00:24.26 |
Nohla |
@last Nohla |
00:24.37 |
Nohla |
buuuu |
00:26.28 |
``Erik |
~seen nohla |
00:26.33 |
ibot |
nohla is currently on #brlcad (1h 4m 40s). Has
said a total of 2 messages. Is idling for 1m 56s, last said:
'buuuu'. |
00:35.33 |
*** join/#brlcad Ralith
(n=ralith@69.90.48.97) |
00:39.11 |
Nohla |
I wanted the last of yesterday :P |
00:39.23 |
Nohla |
<PROTECTED> |
00:39.34 |
Nohla |
this |
00:45.05 |
starseeker |
interlay puts the wireframe under the raytrace
image, but keeps the faceplate gui on top |
00:45.47 |
starseeker |
To see this - check both Faceplate and
Faceplate GUI under Misc in the MGED window |
00:46.06 |
starseeker |
Then bring up the raytrace control panel, do a
raytrace, and enable the framebuffer |
00:46.32 |
starseeker |
Try switching between underlay, interlay and
overlay |
00:52.25 |
starseeker |
does that help? |
00:52.50 |
Nohla |
yes :) |
00:53.05 |
starseeker |
interlay isn't used as commonly as the other
modes |
00:54.16 |
starseeker |
situations where you want both a framebuffer
view and the faceplate GUI are fairly rare |
00:55.32 |
starseeker |
any luck getting set up for
committing? |
00:59.06 |
starseeker |
Nohla: if your login is fixed, committing is
simple |
01:00.02 |
Nohla |
login in SF? |
01:01.26 |
starseeker |
yes |
01:06.38 |
*** join/#brlcad R0b0t1
(n=Enigma@unaffiliated/r0b0t1) |
01:07.23 |
Nohla |
it's done :) |
01:07.30 |
Nohla |
my problem is my own notebook :( |
01:07.48 |
Nohla |
it socks :P |
01:08.51 |
Nohla |
starseeker when I feel ready, I'll tell you.
Tomorrow I guess |
01:09.03 |
Nohla |
don't wanna go to bed too late |
01:09.10 |
starseeker |
no problem |
01:09.33 |
Nohla |
and it ask a lot from me :) |
01:09.59 |
starseeker |
is busy tonight too, no
worries |
02:00.43 |
starseeker |
growls... great, more
corporate money dumped into the political process. Just what we
needed. |
02:12.06 |
``Erik |
http://misadigital.com/ O.o |
02:32.17 |
CIA-82 |
BRL-CAD: 03starseeker * r37386
10/brlcad/trunk/ (10 files in 6 dirs): Get the initial rigging in
place for libanalyze. One function from gqa has been put in place,
mainly for testing purposes - whole lot of thinking needed to do
this 'right'. |
02:33.37 |
CIA-82 |
BRL-CAD: 03starseeker * r37387
10/brlcad/trunk/misc/pkgconfig/Makefile.am: Whoops, missed a
Makefile.am |
02:35.04 |
CIA-82 |
BRL-CAD: 03starseeker * r37388
10/brlcad/trunk/include/Makefile.am: Darn it, make that two
Makefile.ams missed. |
02:35.30 |
``Erik |
*snicker* |
02:36.27 |
starseeker |
I know, I know |
02:47.22 |
louipc |
haha gentoo powered guitar |
02:55.16 |
starseeker |
heads home |
03:01.03 |
Nohla |
starseeker are you still there? |
03:01.42 |
Nohla |
buuu |
03:05.57 |
Nohla |
well, is anybody out there? I've a simple
question about a word. |
03:06.06 |
louipc |
hi |
03:06.14 |
Nohla |
louipc hi 2 |
03:09.42 |
*** join/#brlcad jesica__
(n=jesica@168.226.176.181) |
03:09.53 |
jesica__ |
sorry I'm back |
03:10.11 |
jesica__ |
I'm trying to translate blast
command |
03:10.24 |
jesica__ |
literally blast is like blow up |
03:10.52 |
jesica__ |
but its function remaind me the word refresh
more than explode |
03:11.50 |
jesica__ |
*remind |
03:12.18 |
louipc |
hmm I'm not sure what the command's name comes
from |
03:12.50 |
jesica__ |
blast replace both, Z and Draw
command |
03:12.52 |
louipc |
it reminds me more of etch-a-sketch |
03:13.17 |
louipc |
you know that toy with the two dials that you
draw with |
03:13.32 |
louipc |
if you shake it everything is erased and you
can draw again |
03:14.21 |
jesica__ |
well, but it clears the grafic window and
redraw the last parametres |
03:14.33 |
jesica__ |
It's not the same, I think |
03:14.46 |
brlcad |
hey jesica__ |
03:14.46 |
``Erik |
the 'b' blast command? |
03:14.51 |
jesica__ |
yes |
03:14.52 |
brlcad |
B is blast |
03:15.04 |
jesica__ |
ah? |
03:15.07 |
``Erik |
it sets the display list to the specified item
(removing everything that used to be in it) |
03:15.32 |
brlcad |
B == Z + e |
03:15.38 |
louipc |
why's it called blast? |
03:15.46 |
``Erik |
cuz it's both barrels, baybee |
03:15.56 |
brlcad |
Z is zap |
03:16.16 |
jesica__ |
brlcad I know, but I can see why it's called
blast |
03:16.31 |
brlcad |
jesica__: can or cannot? |
03:16.40 |
jesica__ |
can't :) |
03:17.05 |
brlcad |
because it's derived from "zap" ... but does
more |
03:17.27 |
jesica__ |
? |
03:17.50 |
louipc |
i'll zap you with my laser cannon |
03:17.52 |
``Erik |
mostly colloquialisms... :) |
03:18.02 |
louipc |
I mean blast you with my laser
cannon |
03:18.54 |
brlcad |
hm, que significa zap.. que es lo que pasa
cuando tocas una amiga y te pasa una pequen~a electrificacion? ..
en ingles, se dice que el sonido es un "zap" |
03:18.54 |
jesica__ |
but blast doesn't draw again |
03:19.08 |
brlcad |
"B something" |
03:19.11 |
jesica__ |
tocas a una amiga???JAJAJAJA |
03:19.23 |
jesica__ |
aaaah tocar de tocar! |
03:19.23 |
brlcad |
no asi .. :P |
03:19.23 |
``Erik |
blast will draw only what's specified, it sets
the display list |
03:19.26 |
jesica__ |
XD |
03:20.16 |
brlcad |
electricidad est?tica causa un sonido
"zap" |
03:20.39 |
jesica__ |
brlcad do you know the synonymous of blast, in
spanish? |
03:20.43 |
brlcad |
blast es como una explosion, mas grande
:) |
03:21.00 |
jesica__ |
una explosion redibuja? |
03:21.05 |
brlcad |
ra'faga? |
03:21.22 |
jesica__ |
busqu? su traduccion literal |
03:21.46 |
jesica__ |
me confunde que sea Z y draw |
03:22.13 |
brlcad |
"B algo" == "Z + e algo" |
03:22.21 |
jesica__ |
sorry, we shouldn't write spanish :P |
03:22.43 |
brlcad |
oh, and "e" is "draw" |
03:22.49 |
brlcad |
they mean the exact same thing |
03:23.03 |
brlcad |
I'm just used to the old short name |
03:23.29 |
brlcad |
'draw' is the newer name for the command, what
everyone should be using |
03:23.53 |
jesica__ |
The Blast command is shorthand for the
combination of the Z and draw |
03:23.53 |
jesica__ |
commands. |
03:24.08 |
``Erik |
if spanish improves communication to aid in
translating, then why not? :) I'll just sit here and imagine you
were talking about commodores and tacos :D *duck* |
03:24.11 |
jesica__ |
that says the lesson |
03:24.27 |
brlcad |
jesica, do you know what transparency paper
is? |
03:24.46 |
jesica__ |
yes |
03:25.40 |
brlcad |
if you have two pieces of transparency paper,
those are like the framebuffer and the graphics window ..
overlay/interlay/underlay is how those two sheets
interact |
03:26.17 |
Nohla |
ah?... |
03:26.27 |
brlcad |
overlay, the framebuffer sheet is on top;
underlay, the framebuffer sheet is underneath .. and interlay is a
little more complicated but they basically go through each
other |
03:27.20 |
Nohla |
you can see both at the same time? |
03:27.28 |
Nohla |
no... |
03:28.03 |
Nohla |
if they're transparencies you can with overlay
and underlay too |
03:28.10 |
Nohla |
doesn't it? |
03:29.56 |
brlcad |
you can see both |
03:30.01 |
brlcad |
until you draw on them |
03:30.10 |
brlcad |
then whichever is on top will show |
03:30.46 |
brlcad |
so if you are overlay and have raytraced, you
will not see the wireframe.. because the raytrace is drawn to the
framebuffer (which is on top) |
03:31.21 |
brlcad |
if you switch it to underlay, the framebuffer
will be underneath and you'll see both the wireframe and the
raytrace |
03:35.19 |
Nohla |
until I draw on then too |
03:35.22 |
*** join/#brlcad Desert69
(n=Desert69@190.48.220.225) |
03:36.14 |
Nohla |
brlcad we left blast :P |
03:36.45 |
brlcad |
right, until you draw on the graphics window
too.. but those are a LOT harder to fill :) |
03:37.29 |
brlcad |
which is a pretty useless wireframe if it has
that many edges :) |
03:38.15 |
Nohla |
and interlay bring both views? |
03:38.25 |
Nohla |
even if you draw on it? |
03:39.28 |
Nohla |
buuu hard to put it in my head :P |
03:39.37 |
brlcad |
interlay depends on the depth of objects in
the graphics window.. it is more like a cube and the framebuffer
slices through it |
03:39.57 |
brlcad |
it's easier to understand when you run mged
and see it in action |
03:40.14 |
Nohla |
so I should |
03:41.54 |
Nohla |
well, brlcad sorry if I'm boring with
it |
03:42.16 |
Nohla |
but I still cannot understand how blast can
build a draw |
03:42.33 |
Nohla |
at least, it's an explosion :) |
03:46.28 |
brlcad |
Nohla: heh, you're not boring :P |
03:46.44 |
brlcad |
nobody claimed that blast was a good name
:) |
03:47.19 |
brlcad |
technically it's just the "B" command, but it
was derived from zap so it was called blast |
03:47.23 |
louipc |
it sounds like it's a blast |
03:47.45 |
brlcad |
very punny |
03:47.48 |
Nohla |
no :) |
03:47.53 |
Nohla |
I dont think that |
03:48.40 |
Nohla |
blast = zap ? |
03:49.55 |
Nohla |
such a pun! |
03:50.46 |
Nohla |
well, I've done worse thing with marijuana
:) |
03:51.16 |
brlcad |
heh |
03:51.55 |
Nohla |
brlcad any suggestion to translate
it? |
03:52.10 |
brlcad |
"sounds like it's a blast" contains a pun on
blast -- there it means "sounds like it's a lot of fun" |
03:52.20 |
Nohla |
just to bring and idea for some pleople who
don't know a word in english |
03:52.39 |
brlcad |
call it the "B" command :) |
03:52.54 |
brlcad |
borrar y dibujar |
03:53.10 |
Nohla |
isn't it like refresh? |
03:53.16 |
brlcad |
no |
03:53.27 |
Desert69 |
redraw? :) |
03:53.31 |
Nohla |
it zap and write? or zap and let it ready to
be drawn? |
03:53.38 |
Desert69 |
(hi there! :) ) |
03:53.59 |
brlcad |
it's only a redraw if you B the same object(s)
you were already looking at |
03:54.10 |
brlcad |
but you can erase and draw anything |
03:54.48 |
Nohla |
well, I'll do this: explain what B does, and
since then, i'll just call it B command |
03:54.50 |
*** join/#brlcad akafubu
(n=akafubu@unaffiliated/akafubu) |
03:54.56 |
Nohla |
do you like it? |
03:55.08 |
brlcad |
sounds great |
03:55.24 |
brlcad |
you could say "Borrar y dibujar" |
03:55.33 |
brlcad |
that fits |
03:55.54 |
Nohla |
its not the same that zap and let it ready to
draw |
03:56.00 |
Nohla |
isn't it? |
03:56.14 |
brlcad |
no entiendo |
03:56.38 |
Nohla |
it zap and write? or zap and let it ready to
be drawn? |
03:56.46 |
brlcad |
"B object" is exactly equal to "Z" followed by
"draw object" |
03:56.54 |
Desert69 |
it **do** draws every object you were looking
at, right? |
03:57.19 |
Nohla |
brlcad ah ok |
03:57.21 |
brlcad |
no, Desert69 .. it draws whaever object(s) you
list after B |
03:57.30 |
brlcad |
draw a b c |
03:57.31 |
brlcad |
Z |
03:57.43 |
brlcad |
[that erases a b c] |
03:57.48 |
Desert69 |
apsss ok... got it :) |
03:57.49 |
Nohla |
loud and clear :) |
03:57.49 |
brlcad |
draw a b c |
03:57.58 |
brlcad |
B a d e f |
03:58.09 |
brlcad |
[that erases a b c, then draws a d e
f] |
03:58.30 |
brlcad |
would have been the same as |
03:58.33 |
brlcad |
Z |
03:58.35 |
brlcad |
draw a d e f |
03:58.40 |
brlcad |
instead it's just |
03:58.41 |
brlcad |
B a d e f |
03:59.11 |
brlcad |
minor efficiency, but pretty important when
you do that hundreds of time in one day |
04:00.55 |
Nohla |
brlcad I'll finish 4th and 5th
tomorrow |
04:01.25 |
Nohla |
and starseeker will help me and show me
something he announced yesterday |
04:01.59 |
Nohla |
(maybe you know what) |
04:02.08 |
starseeker |
Nohla: I announced something? |
04:02.40 |
Nohla |
starseeker I was not in that moment, but read
it before |
04:02.46 |
Nohla |
let me look for it |
04:04.14 |
Nohla |
well, I don't know |
04:05.17 |
Nohla |
It was something like you changed (don't know
what) and will show me how to do it now |
04:05.30 |
Nohla |
with that change |
04:05.35 |
starseeker |
uh |
04:05.54 |
Nohla |
sorry, I was too tired when I read
it |
04:06.05 |
starseeker |
if your sourceforge account is ready, I can
walk you through doing the commit of the two new translations
yourself |
04:06.24 |
Nohla |
ok, we will |
04:06.37 |
Nohla |
(tomorrow, you know) |
04:06.41 |
starseeker |
brlcad: she does have commit access,
yes? |
04:06.52 |
starseeker |
to at least doc/docbook? |
04:07.04 |
Nohla |
starseeker I think I do |
04:07.12 |
starseeker |
ok, cool :-) |
04:07.17 |
Nohla |
used it the last time |
04:07.21 |
starseeker |
tomorrow then |
04:07.23 |
starseeker |
crashes |
04:07.55 |
Nohla |
too |
04:08.41 |
Desert69 |
see ya |
04:08.42 |
*** part/#brlcad Desert69
(n=Desert69@190.48.220.225) |
04:10.50 |
Nohla |
well, brlcad thanks again |
04:11.04 |
Nohla |
starseeker see you tomorrow :) |
04:11.31 |
Nohla |
a great pleasure... like always |
04:16.26 |
Nohla |
brlcad sorry, I'll take this for me: que
significa zap.. que es lo que pasa cuando tocas una amiga y te pasa
una pequen~a electrificacion? .. en ingles, se dice que el sonido
es un "zap" |
04:16.30 |
Nohla |
very funny :) |
04:28.31 |
CIA-82 |
BRL-CAD: 03brlcad * r37389
10/brlcad/trunk/misc/brlcad-config.in: add libanalyze the
brlcad-config |
04:31.11 |
CIA-82 |
BRL-CAD: 03starseeker * r37390
10/brlcad/branches/dmtogl/ (232 files in 66 dirs): Merge trunk into
dmtogl through revision 37388. |
04:34.46 |
*** join/#brlcad Nohla
(n=jesica@168.226.176.181) |
04:34.59 |
Nohla |
starseeker are you still there? |
04:35.10 |
Nohla |
just 1 second |
04:52.15 |
Nohla |
well, good night |
06:17.49 |
CIA-82 |
BRL-CAD: 03brlcad * r37391
10/brlcad/trunk/src/librt/primitives/nmg/nmg_tri_mc.c: and this is
why strict needs to be enabled.. quell newly introduced
warnings. |
06:38.37 |
CIA-82 |
BRL-CAD: 03brlcad * r37392
10/brlcad/trunk/regress/Makefile.am: clean up the other bots files
too |
07:16.57 |
*** join/#brlcad akafubu
(n=akafubu@unaffiliated/akafubu) |
07:48.26 |
*** join/#brlcad Phurl
(n=mdupont@ip-81-210-245-60.unitymediagroup.de) |
08:20.31 |
CIA-82 |
BRL-CAD: 03brlcad * r37393
10/brlcad/trunk/src/librt/roots.c: |
08:20.31 |
CIA-82 |
BRL-CAD: clear up the exact floating point
comparison by converting it to a NEAR_ZERO |
08:20.31 |
CIA-82 |
BRL-CAD: test, but keep the 1.0e-5 magic
number on the subsequent test. still need to |
08:20.31 |
CIA-82 |
BRL-CAD: figure out why it's so sensitive for
the eto, but this takes care of the |
08:20.31 |
CIA-82 |
BRL-CAD: comparison warning. while we're in
here, (re-)increase the number of root |
08:20.34 |
CIA-82 |
BRL-CAD: solver iterations to 100 from 20 to
give the solver more of a fighting chance if |
08:20.36 |
CIA-82 |
BRL-CAD: it is stuck in a linear
search. |
08:21.23 |
CIA-82 |
BRL-CAD: 03brlcad * r37394
10/brlcad/trunk/src/librt/Makefile.am: re-enable strict flags for
librt. let the fun continue. |
08:22.06 |
CIA-82 |
BRL-CAD: 03brlcad * r37395
10/brlcad/trunk/TODO: the roots exact floating point comparison was
requelled. |
08:25.13 |
CIA-82 |
BRL-CAD: 03brlcad * r37396
10/brlcad/trunk/regress/solids.sh: not clear if it was intentional,
but the keyword is 'shadows', not 'shadow', to turn on light
shadows. fortunately, doesn't seem to mess up the test to enable
them so we can quell the rt warnings. |
09:23.04 |
*** join/#brlcad archivist
(n=archivis@87-194-141-154.bethere.co.uk) |
11:52.02 |
d-lo |
Morning all! |
11:52.10 |
d-lo |
Late night or early day brlcad? :) |
12:29.44 |
d-lo |
hahaha: http://www.youtube.com/watch?v=8AyVh1_vWYQ |
12:30.07 |
d-lo |
has some language so it *may* be nsfw
depending on where you work |
14:07.20 |
``Erik |
onion ftw |
14:07.54 |
``Erik |
that's actually fairly positive for a review
of a sony product.. :D |
14:28.46 |
starseeker |
watches slashdot have another
go at the H264 question and idly wonders how long until the patents
on it fully expire... |
14:32.29 |
starseeker |
hmm, around 2025 |
14:34.25 |
starseeker |
figures that probably means
around HTML7 or so we get good quality video as part of the
spec... |
15:05.14 |
``Erik |
is html5 using 264? |
15:35.26 |
CIA-82 |
BRL-CAD: 03irpguardian * r37397
10/brlcad/trunk/src/rt/ (Makefile.am heatgraph.c view.c
worker.c): |
15:35.26 |
CIA-82 |
BRL-CAD: Major work done inside of heatgraph
and worker to allow the heat-graph to be made |
15:35.26 |
CIA-82 |
BRL-CAD: more accuratly. "Works" on goliath
model, but dies when doing moss, due to a |
15:35.26 |
CIA-82 |
BRL-CAD: "rt_shootray() bad ray" for some
unknown reason. |
17:52.39 |
CIA-82 |
BRL-CAD: 03brlcad * r37398
10/brlcad/trunk/src/rt/ (view.c worker.c): formatting cleanup, ws,
style, consistency, comments. |
18:00.18 |
brlcad |
starseeker: perhaps you or bob can help this
guy:
https://sourceforge.net/projects/brlcad/forums/forum/362510/topic/3527163 |
18:00.57 |
brlcad |
interactive mged editing of pipes, and get/put
come to mind |
18:17.35 |
CIA-82 |
BRL-CAD: 03irpguardian * r37399
10/brlcad/trunk/src/rt/ (heatgraph.c view.c worker.c): |
18:17.35 |
CIA-82 |
BRL-CAD: Removed most old traces of heat graph
calculations from view. |
18:17.35 |
CIA-82 |
BRL-CAD: Various tweaks inside worker and
heatgraph for calculations. |
18:42.30 |
starseeker |
brlcad: unless I'm nuts, there is no numerical
overlap between either the raytrace or ged semaphores and any of
the bu semaphores |
18:43.11 |
starseeker |
except RT_SEM_TREE0 = BU_SEM_LAST |
18:43.33 |
starseeker |
and GED_SEM_WORKER = RT_SEM_LAST |
18:44.11 |
starseeker |
all other definitions in both RT and GED just
start incrementing from those initial definitions |
18:48.54 |
``Erik |
thinks irpguardian broke
remrt |
19:14.51 |
starseeker |
Hmm. Shark says g_qa is semaphore
happy |
19:40.33 |
CIA-82 |
BRL-CAD: 03irpguardian * r37400
10/brlcad/trunk/src/rt/ (heatgraph.c view.c worker.c): |
19:40.33 |
CIA-82 |
BRL-CAD: Removed almost all unused heat graph
elements from view, and temporarily removed
timetable_free |
19:40.33 |
CIA-82 |
BRL-CAD: due to it free-ing too
soon. |
19:40.33 |
CIA-82 |
BRL-CAD: Replaced timers in worker.c to be the
default timers. |
19:40.33 |
CIA-82 |
BRL-CAD: Pretty much works now on 1
cpu. |
19:53.17 |
``Erik |
nice http://www.youtube.com/watch?v=ydIUfRAEPjk |
19:56.51 |
*** join/#brlcad akafubu
(n=akafubu@unaffiliated/akafubu) |
20:13.06 |
CIA-82 |
BRL-CAD: 03starseeker * r37401
10/brlcad/trunk/src/libged/gqa.c: |
20:13.06 |
CIA-82 |
BRL-CAD: When there are debugging statements
in gqa that ask for a semaphore lock, be |
20:13.06 |
CIA-82 |
BRL-CAD: sure to lock ONLY if debug is enabled
- was previously locking regardless, |
20:13.06 |
CIA-82 |
BRL-CAD: slowing the process. This isn't all
the semaphore issues, but it does help. |
20:15.38 |
``Erik |
http://flowingdata.com/wp-content/uploads/2010/01/Engineers-Guide-to-Drinks11.pdf |
20:18.00 |
*** join/#brlcad Phurl
(n=mdupont@ip-81-210-245-60.unitymediagroup.de) |
20:18.27 |
CIA-82 |
BRL-CAD: 03starseeker * r37402
10/brlcad/trunk/src/libged/gqa.c: |
20:18.27 |
CIA-82 |
BRL-CAD: Add a comment identifying the other
major semaphore issue in the gqa code - |
20:18.27 |
CIA-82 |
BRL-CAD: needs a little more study to see what
the implications are of not using |
20:18.27 |
CIA-82 |
BRL-CAD: semaphore's for those snippits of
code and whether there is another way it can |
20:18.29 |
CIA-82 |
BRL-CAD: be handled. |
20:27.44 |
starseeker |
I guess I should say, last issue for
overlaps |
20:27.57 |
starseeker |
other code still has issues - that GED_STATS
lock is murder |
21:01.46 |
*** join/#brlcad R0b0t1
(n=Enigma@unaffiliated/r0b0t1) |
21:18.24 |
*** join/#brlcad rafael
(n=rafael@apn-95-40-69-203.dynamic.gprs.plus.pl) |
21:18.41 |
rafael |
hey |
21:19.00 |
rafael |
brlcad is similar to AUTOCAD ? |
21:44.27 |
CIA-82 |
BRL-CAD: 03brlcad * r37403
10/brlcad/trunk/TODO: need to test rcodes/wcodes/edcodes, also
figure out what's up with the new? tessellation failures. |
21:49.18 |
brlcad |
i bet when gqa was originally written, the
trace dominated |
21:49.26 |
brlcad |
so you didn't see the stats
contention |
21:49.53 |
brlcad |
now cpus are faster, it's stumbling more to
the book-keeping and locks involved there |
21:51.00 |
``Erik |
g_qa is pretty recent, though |
21:51.30 |
brlcad |
5-years "recent" |
21:51.49 |
``Erik |
was it that long ago? O.o |
21:51.59 |
``Erik |
I thought it was more like 2.5ish |
21:52.19 |
``Erik |
wow, it was 5, damn |
21:52.47 |
``Erik |
7.4.2 O.o |
21:55.58 |
brlcad |
all those
bu_semaphore_acquire(GED_SEM_WORKER); are dubious.. |
22:02.27 |
CIA-82 |
BRL-CAD: 03irpguardian * r37404
10/brlcad/trunk/src/rt/ (Makefile.am heatgraph.c view.c
worker.c): |
22:02.27 |
CIA-82 |
BRL-CAD: Fixed makefile to not be broken
anymore |
22:02.27 |
CIA-82 |
BRL-CAD: Fixed cursed malloc error in
heatgraph so that it creates the pictures correctly now. |
23:24.53 |
*** join/#brlcad Nohla
(n=jesica@168.226.178.227) |