00:03.50 |
brlcad |
d-lo: because opennurbs is required -- if you
don't build the bundled opennurbs, it implies that there should be
a system opennurbs available still. |
00:04.37 |
brlcad |
most of the external deps are "required" ..
the maintenance burden can be pretty high for purely optional
features |
00:25.46 |
``Erik |
cffi is vrrrry nice |
01:06.52 |
CIA-73 |
BRL-CAD: 03Paola09 07http://brlcad.org * r2229
10/wiki/SGI_Cube: |
01:19.02 |
CIA-73 |
BRL-CAD: 03Sean 07http://brlcad.org * r2230 10/wiki/SGI_Cube:
Reverted edits by [[Special:Contributions/Paola09|Paola09]] ([[User
talk:Paola09|Talk]]); changed back to last version by
[[User:Ssd|Ssd]] |
01:19.28 |
CIA-73 |
BRL-CAD: 03Sean 07http://brlcad.org * r0
10/wiki/Special:Log/block: blocked [[User:Paola09]] with an expiry
time of infinite (account creation disabled, e-mail blocked):
Spamming links to external sites |
01:58.29 |
*** join/#brlcad juub
(~jwb@unaffiliated/juub) |
02:12.27 |
*** part/#brlcad juub
(~jwb@unaffiliated/juub) |
02:14.27 |
*** join/#brlcad juub
(~jwb@unaffiliated/juub) |
02:50.19 |
starseeker |
d-lo: indeed, we have enough BRL-CAD
significant changes to OpenNURBS that it's questionable whether a
system-local version would provide same-quality
raytracing |
03:22.47 |
starseeker |
``Erik: isst_sdl is crashing on gentoo because
of the sflags |
03:25.35 |
starseeker |
by the time it tries to call SDL_SetVideoMode,
something has gone wrong |
03:25.55 |
starseeker |
pasting in
SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE instead of
isst->sflags works |
03:26.50 |
starseeker |
so does changing line 162 of main.c from
isst->sflags = sflags; |
03:26.57 |
starseeker |
er to, not from |
03:28.43 |
CIA-73 |
BRL-CAD: 03starseeker * r39069
10/isst/trunk/sdl/main.c: Make things work on gentoo - the |=
assignment didn't seem to result in sane sflags being assigned to
isst->sflags |
03:30.05 |
starseeker |
reflects it would be good to
somehow raytrace the view only if something changed (camera
position or zoom or what have you) |
03:35.32 |
starseeker |
humph - SDL_OPENGL doesn't work here |
03:35.40 |
starseeker |
``Erik: does it work on the Mac? |
04:28.38 |
starseeker |
eyes http://www.ogitor.org... not
in-window Qt, but I wonder how much it would take to make a Qt
version of Archer with that as a starting point... |
04:59.45 |
*** join/#brlcad Nohla
(~jesica@201.255.236.141) |
05:04.26 |
*** join/#brlcad jesica__
(~jesica@201.255.236.141) |
07:07.46 |
*** join/#brlcad Ralith
(~ralith@216.162.199.202) |
08:01.44 |
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08:14.16 |
CIA-73 |
BRL-CAD: 03d_rossberg * r39070
10/brlcad/tags/rel-7-16-8/misc/win32-msvc/Dll/CMakeLists.txt: |
08:14.16 |
CIA-73 |
BRL-CAD: fixes the MS Windows DLL CMake
build |
08:14.16 |
CIA-73 |
BRL-CAD: without it the C++ interface will not
compile and therefore the DLL can not be created |
08:46.06 |
*** join/#brlcad mafm
(~mafm@198.Red-79-159-1.staticIP.rima-tde.net) |
09:23.03 |
*** join/#brlcad Stattrav
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10:57.07 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39071
10/isst/trunk/sdl/main.c: use bu_calloc to avoid uninitialized
memory issues (like cliff's gentoo crash) |
11:15.41 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39072
10/isst/trunk/gtk/gui.c: add "Aiieee" view option, to look at the
geometry center without moving the camera location |
11:27.04 |
brlcad |
aieeee! |
12:07.09 |
*** join/#brlcad piksi
(~piksi@pi-xi.net) |
12:13.24 |
*** join/#brlcad piksi
(~piksi@pi-xi.net) |
12:16.59 |
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(~piksi@pi-xi.net) |
12:19.47 |
``Erik |
heh, yeah :) ed commented about getting lost
and going "aiieeee, where'd the model go?" |
13:18.11 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39073
10/brlcad/trunk/src/adrt/librender/ (12 files): return
success/value from the _init funcs |
13:18.26 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39074
10/brlcad/trunk/src/adrt/librender/ (camera.c camera.h): shader
unload func |
13:24.15 |
``Erik |
NEAT, gdb segfaulted! |
13:55.38 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39075
10/isst/trunk/ (Makefile.am configure.ac m4/ m4/OpenGL.m4): import
OpenGL.m4 from gamem4 (http://brlcad.org/~erik/files/gamem4-0.2.tar.gz) |
14:06.15 |
``Erik |
huh |
14:06.29 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39076
10/isst/trunk/sdl/ (Makefile.am event.c isst.h main.c): add opengl
glTexSubImage2D render path |
14:16.52 |
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14:35.44 |
*** join/#brlcad piksi
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15:00.02 |
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(~Stattrav@202.3.77.233) |
15:34.16 |
*** join/#brlcad piksi
(~piksi@pi-xi.net) |
15:45.41 |
*** join/#brlcad piksi
(~piksi@pi-xi.net) |
15:53.18 |
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15:55.41 |
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16:24.45 |
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17:14.58 |
CIA-73 |
BRL-CAD: 03davidloman * r39077
10/rt^3/trunk/include/: Modify svn:ignore to include newer autogen
lib header file names. |
17:26.13 |
CIA-73 |
BRL-CAD: 03davidloman * r39078 10/rt^3/trunk/
(32 files in 15 dirs): |
17:26.13 |
CIA-73 |
BRL-CAD: Running into some name collisions.
libEvent was generating a library header |
17:26.13 |
CIA-73 |
BRL-CAD: named event.h, which was clobbering
the class header Event.h. Changed library |
17:26.13 |
CIA-73 |
BRL-CAD: header generation to prepend a 'lib'
to the generated header. Updated |
17:26.13 |
CIA-73 |
BRL-CAD: appropriate file #includes. |
17:29.30 |
CIA-73 |
BRL-CAD: 03davidloman * r39079 10/rt^3/trunk/
(include/Throwable.h src/GE/exception/Throwable.cxx): Move
destructor implementation from header into src file. |
17:39.23 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39080
10/isst/trunk/sdl/event.c: indent |
17:52.40 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39081
10/brlcad/trunk/src/adrt/librender/camera.c: use bu_malloc/bu_free.
Fix bug where freed memory was dereferenced. remove
verbosity. |
17:52.41 |
CIA-73 |
BRL-CAD: 03davidloman * r39082
10/rt^3/trunk/include/ (34 files): WS, Formatting |
18:05.58 |
CIA-73 |
BRL-CAD: 03erikgreenwald * r39083
10/isst/trunk/sdl/event.c: enable shader on reload |
18:12.55 |
CIA-73 |
BRL-CAD: 03bob1961 * r39084
10/brlcad/trunk/src/tclscripts/archer/ArcherCore.tcl: The
handleTreeOpen method now checks to see if we're in list view mode.
The setTreeView method has be updated to set the wait
cursor. |
18:16.49 |
CIA-73 |
BRL-CAD: 03bob1961 * r39085
10/brlcad/trunk/src/tclscripts/archer/Archer.tcl: Split out the
code to initialize images related to the framebuffer into a
separate method (i.e. initFbImages). In the constructor, call the
Load method after things are idle. |
20:15.03 |
starseeker |
woah - that's a seriously unhappy metaball
tessellation |
20:15.39 |
``Erik |
eh? |
20:15.57 |
starseeker |
g-stl -8 -o test.stl metaball.g
someballs.s |
20:16.37 |
``Erik |
ah, ugh |
20:16.42 |
``Erik |
the -8 is, kinda, wrong for a
metaball |
20:18.56 |
starseeker |
``Erik: where are your isst/metaball
screenshots again? |
20:19.04 |
``Erik |
fake a point evaluation by faking a ray by
doing a bunch of point evaluations, ... not quite right |
20:19.19 |
``Erik |
http://brlcad.org/~erik/mc/mb-isst.png
? |
20:19.34 |
``Erik |
g-stl without the -8 will do metaballs a lot
better |
20:19.36 |
starseeker |
cool, thanks |