clean && make |
| 18:59.40 | Z80-Boy | OK doing that |
| 19:00.19 | louipc | hmm shouldn't it be --prefix=/usr/brlcad? |
| 19:00.28 | Z80-Boy | I don't know |
| 19:00.32 | Z80-Boy | normal programs take /usr |
| 19:00.37 | *** join/#brlcad starseeker (n=CY@c-68-33-217-173.hsd1.md.comcast.net) | |
| 19:00.47 | louipc | you might have borked your system |
| 19:01.03 | louipc | yeah but brlcad libs conflict with some essential linux libs |
| 19:01.11 | Z80-Boy | lol |
| 19:01.26 | Z80-Boy | isn't it freetype or fontconfig or something like that? |
| 19:01.41 | louipc | that's why the default configure; make; make install installs in /usr/brlcad |
| 19:02.14 | louipc | Z80-Boy: I think it's some kernel stuff too |
| 19:02.27 | starseeker | Anybody got enough ram to convert that 13 meg sucker on NASA's website to a PNG? |
| 19:02.37 | Z80-Boy | brlcad: did I screw my system by installing with --prefix=/usr |
| 19:02.42 | louipc | lol |
| 19:03.08 | starseeker | Z80-Boy: This is experience talking. If you're on Linux, the odds are good that the answer is yes |
| 19:03.15 | louipc | why would you convert that to png? |
| 19:03.26 | starseeker | To convert it to pix, to use it as a texture |
| 19:03.31 | Z80-Boy | Linux comes pre-borked by design |
| 19:03.46 | louipc | no support for jpg textures? |
| 19:03.47 | louipc | gah! |
| 19:04.15 | Z80-Boy | it's not a matter of RAM, but a matter of well written program |
| 19:04.18 | louipc | Z80-Boy: how's that? |
| 19:05.01 | Z80-Boy | You can do conversion without placing the whole image into the memory |
| 19:05.28 | louipc | i mean how is linux pre-borked? |
| 19:06.36 | starseeker | Well, so far the Gimp is thrashing and Imagemagick's convert refused to try |
| 19:06.44 | starseeker | what else 'ya got? |
| 19:08.59 | Z80-Boy | what is the source format of the image? |
| 19:09.05 | starseeker | jpg |
| 19:09.22 | Z80-Boy | how much tile cache do you have in GIMP? |
| 19:09.27 | Z80-Boy | What are the dimensions of the jpeg? |
| 19:09.41 | brlcad | Z80-Boy: possibly.. |
| 19:09.45 | Z80-Boy | Imagemagick is a piece of crap, very suboptimal |
| 19:09.48 | brlcad | that is why it's not the default |
| 19:10.02 | Z80-Boy | can I revert the install? |
| 19:10.08 | brlcad | heh |
| 19:10.38 | starseeker | image is 21600x21600 |
| 19:10.38 | brlcad | can you magically recreate files that you overwrote? |
| 19:10.42 | starseeker | gimp tile cashe... |
| 19:11.10 | starseeker | 1 gig |
| 19:11.11 | brlcad | Z80-Boy: the issue really depends on your system .. if you had the deprecated librt.so installed and in use, you'll have problems (as we have a librt) |
| 19:11.32 | brlcad | another common one is libbu and libbn .. but those are much more rare |
| 19:12.40 | brlcad | louipc: no support for any lossy formats |
| 19:13.15 | Z80-Boy | starseeker: to convert this image into png, you need 518400 bytes of memory |
| 19:13.22 | Z80-Boy | a strip 21600 pixels wide and 8 pixels high |
| 19:15.05 | starseeker | Hang on - looks like I might be able to use some old fashioned tools and make a pit stop in pnm... |
| 19:15.48 | Z80-Boy | lol |
| 19:15.55 | starseeker | bingo |
| 19:15.56 | Z80-Boy | you need a lot of disk space for that I guess |
| 19:17.14 | starseeker | Yep - if the other tools were trying to do that in memory no wonder it crapped out |
| 19:18.57 | starseeker | Heh - cool - the pnm and the pix formats are almost exactly the same - pnm VERY slightly bigger |
| 19:19.08 | brlcad | starseeker: they already provide png's... |
| 19:19.18 | louipc | http://freshmeat.net/projects/vips/ |
| 19:19.30 | brlcad | "Details and More Imagery" |
| 19:19.32 | louipc | for large images ^ |
| 19:19.47 | louipc | hah! |
| 19:19.52 | starseeker | Ah :-) |
| 19:20.23 | brlcad | mged won't care so long as you have enough memory to load it |
| 19:20.35 | starseeker | uh oh |
| 19:20.39 | louipc | hmm 473MB png |
| 19:20.41 | brlcad | it won't exceed core though |
| 19:20.48 | brlcad | (without aborting) |
| 19:23.32 | brlcad | yeah, a color pnm is nearly identical .. they have a header block and are forth-quadrant images (0,0 in top left instead of bottom left) |
| 19:24.41 | starseeker | Hmm - that image wasn't set up to map to a sphere the way the other one was |
| 19:25.53 | CIA-4 | BRL-CAD: 03brlcad * r30408 10/brlcad/trunk/src/adrt/ (87 files in 16 dirs): style and ws update using the indent.sh emacs formatter script. make the sources consistent with header/footer blocks and our BSD KNF / K&R indent style. |
| 19:28.02 | Z80-Boy | brlcad: I did configure with extra --enable-all, make clean, make, make install, mged |
| 19:28.05 | Z80-Boy | and still doesn't work |
| 19:28.21 | Z80-Boy | Initializing and backgrounding, please wait... |
| 19:28.40 | *** join/#brlcad docelic (n=docelic@212.15.184.222) | |
| 19:29.12 | starseeker | What do you think brlcad - the successful model worth putting up as a screen shot? (I doubt the model is anything to write home about...) |
| 19:29.35 | Z80-Boy | write home == army slang? |
| 19:30.17 | starseeker | no - I mean I doubt the way I modeled it is a shining example of good modeling practices - it's OK but not great |
| 19:32.50 | Z80-Boy | brlcad: is there any debugging command I could use to figure out where the mged program is sticking? |
| 19:33.53 | Z80-Boy | I even tried ldconfig, doesn't help. |
| 19:34.33 | Z80-Boy | If I run rt, it prints a help message. That works. |
| 19:36.19 | louipc | gdb --args mged |
| 19:36.25 | louipc | run |
| 19:46.34 | *** join/#brlcad elite01 (n=elite01@dslb-088-070-098-141.pools.arcor-ip.net) | |
| 19:54.19 | brlcad | starseeker: yeah, that'd be a great screenshot |
| 19:54.26 | brlcad | Z80-Boy: try "mged -f" |
| 19:57.23 | brlcad | starseeker: sure, that's a great picture |
| 20:03.35 | Z80-Boy | mged -f does segmentation fault |
| 20:15.53 | *** join/#brlcad Elperion (n=Bary@p5487753B.dip.t-dialin.net) | |
| 20:31.10 | starseeker | brlcad: Cool, thanks |
| 20:44.28 | *** join/#brlcad Elperion (n=Bary@p5487753B.dip.t-dialin.net) | |
| 20:54.30 | Twingy | ``Erik, brl-cad, I'm doing the March 12-13 IA training, are you? |
| 21:30.41 | Z80-Boy | brlcad: the parse_points as you said doesn't work |
| 21:30.45 | Z80-Boy | doesn't simply do anything. |
| 21:30.57 | Z80-Boy | Doesn't print error message, doesn't create any primitive. |
| 22:23.10 | starseeker | brlcad: Is there any way in viewing mode to highlight an element of the model too small to see - sort of a "it's here" pointer to follow?' |
| 22:34.23 | starseeker | meh - even the high resolution map doesn't have NEARLY enough detail |
| 22:55.21 | brlcad | starseeker: you can go into object/solid selection mode which will illuminate objects -- hit 's' or 'o' in the graphics window and move the mouse up/down |
| 22:55.26 | brlcad | it'll illuminate and tell you the name |
| 22:55.34 | brlcad | hit q or esc to cancel |
| 22:55.50 | brlcad | (otherwise it effective does an oed or sed) |
| 22:55.54 | starseeker | OK. Yeah, that's how I had been doing it |
| 22:56.29 | starseeker | Not a very normal problem for this type of software anyway ;-) |
| 22:56.56 | brlcad | what do you mean? |
| 22:57.36 | brlcad | or is it just something so small that even illuminated it's not clear what/where it is? |
| 22:57.49 | starseeker | zooming from something 6000km across to something a couple meters long |
| 22:58.00 | starseeker | basically |
| 22:58.13 | starseeker | the eyepoint and lookat settings did the trick |
| 22:58.31 | brlcad | center work similar to lookat as well |
| 22:59.10 | brlcad | or if you autoview one object and then e up additional objects, it won't change the display size |
| 22:59.21 | brlcad | e.g. B up something tiny, then e up the big thing |
| 22:59.28 | starseeker | Ah |
| 22:59.37 | starseeker | That would do it |
| 23:00.03 | starseeker | No biggie - even the really high resolution photo didn't have nearly enough detail for the shot I was trying to line up |
| 23:00.23 | brlcad | ahh |
| 23:01.48 | starseeker | This is kinda cool: http://my.bzflag.bz/~starseeker/earth-night.png |
| 23:03.20 | brlcad | yeah, that is |
| 23:03.51 | starseeker | Nothing you couldn't do with any sphere mapping software of course |
| 23:04.55 | brlcad | yeah, nothing special, but still pretty cool ;) |
| 23:05.01 | brlcad | you can do some other effects |
| 23:05.11 | brlcad | is that just the texture shader or stacked with phong? |
| 23:05.19 | starseeker | texture shader |
| 23:05.39 | brlcad | try the "stack" shader, and add texture and glass |
| 23:06.07 | brlcad | or texture and bumpmap.. that might be neat |
| 23:10.57 | starseeker | What should I see on bumpmap? |
| 23:11.11 | brlcad | good question :) |
| 23:11.14 | brlcad | depends on the bump map |
| 23:11.33 | starseeker | Do I enter the bump map first or the texture first? |
| 23:12.44 | brlcad | bump mapping in general fakes the impression of surface detail |
| 23:12.46 | brlcad | I'd think the texture is first |
| 23:13.11 | brlcad | adding glass or plastic on top should make it look like it's painted/glossy |
| 23:13.54 | brlcad | nasa has some topological maps, those would probably work even better, but you should get something from just using the same image as a bump map too |
| 23:15.30 | starseeker | Glass killed it somehow |
| 23:15.44 | brlcad | huh? |
| 23:15.51 | brlcad | killed as in crashed? |
| 23:15.55 | starseeker | just getting speckles |
| 23:16.04 | brlcad | hm |
| 23:16.05 | brlcad | ahh |
| 23:16.20 | brlcad | yeah, maybe not glass, it's going to let most of the light through |
| 23:16.32 | brlcad | plastic probably better |
| 23:20.24 | starseeker | hmm - http://my.bzflag.bz/~starseeker/weird1.png |
| 23:21.05 | starseeker | it's interesting, that's for sure... |
| 23:21.23 | starseeker | stack {{texture {file world4.pix w 21600 n 10800}} {bump {file world4.pix w 21800 n 10600}} {plastic {}}} |
| 23:22.50 | brlcad | any reason the file dimensions are different? :) |
| 23:22.59 | starseeker | ooops |
| 23:23.26 | brlcad | it's not an ideal bump map either, so it may still look wonky |
| 23:24.00 | brlcad | usually it's a greyscale indicating depth |
| 23:24.14 | brlcad | heck, it may even be assuming bw instead of pix |
| 23:24.39 | starseeker | could be |
| 23:25.12 | starseeker | Yeah, that's better - not much in the way of bumpmapping though |
| 23:25.25 | starseeker | bbl, gotta put away dishes |
| 23:25.58 | brlcad | I'd imagine at that scale, you'd have to increase the bump size considerably too |
| 23:28.53 | CIA-4 | BRL-CAD: 03brlcad * r30409 10/brlcad/trunk/src/ (1014 files in 49 dirs): |
| 23:28.53 | CIA-4 | BRL-CAD: major style and ws consistency cleanup. apply the automatic emacs-based |
| 23:28.53 | CIA-4 | BRL-CAD: indent.sh formatting to the sources so they consistently are formatted to our |
| 23:28.53 | CIA-4 | BRL-CAD: BSD KNF / K&R indentation style (see HACKING) using 4 char indents with tab |
| 23:28.53 | CIA-4 | BRL-CAD: stops at 8. |
| 23:30.51 | CIA-4 | BRL-CAD: 03brlcad * r30410 10/brlcad/trunk/src/bwish/cadAppInit.c: add footer, indent |
| 23:31.10 | CIA-4 | BRL-CAD: 03brlcad * r30411 10/brlcad/trunk/src/conv/g-adrt.c: footer, indent |
| 23:38.55 | alex_joni | brlcad: can you still use svn diff after this? |
| 23:40.01 | alex_joni | I mean .. efficiently (if you want to see what happened in a certain commit vs. an older version..) |
| 23:50.02 | starseeker | brlcad: technically, any bumpmapping that would have anything like visual significance on this scale probably wouldn't be physical anyway ;-) |
| 23:57.21 | starseeker | ah, shoot - the mapping of the image isn't corresponding to the physical dimensions I had laid out |