00:55.57 |
*** join/#brlcad Nohla
(~Nohla@168.226.178.156) |
01:03.11 |
starseeker |
``Erik: may have some questions for the OpenGL
guru about textures, line drawings, and ordering
tomorrow... |
01:04.24 |
starseeker |
O.o Oracle being sued for overcharging the US
government |
01:04.32 |
starseeker |
wonder if someone noticed postgresql |
01:12.33 |
``Erik |
heh, wasn't I talking about how oracle made
bunches of money by fleecing (state) gov't just the other day? heh
:D |
01:12.55 |
``Erik |
yesterday on the way into green turtle,
even |
01:13.42 |
starseeker |
cool :-) |
01:13.57 |
starseeker |
so, uh, what's your guess for the next lottery
numbers... just curious... |
01:14.20 |
``Erik |
um, four... q... q... and another q... uh, and
the batman symbol |
01:17.45 |
starseeker |
lol |
01:18.05 |
starseeker |
that would be awesome... |
01:18.32 |
starseeker |
waits to see a batman symbol
appear in ``Erik's sdl font outputs... |
01:18.50 |
starseeker |
bet it's trademarked to high heaven
though |
01:21.42 |
``Erik |
hehehe |
01:22.06 |
``Erik |
the four q q q batman symbol was semi-quoting
family guy, those were peters choices for letters on uh, wheel of
fortune |
01:24.04 |
starseeker |
heh |
01:24.29 |
starseeker |
we could always try letters from the Niblonian
language in Futurama |
01:25.30 |
starseeker |
eyes the osg svn build -
looks like their configure script may have just set up
CMake |
01:25.35 |
starseeker |
clever |
01:25.40 |
``Erik |
http://www.spike.com/video/family-guy-wheel-of/2751664 |
01:27.24 |
starseeker |
OOOO - I know, Cuneiform fonts |
01:27.35 |
starseeker |
http://en.wikipedia.org/wiki/Cuneiform_script |
01:27.41 |
``Erik |
heh |
01:29.48 |
starseeker |
hah - unicode has allocated ranges for
cueniform |
01:29.50 |
starseeker |
awesome |
01:31.19 |
starseeker |
http://users.teilar.gr/~g1951d/ |
01:32.27 |
starseeker |
http://cdl.museum.upenn.edu/cuneifonts.html |
01:32.37 |
starseeker |
oooo, the temptation... |
01:36.44 |
``Erik |
heh |
01:37.04 |
``Erik |
I d'no, some of the people we work with are
already confused enough with plain old english |
01:41.16 |
brlcad |
starseeker: talked to the delta3d guys, they'd
be a great group to collaborate with and were #2 on my list when
OSG was being considered -- but even their devs said it'd be a
stretch to tailor it for CAD, lot of customizations and overrides
would be needed just for the basic event loop |
01:47.55 |
starseeker |
brlcad: does that go for OSG as
well? |
01:49.09 |
starseeker |
supposes he's being disloyal
looking at OSG... |
01:50.49 |
``Erik |
heh, like when you were disloyal by looking at
a screwdriver when you had to seat a screw instead of sticking with
a hammer? :D *duck* |
01:51.45 |
brlcad |
starseeker: by all means, check it out -- i've
looked at it several times myself over the years |
01:52.12 |
``Erik |
it's all about panda3d, yo O.o |
01:52.13 |
brlcad |
it's a nice toolkit, were it not for delta3d
being a DoD collaboration, they'd be #2 |
01:52.44 |
starseeker |
thought delta3d used
OSG... |
01:52.48 |
starseeker |
looks again |
01:52.49 |
brlcad |
a bit disorganized, support is sucky, and the
API frankly blows a little (at least in terms of organization and
consistency) |
01:52.59 |
brlcad |
but feature-wise, it's top notch |
01:53.19 |
brlcad |
kinda like librt |
01:53.28 |
starseeker |
scowls at Ogitor... if only I
could build that successfully... |
01:53.32 |
brlcad |
with even less focus |
01:53.42 |
starseeker |
it's halfway to being Archer with
Qt/Ogre... |
01:54.15 |
starseeker |
nods - I'd feel a bit better
if Ogre weren't so blasted hard to get compiled and
working |
01:55.13 |
starseeker |
brlcad: are they working to improve the API,
or is it pretty static? |
01:55.59 |
brlcad |
api of what? |
01:56.02 |
starseeker |
OSG |
01:56.35 |
starseeker |
is wondering if the trend is
to improve organization/consistency, or if they're getting
worse |
01:56.41 |
brlcad |
dunno, it does was it does well enough, like
asking if we're working to improve librt's api .. "yes and
no" |
01:56.50 |
starseeker |
nods |
01:56.54 |
brlcad |
we're already improving it, but it's not
exactly a primary focus |
01:56.58 |
``Erik |
I'm under the impression that osg is fairly
fixed, too much third party usage to really muck with it
much |
01:59.07 |
brlcad |
that's where ogre has always remained easier
to work with because their project philosophy was to make the API
and design clean first, then work on implementation specifics,
performance, and keep the scope limited |
02:00.17 |
starseeker |
nods. |
02:00.19 |
brlcad |
osg's scope is all over the place as they
often get attention on little niche research areas without regard
to the overall impact on the API, design, and scoping |
02:00.58 |
brlcad |
different cultures and maintenance models
behind them, sort of like qt vs gtk |
02:01.01 |
starseeker |
so if we were going to do something "osg-ish"
with Ogre, we'd do it as our own lib on top of vanilla Ogre rather
than stuffing it into the Ogre api? |
02:01.28 |
brlcad |
osg-ish with ogre??? |
02:01.37 |
brlcad |
not sure what that means |
02:01.38 |
starseeker |
I mean, something niche |
02:02.16 |
brlcad |
we're not ogre devs or osg devs, and we
shouldn't need to be for either |
02:02.59 |
brlcad |
whether it's vanilla or not depends on what
we're trying to accomplish, a mod or patch here or there to
upstream isn't out of the question |
02:03.15 |
brlcad |
but it's not like any mod we need made isn't
going to be something out of scope for either |
02:03.20 |
``Erik |
from reading comments about ogre on
happypenguin, it may be an uphill battle... much discussion about
how linux is an afterthought and how it's very windows oriented
(from the comments) *shrug* |
02:03.32 |
``Erik |
http://www.happypenguin.org/show?OGRE |
02:03.54 |
starseeker |
reads OSG's list of supported
database formats enviously... |
02:04.21 |
starseeker |
that would explain Ogitor |
02:04.52 |
brlcad |
I wouldn't trust a comment thread for any
project |
02:05.08 |
brlcad |
much less ones from anonymous idjiots three
years ago |
02:05.13 |
``Erik |
heh |
02:05.58 |
``Erik |
has yet to get a successful
build of ogre, and even trying to compile the demos using the mac
binary and supplied xcode project to build those examples fails
*shrug* annoying, cuz I wanna see the demos |
02:06.46 |
brlcad |
huh, odd |
02:06.55 |
``Erik |
<-- got all excited about okra, but can't
even start to play with it :/ |
02:06.57 |
brlcad |
I've never had a serious barrier compiling
ogre |
02:07.04 |
starseeker |
yeah, I had a hell of a time trying on the Mac
too |
02:07.25 |
starseeker |
to be fair, I think they were in
mid-transition from autotools to Cmake |
02:07.35 |
brlcad |
course I only tried the xcode project once (it
worked, but wasn't well organized) |
02:07.47 |
``Erik |
I just tried again one or two nights ago with
the new 1.7 release |
02:07.50 |
starseeker |
ah. Yeah, I tried autotools and
cmake |
02:08.11 |
starseeker |
since I knew it would be one or the other
if/when it gets integrated into BRL-CAD |
02:08.48 |
``Erik |
all compiles of ogre itself I've tried have
been cmake using the mercurial checkout, may've been my
issue |
02:09.47 |
starseeker |
``Erik: is it hitting some recursive cmake
configure problem for you? |
02:09.56 |
``Erik |
and I had to change the xcode project from
10.6 to 10.5 from the dmg version |
02:10.25 |
``Erik |
don't recall,remmeber seeing a bunch of XXX
not found type stuff and then getting failures somewhere |
02:11.15 |
``Erik |
I'll try again tomorrow *shrug* |
02:11.48 |
starseeker |
I suppose we could try reporting build
failures with CMake as bugs |
02:13.52 |
``Erik |
yeh, I keep trying to do stuff with my windows
box to see if stuff works there, but it's soo easy to turn around
and ignore it heh |
02:20.05 |
starseeker |
more fun to see if wine can run
things |
02:20.19 |
starseeker |
waits for the day we can use
ReactOS to make Windows binaries |
02:22.00 |
starseeker |
goes to poke Ogitor devs
again - doggone it, it's worth it |
02:25.52 |
starseeker |
they've done a lot to solve integrating Ogre
and Qt, even if not the Qt-in-Ogre part |
02:35.54 |
starseeker |
hmm:
http://ogre3d.org/forums/viewtopic.php?f=2&t=56130&start=0 |
02:37.06 |
starseeker |
``Erik: might want to try CMake 2.8.0 at
least |
02:39.48 |
starseeker |
erm.
http://www.ogre3d.org/tikiwiki/CMake+Quick+Start+Guide?tikiversion=Mac+OS+X |
02:39.56 |
starseeker |
apparently no 64bit on Mac |
02:41.15 |
starseeker |
didn't know about
xcodebuild... that might be a tolerable alternative to needing to
open the XCode gui... |
02:43.24 |
starseeker |
huh, another open source OCR: https://launchpad.net/cuneiform-linux |
02:57.33 |
starseeker |
considers suggesting the
cueniform font to Bob next time he needs icons :-P http://bzflag.bz/~starseeker/cueniform.png |
02:58.08 |
starseeker |
darn it, why is so much useless stuff
neat? |
03:02.49 |
``Erik |
*snrkt* nice, on astroempires, guy has been
trying to perma-occ me with heavy cruisers, so I've been using
small bombers on him while my 'rescue' fleet comes to the galaxy,
so now he's bringing in a big capital ship (just barely resistant
to the harrassment attacks I'd been doing), which is exactly what
my incoming fleet was designed to kill |
03:03.00 |
``Erik |
next couple days will be amusing :) |
03:03.12 |
``Erik |
PEWPEWPEW |
03:03.52 |
starseeker |
+ a very small squish noise? :-P |
03:07.05 |
``Erik |
hrm, it'd take 59 hc's to kill his (big
expensive) titan, I have 700 landing in the galaxy at about the
same time, and another 2000 a bit later |
03:07.08 |
``Erik |
mwahaha. |
03:07.38 |
``Erik |
so now fox is bitching because obama was
working on the oil spill crisis instead of going to church to "ask
for divine intervention" O.o |
03:08.02 |
``Erik |
(daily show is on) |
03:09.05 |
``Erik |
and I guess he played golf on that day, too
heh |
03:10.03 |
``Erik |
http://dauntingideas.com/content/gretchen-carlson-wants-see-obama-go-church-so-god-can-help-oil-spill |
03:12.33 |
starseeker |
hmm... now there's an idea - stuff religious
nutcases into the well until the leak stops |
03:12.41 |
starseeker |
they should be dense enough |
03:13.39 |
starseeker |
can appreciate Fox's problem
today though - 20billion coughed up by BP, no dividend payments,
and they've gotta find SOMETHING bad to say about
Obama... |
03:35.01 |
*** join/#brlcad yukonbob
(~svs@S0106001125477e9c.ok.shawcable.net) |
03:35.26 |
yukonbob |
hello, #brlcad |
04:01.49 |
brlcad |
howdy yukonbob |
04:31.04 |
yukonbob |
brlcad: Long time no chat :) |
04:32.45 |
yukonbob |
brlcad: I've got a technical question if
you're still online... I've given it completely negligable thought,
but it just re-popped into my head, and you may know the
answer/path. |
08:07.40 |
*** join/#brlcad akafubu
(~akafubu@unaffiliated/akafubu) |
09:11.01 |
*** join/#brlcad mafm
(~mafm@81.32.105.77) |
09:52.44 |
*** join/#brlcad Nohla
(~Nohla@168.226.178.113) |
11:02.55 |
d-lo |
Mernin! |
12:47.28 |
*** join/#brlcad parigaudi
(~quassel@pd95b7f5e.dip0.t-ipconnect.de) |
12:59.29 |
``Erik |
now this is nutty:
http://thereifixedit.com/2010/06/16/white-trash-repairs-parking-spaces-are-made-in-china/ |
13:59.05 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.131.104) |
15:56.06 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.155.40) |
16:22.42 |
*** join/#brlcad Stattrav_
(~Stattrav@117.192.150.177) |
16:55.07 |
CIA-51 |
BRL-CAD: 03starseeker * r39616
10/brlcad/trunk/src/tclscripts/archer/images/ (14 files): Add icons
for headers of comb editing tables |
17:10.57 |
``Erik |
hm, mal ran across http://news.bbc.co.uk/2/hi/world/us_and_canada/10337051.stm |
17:49.12 |
CIA-51 |
BRL-CAD: 03erikgreenwald * r39617
10/isst/trunk/sdl/ffu.c: Blit rasterized glyphs into the PIX
buffer. Write out the pix file. Add option to write out a C style
array. |
17:50.35 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.150.177) |
17:56.10 |
*** join/#brlcad roberthl
(~robert@mediawiki/RobertL) |
18:53.03 |
CIA-51 |
BRL-CAD: 03starseeker * r39618
10/brlcad/branches/dmtogl/src/libfb/if_togl.c: Stick in a couple
glDepthMask statements - probably will need them as this is an
attempt to mix 2d and 3d, but right now they're not doing
much. |
18:54.02 |
CIA-51 |
BRL-CAD: 03brlcad * r39619
10/brlcad/trunk/doc/docbook/lessons/es/ (20 files in 2 dirs): que
chevere .. y awesome. jesica finished translating lessons 13 and
14! |
18:58.56 |
CIA-51 |
BRL-CAD: 03brlcad * r39620
10/brlcad/trunk/NEWS: jesica provided spanish translations for
lessons 4, 5, 7, 8, 10, 11, 12, 13, and 14 of the mged vol II
tutorials! That leaves just a few remaining that haven't been
completed yet. |
20:04.03 |
CIA-51 |
BRL-CAD: 03erikgreenwald * r39621
10/isst/trunk/configure.ac: check for fcntl.h |
20:08.00 |
CIA-51 |
BRL-CAD: 03erikgreenwald * r39622
10/isst/trunk/sdl/ (event.c isst.h main.c): basic text
rendering |
20:25.57 |
CIA-51 |
BRL-CAD: 03erikgreenwald * r39623
10/isst/trunk/sdl/ (isst.h main.c): regenerate textures on
resize |
20:29.03 |
CIA-51 |
BRL-CAD: 03erikgreenwald * r39624
10/isst/trunk/sdl/ (Makefile.am ffu.c main.c): scale font size to
window height |
20:40.29 |
*** join/#brlcad mafm
(~mafm@81.32.105.77) |
21:35.33 |
*** join/#brlcad R0b0t1
(~Enigma@unaffiliated/r0b0t1) |
22:05.53 |
CIA-51 |
BRL-CAD: 03r_weiss * r39625
10/brlcad/trunk/src/conv/obj-g_new.c: added timestamps, refining
status messages, fixed some logic bugs |
23:25.56 |
``Erik |
heh |
23:26.30 |
``Erik |
just tried updating ogre, running cmake again
and building... some template error that went over 4000 lines
O.O |
23:54.59 |
``Erik |
hm, winderz sbcl craps itself on asdf-install,
tries to do a system call to execute tar :/ lame |
23:59.36 |
starseeker |
what about http://www.cliki.net/archive
? |