03:04.19 |
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03:04.19 |
*** topic/#brlcad is BRL-CAD
Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad
|| Release 7.14.8 posted (20090511) || GSoC2009 Next Step: upload
your code to google, wait for shirt ;) thanks
everyone! |
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``Erik |
<PROTECTED> |
13:00.13 |
Yoshi47 |
cool |
13:03.16 |
Yoshi47 |
``Erik, can i specify this as a x y z on point
3 for an arb6 "0 (.5+(tan19.9x.5)) 1.3125" |
13:11.32 |
brlcad |
not with that syntax, but yeah you
can |
13:14.24 |
``Erik |
if you say "0 [expr .5+tan(19.9)*.5] 1.3125"
I think |
13:15.13 |
Yoshi47 |
cool got to remember that |
13:15.28 |
``Erik |
(the square brackets mean "execute this
command", expr means "compute this mathematical
expression") |
13:16.12 |
Yoshi47 |
ah |
13:16.14 |
Yoshi47 |
thanks |
13:16.25 |
Yoshi47 |
i'll try it on my next shape at break
time |
13:18.22 |
``Erik |
and if you find yourself doing a series of
commands frequently, you can make them into a single command using
"proc {args} {body}"... |
13:18.59 |
Yoshi47 |
i'll have to figure that one out |
13:19.39 |
``Erik |
*shrug* it's a possible next step for when ya
feel ready |
13:19.54 |
Yoshi47 |
ya, when i get bored! lol |
14:01.40 |
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16:36.23 |
brlcad |
also, by default you'll have to escape the
square brackets unless you turn off tcl eval mode (it's on the
menu, or via "set glob_compat_mode 0") |
16:37.03 |
brlcad |
and i think tan takes radians, no?
:) |
16:40.33 |
``Erik |
hrm, probably too late for lunch |
17:14.21 |
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17:29.48 |
CIA-28 |
BRL-CAD: 03Banger 07http://brlcad.org * r1613
10/wiki/User:466_buy_cialis: |
17:36.40 |
brlcad |
never too late for lunch |
17:39.48 |
CIA-28 |
BRL-CAD: 03Sean 07http://brlcad.org * r0
10/wiki/Special:Log/block: blocked [[User:466 buy cialis]] with an
expiry time of infinite (account creation disabled, e-mail
blocked): Spamming links to external sites |
17:39.54 |
CIA-28 |
BRL-CAD: 03Sean 07http://brlcad.org * r0
10/wiki/Special:Log/block: blocked [[User:Banger]] with an expiry
time of infinite (account creation disabled, e-mail blocked):
Spamming links to external sites |
17:45.36 |
CIA-28 |
BRL-CAD: 03bob1961 * r35837
10/brlcad/trunk/src/tclscripts/archer/
(AttrGroupsDisplayUtility.tcl Makefile.am tclIndex): Added a bare
bones utility for grouping and displaying objects by
attribute. |
19:15.26 |
CIA-28 |
BRL-CAD: 03bob1961 * r35838
10/brlcad/trunk/src/libfb/fb_generic.c: Changed IF_RTGL to IF_OGL
to expose ogl_interface. |
19:19.08 |
CIA-28 |
BRL-CAD: 03bob1961 * r35839
10/brlcad/trunk/src/ (archer/archer.bat mged/mged.bat
util/rtwizard.bat): Update to version 7.15.0 |
19:44.13 |
Yoshi47 |
is there a way to turn off in wire frame mode
the color specified in shader, i have a spacer that is white and it
is hidden against my white background |
19:45.49 |
brlcad |
common problem, there is always some color
that won't show up against a given background color |
19:47.32 |
Yoshi47 |
why does the wireframe take the color from the
shader? can we turn that off and make the wireframe a generic
color? or i guess thats not preferrrable |
19:49.05 |
brlcad |
there is a way to e/draw things up with a
specified color, e -C #/#/# |
19:50.25 |
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19:51.42 |
brlcad |
in general, the wireframe color matches
because users found it helps identify and segregate
geometry |
19:51.50 |
brlcad |
especially as the model gets more and more
complex with hundreds/thousands of objects |
19:51.51 |
Yoshi47 |
ya i agree |
19:52.13 |
Yoshi47 |
just have to use another color while
editing |
19:52.16 |
brlcad |
as there are conventioned color schemes used
on some teams to make given systems a given color for easy
identification |
19:52.36 |
brlcad |
fuel systems are always green, engine
componenets are always red, etc |
19:52.45 |
Yoshi47 |
ah |
19:57.30 |
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20:05.13 |
CIA-28 |
BRL-CAD: 03brlcad * r35840
10/brlcad/trunk/src/librt/CMakeLists.txt: typo, should be arbn not
arb8 |
20:26.16 |
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20:38.08 |
CIA-28 |
BRL-CAD: 03bob1961 * r35841
10/brlcad/trunk/src/ (3 files in 3 dirs): Expose bot_flip and
bot_sync to Archer. |
21:09.12 |
CIA-28 |
BRL-CAD: 03starseeker * r35842
10/brlcad/trunk/src/proc-db/csgbrep.cpp: Whooops - free the NMG
model explicitly created in csgbrep. Also, get set up for rhc
testing. |
21:39.00 |
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22:13.23 |
``Erik |
ahhh |
22:27.49 |
``Erik |
I'm... to sexy for my shirt... to sexy for my
shirt... |
22:28.04 |
Yoshi477 |
are you watching that... |
22:28.13 |
``Erik |
no, just got the urge to say that |
22:28.21 |
Yoshi477 |
lol |
22:28.32 |
``Erik |
<-- is all sorts of messed up in the
head |
22:32.00 |
``Erik |
my dance was too sexy for him |
22:32.02 |
``Erik |
on the catwalk |
22:33.27 |
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22:53.58 |
``Erik |
hates doing gui
work |
22:55.23 |
``Erik |
hum, xcode has cocoa stuff for python and ruby
now O.o I don't recall adding any packages to support those...
neat |
23:00.22 |
``Erik |
somewhat annoying, the brown book is good for
xcode 2.x, the websites are all about xcode3.x, and they're fairly
different |
23:04.09 |
Yoshi477 |
Warning: region unioned into region at
'/xslide.c/xslide_holddown_2.r', lower region info
ignored |
23:04.10 |
Yoshi477 |
Warning: region unioned into region at
'/xslide.c/xslide_holddown_2.r/washer_M8_.8.r', lower region info
ignored |
23:04.19 |
Yoshi477 |
why am i getting that? |
23:09.49 |
Yoshi477 |
is that cuase i should add a region to a
region but instead use comb |
23:11.31 |
``Erik |
a region represents a physical object, if you
follow the path down the tree, you should only ever see one region
flag |
23:11.46 |
``Erik |
below the region is abstract shape data, so
use combinations |
23:11.58 |
``Erik |
above the region is a group of physical
objects, so use assembly or part |
23:12.01 |
Yoshi477 |
i thought so, ok i guess i got to redo my tree
structure |
23:12.40 |
``Erik |
the warnings are "you're doing something
bad... we'll let you do it, but understand, it's bad." |
23:13.33 |
``Erik |
if, say, I have a big complex model with all
the right materials and shaders, but I wanted to just turn it all
glass or something to see through it, I could add it to a region
with the glass shader to over-ride all the material information
below, but that's... cheating the system :D |
23:14.00 |
``Erik |
"Here's a shotgun. We recommend you do not
shoot it at your foot, but won't stop you." |
23:14.33 |
Yoshi477 |
i like it |
23:14.41 |
Yoshi477 |
but i'll obey the rules Sir |
23:14.54 |
``Erik |
shooting shotguns at your feet? *shrug*
whatever makes ya happy, I spoze :D |
23:15.29 |
Yoshi477 |
what if i didn't have feet would you feel
bad? |
23:15.46 |
``Erik |
not really, no |
23:15.55 |
``Erik |
:D |
23:15.59 |
Yoshi477 |
lol |
23:16.11 |
``Erik |
probably just means that someone had entrusted
you with a shotgun at some point in the past |
23:16.14 |
``Erik |
:> |
23:16.54 |
``Erik |
(fairly sure there're pics of you standing in
your gallery, so'z I'm guessing no one has felt the urge to hand
you a firearm) |
23:16.57 |
``Erik |
;0 |
23:17.00 |
``Erik |
:) |
23:19.19 |
Yoshi477 |
could have fakies |
23:19.35 |
Yoshi477 |
so you looked through my gallery did
ya |
23:20.57 |
``Erik |
a little |
23:21.52 |
Yoshi477 |
so no comments you would like to spill
out? |
23:22.35 |
``Erik |
nope, busy getting my dinner here |
23:23.12 |
``Erik |
ah, you have uploaded to 'more',
cool |
23:23.58 |
Yoshi477 |
huh? |
23:24.13 |
``Erik |
http://more.brlcad.org has a
bearing.g |
23:24.28 |
Yoshi477 |
oh ya my tiny bearing |
23:24.33 |
``Erik |
yuh oh, bldg391 is most definitely not
bldg391, unless 391 is the "big blue room" |
23:25.54 |
``Erik |
looks in a mirror and says
"brlcad" 3 times in a row to make him appear and fix
this |
23:25.59 |
brlcad |
heh |
23:26.13 |
``Erik |
damn |
23:26.21 |
``Erik |
"biggie smalls... biggie smalls... bi...
uh..." |
23:26.32 |
louipc |
yeah how do you render the view from inside
the sphere? |
23:26.53 |
``Erik |
ah, wait, that might actually be bldg391, but
rendered outside, yes |
23:27.00 |
brlcad |
it is |
23:27.04 |
Yoshi477 |
im lost |
23:27.12 |
louipc |
maybe you just need to cut away the half you
don't want? |
23:27.13 |
``Erik |
thought it was the planet we have |
23:27.38 |
brlcad |
bldg391 has 19 top-level objects, the one
rendered on the site looks like all.g which includes a sky
sphere |
23:28.04 |
``Erik |
annotate the skysphere, and have the raytracer
see that annotation and make sure the viewpoint is inside of the
skysphere? |
23:28.16 |
``Erik |
does asc support attributes? |
23:28.49 |
brlcad |
just have to make sure the eye is
inside |
23:28.53 |
brlcad |
it's already a "shell" |
23:28.57 |
brlcad |
not a solid sphere |
23:29.31 |
brlcad |
v5 asc definitely supports attributes, don't
recall if that was added to v4 asc |
23:30.01 |
``Erik |
given that v4 was deprecated over a decade ago
and we're close to v6, ... I frankly don't care :D |
23:31.01 |
``Erik |
I wouldn't mind if _export5() was renamed to
export() and the old v4 loader was all moved into dbupgrade, myself
O:-) |
23:31.32 |
``Erik |
doesn't see any v3 loader
code *shrug* |
23:34.06 |
brlcad |
go for it :) |
23:34.22 |
brlcad |
all the *5() stuff should be s/5// |
23:35.25 |
Yoshi477 |
can someone take a look at this and tell me im
doing it wrong cause my head is fried, http://ej.nijenhuis.pixi.me/v/CAD/xslide_g.html |
23:35.50 |
Yoshi477 |
B xslide.c |
23:36.24 |
``Erik |
pasting a url to a wrapper page instead of
directly to the .g file == wrong :D |
23:36.36 |
Yoshi477 |
you want the direct link |
23:36.47 |
Yoshi477 |
http://ej.nijenhuis.pixi.me/d/2439-1/xslide_g?g2_GALLERYSID=8d870d26847034d67e6a9b58f984d434 |
23:37.03 |
Yoshi477 |
there fixed one of my mistakes |
23:37.05 |
``Erik |
not so great to 'fetch' or 'wget' :) |
23:37.23 |
Yoshi477 |
oh right i'll keep it in mind for the next
time |
23:38.16 |
brlcad |
xslide.c shouldn't be a region |
23:38.26 |
Yoshi477 |
isn't it a comb |
23:38.32 |
brlcad |
regions are combinations |
23:38.38 |
brlcad |
but combinations are not necessarily
regions |
23:39.06 |
Yoshi477 |
oh analyze |
23:39.16 |
brlcad |
think of a region as a homogenous "part" like
you'd have in other cad systems |
23:39.25 |
brlcad |
you don't put parts into parts, that's what
assemblies are for |
23:40.12 |
Yoshi477 |
and comb is used to make an assembly
right? |
23:40.14 |
``Erik |
'comb' is the most general form |
23:40.18 |
brlcad |
you have the right idea that
naming-convention-wise, it's good to name your regions .r and your
non-regions .c |
23:40.32 |
Yoshi477 |
so all i have to do is change xslide.c into a
comb |
23:40.37 |
``Erik |
should parts and assemblies be .c ? |
23:40.45 |
brlcad |
right, you want to unset the region bit on
it |
23:40.47 |
Yoshi477 |
comb is the most general form? there
more? |
23:40.58 |
Yoshi477 |
and how may i pretell do that? |
23:41.24 |
brlcad |
adjust xslide.c region no |
23:41.43 |
``Erik |
(the combination editor has a checkbox for
that) |
23:41.46 |
``Erik |
iirc |
23:41.59 |
Yoshi477 |
oh there |
23:42.02 |
Yoshi477 |
lol |
23:42.16 |
Yoshi477 |
so about the advance assemblies? |
23:42.35 |
brlcad |
so if you "tree xslide.c", you'll see a /R
after all the objects that are regions |
23:43.02 |
brlcad |
and at a glance, it looks like the rest are
okay |
23:43.16 |
Yoshi477 |
ya i analyzed them and it looks good to
me |
23:43.35 |
brlcad |
looks like you might have a few paths that
have no regions |
23:43.35 |
Yoshi477 |
im starting to like brlcad, lol |
23:43.48 |
``Erik |
might wanna beat it with g_qa and
g_lint |
23:43.59 |
Yoshi477 |
``Erik, you lost me |
23:44.07 |
Yoshi477 |
brlcad, paths? |
23:44.13 |
``Erik |
they're programs, they look over your geometry
to see if things are reasonably sane |
23:44.22 |
brlcad |
Yoshi477: run "rtcheck" and wait a few
seconds |
23:44.32 |
``Erik |
automated tools to do what you're asking us to
do for you :D |
23:45.01 |
brlcad |
then spin the model a little, you'll see
yellow lines where you have overlaps |
23:45.12 |
brlcad |
looks like you have bolts overlapping
bolts |
23:45.14 |
Yoshi477 |
ah |
23:45.18 |
Yoshi477 |
really |
23:45.21 |
Yoshi477 |
were? |
23:45.26 |
Yoshi477 |
i'll look |
23:46.01 |
brlcad |
17 unique overlapping objects
detected |
23:46.07 |
``Erik |
thinks he will do the 4/5
brutality tomorrow morning |
23:46.26 |
Yoshi477 |
0h i think i got a couple extra parts in
there, i'll go through the tree and correct |
23:46.30 |
Yoshi477 |
thanks for your help |
23:46.38 |
``Erik |
and bring in my brown book so I have a reason
to disappear when the pitchforks and torches are handed out
O.o |
23:46.40 |
Yoshi477 |
whats 4/5 brutality? |
23:47.00 |
``Erik |
yoshi: ugly internal stuff that you should
never notice as a 'mere mortal' user |
23:47.17 |
Yoshi477 |
ok good |
23:47.35 |
``Erik |
(if anyone other than a low level developer
realizes something changed, then I screwed up) :D |
23:48.00 |
brlcad |
it's where he gets brutally sodomized by only
4 out of 5 |
23:48.19 |
``Erik |
4 out of 5 sodomizers agree that ... |
23:50.26 |
``Erik |
http://www.youtube.com/watch?v=BTW9aHf--co
hehehe |
23:50.36 |
brlcad |
wow, gqa's overlap reporting sucks compared to
rtcheck |
23:50.49 |
``Erik |
g_qa has many deficiencies |
23:51.11 |
``Erik |
:/ |
23:51.14 |
brlcad |
has the same duplicate reporting bug I fixed
in rtcheck like 6 years ago |
23:51.27 |
``Erik |
heh |
23:51.47 |
brlcad |
uselessly reports about 1000 overlaps on those
17 unique objects |
23:52.39 |
``Erik |
I'll hold him down while ya punch the crap out
of him for that? :D |
23:53.32 |
Yoshi477 |
im only a newbie, lol |
23:54.08 |
``Erik |
yoshi: I meant the author of g_qa, he works a
couple buildings over from brlcad and me :) |
23:54.43 |
CIA-28 |
BRL-CAD: 03brlcad * r35843
10/brlcad/trunk/TODO: make gqa overlap reporting suck
less. |
23:54.52 |
Yoshi477 |
oh |
23:55.03 |
brlcad |
Yoshi477: yeah, the overlaps are pretty much
expected from newbie modelers |
23:55.10 |
Yoshi477 |
well i do deserver a beating for screwing
up, |
23:55.22 |
``Erik |
nah, part of the learning curve |
23:55.30 |
Yoshi477 |
overlaps most likely in my case means i
multiple parts in the same area right? |
23:55.36 |
``Erik |
yes |
23:55.37 |
brlcad |
there's a "new" tool that does a better job at
reporting them.. but it's teh suck in terms of how it reports them
out |
23:55.50 |
Yoshi477 |
ah |
23:55.58 |
``Erik |
two regions occupying the same physical space,
it doesn't make sense physically |
23:57.08 |
``Erik |
but it's a common modelling error, either from
bad or careless definition of geometry, from slop in tesselation,
or *shrug* whatever else... |
23:58.22 |
``Erik |
(for example, I have an imported model from
actual production, a removable item actually physically occupies
the same space as the clip designed to hold it... and this is from
the gurus... it happens, don't sweat it, just understand what it is
:) |
23:59.35 |
brlcad |
Yoshi477: it might help to work with objects
by themselves at the region level, resolve any problems there, then
go to the parent combination and resolve issues there and so
on |
23:59.42 |
Yoshi477 |
ah, man would it be a field trip to spend a
day watching you guys. |
23:59.57 |
``Erik |
yes, my webcomic reading is
legendary. |
23:59.58 |
Yoshi477 |
brlcad, currently doing that |