| 00:55.57 | *** join/#brlcad Nohla (~Nohla@168.226.178.156) | |
| 01:03.11 | starseeker | ``Erik: may have some questions for the OpenGL guru about textures, line drawings, and ordering tomorrow... |
| 01:04.24 | starseeker | O.o Oracle being sued for overcharging the US government |
| 01:04.32 | starseeker | wonder if someone noticed postgresql |
| 01:12.33 | ``Erik | heh, wasn't I talking about how oracle made bunches of money by fleecing (state) gov't just the other day? heh :D |
| 01:12.55 | ``Erik | yesterday on the way into green turtle, even |
| 01:13.42 | starseeker | cool :-) |
| 01:13.57 | starseeker | so, uh, what's your guess for the next lottery numbers... just curious... |
| 01:14.20 | ``Erik | um, four... q... q... and another q... uh, and the batman symbol |
| 01:17.45 | starseeker | lol |
| 01:18.05 | starseeker | that would be awesome... |
| 01:18.32 | starseeker | waits to see a batman symbol appear in ``Erik's sdl font outputs... |
| 01:18.50 | starseeker | bet it's trademarked to high heaven though |
| 01:21.42 | ``Erik | hehehe |
| 01:22.06 | ``Erik | the four q q q batman symbol was semi-quoting family guy, those were peters choices for letters on uh, wheel of fortune |
| 01:24.04 | starseeker | heh |
| 01:24.29 | starseeker | we could always try letters from the Niblonian language in Futurama |
| 01:25.30 | starseeker | eyes the osg svn build - looks like their configure script may have just set up CMake |
| 01:25.35 | starseeker | clever |
| 01:25.40 | ``Erik | http://www.spike.com/video/family-guy-wheel-of/2751664 |
| 01:27.24 | starseeker | OOOO - I know, Cuneiform fonts |
| 01:27.35 | starseeker | http://en.wikipedia.org/wiki/Cuneiform_script |
| 01:27.41 | ``Erik | heh |
| 01:29.48 | starseeker | hah - unicode has allocated ranges for cueniform |
| 01:29.50 | starseeker | awesome |
| 01:31.19 | starseeker | http://users.teilar.gr/~g1951d/ |
| 01:32.27 | starseeker | http://cdl.museum.upenn.edu/cuneifonts.html |
| 01:32.37 | starseeker | oooo, the temptation... |
| 01:36.44 | ``Erik | heh |
| 01:37.04 | ``Erik | I d'no, some of the people we work with are already confused enough with plain old english |
| 01:41.16 | brlcad | starseeker: talked to the delta3d guys, they'd be a great group to collaborate with and were #2 on my list when OSG was being considered -- but even their devs said it'd be a stretch to tailor it for CAD, lot of customizations and overrides would be needed just for the basic event loop |
| 01:47.55 | starseeker | brlcad: does that go for OSG as well? |
| 01:49.09 | starseeker | supposes he's being disloyal looking at OSG... |
| 01:50.49 | ``Erik | heh, like when you were disloyal by looking at a screwdriver when you had to seat a screw instead of sticking with a hammer? :D *duck* |
| 01:51.45 | brlcad | starseeker: by all means, check it out -- i've looked at it several times myself over the years |
| 01:52.12 | ``Erik | it's all about panda3d, yo O.o |
| 01:52.13 | brlcad | it's a nice toolkit, were it not for delta3d being a DoD collaboration, they'd be #2 |
| 01:52.44 | starseeker | thought delta3d used OSG... |
| 01:52.48 | starseeker | looks again |
| 01:52.49 | brlcad | a bit disorganized, support is sucky, and the API frankly blows a little (at least in terms of organization and consistency) |
| 01:52.59 | brlcad | but feature-wise, it's top notch |
| 01:53.19 | brlcad | kinda like librt |
| 01:53.28 | starseeker | scowls at Ogitor... if only I could build that successfully... |
| 01:53.32 | brlcad | with even less focus |
| 01:53.42 | starseeker | it's halfway to being Archer with Qt/Ogre... |
| 01:54.15 | starseeker | nods - I'd feel a bit better if Ogre weren't so blasted hard to get compiled and working |
| 01:55.13 | starseeker | brlcad: are they working to improve the API, or is it pretty static? |
| 01:55.59 | brlcad | api of what? |
| 01:56.02 | starseeker | OSG |
| 01:56.35 | starseeker | is wondering if the trend is to improve organization/consistency, or if they're getting worse |
| 01:56.41 | brlcad | dunno, it does was it does well enough, like asking if we're working to improve librt's api .. "yes and no" |
| 01:56.50 | starseeker | nods |
| 01:56.54 | brlcad | we're already improving it, but it's not exactly a primary focus |
| 01:56.58 | ``Erik | I'm under the impression that osg is fairly fixed, too much third party usage to really muck with it much |
| 01:59.07 | brlcad | that's where ogre has always remained easier to work with because their project philosophy was to make the API and design clean first, then work on implementation specifics, performance, and keep the scope limited |
| 02:00.17 | starseeker | nods. |
| 02:00.19 | brlcad | osg's scope is all over the place as they often get attention on little niche research areas without regard to the overall impact on the API, design, and scoping |
| 02:00.58 | brlcad | different cultures and maintenance models behind them, sort of like qt vs gtk |
| 02:01.01 | starseeker | so if we were going to do something "osg-ish" with Ogre, we'd do it as our own lib on top of vanilla Ogre rather than stuffing it into the Ogre api? |
| 02:01.28 | brlcad | osg-ish with ogre??? |
| 02:01.37 | brlcad | not sure what that means |
| 02:01.38 | starseeker | I mean, something niche |
| 02:02.16 | brlcad | we're not ogre devs or osg devs, and we shouldn't need to be for either |
| 02:02.59 | brlcad | whether it's vanilla or not depends on what we're trying to accomplish, a mod or patch here or there to upstream isn't out of the question |
| 02:03.15 | brlcad | but it's not like any mod we need made isn't going to be something out of scope for either |
| 02:03.20 | ``Erik | from reading comments about ogre on happypenguin, it may be an uphill battle... much discussion about how linux is an afterthought and how it's very windows oriented (from the comments) *shrug* |
| 02:03.32 | ``Erik | http://www.happypenguin.org/show?OGRE |
| 02:03.54 | starseeker | reads OSG's list of supported database formats enviously... |
| 02:04.21 | starseeker | that would explain Ogitor |
| 02:04.52 | brlcad | I wouldn't trust a comment thread for any project |
| 02:05.08 | brlcad | much less ones from anonymous idjiots three years ago |
| 02:05.13 | ``Erik | heh |
| 02:05.58 | ``Erik | has yet to get a successful build of ogre, and even trying to compile the demos using the mac binary and supplied xcode project to build those examples fails *shrug* annoying, cuz I wanna see the demos |
| 02:06.46 | brlcad | huh, odd |
| 02:06.55 | ``Erik | <-- got all excited about okra, but can't even start to play with it :/ |
| 02:06.57 | brlcad | I've never had a serious barrier compiling ogre |
| 02:07.04 | starseeker | yeah, I had a hell of a time trying on the Mac too |
| 02:07.25 | starseeker | to be fair, I think they were in mid-transition from autotools to Cmake |
| 02:07.35 | brlcad | course I only tried the xcode project once (it worked, but wasn't well organized) |
| 02:07.47 | ``Erik | I just tried again one or two nights ago with the new 1.7 release |
| 02:07.50 | starseeker | ah. Yeah, I tried autotools and cmake |
| 02:08.11 | starseeker | since I knew it would be one or the other if/when it gets integrated into BRL-CAD |
| 02:08.48 | ``Erik | all compiles of ogre itself I've tried have been cmake using the mercurial checkout, may've been my issue |
| 02:09.47 | starseeker | ``Erik: is it hitting some recursive cmake configure problem for you? |
| 02:09.56 | ``Erik | and I had to change the xcode project from 10.6 to 10.5 from the dmg version |
| 02:10.25 | ``Erik | don't recall,remmeber seeing a bunch of XXX not found type stuff and then getting failures somewhere |
| 02:11.15 | ``Erik | I'll try again tomorrow *shrug* |
| 02:11.48 | starseeker | I suppose we could try reporting build failures with CMake as bugs |
| 02:13.52 | ``Erik | yeh, I keep trying to do stuff with my windows box to see if stuff works there, but it's soo easy to turn around and ignore it heh |
| 02:20.05 | starseeker | more fun to see if wine can run things |
| 02:20.19 | starseeker | waits for the day we can use ReactOS to make Windows binaries |
| 02:22.00 | starseeker | goes to poke Ogitor devs again - doggone it, it's worth it |
| 02:25.52 | starseeker | they've done a lot to solve integrating Ogre and Qt, even if not the Qt-in-Ogre part |
| 02:35.54 | starseeker | hmm: http://ogre3d.org/forums/viewtopic.php?f=2&t=56130&start=0 |
| 02:37.06 | starseeker | ``Erik: might want to try CMake 2.8.0 at least |
| 02:39.48 | starseeker | erm. http://www.ogre3d.org/tikiwiki/CMake+Quick+Start+Guide?tikiversion=Mac+OS+X |
| 02:39.56 | starseeker | apparently no 64bit on Mac |
| 02:41.15 | starseeker | didn't know about xcodebuild... that might be a tolerable alternative to needing to open the XCode gui... |
| 02:43.24 | starseeker | huh, another open source OCR: https://launchpad.net/cuneiform-linux |
| 02:57.33 | starseeker | considers suggesting the cueniform font to Bob next time he needs icons :-P http://bzflag.bz/~starseeker/cueniform.png |
| 02:58.08 | starseeker | darn it, why is so much useless stuff neat? |
| 03:02.49 | ``Erik | *snrkt* nice, on astroempires, guy has been trying to perma-occ me with heavy cruisers, so I've been using small bombers on him while my 'rescue' fleet comes to the galaxy, so now he's bringing in a big capital ship (just barely resistant to the harrassment attacks I'd been doing), which is exactly what my incoming fleet was designed to kill |
| 03:03.00 | ``Erik | next couple days will be amusing :) |
| 03:03.12 | ``Erik | PEWPEWPEW |
| 03:03.52 | starseeker | + a very small squish noise? :-P |
| 03:07.05 | ``Erik | hrm, it'd take 59 hc's to kill his (big expensive) titan, I have 700 landing in the galaxy at about the same time, and another 2000 a bit later |
| 03:07.08 | ``Erik | mwahaha. |
| 03:07.38 | ``Erik | so now fox is bitching because obama was working on the oil spill crisis instead of going to church to "ask for divine intervention" O.o |
| 03:08.02 | ``Erik | (daily show is on) |
| 03:09.05 | ``Erik | and I guess he played golf on that day, too heh |
| 03:10.03 | ``Erik | http://dauntingideas.com/content/gretchen-carlson-wants-see-obama-go-church-so-god-can-help-oil-spill |
| 03:12.33 | starseeker | hmm... now there's an idea - stuff religious nutcases into the well until the leak stops |
| 03:12.41 | starseeker | they should be dense enough |
| 03:13.39 | starseeker | can appreciate Fox's problem today though - 20billion coughed up by BP, no dividend payments, and they've gotta find SOMETHING bad to say about Obama... |
| 03:35.01 | *** join/#brlcad yukonbob (~svs@S0106001125477e9c.ok.shawcable.net) | |
| 03:35.26 | yukonbob | hello, #brlcad |
| 04:01.49 | brlcad | howdy yukonbob |
| 04:31.04 | yukonbob | brlcad: Long time no chat :) |
| 04:32.45 | yukonbob | brlcad: I've got a technical question if you're still online... I've given it completely negligable thought, but it just re-popped into my head, and you may know the answer/path. |
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| 11:02.55 | d-lo | Mernin! |
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| 12:59.29 | ``Erik | now this is nutty: http://thereifixedit.com/2010/06/16/white-trash-repairs-parking-spaces-are-made-in-china/ |
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| 16:55.07 | CIA-51 | BRL-CAD: 03starseeker * r39616 10/brlcad/trunk/src/tclscripts/archer/images/ (14 files): Add icons for headers of comb editing tables |
| 17:10.57 | ``Erik | hm, mal ran across http://news.bbc.co.uk/2/hi/world/us_and_canada/10337051.stm |
| 17:49.12 | CIA-51 | BRL-CAD: 03erikgreenwald * r39617 10/isst/trunk/sdl/ffu.c: Blit rasterized glyphs into the PIX buffer. Write out the pix file. Add option to write out a C style array. |
| 17:50.35 | *** join/#brlcad Stattrav (~Stattrav@117.192.150.177) | |
| 17:56.10 | *** join/#brlcad roberthl (~robert@mediawiki/RobertL) | |
| 18:53.03 | CIA-51 | BRL-CAD: 03starseeker * r39618 10/brlcad/branches/dmtogl/src/libfb/if_togl.c: Stick in a couple glDepthMask statements - probably will need them as this is an attempt to mix 2d and 3d, but right now they're not doing much. |
| 18:54.02 | CIA-51 | BRL-CAD: 03brlcad * r39619 10/brlcad/trunk/doc/docbook/lessons/es/ (20 files in 2 dirs): que chevere .. y awesome. jesica finished translating lessons 13 and 14! |
| 18:58.56 | CIA-51 | BRL-CAD: 03brlcad * r39620 10/brlcad/trunk/NEWS: jesica provided spanish translations for lessons 4, 5, 7, 8, 10, 11, 12, 13, and 14 of the mged vol II tutorials! That leaves just a few remaining that haven't been completed yet. |
| 20:04.03 | CIA-51 | BRL-CAD: 03erikgreenwald * r39621 10/isst/trunk/configure.ac: check for fcntl.h |
| 20:08.00 | CIA-51 | BRL-CAD: 03erikgreenwald * r39622 10/isst/trunk/sdl/ (event.c isst.h main.c): basic text rendering |
| 20:25.57 | CIA-51 | BRL-CAD: 03erikgreenwald * r39623 10/isst/trunk/sdl/ (isst.h main.c): regenerate textures on resize |
| 20:29.03 | CIA-51 | BRL-CAD: 03erikgreenwald * r39624 10/isst/trunk/sdl/ (Makefile.am ffu.c main.c): scale font size to window height |
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| 22:05.53 | CIA-51 | BRL-CAD: 03r_weiss * r39625 10/brlcad/trunk/src/conv/obj-g_new.c: added timestamps, refining status messages, fixed some logic bugs |
| 23:25.56 | ``Erik | heh |
| 23:26.30 | ``Erik | just tried updating ogre, running cmake again and building... some template error that went over 4000 lines O.O |
| 23:54.59 | ``Erik | hm, winderz sbcl craps itself on asdf-install, tries to do a system call to execute tar :/ lame |
| 23:59.36 | starseeker | what about http://www.cliki.net/archive ? |