IRC log for #brlcad on 20100618

00:02.11 ``Erik was kinda thinking of adopting the common common lisp lisp approach
00:02.25 ``Erik copy all the crap you want into your source tree and pass it around
00:02.33 ``Erik src/other style *sigh*
00:03.12 ``Erik or digging into ecl and shtuff
00:05.00 *** join/#brlcad Nohla (~Nohla@201.255.238.44)
00:21.33 Ralith ``Erik: CCL runs nicely on w32
00:22.41 ``Erik sbcl runs great until you try using asdf-install :)
00:22.54 ``Erik but yes, clozure is also high on my list of crap to use
00:23.07 ``Erik <-- wants to use okra and buclet
00:29.39 Ralith I've got that 90% finished ODE binding
00:49.20 starseeker ODE?
00:58.45 *** join/#brlcad yukonbob (~svs@S0106001125477e9c.ok.shawcable.net)
00:59.07 yukonbob hello, #brlcad
01:25.02 Ralith starseeker: open dynamics engine
01:30.15 starseeker ah
01:45.57 starseeker growl...
01:46.20 starseeker get Ogitor compiling now, but it crashes somewhere in FreeImage
01:53.32 starseeker well, as long as nothing fancy is tried it works: http://bzflag.bz/~starseeker/ogitor_example.png
02:07.57 starseeker so as long as all we do is wireframes and whatnot we're good :-/
02:16.47 *** join/#brlcad yukonbob (~svs@S0106001125477e9c.ok.shawcable.net)
02:59.25 *** join/#brlcad Nohla (~Nohla@201.255.238.44)
06:33.36 *** join/#brlcad Stattrav (~Stattrav@117.192.143.79)
08:14.53 *** join/#brlcad jotik^^ (~7f000001@39.24.190.90.dyn.estpak.ee)
08:15.02 jotik^^ brlcad.org is down?
08:15.41 jotik 2) I installed brlcad but how do I run it?
08:18.37 jotik I'm using gentoo linux. The binaries appear to be in a weird location /usr/brlcad/bin but I find no brlcad binary
08:36.03 *** join/#brlcad jotik (~7f000001@39.24.190.90.dyn.estpak.ee)
08:52.10 ``Erik the binary you probably want is mged
09:43.53 *** join/#brlcad jotik^^ (~7f000001@39.24.190.90.dyn.estpak.ee)
10:59.45 *** join/#brlcad Stattrav (~Stattrav@117.192.135.21)
11:14.01 *** join/#brlcad mafm (~mafm@81.32.105.77)
11:50.50 *** join/#brlcad Yoshi47 (~jan@64.235.102.210)
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12:57.10 *** part/#brlcad jotik^^ (~7f000001@39.24.190.90.dyn.estpak.ee)
12:58.28 *** join/#brlcad iGnome (~exp_exp@220.168.116.30)
12:59.16 iGnome hi, i download brlcad, and how to laucher it? so many execute file in bin directory.
13:00.10 iGnome brlcad: .
13:04.34 ``Erik mged
13:05.33 ``Erik and check out http://brlcad.org/wiki/Documentation
13:06.12 iGnome mgrtopbm only here. ~~
13:07.01 iGnome wiki are all pdf.
13:08.23 ``Erik um, mgrtopbm isn't a BRL-CAD thing, there should be ~400 files in /usr/brlcad/bin and one of those should be mged O.o
13:09.10 iGnome 。
13:09.33 iGnome i download tar.bz2. and extract to some direcotry.
13:09.46 iGnome ● l
13:09.48 iGnome bin@ include@ lib@ man@ rel-7.10.4/ share@ stable@
13:10.00 iGnome here is all files.
13:10.20 ``Erik wow, that's really old O.o
13:10.29 ``Erik but rel-7.10.4/bin/ should have an mged in it
13:11.31 iGnome thanks
13:11.46 iGnome ● ls rel-7.10.4/bin/mergechan
13:11.53 iGnome only this
13:12.37 iGnome ok, i find it
13:12.47 iGnome thanks
13:13.13 ``Erik np, the pdf's on the wiki page show how to use it, 'introduction to mged' is what you want to look at first
13:14.14 iGnome i had read, and seems need compile.
13:14.43 iGnome not fit my download file
13:15.05 iGnome <PROTECTED>
13:16.48 iGnome Generic Binary Distributions: seems fit
13:40.22 *** part/#brlcad iGnome (~exp_exp@220.168.116.30)
14:51.02 ``Erik huh http://www.mit.edu/~gr20603/Dr.%20Gregory%20L.%20Charvat%20Projects/$240%20High%20Res%20Rail%20SAR.html
18:45.46 *** join/#brlcad Stattrav (~Stattrav@117.192.134.231)
19:31.09 starseeker ``Erik: don't tell Justin ;-)
20:30.02 *** join/#brlcad R0b0t1 (~Enigma@unaffiliated/r0b0t1)
22:18.27 brlcad starseeker: any reason to shove mged.tar.gz in as a tar.gz or just mimicking the shell archive?
22:18.53 starseeker uh, not really - wasn't sure offhand how to do the shell archive
22:19.11 starseeker wasn't really cleary why it was an archive at all, to be honest...
22:19.11 brlcad really? :)
22:19.13 brlcad "shar"
22:19.24 brlcad old old tool
22:19.31 starseeker mans shar
22:19.51 starseeker huh - cool
22:20.32 brlcad there's no reason mged.sh is a shar either
22:20.44 brlcad was more CVS deficiencies handling binary data
22:20.53 starseeker ah
22:20.57 brlcad certainly don't need both
22:21.09 starseeker I'll try making a new shar first
22:21.15 starseeker replace the old one
22:21.16 brlcad maybe a latex2docbook?
22:21.26 brlcad then get rid of the old ones
22:21.50 starseeker maybe... there are a truckload of eps files in there... dunno if they're all gonna convert well
22:22.21 starseeker let me try the shar now - I'll probably need my gentoo box to get all the requisit tools for a serious docbook conversion attempt
22:24.59 brlcad keep them as eps
22:25.19 brlcad or convert them to svg
22:25.49 brlcad some of them are undoubtedly just image data and can be png
22:26.05 brlcad anything vector should become an svg though
22:26.39 starseeker winces - looks like my ps2ps usage drastically increased the size of some of these - I'd better restore the originals
22:27.19 starseeker oh, wait - a pdf snuck in
22:36.32 CIA-51 BRL-CAD: 03starseeker * r39626 10/brlcad/trunk/doc/ (Makefile.am mged.sh mged.tar.gz): try making a shell archive (with mac shar command) of latex changes to mged
22:44.54 brlcad MMmmm.. Lotus Evora on Top Gear: http://www.youtube.com/watch?v=ZHcLP0wvENQ
22:48.20 ``Erik huh, we were actually talking about that at lunch yesterday
22:49.15 starseeker notes never to use one stupid act as an example in an analogy of why not to do something stupid... apparently everything stupid has already been done for every stuipd reason, and the video loaded to youtube
22:49.18 ``Erik heh, just got the email, how was the movie?
22:53.54 brlcad heh, pretty good!
22:54.32 ``Erik the barbie commercial made it look reasonably interesting O.o :D
22:54.43 brlcad did a great job with the 3d
22:55.32 ``Erik on par with avatar? (sans motion sickness?)
22:57.38 ``Erik I'd read that after avatar, the studios scrambled to "add" 3d to films coming out that were filmed in 3d in a shoddy fashion, I'd imagine pixar has the insane renderfarm unf where they could at least re-render to get stereoscopic, but were the scenes arranged to take any kind of real advantage? (IE: useful, not gimmicky)
22:59.06 ``Erik (hm, ~115 minutes, 24fps, ~2750 frames, not TOO much)
22:59.33 brlcad more subtle than avatar
22:59.55 brlcad a lot more, less "glitter", but added nice depth
23:00.24 ``Erik cool, do they do any kinda DoF type stuff with that?
23:00.27 *** join/#brlcad Nohla (~Nohla@201.255.238.44)
23:00.30 brlcad yep
23:00.55 ``Erik <-- ponders suckering artists into doing a short with BRL-CAD to help us get the animation bits up to snuff O.o :D
23:04.05 brlcad would have to at least clean up a tutorial
23:04.19 brlcad to show them how to do some of the basics
23:04.21 ``Erik *ponder* hoist the bezier solver, add some kinda keyframe info and fitting, mebbe some gui work to make it usable...
23:04.38 brlcad that all exists in mged now
23:04.56 brlcad just no docs for it
23:05.15 ``Erik the movie stuff I was doing, I was just writing a for `jot` loop to raytrace, convert to png, then run ffmpeg on the set of images at the end
23:06.01 ``Erik for anything other than moving the camera in a static scene would require a prep for every frame, though
23:06.12 brlcad yep
23:06.35 brlcad that's where src/anim and the mged stuff helps, you specify keyframes and it'll interpolate the intermediates
23:12.54 ``Erik nifty, linear or bezier spline?
23:13.49 ``Erik the lightwave 4 scene manager was good fun to play with, making the curves and getting animations :)
23:14.03 ``Erik looks at src
23:14.14 brlcad options for both
23:14.21 brlcad cubic splines too iirc
23:14.40 ``Erik anim_time yeah
23:15.58 ``Erik anim_script looks like the big hammer
23:20.52 ``Erik hrm, yeah, it does a "clean" between frames, even if the scene itself doesn't change :/
23:21.29 ``Erik given that we have geometry requiring more prep time than raytrace time, that might need to be fixed eventually
23:44.42 brlcad I'd be surprised if prep actually is longer than render time for something actually modeled to look good, especially once you just add a couple custom lights with realistic shadows
23:45.12 brlcad not to mention oversampled HD-quality video frames
23:46.00 ``Erik well, for a 512x512, the uh, geometry I like to show off the TIE stuff with is a heck of a prep
23:46.18 ``Erik and I'm kinda in the 320x240 video mindset, not 1080 :D
23:46.27 brlcad that's crap video :)
23:46.29 ``Erik yeah
23:46.51 ``Erik but ffmpeg's default is highly compressed mpeg, and I haven't found a way to make it not suck yet
23:47.07 ``Erik so why cook cpu on accuracy that'll be thrown away in the assembly?
23:47.58 ``Erik there're a few models that sit and churn a long time on prep before a fairly fast raytrace... usually with buttloads of bots
23:48.08 brlcad 1920x1080 video should ideally be about 7680x4320 -j2 -H3 render frames so you can downsample nicely
23:48.59 brlcad should do well to eliminate temporal aliasing too
23:49.06 ``Erik 16x pixel oversampling plus 4x per pixel sampling? 64 pixels per end pixel?
23:49.25 brlcad mm
23:51.45 brlcad that was just 4x oversample with 3x per pixel, so you have enough samples to sample a jittered average, so 12 rays per pixel

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