IRC log for #brlcad on 20100617

00:55.57 *** join/#brlcad Nohla (~Nohla@168.226.178.156)
01:03.11 starseeker ``Erik: may have some questions for the OpenGL guru about textures, line drawings, and ordering tomorrow...
01:04.24 starseeker O.o Oracle being sued for overcharging the US government
01:04.32 starseeker wonder if someone noticed postgresql
01:12.33 ``Erik heh, wasn't I talking about how oracle made bunches of money by fleecing (state) gov't just the other day? heh :D
01:12.55 ``Erik yesterday on the way into green turtle, even
01:13.42 starseeker cool :-)
01:13.57 starseeker so, uh, what's your guess for the next lottery numbers... just curious...
01:14.20 ``Erik um, four... q... q... and another q... uh, and the batman symbol
01:17.45 starseeker lol
01:18.05 starseeker that would be awesome...
01:18.32 starseeker waits to see a batman symbol appear in ``Erik's sdl font outputs...
01:18.50 starseeker bet it's trademarked to high heaven though
01:21.42 ``Erik hehehe
01:22.06 ``Erik the four q q q batman symbol was semi-quoting family guy, those were peters choices for letters on uh, wheel of fortune
01:24.04 starseeker heh
01:24.29 starseeker we could always try letters from the Niblonian language in Futurama
01:25.30 starseeker eyes the osg svn build - looks like their configure script may have just set up CMake
01:25.35 starseeker clever
01:25.40 ``Erik http://www.spike.com/video/family-guy-wheel-of/2751664
01:27.24 starseeker OOOO - I know, Cuneiform fonts
01:27.35 starseeker http://en.wikipedia.org/wiki/Cuneiform_script
01:27.41 ``Erik heh
01:29.48 starseeker hah - unicode has allocated ranges for cueniform
01:29.50 starseeker awesome
01:31.19 starseeker http://users.teilar.gr/~g1951d/
01:32.27 starseeker http://cdl.museum.upenn.edu/cuneifonts.html
01:32.37 starseeker oooo, the temptation...
01:36.44 ``Erik heh
01:37.04 ``Erik I d'no, some of the people we work with are already confused enough with plain old english
01:41.16 brlcad starseeker: talked to the delta3d guys, they'd be a great group to collaborate with and were #2 on my list when OSG was being considered -- but even their devs said it'd be a stretch to tailor it for CAD, lot of customizations and overrides would be needed just for the basic event loop
01:47.55 starseeker brlcad: does that go for OSG as well?
01:49.09 starseeker supposes he's being disloyal looking at OSG...
01:50.49 ``Erik heh, like when you were disloyal by looking at a screwdriver when you had to seat a screw instead of sticking with a hammer? :D *duck*
01:51.45 brlcad starseeker: by all means, check it out -- i've looked at it several times myself over the years
01:52.12 ``Erik it's all about panda3d, yo O.o
01:52.13 brlcad it's a nice toolkit, were it not for delta3d being a DoD collaboration, they'd be #2
01:52.44 starseeker thought delta3d used OSG...
01:52.48 starseeker looks again
01:52.49 brlcad a bit disorganized, support is sucky, and the API frankly blows a little (at least in terms of organization and consistency)
01:52.59 brlcad but feature-wise, it's top notch
01:53.19 brlcad kinda like librt
01:53.28 starseeker scowls at Ogitor... if only I could build that successfully...
01:53.32 brlcad with even less focus
01:53.42 starseeker it's halfway to being Archer with Qt/Ogre...
01:54.15 starseeker nods - I'd feel a bit better if Ogre weren't so blasted hard to get compiled and working
01:55.13 starseeker brlcad: are they working to improve the API, or is it pretty static?
01:55.59 brlcad api of what?
01:56.02 starseeker OSG
01:56.35 starseeker is wondering if the trend is to improve organization/consistency, or if they're getting worse
01:56.41 brlcad dunno, it does was it does well enough, like asking if we're working to improve librt's api .. "yes and no"
01:56.50 starseeker nods
01:56.54 brlcad we're already improving it, but it's not exactly a primary focus
01:56.58 ``Erik I'm under the impression that osg is fairly fixed, too much third party usage to really muck with it much
01:59.07 brlcad that's where ogre has always remained easier to work with because their project philosophy was to make the API and design clean first, then work on implementation specifics, performance, and keep the scope limited
02:00.17 starseeker nods.
02:00.19 brlcad osg's scope is all over the place as they often get attention on little niche research areas without regard to the overall impact on the API, design, and scoping
02:00.58 brlcad different cultures and maintenance models behind them, sort of like qt vs gtk
02:01.01 starseeker so if we were going to do something "osg-ish" with Ogre, we'd do it as our own lib on top of vanilla Ogre rather than stuffing it into the Ogre api?
02:01.28 brlcad osg-ish with ogre???
02:01.37 brlcad not sure what that means
02:01.38 starseeker I mean, something niche
02:02.16 brlcad we're not ogre devs or osg devs, and we shouldn't need to be for either
02:02.59 brlcad whether it's vanilla or not depends on what we're trying to accomplish, a mod or patch here or there to upstream isn't out of the question
02:03.15 brlcad but it's not like any mod we need made isn't going to be something out of scope for either
02:03.20 ``Erik from reading comments about ogre on happypenguin, it may be an uphill battle... much discussion about how linux is an afterthought and how it's very windows oriented (from the comments) *shrug*
02:03.32 ``Erik http://www.happypenguin.org/show?OGRE
02:03.54 starseeker reads OSG's list of supported database formats enviously...
02:04.21 starseeker that would explain Ogitor
02:04.52 brlcad I wouldn't trust a comment thread for any project
02:05.08 brlcad much less ones from anonymous idjiots three years ago
02:05.13 ``Erik heh
02:05.58 ``Erik has yet to get a successful build of ogre, and even trying to compile the demos using the mac binary and supplied xcode project to build those examples fails *shrug* annoying, cuz I wanna see the demos
02:06.46 brlcad huh, odd
02:06.55 ``Erik <-- got all excited about okra, but can't even start to play with it :/
02:06.57 brlcad I've never had a serious barrier compiling ogre
02:07.04 starseeker yeah, I had a hell of a time trying on the Mac too
02:07.25 starseeker to be fair, I think they were in mid-transition from autotools to Cmake
02:07.35 brlcad course I only tried the xcode project once (it worked, but wasn't well organized)
02:07.47 ``Erik I just tried again one or two nights ago with the new 1.7 release
02:07.50 starseeker ah. Yeah, I tried autotools and cmake
02:08.11 starseeker since I knew it would be one or the other if/when it gets integrated into BRL-CAD
02:08.48 ``Erik all compiles of ogre itself I've tried have been cmake using the mercurial checkout, may've been my issue
02:09.47 starseeker ``Erik: is it hitting some recursive cmake configure problem for you?
02:09.56 ``Erik and I had to change the xcode project from 10.6 to 10.5 from the dmg version
02:10.25 ``Erik don't recall,remmeber seeing a bunch of XXX not found type stuff and then getting failures somewhere
02:11.15 ``Erik I'll try again tomorrow *shrug*
02:11.48 starseeker I suppose we could try reporting build failures with CMake as bugs
02:13.52 ``Erik yeh, I keep trying to do stuff with my windows box to see if stuff works there, but it's soo easy to turn around and ignore it heh
02:20.05 starseeker more fun to see if wine can run things
02:20.19 starseeker waits for the day we can use ReactOS to make Windows binaries
02:22.00 starseeker goes to poke Ogitor devs again - doggone it, it's worth it
02:25.52 starseeker they've done a lot to solve integrating Ogre and Qt, even if not the Qt-in-Ogre part
02:35.54 starseeker hmm: http://ogre3d.org/forums/viewtopic.php?f=2&t=56130&start=0
02:37.06 starseeker ``Erik: might want to try CMake 2.8.0 at least
02:39.48 starseeker erm. http://www.ogre3d.org/tikiwiki/CMake+Quick+Start+Guide?tikiversion=Mac+OS+X
02:39.56 starseeker apparently no 64bit on Mac
02:41.15 starseeker didn't know about xcodebuild... that might be a tolerable alternative to needing to open the XCode gui...
02:43.24 starseeker huh, another open source OCR: https://launchpad.net/cuneiform-linux
02:57.33 starseeker considers suggesting the cueniform font to Bob next time he needs icons :-P http://bzflag.bz/~starseeker/cueniform.png
02:58.08 starseeker darn it, why is so much useless stuff neat?
03:02.49 ``Erik *snrkt* nice, on astroempires, guy has been trying to perma-occ me with heavy cruisers, so I've been using small bombers on him while my 'rescue' fleet comes to the galaxy, so now he's bringing in a big capital ship (just barely resistant to the harrassment attacks I'd been doing), which is exactly what my incoming fleet was designed to kill
03:03.00 ``Erik next couple days will be amusing :)
03:03.12 ``Erik PEWPEWPEW
03:03.52 starseeker + a very small squish noise? :-P
03:07.05 ``Erik hrm, it'd take 59 hc's to kill his (big expensive) titan, I have 700 landing in the galaxy at about the same time, and another 2000 a bit later
03:07.08 ``Erik mwahaha.
03:07.38 ``Erik so now fox is bitching because obama was working on the oil spill crisis instead of going to church to "ask for divine intervention" O.o
03:08.02 ``Erik (daily show is on)
03:09.05 ``Erik and I guess he played golf on that day, too heh
03:10.03 ``Erik http://dauntingideas.com/content/gretchen-carlson-wants-see-obama-go-church-so-god-can-help-oil-spill
03:12.33 starseeker hmm... now there's an idea - stuff religious nutcases into the well until the leak stops
03:12.41 starseeker they should be dense enough
03:13.39 starseeker can appreciate Fox's problem today though - 20billion coughed up by BP, no dividend payments, and they've gotta find SOMETHING bad to say about Obama...
03:35.01 *** join/#brlcad yukonbob (~svs@S0106001125477e9c.ok.shawcable.net)
03:35.26 yukonbob hello, #brlcad
04:01.49 brlcad howdy yukonbob
04:31.04 yukonbob brlcad: Long time no chat :)
04:32.45 yukonbob brlcad: I've got a technical question if you're still online... I've given it completely negligable thought, but it just re-popped into my head, and you may know the answer/path.
08:07.40 *** join/#brlcad akafubu (~akafubu@unaffiliated/akafubu)
09:11.01 *** join/#brlcad mafm (~mafm@81.32.105.77)
09:52.44 *** join/#brlcad Nohla (~Nohla@168.226.178.113)
11:02.55 d-lo Mernin!
12:47.28 *** join/#brlcad parigaudi (~quassel@pd95b7f5e.dip0.t-ipconnect.de)
12:59.29 ``Erik now this is nutty: http://thereifixedit.com/2010/06/16/white-trash-repairs-parking-spaces-are-made-in-china/
13:59.05 *** join/#brlcad Stattrav (~Stattrav@117.192.131.104)
15:56.06 *** join/#brlcad Stattrav (~Stattrav@117.192.155.40)
16:22.42 *** join/#brlcad Stattrav_ (~Stattrav@117.192.150.177)
16:55.07 CIA-51 BRL-CAD: 03starseeker * r39616 10/brlcad/trunk/src/tclscripts/archer/images/ (14 files): Add icons for headers of comb editing tables
17:10.57 ``Erik hm, mal ran across http://news.bbc.co.uk/2/hi/world/us_and_canada/10337051.stm
17:49.12 CIA-51 BRL-CAD: 03erikgreenwald * r39617 10/isst/trunk/sdl/ffu.c: Blit rasterized glyphs into the PIX buffer. Write out the pix file. Add option to write out a C style array.
17:50.35 *** join/#brlcad Stattrav (~Stattrav@117.192.150.177)
17:56.10 *** join/#brlcad roberthl (~robert@mediawiki/RobertL)
18:53.03 CIA-51 BRL-CAD: 03starseeker * r39618 10/brlcad/branches/dmtogl/src/libfb/if_togl.c: Stick in a couple glDepthMask statements - probably will need them as this is an attempt to mix 2d and 3d, but right now they're not doing much.
18:54.02 CIA-51 BRL-CAD: 03brlcad * r39619 10/brlcad/trunk/doc/docbook/lessons/es/ (20 files in 2 dirs): que chevere .. y awesome. jesica finished translating lessons 13 and 14!
18:58.56 CIA-51 BRL-CAD: 03brlcad * r39620 10/brlcad/trunk/NEWS: jesica provided spanish translations for lessons 4, 5, 7, 8, 10, 11, 12, 13, and 14 of the mged vol II tutorials! That leaves just a few remaining that haven't been completed yet.
20:04.03 CIA-51 BRL-CAD: 03erikgreenwald * r39621 10/isst/trunk/configure.ac: check for fcntl.h
20:08.00 CIA-51 BRL-CAD: 03erikgreenwald * r39622 10/isst/trunk/sdl/ (event.c isst.h main.c): basic text rendering
20:25.57 CIA-51 BRL-CAD: 03erikgreenwald * r39623 10/isst/trunk/sdl/ (isst.h main.c): regenerate textures on resize
20:29.03 CIA-51 BRL-CAD: 03erikgreenwald * r39624 10/isst/trunk/sdl/ (Makefile.am ffu.c main.c): scale font size to window height
20:40.29 *** join/#brlcad mafm (~mafm@81.32.105.77)
21:35.33 *** join/#brlcad R0b0t1 (~Enigma@unaffiliated/r0b0t1)
22:05.53 CIA-51 BRL-CAD: 03r_weiss * r39625 10/brlcad/trunk/src/conv/obj-g_new.c: added timestamps, refining status messages, fixed some logic bugs
23:25.56 ``Erik heh
23:26.30 ``Erik just tried updating ogre, running cmake again and building... some template error that went over 4000 lines O.O
23:54.59 ``Erik hm, winderz sbcl craps itself on asdf-install, tries to do a system call to execute tar :/ lame
23:59.36 starseeker what about http://www.cliki.net/archive ?

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