| 00:06.53 | starseeker | which was also why the overlay was originally inside out - dogonne it | 
| 00:25.22 | starseeker | Cool. | 
| 00:34.09 | CIA-4 | BRL-CAD: 03brlcad * r30412 10/brlcad/trunk/src/libfft/ (ditsplitc.c splitditc.c): format the sources being generated in a more readable style and include a description header | 
| 00:35.32 | brlcad | starseeker: heh, atmosphere would be really hard | 
| 00:36.03 | starseeker | brlcad: Oh, not as atmosphere in the "show clouds" sense but just so it's there :-) | 
| 00:36.27 | brlcad | ah, heh, ok | 
| 00:36.54 | brlcad | I tried to simulate atmosphere once where I was trying to get the natural "fade" you see as the air gets thin | 
| 00:37.22 | starseeker | We'd need to be model density gradients | 
| 00:37.24 | brlcad | I finally did get something mildly amusing with highly-transparent layers | 
| 00:37.36 | brlcad | but it took like a layer per pixel | 
| 00:37.41 | starseeker | ew | 
| 00:38.04 | brlcad | at least to get it to look really nicely smooth and avoid refraction/reflection problems | 
| 00:38.33 | brlcad | alex_joni: sure you can still diff | 
| 00:38.52 | brlcad | the biggest issue will mostly be folks that have patches that haven't been applied from before/after | 
| 00:39.05 | brlcad | since it'll likely show up as conflict | 
| 00:45.53 | CIA-4 | BRL-CAD: 03brlcad * r30413 10/brlcad/trunk/src/tab/script.l: include a header and footer | 
| 00:48.58 | starseeker | Actually, it DOES have a slight impact: http://my.bzflag.bz/~starseeker/earth-model-cutaway-atmosphere.png | 
| 00:49.46 | starseeker | That's cool | 
| 00:52.02 | starseeker | got the troposphere, stratosphere, and mesosphere (roughly) | 
| 00:52.47 | CIA-4 | BRL-CAD: 03brlcad * r30414 10/brlcad/trunk/src/burst/grid.c: get rid of the SINGLE_PRECISION sections, format it up | 
| 00:57.27 | CIA-4 | BRL-CAD: 03brlcad * r30415 10/brlcad/trunk/src/lgt/do_options.c: more SINGLE_PRECISION removal and cleanup | 
| 01:00.08 | CIA-4 | BRL-CAD: 03brlcad * r30416 10/brlcad/trunk/src/proc-db/tube.c: cleanup | 
| 01:01.30 | brlcad | heh, nice | 
| 01:01.55 | brlcad | there's another map that has clouds | 
| 01:02.10 | brlcad | (from nasa) | 
| 01:03.19 | starseeker | you mean just clouds? | 
| 01:03.28 | starseeker | no earth? | 
| 01:11.14 | starseeker | There we go - got a bit of atmosphere reflection going on near the lower left part of the cutaway: http://my.bzflag.bz/~starseeker/earth-model-cutaway-atmosphere-2.png | 
| 01:53.09 | starseeker | There we go - finally something I can show my dad that he'll appreciate: http://my.bzflag.bz/~starseeker/earth-structure.png | 
| 02:27.48 | brlcad | that looks nice | 
| 02:28.24 | starseeker | Know of anyone doing a geology textbook? ;- | 
| 02:29.52 | brlcad | can you put the hole a little more to the left (over the pacific), and rendered more to the left (maybe 15 deg) instead of cenetered? | 
| 02:30.31 | brlcad | heh, not that immediately comes to mind, but I'm sure it could be put to use | 
| 02:30.42 | starseeker | it would take a bit, but sure | 
| 02:34.53 | starseeker | Should I put up the model somewhere brlcad? | 
| 02:35.00 | brlcad | sure | 
| 02:35.07 | brlcad | it's a great example | 
| 02:35.23 | brlcad | the best place for it right now is probably the geometry tracker | 
| 02:35.26 | brlcad | http://sourceforge.net/tracker/?func=add&group_id=105292&atid=641557 | 
| 02:35.52 | brlcad | should also try to import the .pix ;) | 
| 02:36.02 | brlcad | so it's standalone | 
| 02:36.12 | starseeker | erm. OK, how do I do that? | 
| 02:36.54 | brlcad | i think the exact name used for _DENSITIES will work | 
| 02:37.00 | brlcad | s/name/command/ | 
| 02:37.16 | brlcad | as that'll just bring it in as char data | 
| 02:37.18 | starseeker | OK, but what object do I store it in so the texture can spot it? | 
| 02:37.27 | brlcad | whatever you want to name it | 
| 02:37.37 | starseeker | OK, one sec... | 
| 02:37.42 | brlcad | did you specify that the texture was file, object, or auto? | 
| 02:37.53 | brlcad | if it's auto, you can just name it the same as the file | 
| 02:38.10 | brlcad | if it's file, you'll have to change it to auto or obj | 
| 02:39.42 | starseeker | and the hard drive goes crazy... | 
| 02:40.00 | brlcad | how big's the .pix? | 
| 02:41.25 | starseeker | 700 megs | 
| 02:41.30 | brlcad | hehe | 
| 02:42.00 | brlcad | eep, well I highly doubt sf's tracker will accept that no matter how it's encoded :) | 
| 02:42.21 | brlcad | so maybe upload it to the web root instead | 
| 02:42.32 | brlcad | maybe with a tracker that links to it | 
| 02:42.40 | brlcad | can make a geometry folder or something | 
| 02:44.09 | brlcad | one of the projects I wanted to get set up on solidgeometry.org is an online repository of solid models | 
| 02:44.11 | starseeker | Can we upload the model with a link to the web page where the png is and instructions on how to convert it? | 
| 02:44.16 | starseeker | Cool :-) | 
| 02:46.05 | brlcad | tie a web interface into a repository of models that have various converted formats available, various browsable renderings, allow users to upload their own models | 
| 02:47.11 | brlcad | have an interactive 3D geometry viewer option | 
| 02:47.27 | starseeker | That would be awesome | 
| 02:47.39 | brlcad | wouldn't actually take that much to allow mged to be embeeded into a page too, so you could do command-line edits/actions | 
| 02:48.03 | starseeker | Need some good resource limiting mechanisms on the server | 
| 02:48.31 | brlcad | yeah, would probably remove all of the 'expensive' commands, batch up the rest into a queue | 
| 02:48.41 | brlcad | or make it actually run client-side | 
| 02:48.55 | starseeker | That's probably the way to do, if it can be done | 
| 02:54.56 | starseeker | brlcad: Getting an error even without the pix file: Uploaded file must be >20 and <256000 bytes. | 
| 02:55.08 | starseeker | Less than 256k isn't much | 
| 02:58.36 | brlcad | er .. 256k is more than plenty for a few sphers and cuts | 
| 02:58.49 | brlcad | if you did the dbbinary, it's no longer < 256k | 
| 02:58.54 | starseeker | I didn't | 
| 02:58.59 | brlcad | how big is it? | 
| 02:59.08 | starseeker | 400k | 
| 02:59.37 | starseeker | maybe I did something wrong | 
| 03:00.05 | brlcad | no, you probably have empty database records that need cleaned up | 
| 03:00.23 | brlcad | do a g2asc and asc2g | 
| 03:00.28 | brlcad | see how big it is | 
| 03:00.51 | brlcad | there's a cleanup command in mged, and it'll eventually reacquire those blocks, but I forget | 
| 03:01.25 | brlcad | i wouldn't expect it to be more than a few k | 
| 03:01.33 | starseeker | Yep, 4.3k | 
| 03:01.41 | starseeker | wow | 
| 03:01.54 | starseeker | how come it doesn't do that automatically on exit? | 
| 03:03.02 | brlcad | db's aren't sessioned, there's no exit actions that aren't any different than just running commands (which is why there is no save and no need for one) | 
| 03:03.14 | brlcad | it does reuse dead space | 
| 03:03.42 | brlcad | but you must of either hit some pathological case by deleting, recreating, over and over | 
| 03:03.51 | brlcad | so it couldn't reuse it yet | 
| 03:03.59 | starseeker | ah | 
| 03:04.37 | brlcad | or there's a bug in the code that determines when to reacquire, always a chance of that | 
| 03:04.55 | starseeker | OK, well it's up now: http://sourceforge.net/tracker/index.php?func=detail&aid=1900662&group_id=105292&atid=641557 | 
| 03:08.37 | *** join/#brlcad Missing_Lynx (i=Lynx@adsl-69-226-218-15.dsl.pltn13.pacbell.net) | |
| 03:09.21 | Missing_Lynx | Hi, I have a problem with BRLCAD on Windows XP - can anyone help? | 
| 03:14.35 | Missing_Lynx | Oh, well, guess I'll try another time. | 
| 03:19.00 | starseeker | Next up - Saturn ;-) | 
| 03:23.43 | starseeker | how to kill a raytracer in one easy step... | 
| 03:24.29 | brlcad | heh, yep | 
| 03:25.30 | brlcad | that'd be one where a procedural texture shader would do nicely.. make one cylinder and have the procedure figure out what pattern to put inside | 
| 03:25.40 | brlcad | sort of like what's already done for the grass shader | 
| 03:27.12 | *** join/#brlcad iraytrace (n=iraytrac@c-67-172-239-24.hsd1.co.comcast.net) | |
| 03:49.00 | *** join/#brlcad iraytrace (n=iraytrac@c-67-172-239-24.hsd1.co.comcast.net) | |
| 05:12.11 | starseeker | brlcad: Still on? | 
| 05:22.03 | starseeker | Had question about Open Inventor | 
| 06:20.01 | *** join/#brlcad iraytrace (n=iraytrac@c-67-172-239-24.hsd1.co.comcast.net) | |
| 06:44.08 | *** join/#brlcad iraytrace (n=iraytrac@c-67-172-239-24.hsd1.ut.comcast.net) | |
| 08:06.08 | *** join/#brlcad vedge (i=vedge@leary.csoft.net) | |
| 11:04.32 | *** join/#brlcad ibot (i=ibot@rikers.org) | |
| 11:04.32 | *** topic/#brlcad is BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || Channel logs at http://ibot.rikers.org/%23brlcad/ || BRL-CAD is on scan.coverity.com but still offline || Release 7.12.0 coming soon to a desktop near you | |
| 15:02.38 | *** join/#brlcad Z80-Boy (i=clock@77-56-85-74.dclient.hispeed.ch) | |
| 16:15.56 | *** join/#brlcad Twingy (n=justin@74.92.144.217) | |
| 16:47.53 | *** join/#brlcad cad72 (n=d9e60f9d@bz.bzflag.bz) | |
| 17:04.57 | *** join/#brlcad Z80-Boy (i=clock@77-56-85-74.dclient.hispeed.ch) | |
| 17:59.57 | *** join/#brlcad Elperion (n=Bary@p54875F6B.dip.t-dialin.net) | |
| 19:33.33 | *** join/#brlcad docelic (n=docelic@212.91.117.127) | |
| 20:49.43 | *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6) | |
| 21:31.53 | *** join/#brlcad PLC (n=xXx@AMontpellier-752-1-17-179.w90-48.abo.wanadoo.fr) | |
| 21:32.09 | PLC | Hi | 
| 21:33.34 | *** part/#brlcad PLC (n=xXx@AMontpellier-752-1-17-179.w90-48.abo.wanadoo.fr) | |
| 21:47.23 | *** join/#brlcad iraytrace (n=iraytrac@c-67-172-239-24.hsd1.ut.comcast.net) | |