| 00:02.11 | ``Erik | was kinda thinking of adopting the common common lisp lisp approach |
| 00:02.25 | ``Erik | copy all the crap you want into your source tree and pass it around |
| 00:02.33 | ``Erik | src/other style *sigh* |
| 00:03.12 | ``Erik | or digging into ecl and shtuff |
| 00:05.00 | *** join/#brlcad Nohla (~Nohla@201.255.238.44) | |
| 00:21.33 | Ralith | ``Erik: CCL runs nicely on w32 |
| 00:22.41 | ``Erik | sbcl runs great until you try using asdf-install :) |
| 00:22.54 | ``Erik | but yes, clozure is also high on my list of crap to use |
| 00:23.07 | ``Erik | <-- wants to use okra and buclet |
| 00:29.39 | Ralith | I've got that 90% finished ODE binding |
| 00:49.20 | starseeker | ODE? |
| 00:58.45 | *** join/#brlcad yukonbob (~svs@S0106001125477e9c.ok.shawcable.net) | |
| 00:59.07 | yukonbob | hello, #brlcad |
| 01:25.02 | Ralith | starseeker: open dynamics engine |
| 01:30.15 | starseeker | ah |
| 01:45.57 | starseeker | growl... |
| 01:46.20 | starseeker | get Ogitor compiling now, but it crashes somewhere in FreeImage |
| 01:53.32 | starseeker | well, as long as nothing fancy is tried it works: http://bzflag.bz/~starseeker/ogitor_example.png |
| 02:07.57 | starseeker | so as long as all we do is wireframes and whatnot we're good :-/ |
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| 08:15.02 | jotik^^ | brlcad.org is down? |
| 08:15.41 | jotik | 2) I installed brlcad but how do I run it? |
| 08:18.37 | jotik | I'm using gentoo linux. The binaries appear to be in a weird location /usr/brlcad/bin but I find no brlcad binary |
| 08:36.03 | *** join/#brlcad jotik (~7f000001@39.24.190.90.dyn.estpak.ee) | |
| 08:52.10 | ``Erik | the binary you probably want is mged |
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| 12:58.28 | *** join/#brlcad iGnome (~exp_exp@220.168.116.30) | |
| 12:59.16 | iGnome | hi, i download brlcad, and how to laucher it? so many execute file in bin directory. |
| 13:00.10 | iGnome | brlcad: . |
| 13:04.34 | ``Erik | mged |
| 13:05.33 | ``Erik | and check out http://brlcad.org/wiki/Documentation |
| 13:06.12 | iGnome | mgrtopbm only here. ~~ |
| 13:07.01 | iGnome | wiki are all pdf. |
| 13:08.23 | ``Erik | um, mgrtopbm isn't a BRL-CAD thing, there should be ~400 files in /usr/brlcad/bin and one of those should be mged O.o |
| 13:09.10 | iGnome | ã |
| 13:09.33 | iGnome | i download tar.bz2. and extract to some direcotry. |
| 13:09.46 | iGnome | â l |
| 13:09.48 | iGnome | bin@ include@ lib@ man@ rel-7.10.4/ share@ stable@ |
| 13:10.00 | iGnome | here is all files. |
| 13:10.20 | ``Erik | wow, that's really old O.o |
| 13:10.29 | ``Erik | but rel-7.10.4/bin/ should have an mged in it |
| 13:11.31 | iGnome | thanks |
| 13:11.46 | iGnome | â ls rel-7.10.4/bin/mergechan |
| 13:11.53 | iGnome | only this |
| 13:12.37 | iGnome | ok, i find it |
| 13:12.47 | iGnome | thanks |
| 13:13.13 | ``Erik | np, the pdf's on the wiki page show how to use it, 'introduction to mged' is what you want to look at first |
| 13:14.14 | iGnome | i had read, and seems need compile. |
| 13:14.43 | iGnome | not fit my download file |
| 13:15.05 | iGnome | <PROTECTED> |
| 13:16.48 | iGnome | Generic Binary Distributions: seems fit |
| 13:40.22 | *** part/#brlcad iGnome (~exp_exp@220.168.116.30) | |
| 14:51.02 | ``Erik | huh http://www.mit.edu/~gr20603/Dr.%20Gregory%20L.%20Charvat%20Projects/$240%20High%20Res%20Rail%20SAR.html |
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| 19:31.09 | starseeker | ``Erik: don't tell Justin ;-) |
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| 22:18.27 | brlcad | starseeker: any reason to shove mged.tar.gz in as a tar.gz or just mimicking the shell archive? |
| 22:18.53 | starseeker | uh, not really - wasn't sure offhand how to do the shell archive |
| 22:19.11 | starseeker | wasn't really cleary why it was an archive at all, to be honest... |
| 22:19.11 | brlcad | really? :) |
| 22:19.13 | brlcad | "shar" |
| 22:19.24 | brlcad | old old tool |
| 22:19.31 | starseeker | mans shar |
| 22:19.51 | starseeker | huh - cool |
| 22:20.32 | brlcad | there's no reason mged.sh is a shar either |
| 22:20.44 | brlcad | was more CVS deficiencies handling binary data |
| 22:20.53 | starseeker | ah |
| 22:20.57 | brlcad | certainly don't need both |
| 22:21.09 | starseeker | I'll try making a new shar first |
| 22:21.15 | starseeker | replace the old one |
| 22:21.16 | brlcad | maybe a latex2docbook? |
| 22:21.26 | brlcad | then get rid of the old ones |
| 22:21.50 | starseeker | maybe... there are a truckload of eps files in there... dunno if they're all gonna convert well |
| 22:22.21 | starseeker | let me try the shar now - I'll probably need my gentoo box to get all the requisit tools for a serious docbook conversion attempt |
| 22:24.59 | brlcad | keep them as eps |
| 22:25.19 | brlcad | or convert them to svg |
| 22:25.49 | brlcad | some of them are undoubtedly just image data and can be png |
| 22:26.05 | brlcad | anything vector should become an svg though |
| 22:26.39 | starseeker | winces - looks like my ps2ps usage drastically increased the size of some of these - I'd better restore the originals |
| 22:27.19 | starseeker | oh, wait - a pdf snuck in |
| 22:36.32 | CIA-51 | BRL-CAD: 03starseeker * r39626 10/brlcad/trunk/doc/ (Makefile.am mged.sh mged.tar.gz): try making a shell archive (with mac shar command) of latex changes to mged |
| 22:44.54 | brlcad | MMmmm.. Lotus Evora on Top Gear: http://www.youtube.com/watch?v=ZHcLP0wvENQ |
| 22:48.20 | ``Erik | huh, we were actually talking about that at lunch yesterday |
| 22:49.15 | starseeker | notes never to use one stupid act as an example in an analogy of why not to do something stupid... apparently everything stupid has already been done for every stuipd reason, and the video loaded to youtube |
| 22:49.18 | ``Erik | heh, just got the email, how was the movie? |
| 22:53.54 | brlcad | heh, pretty good! |
| 22:54.32 | ``Erik | the barbie commercial made it look reasonably interesting O.o :D |
| 22:54.43 | brlcad | did a great job with the 3d |
| 22:55.32 | ``Erik | on par with avatar? (sans motion sickness?) |
| 22:57.38 | ``Erik | I'd read that after avatar, the studios scrambled to "add" 3d to films coming out that were filmed in 3d in a shoddy fashion, I'd imagine pixar has the insane renderfarm unf where they could at least re-render to get stereoscopic, but were the scenes arranged to take any kind of real advantage? (IE: useful, not gimmicky) |
| 22:59.06 | ``Erik | (hm, ~115 minutes, 24fps, ~2750 frames, not TOO much) |
| 22:59.33 | brlcad | more subtle than avatar |
| 22:59.55 | brlcad | a lot more, less "glitter", but added nice depth |
| 23:00.24 | ``Erik | cool, do they do any kinda DoF type stuff with that? |
| 23:00.27 | *** join/#brlcad Nohla (~Nohla@201.255.238.44) | |
| 23:00.30 | brlcad | yep |
| 23:00.55 | ``Erik | <-- ponders suckering artists into doing a short with BRL-CAD to help us get the animation bits up to snuff O.o :D |
| 23:04.05 | brlcad | would have to at least clean up a tutorial |
| 23:04.19 | brlcad | to show them how to do some of the basics |
| 23:04.21 | ``Erik | *ponder* hoist the bezier solver, add some kinda keyframe info and fitting, mebbe some gui work to make it usable... |
| 23:04.38 | brlcad | that all exists in mged now |
| 23:04.56 | brlcad | just no docs for it |
| 23:05.15 | ``Erik | the movie stuff I was doing, I was just writing a for `jot` loop to raytrace, convert to png, then run ffmpeg on the set of images at the end |
| 23:06.01 | ``Erik | for anything other than moving the camera in a static scene would require a prep for every frame, though |
| 23:06.12 | brlcad | yep |
| 23:06.35 | brlcad | that's where src/anim and the mged stuff helps, you specify keyframes and it'll interpolate the intermediates |
| 23:12.54 | ``Erik | nifty, linear or bezier spline? |
| 23:13.49 | ``Erik | the lightwave 4 scene manager was good fun to play with, making the curves and getting animations :) |
| 23:14.03 | ``Erik | looks at src |
| 23:14.14 | brlcad | options for both |
| 23:14.21 | brlcad | cubic splines too iirc |
| 23:14.40 | ``Erik | anim_time yeah |
| 23:15.58 | ``Erik | anim_script looks like the big hammer |
| 23:20.52 | ``Erik | hrm, yeah, it does a "clean" between frames, even if the scene itself doesn't change :/ |
| 23:21.29 | ``Erik | given that we have geometry requiring more prep time than raytrace time, that might need to be fixed eventually |
| 23:44.42 | brlcad | I'd be surprised if prep actually is longer than render time for something actually modeled to look good, especially once you just add a couple custom lights with realistic shadows |
| 23:45.12 | brlcad | not to mention oversampled HD-quality video frames |
| 23:46.00 | ``Erik | well, for a 512x512, the uh, geometry I like to show off the TIE stuff with is a heck of a prep |
| 23:46.18 | ``Erik | and I'm kinda in the 320x240 video mindset, not 1080 :D |
| 23:46.27 | brlcad | that's crap video :) |
| 23:46.29 | ``Erik | yeah |
| 23:46.51 | ``Erik | but ffmpeg's default is highly compressed mpeg, and I haven't found a way to make it not suck yet |
| 23:47.07 | ``Erik | so why cook cpu on accuracy that'll be thrown away in the assembly? |
| 23:47.58 | ``Erik | there're a few models that sit and churn a long time on prep before a fairly fast raytrace... usually with buttloads of bots |
| 23:48.08 | brlcad | 1920x1080 video should ideally be about 7680x4320 -j2 -H3 render frames so you can downsample nicely |
| 23:48.59 | brlcad | should do well to eliminate temporal aliasing too |
| 23:49.06 | ``Erik | 16x pixel oversampling plus 4x per pixel sampling? 64 pixels per end pixel? |
| 23:49.25 | brlcad | mm |
| 23:51.45 | brlcad | that was just 4x oversample with 3x per pixel, so you have enough samples to sample a jittered average, so 12 rays per pixel |