00:17.56 |
``Erik |
thinks rt is a bit faster
than povray O.o |
00:41.59 |
poolio |
Heh, I should benchmark my raytracer. Just
"finished" it today :) |
00:47.16 |
``Erik |
doo eeet |
01:43.35 |
brlcad |
shakes fist at the
..awesome.. speed of msvc compilation |
01:46.11 |
``Erik |
it's actually quite clever as a "professional"
tool... gives the poor losers stuck writing windows code LOTS of
time to goof off |
01:46.44 |
``Erik |
(actually, isn't it pretty quick once the PCH
pass has completed?) |
02:55.39 |
jack |
loved to raytrace stuff with
imagine on the amiga in the 90s |
02:55.47 |
jack |
and lightwave |
02:57.24 |
``Erik |
lw was neat |
02:58.22 |
``Erik |
grab some lwo's of spaceships or whatever,
fire up the, uh, scene editor thingymabobber, choreograph it and
hit the 'go' button, awesomeness ensued O.o |
02:58.32 |
jack |
yup |
02:58.48 |
jack |
just that a single image could require days
back then |
02:59.01 |
``Erik |
<-- even bought an expensive miro card to
put animations on vhs tapes O.o |
02:59.08 |
jack |
autodesk 3d studio on a pc was definitely more
fun for animation in the 90s |
02:59.16 |
jack |
but it couldn't raytrace |
03:00.00 |
``Erik |
hm, there was one from the arly 90's that I
used a bit, can't remember the name, may've been the autodesk
thing.. |
03:00.03 |
``Erik |
O.o |
03:00.16 |
jack |
maxon cinema4d? |
03:00.25 |
jack |
that was popular too |
03:00.36 |
``Erik |
don't remember |
03:00.57 |
``Erik |
my 486 was top of the line at the time, so the
320x240 animations weren't too difficult for it |
03:01.02 |
``Erik |
uh, .flx files or something? |
03:01.06 |
jack |
:) |
03:01.15 |
``Erik |
flc? |
03:01.15 |
jack |
yeah, or flc or so |
03:01.24 |
``Erik |
:D long time ago |
03:02.55 |
``Erik |
hm, and some vector drawing program around the
same time... uhhhh |
03:03.05 |
``Erik |
think it had a picture of a hot air balloon on
the box |
03:03.10 |
jack |
not sure what the common picture format was
back then |
03:03.15 |
jack |
tga? |
03:03.35 |
``Erik |
targas were popular, pcx and jpg,
too |
03:03.50 |
jack |
yeah pcx :) |
03:03.53 |
``Erik |
wrote some pcx utilities for
quake skinning |
03:03.58 |
jack |
hehe |
03:04.34 |
``Erik |
coreldraw, yeah... was insanely expensive at
the time |
03:04.55 |
``Erik |
and it was back then that I discovered that
not only do I have no talent in drawing on paper, but I have no
talent in drawing with a computer :D |
03:04.56 |
Jonimus |
inkscape>>Corel Draw |
03:05.17 |
jack |
Jonimus: xara is quite cool nowadays |
03:05.17 |
``Erik |
what was the one form the 80's with the uh,
picture of king tut on the box? digital studio or
something? |
03:06.18 |
jack |
dunno... |
03:06.52 |
``Erik |
heh, and koalapaint on the c64 |
03:07.13 |
jack |
yeah :p |
03:07.37 |
jack |
precursor of deluxe paint on the
amiga |
03:07.40 |
``Erik |
AH! deluxe paint |
03:07.44 |
``Erik |
that's the king tut one |
03:07.51 |
``Erik |
I had a c64 version of that |
03:07.54 |
jack |
oh, yep :) |
03:08.21 |
jack |
rarely saw boxes back then,
being a pure pirate |
03:08.24 |
``Erik |
heh |
03:09.06 |
``Erik |
I remember computer clubs that'd have boxes of
5.25" disks and a bunch of machines with pairs of drives for disk
copying |
03:09.18 |
``Erik |
show up with a box of blanks and go to town
O.o different days :) |
03:09.18 |
jack |
yup |
03:09.49 |
``Erik |
and photocopied manuals O.o |
03:10.07 |
jack |
often drove to venlo.nl,
there was some kind of huge copyparty every 3rd saturday in a
month |
03:10.12 |
``Erik |
<-- hides the ironic photocopy book of
'pirates!' on his bookshelf O:_) |
03:12.01 |
jack |
when i bought my first 5,25" disk, i paid 6
d-marks for it or so |
03:12.18 |
jack |
dunno, i think that equals about 10 or 15
dollars now |
03:13.11 |
``Erik |
<-- bought 120 minute cassette tapes to
cram more stuff on :D |
03:13.30 |
jack |
i hated datasette and tapes |
03:13.31 |
``Erik |
"data" cassettes were overpriced 30 minute
4track cassettes |
03:13.38 |
jack |
never wanted to buy one |
03:14.11 |
jack |
turbotape (c64) made it bearable, but still
sucky compared to a floppy |
03:15.39 |
``Erik |
yeh, after using the built in cassettes on the
coleco adam, we went with disks on the c64... had a 5 1/4" for the
coleco, but it never worked right |
03:16.14 |
jack |
coleco :) i never had anything before my
c64 |
03:16.56 |
``Erik |
c64 and 128 were very nice machines... I
surrendered them in '96 :/ |
03:17.13 |
``Erik |
after a brief stint of windows, I migrated to
linux |
03:17.29 |
jack |
yeah, i switched to the amiga pretty abruptly
too |
03:17.37 |
CIA-73 |
BRL-CAD: 03brlcad * r38357
10/brlcad/trunk/misc/win32-msvc8/ (168 files in 168
dirs): |
03:17.37 |
CIA-73 |
BRL-CAD: slew of msvc build system updates
including increasing the warning level on |
03:17.37 |
CIA-73 |
BRL-CAD: libraries to the maximum, enabling
reports of 64-bit compatibility issues on all |
03:17.37 |
CIA-73 |
BRL-CAD: projects, and defining even more
project dependencies so that parallel building |
03:17.37 |
CIA-73 |
BRL-CAD: will work (incomplete). |
03:17.45 |
``Erik |
never had an amiga... a friend had one, was a
nifty computer |
03:18.01 |
jack |
i loved it :) |
03:18.43 |
``Erik |
"guru meditation mode" heh |
03:18.54 |
jack |
unforgettable :P |
03:19.10 |
jack |
so much better than a Win NT bluescreen or
so |
03:19.12 |
``Erik |
the 'bsod' screen saver is good fun |
03:20.41 |
``Erik |
nt's dos emulator was supposed to be
sandboxed, but I found it incredibly easy to accidently bluescreen
nt when I wrote some bad assembly in it :/ |
03:21.01 |
jack |
haha |
03:21.16 |
``Erik |
<-- was annoyed that the professor wanted
dos asm instead of letting him ssh into the fbsd or linux
server |
03:22.43 |
jack |
what were the modes that came with every new
80X86...real, advanced, protected...headshot? |
03:22.55 |
``Erik |
nutshot |
03:23.02 |
jack |
:) |
03:23.42 |
jack |
i did everything in assembly on the
6510 |
03:23.59 |
jack |
almost nothing on the 680x0 cpus
later |
03:24.14 |
jack |
but on the c64 it was pure fun |
03:25.01 |
``Erik |
I had a mandatory class in 'assembly',
unfortunately it was only dos/286... the computer architecture
class got us into r2k asm (using spim) and writing our own ISA,
program, and building a pipelined CPU in um, "mmlogic" |
03:26.07 |
``Erik |
on the 6512 (I think that's what was in the
c=64c), I did monitor mnemonics, not assembly... :D all jmps were
hand computed, it was a fancy version of 'poke'... fastload when I
had to, but I preferred the one in warpspeed |
03:26.17 |
``Erik |
the good old days O.o |
03:26.24 |
jack |
haha |
03:26.51 |
jack |
i used smon a damn lot too |
03:27.11 |
``Erik |
http://www.vex.net/~falco/images/warpspeed.jpg
awww yeahhhh |
03:27.25 |
jack |
but for serious stuff (like that game i ported
from the amiga for money) turboasm was so much better |
03:27.46 |
jack |
of course you can move+relocate everything in
smon |
03:28.02 |
``Erik |
smon was a monitor for amiga? |
03:28.12 |
jack |
but that's a major headache once your project
gets better... |
03:28.20 |
jack |
no, for the c64 |
03:28.32 |
jack |
best monitor ever :) |
03:28.32 |
``Erik |
hum, don't recall that one |
03:28.46 |
jack |
s/better/bigger/ |
03:28.50 |
``Erik |
heh, did have a C compiler for the commodore,
never got around to using it, though |
03:38.25 |
jack |
http://noname.c64.org/csdb/scener/?id=11656 |
03:38.33 |
jack |
my ancient identity |
03:39.09 |
jack |
i did quite a few releases, but don't have the
disks anymore...so what, who cares |
03:39.54 |
jack |
no clue who wrote that comment |
03:43.06 |
``Erik |
heh, cool... I only ever released one piece of
software for the 64... a little text dungeon crawler type
game |
03:43.18 |
jack |
:) |
03:43.24 |
jack |
pre-moria? |
03:43.36 |
``Erik |
was all excited when someone dialed in long
distance to the bbs and downloaded it |
03:43.49 |
jack |
i loved the infocom crap back then |
03:44.05 |
jack |
thhgttg, zork etc |
03:44.06 |
``Erik |
was a lot more like zork |
03:44.41 |
``Erik |
"you see a frog. exits are to the east and
north." |
03:44.49 |
``Erik |
that kinda shtufff |
03:44.57 |
jack |
hehe ok |
03:45.46 |
jack |
the game i probably wasted by far the most
time with on the c64 |
03:45.57 |
jack |
was bard's tale (all 3) |
03:46.29 |
jack |
simple gfx, but kinda smoother than
text-only |
03:50.44 |
``Erik |
I liked the first one the best |
05:52.23 |
jack |
i loved part 2 with the "archmage", too...and
part 3 topped it again, technically |
05:52.44 |
jack |
less impressive than #2 had been but
whatever |
11:04.19 |
d-lo |
brlcad: wow, what's mysqld upto? been running
for a bit |
11:04.26 |
d-lo |
oh and mernin! |
11:34.43 |
brlcad |
d-lo: mernin, usual load |
11:34.58 |
brlcad |
it peaks up momentarily from time to time as
tables are reindexed and optimized |
12:12.12 |
d-lo |
kk. Every time I checked, it was at 50-70%.
Never been good with timing, so it was probably just my bad luck
:) |
12:34.59 |
``Erik |
it tends to dog anyways, all the forum crap
and some other crap is in it... I think brlcad fixed SOME of the
sql, but I'm sure there's lots of really horrible stuff still in
there :D |
12:42.12 |
brlcad |
phpbb is a pig |
12:42.31 |
brlcad |
and bz's forum is huge |
12:48.23 |
d-lo |
oink |
12:51.19 |
``Erik |
be interesting to just move the forum (or
everything but the forum) over to the new machine to isolate the
load the forum alone causes |
15:31.38 |
CIA-73 |
BRL-CAD: 03bob1961 * r38358
10/brlcad/trunk/src/tclscripts/archer/images/ (167 files): Added
images to support the new tree widget in Archer and to prepare for
the removal of Themes. |
15:36.30 |
CIA-73 |
BRL-CAD: 03davidloman * r38359
10/rt^3/trunk/tests/GS/libNetwork/CMakeLists.txt: Fixed some
library linking errors. libNetwork tests were not linking to
libNetwork. |
15:54.32 |
CIA-73 |
BRL-CAD: 03davidloman * r38360 10/rt^3/trunk/
(include/alf/ src/alf/): Updated svn:ignore on include/ald and
src/alf to ignore *.h.backup and *.cxx.backup generated by
misc/header.sh and misc/footer.sh |
15:55.42 |
CIA-73 |
BRL-CAD: 03davidloman * r38361 10/rt^3/trunk/
(3 files in 2 dirs): Stub in BaseApp. will be the base class for
all applications launchable by AppLauncher |
16:15.42 |
CIA-73 |
BRL-CAD: 03davidloman * r38362
10/rt^3/trunk/src/ (5 files in 4 dirs): Reorg: Move
src/ge/libUtility to src/libUtility. Makes little sense to keep
libUtility as part of the GE. |
16:18.36 |
CIA-73 |
BRL-CAD: 03davidloman * r38363
10/rt^3/trunk/src/ (CMakeLists.txt libUtility/ utility/): Rename
src/libUtility to src/utility |
16:19.57 |
CIA-73 |
BRL-CAD: 03davidloman * r38364
10/rt^3/trunk/src/alf/: Add moc_* to src/arlf's svn:ignore
list. |
16:21.38 |
CIA-73 |
BRL-CAD: 03davidloman * r38365
10/rt^3/trunk/include/ (Utility/ utility/ utility/Logger.h):
Refactor include/Utility to include/utility for
correctness. |
16:34.44 |
CIA-73 |
BRL-CAD: 03bob1961 * r38366
10/brlcad/trunk/src/tclscripts/archer/ArcherCore.tcl: Using a new
tree widget. |
16:53.28 |
CIA-73 |
BRL-CAD: 03davidloman * r38367 10/rt^3/trunk/
(36 files in 16 dirs): Move Logger into src/utility and integrate
it into libUtility. Makes more sense if its there. |
18:07.59 |
CIA-73 |
BRL-CAD: 03davidloman * r38368
10/rt^3/trunk/src/utility/Logger.cxx: Bugfixes to Logger. Was
continually printing INFO tag instead of the correct
category. |
18:09.34 |
CIA-73 |
BRL-CAD: 03davidloman * r38369
10/rt^3/trunk/tests/ (4 files in 2 dirs): Add test for
Logger |
18:12.29 |
CIA-73 |
BRL-CAD: 03davidloman * r38370
10/rt^3/trunk/include/utility/ (. StringUtils.h): Updated
svn:ignore on include/utility to ignore *.h.backup generated by
misc/header.sh and misc/footer.sh. Also added the start of a string
utility class. |
18:34.20 |
CIA-73 |
BRL-CAD: 03bob1961 * r38371
10/brlcad/trunk/src/tclscripts/archer/ (Archer.tcl ArcherCore.tcl):
Ripped out theme related code. |
19:08.51 |
d-lo |
starseeker: looks like the code behind
model2view changed. |
19:09.13 |
d-lo |
it used to take X Y Z args, and now it takes
zero args. |
19:13.16 |
starseeker |
nods |
19:14.51 |
``Erik |
blahhhh |
19:15.16 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r38372
10/brlcad/trunk/ (164 files in 14 dirs): Update libpng to
1.4.1 |
19:29.34 |
poolio |
is there some simple linux utility to do image
diffs? |
19:29.50 |
starseeker |
I think imagemagick has something |
19:34.00 |
poolio |
starseeker: thanks. 'compare' did the
job |
19:35.37 |
CIA-73 |
BRL-CAD: 03starseeker * r38373
10/brlcad/trunk/ (10 files in 5 dirs): |
19:35.37 |
CIA-73 |
BRL-CAD: Merge in tkpng 0.9 to replace tkimg -
unlike last time, just duplicate the tkimg |
19:35.37 |
CIA-73 |
BRL-CAD: approach already present and tweak
the Archer loader to use tkpng instead. No |
19:35.37 |
CIA-73 |
BRL-CAD: more incorrect than it already was,
and this should avoid issues tkimg seems to |
19:35.37 |
CIA-73 |
BRL-CAD: be having with libpng 1.4.1 - will go
away altogether once upgrade to tk 8.6 |
19:35.38 |
CIA-73 |
BRL-CAD: happens. |
19:38.03 |
poolio |
(working on my raytracer: http://poolio.org/~poolio/stacks.png) |
19:38.35 |
starseeker |
neat |
19:38.43 |
starseeker |
how long? |
19:39.28 |
poolio |
how long did it take to render? |
19:40.37 |
starseeker |
yeah |
19:41.03 |
poolio |
maybe like 10 seconds on my slow laptop. it's
a super simple scene |
19:42.16 |
starseeker |
cool |
19:42.47 |
``Erik |
fractal shader, checkerboard shader, and
reflection, hm |
19:43.17 |
``Erik |
or are those texture images? |
19:43.55 |
poolio |
yeah no fancy shaders, those are just
textures, reflection and refraction for the cube under the
sphere |
19:44.16 |
poolio |
it's really barebones but that's all i had to
do for the assignment :P |
19:44.25 |
``Erik |
if'n ya want a lot of triangles, marching
cubes to generate an STL file in BRL-CAD... :D |
19:44.42 |
``Erik |
so no scene subdivision, I assume? |
19:44.58 |
``Erik |
20 million triangles would probably SUCK
:D |
19:45.09 |
poolio |
nope. we have a model of a toy plane with a
few thousand triangles that takes ~30 minutes to render (using a
bounding sphere) |
20:15.15 |
*** join/#brlcad R0b0t1
(~Enigma@unaffiliated/r0b0t1) |
22:26.11 |
CIA-73 |
BRL-CAD: 03r_weiss * r38374
10/brlcad/trunk/src/conv/obj-g_new.c: more nmg creating logic
testing |
22:55.52 |
brlcad |
poolio: nice work on the tracer! what's
next? |
22:57.43 |
brlcad |
slaps starseeker for not
mentioning brl-cad's pixdiff or pixcmp |
23:02.03 |
CIA-73 |
BRL-CAD: 03brlcad * r38375
10/brlcad/trunk/NEWS: cliff replaced tking with tkpng 0.9 |
23:47.02 |
starseeker |
brlcad: I assumed he knew about those but
wasn't on a system with BRL-CAD - we aren't (yet) a common Linux
utility |
23:47.36 |
starseeker |
mutters something under his
breath about average college campus computers... |
23:48.57 |
starseeker |
but yeah, shoulda mentioned 'em, mea
cupla |
23:50.26 |
starseeker |
growls... waiting with baited
breath, stix fonts in final review before
release... |
23:50.34 |
brlcad |
with 400+ tools, I wouldn't assume anyone
knows any specific tool out of that set without better searching
capabilities or online resources |
23:50.49 |
brlcad |
I'd bet 9/10 of our users don't know about
pixdiff |
23:51.37 |
starseeker |
nods |
23:51.59 |
starseeker |
good point - a small tk gui around a lot of
those utilities might be a good idea at some point... |
23:53.07 |
starseeker |
considers setting up a
betting pool on when the stix font guys announce "we have to start
over, major errors were introduced into the
fonts..." |
23:53.23 |
starseeker |
woulda been a good April 1st update for
them |
23:59.50 |
starseeker |
likes to think of the stix
fonts as the Duke Nukem Forever of the scientific
world |