| 00:01.07 | CIA-40 | BRL-CAD: 03Sean 07http://brlcad.org * r1242 10/wiki/Google_Summer_of_Code/2008/Project_Ideas: add the ideas as they ended for 2008, include a warning notice |
| 00:01.48 | brlcad | anyone wanna make a poster? |
| 00:01.55 | brlcad | something like http://brlcad.org/wiki/Image:Brlcad_gsoc2008_flyer.jpg |
| 00:02.04 | CIA-40 | BRL-CAD: 03Sean 07http://brlcad.org * r1243 10/wiki/Google_Summer_of_Code/2008: /* Additional Information */ refer to 2008 specifically |
| 00:02.28 | brlcad | complete liberty to make it cool |
| 00:09.30 | starseeker | brlcad: Ah, so anything .l or .y generated is supposed to be included in generated form? |
| 00:09.40 | starseeker | that puts a different slant on it |
| 00:11.47 | brlcad | starseeker: possibly |
| 00:12.01 | brlcad | but actually, I think it's saying that it's a BUILT_SOURCES makes it included |
| 00:12.36 | brlcad | since you're supposed to be able to build straight from a dist (at least that's one of the schools of thought) |
| 00:13.19 | brlcad | either way, it's probably some _SOURCES decl that makes it be included |
| 00:15.13 | CIA-40 | BRL-CAD: 03Sean 07http://brlcad.org * r1244 10/wiki/Google_Summer_of_Code: clean up the preamble |
| 00:16.14 | CIA-40 | BRL-CAD: 03Sean 07http://brlcad.org * r1245 10/wiki/Google_Summer_of_Code: /* Getting Started */ smaller image since it's now out of date |
| 00:18.45 | CIA-40 | BRL-CAD: 03Sean 07http://brlcad.org * r1246 10/wiki/Google_Summer_of_Code/Acceptance: /* Assign copyright and license under the LGPL */ |
| 00:21.39 | CIA-40 | BRL-CAD: 03Sean 07http://brlcad.org * r1247 10/wiki/Google_Summer_of_Code: /* Getting Started */ |
| 00:29.18 | ``Erik | I'll participate in braintorming and critique, but I claim no ability in visual creativity |
| 00:29.37 | ``Erik | if'n you're talking code or music, ... :D |
| 00:36.08 | starseeker | brlcad: Except expparse.h is in BUILT_SOURCES, and doesn't seem to get included |
| 00:36.17 | starseeker | sticks it in EXTRA_DIST and tries again |
| 00:38.26 | madant | brlcad: which program was used for last flyer ? |
| 00:40.56 | brlcad | starseeker: ah, hm, maybe put BUILT_SOURCES in EXTRA_DIST |
| 00:41.08 | brlcad | madant: mm, don't recall |
| 00:41.36 | brlcad | probably Pages |
| 00:41.57 | madant | yeah the header says Photoshop :) |
| 00:42.25 | brlcad | ah, could have been just that too |
| 00:43.11 | ``Erik | how does it say photoshop? could it be that pages output a semi-photoshopis header to attempt to force compatability? |
| 00:43.40 | ``Erik | mebbe even as much as spoofing client, like opera can do for web stuff? :D just random blabbering here, hain't looked into it myself |
| 00:44.12 | brlcad | nah, I vaguely recall throwing it together quickly in PS |
| 00:44.33 | ``Erik | okie |
| 00:44.42 | brlcad | doesn't take much to whip together a flyer |
| 00:44.51 | ``Erik | brlcad, do you happen to recall the prices of the different long term parkings at the airport? |
| 00:45.56 | brlcad | http://www.bwiairport.com/en/parking/information-rates |
| 00:46.24 | ``Erik | so that's a no. :) all heil google |
| 00:48.25 | ``Erik | that's, dude |
| 00:48.39 | ``Erik | thanks, even |
| 00:49.34 | brlcad | 10/daily is all i ever remember |
| 00:50.34 | ``Erik | I think park&ride is about there |
| 00:51.02 | ``Erik | I think I like the notion of having to present a ticket for them to let you on the lot and stuff more than the automated garage |
| 00:51.07 | ``Erik | at the loss of overhead protection |
| 00:53.09 | brlcad | riight, having some dude making minimum wage take a ticket from you makes it more safe than a security patrolled garage with cameras |
| 00:53.53 | ``Erik | heh |
| 00:54.01 | starseeker | regrets not having before and after pictures of Sean with his old/new cars |
| 00:54.36 | ``Erik | minimum wage dudes walking the garages and watching the cameras |
| 00:54.46 | ``Erik | with no notion of needing a ticket to get to your car |
| 00:54.58 | brlcad | airport staff |
| 00:55.01 | brlcad | they're unionized |
| 00:55.17 | ``Erik | I might do that |
| 00:56.04 | ``Erik | last time I left it in the park&go thingy, came back with a bmw on one side and an mb on the other, I d'no, mebbe some fucktard in a lumina might park next to me and bang my door up *cough* *duck* |
| 00:56.07 | ``Erik | I guess I'll wing it :D |
| 00:56.31 | ``Erik | *shrug* in the end, it's just a car, 60k o not |
| 00:56.41 | ``Erik | I'll stop being a ginormous varginer now |
| 00:59.13 | starseeker | brlcad: Any preferencs for visuals on the poster? |
| 00:59.25 | brlcad | starseeker: nope |
| 00:59.44 | starseeker | hmm. |
| 01:00.22 | brlcad | you can see what other orgs have done on the site for previous years |
| 01:00.43 | ``Erik | wait, no |
| 01:00.47 | ``Erik | there is a preference |
| 01:00.49 | ``Erik | we prefer awesome |
| 01:01.08 | brlcad | http://code.google.com/p/google-summer-of-code/wiki/GsocFlyers |
| 01:01.25 | starseeker | ``Erik: well, so much for me doing it then :-P |
| 01:01.38 | ``Erik | iirc, our last had a 3 panel corner with a sphflake in it |
| 01:02.18 | ``Erik | in fact, is it acceptable to adjust the dates and stuff on the old poster and re-use it? |
| 01:02.31 | brlcad | should use the 2009 logo/info |
| 01:02.41 | ``Erik | ah |
| 01:08.20 | brlcad | bz's last year was awesome, probably the best to date of all orgs |
| 01:11.07 | *** join/#brlcad Ralith (n=ralith@216.162.199.202) | |
| 01:12.49 | ``Erik | punker is dj'ing, http://troubleradio.net/ |
| 01:38.22 | redvsblue | :D |
| 02:43.03 | yukonbob | bzflag poster -is- cool ;) |
| 02:48.58 | starseeker | has fun with gimp: http://bzflag.bz/~starseeker/concept_to_reality.png |
| 02:50.04 | brlcad | starseeker: nice picture |
| 02:53.27 | ``Erik | huh, olmos has put on quite a gut |
| 03:07.15 | *** join/#brlcad Briggs_ (n=chatzill@adsl-70-238-171-170.dsl.stlsmo.sbcglobal.net) | |
| 03:07.36 | Briggs_ | I had a quick question about NMG and booleans in BRL CAD.... |
| 03:07.50 | Briggs_ | does NMG support boolean operations between two NMG structures directly? |
| 03:08.02 | brlcad | yep |
| 03:08.20 | Briggs_ | brlcad: ahhh great. |
| 03:08.31 | brlcad | nmg_evaluate_boolean() |
| 03:08.52 | Briggs_ | so it should be possible to get untesselated version of these NMG structures and translate into another n-gon structure. |
| 03:09.58 | brlcad | that's exactly what it does |
| 03:10.08 | Briggs_ | brlcad: thank you so much :) |
| 03:10.29 | Briggs_ | brlcad: any comments on the robustness of BRL CADS implementation of booleans on NMG structures? |
| 03:10.30 | brlcad | there's a handful of funcs, nmg_bool(), nmg_do_bool(), |
| 03:12.01 | Briggs_ | one other question, does NMG have any utility functions for building a NMG from a 'polygon soup'/much more primitive data? |
| 03:12.22 | brlcad | the lib is pretty robust for 99.9% of models, but there are plenty of numerical issues that can arise |
| 03:12.37 | brlcad | particularly if you're evaluating degenerate or invalid geometry |
| 03:12.48 | *** join/#brlcad joeedh (n=chatzill@208.187.196.98) | |
| 03:13.15 | brlcad | plus there are tolerance structures that you provide that will heavily affect an evaluation |
| 03:13.49 | brlcad | (e.g., set a horribly low tolerance and you end up evaluating degenerate cases) |
| 03:14.57 | brlcad | as for a utility functions to build up from polygon soup .. probably .. but would have to dig around |
| 03:16.06 | brlcad | looking at the importers (src/conv) would probably be a reasonable starting point or straight to the nmg funcs (in src/librt and src/librt/primitives/nmg) |
| 03:16.33 | Briggs_ | brlcad: yeah I figured I might just modify an importer that exists. |
| 03:17.02 | brlcad | if it turns out there isn't something, would be a great addition to make |
| 03:17.04 | Briggs_ | brlcad: the biggest difference between my representation and NMG is I dont store shell/region info. |
| 03:17.30 | Briggs_ | so I just worry about being able to derive that succesfully. |
| 03:17.41 | brlcad | nods |
| 03:18.41 | Ralith | starseeker: neat! |
| 03:18.44 | joeedh | how would you pass data back? |
| 03:19.17 | Briggs_ | convert back from the NMG structure. |
| 03:19.23 | Briggs_ | thats probably the easiest part actually. |
| 03:19.57 | joeedh | is confused; he thought people told him earlier this would only work on triangulated datasets |
| 03:20.23 | joeedh | so I guess I'm wondering if it passes back triangulated data |
| 03:20.27 | Briggs_ | joeedh: did they say 'triangulated' or 'tesselated'... I think in BRL-CAD world there is a difference. |
| 03:20.44 | Briggs_ | 'tesselated' dataset == explicit BREP reprenseation of a CSG primitive |
| 03:20.44 | joeedh | vaguely remembers both, isn't sure though |
| 03:20.51 | Briggs_ | that doenst mean triangulated nessecarilly |
| 03:20.58 | Briggs_ | (or at least thats the impression I got from reading the docs) |
| 03:21.30 | brlcad | yeah, triangulated implies .. triangles |
| 03:21.40 | brlcad | the nmg lib deals with arbitrary polygons |
| 03:21.55 | joeedh | right. |
| 03:22.05 | brlcad | if you only want triangles, you can use nmg |
| 03:22.10 | brlcad | or you can use bots |
| 03:22.41 | Briggs_ | nah, we definitely want polygons with interior bounded loops for holes as option |
| 03:22.44 | brlcad | pretty simple to turn an nmg into triangles |
| 03:23.26 | joeedh | how does it handle data like uv textures, or vertex colors, attached to the mesh? |
| 03:23.54 | Briggs_ | suspects thats probably not a concern for NMG... may have to be extended. |
| 03:24.16 | brlcad | nmg structures are purely geometric |
| 03:24.51 | Briggs_ | this sounds like great starting point for what I want to use it for though :) |
| 03:27.13 | CIA-40 | BRL-CAD: 03starseeker * r34035 10/brlcad/trunk/src/other/step/src/express/Makefile.am: Add BUILT_SOURCES to EXTRA_DIST for step |
| 03:27.24 | brlcad | the structures could be extended to include user data too |
| 03:29.52 | joeedh | yeah we'd have to do that. |
| 03:30.10 | Briggs_ | I remember looking at NMG code, its fairly straightforward. |
| 03:31.22 | brlcad | so what are you guys working on? |
| 03:31.42 | Briggs_ | brlcad: we are blender devs, working on the mesh system. |
| 03:31.51 | Ralith | the current materials system can't handle UV maps? |
| 03:32.08 | brlcad | aha, cool |
| 03:32.21 | Briggs_ | brlcad: I wrote a non-manifold brep (not quite as heavy as NMG) and now that we can do n-gons, I really wanted to look at having booleans that dont stink |
| 03:32.22 | Ralith | Briggs_: oo, neat! |
| 03:32.32 | Briggs_ | brlcad: joeedh here is working on finishing up the API for the brep/kernel. |
| 03:32.42 | Ralith | having high quality blender i/o to BRL-CAD would be awesome. |
| 03:33.35 | Briggs_ | Ralith: :) |
| 03:34.05 | Ralith | playing with blender was my first foray into computer graphics/modeling |
| 03:34.23 | Briggs_ | its come a long way! |
| 03:34.31 | joeedh | yeah it really has |
| 03:34.46 | Ralith | yup |
| 03:35.42 | joeedh | btw, does brl-cad have code to triangulate arbritrary complex polygons? |
| 03:35.50 | brlcad | Briggs_: perhaps interesting to know that comprehensive brep support (including nurbs) is one of our current development priorities |
| 03:36.11 | brlcad | one of the later tasks for next year include implementing (spline surface) brep on brep CSG evaluation |
| 03:36.19 | Briggs_ | brlcad: ahhh thats very nice. |
| 03:36.39 | brlcad | presently working on high performance ray trace evaluation and conversion support (step) |
| 03:36.47 | Briggs_ | brlcad: I actually originally looked at the NMG source when designing the new blender mesh kernel and I noticed that there were already pointers in the NMG structs to data like that which were not used. |
| 03:37.04 | Briggs_ | or didn't seem to be used yet. |
| 03:38.01 | brlcad | joeedh: yes |
| 03:38.14 | brlcad | check out src/librt/primitives/nmg/nmg_tri.c and nmg_misc.c |
| 03:38.20 | joeedh | ooh cool |
| 03:39.21 | Briggs_ | Ralith: something I thought would be interesting is to use blender as interface to BRL-CAD CSG primitives/trees. |
| 03:39.33 | brlcad | believe it does a slice n' dice to turn non-convex faces into workable pieces |
| 03:40.04 | brlcad | Briggs_: you recall which structure in question? |
| 03:40.20 | brlcad | I just looked and didn't see a user data pointer like we usually have |
| 03:40.31 | Ralith | Briggs_: that would be very nice; does the blender renderer handle that kind of geometry? |
| 03:40.35 | Ralith | given librt |
| 03:40.40 | joeedh | brlcad: this looks a little like trapezoidal decomposition (from a quick look at the code). does your version produce nice tesselations? |
| 03:40.41 | Briggs_ | brlcad: it was the edge(not edgeuse I think) that had pointer to curve data. |
| 03:40.59 | Briggs_ | Ralith: no, I would probably have to have it spit out an NMG. |
| 03:41.02 | Briggs_ | Ralith: and then render that. |
| 03:41.17 | Ralith | Briggs_: wouldn't that really kill quality on smooth surfaces? :/ |
| 03:41.20 | Briggs_ | Ralith: which isnt quite as 'cool'. |
| 03:41.23 | Ralith | not nearly. |
| 03:41.24 | Briggs_ | yeah it would :/ |
| 03:41.38 | Ralith | is that how nurbs are implemented? |
| 03:41.45 | Ralith | convert to mesh for render? |
| 03:41.49 | Briggs_ | blenders nurbs are triangulated, yeah |
| 03:42.02 | Briggs_ | blenders raytracer only understands a bag of triangles. |
| 03:42.14 | Ralith | too much work to extent it? |
| 03:42.16 | brlcad | joeedh: not nice according to recent research measures, but certainly good enough for most purposes -- it depends |
| 03:42.34 | Ralith | I mean |
| 03:42.39 | Ralith | you could just call librt for raycasting |
| 03:42.42 | joeedh | <PROTECTED> |
| 03:42.51 | Ralith | so it might not be too much work |
| 03:42.59 | Briggs_ | joeedh: you mean scanfill? |
| 03:42.59 | joeedh | we implemented an ear clipper tesselator, which produces nice tesselations but is kindof slow. |
| 03:43.03 | joeedh | yeah |
| 03:43.16 | Briggs_ | joeedh: quality is not an issue for drawing, but for conversion. |
| 03:43.34 | Briggs_ | well I guess renderer we woudl want nicer quality.... |
| 03:43.43 | brlcad | Briggs_: hm, curve data sounds like spline data, not material informaiton |
| 03:44.39 | Ralith | Briggs_: I don't know much about raytracer design, let alone blender's implementation, but it seems like librt will do the hard bits for you. |
| 03:44.41 | Briggs_ | brlcad: sorry, I think we are geting two seperate lines of conversation mixed up :) |
| 03:45.04 | Briggs_ | Ralith: possibly, it becomes a more difficult problem when you factor in 3d procredural textures/ect I think. |
| 03:45.34 | Ralith | hm, it might be an interesting study to see if using librt in other cases too would speed the renderer up. |
| 03:45.40 | Ralith | BRL-CAD is very heavily optimised. |
| 03:46.15 | Ralith | yeah, I thought there'd be more to it, but I would hope that the renderer was designed to be extensible. |
| 03:46.15 | Briggs_ | brlcad: when I said that there were some unused pointers I saw in NMG last time I looked I was commenting on the fact that you are not invetigating comprehensive brep support |
| 03:46.25 | Briggs_ | Ralith: blenders renderer? |
| 03:46.27 | Ralith | yeah |
| 03:46.33 | Briggs_ | Ralith: not really :) |
| 03:46.34 | Ralith | Briggs_: actually, comprehensive brep support is WIP right now. |
| 03:46.36 | Ralith | oh. |
| 03:46.38 | Ralith | that's a shame. |
| 03:46.51 | Ralith | I wonders, does yafray support CSG? |
| 03:46.53 | Briggs_ | brlcad: are 'now' investigating even... not 'not'. |
| 03:47.27 | joeedh | Ralith: I don't think so. |
| 03:47.29 | Briggs_ | Ralith: blenders renderer was originally probably written to work 'just enough' for the productions that they did when it was just an in house tool |
| 03:47.55 | Ralith | Briggs_: thought that might be the case, but it seems like it's been extended an awful lot since then |
| 03:47.56 | joeedh | well it's been heavily refactored since then. though some of the ore evil optimizations remain,ger. |
| 03:48.13 | joeedh | it's still a production tool first though :) so not the best thing in the world |
| 03:48.24 | joeedh | ore == more |
| 03:49.28 | Briggs_ | Ralith: yeah, but I think once again these things are just 'bolted on' to serve some immediate need. |
| 03:49.39 | brlcad | more specifically, comprehensive nurbs/brep support is what's presently a work in progress -- we have an old nurbs implementation from a long time ago but are now working on a completely new implementation using new research (starting from rt06) |
| 03:50.05 | Briggs_ | brlcad: ahh ok. |
| 03:50.09 | Ralith | this is why I love the BRL-CAD project; simultaneously ancient and cutting edge. |
| 03:50.23 | brlcad | as for "brep" support, technically nmgs fit that bill (and the old nurbs implementation uses the nmg structures for the topological structure) |
| 03:51.03 | brlcad | but they're much more heavily used as a polygonal structure as you've noticed |
| 03:51.07 | brlcad | (nmgs) |
| 03:53.50 | Briggs_ | right. |
| 03:58.28 | *** topic/#brlcad by brlcad -> BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || Release 7.14.4 posted this weekend (20080313) || GSoC 2009 Begins! | |
| 04:15.34 | Axman6 | Release 7.14.4 posted this weekend (20080313) ? |
| 04:15.44 | Axman6 | that's... a little while ago right? |
| 04:30.26 | brlcad | heh |
| 04:30.45 | *** topic/#brlcad by brlcad -> BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || Release 7.14.4 posted this weekend (20090313) || GSoC 2009 Begins! | |
| 04:37.10 | Axman6 | :) |
| 04:38.01 | CIA-40 | BRL-CAD: 03starseeker * r34036 10/brlcad/trunk/ (configure.ac src/other/Makefile.am): |
| 04:38.01 | CIA-40 | BRL-CAD: FINALLY - make distcheck passes with src/other/step added in. Need to revisit |
| 04:38.01 | CIA-40 | BRL-CAD: the handling of yylineno in express, but otherwise no major known issues. Right |
| 04:38.01 | CIA-40 | BRL-CAD: now no test logic is hooked up, and probably isn't needed for BRL-CAD purposes. |
| 04:51.33 | ``Erik | wow, why didn't I notice that the first time... she's eating sushi the right way |
| 04:51.41 | ``Erik | bsg... with her fingers O.o |
| 05:01.12 | Axman6 | what is the right way to eat sushi? |
| 05:09.31 | Axman6 | pokes ``Erik in the sushi roll |
| 06:02.28 | *** join/#brlcad Ralith (n=ralith@216.162.199.202) | |
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| 11:18.14 | CIA-40 | BRL-CAD: 03Sean 07http://brlcad.org * r1248 10/wiki/GSoC: create a shortcut |
| 11:27.47 | brlcad | starseeker: hm, you made it harder for yourself trying to mix a white background with a black background but it's certainly a start |
| 11:29.20 | brlcad | I'd suggest ditching the contrast, maybe just go with the tire taking up a third of a page, then blend the logo into the opposite corner, then use the remaining two corners for the info |
| 11:29.54 | brlcad | and you don't need to make it speculative -- we'll know on monday |
| 11:30.01 | brlcad | dates are on the timeline |
| 11:33.26 | brlcad | logo is here: http://code.google.com/p/google-summer-of-code/downloads/list?can=2&q=logo+2009&colspec=Filename+Summary+Uploaded+Size+DownloadCount |
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| 13:32.02 | ``Erik | hrm |
| 13:34.12 | ``Erik | _sushi_: I was just cleaning up a directory, saw a file named 'thread.c' and was trying to figure out if it was an experiment to test/break some kernel threading capability, took me a bit to realize it was your bolt generator... that's another reason for proper informative comments (license, author, purpose) at the beginning of a source file :D |
| 13:35.38 | ``Erik | brlcad: bz doesn't have any single player capability, does it? I'm preparing a travel care package here :) |
| 13:35.58 | brlcad | it does, it's just not fun |
| 13:36.11 | brlcad | you can start your own server and play against bots |
| 13:36.25 | brlcad | good for newbies, but gets old real fast |
| 13:36.29 | ``Erik | hm |
| 13:36.43 | ``Erik | I think I'd rather hack code, then |
| 13:36.49 | ``Erik | sounds like weak bots |
| 13:38.01 | ``Erik | uhm, I got mysql and apache running, but I haven't tested anything. In all likelyhood, a lot of the php pages will fail due to missing dependancies |
| 13:38.25 | brlcad | they're actually pretty good bots |
| 13:38.29 | ``Erik | and for all I know, none of the tables survived transport... a combination of laziness and ethics prevents me from digging in |
| 13:38.34 | brlcad | especially when they swarm you in numbers |
| 13:38.39 | ``Erik | good strategically, or technically? |
| 13:38.54 | brlcad | a little of both |
| 13:38.56 | ``Erik | I enjoy sloppy but strategic bots, precise immediate bots are no fun |
| 13:39.16 | brlcad | they lean towards the latter slightly |
| 13:40.07 | ``Erik | I think starcraft was an excellent example of how to do them... they messed up a lot, but the bot was reasonably forward thinking... definitely not human class, but enough that appropriate strategy and tactics were required to dominate :) |
| 13:40.32 | ``Erik | quake style aimbot things are just not fun :) |
| 13:40.50 | ``Erik | will code, instaed |
| 13:40.53 | ``Erik | instead |
| 13:41.26 | ``Erik | mebbe look at how libdm can be used for a 'rich' immediate display, for a public adrt client |
| 13:41.39 | ``Erik | provided the battery holds out :/ |
| 13:41.42 | brlcad | that'd be cool |
| 13:42.17 | ``Erik | do you know if they got rid of that 'no extra laptop battery on flights' rule? |
| 13:42.51 | ``Erik | (heh, or how they'd react to bringing an extra laptop to circumvent that fucktarded rule) |
| 13:42.52 | *** join/#brlcad madant (n=madant@117.196.141.189) | |
| 13:42.53 | brlcad | I've never stopped carrying two and never had a problem |
| 13:43.18 | ``Erik | hm, was a link on smacksnot, I might have to buy a second for my macbook, even though I haven't gotten close to dead yet |
| 13:43.54 | ``Erik | heh, mebbe I'll look into that gimpy mouse behavior, or mebbe I'll just hack lisp code so I can retire :D |
| 13:44.11 | ``Erik | either way, I won't be randomly jabbering on irc, so something good might happen O:-) |
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| 15:13.14 | ``Erik | I LOVE COMCAST! |
| 15:13.25 | *** join/#brlcad hippieindamakin8 (n=hippiein@59.92.199.106) | |
| 15:25.17 | brlcad | starseeker: hmm, better blend of the two images with the tire and moko but still several issues -- text needs a different font, would be nice to showcase tire better/bigger, bullets look cheesy (gov't is already messing with ya, eh?), url should be a one-liner, and the gsoc logo image clashes (maybe make the entire footer that color) |
| 15:28.20 | ``Erik | heh |
| 15:28.41 | ``Erik | :( I envy you, the dirty reality of protecting you is fucking brutal |
| 15:28.42 | ``Erik | :( |
| 15:47.11 | brlcad | wonders what ``Erik is talking about |
| 15:49.22 | brlcad | btw, looks like fancast only has some of hulu and other shows |
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| 19:12.01 | CIA-40 | BRL-CAD: 03brlcad * r34037 10/brlcad/trunk/src/other/step/src/ (4 files in 4 dirs): more distcheck fixes. few files missing from dist and a few that can die with the old build system gone. |
| 19:31.16 | bjorkintosh | <PROTECTED> |
| 19:33.44 | brlcad | bjorkintosh: kind of an open-ended question |
| 19:34.29 | brlcad | decent content and animation modeler |
| 19:35.19 | bjorkintosh | have you used it much? |
| 19:36.03 | brlcad | I've followed and used blender long before it was ever open source |
| 19:36.40 | bjorkintosh | so how would you compare it's purposes with brl cad's? |
| 19:36.41 | brlcad | more following than using, and the little use I have had is quickly forgotten |
| 19:36.47 | bjorkintosh | are they more or less the same? |
| 19:36.55 | bjorkintosh | ah |
| 19:36.55 | brlcad | eh |
| 19:36.56 | brlcad | less |
| 19:37.13 | brlcad | it's like comparing maya to catia |
| 19:37.25 | bjorkintosh | makes sense. |
| 19:37.29 | brlcad | they have so little to do with each other beyond the "it does modeling" |
| 19:37.45 | brlcad | how they do it and for what purposes and with what fidelity is completely different |
| 19:37.56 | brlcad | the same holds for brl-cad and blender |
| 19:38.23 | brlcad | blender would make for a horrible cad system and we make for a horrible content modeler |
| 19:39.04 | brlcad | and no, you can't really do both -- the domains are massive and separate |
| 20:13.55 | Briggs_ | nods |
| 20:14.09 | Briggs_ | blender would stink at cad. |
| 20:15.38 | Briggs_ | although there are some people who only use a small sub-set of what most CAD systems provide and have been able to get by with doing just a small bit of additional scripting/tools in Blender. |
| 20:21.40 | yukonbob | hello, cadheads |
| 20:26.56 | *** join/#brlcad madant_ (n=madant@117.196.129.16) | |
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| 21:08.18 | starseeker | invites someone else to attack the poster question - art skills are not his forte |
| 21:08.45 | starseeker | will keep trying if he must, but the odds aren't promising :-/ |
| 21:11.25 | starseeker | brlcad: <snort> that logo would clash with anything |
| 21:13.00 | starseeker | contemplates distorting the logo... |
| 21:17.15 | brlcad | starseeker: it's an improvement over the first, just still with some issues :) |
| 21:17.48 | brlcad | the logo clashes because it's free-floating and has a hard corner |
| 21:18.03 | starseeker | ok, working on that - give me a sec |
| 21:18.09 | brlcad | that top-left has to "disappear" |
| 21:18.43 | starseeker | uh - the tire? |
| 21:19.00 | brlcad | either as a fade (which would be incredibly hard to do well) or as a footer or corner or similar ornamentation |
| 21:19.04 | madant_ | where where :) is the flyer ? |
| 21:19.09 | brlcad | no, the top-left to the logo |
| 21:19.15 | brlcad | the tire looks good |
| 21:19.23 | brlcad | should emphasize it, make it bigger |
| 21:19.32 | brlcad | madant_: not ready :) |
| 21:20.00 | madant_ | i meant is the work in progress online ? :) |
| 21:20.49 | madant_ | does not like power outages |
| 21:22.15 | starseeker | ah |
| 21:25.33 | starseeker | brlcad: a fade like this better? http://bzflag.bz/~starseeker/poster2a.png |
| 21:25.40 | starseeker | goes to get food |
| 21:29.44 | brlcad | yeah, that's much better |
| 21:30.21 | brlcad | I made a redirect if you want to shorten the url, http://brlcad.org/wiki/GSoC |
| 21:32.48 | brlcad | woot, distcheck passes |
| 21:33.38 | alex_joni | brlcad: started reading the HACKING page (following the GSoC link), and I noticed a minor typo (incouraged vs. encouraged).. |
| 21:34.36 | madant_ | looks good .. openmoko in the background ? |
| 21:35.24 | alex_joni | yeah, teh flyer is nice .. the only thing I don't like about it is the GSoC logo, but that's google's fault ;) |
| 21:35.47 | madant_ | yeah.. even the t-shirt i got was childish :P with flowers :D |
| 22:41.08 | CIA-40 | BRL-CAD: 03brlcad * r34038 10/brlcad/trunk/HACKING: fix an incouraged typo alex_joni noticed as well as a half-dozen others noticed. |
| 22:42.36 | brlcad | thx alex_joni |
| 23:26.23 | bjorkintosh | <PROTECTED> |
| 23:56.27 | elite01 | pervert :( |