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| 01:09.30 | yukonbob | is there such a thing as "phase" in light? ie: if I've got two sine waves, but one is phase-shifted 180-degrees (actually making it a cosine wave), and I add them together, I get 0 at all points. Is there anything similar w/ virtual light processing? |
| 01:10.48 | ``Erik | um, double-slit experiment seems to indicate that it kinda looks that way, but afaik, there's never been any interference detected O.o |
| 01:11.37 | ``Erik | well, no |
| 01:11.50 | ``Erik | hur, double slit demonstrates constructive and destructive interference of light |
| 01:12.53 | ``Erik | <-- goes back to watching futurama and waiting for his dinner to finish baking |
| 01:13.36 | yukonbob | is just wondering more about what you said re: the interference of light, and me using it as a model of audio-processing... phase is important in that regard. |
| 01:16.21 | ``Erik | http://en.wikipedia.org/wiki/Double-slit_experiment |
| 01:16.24 | ``Erik | fun reading |
| 01:16.50 | ``Erik | early physics class material, when ya do em/optics |
| 02:09.18 | ``Erik | yay southpark |
| 02:11.53 | pacman87 | yukonbob: i'm guessing brlcad only simulates light as a particle, not a wave |
| 02:12.16 | pacman87 | and you can only get the constructive/destructive interference from the wave behavior of light |
| 03:07.53 | yukonbob | pacman87: I bet you're right re: particle, and understand we'd need wave behaviour; I wonder how one could use colour effectively as a paramter in this case... because we don't need it to represent sound frequency in this case... |
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| 03:26.20 | pacman87 | yukonbob: you'd need frequency and phase shift information for each of the current 'particle' rays in order to simulate wave superposition |
| 03:27.48 | pacman87 | you could use frequency for color. for that, you'd have to figure out how each surface affects the frequency of the sounds reflected/transmitted through it, and apply those to the material's color properties |
| 03:29.07 | pacman87 | for phase shift, you could keep track of the total 'length' of the ray from source to eye, and scale the direction vector of the ray depending on the speed of sound through the medium |
| 03:29.33 | pacman87 | where 'length' would corrolate to the total time passed |
| 03:30.12 | pacman87 | that way you could see the whole echo effect, instead of just superposition from a constant wave source |
| 03:32.18 | pacman87 | and if you're simulating human hearing at a location, you'd just use two points as the eye for the rays (or ears in this case) to get left/right channels |
| 03:33.10 | pacman87 | so you could ignore the viewing screen used for ray tracing, as you wouldnt' need an image for sound, just the superposition of all the 'rays' at the point of each ear |
| 03:33.45 | pacman87 | (sorry for the wall of text, hope that makes sense) |
| 03:53.05 | yukonbob | likes this wall of text :) It's all interesting; I'll keep all this in mind and think about it... I find the potential here quite interesting... |
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| 05:02.40 | pacman87 | yukonbob: if you've got any more questions, feel free to ask me. i work as a tutor for engineering physics, so i know my way around the topic :) |
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| 06:02.00 | brlcad | completes a flyer, albeit late |
| 06:34.44 | yukonbob | pacman87: very cool -- are you going to be around here long-term, or only for GSoC, or ?? |
| 06:35.55 | yukonbob | pacman87: in any event, I'll apply myself a bit here (I'm feeling very fragmented for quality time these days :P), and see if I can somehow get a basic model of this (or see what's entailed) and work toward a proof of concept, or at least an interesting toy :) |
| 06:46.09 | brlcad | http://brlcad.org/gsoc/brlcad_gsoc2008_flyer.pdf |
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| 11:18.51 | mafm | hi |
| 11:19.39 | MinuteElectron | hello |
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| 13:18.37 | ``Erik | *yawn* |
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| 13:43.54 | brlcad | morning folks |
| 13:48.42 | louipc | good morning |
| 13:56.39 | ``Erik | is that User:Jude- page a duplicate of his actual gsoc08 submission? if so; damn impressive |
| 14:01.33 | clock_ | I wonder what is the actual Google's motivation behind the summer of code |
| 14:01.57 | clock_ | Does Google get copyright on the code produced?" |
| 14:03.08 | MinuteElectron | They don't need motivation. :) |
| 14:03.12 | MinuteElectron | *;) |
| 14:03.51 | MinuteElectron | It could just be for the hell of it, and they're getting a hell of a lot of publicity through it; they also use some of the things that are being improved by it. |
| 14:04.36 | clock_ | google has a publicity on every desktop |
| 14:04.39 | clock_ | Do they need anymore? |
| 14:04.44 | clock_ | How can Google use gEDA? |
| 14:05.38 | MinuteElectron | gEDA? |
| 14:06.18 | brlcad | ``Erik: no his submission has other (additional) details |
| 14:07.13 | ``Erik | heh, companies always need more (good) publicity, plus google gets a chance to give ms a black eye AND lets them see who can code for recruiting |
| 14:07.39 | ``Erik | wow, jude is pretty close to a gold standard there |
| 14:08.08 | clock_ | sorry |
| 14:08.11 | clock_ | BRL-CAD |
| 14:08.25 | clock_ | I mixed with a different project that is also in gsoc and I use on Ronja |
| 14:08.32 | clock_ | uses a lot of software on Ronja |
| 14:09.02 | ``Erik | toyed with geda many years ago, seemed neat but a little underpowered at the time... "promising" |
| 14:09.20 | clock_ | I use it on Ronja |
| 14:10.09 | clock_ | for the whole development from testing ideas in a circuit simulator through schematics, partlists, shopping lists, populating lists, printed boards to previewing the actual Gerber files that get sent to the manufacture |
| 14:10.41 | clock_ | I just built a wall holder for a 30kg monitor as a space frame construction |
| 14:10.53 | clock_ | But I don't think I'll take the pains of constructing a BRL-CAD model of it |
| 14:11.36 | clock_ | unless I wrote a special C program for modeling space frames |
| 14:11.49 | ``Erik | procdb ftw |
| 14:12.00 | clock_ | because adjusting every rung manually until it fits without visible artifacts is too labor intensive |
| 14:12.52 | clock_ | BTW] |
| 14:13.05 | clock_ | can you sort the following materials according to their strength/weight ratio? |
| 14:13.27 | clock_ | titanium,steel, aluminium |
| 14:14.21 | ``Erik | um, there're many forms of each of those... and different kinds of strengths... and you probably want density, not weight... the numbers should be available for the variants you're interested in |
| 14:14.37 | clock_ | density sure |
| 14:15.55 | ``Erik | quick google givs me http://www.matweb.com/ |
| 14:16.42 | ``Erik | would think that cost and easy of working with would also be big factors |
| 14:17.46 | clock_ | Seems that the web is suffering from IIS |
| 14:18.04 | clock_ | What I wanted to point out that steel is actually better in this regard than aluminium |
| 14:18.11 | clock_ | and titanium is only marginally better than steel |
| 14:18.31 | clock_ | According to a Wikipedia article |
| 14:18.35 | ``Erik | uh huh? |
| 14:18.52 | ``Erik | and it depends on the kind of strengths |
| 14:18.59 | clock_ | ductile strength |
| 14:19.03 | ``Erik | tensile, shearing, ductile, ... |
| 14:19.16 | clock_ | btw what's the difference between tensile and ductile? |
| 14:19.31 | clock_ | tensile is like for cables |
| 14:19.33 | clock_ | but ductile? |
| 14:19.36 | clock_ | For ducts? |
| 14:19.42 | clock_ | ducks |
| 14:20.29 | ``Erik | I think tensil is any pulling that breaks, where ductile needs actual necking behavior to qualify (ductile is a subset of tensil)? I d'no |
| 14:21.06 | ``Erik | I d'no, I'm not a material scientist :) |
| 14:21.49 | ``Erik | all'z I know is there's a lot more to the notion of material "strength" than one number |
| 14:21.53 | ``Erik | and now I go to a meeting :D |
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| 14:24.35 | andrecastelo | good morning |
| 14:28.30 | MinuteElectron | test |
| 14:28.41 | MinuteElectron | oops, sorry |
| 14:32.15 | pacman87 | for tensile strengths, there's the yield point strength, and the ultimate tensile strength |
| 14:32.41 | clock_ | yield point is the point of plastic deformation? |
| 14:32.45 | pacman87 | yield point is the value of stress where a material undergoes plastic deformation |
| 14:32.49 | pacman87 | just typing that... |
| 14:33.03 | clock_ | What if you reach just about the yield point, but 10,000 times an hour? |
| 14:33.11 | clock_ | Will it creep? |
| 14:33.13 | pacman87 | cyclicak loading?\ |
| 14:33.18 | pacman87 | cyclical loading |
| 14:33.19 | clock_ | Yes |
| 14:33.51 | clock_ | Do I have to derate for cyclical loading? |
| 14:33.53 | pacman87 | if you reach the yield point, the material with deform |
| 14:34.14 | clock_ | According to the table on Wikipedia, wood has much worse specific strength than steel |
| 14:35.33 | clock_ | That means, if I have a bridge of wood and replace the truss members by steel, the bridge can weight less, right? |
| 14:35.54 | pacman87 | i'm not sure what defination of 'specific strength' they're using |
| 14:35.59 | clock_ | I mean while keeping the rated strength of the bridge |
| 14:36.06 | clock_ | ratio of the strength to density |
| 14:36.34 | pacman87 | then yes |
| 14:36.46 | pacman87 | because you'd need smaller beams to carry the same loads |
| 14:36.56 | clock_ | Now the strength of the structure also depends on choosing suitable geometry |
| 14:37.11 | clock_ | If you have a small bridge over a creek in a for of a single plank of wood |
| 14:37.18 | pacman87 | but if you reduce the cross-sectional area too much, the bending moments can become a problem |
| 14:37.25 | clock_ | and replace the plank with a space frame or truss or whatever, then you can save weight as well, right? |
| 14:37.49 | pacman87 | most likely, yes |
| 14:38.07 | clock_ | Cause one structure where maximum strength and minimum weight is aimed is a skateboard |
| 14:38.34 | clock_ | Not only it is made of inferior material - wood - but also has an inferior geometry - a board |
| 14:38.56 | clock_ | If the board in skateboard were replaced by a steel welded truss, the skateboard could weight less while supporting the same weight, right? |
| 14:39.07 | pacman87 | adding a truss to the top surface would impede the functionality |
| 14:39.12 | pacman87 | possibly |
| 14:39.25 | pacman87 | so i'd have to be to the bottom to allow you to skate |
| 14:39.25 | clock_ | you could use only a thin deck with a steel truss underneath |
| 14:39.38 | pacman87 | it's possible |
| 14:40.00 | pacman87 | but it'd almost certianly be more expensive (materials cost and manufacturing cost) |
| 14:40.11 | clock_ | and it would be less flexible than wood |
| 14:40.16 | clock_ | which is good for handling |
| 14:40.16 | pacman87 | right |
| 14:40.42 | clock_ | I don't want to tell my skateboard "turn!" and him responding "wobbly wobbly wobbly rubbery rubbery nothing!" |
| 14:42.06 | pacman87 | wooden skateboards have a curved underside, right? |
| 14:42.21 | pacman87 | doesn't really know too much about skateboards |
| 14:42.21 | clock_ | some of them |
| 14:43.01 | clock_ | I built a space frame holder for my optical datalink |
| 14:43.17 | clock_ | It's lightweight but if you smash the end with a hammer, it feels like solid rock |
| 14:43.28 | pacman87 | having a pair of steel trusses underneath might make grinding down a handrail or something a bit more 'interesting' |
| 14:43.31 | clock_ | space frames seem to be awesome |
| 14:43.45 | clock_ | I mean a slalom skateboard, not for tricks |
| 14:43.58 | pacman87 | ah, then it makes more sense |
| 14:44.13 | pacman87 | you mean you dont' want sparks flying out behind you from the metal-metal contact? |
| 14:44.26 | clock_ | I should get sparks when running off curbs |
| 14:44.51 | pacman87 | well, you'd need enough energy in the impact |
| 14:45.24 | clock_ | making trusses is surprisingly simple |
| 14:45.29 | pacman87 | to shave off the small metal pieces, and give enough heat from friction to start them oxidizing |
| 14:45.34 | clock_ | you take a tape measure measure centimeters cut a stick and weld in place |
| 14:45.35 | clock_ | repeat |
| 14:45.49 | clock_ | no precision measurements, no drilling, no alignment, nothing |
| 14:46.10 | clock_ | I mean space frames |
| 14:47.15 | clock_ | space frames are used in the satellites because of the optimum weight/strength ratio, right? |
| 14:47.39 | pacman87 | probably |
| 14:47.49 | clock_ | that explains why the holder looks so "cosmic" |
| 14:49.21 | pacman87 | though if you're making a frame for your board, you'd probably want to do more calculations than just welding pieces on |
| 14:49.37 | pacman87 | so you can optimize the weight/strength tradeoffs |
| 14:50.19 | clock_ | calculations take time |
| 14:50.58 | pacman87 | how else will you know if it will break under impact loads, or whether it's way too strong (and heavy)? |
| 14:51.03 | clock_ | I can always take a plexi take some members out and replace them with a different thickness |
| 14:51.15 | clock_ | every skateboard breaks under an impact load |
| 14:51.22 | clock_ | if you stand in the middle and jump, you have suddenly two |
| 14:51.28 | pacman87 | depends on how much of an impact... |
| 14:52.04 | clock_ | if it's too heavy doesn't matter, you can use it for taking walls dow |
| 14:52.11 | clock_ | just let it runn off a hill into a wall... |
| 14:52.35 | pacman87 | battering ram style? |
| 14:52.38 | clock_ | would be fun to make a motorized vehicle in a form of a large skateboard that would be steered by leaning body weight |
| 14:52.48 | clock_ | I am sure the road authority wouldn't be very happy from that |
| 14:53.00 | pacman87 | motorized skateboards already exist |
| 14:53.44 | clock_ | with steel frame? |
| 14:55.26 | pacman87 | http://blag.xkcd.com/2008/03/14/new-electric-skateboard/ |
| 14:55.44 | pacman87 | he's got links to a few manufacturers |
| 15:03.52 | clock_ | I wonder what would happen with a lowrider clearance |
| 15:04.35 | clock_ | would probably make sparks on hitting protrusions from the sidewalk |
| 15:05.01 | mafm | brlcad: are you doing evaluations of the applications already, or something like that? |
| 15:05.48 | pacman87 | clock_: you'd wear out the bottom of your frame, but you probably wouldn't be going fast enough to generate sparks |
| 15:06.40 | clock_ | pacman87: what's are the sparking requirements? |
| 15:07.00 | clock_ | speed*pressure>something? |
| 15:07.05 | pacman87 | sparks = small pieces of metal undergoing oxidization |
| 15:07.34 | pacman87 | like lighting steel wool on fire |
| 15:07.49 | clock_ | is it oxidization? Isn't it overheating? |
| 15:08.03 | pacman87 | oxidization of metals is exothermic |
| 15:09.08 | pacman87 | and you have to increase the temperature of the small pieces to above the activation energy for the reaction |
| 15:11.19 | clock_ | so it's like thermal runaway oxidization? |
| 15:12.01 | clock_ | what if you file up like 100kg of steel fillings under inert atmosphere and then open it to the air and set on fire? |
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| 15:12.11 | clock_ | filing |
| 15:12.13 | prasad_ | waves |
| 15:12.14 | clock_ | filings |
| 15:13.10 | pacman87 | pretty much |
| 15:13.28 | pacman87 | and they have to be small enough to have a high surface area/volume ratio |
| 15:13.59 | pacman87 | because the reaction takes place on the surface, and there's a lot of heat lost to the air it's flying through |
| 15:14.18 | pacman87 | and there has to be enough heat left to continue the reaction |
| 15:22.28 | pacman87 | yukonbob: there's more primitives on the list than GSoC has time for, so i'll be sticking around to work on them |
| 15:23.52 | pacman87 | also, if my GSoC app hasn't gotten any comments, does that mean i'm perfect, or that no one's gotten around to it yet? |
| 15:48.26 | yukonbob | heh |
| 15:48.39 | yukonbob | let's say "perfect" for now, and enjoy the glow. |
| 15:52.28 | pacman87 | :) |
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| 16:15.52 | yukonbob | hello, Stephen |
| 16:16.10 | Stephen | howdy |
| 16:18.18 | CIA-35 | BRL-CAD: 03starseeker * r30620 10/brlcad/trunk/src/proc-db/tire.c: Solve derivative equations for zero, not -1. |
| 16:30.32 | hippieindamakin8 | :) awesome pacman87 |
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| 16:37.06 | hippieindamakin8 | pacman87 when u have cyclic loads or fatigue loads.. it is not neccessary that it fails when it reaches it ultimate strength |
| 16:37.49 | hippieindamakin8 | it follows the Modified Goldman Line on a graph of stress alternating vs stress midrange |
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| 17:18.48 | ``Erik | recalls that plastic deformation changes the characteristics... "work hardening" I think is the term |
| 17:19.46 | louipc | indeed |
| 17:20.39 | brlcad | mafm: some yes, of course -- students start being evaluated from the moment we meet :) |
| 17:20.56 | archivist | sure does ``Erik |
| 17:21.38 | mafm | brlcad: I mean that there's something about the ranking, but no comments or anything -- and anyway I didn't start to look into the patch yet, with all this deadline extension |
| 17:22.01 | brlcad | yukonbob: yeah, no comments is generally a good thing .. not necessarily perfect in the least, but those applications are probably higher in the list |
| 17:22.17 | mafm | I had to rehash priorities, like filling my tax papers so the government doens't put me in jail :) |
| 17:22.18 | brlcad | mafm: understand |
| 17:22.56 | pacman87 | believes ``Erik is correct wrt "work hardening" aka "strain hardening" |
| 17:23.41 | pacman87 | the textbook that covers cyclical loads is currently being used as my monitor stand, and i didnt' really feel like pulling it out |
| 17:24.20 | ``Erik | I have documentation about it, but it's in a special niche, where there's a rapid thermal issue as well :/ |
| 17:25.18 | louipc | work hardening is very commonly referred to in the machine shop |
| 17:26.14 | ``Erik | hasn't done anything in a machineshop since an intro class 15 years ago |
| 17:26.32 | louipc | it can happen if you're cutting with a dull tool which instead of cutting actually hardens the material and dulls the tool even more |
| 17:28.31 | louipc | the principle can also be used to harden the material surface when you don't really need/want to heat treat |
| 17:29.30 | archivist | it means a minimum cut depth on a lathe to get under the previous passes work hardening |
| 17:32.08 | brlcad | wonders who costa is |
| 17:33.02 | hippieindamakin8 | hates to talk about machining.. |
| 17:33.13 | hippieindamakin8 | had a machining exam today :( |
| 17:34.14 | yukonbob | re: perfect applications -- /me was being a bit facetious, but thx for the clarification |
| 17:34.48 | brlcad | knows, wasn't commenting on your comments :) |
| 17:34.58 | brlcad | two new ones in |
| 17:35.22 | yukonbob | nice |
| 17:37.19 | pacman87 | what topics? |
| 17:37.55 | brlcad | OO API and global illumination |
| 17:40.54 | prasad_ | brlcad in gsoc eh |
| 17:40.56 | prasad_ | nice |
| 17:45.46 | brlcad | prasad_: howdy prasad_ |
| 17:46.47 | mafm | bye |
| 17:47.13 | *** join/#brlcad Stephen (n=Stephen@resnet-236-6.resnet.UMBC.EDU) | |
| 17:48.05 | prasad_ | hey hey |
| 17:48.15 | prasad_ | what's the news from apg |
| 17:48.16 | prasad_ | :) |
| 17:51.30 | brlcad | oh, more of the same |
| 17:51.34 | brlcad | less of the same |
| 17:52.02 | brlcad | doesn't care -- it's all about the BRL-CAD, which is going great :) |
| 17:57.22 | *** part/#brlcad louipc (n=louipc@bas8-toronto63-1096669639.dsl.bell.ca) | |
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| 18:37.20 | prasad_ | heh cool |
| 18:37.41 | prasad_ | hmm GL UI |
| 18:37.42 | prasad_ | ;) |
| 18:38.10 | prasad_ | too bad we don't support oss |
| 18:40.50 | prasad_ | who's heading to siggraph btw |
| 18:41.15 | brlcad | yeah, that's a damn shame -- you should :) |
| 18:41.21 | brlcad | that's not known yet |
| 18:42.16 | prasad_ | hopefully i get to go |
| 18:42.32 | prasad_ | think one of my coworkers is presenting |
| 18:59.29 | brlcad | can't see himself not going |
| 18:59.54 | ``Erik | bastage |
| 19:00.34 | prasad_ | ``Erik: level 70? |
| 19:01.00 | brlcad | have always seen it as a job requirement (to let me go) |
| 19:01.11 | brlcad | i'd pay my own way or consider a different job otherwise |
| 19:01.17 | ``Erik | huh? |
| 19:01.31 | prasad_ | ``Erik: no more wow? |
| 19:01.32 | ``Erik | oh, wow? uh, twice over :( |
| 19:01.40 | prasad_ | damn |
| 19:01.48 | ``Erik | pheer my nerdiness. |
| 19:01.55 | prasad_ | indeed |
| 19:02.06 | prasad_ | got a wii |
| 19:02.13 | prasad_ | stopped caring for pc games |
| 19:02.14 | prasad_ | :\ |
| 19:02.16 | ``Erik | heh |
| 19:02.21 | brlcad | heh |
| 19:02.41 | brlcad | so still playing with your wii then eh? |
| 19:02.57 | prasad_ | ever since i got it |
| 19:02.59 | prasad_ | ;) |
| 19:03.03 | ``Erik | better than sucking bawls ;> |
| 19:03.18 | prasad_ | the wife plays with a lot too |
| 19:03.20 | prasad_ | so it's fun |
| 19:03.22 | brlcad | you hands must get tired |
| 19:03.49 | prasad_ | quite a workout |
| 19:04.30 | ``Erik | goes about upgrading the new bz again |
| 19:05.30 | prasad_ | is mike t still with arl? |
| 19:05.35 | prasad_ | s/with/at |
| 19:05.36 | ``Erik | yup |
| 19:05.49 | prasad_ | is he active in boost devel? |
| 19:06.11 | prasad_ | had to use it for a hashmap, but it didn't have an implementation |
| 19:06.14 | prasad_ | just proposed spec |
| 19:06.25 | ``Erik | http://www.wowarmory.com/character-sheet.xml?r=Misha&n=Hurk |
| 19:06.29 | ``Erik | http://www.wowarmory.com/character-sheet.xml?r=Misha&n=Slugeater |
| 19:06.32 | ``Erik | hangs his head in shame |
| 19:06.55 | prasad_ | heh |
| 19:07.05 | prasad_ | blizz is using us |
| 19:07.19 | prasad_ | hope to get some alpha/beta access |
| 19:07.31 | ``Erik | cool, can you say for what? |
| 19:07.59 | prasad_ | dont think it's public knowledge so not yet |
| 19:08.10 | ``Erik | aight :) |
| 19:08.12 | prasad_ | 2 AAA titles |
| 19:08.21 | ``Erik | meh, console shit, who cares |
| 19:08.23 | ``Erik | O:-) |
| 19:08.32 | prasad_ | hehe |
| 19:08.58 | prasad_ | when they ever make d3, i'll be the first to break nda |
| 19:09.11 | ``Erik | every since the paddles were traded in for D pads, consoles suck :) |
| 19:09.37 | ``Erik | I never like diablo... was a big starcraft fan, still play it once in a rare while |
| 19:09.49 | prasad_ | well then ;) |
| 19:09.51 | ``Erik | wc2 was fun as a goofy distraction |
| 19:09.58 | prasad_ | ex blizz made hellgate london |
| 19:10.14 | prasad_ | supposedly spiritual successor of d2 |
| 19:10.18 | prasad_ | sucked bad |
| 19:10.23 | prasad_ | tech issues mostly |
| 19:10.27 | ``Erik | but, naturally, the best game ever is bzflag... O.o |
| 19:10.35 | prasad_ | didn't look as fun |
| 19:10.58 | prasad_ | we made a 'game' for gdc |
| 19:11.02 | prasad_ | in 3 weeks |
| 19:11.14 | prasad_ | came out nicely |
| 19:11.16 | ``Erik | I bet it was a lot cooler than my 1 day pong |
| 19:12.11 | prasad_ | http://www.gametrailers.com/player/31159.html?type= |
| 19:12.17 | prasad_ | flash reqd |
| 19:12.25 | prasad_ | doesn't really show our stuff |
| 19:12.30 | prasad_ | so meh |
| 19:12.35 | prasad_ | only footage loose on the interwebs |
| 19:12.52 | prasad_ | well the hud is ours :o |
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| 19:17.54 | prasad_ | hah crit happens |
| 19:17.57 | prasad_ | cute |
| 19:18.01 | prasad_ | :p |
| 19:18.47 | ``Erik | heh, a parody guild came up on the evil side, "crit doesn't happen"... have also seen "I'd crit that" running around O.o |
| 19:18.47 | prasad_ | horde ftw |
| 19:18.49 | prasad_ | all of my chars were horde |
| 19:18.51 | prasad_ | moooO |
| 19:18.55 | ``Erik | heh |
| 19:19.02 | ``Erik | FRRR DE HRRRD |
| 19:19.42 | ``Erik | don't milk the tauren, they enjoy it too much O.o :D |
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| 20:57.31 | CIA-33 | BRL-CAD: 03starseeker * r30621 10/brlcad/trunk/src/proc-db/tire.c: Still some edge effects when testing parameters, but much closer. |
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| 21:40.30 | CIA-33 | BRL-CAD: 03bob1961 * r30622 10/brlcad/trunk/src/ (archer/archer.bat mged/mged.bat): Update version. |
| 21:41.18 | CIA-33 | BRL-CAD: 03bob1961 * r30623 10/brlcad/trunk/misc/nsis/brlcad.nsi: Added desktop icons for mged and archer. Minor cleanup. |
| 21:43.53 | CIA-33 | BRL-CAD: 03bob1961 * r30624 10/brlcad/trunk/misc/win32-msvc8/tclsh/library/installTree.tcl: Added variables for keeping track of versions. |