00:52.55 |
starseeker |
groans |
00:53.19 |
starseeker |
Togl only supports fonts in 8.4 - apparently
X11 and Aqua technology changed for 8.5 |
00:54.00 |
starseeker |
and the aglUseFont command itself is
deprecated in 10.5 |
00:54.39 |
starseeker |
brlcad: you said we need to have a compelling
feature to justify inclusion of ftgl/freetype, correct? |
00:56.20 |
starseeker |
is uncertain what to do when
aglUseFont is gone... don't see an immediate replacement
offhand... |
00:57.23 |
starseeker |
even if I do a straight-up AGL display
manager, it's going to have a problem with text |
00:57.34 |
starseeker |
(at least, in the near future) |
01:00.01 |
starseeker |
perhaps I can merge in changes from the tcl3d
version... |
01:03.26 |
starseeker |
hurh? Windows only... |
01:05.17 |
starseeker |
gah |
01:06.42 |
starseeker |
sighs. Well, this is where
dm-togl stands right now - not embeddable, no text, and no key
bindings: http://bzflag.bz/~starseeker/dmtogl_aqua.png |
01:08.39 |
starseeker |
personally thinks it might be
time to investigate ftgl... |
01:24.47 |
brlcad |
starseeker: it doesn't mean avoid using the
dep |
01:25.01 |
brlcad |
it means take a feature to completion so it's
compelling |
01:25.14 |
brlcad |
before merging the dependency overhead to main
trunk |
01:26.26 |
brlcad |
huh.. you have it drawing faceplate there..
couldn't get libbn fonts to work? |
02:24.56 |
starseeker |
brlcad: apparently the font code wasn't
optional after all (chatted with Bob about it briefly) |
02:38.01 |
starseeker |
will try to iron out the
other bugs, then take a look at FTGL |
02:38.50 |
starseeker |
also needs to dig into the
faceplate code to make sure he understands what it is doing and
how |
02:57.25 |
``Erik |
o.O |
03:01.08 |
starseeker |
``Erik: hmm? |
03:01.49 |
starseeker |
oh, bty, src/adrt still doesn't seem to handle
a parallel make |
03:03.23 |
``Erik |
eh? I make -j8 in it a lot O.o |
03:04.13 |
starseeker |
hmm |
03:06.05 |
``Erik |
meh, I dinged tankign occulus, then got a naxx
invite, it's a good night |
03:06.22 |
``Erik |
screw compiling :D |
03:06.25 |
starseeker |
parse error |
03:06.34 |
starseeker |
diunged who and got what? |
03:06.50 |
``Erik |
world of dorkcraft stuff |
03:06.59 |
``Erik |
ding == gaining a level |
03:07.24 |
``Erik |
occulus is a dungeon, naxx is a raid dungeon,
I gave up the game about half way through naxx |
03:07.30 |
``Erik |
but, uh, ungave it up |
03:07.31 |
``Erik |
O.o |
03:09.39 |
``Erik |
(and tanking is a role, means ya soak damage,
keep every enemy fighting you so'z the dps and healer can go about
their jobs) |
03:10.36 |
``Erik |
I'm such a nerd *sigh* |
03:13.14 |
starseeker |
heh - cool |
03:14.20 |
CIA-40 |
BRL-CAD: 03starseeker * r39472
10/brlcad/trunk/src/adrt/Makefile.am: Try making the issttcltk
dependencies explicit - seems to work here, needs more
testing. |
03:19.02 |
``Erik |
heh, commits to src/adrt always make me twitch
O.o |
03:19.16 |
starseeker |
hey, you stuck it in there :-P |
03:19.28 |
``Erik |
well, it seems appropriate |
03:19.54 |
``Erik |
not sayin' it's a bad thing, just that I'm
used to having it as my own playing field, y'know? |
03:20.07 |
starseeker |
nods |
03:20.22 |
``Erik |
I'm sure if I committed stuff in the docbook
stuff, you'd have a bit of a reaction |
03:21.18 |
starseeker |
uh... hooray? |
03:21.30 |
``Erik |
heh |
03:21.43 |
``Erik |
-m 'what the flying fuck was this retard
thinking, if at all???' |
03:21.44 |
``Erik |
;D |
03:22.06 |
starseeker |
``Erik: you're safe for the moment whil I
fight with dm-togl, but eventually we'll be working more on the
isst tcl/tk interface |
03:22.31 |
``Erik |
it's all good, I think a tk isst is a good
thing |
03:22.37 |
starseeker |
or more simply: -m "autotools 1, starseeker
0" |
03:23.36 |
``Erik |
I hope I've changed the game enough that
skinny frontends are trivial and really do no serious duplication,
I want to have moved all the heavy lifting to the back
end |
03:24.07 |
``Erik |
so different approachs can be explored
trivially |
03:25.06 |
``Erik |
kinda what drew my ire at your using my C
motion code instead of writing it in C, makes me think mebbe I
shoulda moved that stuff to bn or something |
03:25.18 |
``Erik |
er, writing it in tcl |
03:26.01 |
starseeker |
<snort> I was after the fasted way to
Something Working |
03:26.07 |
starseeker |
fastest even |
03:26.23 |
starseeker |
stopping to figure out vector math in tcl land
didn't seem like the way |
03:26.46 |
``Erik |
what I wrote in C was dirty quick hack
:/ |
03:27.10 |
starseeker |
bingo! |
03:27.20 |
starseeker |
just what did you think isst.tcl is?
:-P |
03:27.50 |
``Erik |
wrapping a dirty quick hack just validates it
:/ |
03:30.44 |
``Erik |
I'd hope that a sane tcl implementation of
what I did would be faster than the C I did O.o |
03:31.37 |
starseeker |
the "right way" is probably to call the
quaternion stuff that MGED uses |
03:32.03 |
``Erik |
or unroll and do the trig |
03:32.04 |
CIA-40 |
BRL-CAD: 03starseeker * r39473
10/brlcad/trunk/ (58 files in 12 dirs): Add tktable 2.10 for Bob in
support of Archer work. |
03:34.04 |
starseeker |
would actually like to not
hit the trig based limits when rotating around center, but I don't
know how well contained the logic is - the idea API would take some
degree of change in +- x, y and z or az,el and figure out the
quaternion stuff "on the fly" - we probably have it in there
somewhere |
03:34.39 |
starseeker |
said he'd get tktable in
there for Bob for tomorrow, and has now done so.
zzzzzzzz |
04:27.28 |
starseeker |
grins - "Clif
Yapp"? |
04:32.03 |
*** join/#brlcad Nohla
(~jesica@201.255.241.134) |
05:28.14 |
*** join/#brlcad stevegt_
(~stevegt@c-69-181-134-76.hsd1.ca.comcast.net) |
05:54.02 |
*** join/#brlcad stevegt_1
(~stevegt@c-69-181-134-76.hsd1.ca.comcast.net) |
05:54.37 |
*** join/#brlcad stevegt_3
(~stevegt@c-69-181-134-76.hsd1.ca.comcast.net) |
10:06.03 |
*** join/#brlcad Elrohir
(~kvirc@p4FC5A4B5.dip.t-dialin.net) |
10:07.30 |
d-lo |
Mernin! |
13:34.57 |
*** join/#brlcad stevegt_1
(~stevegt@c-69-181-134-76.hsd1.ca.comcast.net) |
15:43.49 |
*** join/#brlcad Stattrav
(~Stattrav@117.96.116.56) |
16:29.26 |
*** join/#brlcad Stattrav
(~Stattrav@110.224.208.247) |
17:47.54 |
*** join/#brlcad Stattrav
(~Stattrav@110.224.89.221) |
18:34.55 |
brlcad |
doesn't see why sketch
objects don't crash every time on import |
19:17.52 |
brlcad |
mmm |
19:27.08 |
*** join/#brlcad R0b0t1
(~Enigma@unaffiliated/r0b0t1) |
19:45.40 |
*** join/#brlcad stevegt_
(~stevegt@cislunar.TerraLuna.Org) |
20:14.28 |
CIA-40 |
BRL-CAD: 03brlcad * r39475
10/brlcad/trunk/doc/ (Makefile.am STARTERS): |
20:14.29 |
CIA-40 |
BRL-CAD: add an initial 'STARTERS' file for
being a one-stop place to describe simple |
20:14.29 |
CIA-40 |
BRL-CAD: projects that can be completed by
someone new to the project with fairly minimal |
20:14.30 |
CIA-40 |
BRL-CAD: fuss. These are ideally projects that
would only take a core developer more |
20:14.30 |
CIA-40 |
BRL-CAD: than an hour but less than one
(focused) day to complete properly. |
20:22.26 |
brlcad |
http://en.wikipedia.org/wiki/Mathematical_Applications_Group,_Inc.
there they be |
20:25.56 |
brlcad |
hah, fantastic: http://deutsche-drache.deviantart.com/art/Torid-Sphere-135600837 |
20:27.05 |
brlcad |
wonders if that's
Bill |
20:27.24 |
brlcad |
(Laut) |
20:33.04 |
brlcad |
yeah, looks like it.. those are his
coasters |
21:04.21 |
starseeker |
hah, cool: http://www.dtic.mil/srch/doc?collection=t3&id=AD0643313 |
21:25.04 |
starseeker |
bah, 33 bucks to order through NTIS |
22:05.55 |
CIA-40 |
BRL-CAD: 03r_weiss * r39476
10/brlcad/trunk/src/conv/obj-g_new.c: adding ability to process
command line options |
23:30.13 |
``Erik |
oh neat, ice pirates was rereleased on dvd
O.o |