IRC log for #brlcad on 20080716

00:03.34 *** join/#brlcad dtidrow (n=dtidrow@c-69-255-182-248.hsd1.va.comcast.net)
00:48.48 Ralith I don't suppose the SoC rules allow third parties to aid development?
00:48.55 Ralith (not counting the mentor)
00:58.36 Ralith Can one even get ahold of the code from the current SoC projects?
01:00.38 Ralith Also, just how much of a task might a realtime shaded view be?
01:12.28 brlcad Ralith: sure they do
01:12.52 brlcad collaboration and integration is actually highly encouraged
01:13.23 brlcad the student just can't use that as a crutch to not do work and the collaboration can't negatively impact their ability to do work
01:15.24 Ralith oo!
01:15.34 Ralith in that case, where can I get at the new GUI code?
01:16.06 brlcad the main point of gsoc is actually to (hopefully) make them new (long-term) developers, build up our dev team .. not just for them to work on a project
01:16.32 brlcad the new gui code is sitting in the rt^3 branch
01:16.35 brlcad ~cadsvn
01:16.36 ibot To obtain BRL-CAD from Subversion: svn checkout https://brlcad.svn.sourceforge.net/svnroot/brlcad/brlcad/trunk brlcad
01:17.15 Ralith woo
01:17.17 Ralith thanks
01:17.18 brlcad replace brlcad/brlcad with brlcad/rt^3 (and brlcad with rt^3
01:17.33 Ralith is there summary of the branches anywhere?
01:17.53 brlcad yeah, it's asking one of the devs in here or on the mailing list ;)
01:18.01 Ralith consider yourself asked
01:19.13 brlcad there are 5 top level "modules" that came over from our cvs repo, seen at http://brlcad.svn.sourceforge.net/viewvc/brlcad/
01:19.49 brlcad brlcad is the main codebase, core libraries, the big hot dog kahuna mamma million lines of cadness
01:20.26 Ralith oh, so it's not actual code branches, just organization?
01:20.41 brlcad jbrlcad is/was a test project by one of the core devs that implemented a (very very small) portion of our "librt" raytrace library in pure java
01:20.51 Ralith heh
01:21.19 brlcad there are also branches, potentially, for each of these modules -- though afaik, 'brlcad' is the only one that has branches and STABLE is the only one of interest atm
01:21.21 Ralith a raytracing library in java; you don't hear about that every day
01:21.44 brlcad it was actually a rather enlightening exercise
01:21.48 Ralith oh?
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01:22.41 brlcad not so much the java part but how we can go about restructuring our huge librt library into an object-oriented framework (hint: it surprisingly converts over very neatly)
01:23.11 brlcad librt is at brl-cad's core, it provides the geometric representation, data i/o, primitives, boolean operations, ray-trace evaluation, etc
01:23.42 Ralith is there much to be gained from such a restructure, though?
01:24.36 brlcad rtcmp is another pet project for comparing librt ray-trace results against our libtie high-performance "triangle intersection" library (as well as another closed source lib)
01:26.16 brlcad my bad, misspoke we wouldn't want to replace librt with such a restructuring -- s/restructuring our huge librt/structuring a new object-oriented API on top of our librt/
01:27.13 brlcad there is a pretty strong request to also have an oo c++ api in addition to and/or on top of our c libs
01:27.32 Ralith ahh.
01:27.50 brlcad continuing, the 'web' module is a stubbed (mostly empty) placeholder for revision controlling the website
01:27.52 Ralith Isn't that a pretty simple (if lengthy) task?
01:28.11 brlcad very lengthy
01:28.23 brlcad mostly simple, there are some complex things to sort out
01:28.41 brlcad especially how to best leverage our c libs, don't want to rewrite
01:30.41 brlcad that leaves the last 'rt^3' module whose original purpose isn't so important, but has become a place to put the new gui and oo geometry engine infrastructure
01:30.44 brlcad (don't want to mix C++ in with the brl-cad's C sources any more than we need to)
01:31.30 brlcad plus we (directly) manage all external dependencies and the front-end gui has a hell of a lot of dependencies that have nothing to do with the rest of brl-cad
01:31.42 Ralith yeah, I noticed that
01:32.10 Ralith it seems kind of strange; one doesn't need all that much for such a purpose-specific app.
01:33.03 Ralith Is there an existing wiki page buried somewhere that would be good for this info, or shall I start a new one?
01:43.36 brlcad there are some pages on the wiki that relate to it
01:44.30 brlcad http://brlcad.org/wiki/OpenGL_GUI_Framework and http://brlcad.org/wiki/User:mafm for starters
01:45.04 brlcad otherwise there's not a lot up yet
01:46.23 Ralith I was referring to the SVN branch info, actually
01:55.47 brlcad oooh
01:55.52 brlcad sure, go for it if you like
01:56.36 brlcad hugs the wiki and hugs MinuteElectron
02:00.42 starseeker Ralith: Actually, you'd be surprised how much a full featured GUI needs
02:01.26 brlcad starseeker: that's pretty freaky relying on snprintf(null, 0) like that .. :) might want to pass a valid non-zero-length buffer just in case
02:01.27 starseeker at least for something like CAD
02:02.11 starseeker brlcad: sure, no problem - is that actually the "right way" to do it?
02:02.25 starseeker the snprintf trick works, but eeek
02:02.30 brlcad it's certainly "a" way
02:02.38 brlcad and at least one supported by c99, dunno about c89
02:02.46 starseeker hmm.
02:03.10 starseeker was looking for a "right" way, but will take working...
02:03.45 brlcad curious, what doyou need dynamic size for?
02:04.10 brlcad usually taboo and potential security issue to have non-const format specifiers
02:05.06 starseeker strings with different numbers of digits - prim-0001.s up to prim-1000.s, prim-01.s to prim-10.s, etc
02:05.35 starseeker %04d works for the first, %02d for the second
02:06.16 brlcad hmm
02:06.17 starseeker but if I don't specify the number of zeros needed up front, I get stuff like prim-1.s to prim-10.s
02:06.22 starseeker bad
02:06.29 starseeker doesn't list nicely
02:06.34 brlcad sure
02:07.05 starseeker I have a little test routine working using the snprintf trick, which could eventually get put into the get_name logic we discussed
02:07.34 brlcad and ideally preserves the original padding, or automatically pads up to the 'n' specified (for cloning) that fits whatever increment
02:07.35 starseeker I figured non-const was OK since it's defined in the routine itself based on the input params...
02:07.44 starseeker exactly
02:07.51 brlcad except the input params are user-provided
02:07.58 starseeker right
02:08.06 starseeker whoops, gotta run - biab
02:08.08 brlcad means it's exactly the sort of case that would need to be extra-checked ;)
02:09.08 Ralith starseeker: well, I've seen all sorts of GL-using programs do it *without* ogre
02:09.22 Ralith and I have the strong (perhaps incorrect?) perception that ogre is about as heavy as they come
02:09.54 pacman87 starseeker: i just remembered you could also use log|x| to find the number of digits
02:09.58 brlcad i'd say that's not entirely correct .. ogre's one of the smallest "engines" out there
02:10.17 brlcad especially given they only focus on the rendering
02:10.46 brlcad iirc, osg was a fair bit bigger, cs is definitely bigger
02:11.26 Ralith aren't these all designed for use with things like games?
02:11.36 brlcad not at all
02:11.44 Ralith I thought the requirements here were far simpler than what those libraries support.
02:12.00 brlcad "graphics" applications for those three
02:13.14 Ralith well, so long as it works, I suppose.
02:13.23 Ralith nothing wrong with a nice, abstract interface
02:13.27 brlcad the main reasons for ogre (or any engine) have been to provide proper scenegraph management, automatic LoD, automatic rendering styles, and cross-platform acceleration support
02:13.50 Ralith rendering styles?
02:14.29 pacman87 digits = floor( log10(number) ) + 1;
02:14.47 brlcad home-grown usually has "no" scenegraph management beyond a simple "here display all this stuff" on/off, which is hell for exceptionally large models
02:15.08 Ralith that makes sense, given the complexity of things done with brl-acd
02:15.10 Ralith cad*
02:15.21 Ralith pacman87: neat
02:15.41 brlcad rendering styles like non-hidden wireframe, fully-shaded displays, cell-shaded, flat-shaded, hidden wireframe, etc
02:16.22 pacman87 Ralith: thanks, my older brother told me about that trick a while ago
02:16.23 Ralith so the new GUI's going to include a proper shaded display? :D
02:17.29 poolio WOOHOO. NMG -> brep works for all arbs :D
02:17.30 brlcad Ralith: yes, that is one of the primary goals
02:17.40 brlcad poolio: woot!
02:17.54 pacman87 poolio: congrats
02:17.54 poolio pacman87: so yes, algorithm did work but it's awfully inefficient
02:18.01 pacman87 which one?
02:18.04 poolio I probably have ~2 hours worth of code cleanup/etc though
02:18.14 Ralith brlcad: awesome!
02:18.37 brlcad Ralith: though the main reason mged doesn't do shaded displays has much more to do with geometric representation -- unevaluated implicit surfaces with boolean operations have no intrinsic polygonal representation to send to opengl, it has to be evaluated
02:19.36 brlcad to do proper shaded displays of arbitrary geometry requires what poolio is working on right now (unevaluated implicit primitives -> spline surface or polygonal boundary representation primitives)
02:20.06 brlcad then CSG evaluation of brep on brep surfaces, then tessellation of breps
02:20.16 brlcad *then* we have fully shaded displays of ANY geometry
02:20.20 poolio pacman87: The project onto the arbitrary axes, calculate min u/v on that plane -> 3-space
02:21.04 poolio It's also nice in that if you have a rotate arb with a rectangular face the surface w/out trimming curves matches up....although that's just nice for staring at /debugging brep output
02:21.14 brlcad poolio: that's where coming in to talk with Ed would certainly help, he's great at finding ways to optimize/simplify an algorithm
02:22.14 brlcad though I forgot to mention last week that there was something cool you could have gone to today .. :/
02:22.43 brlcad drinks a mt dew for dinner
02:22.44 poolio aww man :( was it the tour?
02:23.36 poolio brlcad: So do you think it's more important to continue and fully support all types of NMGs (multi-shell/region, inner wire loops, etc...) or supporting other primitives?
02:26.52 brlcad poolio: yeah :(
02:27.03 brlcad ordnance museum
02:31.05 brlcad poolio: if you want to try out other primitives, go for it -- maybe add a section to the top-level TODO or to a doc in src/librt/primitives with details on where you left off at, what's working, and/or what's remaining
02:44.54 starseeker brlcad: In this case, I think the check would be that the number of user supplied clones is between 1 and INT_MAX or some such
02:45.11 starseeker brlcad: The string size follows directly and internally from that
02:51.34 brlcad that's not quite what I mean
02:53.22 brlcad if the user can provide the input string (which they are in this case), there's the potential to inject print specifiers of their own -- often in ways that can creatively overrun a buffer and jump to code of their own (security hole)
02:55.08 brlcad it'd even be safer to count the number of digits in the pattern and do a for loop that iterates over printing "%c" to print each digit one at a time, or a case table that supports a set of sizes .. but all of them still using a constant format specifier
03:02.25 starseeker I don't quite see - the user isn't providing the string, except to specify they want an incrementer in position x
03:03.24 starseeker according to what you outlined this evening, they aren't supplying any strings at all except for an already valid primitive name
03:05.08 starseeker Or are you thinking some operation that doesn't use an existing primitive?
03:06.15 starseeker is just trying to envision an attack vector
03:12.34 brlcad more around the idea that you're implementing a general librt routine for naming objects and don't really know where the input string comes from
03:13.48 brlcad could come up with a variety of example, but say specific to clone's case, the modeler says "clone my_object_0000.c -n 100" ..
03:14.47 brlcad that my_object_0000.c would be the pattern you'd want to fit to and probably even start from (at least dwayne has said as much, and I believe clone already tries to preserve such existing numerations)
03:16.05 brlcad especially if the pattern in that case was something like {prefix}{num}{suffix}, so it matches 0000 and you'd expect to end up with my_object_0100.c and so on
03:17.08 starseeker OK, that's a good argument for digit counting, if there are any, and comparing it to what is needed by the arg to -n
03:18.15 starseeker but I still don't see how it presents an attack vector - in the end it's just a count of digits and reading them in as an int
03:19.24 starseeker I suppose you could do an append operation to add chars as numbers one at a time, but ouch...
03:24.03 brlcad could do lots of twisted things with something like: clone my_%n_0000.c
03:24.27 brlcad and various variations thereof
03:26.34 poolio oo. Never had "]]))" appear in my C code before :P
03:26.48 brlcad the point wasn't so much to come up with a specific failure case, there are plenty of links throughout the web for tricks you can play ;)
03:29.31 brlcad the point was more "try to structure the processing so you don't need dynamic format specifiers" -- just about any dynamic format specifier can be turned into a loop, then you just need to do some basic sanity checking
03:35.55 yukonbob hello, cadheads
03:36.36 brlcad howdy yukonbob
03:37.08 yukonbob what's happening, my friend?
03:39.51 starseeker brlcad: OK... I'll have to run it by you once I've got something written. (Maybe we could just disallow % in primitive names? ;-)
03:40.24 starseeker hates having to deal with individual characters when there are more powerful tools available
03:43.10 starseeker Oh, well... I guess that's life
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04:27.22 brlcad starseeker: like I said, you're making a new public api call -- that's where the checking needs to occur to be 'secure' regardless of whatever validation/limitations that mged or other apps impose on their end
04:27.52 poolio brlcad: I think I'm getting some weird C/C++ header confusion. I'm including vmath.h but it's not picking up the constant definitions, like 'X', and 'Y'
04:28.19 poolio If I also include 'dm.h' I get the X,Y, and Z but not W/H
04:28.26 brlcad poolio: hum, perhaps some subsequent header is undefining them
04:28.54 brlcad try adding it last to test
04:28.58 poolio It's the last one included... but maybe one of the previous header includes it as well
04:29.59 poolio ah hmm:
04:30.09 poolio brep.h:#undef X
04:31.05 brlcad yeah, I forget exactly what that was needed
04:31.34 brlcad those are such general symbols, iirc there was some borkage deep in the c++ template headers
04:31.42 brlcad or it was something in the openNURBS headers
04:32.12 poolio Yeah...has a XXX ack, a hack comment. I can't force it because rtgeom.h includes vmath.h and then brep.h
04:32.31 poolio The only thing to do seems to be to just add a definition myself
04:32.58 brlcad you can change our header logic to accommodate
04:33.17 brlcad conditionally def/undef or redef after undef, etc
04:38.17 poolio brlcad: do you remember what it broke?
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05:16.23 Ralith hm, Ogre seems to depend on CEGUI. I wonder if that can be cut out.
05:45.47 brlcad Ralith: it doesn't/shouldn't depend on it, though some of their code samples may
05:45.54 brlcad poolio: compilation ;)
05:46.24 Ralith smacks ports
05:46.29 Ralith I disabled code samples >:|
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06:05.20 brlcad Ralith: bsder?
06:05.34 Ralith yep
06:05.35 Ralith freebsd
06:05.42 brlcad awesome
06:05.50 Ralith o/
06:05.55 Ralith wrestling with porting Mocha right now
06:06.14 Ralith mafm come on here ever?
06:06.20 brlcad you did hopefully see that the sources are in the rt^3 module I hope? :)
06:06.28 Ralith yeah
06:06.32 brlcad they require some minor patches and latest sources
06:06.32 Ralith I'm worrying about deps
06:06.42 Ralith oh, they're already made portable?
06:06.42 Ralith cool
06:06.51 Ralith oh!
06:06.54 Ralith I see what you meant
06:07.00 brlcad they're in src/other
06:07.04 Ralith kk
06:07.24 brlcad he included some makefile logic to build them
06:07.51 brlcad but forewarning that it's not been tested by more than just a couple people so far, so not compilation-robust
06:08.10 Ralith that's what I'm here for
06:08.24 Ralith if I wasn't happy to be testing and making patches, I wouldn't have checked out SVN code.
06:08.32 brlcad \o/
06:09.58 Ralith glad to see he's got the build problem largely addressed, though
06:10.18 Ralith was worried when I saw the rbgui page stating non-windows was unsupported
06:10.45 brlcad yeah, I rattled his cage for quite a while to try to make it more seamless and automatic to build
06:11.09 Ralith argh
06:11.20 Ralith why does NOTHING put /usr/local/include in the default search path >:|
06:11.45 brlcad automatic dep management is a pretty big deal (and pet peeve) for the project in general, fully portably managing deps, not depending on anything being installed, not requiring the user go get stuff
06:12.16 brlcad our main module does :)
06:12.32 Ralith kudos
06:13.43 Ralith oh this looks bad
06:14.13 Ralith :D
06:14.19 Ralith there's already freebsd patches for ois
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06:15.43 Ralith hm, I wonder if these break non-freebsd
06:16.05 yukonbob Ralith: add to brlcad's description the tension of being able to use a system's pre-installed libraries, etc. and it's "fun" with a capital "F".
06:16.48 Ralith yukonbob: I don't entirely follow
06:16.56 Ralith that's not tension so much as a useful feature
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06:17.24 brlcad yeah, tries to detect system libs and prefer them by default unless overridden, otherwise compiling the dep cleanly as if it were bundled
06:17.34 Ralith nice.
06:18.21 brlcad the hard part there is the plethora of versions, e.g. having a tcl/tk 8.4 but no itcl installed, yet our itcl requires 8.5, and a variety of combinations thereof
06:18.38 yukonbob :)
06:18.46 yukonbob Capital "F", I tell ya...
06:19.42 yukonbob would you say I have a plethora of gifts?
06:20.38 brlcad a plethora of .. something ;)
06:20.42 yukonbob heh --
06:20.47 Ralith hehe
06:20.52 yukonbob is channeling The Three Amigos
06:21.05 Ralith brlcad: I don't suppose there's a makefile equivalent of #ifdef __FreeBSD__ ?
06:22.43 Ralith well, I can always wrap the entire file in that
06:22.47 Ralith but that's hacky
06:22.48 brlcad those makefile(s) in src/other can change
06:22.58 brlcad they're not going to stay that way
06:23.11 Ralith yeah
06:23.20 Ralith my idea was to be an agent of that change :P
06:23.59 brlcad his project is also a mild experiment in cmake's flexibility, but he isn't very familiar with it (and doesn't really have time during gsoc to figure it out more than absolutely necessary)
06:24.34 brlcad so the idea would be to eventually end up with something similar to our gnu build system infrastructure on the main trunk in cmake for rt^3
06:24.52 brlcad or just gut it for gbs if it turns out to be too much hassle
06:25.11 Ralith well, this will still make it work on freebsd without breaking other stuff for the short term.
06:25.17 brlcad having it be seemlessly cross-compilable to Windows would be a big win, though, which cmake offers
06:26.49 yukonbob Ralith: I'm not entirely sure what you're working on, but you might consider patching as part of the build in ports, too, w/o touching the BRL-CAD tree...
06:27.04 Ralith yukonbob: I'm taking the patches from ports, actually
06:27.07 yukonbob s/entirely sure/sure at all/
06:27.11 Ralith except applying them nondestructively
06:27.17 Ralith or should I not even bother, and just grab from there?
06:28.22 yukonbob are you trying to get some FreeBSD-specific building happening that's not already addressed in the patches?
06:28.46 Ralith I'm trying to apply what's in the patches nondestructively to the stuff in svn
06:29.08 yukonbob ?"nondestructively"
06:29.24 Ralith the existing patches kill a variety of things for the sake of making it work on FreeBSD, which doesn't actually support them in the first place
06:29.40 Ralith gtg now, actually
06:29.44 Ralith guess I'll leave the ois stuff alone for now
06:29.51 yukonbob chat later :)
06:30.11 brlcad cya later Ralith
06:30.12 Ralith I'll probably be forced to make it up as I go along for other bits that aren't in ports, anyway
06:30.30 Ralith seeya
06:30.32 brlcad looks forward to seeing patches ;)
06:30.44 yukonbob looks forward to hitting hay...
06:30.50 brlcad yukonbob: crazy talk
06:30.52 brlcad yawns
06:31.42 yukonbob knows that brlcad seems to get by on .5h sleep/day, and an occasional sushi platter, but I'm not brlcad... so I sleep.
06:32.15 yukonbob on that note... ciao for now, geeks.
06:32.32 brlcad heh, cya
06:32.46 brlcad wonders what timezone he's in
06:33.20 yukonbob == pacific... 11:30 now -- 5am approaching too soon...
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08:36.58 lleroy starseeker: printf("%*d", 4, i)
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08:42.09 mafm hey
08:45.50 CIA-22 BRL-CAD: 03mafm * r31846 10/rt^3/trunk/src/g3d/ (CameraModes.cxx CameraModes.h): Separating declaration and implementation of camera modes, since the code in these files is going to grow
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09:00.57 brlcad howdy mafm
09:02.37 mafm o/
09:02.48 brlcad mafm, you had a fan checking out your project earlier, he started poking at the code .. he'll undoubtedly be back in a while
09:03.32 mafm huh?
09:03.41 mafm sombody from brl-cad?
09:03.50 brlcad someone new
09:04.18 brlcad (a coder)
09:09.58 mafm huh
09:10.09 mafm why does he know about the code? trade secret!
09:10.51 mafm can we silence him before he spreads the word?
09:11.28 brlcad he wants to help work on it
09:12.19 CIA-22 BRL-CAD: 03mafm * r31847 10/rt^3/trunk/src/g3d/ (CameraManager.cxx CameraManager.h): Changing private Observer/Listener pattern implementation by the one already existing in the project
09:12.49 mafm I see
09:13.00 mafm do you remember his nickname?
09:13.39 brlcad Ralith
09:14.48 mafm fine, I'll speak with him when I see him :)
09:15.42 mafm but I don't know if it's advisable for other people to start developing it this early? I don't know if that would mess gsoc plans
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09:36.12 brlcad working integrated with others is part of gsoc, you've been "lucky" so far ;) .. but not to worry, nothing that would significantly derail your schedule/progress
09:38.40 brlcad as I mentioned to him, collaboration and integration is actually highly encouraged for most projects/students
09:38.46 brlcad the student just can't use that as a crutch to not do work and the collaboration can't negatively impact their ability to do work
09:39.18 mafm yes, I mean if he wants to work in things like the communication with libged...
09:39.47 brlcad the main point of gsoc is actually to (hopefully) make you a new (long-term) developer, build up our dev team .. not just for folks to work on a project ;)
09:41.17 brlcad yeah, would try to find something productive of course
09:41.31 brlcad at this point, he's just compiling -- was going to look into cleaning up the build system
09:43.14 mafm goody
09:43.59 mafm btw, I think that maybe shortly after gsoc we have to start to worry about the GUI toolkit at least
09:46.22 CIA-22 BRL-CAD: 03mafm * r31848 10/rt^3/trunk/src/g3d/CameraModes.cxx: Setting limits to orbital camera mode, so it doesn't cause strange artifacts when verticalRotation is greater than PI/2 (or smaller than -PI/2). Maybe it should continue to rotate but seamlessly, I don't know...
09:47.01 mafm they're like missing in action, and apart from the private patches there are small glitches here and there, even if I didn't start to create very complex things
09:47.43 brlcad i don't care so much that they're missing in action, but the glitches are cause for concern
09:47.55 brlcad have you been able to get a feel for how well it's suited to customization yet?
09:48.39 brlcad input binding customization, theming the appearance, developing custom layout managers
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09:52.26 CIA-22 BRL-CAD: 03mafm * r31849 10/rt^3/trunk/src/g3d/ (Application.cxx CameraManager.cxx CameraModes.h Commands.h): Minor changes in comments/indentation, adding missing #ifdefs around Commands.h
09:52.55 mafm not much of that yet, but in example the Text widget for the console doesn't seem to have scrolling working
09:56.07 mafm about theming I changed fonts and minor things only, and you can define many things (corners, borders, etc) but it looks like it needs minucious/detailed work, or a good editor
09:56.31 mafm that is, I think that it's not difficult to get a theme that you work, but probably it needs time
10:10.23 mafm http://graphjam.com/2008/07/15/song-chart-memes-breakdown-of-government-funding-in-england/ -- Silly Brittish :)
10:20.58 mafm brlcad: http://www.clutter-project.org/ | http://moblin.org/playground/?q=node/76
10:21.48 mafm brlcad: it seems that they're going to experiment with that with 3.0, still I don't know if it's advisable to try that path, it's the 1st time that I hear from that project
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12:30.32 brlcad mafm: I've heard of them, they've come a long ways
12:32.00 brlcad mafm: I wouldn't try that path unless you were set on *not* using rbgui for sure
12:33.18 brlcad clutter has decent portability on paper, but also a few additional dependencies too so they'd have to be reviewed .. plus their actual widget/interactions is fairly minimal -- you'd have to implement things like tabbed contexts, input text areas, etc
12:35.00 brlcad otherwise, I love their overall approach, there are lots of features in the moblin interface that show how some reasonably powerful widgets and interactions can be made to work
12:35.19 brlcad integrating that with the 3D render engine could be interesting..
12:44.19 mafm oki, I'll keep it in mind for after gsoc
12:45.09 mafm in the meantime, I have a question about trackballs -- what input events they generate? the computer sees it as a regular mouse?
12:45.52 brlcad "trackball mode" has nothing to do with a physical trackball ... :)
12:46.12 brlcad but yah, they're usually regular mice
12:46.37 yukonbob morning, cadheads
12:46.42 brlcad turn a mouse with a ball upside down, make the ball a lot bigger
12:47.28 mafm yes, I know that, but I mean if the computer/OS feeds that as a mouse, in x-windows
12:48.07 brlcad yep
12:48.19 mafm goody
12:48.19 brlcad it really is just an upside down mouse
12:48.38 mafm and the rotations are discrete, as in blender?
12:48.59 brlcad discrete in what way?
12:49.20 mafm in that with each key stroke means 15 degrees or whatever
12:49.24 brlcad the rotations are whatever you make the bindings do :)
12:49.35 mafm currently my orbital mode acts almost in the same way, just that it's continuous
12:49.48 mafm and has the vertical glitch
12:50.08 brlcad key stroke? i don't have any keys on my trackball
12:50.16 brlcad lots of buttons, but no kesy
12:50.31 mafm I'm now talking about trackball, the mode :D
12:51.08 mafm is the one that implements blender, IIRC from your conversation yesterday
12:51.17 mafm and to move the camera, you use the numpad
12:54.30 mafm so the difference between blender an mine is:
12:55.28 mafm in blender) each keypressed event acts as a trigger, and makes 30 degrees of rotation or so; if you maintain it pressed it for longer time it rotates for that while, but in discrete steps of same 30 degrees
12:56.22 brlcad mged behaves that way too, discrete vertical/horizontal view rotations
12:56.31 brlcad though I think we're about 5 degrees
12:56.36 mafm in mine) keypressed and released act as on a switch, and the rotation is "continuous" (from when you press until when you release); the camera position is updated every loop of the renderer
12:58.10 mafm 360 / ~24 steps for full revolution = 15 degrees
12:58.11 brlcad press x/y/z/X/Y/Z/0 in mged graphics window, you get that
12:58.40 brlcad that'd be the shift-grips/mged binding style of course
13:00.35 mafm shift-grips? we were talking about trackball
13:00.45 brlcad be sure to peek at blender's View -> View Navigation menu
13:01.11 brlcad sure, just commenting that they're there
13:01.21 brlcad so you can test it out
13:02.15 mafm erm... so the mged and blender are very different
13:03.33 brlcad oh sure
13:03.49 brlcad blender is a heck of a lot different than most modeling guis, much less a cad gui
13:04.13 mafm so my orbital mode is different than both
13:04.24 mafm do you want me to mimic brlcad's, I guesS?
13:04.34 mafm brl-cad's, I mean :)
13:05.04 mafm or rather, mged's
13:06.08 brlcad if you set it up right, the only different between shift-grips, blenders, and your orbital mode is default bindings -- the same operations are pretty much available to all of them (just via different bindings or unspecified)
13:06.42 brlcad so you really just have to focus on the events/actions that can be bound, and managing sets of bindings as an input style set
13:08.03 mafm yes, eventually I'd create the generic operations in the base class
13:08.45 mafm but the question is: do you want me to create Trackball and Shif-grips with exactly the same keys and behaviours than mged?
13:11.55 brlcad hm, actions that come to mind... pan up/down, pan left/right, pan freely, rotate horizontally left/right, rotate vertically up/down, rotate freely, fly navigation, zoom in, zoom out -- and all as continuous/quasi-modal or discrete events
13:13.10 brlcad well, at least mimic'ing shift-grips .. beyond that whatever else you like
13:13.40 mafm well, that shift-grips is quite... complete :D
13:13.58 brlcad I would recommend blender's default bindings as another predefined, but up to you
13:14.11 brlcad shift-grips should cover most any interaction except a fly mode
13:14.42 mafm the bindings for the different modes are switchable, or all of them are present at the same time?
13:14.55 brlcad forget about "trackball" as a mode -- what was mostly meant by that was a mode where left-mouse+drag bound to "rotate view"
13:15.06 mafm switchable as "only one active at a given time"
13:15.18 brlcad blender's is pretty close to that, they use middle mouse for rotate view
13:16.09 brlcad only one active at a given time
13:16.20 brlcad they can't be active simultaneously, the bindings are entirely different
13:16.41 mafm I find your trackball mode -or whatever you call to the x/y/z/0- very funny :D
13:17.43 brlcad middle-mouse+drag is what I was referring to as a "trackball" view manipulation, btw .. and a pretty good implementation
13:18.16 brlcad (in blender)
13:19.44 mafm So... to make things clear, what should I implement for my trackball? Blender middle-mouse+drag and x/z/y/0 for axial rotation?
13:23.42 brlcad control+(any)-mouse+drag in mged == middle-mouse+drag in blender == 'view rotation' == 'trackball view rotation'
13:24.53 brlcad make a 'mafm' style, have it do whatever you want :)
13:24.57 mafm OK, but I mean exactly which keys do you want :)
13:25.18 mafm I already have my style, it's the orbital one -- which is very similar in essence
13:25.19 brlcad have an 'mged' style that is effectively shift-grips as close as you can get it
13:26.21 brlcad then maybe add a 'blender' style that is as close to blender as possible (not hybridized with 'mged' bindings, that just makes it confusing and error-prone)
13:27.54 brlcad if you have those three with a relatively straightforward way to define new styles, any one of those three styles would be more than enough
13:28.45 mafm okish, thanks :)
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13:37.17 mafm hi d_rossberg
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13:43.26 d_rossberg moin mafm
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14:52.33 andrecastelo hey guys
14:52.41 pacman87 hi andrecastelo
14:52.49 andrecastelo hi pacman87
14:53.09 mafm hi
14:56.08 andrecastelo hey mafm
15:01.36 mafm heyo
15:01.59 mafm too hot cold there in Brazil? :P
15:12.24 andrecastelo it's raining now :S
15:14.20 mafm at Lisbon it's 30+ degrees
15:14.29 mafm and it's a cold summer, fortunately :D
15:21.14 d_rossberg moin pacman87, now the revolve ray-trace works for me too :)
15:22.30 d_rossberg (if not along a coordinate axis)
15:26.57 mafm svn: Server sent unexpected return value (403 Forbidden) in response to MKACTIVITY request for '/svnroot/brlcad/!svn/act/683d9f64-d642-4309-846b-f929d2cad1b5'
15:26.59 mafm ?
15:27.31 mafm fascist pigs, they forbid me to commit!!!111! :P
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15:30.41 prasad_ brlcad: so i started working out again
15:30.57 prasad_ after a ~1 yr hiatus
15:31.02 prasad_ :)
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16:01.40 mafm hi clock_
16:01.48 mafm is anybody else having problems with commiting?
16:05.14 mafm even google accounts are failing
16:05.39 mafm it might be a sign of the Apocalypsis or something...
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17:05.42 mafm brlcad: is there a way for you to check svn logs?
17:07.33 mafm oh, it seems that it's an scheduled downtime
17:13.16 poolio mafm: so svn on sf.net is down?
17:15.01 mafm read-only, they are migrating to a new datacenter, it seems
17:19.55 mafm poolio: http://sourceforge.net/community/forum/topic.php?id=2874&page
17:51.17 brlcad wb andrecastelo
17:51.50 brlcad andrecastelo: any new progress, working on depth-based lighting or shadows next?
17:52.08 brlcad mafm: sourceforge svn is down for the next 6 hours or so
17:52.23 brlcad sourceforge is moving svn to their new datacenter in chicago today
17:52.26 andrecastelo i was thinking about starting some kind of prototype path tracing system, what do you think?
17:52.32 mafm >:[
17:52.47 mafm so no more commits today, now that I have lots and lots of new things
17:53.13 brlcad mafm: yeah, I didn't realize it was today or I would have sent out a note
17:58.14 andrecastelo do you think i should improve the shading or start the path building??
17:58.52 brlcad I think you should do at least shadows just so you see how to shoot secondary rays
18:10.20 andrecastelo hm ok, ok
18:10.28 mafm I received some random crap from sf.net yesterday but I didn't even bother to read it
18:10.37 mafm too much mail :|
18:10.48 andrecastelo have classes now
18:10.52 andrecastelo later guys
18:11.15 pacman87 mafm: that's why i switched the gsoc mail to 'digest'
18:11.35 mafm the gsoc I read in less than 30 seconds
18:12.26 mafm basically I click next next next and read the subject in the split second :)
18:12.54 pacman87 it'd be nice if i could flag the mail from LH and other official google people
18:13.01 pacman87 to make sure i dont' miss anything important
18:13.18 mafm it's no so easy with other mails that I have to reply... but yes, gsoc lists are annoying :D
18:14.19 pacman87 i treat it as a forum instead of a mailing list
18:18.47 mafm I basically don't read anything
18:19.01 mafm just the initial mail of the thread if it's from LH
18:19.18 mafm and then only some specific if it interests me
18:32.38 ``Erik %*d? when did that happen? O.o
18:33.02 pacman87 ``Erik: hmmm?
18:34.44 ``Erik printf("%*d", x, y);
18:44.50 mafm neat-o
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18:56.15 mafm hi Ralith
19:06.23 Ralith oh hey!
19:06.36 Ralith needs to make his irssi highlight better.
19:08.11 Ralith mafm: I, along with at least part of the reprap community, am quite interested in your GUI work; myself to the extent of a desire to contribute.
19:09.34 mafm yep, brlcad told me a bit about it
19:09.55 Ralith cool
19:10.24 mafm that's the reprap of http://reprap.org/bin/view/Main/WebHome ?
19:10.27 Ralith yeah
19:12.01 mafm that's an interface for a 3D printer?
19:12.58 Ralith it *is* a 3D printer.
19:13.44 mafm :D
19:14.05 mafm neat
19:14.14 mafm and what does my project have to do with that?
19:15.24 mafm are you already using BRL-CAD to design it or something?
19:15.27 Ralith well, I'll give a bit of background
19:15.59 mafm please :)
19:16.01 Ralith reprap is supposed to be completely open source
19:16.17 Ralith so we can't standardize on professional CAD packages
19:16.29 Ralith (there's very good reasons for this which aren't entirely relevant; we can get into that later)
19:16.59 Ralith currently, we're standardized on this kinda shitty java mesh modeler called Art of Illusion that afaik nobody likes much.
19:17.36 Ralith however, there's no argument that that's really a good tool for CAD/CAM
19:18.00 Ralith it's just something like the first oss modeler that the founders ran into
19:18.20 Ralith now lately, people have been hitting its limitations and starting to search for alternatives
19:18.54 Ralith but, as you may or may not be aware, there really aren't any open source CAD tools worth mentioning; let alone professional quality ones.
19:19.00 Ralith Except for BRL-CAD.
19:19.20 mafm not even k-3d?
19:19.50 Ralith k-3d states from the start that it's meant for animation :P
19:20.21 Ralith BRL-CAD has the additional advantage of its purist CSG approach, which is great because of the level of precision it maintains.
19:21.04 Ralith to put this in perspective, AoI is so inappropriate that the founders actually modeled some of the current reprap design using professional CAD tools isntead, and just exported to an open format.
19:21.14 Ralith STL
19:21.28 Ralith which is another bad choice, because conversion to trimeshes loses precision.
19:21.49 mafm I thought that they had added (or wanted to, maybe it was some gsoc project) to get into other modelling, but I know mostly zero about that so I shut up :D
19:22.11 Ralith well, we want something as professional quality as we can get
19:22.31 Ralith and BRL-CAD seems to be nothing if not professional.
19:22.43 Ralith however, its interface is very tangibly from the 1980s.
19:23.03 Ralith one of reprap's goals is to be widely and easily accessible.
19:23.33 Ralith Standardization on a CAD suite with such an arcane modeling interface would conflict with that.
19:23.43 Ralith as attractive as the technology behind the interface may be.
19:24.27 Ralith So, your SoC project seems to be the solution to all our worries.
19:25.03 mafm goody :D
19:25.21 Ralith especially since, imo, a tried and true back-end with a newly developed interface is much more suitable than a tried-and-true interface with newly developed CAD support.
19:25.24 mafm I'm very glad to hear that it can be helpful for you
19:25.30 Ralith besides, you don't get much more tried-and-true than BRL-CAD.
19:25.41 Ralith far more than us, I'm sure
19:26.10 Ralith there's a *lot* of people out there who would benefit from professional and accessible open source CAD.
19:26.15 mafm did you already try it? it's in very initial state...
19:26.26 Ralith I haven't built it yet
19:26.31 Ralith but I've reviewed your log
19:27.25 mafm :D
19:27.57 mafm well, if you have some sort of GNU/Linux (or even BSD) variant, should be quick easy to get it running
19:27.57 Ralith I'm quite eager to lend whatever aid I can.
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19:28.02 Ralith I'm on FreeBSD
19:28.21 Ralith luckily, the larger of your deps are in ports
19:28.53 mafm I think that you mostly need some image library like DevIL
19:29.00 Ralith that'll be in ports too.
19:29.05 Ralith I was talking about ois and ogre
19:29.24 Ralith I'll be submitting a patch for ois freebsd compatibility despite this
19:29.58 mafm $ aptitude show libogre-dev
19:29.59 mafm ...
19:30.07 Ralith ?
19:30.08 mafm Depends: libfreeimage-dev | libdevil-dev, libfreetype6-dev, libogremain-1.4.6 (>= 1.4.6.dfsg1-1), libopenexr-dev,
19:30.08 mafm <PROTECTED>
19:30.34 Ralith deps are not an issue :P
19:30.37 mafm I think that these are the only dependencies needed, apart from std C++ things
19:30.38 Ralith at least, I don't think so
19:30.47 brlcad Ralith: interesting background interest
19:31.01 Ralith I haven't tried building your versions of rbgui or mocha yet
19:31.04 Ralith brlcad: I think so.
19:31.10 mafm and apart from that, the rest of the things that you need is just contained in src/other :D
19:32.26 brlcad Ralith: if you're interested in our long-term project goals, I wrote up an overly wordy document that you might find interesting .. it's being completely restructured and reworded, but it captures a fair bit even with the layout/temp state that it's in
19:32.39 Ralith brlcad: I would be interested in that.
19:33.01 mafm I think that RBGui and Mocha don't depend on anything but standard C++ libraries
19:33.33 Ralith yeah, but you never know
19:33.43 Ralith besides, what you think is standard is often moved around in FreeBSD
19:33.57 mafm oh, you need pkg-config too
19:34.03 mafm is fan of pkg-config :P
19:34.03 Ralith who doesn't have pkg-config?
19:34.07 brlcad Ralith: http://brlcad.org/~sean/BRL-CAD_Priorities.png (there's a .pdf too, but many renderers do a horrible job on the fonts it's using)
19:34.23 mafm well, I had an argument with postgresql guys a while ago, they're not so fans of it :D
19:34.45 Ralith oo, neat layout
19:34.52 brlcad again, not really intended for public consumption as it's going to change a fair bit, but it's the high-high-level project overview of what I'm trying to focus on
19:35.22 Ralith by the way, I've been curious: you're the maintainer, right? Just how did you end up as such?
19:36.33 brlcad dedication, years of keeping the flame alive
19:36.54 brlcad I really do love working on BRL-CAD -- it has so much potential and so much existing powerful functionality
19:37.35 brlcad just not-so-great usability for the newcomer, hence the focus on gui enhancements, brep (for visualization), and open source
19:39.33 mafm and weeks of wasting time talking with prospective gsocers
19:39.40 mafm :P
19:39.42 Ralith hehe
19:40.10 Ralith did you have anything to do with it when it was still proprietary?
19:40.48 mafm warns: if SourceForge doesn't reenable commits now, you're all going to miss my wonderful new Blender mode... SF, we're watching you
19:41.03 Ralith Blender mode?
19:41.10 Ralith camera control?
19:41.13 mafm yep
19:41.15 Ralith oo, fun
19:41.19 mafm <PROTECTED>
19:41.19 mafm 1046
19:41.20 Ralith blender has good camera control
19:41.41 Ralith learned mesh modeling in blender
19:41.55 mafm just that I'm making it "continuous"
19:42.13 Ralith I'm not sure what that means
19:42.27 mafm unless somebody has something against, I think that it's more practical and easier to implement :D
19:42.48 mafm that instead of jumping 30 degrees when you click the numpad keys, it does so in a continuous way
19:43.04 mafm turning slowly while you maintain the key pressed
19:43.15 Ralith hm
19:43.25 Ralith well, first, an interface design thought
19:43.45 Ralith for all inputs that produce continuous movement, make it be *accelerated*, not constant rate of change.
19:43.52 Ralith this is extremely useful since scale can vary so much
19:44.11 Ralith makes it easy to quickly achieve the state that is desired, no matter how numerically distant it is from the current one
19:44.43 Ralith for example, I recently implemented a spinner widget for a GUI project I'm on that does this in all cases; imo it's just that useful.
19:44.59 Ralith I can't think of a case where it *wouldn't* be helpful.
19:45.31 Ralith of course, one must be careful to keep the acceleration from being too sharp, else there's not enough control.
19:45.31 mafm the zoom already works like this
19:45.35 Ralith great!
19:45.39 mafm it has an increment ratio
19:45.47 Ralith oh yeah, promise me you'll rip off blender's grid system
19:45.53 Ralith I *love* blender's grids
19:46.40 Ralith (except don't bother implementing blender's upper and lower limits to grid size; I can't imagine why you'd want those)
19:46.43 mafm and I hate the linear spinners too :D
19:46.47 Ralith :D
19:47.04 Ralith and now a more direct response
19:47.13 Ralith blender uses fixed increments for a good reason imo
19:47.21 Ralith it allows one to easily go to a specific perspective
19:47.22 mafm well, I don't have almost any experience modeling, so I don't know what would be useful and what not
19:47.36 mafm I largely follow orders/ideas/suggestions :D
19:47.48 Ralith I've got moderate experience; I'm not a real modeler, but I've done a lot of experimentation and produced some not entirely boring works.
19:48.08 Ralith I've got enough experience to know that blender does a lot of things right.
19:48.46 mafm :)
19:49.05 Ralith so if you're using that as a template for some parts, that's a good sign, imo
19:49.19 pacman87 https://webspace.utexas.edu/trv82/www/explode.avi
19:49.20 mafm this part is only the camera mode, which with some keys it orbits the object, with mouse drag rotates around freely
19:49.31 mafm probably you'll have more requests in the near future :)
19:49.37 Ralith mafm: define 'the object'
19:49.43 Ralith sure you don't mean the origin?
19:50.06 mafm at the moment it is, but eventually it'll pan :D
19:50.23 Ralith I suggest a blender-style 'center camera at point' command
19:50.44 Ralith also, 'center camera at selected object(s)'s origin'
19:50.59 mafm I still only with camera modes this week, or the last day of the past one :)
19:51.11 Ralith that plus orbit-style movement plus optional drawing of objects would probably cover most use cases already
19:52.08 Ralith anyway, if you want to go for continuous camera movement, that's cool, but maybe you should include a toggle button or a keyboard bind for incremental movements of various fractions of 90 degrees?
19:52.18 mafm the center on object is just a matter of setting the object as focused
19:52.35 mafm I initially thought of that but it was half implemented, so I removed the little code
19:52.48 mafm but it's easy to read when I know exactly what we want to do
19:52.57 Ralith ll
19:52.58 Ralith kk
19:53.34 mafm maybe I'll just keep orbital mode as blender-like but continous, and blender as exactly blender
19:53.43 Ralith also, my OIS patch is ready -- where's the best place for it?
19:53.49 pacman87 anyone here used davfs2?
19:54.18 mafm I'm just implementing functionality at this moment, defining bindings it's mostly a detail when infrastructure is in place :)
19:54.29 mafm pacman87: no
19:54.35 Ralith mafm: ooh, here's a neat idea for non-priority implementation that'll make continuous (and imprecise) movement useful: allow save/restore of multiple camera positions
19:54.58 Ralith enjoys coming up with features
19:55.05 Ralith put up with me long and your TODO list will double :>
19:55.25 mafm Ralith: the patch maybe you could send to OIS guys themselves... IIRC the main devel lurks around in #ogre3d and the nickname starts with p :)
19:55.40 mafm and we would have to apply it for it to work in src/other, too
19:55.51 Ralith mafm: it's an inelegant patch that references your build system
19:56.15 Ralith appropriate for making things work, but not so much for upstream application
19:56.25 Ralith I've #ifdef'd out three whole files :P
19:56.46 Ralith (only has any effect on FreeBSD, of course)
19:56.53 mafm http://rafb.net/paste, please?
19:56.56 Ralith sure
19:57.10 mafm what's the error in BSD (and the compiler?)
19:57.33 Ralith it's just the removal of linux-specific stuff
19:58.09 Ralith http://rafb.net/p/Jz5kv519.html
19:58.45 Ralith oh, and some X input handling stuff I'm not sure I follow, but which was used in the ports version.
19:59.33 mafm huh... I think you need those linux files, because AFAIK they call linux to whatever using X.org
19:59.42 Ralith huh?
20:00.00 Ralith these files are cut straight out of the build process by the ports version
20:00.03 Ralith they're not critical at all.
20:00.34 Ralith note that only the first three effected files are completely #ifdef'd out
20:01.31 *** join/#brlcad esben (n=esben@0x573ff382.boanqu1.static.dsl.tele.dk)
20:02.19 mafm well, I'm not sure, whatever works for you :)
20:02.49 Ralith the patch has no effect on non-FreeBSD anyway
20:02.58 mafm but I guess that you could try to refine it and send it upstream, and then we can upload whatever new version to OIS -- new versions of OIS shouldn't break anything
20:03.57 Ralith hm. I don't suppose you're familiar with pthreads?
20:05.02 mafm not much, only generically with threads, but also not very very deeply :D
20:05.14 Ralith hm.
20:05.14 mafm svn: Server sent unexpected return value (403 Forbidden) in response to MKACTIVITY request for '/svnroot/brlcad/!svn/act/6f51664b-be0d-4203-96a0-6a780e9db359' -- OK, so no more work today :)
20:05.25 Ralith aw.
20:06.02 mafm I have to go home anyway, it's already night here :)
20:07.29 Ralith alright, seeya
20:07.39 mafm I'll commit in ~14 hours or so, I guess :)
20:07.46 ``Erik known issue, they're migrating their server from cali to chicago
20:07.54 ``Erik so read only
20:07.57 Ralith brlcad: I don't think you answered -- did you have anything to do with it when it was still proprietary?
20:08.03 Ralith (brlcad)
20:08.07 Ralith (er, BRL-CAD)
20:08.39 mafm Ralith: I look forward to get it working, you'll be the second after other gsocer homovulgaris :)
20:08.40 ``Erik brlcad has been working on BRL-CAD for almost a decade I think? long before it went out to the public
20:08.42 mafm see you
20:08.51 Ralith oo, neat
20:09.00 Ralith seeya
20:09.11 Ralith fixing up mocha now
20:09.20 ``Erik (you could kinda argue it was always open source, you had to fax in a license agreement, then got an encrypted tarball of the source sent to you... wasn't redistributable back then, though)
20:09.22 ``Erik :D
20:09.27 Ralith this one *will* be upstream-worthy
20:09.57 Ralith ``Erik: any idea how much brl-cad is used professionally these days, if at all?
20:10.05 Ralith also, any idea what brought about the opensourcing?
20:12.05 ``Erik um, several people at ARL and survice are paid to use BRL-CAD, I think beoing uses it some, air force uses it a bit, probably many others
20:12.17 brlcad Ralith: yes, I've worked on BRL-CAD for about 10 years now, long before it was open source
20:12.38 ``Erik and we're a bunch of open source geeks who got enough gumption to push it through the beaurocracy to get it 'public release' status
20:12.46 ``Erik rather, brlcad and butler pushed it... :)
20:12.46 Ralith cool!
20:12.56 Ralith many kudos to them, then
20:13.00 brlcad I worked persistently for about 5 years to get BRL-CAD released as open source, it was one of two goals I had from the start
20:13.13 Ralith that must have taken a lot of pushing
20:13.40 Ralith are you being employed as brl-cad's maintainer, or is it something you do on your own?
20:16.40 brlcad Ralith: best place for patch is our sf.net patches tracker (reading backlog)
20:16.50 Ralith kk
20:28.26 Ralith uploaded
20:57.53 Ralith augh
20:57.55 Ralith so close
20:58.13 Ralith rbgui refers to some ogre func that's missing in the more recent version I have installed
21:05.19 Ralith temp-workarounds by building the rt^3 version of ogre
21:05.46 Ralith ...which fails. >:|
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21:52.26 pacman87 https://webspace.utexas.edu/trv82/www/rev_rt15.png & https://webspace.utexas.edu/trv82/www/rev_wf06.png
21:52.43 pacman87 wireframe upgrades for open sketches
21:53.05 pacman87 now includes the lines that i added to close the sketch
21:54.59 Ralith oo
21:55.03 Ralith now just make that work for all primitives :>
21:55.34 pacman87 Ralith: hmm?
21:55.43 Ralith or wait
21:55.47 Ralith wrong person
21:55.47 pacman87 revolve takes in an arbitrary sketch
21:55.51 Ralith all you p named people >:|
21:56.10 Ralith anyway, looking nice!
21:56.15 pacman87 ty
21:56.25 Ralith can you define smooth curves in the sketch?
21:56.30 Ralith or is it point-line only?
21:56.48 pacman87 yes, lines, carc, bezier, and nurbs
21:56.59 pacman87 though lines are the only ones working now
21:57.20 Ralith so long as it's coming
21:59.43 poolio Ralith: *achem*
22:00.06 starseeker yay!
22:00.18 starseeker can now parse core-001a.s into pieces
22:00.45 Ralith poolio: sup
22:00.47 Ralith :]
22:27.22 brlcad Ralith: sorry, disappeared at 16:16 -- to answer your question -- it's something I predominantly do on my own, though I am (also) employed to work on BRL-CAD
22:27.43 Ralith kk
22:27.50 Ralith sounds pretty nice
22:29.03 brlcad starseeker: nifty, using % parsing?
22:31.43 starseeker not really (yet) - just a string with 4 key characters
22:31.47 brlcad pacman87: interesting .. I think that's the first primitive that has a "self-intersecting" wireframe other than an invalid nmg/bot
22:32.10 starseeker not sure if there is a reason to allow anything other than those 4, and if so % is not needed
22:33.25 pacman87 i'd probably look better with a circular arc at the sketch's self-intersection point, but i'm not sure if that's worth the extra computation to find the intersection points
22:33.25 brlcad "those four" being?
22:34.09 brlcad for polyline/ployline, computing self-intersections is trivial :)
22:34.32 brlcad nurbs-nurbs is probably the hardest
22:35.03 starseeker n is for name substrings, i is for incremented regions, s is for separators, and e is for extension
22:35.20 starseeker so core-001a.s would be nsinse
22:38.24 brlcad how do you control how much padding?
22:38.41 starseeker you mean 001 vs 01?
22:39.17 brlcad sure
22:40.07 starseeker That has to be a function of how many are ultimately needed to pad out to the maximum requested by the calling command - the larger of the supplied default (3 if in the core example you only wanted 10) or the minimum required by the maximum case (say, 5 if you wanted 10000)
22:41.12 starseeker is currently trying to figure out how to use itoa to coax a string length out of a supplied integer
22:41.31 brlcad withholds comments until he's let the brain enfeed some dinner
22:51.38 ``Erik /nick p``Erik
22:57.14 PrezKennedy golden corral!
22:58.32 pacman87 brlcad: i wouldn't really expect too many sketches to be self-intersecting, anyway
23:08.02 *** join/#brlcad jonored (n=jonored@c-24-34-212-39.hsd1.ma.comcast.net)
23:09.34 ``Erik heh, old people food? :D
23:17.41 *** join/#brlcad clock_ (n=clock@77-56-92-145.dclient.hispeed.ch)
23:33.40 *** join/#brlcad Ralith (n=chatzill@216.162.199.202)
23:57.55 CIA-22 BRL-CAD: 03starseeker * r31850 10/brlcad/trunk/src/librt/namegen.c:
23:57.55 CIA-22 BRL-CAD: Upload (very) early stage work for functions intended to provide consistent
23:57.55 CIA-22 BRL-CAD: automatic naming for tools that need it. Currently working on parsing a
23:57.55 CIA-22 BRL-CAD: supplied primitive name into components based on a format string - routines will
23:57.55 CIA-22 BRL-CAD: probably need to become more general.

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