| 00:17.56 | ``Erik | thinks rt is a bit faster than povray O.o |
| 00:41.59 | poolio | Heh, I should benchmark my raytracer. Just "finished" it today :) |
| 00:47.16 | ``Erik | doo eeet |
| 01:43.35 | brlcad | shakes fist at the ..awesome.. speed of msvc compilation |
| 01:46.11 | ``Erik | it's actually quite clever as a "professional" tool... gives the poor losers stuck writing windows code LOTS of time to goof off |
| 01:46.44 | ``Erik | (actually, isn't it pretty quick once the PCH pass has completed?) |
| 02:55.39 | jack | loved to raytrace stuff with imagine on the amiga in the 90s |
| 02:55.47 | jack | and lightwave |
| 02:57.24 | ``Erik | lw was neat |
| 02:58.22 | ``Erik | grab some lwo's of spaceships or whatever, fire up the, uh, scene editor thingymabobber, choreograph it and hit the 'go' button, awesomeness ensued O.o |
| 02:58.32 | jack | yup |
| 02:58.48 | jack | just that a single image could require days back then |
| 02:59.01 | ``Erik | <-- even bought an expensive miro card to put animations on vhs tapes O.o |
| 02:59.08 | jack | autodesk 3d studio on a pc was definitely more fun for animation in the 90s |
| 02:59.16 | jack | but it couldn't raytrace |
| 03:00.00 | ``Erik | hm, there was one from the arly 90's that I used a bit, can't remember the name, may've been the autodesk thing.. |
| 03:00.03 | ``Erik | O.o |
| 03:00.16 | jack | maxon cinema4d? |
| 03:00.25 | jack | that was popular too |
| 03:00.36 | ``Erik | don't remember |
| 03:00.57 | ``Erik | my 486 was top of the line at the time, so the 320x240 animations weren't too difficult for it |
| 03:01.02 | ``Erik | uh, .flx files or something? |
| 03:01.06 | jack | :) |
| 03:01.15 | ``Erik | flc? |
| 03:01.15 | jack | yeah, or flc or so |
| 03:01.24 | ``Erik | :D long time ago |
| 03:02.55 | ``Erik | hm, and some vector drawing program around the same time... uhhhh |
| 03:03.05 | ``Erik | think it had a picture of a hot air balloon on the box |
| 03:03.10 | jack | not sure what the common picture format was back then |
| 03:03.15 | jack | tga? |
| 03:03.35 | ``Erik | targas were popular, pcx and jpg, too |
| 03:03.50 | jack | yeah pcx :) |
| 03:03.53 | ``Erik | wrote some pcx utilities for quake skinning |
| 03:03.58 | jack | hehe |
| 03:04.34 | ``Erik | coreldraw, yeah... was insanely expensive at the time |
| 03:04.55 | ``Erik | and it was back then that I discovered that not only do I have no talent in drawing on paper, but I have no talent in drawing with a computer :D |
| 03:04.56 | Jonimus | inkscape>>Corel Draw |
| 03:05.17 | jack | Jonimus: xara is quite cool nowadays |
| 03:05.17 | ``Erik | what was the one form the 80's with the uh, picture of king tut on the box? digital studio or something? |
| 03:06.18 | jack | dunno... |
| 03:06.52 | ``Erik | heh, and koalapaint on the c64 |
| 03:07.13 | jack | yeah :p |
| 03:07.37 | jack | precursor of deluxe paint on the amiga |
| 03:07.40 | ``Erik | AH! deluxe paint |
| 03:07.44 | ``Erik | that's the king tut one |
| 03:07.51 | ``Erik | I had a c64 version of that |
| 03:07.54 | jack | oh, yep :) |
| 03:08.21 | jack | rarely saw boxes back then, being a pure pirate |
| 03:08.24 | ``Erik | heh |
| 03:09.06 | ``Erik | I remember computer clubs that'd have boxes of 5.25" disks and a bunch of machines with pairs of drives for disk copying |
| 03:09.18 | ``Erik | show up with a box of blanks and go to town O.o different days :) |
| 03:09.18 | jack | yup |
| 03:09.49 | ``Erik | and photocopied manuals O.o |
| 03:10.07 | jack | often drove to venlo.nl, there was some kind of huge copyparty every 3rd saturday in a month |
| 03:10.12 | ``Erik | <-- hides the ironic photocopy book of 'pirates!' on his bookshelf O:_) |
| 03:12.01 | jack | when i bought my first 5,25" disk, i paid 6 d-marks for it or so |
| 03:12.18 | jack | dunno, i think that equals about 10 or 15 dollars now |
| 03:13.11 | ``Erik | <-- bought 120 minute cassette tapes to cram more stuff on :D |
| 03:13.30 | jack | i hated datasette and tapes |
| 03:13.31 | ``Erik | "data" cassettes were overpriced 30 minute 4track cassettes |
| 03:13.38 | jack | never wanted to buy one |
| 03:14.11 | jack | turbotape (c64) made it bearable, but still sucky compared to a floppy |
| 03:15.39 | ``Erik | yeh, after using the built in cassettes on the coleco adam, we went with disks on the c64... had a 5 1/4" for the coleco, but it never worked right |
| 03:16.14 | jack | coleco :) i never had anything before my c64 |
| 03:16.56 | ``Erik | c64 and 128 were very nice machines... I surrendered them in '96 :/ |
| 03:17.13 | ``Erik | after a brief stint of windows, I migrated to linux |
| 03:17.29 | jack | yeah, i switched to the amiga pretty abruptly too |
| 03:17.37 | CIA-73 | BRL-CAD: 03brlcad * r38357 10/brlcad/trunk/misc/win32-msvc8/ (168 files in 168 dirs): |
| 03:17.37 | CIA-73 | BRL-CAD: slew of msvc build system updates including increasing the warning level on |
| 03:17.37 | CIA-73 | BRL-CAD: libraries to the maximum, enabling reports of 64-bit compatibility issues on all |
| 03:17.37 | CIA-73 | BRL-CAD: projects, and defining even more project dependencies so that parallel building |
| 03:17.37 | CIA-73 | BRL-CAD: will work (incomplete). |
| 03:17.45 | ``Erik | never had an amiga... a friend had one, was a nifty computer |
| 03:18.01 | jack | i loved it :) |
| 03:18.43 | ``Erik | "guru meditation mode" heh |
| 03:18.54 | jack | unforgettable :P |
| 03:19.10 | jack | so much better than a Win NT bluescreen or so |
| 03:19.12 | ``Erik | the 'bsod' screen saver is good fun |
| 03:20.41 | ``Erik | nt's dos emulator was supposed to be sandboxed, but I found it incredibly easy to accidently bluescreen nt when I wrote some bad assembly in it :/ |
| 03:21.01 | jack | haha |
| 03:21.16 | ``Erik | <-- was annoyed that the professor wanted dos asm instead of letting him ssh into the fbsd or linux server |
| 03:22.43 | jack | what were the modes that came with every new 80X86...real, advanced, protected...headshot? |
| 03:22.55 | ``Erik | nutshot |
| 03:23.02 | jack | :) |
| 03:23.42 | jack | i did everything in assembly on the 6510 |
| 03:23.59 | jack | almost nothing on the 680x0 cpus later |
| 03:24.14 | jack | but on the c64 it was pure fun |
| 03:25.01 | ``Erik | I had a mandatory class in 'assembly', unfortunately it was only dos/286... the computer architecture class got us into r2k asm (using spim) and writing our own ISA, program, and building a pipelined CPU in um, "mmlogic" |
| 03:26.07 | ``Erik | on the 6512 (I think that's what was in the c=64c), I did monitor mnemonics, not assembly... :D all jmps were hand computed, it was a fancy version of 'poke'... fastload when I had to, but I preferred the one in warpspeed |
| 03:26.17 | ``Erik | the good old days O.o |
| 03:26.24 | jack | haha |
| 03:26.51 | jack | i used smon a damn lot too |
| 03:27.11 | ``Erik | http://www.vex.net/~falco/images/warpspeed.jpg awww yeahhhh |
| 03:27.25 | jack | but for serious stuff (like that game i ported from the amiga for money) turboasm was so much better |
| 03:27.46 | jack | of course you can move+relocate everything in smon |
| 03:28.02 | ``Erik | smon was a monitor for amiga? |
| 03:28.12 | jack | but that's a major headache once your project gets better... |
| 03:28.20 | jack | no, for the c64 |
| 03:28.32 | jack | best monitor ever :) |
| 03:28.32 | ``Erik | hum, don't recall that one |
| 03:28.46 | jack | s/better/bigger/ |
| 03:28.50 | ``Erik | heh, did have a C compiler for the commodore, never got around to using it, though |
| 03:38.25 | jack | http://noname.c64.org/csdb/scener/?id=11656 |
| 03:38.33 | jack | my ancient identity |
| 03:39.09 | jack | i did quite a few releases, but don't have the disks anymore...so what, who cares |
| 03:39.54 | jack | no clue who wrote that comment |
| 03:43.06 | ``Erik | heh, cool... I only ever released one piece of software for the 64... a little text dungeon crawler type game |
| 03:43.18 | jack | :) |
| 03:43.24 | jack | pre-moria? |
| 03:43.36 | ``Erik | was all excited when someone dialed in long distance to the bbs and downloaded it |
| 03:43.49 | jack | i loved the infocom crap back then |
| 03:44.05 | jack | thhgttg, zork etc |
| 03:44.06 | ``Erik | was a lot more like zork |
| 03:44.41 | ``Erik | "you see a frog. exits are to the east and north." |
| 03:44.49 | ``Erik | that kinda shtufff |
| 03:44.57 | jack | hehe ok |
| 03:45.46 | jack | the game i probably wasted by far the most time with on the c64 |
| 03:45.57 | jack | was bard's tale (all 3) |
| 03:46.29 | jack | simple gfx, but kinda smoother than text-only |
| 03:50.44 | ``Erik | I liked the first one the best |
| 05:52.23 | jack | i loved part 2 with the "archmage", too...and part 3 topped it again, technically |
| 05:52.44 | jack | less impressive than #2 had been but whatever |
| 11:04.19 | d-lo | brlcad: wow, what's mysqld upto? been running for a bit |
| 11:04.26 | d-lo | oh and mernin! |
| 11:34.43 | brlcad | d-lo: mernin, usual load |
| 11:34.58 | brlcad | it peaks up momentarily from time to time as tables are reindexed and optimized |
| 12:12.12 | d-lo | kk. Every time I checked, it was at 50-70%. Never been good with timing, so it was probably just my bad luck :) |
| 12:34.59 | ``Erik | it tends to dog anyways, all the forum crap and some other crap is in it... I think brlcad fixed SOME of the sql, but I'm sure there's lots of really horrible stuff still in there :D |
| 12:42.12 | brlcad | phpbb is a pig |
| 12:42.31 | brlcad | and bz's forum is huge |
| 12:48.23 | d-lo | oink |
| 12:51.19 | ``Erik | be interesting to just move the forum (or everything but the forum) over to the new machine to isolate the load the forum alone causes |
| 15:31.38 | CIA-73 | BRL-CAD: 03bob1961 * r38358 10/brlcad/trunk/src/tclscripts/archer/images/ (167 files): Added images to support the new tree widget in Archer and to prepare for the removal of Themes. |
| 15:36.30 | CIA-73 | BRL-CAD: 03davidloman * r38359 10/rt^3/trunk/tests/GS/libNetwork/CMakeLists.txt: Fixed some library linking errors. libNetwork tests were not linking to libNetwork. |
| 15:54.32 | CIA-73 | BRL-CAD: 03davidloman * r38360 10/rt^3/trunk/ (include/alf/ src/alf/): Updated svn:ignore on include/ald and src/alf to ignore *.h.backup and *.cxx.backup generated by misc/header.sh and misc/footer.sh |
| 15:55.42 | CIA-73 | BRL-CAD: 03davidloman * r38361 10/rt^3/trunk/ (3 files in 2 dirs): Stub in BaseApp. will be the base class for all applications launchable by AppLauncher |
| 16:15.42 | CIA-73 | BRL-CAD: 03davidloman * r38362 10/rt^3/trunk/src/ (5 files in 4 dirs): Reorg: Move src/ge/libUtility to src/libUtility. Makes little sense to keep libUtility as part of the GE. |
| 16:18.36 | CIA-73 | BRL-CAD: 03davidloman * r38363 10/rt^3/trunk/src/ (CMakeLists.txt libUtility/ utility/): Rename src/libUtility to src/utility |
| 16:19.57 | CIA-73 | BRL-CAD: 03davidloman * r38364 10/rt^3/trunk/src/alf/: Add moc_* to src/arlf's svn:ignore list. |
| 16:21.38 | CIA-73 | BRL-CAD: 03davidloman * r38365 10/rt^3/trunk/include/ (Utility/ utility/ utility/Logger.h): Refactor include/Utility to include/utility for correctness. |
| 16:34.44 | CIA-73 | BRL-CAD: 03bob1961 * r38366 10/brlcad/trunk/src/tclscripts/archer/ArcherCore.tcl: Using a new tree widget. |
| 16:53.28 | CIA-73 | BRL-CAD: 03davidloman * r38367 10/rt^3/trunk/ (36 files in 16 dirs): Move Logger into src/utility and integrate it into libUtility. Makes more sense if its there. |
| 18:07.59 | CIA-73 | BRL-CAD: 03davidloman * r38368 10/rt^3/trunk/src/utility/Logger.cxx: Bugfixes to Logger. Was continually printing INFO tag instead of the correct category. |
| 18:09.34 | CIA-73 | BRL-CAD: 03davidloman * r38369 10/rt^3/trunk/tests/ (4 files in 2 dirs): Add test for Logger |
| 18:12.29 | CIA-73 | BRL-CAD: 03davidloman * r38370 10/rt^3/trunk/include/utility/ (. StringUtils.h): Updated svn:ignore on include/utility to ignore *.h.backup generated by misc/header.sh and misc/footer.sh. Also added the start of a string utility class. |
| 18:34.20 | CIA-73 | BRL-CAD: 03bob1961 * r38371 10/brlcad/trunk/src/tclscripts/archer/ (Archer.tcl ArcherCore.tcl): Ripped out theme related code. |
| 19:08.51 | d-lo | starseeker: looks like the code behind model2view changed. |
| 19:09.13 | d-lo | it used to take X Y Z args, and now it takes zero args. |
| 19:13.16 | starseeker | nods |
| 19:14.51 | ``Erik | blahhhh |
| 19:15.16 | CIA-73 | BRL-CAD: 03erikgreenwald * r38372 10/brlcad/trunk/ (164 files in 14 dirs): Update libpng to 1.4.1 |
| 19:29.34 | poolio | is there some simple linux utility to do image diffs? |
| 19:29.50 | starseeker | I think imagemagick has something |
| 19:34.00 | poolio | starseeker: thanks. 'compare' did the job |
| 19:35.37 | CIA-73 | BRL-CAD: 03starseeker * r38373 10/brlcad/trunk/ (10 files in 5 dirs): |
| 19:35.37 | CIA-73 | BRL-CAD: Merge in tkpng 0.9 to replace tkimg - unlike last time, just duplicate the tkimg |
| 19:35.37 | CIA-73 | BRL-CAD: approach already present and tweak the Archer loader to use tkpng instead. No |
| 19:35.37 | CIA-73 | BRL-CAD: more incorrect than it already was, and this should avoid issues tkimg seems to |
| 19:35.37 | CIA-73 | BRL-CAD: be having with libpng 1.4.1 - will go away altogether once upgrade to tk 8.6 |
| 19:35.38 | CIA-73 | BRL-CAD: happens. |
| 19:38.03 | poolio | (working on my raytracer: http://poolio.org/~poolio/stacks.png) |
| 19:38.35 | starseeker | neat |
| 19:38.43 | starseeker | how long? |
| 19:39.28 | poolio | how long did it take to render? |
| 19:40.37 | starseeker | yeah |
| 19:41.03 | poolio | maybe like 10 seconds on my slow laptop. it's a super simple scene |
| 19:42.16 | starseeker | cool |
| 19:42.47 | ``Erik | fractal shader, checkerboard shader, and reflection, hm |
| 19:43.17 | ``Erik | or are those texture images? |
| 19:43.55 | poolio | yeah no fancy shaders, those are just textures, reflection and refraction for the cube under the sphere |
| 19:44.16 | poolio | it's really barebones but that's all i had to do for the assignment :P |
| 19:44.25 | ``Erik | if'n ya want a lot of triangles, marching cubes to generate an STL file in BRL-CAD... :D |
| 19:44.42 | ``Erik | so no scene subdivision, I assume? |
| 19:44.58 | ``Erik | 20 million triangles would probably SUCK :D |
| 19:45.09 | poolio | nope. we have a model of a toy plane with a few thousand triangles that takes ~30 minutes to render (using a bounding sphere) |
| 20:15.15 | *** join/#brlcad R0b0t1 (~Enigma@unaffiliated/r0b0t1) | |
| 22:26.11 | CIA-73 | BRL-CAD: 03r_weiss * r38374 10/brlcad/trunk/src/conv/obj-g_new.c: more nmg creating logic testing |
| 22:55.52 | brlcad | poolio: nice work on the tracer! what's next? |
| 22:57.43 | brlcad | slaps starseeker for not mentioning brl-cad's pixdiff or pixcmp |
| 23:02.03 | CIA-73 | BRL-CAD: 03brlcad * r38375 10/brlcad/trunk/NEWS: cliff replaced tking with tkpng 0.9 |
| 23:47.02 | starseeker | brlcad: I assumed he knew about those but wasn't on a system with BRL-CAD - we aren't (yet) a common Linux utility |
| 23:47.36 | starseeker | mutters something under his breath about average college campus computers... |
| 23:48.57 | starseeker | but yeah, shoulda mentioned 'em, mea cupla |
| 23:50.26 | starseeker | growls... waiting with baited breath, stix fonts in final review before release... |
| 23:50.34 | brlcad | with 400+ tools, I wouldn't assume anyone knows any specific tool out of that set without better searching capabilities or online resources |
| 23:50.49 | brlcad | I'd bet 9/10 of our users don't know about pixdiff |
| 23:51.37 | starseeker | nods |
| 23:51.59 | starseeker | good point - a small tk gui around a lot of those utilities might be a good idea at some point... |
| 23:53.07 | starseeker | considers setting up a betting pool on when the stix font guys announce "we have to start over, major errors were introduced into the fonts..." |
| 23:53.23 | starseeker | woulda been a good April 1st update for them |
| 23:59.50 | starseeker | likes to think of the stix fonts as the Duke Nukem Forever of the scientific world |