00:01.07 |
CIA-40 |
BRL-CAD: 03Sean 07http://brlcad.org * r1242
10/wiki/Google_Summer_of_Code/2008/Project_Ideas: add the ideas as
they ended for 2008, include a warning notice |
00:01.48 |
brlcad |
anyone wanna make a poster? |
00:01.55 |
brlcad |
something like http://brlcad.org/wiki/Image:Brlcad_gsoc2008_flyer.jpg |
00:02.04 |
CIA-40 |
BRL-CAD: 03Sean 07http://brlcad.org * r1243
10/wiki/Google_Summer_of_Code/2008: /* Additional Information */
refer to 2008 specifically |
00:02.28 |
brlcad |
complete liberty to make it cool |
00:09.30 |
starseeker |
brlcad: Ah, so anything .l or .y generated is
supposed to be included in generated form? |
00:09.40 |
starseeker |
that puts a different slant on it |
00:11.47 |
brlcad |
starseeker: possibly |
00:12.01 |
brlcad |
but actually, I think it's saying that it's a
BUILT_SOURCES makes it included |
00:12.36 |
brlcad |
since you're supposed to be able to build
straight from a dist (at least that's one of the schools of
thought) |
00:13.19 |
brlcad |
either way, it's probably some _SOURCES decl
that makes it be included |
00:15.13 |
CIA-40 |
BRL-CAD: 03Sean 07http://brlcad.org * r1244
10/wiki/Google_Summer_of_Code: clean up the preamble |
00:16.14 |
CIA-40 |
BRL-CAD: 03Sean 07http://brlcad.org * r1245
10/wiki/Google_Summer_of_Code: /* Getting Started */ smaller image
since it's now out of date |
00:18.45 |
CIA-40 |
BRL-CAD: 03Sean 07http://brlcad.org * r1246
10/wiki/Google_Summer_of_Code/Acceptance: /* Assign copyright and
license under the LGPL */ |
00:21.39 |
CIA-40 |
BRL-CAD: 03Sean 07http://brlcad.org * r1247
10/wiki/Google_Summer_of_Code: /* Getting Started */ |
00:29.18 |
``Erik |
I'll participate in braintorming and critique,
but I claim no ability in visual creativity |
00:29.37 |
``Erik |
if'n you're talking code or music, ...
:D |
00:36.08 |
starseeker |
brlcad: Except expparse.h is in
BUILT_SOURCES, and doesn't seem to get included |
00:36.17 |
starseeker |
sticks it in EXTRA_DIST and
tries again |
00:38.26 |
madant |
brlcad: which program was used for last flyer
? |
00:40.56 |
brlcad |
starseeker: ah, hm, maybe put BUILT_SOURCES in
EXTRA_DIST |
00:41.08 |
brlcad |
madant: mm, don't recall |
00:41.36 |
brlcad |
probably Pages |
00:41.57 |
madant |
yeah the header says Photoshop :) |
00:42.25 |
brlcad |
ah, could have been just that too |
00:43.11 |
``Erik |
how does it say photoshop? could it be that
pages output a semi-photoshopis header to attempt to force
compatability? |
00:43.40 |
``Erik |
mebbe even as much as spoofing client, like
opera can do for web stuff? :D just random blabbering here, hain't
looked into it myself |
00:44.12 |
brlcad |
nah, I vaguely recall throwing it together
quickly in PS |
00:44.33 |
``Erik |
okie |
00:44.42 |
brlcad |
doesn't take much to whip together a
flyer |
00:44.51 |
``Erik |
brlcad, do you happen to recall the prices of
the different long term parkings at the airport? |
00:45.56 |
brlcad |
http://www.bwiairport.com/en/parking/information-rates |
00:46.24 |
``Erik |
so that's a no. :) all heil google |
00:48.25 |
``Erik |
that's, dude |
00:48.39 |
``Erik |
thanks, even |
00:49.34 |
brlcad |
10/daily is all i ever remember |
00:50.34 |
``Erik |
I think park&ride is about there |
00:51.02 |
``Erik |
I think I like the notion of having to present
a ticket for them to let you on the lot and stuff more than the
automated garage |
00:51.07 |
``Erik |
at the loss of overhead protection |
00:53.09 |
brlcad |
riight, having some dude making minimum wage
take a ticket from you makes it more safe than a security patrolled
garage with cameras |
00:53.53 |
``Erik |
heh |
00:54.01 |
starseeker |
regrets not having before and
after pictures of Sean with his old/new cars |
00:54.36 |
``Erik |
minimum wage dudes walking the garages and
watching the cameras |
00:54.46 |
``Erik |
with no notion of needing a ticket to get to
your car |
00:54.58 |
brlcad |
airport staff |
00:55.01 |
brlcad |
they're unionized |
00:55.17 |
``Erik |
I might do that |
00:56.04 |
``Erik |
last time I left it in the park&go thingy,
came back with a bmw on one side and an mb on the other, I d'no,
mebbe some fucktard in a lumina might park next to me and bang my
door up *cough* *duck* |
00:56.07 |
``Erik |
I guess I'll wing it :D |
00:56.31 |
``Erik |
*shrug* in the end, it's just a car, 60k o
not |
00:56.41 |
``Erik |
I'll stop being a ginormous varginer
now |
00:59.13 |
starseeker |
brlcad: Any preferencs for visuals on the
poster? |
00:59.25 |
brlcad |
starseeker: nope |
00:59.44 |
starseeker |
hmm. |
01:00.22 |
brlcad |
you can see what other orgs have done on the
site for previous years |
01:00.43 |
``Erik |
wait, no |
01:00.47 |
``Erik |
there is a preference |
01:00.49 |
``Erik |
we prefer awesome |
01:01.08 |
brlcad |
http://code.google.com/p/google-summer-of-code/wiki/GsocFlyers |
01:01.25 |
starseeker |
``Erik: well, so much for me doing it then
:-P |
01:01.38 |
``Erik |
iirc, our last had a 3 panel corner with a
sphflake in it |
01:02.18 |
``Erik |
in fact, is it acceptable to adjust the dates
and stuff on the old poster and re-use it? |
01:02.31 |
brlcad |
should use the 2009 logo/info |
01:02.41 |
``Erik |
ah |
01:08.20 |
brlcad |
bz's last year was awesome, probably the best
to date of all orgs |
01:11.07 |
*** join/#brlcad Ralith
(n=ralith@216.162.199.202) |
01:12.49 |
``Erik |
punker is dj'ing, http://troubleradio.net/ |
01:38.22 |
redvsblue |
:D |
02:43.03 |
yukonbob |
bzflag poster -is- cool ;) |
02:48.58 |
starseeker |
has fun with gimp: http://bzflag.bz/~starseeker/concept_to_reality.png |
02:50.04 |
brlcad |
starseeker: nice picture |
02:53.27 |
``Erik |
huh, olmos has put on quite a gut |
03:07.15 |
*** join/#brlcad Briggs_
(n=chatzill@adsl-70-238-171-170.dsl.stlsmo.sbcglobal.net) |
03:07.36 |
Briggs_ |
I had a quick question about NMG and booleans
in BRL CAD.... |
03:07.50 |
Briggs_ |
does NMG support boolean operations between
two NMG structures directly? |
03:08.02 |
brlcad |
yep |
03:08.20 |
Briggs_ |
brlcad: ahhh great. |
03:08.31 |
brlcad |
nmg_evaluate_boolean() |
03:08.52 |
Briggs_ |
so it should be possible to get untesselated
version of these NMG structures and translate into another n-gon
structure. |
03:09.58 |
brlcad |
that's exactly what it does |
03:10.08 |
Briggs_ |
brlcad: thank you so much :) |
03:10.29 |
Briggs_ |
brlcad: any comments on the robustness of BRL
CADS implementation of booleans on NMG structures? |
03:10.30 |
brlcad |
there's a handful of funcs, nmg_bool(),
nmg_do_bool(), |
03:12.01 |
Briggs_ |
one other question, does NMG have any utility
functions for building a NMG from a 'polygon soup'/much more
primitive data? |
03:12.22 |
brlcad |
the lib is pretty robust for 99.9% of models,
but there are plenty of numerical issues that can arise |
03:12.37 |
brlcad |
particularly if you're evaluating degenerate
or invalid geometry |
03:12.48 |
*** join/#brlcad joeedh
(n=chatzill@208.187.196.98) |
03:13.15 |
brlcad |
plus there are tolerance structures that you
provide that will heavily affect an evaluation |
03:13.49 |
brlcad |
(e.g., set a horribly low tolerance and you
end up evaluating degenerate cases) |
03:14.57 |
brlcad |
as for a utility functions to build up from
polygon soup .. probably .. but would have to dig around |
03:16.06 |
brlcad |
looking at the importers (src/conv) would
probably be a reasonable starting point or straight to the nmg
funcs (in src/librt and src/librt/primitives/nmg) |
03:16.33 |
Briggs_ |
brlcad: yeah I figured I might just modify an
importer that exists. |
03:17.02 |
brlcad |
if it turns out there isn't something, would
be a great addition to make |
03:17.04 |
Briggs_ |
brlcad: the biggest difference between my
representation and NMG is I dont store shell/region info. |
03:17.30 |
Briggs_ |
so I just worry about being able to derive
that succesfully. |
03:17.41 |
brlcad |
nods |
03:18.41 |
Ralith |
starseeker: neat! |
03:18.44 |
joeedh |
how would you pass data back? |
03:19.17 |
Briggs_ |
convert back from the NMG structure. |
03:19.23 |
Briggs_ |
thats probably the easiest part
actually. |
03:19.57 |
joeedh |
is confused; he thought
people told him earlier this would only work on triangulated
datasets |
03:20.23 |
joeedh |
so I guess I'm wondering if it passes back
triangulated data |
03:20.27 |
Briggs_ |
joeedh: did they say 'triangulated' or
'tesselated'... I think in BRL-CAD world there is a
difference. |
03:20.44 |
Briggs_ |
'tesselated' dataset == explicit BREP
reprenseation of a CSG primitive |
03:20.44 |
joeedh |
vaguely remembers both, isn't
sure though |
03:20.51 |
Briggs_ |
that doenst mean triangulated
nessecarilly |
03:20.58 |
Briggs_ |
(or at least thats the impression I got from
reading the docs) |
03:21.30 |
brlcad |
yeah, triangulated implies ..
triangles |
03:21.40 |
brlcad |
the nmg lib deals with arbitrary
polygons |
03:21.55 |
joeedh |
right. |
03:22.05 |
brlcad |
if you only want triangles, you can use
nmg |
03:22.10 |
brlcad |
or you can use bots |
03:22.41 |
Briggs_ |
nah, we definitely want polygons with interior
bounded loops for holes as option |
03:22.44 |
brlcad |
pretty simple to turn an nmg into
triangles |
03:23.26 |
joeedh |
how does it handle data like uv textures, or
vertex colors, attached to the mesh? |
03:23.54 |
Briggs_ |
suspects thats probably not a
concern for NMG... may have to be extended. |
03:24.16 |
brlcad |
nmg structures are purely geometric |
03:24.51 |
Briggs_ |
this sounds like great starting point for what
I want to use it for though :) |
03:27.13 |
CIA-40 |
BRL-CAD: 03starseeker * r34035
10/brlcad/trunk/src/other/step/src/express/Makefile.am: Add
BUILT_SOURCES to EXTRA_DIST for step |
03:27.24 |
brlcad |
the structures could be extended to include
user data too |
03:29.52 |
joeedh |
yeah we'd have to do that. |
03:30.10 |
Briggs_ |
I remember looking at NMG code, its fairly
straightforward. |
03:31.22 |
brlcad |
so what are you guys working on? |
03:31.42 |
Briggs_ |
brlcad: we are blender devs, working on the
mesh system. |
03:31.51 |
Ralith |
the current materials system can't handle UV
maps? |
03:32.08 |
brlcad |
aha, cool |
03:32.21 |
Briggs_ |
brlcad: I wrote a non-manifold brep (not quite
as heavy as NMG) and now that we can do n-gons, I really wanted to
look at having booleans that dont stink |
03:32.22 |
Ralith |
Briggs_: oo, neat! |
03:32.32 |
Briggs_ |
brlcad: joeedh here is working on finishing up
the API for the brep/kernel. |
03:32.42 |
Ralith |
having high quality blender i/o to BRL-CAD
would be awesome. |
03:33.35 |
Briggs_ |
Ralith: :) |
03:34.05 |
Ralith |
playing with blender was my first foray into
computer graphics/modeling |
03:34.23 |
Briggs_ |
its come a long way! |
03:34.31 |
joeedh |
yeah it really has |
03:34.46 |
Ralith |
yup |
03:35.42 |
joeedh |
btw, does brl-cad have code to triangulate
arbritrary complex polygons? |
03:35.50 |
brlcad |
Briggs_: perhaps interesting to know that
comprehensive brep support (including nurbs) is one of our current
development priorities |
03:36.11 |
brlcad |
one of the later tasks for next year include
implementing (spline surface) brep on brep CSG evaluation |
03:36.19 |
Briggs_ |
brlcad: ahhh thats very nice. |
03:36.39 |
brlcad |
presently working on high performance ray
trace evaluation and conversion support (step) |
03:36.47 |
Briggs_ |
brlcad: I actually originally looked at the
NMG source when designing the new blender mesh kernel and I noticed
that there were already pointers in the NMG structs to data like
that which were not used. |
03:37.04 |
Briggs_ |
or didn't seem to be used yet. |
03:38.01 |
brlcad |
joeedh: yes |
03:38.14 |
brlcad |
check out src/librt/primitives/nmg/nmg_tri.c
and nmg_misc.c |
03:38.20 |
joeedh |
ooh cool |
03:39.21 |
Briggs_ |
Ralith: something I thought would be
interesting is to use blender as interface to BRL-CAD CSG
primitives/trees. |
03:39.33 |
brlcad |
believe it does a slice n' dice to turn
non-convex faces into workable pieces |
03:40.04 |
brlcad |
Briggs_: you recall which structure in
question? |
03:40.20 |
brlcad |
I just looked and didn't see a user data
pointer like we usually have |
03:40.31 |
Ralith |
Briggs_: that would be very nice; does the
blender renderer handle that kind of geometry? |
03:40.35 |
Ralith |
given librt |
03:40.40 |
joeedh |
brlcad: this looks a little like trapezoidal
decomposition (from a quick look at the code). does your version
produce nice tesselations? |
03:40.41 |
Briggs_ |
brlcad: it was the edge(not edgeuse I think)
that had pointer to curve data. |
03:40.59 |
Briggs_ |
Ralith: no, I would probably have to have it
spit out an NMG. |
03:41.02 |
Briggs_ |
Ralith: and then render that. |
03:41.17 |
Ralith |
Briggs_: wouldn't that really kill quality on
smooth surfaces? :/ |
03:41.20 |
Briggs_ |
Ralith: which isnt quite as 'cool'. |
03:41.23 |
Ralith |
not nearly. |
03:41.24 |
Briggs_ |
yeah it would :/ |
03:41.38 |
Ralith |
is that how nurbs are implemented? |
03:41.45 |
Ralith |
convert to mesh for render? |
03:41.49 |
Briggs_ |
blenders nurbs are triangulated,
yeah |
03:42.02 |
Briggs_ |
blenders raytracer only understands a bag of
triangles. |
03:42.14 |
Ralith |
too much work to extent it? |
03:42.16 |
brlcad |
joeedh: not nice according to recent research
measures, but certainly good enough for most purposes -- it
depends |
03:42.34 |
Ralith |
I mean |
03:42.39 |
Ralith |
you could just call librt for
raycasting |
03:42.42 |
joeedh |
<PROTECTED> |
03:42.51 |
Ralith |
so it might not be too much work |
03:42.59 |
Briggs_ |
joeedh: you mean scanfill? |
03:42.59 |
joeedh |
we implemented an ear clipper tesselator,
which produces nice tesselations but is kindof slow. |
03:43.03 |
joeedh |
yeah |
03:43.16 |
Briggs_ |
joeedh: quality is not an issue for drawing,
but for conversion. |
03:43.34 |
Briggs_ |
well I guess renderer we woudl want nicer
quality.... |
03:43.43 |
brlcad |
Briggs_: hm, curve data sounds like spline
data, not material informaiton |
03:44.39 |
Ralith |
Briggs_: I don't know much about raytracer
design, let alone blender's implementation, but it seems like librt
will do the hard bits for you. |
03:44.41 |
Briggs_ |
brlcad: sorry, I think we are geting two
seperate lines of conversation mixed up :) |
03:45.04 |
Briggs_ |
Ralith: possibly, it becomes a more difficult
problem when you factor in 3d procredural textures/ect I
think. |
03:45.34 |
Ralith |
hm, it might be an interesting study to see if
using librt in other cases too would speed the renderer
up. |
03:45.40 |
Ralith |
BRL-CAD is very heavily optimised. |
03:46.15 |
Ralith |
yeah, I thought there'd be more to it, but I
would hope that the renderer was designed to be
extensible. |
03:46.15 |
Briggs_ |
brlcad: when I said that there were some
unused pointers I saw in NMG last time I looked I was commenting on
the fact that you are not invetigating comprehensive brep
support |
03:46.25 |
Briggs_ |
Ralith: blenders renderer? |
03:46.27 |
Ralith |
yeah |
03:46.33 |
Briggs_ |
Ralith: not really :) |
03:46.34 |
Ralith |
Briggs_: actually, comprehensive brep support
is WIP right now. |
03:46.36 |
Ralith |
oh. |
03:46.38 |
Ralith |
that's a shame. |
03:46.51 |
Ralith |
I wonders, does yafray support CSG? |
03:46.53 |
Briggs_ |
brlcad: are 'now' investigating even... not
'not'. |
03:47.27 |
joeedh |
Ralith: I don't think so. |
03:47.29 |
Briggs_ |
Ralith: blenders renderer was originally
probably written to work 'just enough' for the productions that
they did when it was just an in house tool |
03:47.55 |
Ralith |
Briggs_: thought that might be the case, but
it seems like it's been extended an awful lot since then |
03:47.56 |
joeedh |
well it's been heavily refactored since then.
though some of the ore evil optimizations remain,ger. |
03:48.13 |
joeedh |
it's still a production tool first though :)
so not the best thing in the world |
03:48.24 |
joeedh |
ore == more |
03:49.28 |
Briggs_ |
Ralith: yeah, but I think once again these
things are just 'bolted on' to serve some immediate need. |
03:49.39 |
brlcad |
more specifically, comprehensive nurbs/brep
support is what's presently a work in progress -- we have an old
nurbs implementation from a long time ago but are now working on a
completely new implementation using new research (starting from
rt06) |
03:50.05 |
Briggs_ |
brlcad: ahh ok. |
03:50.09 |
Ralith |
this is why I love the BRL-CAD project;
simultaneously ancient and cutting edge. |
03:50.23 |
brlcad |
as for "brep" support, technically nmgs fit
that bill (and the old nurbs implementation uses the nmg structures
for the topological structure) |
03:51.03 |
brlcad |
but they're much more heavily used as a
polygonal structure as you've noticed |
03:51.07 |
brlcad |
(nmgs) |
03:53.50 |
Briggs_ |
right. |
03:58.28 |
*** topic/#brlcad by brlcad
-> BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad
|| Release 7.14.4 posted this weekend (20080313) || GSoC 2009
Begins! |
04:15.34 |
Axman6 |
Release 7.14.4 posted this weekend (20080313)
? |
04:15.44 |
Axman6 |
that's... a little while ago right? |
04:30.26 |
brlcad |
heh |
04:30.45 |
*** topic/#brlcad by brlcad
-> BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad
|| Release 7.14.4 posted this weekend (20090313) || GSoC 2009
Begins! |
04:37.10 |
Axman6 |
:) |
04:38.01 |
CIA-40 |
BRL-CAD: 03starseeker * r34036
10/brlcad/trunk/ (configure.ac src/other/Makefile.am): |
04:38.01 |
CIA-40 |
BRL-CAD: FINALLY - make distcheck passes with
src/other/step added in. Need to revisit |
04:38.01 |
CIA-40 |
BRL-CAD: the handling of yylineno in express,
but otherwise no major known issues. Right |
04:38.01 |
CIA-40 |
BRL-CAD: now no test logic is hooked up, and
probably isn't needed for BRL-CAD purposes. |
04:51.33 |
``Erik |
wow, why didn't I notice that the first
time... she's eating sushi the right way |
04:51.41 |
``Erik |
bsg... with her fingers O.o |
05:01.12 |
Axman6 |
what is the right way to eat sushi? |
05:09.31 |
Axman6 |
pokes ``Erik in the sushi
roll |
06:02.28 |
*** join/#brlcad Ralith
(n=ralith@216.162.199.202) |
06:15.23 |
*** join/#brlcad Manjunath
(n=7aa7b3ec@bz.bzflag.bz) |
06:50.16 |
*** join/#brlcad _sushi_
(n=_sushi_@77-58-245-131.dclient.hispeed.ch) |
06:52.54 |
*** join/#brlcad
hippieindamakin8 (n=hippiein@59.92.148.106) |
11:18.14 |
CIA-40 |
BRL-CAD: 03Sean 07http://brlcad.org * r1248 10/wiki/GSoC:
create a shortcut |
11:27.47 |
brlcad |
starseeker: hm, you made it harder for
yourself trying to mix a white background with a black background
but it's certainly a start |
11:29.20 |
brlcad |
I'd suggest ditching the contrast, maybe just
go with the tire taking up a third of a page, then blend the logo
into the opposite corner, then use the remaining two corners for
the info |
11:29.54 |
brlcad |
and you don't need to make it speculative --
we'll know on monday |
11:30.01 |
brlcad |
dates are on the timeline |
11:33.26 |
brlcad |
logo is here:
http://code.google.com/p/google-summer-of-code/downloads/list?can=2&q=logo+2009&colspec=Filename+Summary+Uploaded+Size+DownloadCount |
12:30.12 |
*** join/#brlcad elite01
(n=omg@unaffiliated/elite01) |
13:12.26 |
*** join/#brlcad BigAToo
(n=BigAToo@pool-96-230-124-61.sbndin.btas.verizon.net) |
13:32.02 |
``Erik |
hrm |
13:34.12 |
``Erik |
_sushi_: I was just cleaning up a directory,
saw a file named 'thread.c' and was trying to figure out if it was
an experiment to test/break some kernel threading capability, took
me a bit to realize it was your bolt generator... that's another
reason for proper informative comments (license, author, purpose)
at the beginning of a source file :D |
13:35.38 |
``Erik |
brlcad: bz doesn't have any single player
capability, does it? I'm preparing a travel care package here
:) |
13:35.58 |
brlcad |
it does, it's just not fun |
13:36.11 |
brlcad |
you can start your own server and play against
bots |
13:36.25 |
brlcad |
good for newbies, but gets old real
fast |
13:36.29 |
``Erik |
hm |
13:36.43 |
``Erik |
I think I'd rather hack code, then |
13:36.49 |
``Erik |
sounds like weak bots |
13:38.01 |
``Erik |
uhm, I got mysql and apache running, but I
haven't tested anything. In all likelyhood, a lot of the php pages
will fail due to missing dependancies |
13:38.25 |
brlcad |
they're actually pretty good bots |
13:38.29 |
``Erik |
and for all I know, none of the tables
survived transport... a combination of laziness and ethics prevents
me from digging in |
13:38.34 |
brlcad |
especially when they swarm you in
numbers |
13:38.39 |
``Erik |
good strategically, or technically? |
13:38.54 |
brlcad |
a little of both |
13:38.56 |
``Erik |
I enjoy sloppy but strategic bots, precise
immediate bots are no fun |
13:39.16 |
brlcad |
they lean towards the latter
slightly |
13:40.07 |
``Erik |
I think starcraft was an excellent example of
how to do them... they messed up a lot, but the bot was reasonably
forward thinking... definitely not human class, but enough that
appropriate strategy and tactics were required to dominate
:) |
13:40.32 |
``Erik |
quake style aimbot things are just not fun
:) |
13:40.50 |
``Erik |
will code,
instaed |
13:40.53 |
``Erik |
instead |
13:41.26 |
``Erik |
mebbe look at how libdm can be used for a
'rich' immediate display, for a public adrt client |
13:41.39 |
``Erik |
provided the battery holds out :/ |
13:41.42 |
brlcad |
that'd be cool |
13:42.17 |
``Erik |
do you know if they got rid of that 'no extra
laptop battery on flights' rule? |
13:42.51 |
``Erik |
(heh, or how they'd react to bringing an extra
laptop to circumvent that fucktarded rule) |
13:42.52 |
*** join/#brlcad madant
(n=madant@117.196.141.189) |
13:42.53 |
brlcad |
I've never stopped carrying two and never had
a problem |
13:43.18 |
``Erik |
hm, was a link on smacksnot, I might have to
buy a second for my macbook, even though I haven't gotten close to
dead yet |
13:43.54 |
``Erik |
heh, mebbe I'll look into that gimpy mouse
behavior, or mebbe I'll just hack lisp code so I can retire
:D |
13:44.11 |
``Erik |
either way, I won't be randomly jabbering on
irc, so something good might happen O:-) |
13:57.07 |
*** join/#brlcad samrose
(n=samrose@c-24-11-214-181.hsd1.mi.comcast.net) |
14:35.06 |
*** join/#brlcad BigAToo
(n=BigAToo@64.74.225.82) |
14:59.16 |
*** join/#brlcad ``Erik
(i=erik@c-76-111-12-116.hsd1.md.comcast.net) |
15:13.14 |
``Erik |
I LOVE COMCAST! |
15:13.25 |
*** join/#brlcad
hippieindamakin8 (n=hippiein@59.92.199.106) |
15:25.17 |
brlcad |
starseeker: hmm, better blend of the two
images with the tire and moko but still several issues -- text
needs a different font, would be nice to showcase tire
better/bigger, bullets look cheesy (gov't is already messing with
ya, eh?), url should be a one-liner, and the gsoc logo image
clashes (maybe make the entire footer that color) |
15:28.20 |
``Erik |
heh |
15:28.41 |
``Erik |
:( I envy you, the dirty reality of protecting
you is fucking brutal |
15:28.42 |
``Erik |
:( |
15:47.11 |
brlcad |
wonders what ``Erik is
talking about |
15:49.22 |
brlcad |
btw, looks like fancast only has some of hulu
and other shows |
16:05.01 |
*** join/#brlcad
hippieindamakin8 (n=hippiein@59.96.35.103) |
17:21.42 |
*** join/#brlcad andrecastelo
(n=chatzill@201008170151.user.veloxzone.com.br) |
17:34.33 |
*** join/#brlcad _sushi_
(n=_sushi_@77-58-230-23.dclient.hispeed.ch) |
17:45.07 |
*** join/#brlcad samrose
(n=samrose@c-24-11-214-181.hsd1.mi.comcast.net) |
18:12.25 |
*** join/#brlcad andrecastelo_
(n=chatzill@189.71.7.225) |
18:13.14 |
*** join/#brlcad BigAToo
(n=BigAToo@pool-96-230-124-61.sbndin.btas.verizon.net) |
19:08.24 |
*** join/#brlcad madant_
(n=madant@117.196.130.247) |
19:12.01 |
CIA-40 |
BRL-CAD: 03brlcad * r34037
10/brlcad/trunk/src/other/step/src/ (4 files in 4 dirs): more
distcheck fixes. few files missing from dist and a few that can die
with the old build system gone. |
19:31.16 |
bjorkintosh |
<PROTECTED> |
19:33.44 |
brlcad |
bjorkintosh: kind of an open-ended
question |
19:34.29 |
brlcad |
decent content and animation modeler |
19:35.19 |
bjorkintosh |
have you used it much? |
19:36.03 |
brlcad |
I've followed and used blender long before it
was ever open source |
19:36.40 |
bjorkintosh |
so how would you compare it's purposes with
brl cad's? |
19:36.41 |
brlcad |
more following than using, and the little use
I have had is quickly forgotten |
19:36.47 |
bjorkintosh |
are they more or less the same? |
19:36.55 |
bjorkintosh |
ah |
19:36.55 |
brlcad |
eh |
19:36.56 |
brlcad |
less |
19:37.13 |
brlcad |
it's like comparing maya to catia |
19:37.25 |
bjorkintosh |
makes sense. |
19:37.29 |
brlcad |
they have so little to do with each other
beyond the "it does modeling" |
19:37.45 |
brlcad |
how they do it and for what purposes and with
what fidelity is completely different |
19:37.56 |
brlcad |
the same holds for brl-cad and
blender |
19:38.23 |
brlcad |
blender would make for a horrible cad system
and we make for a horrible content modeler |
19:39.04 |
brlcad |
and no, you can't really do both -- the
domains are massive and separate |
20:13.55 |
Briggs_ |
nods |
20:14.09 |
Briggs_ |
blender would stink at cad. |
20:15.38 |
Briggs_ |
although there are some people who only use a
small sub-set of what most CAD systems provide and have been able
to get by with doing just a small bit of additional scripting/tools
in Blender. |
20:21.40 |
yukonbob |
hello, cadheads |
20:26.56 |
*** join/#brlcad madant_
(n=madant@117.196.129.16) |
20:55.56 |
*** join/#brlcad dreeves
(n=dreeves@67.130.253.14) |
21:04.38 |
*** join/#brlcad dreeves
(n=dreeves@67.130.253.14) |
21:08.18 |
starseeker |
invites someone else to
attack the poster question - art skills are not his
forte |
21:08.45 |
starseeker |
will keep trying if he must,
but the odds aren't promising :-/ |
21:11.25 |
starseeker |
brlcad: <snort> that logo would clash
with anything |
21:13.00 |
starseeker |
contemplates distorting the
logo... |
21:17.15 |
brlcad |
starseeker: it's an improvement over the
first, just still with some issues :) |
21:17.48 |
brlcad |
the logo clashes because it's free-floating
and has a hard corner |
21:18.03 |
starseeker |
ok, working on that - give me a sec |
21:18.09 |
brlcad |
that top-left has to "disappear" |
21:18.43 |
starseeker |
uh - the tire? |
21:19.00 |
brlcad |
either as a fade (which would be incredibly
hard to do well) or as a footer or corner or similar
ornamentation |
21:19.04 |
madant_ |
where where :) is the flyer ? |
21:19.09 |
brlcad |
no, the top-left to the logo |
21:19.15 |
brlcad |
the tire looks good |
21:19.23 |
brlcad |
should emphasize it, make it bigger |
21:19.32 |
brlcad |
madant_: not ready :) |
21:20.00 |
madant_ |
i meant is the work in progress online ?
:) |
21:20.49 |
madant_ |
does not like power
outages |
21:22.15 |
starseeker |
ah |
21:25.33 |
starseeker |
brlcad: a fade like this better? http://bzflag.bz/~starseeker/poster2a.png |
21:25.40 |
starseeker |
goes to get
food |
21:29.44 |
brlcad |
yeah, that's much better |
21:30.21 |
brlcad |
I made a redirect if you want to shorten the
url, http://brlcad.org/wiki/GSoC |
21:32.48 |
brlcad |
woot, distcheck passes |
21:33.38 |
alex_joni |
brlcad: started reading the HACKING page
(following the GSoC link), and I noticed a minor typo (incouraged
vs. encouraged).. |
21:34.36 |
madant_ |
looks good .. openmoko in the background
? |
21:35.24 |
alex_joni |
yeah, teh flyer is nice .. the only thing I
don't like about it is the GSoC logo, but that's google's fault
;) |
21:35.47 |
madant_ |
yeah.. even the t-shirt i got was childish :P
with flowers :D |
22:41.08 |
CIA-40 |
BRL-CAD: 03brlcad * r34038
10/brlcad/trunk/HACKING: fix an incouraged typo alex_joni noticed
as well as a half-dozen others noticed. |
22:42.36 |
brlcad |
thx alex_joni |
23:26.23 |
bjorkintosh |
<PROTECTED> |
23:56.27 |
elite01 |
pervert :( |