IRC log for #brlcad on 20090117

00:23.10 *** join/#brlcad SWPadnos (n=Me@dsl107.esjtvtli.sover.net)
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02:33.13 *** join/#brlcad IriX64 (n=IriX64@bas2-sudbury98-1128564870.dsl.bell.ca)
02:41.09 IriX64 http://www3.sympatico.ca/mario.dulisse2/os2.png :)
02:41.26 IriX64 no more brl-cad ;)
02:47.07 IriX64 maybe brl-cad on os/2 :)
03:18.19 *** join/#brlcad madant1 (n=madant@117.196.129.138)
03:25.14 yukonbob I have a basic q: re: lighting -- if I have objects behind the camera, is a shiny object (mirror?) in front of the camera displaying it? (/me has no brl-cad installation atm)
03:31.56 *** join/#brlcad Twingy (n=justin@74.92.144.217)
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04:16.30 brlcad yukonbob: if you put a mirror in front of the camera, yeah that should work
04:18.24 brlcad if you don't put lights into the scene, it creates default lights based on the view .. which may or may not be useful with an object behind the camera
04:18.45 brlcad so you'd probably want to place the lights to properly illuminate the scene
04:40.50 yukonbob brlcad: nice... I'm not surprised it would work, but I was daydreaming again about rendering audio with brl-cad, and wondered about building a box, placing the 'camera' in the box, and generating a noise...
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18:22.45 *** join/#brlcad IriX64 (n=IriX64@bas2-sudbury98-1128564870.dsl.bell.ca)
18:25.48 IriX64 http://www3.sympatico.ca/mario.dulisse2/kman.png and also jove.png <--- os2 pfffft prefer modern software :)
18:27.00 IriX64 just a sec
18:29.06 IriX64 kman refuses to transfer
18:36.54 IriX64 i'll try later
18:38.14 IriX64 louipc: is it the merge command i need to retrieve my diffs?
18:48.15 IriX64 sphflake.png :)
18:49.57 IriX64 left it building last nite around 1 am, pleasantly surprised when i looked at it about an hour ago
18:50.54 IriX64 are you worried about "SheBitch" ?, don't be i'm not an irc warrior :)
18:51.49 louipc IriX64: retrieve your diffs? Do you mean update your svn tree?
18:52.12 louipc IriX64: that would be `svn update`
18:52.12 IriX64 yes the local tree
18:52.36 IriX64 so they arre downloaded automaticly when you update?
18:53.42 IriX64 so i could safely wipe out my tree and be back where i left off by updating what i called my tree?
18:57.08 IriX64 spent two hours trying to do it with patch ;)
18:59.32 louipc yea
19:01.19 IriX64 the light dawns, i now have a tree right?
19:03.16 IriX64 ill get the hang of it
19:05.23 IriX64 at revision 33562 good stuff
19:10.56 IriX64 mmm if i set CFLAGS="-DBSD" it should try to compile your bsd code line right?
19:15.15 IriX64 brlman.in seems to ignore the --datrootdir setting <--- is this known
19:18.31 IriX64 in tkhtml3... makefile.in seems to ignore the --datarootdir setting
19:48.23 *** join/#brlcad b0ef` (n=b0ef@95.34.57.61.customer.cdi.no)
19:57.06 IriX64 btw, i don't read.
20:07.33 *** join/#brlcad Twingy (n=justin@74.92.144.217)
20:33.31 IriX64 sphflake1.png, and sphere2.png :)
20:40.49 brlcad IriX64: no, you can't and should not manually set ANY cflags like that to "compile our XXXX code"
20:42.12 brlcad that is just rediculous to assume that would do anything at all unless you see it documented somewhere in our INSTALL file
20:49.56 IriX64 was just wondering if it could be used as a test tool
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