00:14.50 |
CIA-21 |
BRL-CAD: 03brlcad * r31011 10/brlcad/trunk/
(10 files in 8 dirs): |
00:14.50 |
CIA-21 |
BRL-CAD: this renames the wdb_binary /
dbbinary mged command to just 'binary' .. this |
00:14.50 |
CIA-21 |
BRL-CAD: seems to be what it is actually used
in archer already, what makes more sense, |
00:14.50 |
CIA-21 |
BRL-CAD: and is more consistent with other
commands. happened to fix a mistake in the |
00:14.50 |
CIA-21 |
BRL-CAD: html docs in the process. also
updated the command's help so that it's less |
00:14.53 |
CIA-21 |
BRL-CAD: brain dead wrong in response to tom
browder's sf bug 1532699 (dbbinary -o help |
00:14.55 |
CIA-21 |
BRL-CAD: is misleading) |
01:09.06 |
*** join/#brlcad Twingy
(n=justin@74.92.144.217) |
01:21.05 |
yukonbob |
waves in.. |
01:36.55 |
brlcad |
howdy yukonbob :) |
01:37.02 |
brlcad |
clears out some bug
reports |
01:42.07 |
starseeker_ |
finally gets the docbook
toolchain to do his bidding... |
01:42.15 |
louipc |
hooray x2 |
01:44.28 |
CIA-21 |
BRL-CAD: 03brlcad * r31012
10/brlcad/trunk/configure.ac: try to prevent -Lyes/lib64
-Iyes/include etc from happening if the user only provides
--with-jdk or --with-java without a path. |
01:54.42 |
brlcad |
woot, only three left before the bugs are back
down to just one page! |
02:06.09 |
CIA-21 |
BRL-CAD: 03brlcad * r31013
10/brlcad/trunk/regress/solids.sh: don't need to refer to
$1/regress, just use the files |
02:06.30 |
brlcad |
two.. |
02:08.45 |
brlcad |
one more! |
02:12.00 |
brlcad |
woot! |
02:28.35 |
starseeker_ |
wow. |
02:28.52 |
starseeker_ |
checks in
disbelief... |
02:29.45 |
starseeker_ |
#define state_of_jaw "dropped" |
02:33.27 |
starseeker_ |
nice job! |
02:35.47 |
brlcad |
has since cleared about a
half dozen others .. down to only 42 open bugs woo hoo
:-) |
02:41.45 |
yukonbob |
updates svn co, gets ready to
do some (unrelated to BRL-CAD) Tcl work |
02:52.02 |
brlcad |
nice to see the bug list actually decrease for
once .. didn't realize how many issues got fixed with the latest
7.12 |
02:52.23 |
brlcad |
down to about 40 now, few more that might be
fixed but need investigating |
02:53.09 |
yukonbob |
is the dsp still on the list? |
02:53.27 |
brlcad |
thinks he needs to host a
BRL-CAD Bug Zapper |
02:53.44 |
brlcad |
yeah :( |
02:53.47 |
brlcad |
well sorta.. |
02:54.02 |
brlcad |
it was never reported to the tracker, just to
the BUGS file |
02:54.10 |
brlcad |
these are tracker items I was clearing
out |
02:54.46 |
yukonbob |
needs to work-out "issues" w/
Tcl on his system (Tcl wrt NetBSD in general, /me thinks),
including getting 8.5 up/running |
02:55.02 |
yukonbob |
ah -- |
02:55.57 |
yukonbob |
it's nice to see bugs from 1997 getting
squashed... ;) |
03:24.13 |
louipc |
hmm wow sf.net wants me to run 27 jscript
files |
03:32.21 |
quentusrex |
Hello |
03:32.25 |
quentusrex |
Anyone around? |
03:32.39 |
yukonbob |
nobyd -- shh.. |
03:32.43 |
quentusrex |
:) |
03:32.44 |
yukonbob |
*nobody |
03:33.28 |
quentusrex |
Do you know if there has been any progress
into taking multiple pictures of a 3D object and translating that
into CAD? |
03:33.47 |
yukonbob |
?by magic |
03:34.35 |
quentusrex |
I'm talking about 3D object detection, and
translation into some form of Computer modeling. |
03:35.20 |
yukonbob |
has no idea what project/task
quentusrex is talking about, of if this a general "start of the
art" question for the whole field of 3d
visualization |
03:35.30 |
yukonbob |
*state of the art |
03:35.41 |
yukonbob |
damn latency, again (still) |
03:36.44 |
quentusrex |
Well, I have experience in video and image
transcoding(which basically is just dealing with many individual
frames) and I had a through. With object detection in images, what
about having a video? with many frames? |
03:37.12 |
quentusrex |
If there are several images with the objects
'detected' couldn't those be modeled? |
03:37.30 |
quentusrex |
by taking many 2D 'slices' of the profile of
an object? |
03:39.01 |
quentusrex |
wouldn't you think so yukonbob? |
03:42.20 |
yukonbob |
I'll qualify my answer with "I'm not an
expert" |
03:43.54 |
yukonbob |
I'd be skeptical -- you'd need "perfect"
lighting, perfectly configured, and work w/ objects that conform to
formats you "know", I'd think |
03:44.25 |
yukonbob |
after all, video isn't 3d, no matter if you
shoot images of the real world |
03:44.53 |
louipc |
har har I opened another bug report. |
03:46.13 |
yukonbob |
so it's an interpolation job... also depednds
on what you expect to get out of it -- BRL-CAD specfically uses
CSG, which wouldn't work well with your idea, since a _lot_ of what
a CSG odel can be is not necessarily visible -- BREP, otoh, might
work to some degree. |
03:46.16 |
louipc |
quentusrex: yeah I saw a program that would
help do that but it didn't take slices |
03:46.57 |
louipc |
it took points on the image and somehow
analysed it |
03:47.38 |
yukonbob |
guesses you'd also need to
know objects material/finish, to know how light interracts w/
it... |
03:48.27 |
yukonbob |
because light is the only metric you've got
when dealing w/ an image... |
03:50.46 |
yukonbob |
is inclined to find the
"issues" w/ questions like this -- I'm sure it'd be a fun project,
and results could be impressive. |
05:20.48 |
pacman87 |
http://www.cs.unc.edu/Research/urbanscape/ |
05:21.17 |
pacman87 |
a bit late to the discussion, but this kind of
looks like what you're describing |
05:21.37 |
brlcad |
tunes in |
05:21.51 |
yukonbob |
waves |
05:22.30 |
yukonbob |
would is interested if
pacman87 or brlcad have comments about the
preceeding... |
05:22.39 |
yukonbob |
looks at pacman87's
link |
05:23.50 |
brlcad |
i've actually had a research project directly
related to what he's suggested "on tap" for several years
now |
05:23.51 |
yukonbob |
pacman87: kewl |
05:24.11 |
brlcad |
lots of thoughts and ideas on the subject,
it's an entirely non-trivial problem, but intersting
nonetheless |
05:24.46 |
brlcad |
there are a couple groups working on model
reconstruction from video/photos, pretty much in its infancy right
now |
05:25.17 |
yukonbob |
s/would is/is/ |
05:26.00 |
yukonbob |
brlcad: seems interesting, but "messy" to me
-- esp. when in the headspace of the precision/correctness of
dealing w/ BRL-CAD -type issues |
05:26.13 |
yukonbob |
feh |
05:26.16 |
brlcad |
http://ieeexplore.ieee.org/Xplore/login.jsp?url=/iel5/10468/33215/01565435.pdf?temp=x
is another group (based off research from stanford iirc) |
05:26.50 |
yukonbob |
miilitary probably _loves_ this stuff, though,
for quick/dirty recon |
05:27.35 |
yukonbob |
send in automaton which sends out signal in
RT... review, attack! |
05:27.57 |
brlcad |
it's the ultimate in reverse modeling
techniques .. just video tape the thing and *poof*, 3D model on
computer |
05:28.11 |
brlcad |
goal-wise at least |
05:28.26 |
brlcad |
it'll happen eventually (at high-res), most of
the pieces are there |
05:28.26 |
pacman87 |
re: need to know objects material/finish, to
know how light interracts w/ it... |
05:28.37 |
yukonbob |
well... depending on goal... is so dirty, but
that may be fine... |
05:28.41 |
pacman87 |
i'd think that's only a problem for very shiny
stuff |
05:28.53 |
brlcad |
shiney stuff isn't really that hard |
05:28.54 |
pacman87 |
with reflections that change depending on your
viewing angel |
05:28.55 |
pacman87 |
angle |
05:29.04 |
yukonbob |
pacman87: or transparent/translucent, /me
imagines |
05:29.09 |
brlcad |
in a single image it is, even with just a
couple frames, you can correlate really easily |
05:29.25 |
brlcad |
soft bodies are a bitch |
05:29.41 |
yukonbob |
"soft body"? |
05:29.55 |
yukonbob |
ie: a dog, vs. a building? |
05:30.01 |
brlcad |
yeah |
05:30.03 |
brlcad |
people |
05:30.06 |
brlcad |
plastic bags |
05:32.48 |
brlcad |
just about anything highly deformable (e.g.
people), or with ill-defined or hard-to-detect boundaries (e.g.,
hair, fur), liquids, plastics under a load, something undergoing a
deformation .. all not something that can be captured via
video/images really well/easily/at all |
05:33.16 |
brlcad |
quentusrex: why do you ask? you interested in
working on that? :) |
06:26.53 |
brlcad |
louipc: thanks for the report.. |
07:00.09 |
*** join/#brlcad clock_
(n=clock@zux221-122-143.adsl.green.ch) |
07:02.10 |
louipc |
brlcad: sure thing |
07:56.01 |
*** join/#brlcad Axman6
(n=Axman6@pdpc/supporter/student/Axman6) |
08:28.24 |
quentusrex |
brlcad, Well, I'm currently busy on a project
that is going corporate. So for the next year or so I'll be really
busy. But I'd love to work on something like this. |
08:28.47 |
quentusrex |
The next company I start I hope will deal more
directly with AI and robitics issues. |
08:30.06 |
quentusrex |
Real world application for something like this
would be(for the military) is flying a drone over a city and then
being able to have a 3D map of the city. |
08:30.28 |
quentusrex |
and moving soft body objects like dogs and
humans would just be considered 'noise' |
09:52.04 |
*** join/#brlcad mafm
(n=mafm@elnet-111.lip.pt) |
09:58.21 |
mafm |
allo |
10:26.19 |
clock_ |
What I find fascinating if you turn the view
in BRL-CAD and do clockwise or counterclockwise circles with the
mouse, it rotates around the axis of view |
10:26.47 |
clock_ |
the bigger circles, the larger rotation per
completed circle |
10:27.07 |
clock_ |
This must be some property of the algebraic
group of rotation, any explanation? |
10:54.37 |
*** join/#brlcad thing0
(n=ric@123.208.23.133) |
11:15.17 |
quentusrex |
Also, for a project like this I wouldn't
expect a perfect rendering of what ever the object is. I would
think it would still need a person to 'fix the fine details' but it
would give a significant head start on the modeling
process. |
11:18.13 |
clock_ |
quentusrex: BRL-CAD produces an almost perfect
rendering |
11:18.49 |
quentusrex |
sorry clock_, that comment is in relation to a
much earlier conversation |
16:03.32 |
clock_ |
Oh my bugreports are being processed |
16:03.35 |
clock_ |
I appreciate that. |
16:12.30 |
*** join/#brlcad Elperion
(n=Bary@p548744AB.dip.t-dialin.net) |
16:56.40 |
*** join/#brlcad d_rossberg
(n=rossberg@bz.bzflag.bz) |
17:22.45 |
brlcad |
any czech speakers here? |
17:31.55 |
*** join/#brlcad andre|away
(n=chatzill@189.71.62.7) |
17:32.23 |
andrecastelo |
good morning :D |
18:19.21 |
CIA-21 |
BRL-CAD: 03starseeker * r31014
10/brlcad/trunk/src/nirt/ (command.c nirt.1): |
18:19.21 |
CIA-21 |
BRL-CAD: Change behavior of backout command in
interactive nirt - backout flag can now be |
18:19.21 |
CIA-21 |
BRL-CAD: activated and deactivated, and
repeated invocations of backout will not increase |
18:19.21 |
CIA-21 |
BRL-CAD: the backout distance with each
invocation. Also, change of origin due to |
18:19.21 |
CIA-21 |
BRL-CAD: backout use in shoot is now temporary
- previous value is restored after shot is |
18:19.24 |
CIA-21 |
BRL-CAD: complete. |
18:22.09 |
mafm |
brlcad: I think clock_ does -- if you can wait
for him to log again |
18:23.21 |
CIA-21 |
BRL-CAD: 03starseeker * r31015
10/brlcad/trunk/NEWS: Add NEWS note for nirt change |
18:25.11 |
brlcad |
mafm: yeah, I know he does as do two other
guys |
18:25.17 |
brlcad |
but I don't see theem, so figured I'd query
;) |
18:27.54 |
mafm |
it's a bit confusing, since he has swiss ISPs
:) |
18:28.54 |
mafm |
1) Whitespace -- Indents are 4 characters,
tabs are 8 characters. |
18:29.09 |
brlcad |
yes? |
18:29.44 |
mafm |
how can you indent to 4 characters in emacs
then? |
18:30.02 |
brlcad |
there are emacs local variable footers in all
files |
18:30.16 |
brlcad |
it should be automatic |
18:30.49 |
brlcad |
if you create any new files with
sh/template.sh, it'll also have the correct footer |
18:31.23 |
brlcad |
otherwise the answer more specifically is you
set the indentation to 4 and then just hit tab, emacs will do the
right thing |
18:31.23 |
mafm |
lemme check |
18:31.48 |
brlcad |
the footers set up the indentation
style |
18:32.16 |
brlcad |
there's also a vi/vim line with similar
decls |
18:32.55 |
mafm |
hmm, is the "stroustrup" thing? I thought that
the "tab-width: 8" was the one working for indentation |
18:33.39 |
brlcad |
yeah, it used to be explicit |
18:33.52 |
brlcad |
but then the file style was set, which for
stroustrup is 4 char indents |
18:34.58 |
brlcad |
e.g. at the bottom of
http://brlcad.svn.sourceforge.net/viewvc/brlcad/brlcad/tags/rel-7-8-4/src/libbu/association.c?revision=27207&view=markup |
18:35.25 |
brlcad |
c-basic-offset for c-mode files |
18:35.36 |
brlcad |
but since it's redundant with a style set, it
was removed |
18:37.21 |
brlcad |
tab-width basically just describes where the
tab stops are at, used during indentation |
18:39.27 |
mafm |
I see |
18:46.21 |
mafm |
int the_answer() { return 42; }; |
18:46.33 |
mafm |
aren't one-line functions forbidden?
:) |
18:56.55 |
brlcad |
heh |
18:57.17 |
brlcad |
omfg, clock's perpend actually
tessellates |
18:57.51 |
brlcad |
at least with the latest sources, so either my
bot fixes fixed the dangling face errors or just better roll of the
dice |
18:58.14 |
brlcad |
just took it forever to tessellate .. 15
hours |
18:58.25 |
mafm |
try to buy lottery today, just in the
case |
19:01.10 |
brlcad |
:) |
19:01.20 |
brlcad |
mega millions is up to 160M or
something |
19:03.13 |
*** join/#brlcad Axman6
(n=Axman6@pdpc/supporter/student/Axman6) |
19:07.49 |
mafm |
I tend to be the luckiest among my family and
friends thugh, by not buying it |
19:07.58 |
mafm |
so at least I don't waste money :) |
19:16.37 |
mafm |
well, I go home now |
19:16.45 |
mafm |
or drinking a beer first, maybe :) |
19:17.00 |
mafm |
bye! |
19:25.15 |
brlcad |
png results here, http://brlcad.org/tmp/perpend/ |
19:30.31 |
brlcad |
wow, down to less than 35 bugs |
20:24.21 |
yukonbob |
waves in |
20:24.30 |
brlcad |
6howdy yukonbob |
20:24.43 |
yukonbob |
7howdy back, bugkilla |
20:45.41 |
PrezKennedy |
howdy y'all |
20:45.46 |
starseeker |
howdy :-) |
20:46.47 |
*** join/#brlcad andrecastelo
(n=chatzill@189.71.62.7) |
20:54.19 |
andrecastelo |
``Erik: hey erik |
21:09.37 |
brlcad |
hola andrecastelo |
21:09.59 |
andrecastelo |
hey brlcad :D |
21:10.30 |
brlcad |
how's it going? |
21:10.38 |
andrecastelo |
i'm fine, you ? |
21:10.49 |
brlcad |
peachy :) |
21:10.59 |
andrecastelo |
i've started writing a mlt_def.h, with a few
structure definitions |
21:11.01 |
brlcad |
happy that the bug reports were cut in
half |
21:11.10 |
brlcad |
cool |
21:11.16 |
andrecastelo |
cool, heard about that |
21:11.22 |
andrecastelo |
but i kinda got a problem |
21:11.37 |
brlcad |
you should post it up as a patch ;) |
21:11.38 |
andrecastelo |
i'm going to use struct point_list, that i
created in viewarea.c (in rtarea) |
21:11.50 |
andrecastelo |
where can i add it so that i may use it in mlt
as well ? |
21:12.34 |
brlcad |
depends whether you're going the liboptical
route or isolated tool |
21:13.06 |
andrecastelo |
i'm going isolated tool ;) |
21:13.27 |
brlcad |
okay, then just put it in your header for now
then |
21:13.35 |
andrecastelo |
hm ok, then |
21:14.15 |
brlcad |
or keep it in its own header |
21:14.30 |
brlcad |
so it can be moved around to whereever makes
sense |
21:14.50 |
andrecastelo |
ok.. |
21:15.24 |
andrecastelo |
i'll add some stuff and then upload as a patch
so you can give me some feedback, can i do that ? |
21:15.46 |
brlcad |
otherwise, raytrace.h normally/presently holds
most of the rendering structures |
21:15.56 |
brlcad |
yeah, that'd be great |
21:16.14 |
andrecastelo |
ok, just a minute, i need a reboot |
21:16.18 |
brlcad |
after one or two of those, should be able to
get you committing directly |
21:16.27 |
brlcad |
or reboot :P |
21:17.10 |
brlcad |
notes there is an rt_pt_node,
linked list of points |
21:17.54 |
*** join/#brlcad Elperion
(n=Bary@p548744AB.dip.t-dialin.net) |
21:30.37 |
*** join/#brlcad andrecastelo
(n=chatzill@189.71.62.7) |
21:30.50 |
andrecastelo |
k, back |
21:35.15 |
andrecastelo |
brlcad: i've updated my working copy but i
have some conflicts in misc/win32-msvc8.. my msvc updated some
files in there to be compatible to the latest msvc9.. what should i
do ? can i simply ignore them ? |
21:45.27 |
brlcad |
andre|afk: if you have conflicts, you can't
ignore them -- it puts markers in the files |
21:46.01 |
brlcad |
should probably blow the directory away, svn
up again, then cp win32-msvc8 to win32-msvc9 to update |
21:46.10 |
brlcad |
or provide a diff of the updates it made for
vc9 |
21:46.20 |
brlcad |
as a patch (presuming it works with
8) |
21:47.21 |
andre|afk |
brlcad: there's no problem in deleting it ?
the source code i have is different from the one in the svn,
because of the center points patch |
21:48.51 |
brlcad |
you'd have to readd those changes to the build
files |
21:49.04 |
brlcad |
you can try to resolve the conflicts, merge
the changes in |
21:49.17 |
brlcad |
but if you've not made more than a couple
edits, probably easier to just make them again |
21:57.41 |
andrecastelo |
brlcad: is it easier to use a command line
svn? i'm using tortoiseSVN, is that a problem ? |