IRC log for #brlcad on 20090323

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00:45.18 *** join/#brlcad Ralith (n=ralith@216.162.199.202)
02:09.21 ``Erik__ fucking goddamn motherfucking
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10:31.31 d-lo Mornin!
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11:42.23 brlcad howdy
11:49.16 d-lo hai!
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13:42.58 ``Erik takes a few to say some impolite things to the universe.
13:44.45 d-lo ``Erik: Whats going on?
13:45.32 ``Erik had a booboo yesterday, no car
13:45.59 ``Erik nose drifted on me, the sheriff thinks mebbe something in the steering linkage broke :/ ate a curb, which is a biggie on something like that
13:46.59 d-lo injuries?
13:47.04 ``Erik given that the blue one had been in a frame damaging episode and the black one was ground hard by a kid who thinks subs are part of a performance car, mebbe I need to STOP buying these things used
13:47.08 ``Erik no, it was just a curb bump
13:47.15 ``Erik in your car, you woulda laughed and kept rolling
13:47.37 d-lo Well, different machines for different purposes.
13:48.03 ``Erik I'm gettin' old, man. the purpose is looking more and more like a point A to point B thing
13:48.09 d-lo How bad is the insurence deductable going to be?
13:48.14 ``Erik 1k
13:48.25 ``Erik and my fault, so yet more premium
13:48.25 d-lo is having a bad spelin day.
13:48.40 d-lo well thats plain shitty.
13:49.14 ``Erik I can eat it... the car is paid off and I have enough to run off and buy a reasonably nice car out of pocket, but *shrug* still sucks
13:49.29 d-lo take a few years off and get a good ol reliable honda.
13:49.33 d-lo :)
13:49.51 ``Erik heh, I drove dumber in my old honda than I've done in any of the bmw's :)
13:49.58 d-lo Do the damage is all cosmetic?
13:50.00 ``Erik was a $300 crapper, and I tore the shit out of it
13:50.09 ``Erik no, the front right wheel was shifted
13:50.37 ``Erik apparently, I hate the front starboard wheel. A lot.
13:50.41 *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6)
13:50.47 ``Erik that was the one I demolished in the blue one
13:51.30 d-lo I think you need to start driving in the middle of the road. Keep those curbs equidistant ;)
13:51.47 ``Erik yeah, y'know, folk around here don't appreciate that missoura style driving
13:52.04 archivist just concentrate on driving!
13:52.16 ``Erik backroads of the ozarks, people seriously drive in the middle and only move to the side when there's oncoming traffic
13:52.37 ``Erik I was concentrating! I just went around the corner to buy a pizza :( the nose drifted out when it REALLY should not have
13:53.01 ``Erik I mean, I stop, I turn right, the nose slides... wtf, it's a rear wheel vehicle, if I was being stupid, the ass woulda gave out
13:53.04 ``Erik er
13:53.06 ``Erik turn left
13:53.11 ``Erik (across traffic)
13:53.44 d-lo The only accident I have ever been in involved the steering column giving out.... so I know the drill :/
13:53.45 ``Erik starts wondering if some of the debris he collected was not his own and that's what he tagged and slid on O.o
13:54.41 d-lo ....you could get a Tesla!
13:55.04 ``Erik at the moment, I'm trying to figure out if it'd be more economically viable to buy a used car and sell it when I get my m back, or rent one
13:55.05 ``Erik heh
13:55.15 ``Erik tesla's are nice, but they have competition in their niche now :)
13:55.38 d-lo Does your insurance cover rentals?
13:55.47 ``Erik and I kinda like the comfort factor more than the go-kart factor :/ I'm old
13:55.53 ``Erik no
13:55.57 d-lo feck
13:56.04 ``Erik supposedly, allstate has a discount agreement with enterprise
13:56.07 d-lo and the BMW dealer doesn't have a loner?
13:56.09 *** join/#brlcad Axman6 (n=Axman6@pdpc/supporter/student/Axman6)
13:56.10 ``Erik but I didn't pay for rental coverage
13:56.37 ``Erik I'm sure they do, and they'd probably give me one and a handjob given how much money I've given them, but I'm waiting for the inspector to look over my car
13:56.51 d-lo thats the way it always goes, isn't it....
13:57.04 ``Erik indeed
13:57.18 d-lo inspector = insurance adjustor?
13:57.21 ``Erik I need to push this lisp shit so'z I can get a positive cash flow and retire here :) never drive again heh
13:57.34 ``Erik um, she called him an inspector, but I'm sure it's the same
13:57.54 ``Erik job is to look over the vehicle and come up with an estimate and options on repair/replacement(iftotalled)
13:59.05 ``Erik I'm hoping it's just a matter of some new a-frames, wheel, tire, air dam, fender, and some steering stuff
13:59.27 d-lo ah, okay. inspector == adjustor.
13:59.41 d-lo so, how did the Po-Po call it?
13:59.59 ``Erik the sheriff figured that something in the steering probably broke
13:59.59 d-lo Failure to control vehicle or something?
14:00.04 ``Erik no ticket
14:00.12 d-lo no fault! awesome.
14:00.15 ``Erik gave me a ride home
14:00.19 d-lo :)
14:00.21 ``Erik insurance is saying it's all my fault, of course
14:00.35 d-lo well, they have to bill someone :(
14:00.42 ``Erik of course
14:00.53 d-lo its not like those monthly payments you make actually mean anything...
14:01.00 ``Erik doubt I'd have much of a court case, though
14:01.16 ``Erik heh, dude, after the blue one, I'm so far ahead I just don't care
14:01.55 brlcad or two!
14:01.59 d-lo Well, if you work closely with the mechanics, you might be able to have them 'officially state' the failure. Could help keep your rates down.
14:02.11 ``Erik perhaps
14:02.15 ``Erik I intend to be involved
14:02.25 ``Erik hey, brlcad, can I borrow your car for a bit? ;)
14:02.35 d-lo brlcad: get to swim today? ;)
14:02.38 archivist methinks NO
14:02.45 brlcad d-lo: almost!
14:02.52 brlcad guy right next to me did
14:03.04 ``Erik swim?
14:03.15 ``Erik oh, was this a rowwing morning?
14:03.19 ``Erik rowing, even
14:03.21 archivist fell in
14:03.26 brlcad we were on the docks and I was pushing one of the eight-man boats away from the docks
14:03.39 brlcad high winds, it was drifting back into the docks and towards our boat
14:04.00 brlcad I slip slightly, but got my footing, then I hear *splash*
14:04.09 d-lo doh!
14:04.10 brlcad my bowman was in the water
14:04.16 ``Erik do you wear surf shoes when you do that?
14:04.31 brlcad no, there are shoes in the boat
14:04.38 ``Erik (guy? as a bowman? I thought they were usually skinny chicks)
14:04.53 brlcad so folks are usually in shoes or flip flops, and take them off to get strapped into the boat
14:05.07 ``Erik s/are shoes/are no shoes/ ?
14:05.29 brlcad 8-man boat, I was in "2 seat", so there's one buy behind me in "1 seat" aka "bow seat", also the "bow man"
14:05.53 ``Erik wouldn't that be... a stern man? :D
14:05.54 brlcad ``Erik: no, there ARE shoes attached to the boat
14:05.59 ``Erik ohhhh
14:06.03 brlcad no, they go backwards :)
14:06.40 ``Erik ponders turtling when your shoes are bolted to the boat O.o
14:06.54 brlcad anyways, basically a guy fell off the docks and into the water
14:07.05 brlcad ice freaking cold, 10mph winds
14:07.16 brlcad pretty funny, it happens
14:07.36 d-lo ``Erik: Shoes glued to boat == incentive not to sink. Its a throw back to the viking days :)
14:07.40 ``Erik was in a canoe that rolled in lagoon in mebbe 20f, UNfun
14:07.46 brlcad d-lo: hehe, indeed
14:08.08 brlcad they are all "quick release" velcro style in case the boat flips
14:08.16 ``Erik upside down, wet, freezing... everything goes crazy
14:08.45 d-lo 20 degree water will confuse pretty quick :)
14:08.45 brlcad one of the things you get tested for in order to row alone, flipping the boat fully strapped in
14:09.17 ``Erik assumed the boat was a simple aluminium monocoque structure, didn't think there'd be shoes glued in :)
14:09.26 d-lo Hrm, is that a 'phobia?
14:09.33 brlcad there's barely any metal on them boats
14:09.37 brlcad that'd be insane
14:09.41 ``Erik 20f air temp, I'm sure the water was a bit warmer
14:09.44 brlcad and heavy
14:09.59 ``Erik hm, all fiberglass now?
14:10.04 brlcad they're all fibreglass/composites -- just the oar riggers are metal
14:10.17 ``Erik pheers nanotube boats
14:10.19 brlcad some older boats are thin wood (and insanely heavy)
14:10.40 ``Erik aight, I d'no rowing :) canoes and day sailors
14:10.52 ``Erik so I'm kinda assuming a lot of canoe traits
14:10.53 brlcad they're like bicycles .. the price jacks up really fast to save just a couple pounds weight
14:11.53 d-lo only knows boats with a sink/surface ratio == 1.0 ;)
14:12.23 ``Erik I thought the person with the box facing 'the wrong way' was called the bowman? is that a... cockswain?
14:12.23 brlcad yeah, not really the same construction at all -- most crew boats are so light that you're only allowed to step on just one part in the boat
14:12.24 brlcad otherwise it's so thin, you can step right through it
14:12.26 ``Erik <-- too weak to row, too fat to be a cockswain :)
14:12.32 brlcad heh, coxswain
14:12.44 ``Erik cock
14:12.45 ``Erik swain
14:13.02 ``Erik she's a cock swan, and you know it :> *duck*
14:13.14 ``Erik sorry, I'll behave O:-)
14:13.28 brlcad oh, most of them are shorty cuties (the girls at least)
14:14.22 d-lo phears short girls who can beat most men at arm wrestling 8-|
14:14.50 ``Erik coxswain doesn't row, they face the other way and give instructions
14:14.52 ``Erik iirc
14:15.00 archivist admits watching the ladies 8's in Cambridge UK entertaining
14:15.30 d-lo new book: "How to beat a joke to death" by ``Erik .
14:15.44 starseeker ``Erik: given your luck with cars, maybe we should get you a motorcycle :-)
14:15.48 ``Erik oh... that was a joke? :>
14:15.57 ``Erik trying to kill me off, cliff???
14:16.15 d-lo starseeker: I was thinking an uparmored MRAP vehicle.
14:16.17 archivist you dont need help
14:16.23 ``Erik was on the phone with my mom this morning, she said I needed a jeep, I told her I need a tonka truck
14:16.34 starseeker ``Erik: In such a vehicle you would be compelled to drive carefully ;-)
14:16.58 d-lo I can see ``Erik in a jeep. That fits.
14:17.09 starseeker my grandparents have an old 70s caddy - good luck flipping that sucker
14:17.18 ``Erik the nose drifted! it was effin' weird, the sheriff said that something probably broke as I was cornering!
14:17.19 d-lo 33" mudders... 152 KC lamps on the double rollbar...
14:17.42 ``Erik I mean, from a stop, across a left turn, in a rwd... the nose drifts
14:17.43 ``Erik wtf?
14:18.03 brlcad <PROTECTED>
14:18.05 starseeker hmm - well, we could get you one of those racing cars that can blow apart and leave the driver intact
14:18.16 starseeker brlcad: uh, oh - is he sick?
14:18.20 ``Erik how's the dog doing? still trying to stick his nose in fire?
14:18.27 brlcad starseeker: no, he's dying
14:18.32 starseeker :-(
14:18.33 ``Erik starseeker: that's what I have.
14:18.37 ``Erik he's what, 17 now?
14:18.42 brlcad he's just very old, conjestive heart failure
14:18.47 brlcad yeah, 17
14:18.49 starseeker brlcad: sorry to hear that
14:18.52 d-lo hell, that sucks.
14:18.59 *** join/#brlcad BigAToo (n=BigAToo@pool-96-230-124-59.sbndin.btas.verizon.net)
14:19.04 ``Erik blind, deaf, .. a fighter
14:19.04 starseeker remembers what it was like losing his dog when he was young
14:19.05 brlcad most days are good, but last night wasn't one of them
14:19.28 brlcad he's coming into a higher dosage of meds now, but need to keep an eye on him
14:19.47 starseeker you don't find a better friend than a good dog
14:20.05 ``Erik sure can smell out a piece of hotdog that fell, though heh :)
14:20.06 d-lo brlcad: Are you going to let nature take its course or are you going to have him put down?
14:20.22 brlcad d-lo: depends
14:20.47 starseeker ``Erik: heh, no kidding.
14:21.05 brlcad will let nature take it's course unless he's suffering for more than a day or two
14:21.36 starseeker 's dog used to follow us around whenever we brought food out - figured out pretty quick that small kids dropped food a fairly high percentage of the time
14:21.41 d-lo brlcad: we made the same choice when it came to Sandy's 15 y/o cat.
14:21.59 brlcad he's only had two brief episodes where he's what I'd consider suffering, only to get better the next days (and stay better for a couple months afterwards)
14:22.33 d-lo well thats good then.
14:22.58 ``Erik at j-lo's bday a couple years ago, we went to the park off the road to the island, brlcad's dog kept trying to shove his face into the coals to get at grease drippings and bits of hotdogs and hamburgers :)
14:23.11 starseeker ow
14:23.22 starseeker j-lo?
14:23.35 ``Erik wow, a couple years ago heh :( nettie was preggo iirc, and twingy's gf was visiting or something
14:24.19 starseeker dogs are crazy for food even when they can see
14:24.57 ``Erik googles for "dognip"
14:25.05 brlcad he would have totally gone for that food even with his eyesight
14:25.07 ``Erik huh, whuddya know, "meat"
14:25.12 starseeker ours was given a piece of cake for his birthday once - he ate it in one gulp, realized what it was and proceeded to spend the next 10 minutes chasing the plate all over the yard licking at it
14:25.20 brlcad and probably gotten it without getting hurt even, but didn't want to risk it with him blind
14:25.57 ``Erik plus the issue of the grill burning the top of his head :( poor little guy
14:26.37 brlcad barney lives to eat, the days he can't eat are the days I know he's not happy.. when there are fewer happy days than unhappy days, it'll be time
14:27.17 starseeker nods
14:27.34 ``Erik he's a good little guy, I'm glad I got to meet him :)
14:28.06 brlcad starseeker: couple years ago I accidentally dropped an entire buffalo wing (drumstick) .. big one too .. barney snatched it up and swallowed it whole in about half a second
14:28.18 starseeker hehe
14:28.20 ``Erik wow, that musta hurt the next day
14:28.20 brlcad I just blinked in disbelief, moment of panic, more disbelief
14:28.33 brlcad nope, didn't even phase him
14:28.48 starseeker has concluded that "gulp then taste" approach is common to most dogs
14:29.03 starseeker at least, until they get fed an onion
14:29.18 ``Erik hah
14:29.24 brlcad thing is, he's a tiny dog .. I swear the drumstick was bigger than his mouth
14:29.36 starseeker wow
14:29.36 brlcad like a snake, detached that jaw and sucked it down
14:29.37 ``Erik gf's son just decided he likes onion a lot, still trying to puzzle that one out
14:30.06 starseeker has fought the good fight against onions for 20 years ;-)
14:30.22 starseeker brlcad: impressive :-) that would have made a great video
14:30.30 ``Erik I used to hate them, decided I love 'em... nice bulking item
14:30.39 ``Erik heh, youtube ftw? O.o
14:31.05 starseeker depending on the dog/drumstick size ratio, could have made america's funniest
14:31.12 ``Erik he swallowed the bone?
14:31.30 d-lo "Drumstick/Dog size ratio" ......lol
14:31.47 starseeker new standard unit
14:32.21 starseeker alrightie, time to stick the bills in the mail (ouch)
14:32.21 ``Erik my car gets 32 kfc drumsticks to the poodle, and that's how I like it!
14:32.22 brlcad ``Erik: he swallowed the drumstick thing whole, one swipe
14:32.40 brlcad nice big breaded one from pats
14:33.21 starseeker ``Erik: I wouldn't tell the SPCA you consider poodles a unit of distance ;-)
14:33.22 ``Erik 'k, I'm not a chicken eater, it has chemical reprecussions... so'z help me out here, there was bone inside of what your dog swallowed?
14:33.33 ``Erik unit of volume, starseeker, get it right
14:33.50 starseeker well, from the standpoint of a car...
14:36.29 d-lo I *think* the next Top Gear is the one where they are going to be road testing the Tesla and a bunch of other 'alternate' fuel cars... i really wanna see that one.
14:37.11 ``Erik would rather just work from home and have the needed stores be walking distance :(
14:37.39 brlcad ``Erik: yes, a pretty big one
14:37.58 ``Erik brlcad: and he... didn't have issue passing it? O.O
14:38.25 d-lo ``Erik: would like to see a nation wide system of pneumatic tubes. Even if they only moved things and not people. *THOOMP* "Honey! Pizza's here!"
14:38.28 ``Erik I'm thinkin' something mebbe 15 cm long
14:38.33 ``Erik 10-15
14:38.49 ``Erik *thoomp* wait, suicide booth? BITE MY SHINEY METAL ASS
14:38.53 d-lo lol
14:39.19 _sushi_ lol
14:39.29 _sushi_ I have a pneumatic tube on my bicycle
14:39.33 _sushi_ Makes a smooth ride
14:40.11 ``Erik dave, I think I have my lithp distance calculator working correctly, I need to test it out some... if it works, then I can do a pretty simple a* style 'best path' solver
14:40.23 d-lo lithp? haha
14:40.39 ``Erik lithp, yeth. yethterdayth flight gave me thome coding time
14:40.40 d-lo Sexy!
14:41.18 ``Erik once I have teh fng data in, I'm thinking the appropriate algo is to:
14:41.48 ``Erik take the subset of jg's higher than current. For each, solve which is the shortest time to terminal desination.
14:42.08 ``Erik Given the best single move, repeat.
14:42.57 ``Erik reasonable?
14:43.05 d-lo Hrm, whats the problem you are trying to solve? I don't see it.
14:43.26 ``Erik um, I have a fleet at alpha, I want to get to beta... what's the fastest I can get there?
14:43.33 ``Erik give me the convoluted path
14:43.39 brlcad ``Erik: sorta like these: (but a lil bigger) http://www.ironhorsepa.com/wings.jpg
14:44.04 ``Erik there's nothing in that image to confer size
14:44.10 brlcad no trouble passing it at all (he's used to eating tons of wierd stuff -- he used to eat almost whatever I ate)
14:44.26 ``Erik scale, rather
14:44.53 d-lo okay got it. How does the logic handle if yoru fleet isn't on a FNG controlled planet? or a planet without a JG?
14:45.23 d-lo brlcad: damn it, now I am hungry.
14:45.28 ``Erik d-lo: say I have fleet in a sector on no jg, there's a l2 jg in the secor, there's an l9 jg in the region, I want to go to a new galaxy... I assume my algo will tell me to jump to the l2, then jump to the l9, then jump to the target
14:45.47 ``Erik 0 is a valid number, I'm not roman.
14:46.04 brlcad d-lo: me too!
14:46.20 d-lo ``Erik: okay, cool. Then yes, sounds reasonable.
14:46.21 ``Erik *sob* and I ain't got no car to meet up
14:46.43 d-lo The 'distance' logic in AE is rather stupid if I remember correctly.
14:46.46 ``Erik I'm fighting the urge to over-engineer and bring up guild-hopping, though I'd like it
14:46.52 d-lo ``Erik: I'll fly if you buy :)
14:46.57 ``Erik stupid stupid, not stupid easy
14:47.04 ``Erik I'm ~45 minutes from post
14:47.28 d-lo eh, its monday. quiet as death around here.
14:47.41 ``Erik there're 3 distinct computation paths for intergalactic distance
14:47.46 ``Erik it's fugly
14:48.05 d-lo i remember finding an image that showed the basics of 'distance'
14:48.13 d-lo I personally thought it was stupid
14:48.16 ``Erik I think I pasted tat pentagram around
14:48.51 ``Erik it's what made me look for a x5, so I could maximize my trade partners
14:50.05 ``Erik if'n someone wants to cruise by to pick me up and head to something like duclaws or la tolteca or soemthing, I'll buy their lunch... it's a trip, though
14:50.13 ``Erik so'z I don't expect any takers :)
14:50.43 d-lo I hven't seen any coordination here for lunch... yet.
14:51.51 ``Erik if I'm gonna be involved, coordination has to be, like, now. :) it's all cool, I mean, I'm too far away
14:52.06 brlcad folks interested in being a mentor should log in at http://socghop.appspot.com and request it
14:52.10 ``Erik ain't no hard feelings if ya'll don't go through fruity hoops and drive way out of your way
14:52.38 ``Erik I'm listed as admin on that, does that mean I'm not a regular mentor?
14:52.47 brlcad ``Erik, d-lo, starseeker, yukonbob come to mind for starters
14:53.09 brlcad ``Erik: being an admin is separate from being a mentor
14:53.28 ``Erik I can take a student if needed, or I can just sit back and help questions... I think I'll pass on the summit, though, ok?
14:53.36 brlcad sure
14:53.47 brlcad nice to send new folks each year anyways
14:53.56 ``Erik that's what I was thinking
14:54.13 ``Erik <-- felt awful out of place last year :/
14:54.28 brlcad plus you'd get to avoid chicago and large bottles of vodka :)
14:54.40 ``Erik well, chicago, mebbe
14:54.47 ``Erik though it's not that bad of a spot
14:55.03 brlcad you weren't exactly happy-go-lucky in the airport
14:55.04 ``Erik I just spent time in layover in minneapolis and charlotsville
14:55.19 ``Erik I hate flying. I hate what 9/11 has turned flying into.
14:55.34 brlcad suspects you haded flying before security changes
14:55.39 brlcad hated even too
14:55.41 ``Erik no, I used to love it
14:55.46 ``Erik especially small planes
14:55.59 brlcad well, outside of missouri, large international airports
14:56.03 ``Erik I want to get my private v license, mebbe a sports license
14:56.04 brlcad lots of peeps on the move
14:56.49 ``Erik I dislike crowds, and I dislike the strip search "everyone's a criminal until proven otherwise" approach to airport security
14:57.35 ``Erik but I love the feeling of a small twin turboprop wiggling up into the air
14:59.19 ``Erik (didn't help that I was desperate for a piss when ya got pulled over)
15:00.22 d-lo I am not a big fan of small aircraft's ability to rapidly drop in altitude and make your complimentry Coke hover 8" off your tray table.
15:00.34 d-lo It tests my faith in engineering a bit.
15:00.51 CIA-40 BRL-CAD: 03137.71.226.54 07http://brlcad.org * r1289 10/wiki/Documentation: test
15:01.07 ``Erik haven't had that episode yet, but, zomfg, I want to!
15:01.46 ``Erik and damn well engineered aircraft can sustain -8 g's... so, uh, the engineering is there, dude
15:01.51 ``Erik the pilot may not be, but ...
15:01.59 CIA-40 BRL-CAD: 03137.71.226.54 07http://brlcad.org * r1290 10/wiki/Documentation: Undo revision 1289 by [[Special:Contributions/137.71.226.54|137.71.226.54]] ([[User talk:137.71.226.54|Talk]])
15:01.59 d-lo small twin turbo out or Albany, NY to Cinncinati. Hit some weather blowing off the great lakes.... unfun.
15:02.54 ``Erik I'd like to get a vfr commutor and sport license as some point in my life
15:03.12 ``Erik with a seaplane label, if I can
15:03.15 d-lo just because the Engineers planned something on paper/computer bears nothing on how its put together on the assembly line nor on the underpaid,slackass maintainers/mechanics :)
15:03.23 ``Erik well
15:03.34 ``Erik the weather and the pilot had issues... it was bad
15:03.44 ``Erik did the wings come off of the plane? no? then the engineers were good
15:04.09 d-lo Heh, you would make a horrible Nuke :P
15:04.22 ``Erik if your drinks are at 0g in a sustained bit due to such a conflict, I'd imagine the engineers did good
15:04.23 ``Erik :)
15:05.09 ``Erik yeah, ya nukes are all pansies
15:05.25 d-lo Mushrooms, we are all *Mushrooms*
15:05.29 d-lo there is a difference.
15:05.36 ``Erik "omg, I dropped this 20 pound wrench on my toe when I was barefoot, even though the sign says wear stealtoes... qq, )
15:05.47 d-lo lol
15:06.09 d-lo thats 'Darwinism in Action' right there.
15:07.07 ``Erik I wouldn't wanna be a nuke, I know I fuck up, I fuck up a lot... in code, I catch MOST of those... but before people die, someone else gets a fair shot at what I did
15:07.16 ``Erik and, y'know, if I fuck up, tell me ! I love it, it makes me better.
15:08.33 d-lo Nah, I only said that because of your Engineering Atttitude :) I will refine that statement and say that you would make a great Nuke Electrician, but not a good Nuke Electronics Tech or Mechanic :)
15:08.46 d-lo Wire-biters get away with a lot :)
15:08.53 ``Erik I'd never want to be a dike wrangler.
15:09.26 d-lo lol, thats a new one.
15:09.39 ``Erik I don't like people getting dead, I want as many folk between me and them as possible
15:12.05 ``Erik so help me out here, you stated 3 or so MOS's, which is which?
15:14.05 d-lo Not MOS's, ratings:)
15:14.42 d-lo Nukes are MM's, EM's, and ET's: Machinist Mate, Electrician Mate, and Electronics Technicians.
15:14.59 ``Erik rating like E-X ?
15:15.19 d-lo -or- Knuckle Draggers, Wire-biters, and Twigets.
15:15.38 d-lo i dont understand 'e-x'...
15:15.56 ``Erik oh, e3 e5 e8...
15:16.01 ``Erik all bow down, it's an e9
15:16.07 ``Erik bwahahhaha, basic, an e1
15:16.15 d-lo thats rank, not to be confused with rate
15:16.56 d-lo rate = job, rank = position in food chain.
15:17.14 ``Erik ahh
15:17.43 ``Erik so help me out here, what's the laymans vew of mm em et
15:18.06 ``Erik and, uh, ne
15:18.52 d-lo EM = Electricians. Handle mainline power, generators, converters, blah blah, blah... basiclally any electronics/electrical not directly reactor related.
15:19.09 d-lo ET = Electronics Techs. Handle the solid state Reactor Protection junk.
15:19.22 d-lo ET = low voltage wimps.
15:19.46 d-lo MM = Mechanics. Pipes, steam, oil systems, cooling systems, etc.
15:20.24 d-lo and then the sub group of MM's called ELTs (Engineeing Lab Techs) who do all the water and radio chemistry.
15:20.55 _sushi_ d-lo: are you sure youre not divulging any army secrets?
15:20.59 d-lo Throw in an o-ganger to keep us dirty enlisted from taking over the engineroom and voila, you have EngDiv of a sub.
15:21.05 ``Erik in your parlance, I woulda probably gone towards et before I decided to say "fuck all ya'll" to the military :)
15:21.18 ``Erik still not sure what "nuke electrician" qualifies as :)
15:21.33 d-lo _sushi_: Army? nope. This is all Navy :) and its not secret in any way. Just ask Google.
15:21.39 d-lo EM
15:21.39 ``Erik karel: 'sall navy, and I'm sure it's all in wikipedia
15:22.18 d-lo EM = Electrician's Mate (rate)
15:23.08 ``Erik shittiest $1017 pizza ever.
15:23.21 d-lo ranks: (from E1 to E9): SR EMFA, EMFN, EM3, EM2, EM1, EMC, EMCS, EMCM
15:23.51 d-lo :/ I can imagine.
15:25.07 ``Erik I have to go get rich so I can make someone else drive me
15:25.07 ``Erik did enough jrotc to come in as e3, but is too old now
15:25.14 ``Erik also; I d'no if I want my title to be "semen"
15:25.36 d-lo Electricians are Firemen :)
15:25.43 d-lo hoooya!
15:25.57 ``Erik does that mean ya'll start fires? ;)
15:26.15 d-lo Aquitted. No Proof.
15:26.41 ``Erik SO
15:26.45 ``Erik I had a brainfart the other day
15:26.45 d-lo Butyes, I have been party to a 27,000V fire :/
15:26.58 ``Erik on transportation between solar systems
15:27.10 ``Erik got time to talk shit?
15:27.13 d-lo Transformer varnish stinks when it melts :(
15:27.18 d-lo sure.
15:27.18 ``Erik oh hell yeah
15:27.37 ``Erik fucking transformers are the stinkiest components around until you overload a dielectric capacitor
15:28.12 d-lo I have only seen one of them big oil filled caps blow. that was just messy, not stinky.
15:28.19 ``Erik here's my thought, every ss is connect to another by a brane, some solar systems have multible branes, each starting ss has a single brain
15:28.27 d-lo so, brainfart = good or bad?
15:28.59 d-lo hold on. this brainstorming for a new game concept?
15:29.14 ``Erik branes are randmonly linked between planets, so even if you have the physical location of a planet, you may not have the shortest path to it
15:29.19 ``Erik ae knockoff
15:29.25 d-lo kk, onboard now.
15:29.52 d-lo okay, a game I am stealing conepts from calls branes 'Starlanes'
15:29.57 d-lo so I gotcha
15:30.03 ``Erik it's an old string theory idea
15:30.37 ``Erik but the notion is that solar systems are connected by subspace rifts that can be ridden
15:30.56 ``Erik physical locality is seperate from "hyperspace" locality
15:31.40 ``Erik players start in fairly isolated areas and access the big mess later in their career
15:32.06 d-lo big mess = the rest of the super vast universe?
15:32.20 ``Erik and there's no easy way to know how long ti takes to get to a target given just its coordinates
15:32.23 ``Erik yeah
15:32.56 d-lo check this link:
15:32.59 d-lo http://www2.worldvillage.com/wv/gamezone/images/screens/asc1.jpg
15:33.21 ``Erik ok, what'm I looking at?
15:33.30 d-lo game is called acendancy. the dots on the screen are solar systems and the lines represent the only travelable paths between systems.
15:33.58 d-lo its also a 2D screenshot of a 3D universe, so its slightly flattened.
15:33.58 ``Erik sounds about right
15:34.10 ``Erik it's not a new concept, just one I haven't seen much
15:34.22 d-lo Personnally, I love the idea.
15:34.33 ``Erik I'm trying to put the playability into aspect here :)
15:34.39 d-lo puts some 'geographical' stragedy back into the game.
15:34.59 d-lo 'Take this system and we can lock down this whole sector..."
15:35.02 ``Erik also reduces guild-centric stuff a bit
15:35.24 ``Erik this wussy is no longer "just right there", but down this twisted narrow unmapped path
15:35.57 d-lo Ascendancy is Abandonware, you sould grab a DL and check some of the ascpects of game play. they have some wicked ideas.
15:36.00 *** join/#brlcad hippieindamakin8 (n=hippiein@202.3.77.38)
15:36.19 hippieindamakin8 hey madant_
15:36.23 ``Erik ah, abandonia for the win
15:36.55 madant_ hey hippieindamakin8 , just about steeping out.. how's the proposal coming along
15:36.58 ``Erik I'll have to grab a dos emulator
15:36.58 d-lo right on.
15:37.22 hippieindamakin8 madant_, working on it :|
15:37.22 d-lo DosBox makes it super easy. Ascendancy runs 'out of the box' i think.
15:39.23 hippieindamakin8 madant_, got 3 term papers this week :| one on "geometric approximation via coresets","curve fitting of unorganized data points" and "NOx emmisions"
15:39.30 hippieindamakin8 *due this week
16:52.54 starseeker brlcad: thinking about a "material object" as distinct from a "geometry object" in the database - would it be desirable to store all material objects by default in a hidden _materials toplevel combination or some such?
16:52.55 starseeker or maybe just not list them by default with ls?
16:55.53 starseeker also, would we want to define a default structure for such objects that stores certain "standard" info, or just use an attribute system to attach attributes to the material object?
16:57.01 starseeker 's inclination would be to at least have density and shader settings as default information
17:17.56 *** join/#brlcad dreeves (n=c752f34a@bz.bzflag.bz)
17:50.40 CIA-40 BRL-CAD: 03starseeker * r34062 10/brlcad/trunk/db/goliath.asc: Add source attribute to goliath model.
17:53.48 *** join/#brlcad hippieindamakin8 (n=hippiein@202.3.77.38)
18:15.34 CIA-40 BRL-CAD: 03starseeker * r34063 10/brlcad/trunk/ (5 files in 2 dirs): (log message trimmed)
18:15.34 CIA-40 BRL-CAD: Switch brlman from a wrapper invoking awf to a wrapper invoking the system man
18:15.34 CIA-40 BRL-CAD: command. awf is not able to correctly handle output generated by the new
18:15.34 CIA-40 BRL-CAD: docbook man page generation process. The brlman shortcut is preserved for those
18:15.34 CIA-40 BRL-CAD: not wishing to manually specify the path to the BRL-CAD man pages. awf
18:15.36 CIA-40 BRL-CAD: originally was intended to supply man page reading functionality on systems
18:15.38 CIA-40 BRL-CAD: without their own man command, but nowadays the only major environment without a
18:43.33 *** join/#brlcad ``Erik_ (i=erik@c-76-111-12-116.hsd1.md.comcast.net)
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19:09.05 brlcad starseeker: .g files already have object categorization for geometric and non-geometric
19:11.05 brlcad major type 3 is particularly relevant and would probably be what to use
19:13.35 brlcad got a build failure after 34063
19:23.36 starseeker hmm
19:23.38 starseeker rebuilds
19:24.02 starseeker ah
19:24.04 starseeker sorry
19:27.19 starseeker prods CIA
19:29.13 starseeker brlcad: should be fixed now
19:33.22 starseeker brlcad: you're referring to DB5_MAJORTYPE_ATTRIBUTE_ONLY in db5.h?
19:36.13 brlcad well yeah, that's the low-level implementation detail
19:36.40 brlcad you can read about it a little bit on the v5 spec document, http://brlcad.org/OLD/newdb/newdb.html
19:41.38 brlcad rationale and organizational layout from there is good
19:43.41 starseeker can minor types be assigned to this type of major type as well?
19:44.42 brlcad all objects have a major+minor
19:52.32 brlcad right now, all DB5_MAJORTYPE_ATTRIBUTE_ONLY objects are minor type 0
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20:07.14 starseeker suggests creating a minor type for material objects
20:26.20 brlcad probably a good idea
20:27.12 brlcad but that'd also imply a different structure to the underlying private data
20:27.26 brlcad which may or may not be the case, depends on the implementation
20:31.03 *** join/#brlcad hippieindamakin8 (n=hippiein@202.3.77.38)
21:03.37 *** join/#brlcad andax (n=andax__@d213-102-40-13.cust.tele2.ch)
21:41.35 *** join/#brlcad ``Erik___ (i=erik@c-76-111-12-116.hsd1.md.comcast.net)
21:45.24 brlcad cheers for progress
22:30.05 *** join/#brlcad ``Erik___ (i=erik@c-76-111-12-116.hsd1.md.comcast.net)
22:42.24 starseeker sees two types of data that it would make immediate sense to associate with a material object. One is (obviously) the density, and the other is shader properties
22:43.00 starseeker shader properties might be either directly stored in the material object, or might be created as a "shader object" which is then pointed to by the material object
22:43.58 starseeker I'm not sure of the relative merits, offhand
22:45.55 starseeker there would be a (very slight) space savings for cases where no shader settings are defined or two materials share the same shader settings if shader objects were used, but unless there is some other use for shader objects the extra abstraction might just clutter up the database with 2x the needed object names
22:46.27 starseeker in the case where all materials DO have their own shaders
22:47.10 brlcad shaders would actually be another potential object type
22:47.20 starseeker right
22:47.26 brlcad where a given material references some shader object(s)
22:47.39 starseeker is it worth the extra abstraction?
22:47.47 brlcad the point, though, with regards to the minor type is how it is actually stored
22:47.50 brlcad the bits in the record
22:48.22 starseeker hmm.
22:48.26 brlcad since you could conceivably implement the whole thing as-is and handle it just as transparently at the api level
22:48.32 brlcad or app level even
22:48.46 brlcad as that is domain-specific (which is exactly what the attributes were designed to support)
22:49.32 starseeker nods - I had been assuming what makes the material object interesting is the density being an "attribute on an attribute", so to speak
22:50.42 starseeker we could of course stuff the info into material_name and material_density attributes on regions
22:51.42 brlcad right
22:51.54 brlcad then it's just an issue of data replication and verification
22:52.17 brlcad i'm leaning towards just doing exactly like what we do with combinations
22:52.22 brlcad everything is a named reference
22:53.34 starseeker I'm not following - what are you referencing for material info?
22:53.41 brlcad so there would still be a material id attribute of sorts, but instead of being GIFTmater=4, it would become something like material="steel", and there would be an attribute/material object named 'steel' with the information for that material
22:53.55 starseeker ah
22:54.20 starseeker likes the idea of there being one material object named "steel" per db
22:54.31 brlcad the combination reference is if I have a combination that is u sph1 u sph2, those are named references that imply there are (or should be) objects named sph1 and sph2
22:54.41 starseeker right
22:54.58 starseeker so a material attribute implies there should be a steel material object
22:55.07 brlcad if they're just treated as objects, then databases can be merged together and the same logic we use now for name collisions applies
22:55.15 starseeker nods
22:55.18 brlcad right
22:55.22 starseeker I like it
22:55.49 starseeker that also avoids two regions claiming to be steel but with differrent material_density attributes, since they're both referencing the same steel material object
22:55.56 brlcad then if down the road we wanted to assign textures or shaders, that would maybe be a similarly assigned attribute
22:56.02 brlcad (on the material object)
22:56.12 starseeker nice
22:56.27 starseeker starting to "feel" like a BRL-CAD-esque solution
22:57.09 brlcad I believe in the original material design we worked on a few years back, there was even a way to base one material off of an existing material, giving hierarchical properties
22:57.22 brlcad something to think about again if it gets a proper object
22:57.47 starseeker 's current thought on shaders is to expand the densities parsing to (optionally) handle shader settings - when a material object is created from a densities file, it could optionally generate the shader object if supplied (and not already found in the database)
22:58.24 starseeker brlcad: hmm. what material properties would you want to inherit? a density defined as a function of another density?
22:59.21 brlcad on an only somewhat related side note, I think shader objects are a fantastic direction to go in
22:59.32 brlcad instead of the shader string presently used
22:59.50 starseeker whole-heartedly agrees
22:59.51 brlcad a lot more complicated though
23:02.42 brlcad starseeker: basically it's like classes or scopes -- answering your inheritance question -- there are a set of parameters for a given material like it's density, modulus, strength, shearing factors, shader properties, etc
23:03.22 starseeker what are you seeing as the major complications with shader objects?
23:03.30 starseeker ah, got it
23:03.32 brlcad there are very often materials used that are just slight tweaks of other materials -- a variant of "steel" that is "hardened steel #83" that has all the same properties as the prevoius 82 but this one has a slightly different density
23:04.46 brlcad material properties are fairly fixed (e.g., minimally just need a name and a density) -- there are a set of attributes that can be itemized
23:05.12 brlcad shaders, though, are a little more dynamic, are wildly different from shader to shader
23:06.19 brlcad just would have to be careful to implement a shader object so that the serialized guts aren't going to limit "upgrades"
23:07.07 brlcad I can add a new parameter to the pervasive phong shader now and it won't hose anything or require the latest version to work, if it was tied to a db object and binary parsing, that becomes something we'd have to pay attention to
23:12.05 starseeker hmm
23:12.41 *** join/#brlcad BigAToo (n=BigAToo@pool-96-230-124-59.sbndin.btas.verizon.net)
23:42.52 ``Erik wonders how embedded parms would interact with other rendering methods (edge, photon mapping, radar analysis, etc)

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