IRC log for #brlcad on 20090903

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03:04.19 *** topic/#brlcad is BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || Release 7.14.8 posted (20090511) || GSoC2009 Next Step: upload your code to google, wait for shirt ;) thanks everyone!
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12:58.51 ``Erik <PROTECTED>
13:00.13 Yoshi47 cool
13:03.16 Yoshi47 ``Erik, can i specify this as a x y z on point 3 for an arb6 "0 (.5+(tan19.9x.5)) 1.3125"
13:11.32 brlcad not with that syntax, but yeah you can
13:14.24 ``Erik if you say "0 [expr .5+tan(19.9)*.5] 1.3125" I think
13:15.13 Yoshi47 cool got to remember that
13:15.28 ``Erik (the square brackets mean "execute this command", expr means "compute this mathematical expression")
13:16.12 Yoshi47 ah
13:16.14 Yoshi47 thanks
13:16.25 Yoshi47 i'll try it on my next shape at break time
13:18.22 ``Erik and if you find yourself doing a series of commands frequently, you can make them into a single command using "proc {args} {body}"...
13:18.59 Yoshi47 i'll have to figure that one out
13:19.39 ``Erik *shrug* it's a possible next step for when ya feel ready
13:19.54 Yoshi47 ya, when i get bored! lol
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16:36.23 brlcad also, by default you'll have to escape the square brackets unless you turn off tcl eval mode (it's on the menu, or via "set glob_compat_mode 0")
16:37.03 brlcad and i think tan takes radians, no? :)
16:40.33 ``Erik hrm, probably too late for lunch
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17:29.48 CIA-28 BRL-CAD: 03Banger 07http://brlcad.org * r1613 10/wiki/User:466_buy_cialis:
17:36.40 brlcad never too late for lunch
17:39.48 CIA-28 BRL-CAD: 03Sean 07http://brlcad.org * r0 10/wiki/Special:Log/block: blocked [[User:466 buy cialis]] with an expiry time of infinite (account creation disabled, e-mail blocked): Spamming links to external sites
17:39.54 CIA-28 BRL-CAD: 03Sean 07http://brlcad.org * r0 10/wiki/Special:Log/block: blocked [[User:Banger]] with an expiry time of infinite (account creation disabled, e-mail blocked): Spamming links to external sites
17:45.36 CIA-28 BRL-CAD: 03bob1961 * r35837 10/brlcad/trunk/src/tclscripts/archer/ (AttrGroupsDisplayUtility.tcl Makefile.am tclIndex): Added a bare bones utility for grouping and displaying objects by attribute.
19:15.26 CIA-28 BRL-CAD: 03bob1961 * r35838 10/brlcad/trunk/src/libfb/fb_generic.c: Changed IF_RTGL to IF_OGL to expose ogl_interface.
19:19.08 CIA-28 BRL-CAD: 03bob1961 * r35839 10/brlcad/trunk/src/ (archer/archer.bat mged/mged.bat util/rtwizard.bat): Update to version 7.15.0
19:44.13 Yoshi47 is there a way to turn off in wire frame mode the color specified in shader, i have a spacer that is white and it is hidden against my white background
19:45.49 brlcad common problem, there is always some color that won't show up against a given background color
19:47.32 Yoshi47 why does the wireframe take the color from the shader? can we turn that off and make the wireframe a generic color? or i guess thats not preferrrable
19:49.05 brlcad there is a way to e/draw things up with a specified color, e -C #/#/#
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19:51.42 brlcad in general, the wireframe color matches because users found it helps identify and segregate geometry
19:51.50 brlcad especially as the model gets more and more complex with hundreds/thousands of objects
19:51.51 Yoshi47 ya i agree
19:52.13 Yoshi47 just have to use another color while editing
19:52.16 brlcad as there are conventioned color schemes used on some teams to make given systems a given color for easy identification
19:52.36 brlcad fuel systems are always green, engine componenets are always red, etc
19:52.45 Yoshi47 ah
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20:05.13 CIA-28 BRL-CAD: 03brlcad * r35840 10/brlcad/trunk/src/librt/CMakeLists.txt: typo, should be arbn not arb8
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20:38.08 CIA-28 BRL-CAD: 03bob1961 * r35841 10/brlcad/trunk/src/ (3 files in 3 dirs): Expose bot_flip and bot_sync to Archer.
21:09.12 CIA-28 BRL-CAD: 03starseeker * r35842 10/brlcad/trunk/src/proc-db/csgbrep.cpp: Whooops - free the NMG model explicitly created in csgbrep. Also, get set up for rhc testing.
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22:13.23 ``Erik ahhh
22:27.49 ``Erik I'm... to sexy for my shirt... to sexy for my shirt...
22:28.04 Yoshi477 are you watching that...
22:28.13 ``Erik no, just got the urge to say that
22:28.21 Yoshi477 lol
22:28.32 ``Erik <-- is all sorts of messed up in the head
22:32.00 ``Erik my dance was too sexy for him
22:32.02 ``Erik on the catwalk
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22:53.58 ``Erik hates doing gui work
22:55.23 ``Erik hum, xcode has cocoa stuff for python and ruby now O.o I don't recall adding any packages to support those... neat
23:00.22 ``Erik somewhat annoying, the brown book is good for xcode 2.x, the websites are all about xcode3.x, and they're fairly different
23:04.09 Yoshi477 Warning: region unioned into region at '/xslide.c/xslide_holddown_2.r', lower region info ignored
23:04.10 Yoshi477 Warning: region unioned into region at '/xslide.c/xslide_holddown_2.r/washer_M8_.8.r', lower region info ignored
23:04.19 Yoshi477 why am i getting that?
23:09.49 Yoshi477 is that cuase i should add a region to a region but instead use comb
23:11.31 ``Erik a region represents a physical object, if you follow the path down the tree, you should only ever see one region flag
23:11.46 ``Erik below the region is abstract shape data, so use combinations
23:11.58 ``Erik above the region is a group of physical objects, so use assembly or part
23:12.01 Yoshi477 i thought so, ok i guess i got to redo my tree structure
23:12.40 ``Erik the warnings are "you're doing something bad... we'll let you do it, but understand, it's bad."
23:13.33 ``Erik if, say, I have a big complex model with all the right materials and shaders, but I wanted to just turn it all glass or something to see through it, I could add it to a region with the glass shader to over-ride all the material information below, but that's... cheating the system :D
23:14.00 ``Erik "Here's a shotgun. We recommend you do not shoot it at your foot, but won't stop you."
23:14.33 Yoshi477 i like it
23:14.41 Yoshi477 but i'll obey the rules Sir
23:14.54 ``Erik shooting shotguns at your feet? *shrug* whatever makes ya happy, I spoze :D
23:15.29 Yoshi477 what if i didn't have feet would you feel bad?
23:15.46 ``Erik not really, no
23:15.55 ``Erik :D
23:15.59 Yoshi477 lol
23:16.11 ``Erik probably just means that someone had entrusted you with a shotgun at some point in the past
23:16.14 ``Erik :>
23:16.54 ``Erik (fairly sure there're pics of you standing in your gallery, so'z I'm guessing no one has felt the urge to hand you a firearm)
23:16.57 ``Erik ;0
23:17.00 ``Erik :)
23:19.19 Yoshi477 could have fakies
23:19.35 Yoshi477 so you looked through my gallery did ya
23:20.57 ``Erik a little
23:21.52 Yoshi477 so no comments you would like to spill out?
23:22.35 ``Erik nope, busy getting my dinner here
23:23.12 ``Erik ah, you have uploaded to 'more', cool
23:23.58 Yoshi477 huh?
23:24.13 ``Erik http://more.brlcad.org has a bearing.g
23:24.28 Yoshi477 oh ya my tiny bearing
23:24.33 ``Erik yuh oh, bldg391 is most definitely not bldg391, unless 391 is the "big blue room"
23:25.54 ``Erik looks in a mirror and says "brlcad" 3 times in a row to make him appear and fix this
23:25.59 brlcad heh
23:26.13 ``Erik damn
23:26.21 ``Erik "biggie smalls... biggie smalls... bi... uh..."
23:26.32 louipc yeah how do you render the view from inside the sphere?
23:26.53 ``Erik ah, wait, that might actually be bldg391, but rendered outside, yes
23:27.00 brlcad it is
23:27.04 Yoshi477 im lost
23:27.12 louipc maybe you just need to cut away the half you don't want?
23:27.13 ``Erik thought it was the planet we have
23:27.38 brlcad bldg391 has 19 top-level objects, the one rendered on the site looks like all.g which includes a sky sphere
23:28.04 ``Erik annotate the skysphere, and have the raytracer see that annotation and make sure the viewpoint is inside of the skysphere?
23:28.16 ``Erik does asc support attributes?
23:28.49 brlcad just have to make sure the eye is inside
23:28.53 brlcad it's already a "shell"
23:28.57 brlcad not a solid sphere
23:29.31 brlcad v5 asc definitely supports attributes, don't recall if that was added to v4 asc
23:30.01 ``Erik given that v4 was deprecated over a decade ago and we're close to v6, ... I frankly don't care :D
23:31.01 ``Erik I wouldn't mind if _export5() was renamed to export() and the old v4 loader was all moved into dbupgrade, myself O:-)
23:31.32 ``Erik doesn't see any v3 loader code *shrug*
23:34.06 brlcad go for it :)
23:34.22 brlcad all the *5() stuff should be s/5//
23:35.25 Yoshi477 can someone take a look at this and tell me im doing it wrong cause my head is fried, http://ej.nijenhuis.pixi.me/v/CAD/xslide_g.html
23:35.50 Yoshi477 B xslide.c
23:36.24 ``Erik pasting a url to a wrapper page instead of directly to the .g file == wrong :D
23:36.36 Yoshi477 you want the direct link
23:36.47 Yoshi477 http://ej.nijenhuis.pixi.me/d/2439-1/xslide_g?g2_GALLERYSID=8d870d26847034d67e6a9b58f984d434
23:37.03 Yoshi477 there fixed one of my mistakes
23:37.05 ``Erik not so great to 'fetch' or 'wget' :)
23:37.23 Yoshi477 oh right i'll keep it in mind for the next time
23:38.16 brlcad xslide.c shouldn't be a region
23:38.26 Yoshi477 isn't it a comb
23:38.32 brlcad regions are combinations
23:38.38 brlcad but combinations are not necessarily regions
23:39.06 Yoshi477 oh analyze
23:39.16 brlcad think of a region as a homogenous "part" like you'd have in other cad systems
23:39.25 brlcad you don't put parts into parts, that's what assemblies are for
23:40.12 Yoshi477 and comb is used to make an assembly right?
23:40.14 ``Erik 'comb' is the most general form
23:40.18 brlcad you have the right idea that naming-convention-wise, it's good to name your regions .r and your non-regions .c
23:40.32 Yoshi477 so all i have to do is change xslide.c into a comb
23:40.37 ``Erik should parts and assemblies be .c ?
23:40.45 brlcad right, you want to unset the region bit on it
23:40.47 Yoshi477 comb is the most general form? there more?
23:40.58 Yoshi477 and how may i pretell do that?
23:41.24 brlcad adjust xslide.c region no
23:41.43 ``Erik (the combination editor has a checkbox for that)
23:41.46 ``Erik iirc
23:41.59 Yoshi477 oh there
23:42.02 Yoshi477 lol
23:42.16 Yoshi477 so about the advance assemblies?
23:42.35 brlcad so if you "tree xslide.c", you'll see a /R after all the objects that are regions
23:43.02 brlcad and at a glance, it looks like the rest are okay
23:43.16 Yoshi477 ya i analyzed them and it looks good to me
23:43.35 brlcad looks like you might have a few paths that have no regions
23:43.35 Yoshi477 im starting to like brlcad, lol
23:43.48 ``Erik might wanna beat it with g_qa and g_lint
23:43.59 Yoshi477 ``Erik, you lost me
23:44.07 Yoshi477 brlcad, paths?
23:44.13 ``Erik they're programs, they look over your geometry to see if things are reasonably sane
23:44.22 brlcad Yoshi477: run "rtcheck" and wait a few seconds
23:44.32 ``Erik automated tools to do what you're asking us to do for you :D
23:45.01 brlcad then spin the model a little, you'll see yellow lines where you have overlaps
23:45.12 brlcad looks like you have bolts overlapping bolts
23:45.14 Yoshi477 ah
23:45.18 Yoshi477 really
23:45.21 Yoshi477 were?
23:45.26 Yoshi477 i'll look
23:46.01 brlcad 17 unique overlapping objects detected
23:46.07 ``Erik thinks he will do the 4/5 brutality tomorrow morning
23:46.26 Yoshi477 0h i think i got a couple extra parts in there, i'll go through the tree and correct
23:46.30 Yoshi477 thanks for your help
23:46.38 ``Erik and bring in my brown book so I have a reason to disappear when the pitchforks and torches are handed out O.o
23:46.40 Yoshi477 whats 4/5 brutality?
23:47.00 ``Erik yoshi: ugly internal stuff that you should never notice as a 'mere mortal' user
23:47.17 Yoshi477 ok good
23:47.35 ``Erik (if anyone other than a low level developer realizes something changed, then I screwed up) :D
23:48.00 brlcad it's where he gets brutally sodomized by only 4 out of 5
23:48.19 ``Erik 4 out of 5 sodomizers agree that ...
23:50.26 ``Erik http://www.youtube.com/watch?v=BTW9aHf--co hehehe
23:50.36 brlcad wow, gqa's overlap reporting sucks compared to rtcheck
23:50.49 ``Erik g_qa has many deficiencies
23:51.11 ``Erik :/
23:51.14 brlcad has the same duplicate reporting bug I fixed in rtcheck like 6 years ago
23:51.27 ``Erik heh
23:51.47 brlcad uselessly reports about 1000 overlaps on those 17 unique objects
23:52.39 ``Erik I'll hold him down while ya punch the crap out of him for that? :D
23:53.32 Yoshi477 im only a newbie, lol
23:54.08 ``Erik yoshi: I meant the author of g_qa, he works a couple buildings over from brlcad and me :)
23:54.43 CIA-28 BRL-CAD: 03brlcad * r35843 10/brlcad/trunk/TODO: make gqa overlap reporting suck less.
23:54.52 Yoshi477 oh
23:55.03 brlcad Yoshi477: yeah, the overlaps are pretty much expected from newbie modelers
23:55.10 Yoshi477 well i do deserver a beating for screwing up,
23:55.22 ``Erik nah, part of the learning curve
23:55.30 Yoshi477 overlaps most likely in my case means i multiple parts in the same area right?
23:55.36 ``Erik yes
23:55.37 brlcad there's a "new" tool that does a better job at reporting them.. but it's teh suck in terms of how it reports them out
23:55.50 Yoshi477 ah
23:55.58 ``Erik two regions occupying the same physical space, it doesn't make sense physically
23:57.08 ``Erik but it's a common modelling error, either from bad or careless definition of geometry, from slop in tesselation, or *shrug* whatever else...
23:58.22 ``Erik (for example, I have an imported model from actual production, a removable item actually physically occupies the same space as the clip designed to hold it... and this is from the gurus... it happens, don't sweat it, just understand what it is :)
23:59.35 brlcad Yoshi477: it might help to work with objects by themselves at the region level, resolve any problems there, then go to the parent combination and resolve issues there and so on
23:59.42 Yoshi477 ah, man would it be a field trip to spend a day watching you guys.
23:59.57 ``Erik yes, my webcomic reading is legendary.
23:59.58 Yoshi477 brlcad, currently doing that

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