00:53.25 |
Ralith |
Goliath? As in, the WWII german
thingy? |
01:31.39 |
brlcad |
Ralith: yep |
01:31.50 |
Ralith |
cool! |
01:31.56 |
brlcad |
the render should hopefully be done by
monday |
01:32.01 |
Ralith |
that's a big render |
01:32.16 |
Ralith |
what's the scene? |
01:32.30 |
brlcad |
we have a nice detailed model of it from a
couple students last summer, and one of them is back and working on
making a poster of it |
01:32.46 |
brlcad |
the one going now is a simple scene, but nice
quality render |
01:33.02 |
Ralith |
cool |
01:33.11 |
Ralith |
looks forward to
it |
01:33.20 |
brlcad |
the poster scene is the goliath on a showcase
platform with mirrors behind it, red-roped off area, complex
lighting |
01:36.38 |
Ralith |
there's no indirect lighting yet, is
there? |
01:55.40 |
brlcad |
hm? there is indirect, just only through
reflectance, transmission, or ambience |
01:56.18 |
brlcad |
there's global illumination indirect lighting
through adrt, but that requires a tessellation (and chicken bones
and a little chanting) |
01:56.56 |
Ralith |
on the upside, that means you get chicken for
dinner. |
03:37.29 |
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03:51.21 |
starseeker |
Ralith: might contact the author of that demo
that's GPL if it's non-trivial enough, ask if they'd consider LGPL
now that Qt is LGPL |
03:52.01 |
starseeker |
otherwise just learn from it |
03:54.21 |
Ralith |
it's pretty trivial |
03:54.44 |
Ralith |
just under 500 lines in its entirety and most
of that is model loading/GUI description rather than actual
setup. |
07:53.10 |
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14:44.28 |
``Erik |
wonders if he needs to
relearn qt |
15:03.42 |
CIA-28 |
libirc: 03blast007 * r373
10/trunk/libirc/examples/stupidBot/src/stupidBot.cpp:
s/identifyer/identifier/ |
16:50.59 |
brlcad |
THERE IS NO PAIN IN THIS DOJO! |
17:01.56 |
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19:12.41 |
starseeker |
brlcad: I'm afraid to ask |
19:47.47 |
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20:44.20 |
pacman87 |
i'm pretty sure there's no fear in brlcad's
dojo, either |
21:21.06 |
brlcad |
starseeker: surely you're not too young for
karate kid |
21:21.30 |
brlcad |
~pacman87++ |
21:49.04 |
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22:01.14 |
PrezKennedy |
brlcad, i gotta car |
22:01.25 |
PrezKennedy |
if you couldnt guess from everything on
Facebook |
22:01.26 |
PrezKennedy |
:p |
22:01.57 |
alex_joni |
facebook will go bye-bye ;) |
22:02.54 |
Ralith |
brlcad is on facebook? |
22:04.46 |
starseeker |
brlcad: ah - figured you were taking up
another painful hobby |
22:09.30 |
starseeker |
not too young, just too socially stunted
;-) |
22:09.45 |
brlcad |
PrezKennedy: heh, yeah I noticed --
congratulations! you're mobile! |
22:10.08 |
brlcad |
couldn't tell if it was an accord or a maxima,
but then saw you say |
22:11.18 |
brlcad |
Ralith: yeah, I was finally suckered in last
year by a buddy .. |
22:11.24 |
brlcad |
quite an evil place in many ways |
22:11.42 |
Ralith |
wow. |
22:11.47 |
Ralith |
talk about divergent from the target
demographic. |
22:11.48 |
brlcad |
and worse yet, family sort of expects to get
updates on me from there now .. :) |
22:12.03 |
louipc |
some girls made me join.. |
22:12.09 |
starseeker |
is holding
out |
22:13.05 |
starseeker |
Ralith: any more luck with Qt +
Ogre? |
22:13.25 |
Ralith |
starseeker: still grinding away on some
schoolwork, so I haven't yet been able to give it the attention it
deserves. |
22:13.50 |
starseeker |
ah, np :-) |
22:13.57 |
Ralith |
my plan is that next I'll be looking into how
to initialize Ogre with a precreated OpenGL context, I
think. |
22:14.27 |
starseeker |
nods |
22:14.33 |
Ralith |
I'm expecting that to be the hardest bit of
the whole Qt + Ogre thing |
22:14.35 |
starseeker |
if possible, that may be a "clean"
way |
22:14.47 |
Ralith |
I wouldn't be surprised if I have to hack Ogre
though |
22:14.58 |
brlcad |
I would |
22:15.05 |
Ralith |
really? |
22:15.11 |
Ralith |
I haven't played with it extensively, but I've
never seen it used in any way but creating its own
context |
22:15.24 |
Ralith |
'course, that's an area that bears more
research. |
22:15.26 |
brlcad |
you may have to hook into a lower-level base
class, but that is supposed to be a normal operation (according to
the ogre devs) |
22:15.33 |
Ralith |
oh cool :D |
22:15.53 |
brlcad |
being a graphics engine that can't be hooked
in would be kinda weak :) |
22:15.53 |
Ralith |
then this should go pretty smoothly, assuming
Qt will let me at the context pointer. |
22:16.09 |
brlcad |
just happens to default to "lemme create the
window for you too" |
22:16.34 |
Ralith |
which should be easily determined by a quick
glance at the QtOpenGL API docs. |
22:17.02 |
brlcad |
that example project, whether it works or not
out of the box, probably shows how too |
22:17.12 |
Ralith |
which? |
22:17.23 |
starseeker |
hmm: With the pre-release of OGRE v1.6, Felix
Bellaby added a new, named parameter called currentGLContext (not
to be confused with the other named parameter externalGLContext).
Note that it is case-insensitive - like all named parameters seem
to be. With this parameter set, OGRE will NOT create or setup an
OpenGL context. It is left up to the programmer to set this up.
OGRE will just blindly issue OpenGL commands. |
22:17.42 |
Ralith |
handy! |
22:17.44 |
starseeker |
per: http://www.ogre3d.org/wiki/index.php/Using_SDL_Input |
22:17.47 |
Ralith |
seems like I picked the right time to start
this project. |
22:17.56 |
Ralith |
(i.e. right after Qt and Ogre added the
relevant features) |
22:18.26 |
starseeker |
(see the "new, experimental" way at the bottom
of that page) |
22:18.35 |
starseeker |
perhaps the issues are similar for SDL and
Qt? |
22:18.51 |
Ralith |
it's exactly the same situation, unless I'm
missing something |
22:19.02 |
starseeker |
hugs google |
22:19.30 |
brlcad |
I think it was even possible before 1.6, just
wasn't so conveniently exposed -- you hooked into a base
class |
22:20.01 |
Ralith |
still, this should make things easy. |
22:20.48 |
brlcad |
yeah, it's also different than what I played
with -- you had to hand OGRE the context you created |
22:20.55 |
brlcad |
blindly issuing gl commands is rather
new |
22:21.15 |
Ralith |
it looks like externalGLContext might be that,
although what I'm reading here seems to suggest that is windows
only |
22:21.19 |
starseeker |
wonders if giving Ogre the
context wouldn't be a better way to go? |
22:21.31 |
brlcad |
starseeker: shouldn't matter really |
22:22.00 |
starseeker |
if some other app has a different opengl
context, couldn't there be trouble? |
22:22.02 |
brlcad |
they wanted it for state management and for
cleanup/shutdown reasons iirc |
22:22.08 |
starseeker |
oh |
22:22.23 |
brlcad |
contexts aren't shared across
applications |
22:22.40 |
brlcad |
(sorta) |
22:22.41 |
Ralith |
it would only be weird if the one app had
multiple contexts, and I'm not sure that's legal, let alone
desirable. |
22:24.05 |
brlcad |
it's possible, and sort of necessary if you're
a multi-window applications |
22:24.18 |
brlcad |
just very odd for something like a full-screen
toggleable application |
22:29.35 |
brlcad |
PrezKennedy: Up? |
22:30.09 |
PrezKennedy |
i wish!! |
22:30.18 |
PrezKennedy |
ive been waiting to see it since the
previews |
22:31.02 |
brlcad |
might be going to Up at 7pm or 9:30pm at Regal
with Stephen |
22:31.10 |
brlcad |
or 7:40 at whitemarsh |
22:32.05 |
brlcad |
bets his phone has been
ringing incessantly, goes to check it |
22:32.12 |
PrezKennedy |
haha |
23:06.27 |
PrezKennedy |
i havent driven on an interstate yet |