IRC log for #brlcad on 20100407

00:17.56 ``Erik thinks rt is a bit faster than povray O.o
00:41.59 poolio Heh, I should benchmark my raytracer. Just "finished" it today :)
00:47.16 ``Erik doo eeet
01:43.35 brlcad shakes fist at the ..awesome.. speed of msvc compilation
01:46.11 ``Erik it's actually quite clever as a "professional" tool... gives the poor losers stuck writing windows code LOTS of time to goof off
01:46.44 ``Erik (actually, isn't it pretty quick once the PCH pass has completed?)
02:55.39 jack loved to raytrace stuff with imagine on the amiga in the 90s
02:55.47 jack and lightwave
02:57.24 ``Erik lw was neat
02:58.22 ``Erik grab some lwo's of spaceships or whatever, fire up the, uh, scene editor thingymabobber, choreograph it and hit the 'go' button, awesomeness ensued O.o
02:58.32 jack yup
02:58.48 jack just that a single image could require days back then
02:59.01 ``Erik <-- even bought an expensive miro card to put animations on vhs tapes O.o
02:59.08 jack autodesk 3d studio on a pc was definitely more fun for animation in the 90s
02:59.16 jack but it couldn't raytrace
03:00.00 ``Erik hm, there was one from the arly 90's that I used a bit, can't remember the name, may've been the autodesk thing..
03:00.03 ``Erik O.o
03:00.16 jack maxon cinema4d?
03:00.25 jack that was popular too
03:00.36 ``Erik don't remember
03:00.57 ``Erik my 486 was top of the line at the time, so the 320x240 animations weren't too difficult for it
03:01.02 ``Erik uh, .flx files or something?
03:01.06 jack :)
03:01.15 ``Erik flc?
03:01.15 jack yeah, or flc or so
03:01.24 ``Erik :D long time ago
03:02.55 ``Erik hm, and some vector drawing program around the same time... uhhhh
03:03.05 ``Erik think it had a picture of a hot air balloon on the box
03:03.10 jack not sure what the common picture format was back then
03:03.15 jack tga?
03:03.35 ``Erik targas were popular, pcx and jpg, too
03:03.50 jack yeah pcx :)
03:03.53 ``Erik wrote some pcx utilities for quake skinning
03:03.58 jack hehe
03:04.34 ``Erik coreldraw, yeah... was insanely expensive at the time
03:04.55 ``Erik and it was back then that I discovered that not only do I have no talent in drawing on paper, but I have no talent in drawing with a computer :D
03:04.56 Jonimus inkscape>>Corel Draw
03:05.17 jack Jonimus: xara is quite cool nowadays
03:05.17 ``Erik what was the one form the 80's with the uh, picture of king tut on the box? digital studio or something?
03:06.18 jack dunno...
03:06.52 ``Erik heh, and koalapaint on the c64
03:07.13 jack yeah :p
03:07.37 jack precursor of deluxe paint on the amiga
03:07.40 ``Erik AH! deluxe paint
03:07.44 ``Erik that's the king tut one
03:07.51 ``Erik I had a c64 version of that
03:07.54 jack oh, yep :)
03:08.21 jack rarely saw boxes back then, being a pure pirate
03:08.24 ``Erik heh
03:09.06 ``Erik I remember computer clubs that'd have boxes of 5.25" disks and a bunch of machines with pairs of drives for disk copying
03:09.18 ``Erik show up with a box of blanks and go to town O.o different days :)
03:09.18 jack yup
03:09.49 ``Erik and photocopied manuals O.o
03:10.07 jack often drove to venlo.nl, there was some kind of huge copyparty every 3rd saturday in a month
03:10.12 ``Erik <-- hides the ironic photocopy book of 'pirates!' on his bookshelf O:_)
03:12.01 jack when i bought my first 5,25" disk, i paid 6 d-marks for it or so
03:12.18 jack dunno, i think that equals about 10 or 15 dollars now
03:13.11 ``Erik <-- bought 120 minute cassette tapes to cram more stuff on :D
03:13.30 jack i hated datasette and tapes
03:13.31 ``Erik "data" cassettes were overpriced 30 minute 4track cassettes
03:13.38 jack never wanted to buy one
03:14.11 jack turbotape (c64) made it bearable, but still sucky compared to a floppy
03:15.39 ``Erik yeh, after using the built in cassettes on the coleco adam, we went with disks on the c64... had a 5 1/4" for the coleco, but it never worked right
03:16.14 jack coleco :) i never had anything before my c64
03:16.56 ``Erik c64 and 128 were very nice machines... I surrendered them in '96 :/
03:17.13 ``Erik after a brief stint of windows, I migrated to linux
03:17.29 jack yeah, i switched to the amiga pretty abruptly too
03:17.37 CIA-73 BRL-CAD: 03brlcad * r38357 10/brlcad/trunk/misc/win32-msvc8/ (168 files in 168 dirs):
03:17.37 CIA-73 BRL-CAD: slew of msvc build system updates including increasing the warning level on
03:17.37 CIA-73 BRL-CAD: libraries to the maximum, enabling reports of 64-bit compatibility issues on all
03:17.37 CIA-73 BRL-CAD: projects, and defining even more project dependencies so that parallel building
03:17.37 CIA-73 BRL-CAD: will work (incomplete).
03:17.45 ``Erik never had an amiga... a friend had one, was a nifty computer
03:18.01 jack i loved it :)
03:18.43 ``Erik "guru meditation mode" heh
03:18.54 jack unforgettable :P
03:19.10 jack so much better than a Win NT bluescreen or so
03:19.12 ``Erik the 'bsod' screen saver is good fun
03:20.41 ``Erik nt's dos emulator was supposed to be sandboxed, but I found it incredibly easy to accidently bluescreen nt when I wrote some bad assembly in it :/
03:21.01 jack haha
03:21.16 ``Erik <-- was annoyed that the professor wanted dos asm instead of letting him ssh into the fbsd or linux server
03:22.43 jack what were the modes that came with every new 80X86...real, advanced, protected...headshot?
03:22.55 ``Erik nutshot
03:23.02 jack :)
03:23.42 jack i did everything in assembly on the 6510
03:23.59 jack almost nothing on the 680x0 cpus later
03:24.14 jack but on the c64 it was pure fun
03:25.01 ``Erik I had a mandatory class in 'assembly', unfortunately it was only dos/286... the computer architecture class got us into r2k asm (using spim) and writing our own ISA, program, and building a pipelined CPU in um, "mmlogic"
03:26.07 ``Erik on the 6512 (I think that's what was in the c=64c), I did monitor mnemonics, not assembly... :D all jmps were hand computed, it was a fancy version of 'poke'... fastload when I had to, but I preferred the one in warpspeed
03:26.17 ``Erik the good old days O.o
03:26.24 jack haha
03:26.51 jack i used smon a damn lot too
03:27.11 ``Erik http://www.vex.net/~falco/images/warpspeed.jpg awww yeahhhh
03:27.25 jack but for serious stuff (like that game i ported from the amiga for money) turboasm was so much better
03:27.46 jack of course you can move+relocate everything in smon
03:28.02 ``Erik smon was a monitor for amiga?
03:28.12 jack but that's a major headache once your project gets better...
03:28.20 jack no, for the c64
03:28.32 jack best monitor ever :)
03:28.32 ``Erik hum, don't recall that one
03:28.46 jack s/better/bigger/
03:28.50 ``Erik heh, did have a C compiler for the commodore, never got around to using it, though
03:38.25 jack http://noname.c64.org/csdb/scener/?id=11656
03:38.33 jack my ancient identity
03:39.09 jack i did quite a few releases, but don't have the disks anymore...so what, who cares
03:39.54 jack no clue who wrote that comment
03:43.06 ``Erik heh, cool... I only ever released one piece of software for the 64... a little text dungeon crawler type game
03:43.18 jack :)
03:43.24 jack pre-moria?
03:43.36 ``Erik was all excited when someone dialed in long distance to the bbs and downloaded it
03:43.49 jack i loved the infocom crap back then
03:44.05 jack thhgttg, zork etc
03:44.06 ``Erik was a lot more like zork
03:44.41 ``Erik "you see a frog. exits are to the east and north."
03:44.49 ``Erik that kinda shtufff
03:44.57 jack hehe ok
03:45.46 jack the game i probably wasted by far the most time with on the c64
03:45.57 jack was bard's tale (all 3)
03:46.29 jack simple gfx, but kinda smoother than text-only
03:50.44 ``Erik I liked the first one the best
05:52.23 jack i loved part 2 with the "archmage", too...and part 3 topped it again, technically
05:52.44 jack less impressive than #2 had been but whatever
11:04.19 d-lo brlcad: wow, what's mysqld upto? been running for a bit
11:04.26 d-lo oh and mernin!
11:34.43 brlcad d-lo: mernin, usual load
11:34.58 brlcad it peaks up momentarily from time to time as tables are reindexed and optimized
12:12.12 d-lo kk. Every time I checked, it was at 50-70%. Never been good with timing, so it was probably just my bad luck :)
12:34.59 ``Erik it tends to dog anyways, all the forum crap and some other crap is in it... I think brlcad fixed SOME of the sql, but I'm sure there's lots of really horrible stuff still in there :D
12:42.12 brlcad phpbb is a pig
12:42.31 brlcad and bz's forum is huge
12:48.23 d-lo oink
12:51.19 ``Erik be interesting to just move the forum (or everything but the forum) over to the new machine to isolate the load the forum alone causes
15:31.38 CIA-73 BRL-CAD: 03bob1961 * r38358 10/brlcad/trunk/src/tclscripts/archer/images/ (167 files): Added images to support the new tree widget in Archer and to prepare for the removal of Themes.
15:36.30 CIA-73 BRL-CAD: 03davidloman * r38359 10/rt^3/trunk/tests/GS/libNetwork/CMakeLists.txt: Fixed some library linking errors. libNetwork tests were not linking to libNetwork.
15:54.32 CIA-73 BRL-CAD: 03davidloman * r38360 10/rt^3/trunk/ (include/alf/ src/alf/): Updated svn:ignore on include/ald and src/alf to ignore *.h.backup and *.cxx.backup generated by misc/header.sh and misc/footer.sh
15:55.42 CIA-73 BRL-CAD: 03davidloman * r38361 10/rt^3/trunk/ (3 files in 2 dirs): Stub in BaseApp. will be the base class for all applications launchable by AppLauncher
16:15.42 CIA-73 BRL-CAD: 03davidloman * r38362 10/rt^3/trunk/src/ (5 files in 4 dirs): Reorg: Move src/ge/libUtility to src/libUtility. Makes little sense to keep libUtility as part of the GE.
16:18.36 CIA-73 BRL-CAD: 03davidloman * r38363 10/rt^3/trunk/src/ (CMakeLists.txt libUtility/ utility/): Rename src/libUtility to src/utility
16:19.57 CIA-73 BRL-CAD: 03davidloman * r38364 10/rt^3/trunk/src/alf/: Add moc_* to src/arlf's svn:ignore list.
16:21.38 CIA-73 BRL-CAD: 03davidloman * r38365 10/rt^3/trunk/include/ (Utility/ utility/ utility/Logger.h): Refactor include/Utility to include/utility for correctness.
16:34.44 CIA-73 BRL-CAD: 03bob1961 * r38366 10/brlcad/trunk/src/tclscripts/archer/ArcherCore.tcl: Using a new tree widget.
16:53.28 CIA-73 BRL-CAD: 03davidloman * r38367 10/rt^3/trunk/ (36 files in 16 dirs): Move Logger into src/utility and integrate it into libUtility. Makes more sense if its there.
18:07.59 CIA-73 BRL-CAD: 03davidloman * r38368 10/rt^3/trunk/src/utility/Logger.cxx: Bugfixes to Logger. Was continually printing INFO tag instead of the correct category.
18:09.34 CIA-73 BRL-CAD: 03davidloman * r38369 10/rt^3/trunk/tests/ (4 files in 2 dirs): Add test for Logger
18:12.29 CIA-73 BRL-CAD: 03davidloman * r38370 10/rt^3/trunk/include/utility/ (. StringUtils.h): Updated svn:ignore on include/utility to ignore *.h.backup generated by misc/header.sh and misc/footer.sh. Also added the start of a string utility class.
18:34.20 CIA-73 BRL-CAD: 03bob1961 * r38371 10/brlcad/trunk/src/tclscripts/archer/ (Archer.tcl ArcherCore.tcl): Ripped out theme related code.
19:08.51 d-lo starseeker: looks like the code behind model2view changed.
19:09.13 d-lo it used to take X Y Z args, and now it takes zero args.
19:13.16 starseeker nods
19:14.51 ``Erik blahhhh
19:15.16 CIA-73 BRL-CAD: 03erikgreenwald * r38372 10/brlcad/trunk/ (164 files in 14 dirs): Update libpng to 1.4.1
19:29.34 poolio is there some simple linux utility to do image diffs?
19:29.50 starseeker I think imagemagick has something
19:34.00 poolio starseeker: thanks. 'compare' did the job
19:35.37 CIA-73 BRL-CAD: 03starseeker * r38373 10/brlcad/trunk/ (10 files in 5 dirs):
19:35.37 CIA-73 BRL-CAD: Merge in tkpng 0.9 to replace tkimg - unlike last time, just duplicate the tkimg
19:35.37 CIA-73 BRL-CAD: approach already present and tweak the Archer loader to use tkpng instead. No
19:35.37 CIA-73 BRL-CAD: more incorrect than it already was, and this should avoid issues tkimg seems to
19:35.37 CIA-73 BRL-CAD: be having with libpng 1.4.1 - will go away altogether once upgrade to tk 8.6
19:35.38 CIA-73 BRL-CAD: happens.
19:38.03 poolio (working on my raytracer: http://poolio.org/~poolio/stacks.png)
19:38.35 starseeker neat
19:38.43 starseeker how long?
19:39.28 poolio how long did it take to render?
19:40.37 starseeker yeah
19:41.03 poolio maybe like 10 seconds on my slow laptop. it's a super simple scene
19:42.16 starseeker cool
19:42.47 ``Erik fractal shader, checkerboard shader, and reflection, hm
19:43.17 ``Erik or are those texture images?
19:43.55 poolio yeah no fancy shaders, those are just textures, reflection and refraction for the cube under the sphere
19:44.16 poolio it's really barebones but that's all i had to do for the assignment :P
19:44.25 ``Erik if'n ya want a lot of triangles, marching cubes to generate an STL file in BRL-CAD... :D
19:44.42 ``Erik so no scene subdivision, I assume?
19:44.58 ``Erik 20 million triangles would probably SUCK :D
19:45.09 poolio nope. we have a model of a toy plane with a few thousand triangles that takes ~30 minutes to render (using a bounding sphere)
20:15.15 *** join/#brlcad R0b0t1 (~Enigma@unaffiliated/r0b0t1)
22:26.11 CIA-73 BRL-CAD: 03r_weiss * r38374 10/brlcad/trunk/src/conv/obj-g_new.c: more nmg creating logic testing
22:55.52 brlcad poolio: nice work on the tracer! what's next?
22:57.43 brlcad slaps starseeker for not mentioning brl-cad's pixdiff or pixcmp
23:02.03 CIA-73 BRL-CAD: 03brlcad * r38375 10/brlcad/trunk/NEWS: cliff replaced tking with tkpng 0.9
23:47.02 starseeker brlcad: I assumed he knew about those but wasn't on a system with BRL-CAD - we aren't (yet) a common Linux utility
23:47.36 starseeker mutters something under his breath about average college campus computers...
23:48.57 starseeker but yeah, shoulda mentioned 'em, mea cupla
23:50.26 starseeker growls... waiting with baited breath, stix fonts in final review before release...
23:50.34 brlcad with 400+ tools, I wouldn't assume anyone knows any specific tool out of that set without better searching capabilities or online resources
23:50.49 brlcad I'd bet 9/10 of our users don't know about pixdiff
23:51.37 starseeker nods
23:51.59 starseeker good point - a small tk gui around a lot of those utilities might be a good idea at some point...
23:53.07 starseeker considers setting up a betting pool on when the stix font guys announce "we have to start over, major errors were introduced into the fonts..."
23:53.23 starseeker woulda been a good April 1st update for them
23:59.50 starseeker likes to think of the stix fonts as the Duke Nukem Forever of the scientific world

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