IRC log for #brlcad on 20080224

00:06.53 starseeker which was also why the overlay was originally inside out - dogonne it
00:25.22 starseeker Cool.
00:34.09 CIA-4 BRL-CAD: 03brlcad * r30412 10/brlcad/trunk/src/libfft/ (ditsplitc.c splitditc.c): format the sources being generated in a more readable style and include a description header
00:35.32 brlcad starseeker: heh, atmosphere would be really hard
00:36.03 starseeker brlcad: Oh, not as atmosphere in the "show clouds" sense but just so it's there :-)
00:36.27 brlcad ah, heh, ok
00:36.54 brlcad I tried to simulate atmosphere once where I was trying to get the natural "fade" you see as the air gets thin
00:37.22 starseeker We'd need to be model density gradients
00:37.24 brlcad I finally did get something mildly amusing with highly-transparent layers
00:37.36 brlcad but it took like a layer per pixel
00:37.41 starseeker ew
00:38.04 brlcad at least to get it to look really nicely smooth and avoid refraction/reflection problems
00:38.33 brlcad alex_joni: sure you can still diff
00:38.52 brlcad the biggest issue will mostly be folks that have patches that haven't been applied from before/after
00:39.05 brlcad since it'll likely show up as conflict
00:45.53 CIA-4 BRL-CAD: 03brlcad * r30413 10/brlcad/trunk/src/tab/script.l: include a header and footer
00:48.58 starseeker Actually, it DOES have a slight impact: http://my.bzflag.bz/~starseeker/earth-model-cutaway-atmosphere.png
00:49.46 starseeker That's cool
00:52.02 starseeker got the troposphere, stratosphere, and mesosphere (roughly)
00:52.47 CIA-4 BRL-CAD: 03brlcad * r30414 10/brlcad/trunk/src/burst/grid.c: get rid of the SINGLE_PRECISION sections, format it up
00:57.27 CIA-4 BRL-CAD: 03brlcad * r30415 10/brlcad/trunk/src/lgt/do_options.c: more SINGLE_PRECISION removal and cleanup
01:00.08 CIA-4 BRL-CAD: 03brlcad * r30416 10/brlcad/trunk/src/proc-db/tube.c: cleanup
01:01.30 brlcad heh, nice
01:01.55 brlcad there's another map that has clouds
01:02.10 brlcad (from nasa)
01:03.19 starseeker you mean just clouds?
01:03.28 starseeker no earth?
01:11.14 starseeker There we go - got a bit of atmosphere reflection going on near the lower left part of the cutaway: http://my.bzflag.bz/~starseeker/earth-model-cutaway-atmosphere-2.png
01:53.09 starseeker There we go - finally something I can show my dad that he'll appreciate: http://my.bzflag.bz/~starseeker/earth-structure.png
02:27.48 brlcad that looks nice
02:28.24 starseeker Know of anyone doing a geology textbook? ;-
02:29.52 brlcad can you put the hole a little more to the left (over the pacific), and rendered more to the left (maybe 15 deg) instead of cenetered?
02:30.31 brlcad heh, not that immediately comes to mind, but I'm sure it could be put to use
02:30.42 starseeker it would take a bit, but sure
02:34.53 starseeker Should I put up the model somewhere brlcad?
02:35.00 brlcad sure
02:35.07 brlcad it's a great example
02:35.23 brlcad the best place for it right now is probably the geometry tracker
02:35.26 brlcad http://sourceforge.net/tracker/?func=add&group_id=105292&atid=641557
02:35.52 brlcad should also try to import the .pix ;)
02:36.02 brlcad so it's standalone
02:36.12 starseeker erm. OK, how do I do that?
02:36.54 brlcad i think the exact name used for _DENSITIES will work
02:37.00 brlcad s/name/command/
02:37.16 brlcad as that'll just bring it in as char data
02:37.18 starseeker OK, but what object do I store it in so the texture can spot it?
02:37.27 brlcad whatever you want to name it
02:37.37 starseeker OK, one sec...
02:37.42 brlcad did you specify that the texture was file, object, or auto?
02:37.53 brlcad if it's auto, you can just name it the same as the file
02:38.10 brlcad if it's file, you'll have to change it to auto or obj
02:39.42 starseeker and the hard drive goes crazy...
02:40.00 brlcad how big's the .pix?
02:41.25 starseeker 700 megs
02:41.30 brlcad hehe
02:42.00 brlcad eep, well I highly doubt sf's tracker will accept that no matter how it's encoded :)
02:42.21 brlcad so maybe upload it to the web root instead
02:42.32 brlcad maybe with a tracker that links to it
02:42.40 brlcad can make a geometry folder or something
02:44.09 brlcad one of the projects I wanted to get set up on solidgeometry.org is an online repository of solid models
02:44.11 starseeker Can we upload the model with a link to the web page where the png is and instructions on how to convert it?
02:44.16 starseeker Cool :-)
02:46.05 brlcad tie a web interface into a repository of models that have various converted formats available, various browsable renderings, allow users to upload their own models
02:47.11 brlcad have an interactive 3D geometry viewer option
02:47.27 starseeker That would be awesome
02:47.39 brlcad wouldn't actually take that much to allow mged to be embeeded into a page too, so you could do command-line edits/actions
02:48.03 starseeker Need some good resource limiting mechanisms on the server
02:48.31 brlcad yeah, would probably remove all of the 'expensive' commands, batch up the rest into a queue
02:48.41 brlcad or make it actually run client-side
02:48.55 starseeker That's probably the way to do, if it can be done
02:54.56 starseeker brlcad: Getting an error even without the pix file: Uploaded file must be >20 and <256000 bytes.
02:55.08 starseeker Less than 256k isn't much
02:58.36 brlcad er .. 256k is more than plenty for a few sphers and cuts
02:58.49 brlcad if you did the dbbinary, it's no longer < 256k
02:58.54 starseeker I didn't
02:58.59 brlcad how big is it?
02:59.08 starseeker 400k
02:59.37 starseeker maybe I did something wrong
03:00.05 brlcad no, you probably have empty database records that need cleaned up
03:00.23 brlcad do a g2asc and asc2g
03:00.28 brlcad see how big it is
03:00.51 brlcad there's a cleanup command in mged, and it'll eventually reacquire those blocks, but I forget
03:01.25 brlcad i wouldn't expect it to be more than a few k
03:01.33 starseeker Yep, 4.3k
03:01.41 starseeker wow
03:01.54 starseeker how come it doesn't do that automatically on exit?
03:03.02 brlcad db's aren't sessioned, there's no exit actions that aren't any different than just running commands (which is why there is no save and no need for one)
03:03.14 brlcad it does reuse dead space
03:03.42 brlcad but you must of either hit some pathological case by deleting, recreating, over and over
03:03.51 brlcad so it couldn't reuse it yet
03:03.59 starseeker ah
03:04.37 brlcad or there's a bug in the code that determines when to reacquire, always a chance of that
03:04.55 starseeker OK, well it's up now: http://sourceforge.net/tracker/index.php?func=detail&aid=1900662&group_id=105292&atid=641557
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03:09.21 Missing_Lynx Hi, I have a problem with BRLCAD on Windows XP - can anyone help?
03:14.35 Missing_Lynx Oh, well, guess I'll try another time.
03:19.00 starseeker Next up - Saturn ;-)
03:23.43 starseeker how to kill a raytracer in one easy step...
03:24.29 brlcad heh, yep
03:25.30 brlcad that'd be one where a procedural texture shader would do nicely.. make one cylinder and have the procedure figure out what pattern to put inside
03:25.40 brlcad sort of like what's already done for the grass shader
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05:12.11 starseeker brlcad: Still on?
05:22.03 starseeker Had question about Open Inventor
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21:32.09 PLC Hi
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