00:06.53 |
starseeker |
which was also why the overlay was originally
inside out - dogonne it |
00:25.22 |
starseeker |
Cool. |
00:34.09 |
CIA-4 |
BRL-CAD: 03brlcad * r30412
10/brlcad/trunk/src/libfft/ (ditsplitc.c splitditc.c): format the
sources being generated in a more readable style and include a
description header |
00:35.32 |
brlcad |
starseeker: heh, atmosphere would be really
hard |
00:36.03 |
starseeker |
brlcad: Oh, not as atmosphere in the "show
clouds" sense but just so it's there :-) |
00:36.27 |
brlcad |
ah, heh, ok |
00:36.54 |
brlcad |
I tried to simulate atmosphere once where I
was trying to get the natural "fade" you see as the air gets
thin |
00:37.22 |
starseeker |
We'd need to be model density
gradients |
00:37.24 |
brlcad |
I finally did get something mildly amusing
with highly-transparent layers |
00:37.36 |
brlcad |
but it took like a layer per pixel |
00:37.41 |
starseeker |
ew |
00:38.04 |
brlcad |
at least to get it to look really nicely
smooth and avoid refraction/reflection problems |
00:38.33 |
brlcad |
alex_joni: sure you can still diff |
00:38.52 |
brlcad |
the biggest issue will mostly be folks that
have patches that haven't been applied from before/after |
00:39.05 |
brlcad |
since it'll likely show up as
conflict |
00:45.53 |
CIA-4 |
BRL-CAD: 03brlcad * r30413
10/brlcad/trunk/src/tab/script.l: include a header and
footer |
00:48.58 |
starseeker |
Actually, it DOES have a slight impact:
http://my.bzflag.bz/~starseeker/earth-model-cutaway-atmosphere.png |
00:49.46 |
starseeker |
That's cool |
00:52.02 |
starseeker |
got the troposphere, stratosphere, and
mesosphere (roughly) |
00:52.47 |
CIA-4 |
BRL-CAD: 03brlcad * r30414
10/brlcad/trunk/src/burst/grid.c: get rid of the SINGLE_PRECISION
sections, format it up |
00:57.27 |
CIA-4 |
BRL-CAD: 03brlcad * r30415
10/brlcad/trunk/src/lgt/do_options.c: more SINGLE_PRECISION removal
and cleanup |
01:00.08 |
CIA-4 |
BRL-CAD: 03brlcad * r30416
10/brlcad/trunk/src/proc-db/tube.c: cleanup |
01:01.30 |
brlcad |
heh, nice |
01:01.55 |
brlcad |
there's another map that has clouds |
01:02.10 |
brlcad |
(from nasa) |
01:03.19 |
starseeker |
you mean just clouds? |
01:03.28 |
starseeker |
no earth? |
01:11.14 |
starseeker |
There we go - got a bit of atmosphere
reflection going on near the lower left part of the cutaway:
http://my.bzflag.bz/~starseeker/earth-model-cutaway-atmosphere-2.png |
01:53.09 |
starseeker |
There we go - finally something I can show my
dad that he'll appreciate: http://my.bzflag.bz/~starseeker/earth-structure.png |
02:27.48 |
brlcad |
that looks nice |
02:28.24 |
starseeker |
Know of anyone doing a geology textbook?
;- |
02:29.52 |
brlcad |
can you put the hole a little more to the left
(over the pacific), and rendered more to the left (maybe 15 deg)
instead of cenetered? |
02:30.31 |
brlcad |
heh, not that immediately comes to mind, but
I'm sure it could be put to use |
02:30.42 |
starseeker |
it would take a bit, but sure |
02:34.53 |
starseeker |
Should I put up the model somewhere
brlcad? |
02:35.00 |
brlcad |
sure |
02:35.07 |
brlcad |
it's a great example |
02:35.23 |
brlcad |
the best place for it right now is probably
the geometry tracker |
02:35.26 |
brlcad |
http://sourceforge.net/tracker/?func=add&group_id=105292&atid=641557 |
02:35.52 |
brlcad |
should also try to import the .pix
;) |
02:36.02 |
brlcad |
so it's standalone |
02:36.12 |
starseeker |
erm. OK, how do I do that? |
02:36.54 |
brlcad |
i think the exact name used for _DENSITIES
will work |
02:37.00 |
brlcad |
s/name/command/ |
02:37.16 |
brlcad |
as that'll just bring it in as char
data |
02:37.18 |
starseeker |
OK, but what object do I store it in so the
texture can spot it? |
02:37.27 |
brlcad |
whatever you want to name it |
02:37.37 |
starseeker |
OK, one sec... |
02:37.42 |
brlcad |
did you specify that the texture was file,
object, or auto? |
02:37.53 |
brlcad |
if it's auto, you can just name it the same as
the file |
02:38.10 |
brlcad |
if it's file, you'll have to change it to auto
or obj |
02:39.42 |
starseeker |
and the hard drive goes crazy... |
02:40.00 |
brlcad |
how big's the .pix? |
02:41.25 |
starseeker |
700 megs |
02:41.30 |
brlcad |
hehe |
02:42.00 |
brlcad |
eep, well I highly doubt sf's tracker will
accept that no matter how it's encoded :) |
02:42.21 |
brlcad |
so maybe upload it to the web root
instead |
02:42.32 |
brlcad |
maybe with a tracker that links to
it |
02:42.40 |
brlcad |
can make a geometry folder or
something |
02:44.09 |
brlcad |
one of the projects I wanted to get set up on
solidgeometry.org is an online repository of solid models |
02:44.11 |
starseeker |
Can we upload the model with a link to the web
page where the png is and instructions on how to convert
it? |
02:44.16 |
starseeker |
Cool :-) |
02:46.05 |
brlcad |
tie a web interface into a repository of
models that have various converted formats available, various
browsable renderings, allow users to upload their own
models |
02:47.11 |
brlcad |
have an interactive 3D geometry viewer
option |
02:47.27 |
starseeker |
That would be awesome |
02:47.39 |
brlcad |
wouldn't actually take that much to allow mged
to be embeeded into a page too, so you could do command-line
edits/actions |
02:48.03 |
starseeker |
Need some good resource limiting mechanisms on
the server |
02:48.31 |
brlcad |
yeah, would probably remove all of the
'expensive' commands, batch up the rest into a queue |
02:48.41 |
brlcad |
or make it actually run client-side |
02:48.55 |
starseeker |
That's probably the way to do, if it can be
done |
02:54.56 |
starseeker |
brlcad: Getting an error even without the pix
file: Uploaded file must be >20 and <256000 bytes. |
02:55.08 |
starseeker |
Less than 256k isn't much |
02:58.36 |
brlcad |
er .. 256k is more than plenty for a few
sphers and cuts |
02:58.49 |
brlcad |
if you did the dbbinary, it's no longer <
256k |
02:58.54 |
starseeker |
I didn't |
02:58.59 |
brlcad |
how big is it? |
02:59.08 |
starseeker |
400k |
02:59.37 |
starseeker |
maybe I did something wrong |
03:00.05 |
brlcad |
no, you probably have empty database records
that need cleaned up |
03:00.23 |
brlcad |
do a g2asc and asc2g |
03:00.28 |
brlcad |
see how big it is |
03:00.51 |
brlcad |
there's a cleanup command in mged, and it'll
eventually reacquire those blocks, but I forget |
03:01.25 |
brlcad |
i wouldn't expect it to be more than a few
k |
03:01.33 |
starseeker |
Yep, 4.3k |
03:01.41 |
starseeker |
wow |
03:01.54 |
starseeker |
how come it doesn't do that automatically on
exit? |
03:03.02 |
brlcad |
db's aren't sessioned, there's no exit actions
that aren't any different than just running commands (which is why
there is no save and no need for one) |
03:03.14 |
brlcad |
it does reuse dead space |
03:03.42 |
brlcad |
but you must of either hit some pathological
case by deleting, recreating, over and over |
03:03.51 |
brlcad |
so it couldn't reuse it yet |
03:03.59 |
starseeker |
ah |
03:04.37 |
brlcad |
or there's a bug in the code that determines
when to reacquire, always a chance of that |
03:04.55 |
starseeker |
OK, well it's up now:
http://sourceforge.net/tracker/index.php?func=detail&aid=1900662&group_id=105292&atid=641557 |
03:08.37 |
*** join/#brlcad Missing_Lynx
(i=Lynx@adsl-69-226-218-15.dsl.pltn13.pacbell.net) |
03:09.21 |
Missing_Lynx |
Hi, I have a problem with BRLCAD on Windows XP
- can anyone help? |
03:14.35 |
Missing_Lynx |
Oh, well, guess I'll try another
time. |
03:19.00 |
starseeker |
Next up - Saturn ;-) |
03:23.43 |
starseeker |
how to kill a raytracer in one easy
step... |
03:24.29 |
brlcad |
heh, yep |
03:25.30 |
brlcad |
that'd be one where a procedural texture
shader would do nicely.. make one cylinder and have the procedure
figure out what pattern to put inside |
03:25.40 |
brlcad |
sort of like what's already done for the grass
shader |
03:27.12 |
*** join/#brlcad iraytrace
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03:49.00 |
*** join/#brlcad iraytrace
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05:12.11 |
starseeker |
brlcad: Still on? |
05:22.03 |
starseeker |
Had question about Open Inventor |
06:20.01 |
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06:44.08 |
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08:06.08 |
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11:04.32 |
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11:04.32 |
*** topic/#brlcad is BRL-CAD
Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad
|| Channel logs at http://ibot.rikers.org/%23brlcad/
|| BRL-CAD is on scan.coverity.com but still offline || Release
7.12.0 coming soon to a desktop near you |
15:02.38 |
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16:15.56 |
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*** join/#brlcad PLC
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21:32.09 |
PLC |
Hi |
21:33.34 |
*** part/#brlcad PLC
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21:47.23 |
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