00:02.11 |
``Erik |
was kinda thinking of adopting the common
common lisp lisp approach |
00:02.25 |
``Erik |
copy all the crap you want into your source
tree and pass it around |
00:02.33 |
``Erik |
src/other style *sigh* |
00:03.12 |
``Erik |
or digging into ecl and shtuff |
00:05.00 |
*** join/#brlcad Nohla
(~Nohla@201.255.238.44) |
00:21.33 |
Ralith |
``Erik: CCL runs nicely on w32 |
00:22.41 |
``Erik |
sbcl runs great until you try using
asdf-install :) |
00:22.54 |
``Erik |
but yes, clozure is also high on my list of
crap to use |
00:23.07 |
``Erik |
<-- wants to use okra and buclet |
00:29.39 |
Ralith |
I've got that 90% finished ODE
binding |
00:49.20 |
starseeker |
ODE? |
00:58.45 |
*** join/#brlcad yukonbob
(~svs@S0106001125477e9c.ok.shawcable.net) |
00:59.07 |
yukonbob |
hello, #brlcad |
01:25.02 |
Ralith |
starseeker: open dynamics engine |
01:30.15 |
starseeker |
ah |
01:45.57 |
starseeker |
growl... |
01:46.20 |
starseeker |
get Ogitor compiling now, but it crashes
somewhere in FreeImage |
01:53.32 |
starseeker |
well, as long as nothing fancy is tried it
works: http://bzflag.bz/~starseeker/ogitor_example.png |
02:07.57 |
starseeker |
so as long as all we do is wireframes and
whatnot we're good :-/ |
02:16.47 |
*** join/#brlcad yukonbob
(~svs@S0106001125477e9c.ok.shawcable.net) |
02:59.25 |
*** join/#brlcad Nohla
(~Nohla@201.255.238.44) |
06:33.36 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.143.79) |
08:14.53 |
*** join/#brlcad jotik^^
(~7f000001@39.24.190.90.dyn.estpak.ee) |
08:15.02 |
jotik^^ |
brlcad.org is down? |
08:15.41 |
jotik |
2) I installed brlcad but how do I run
it? |
08:18.37 |
jotik |
I'm using gentoo linux. The binaries appear to
be in a weird location /usr/brlcad/bin but I find no brlcad
binary |
08:36.03 |
*** join/#brlcad jotik
(~7f000001@39.24.190.90.dyn.estpak.ee) |
08:52.10 |
``Erik |
the binary you probably want is mged |
09:43.53 |
*** join/#brlcad jotik^^
(~7f000001@39.24.190.90.dyn.estpak.ee) |
10:59.45 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.135.21) |
11:14.01 |
*** join/#brlcad mafm
(~mafm@81.32.105.77) |
11:50.50 |
*** join/#brlcad Yoshi47
(~jan@64.235.102.210) |
11:56.56 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.151.99) |
12:57.10 |
*** part/#brlcad jotik^^
(~7f000001@39.24.190.90.dyn.estpak.ee) |
12:58.28 |
*** join/#brlcad iGnome
(~exp_exp@220.168.116.30) |
12:59.16 |
iGnome |
hi, i download brlcad, and how to laucher it?
so many execute file in bin directory. |
13:00.10 |
iGnome |
brlcad: . |
13:04.34 |
``Erik |
mged |
13:05.33 |
``Erik |
and check out http://brlcad.org/wiki/Documentation |
13:06.12 |
iGnome |
mgrtopbm only here. ~~ |
13:07.01 |
iGnome |
wiki are all pdf. |
13:08.23 |
``Erik |
um, mgrtopbm isn't a BRL-CAD thing, there
should be ~400 files in /usr/brlcad/bin and one of those should be
mged O.o |
13:09.10 |
iGnome |
ã |
13:09.33 |
iGnome |
i download tar.bz2. and extract to some
direcotry. |
13:09.46 |
iGnome |
â l |
13:09.48 |
iGnome |
bin@ include@ lib@ man@ rel-7.10.4/
share@ stable@ |
13:10.00 |
iGnome |
here is all files. |
13:10.20 |
``Erik |
wow, that's really old O.o |
13:10.29 |
``Erik |
but rel-7.10.4/bin/ should have an mged in
it |
13:11.31 |
iGnome |
thanks |
13:11.46 |
iGnome |
â ls rel-7.10.4/bin/mergechan |
13:11.53 |
iGnome |
only this |
13:12.37 |
iGnome |
ok, i find it |
13:12.47 |
iGnome |
thanks |
13:13.13 |
``Erik |
np, the pdf's on the wiki page show how to use
it, 'introduction to mged' is what you want to look at
first |
13:14.14 |
iGnome |
i had read, and seems need compile. |
13:14.43 |
iGnome |
not fit my download file |
13:15.05 |
iGnome |
<PROTECTED> |
13:16.48 |
iGnome |
Generic Binary Distributions: seems
fit |
13:40.22 |
*** part/#brlcad iGnome
(~exp_exp@220.168.116.30) |
14:51.02 |
``Erik |
huh
http://www.mit.edu/~gr20603/Dr.%20Gregory%20L.%20Charvat%20Projects/$240%20High%20Res%20Rail%20SAR.html |
18:45.46 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.134.231) |
19:31.09 |
starseeker |
``Erik: don't tell Justin ;-) |
20:30.02 |
*** join/#brlcad R0b0t1
(~Enigma@unaffiliated/r0b0t1) |
22:18.27 |
brlcad |
starseeker: any reason to shove mged.tar.gz in
as a tar.gz or just mimicking the shell archive? |
22:18.53 |
starseeker |
uh, not really - wasn't sure offhand how to do
the shell archive |
22:19.11 |
starseeker |
wasn't really cleary why it was an archive at
all, to be honest... |
22:19.11 |
brlcad |
really? :) |
22:19.13 |
brlcad |
"shar" |
22:19.24 |
brlcad |
old old tool |
22:19.31 |
starseeker |
mans shar |
22:19.51 |
starseeker |
huh - cool |
22:20.32 |
brlcad |
there's no reason mged.sh is a shar
either |
22:20.44 |
brlcad |
was more CVS deficiencies handling binary
data |
22:20.53 |
starseeker |
ah |
22:20.57 |
brlcad |
certainly don't need both |
22:21.09 |
starseeker |
I'll try making a new shar first |
22:21.15 |
starseeker |
replace the old one |
22:21.16 |
brlcad |
maybe a latex2docbook? |
22:21.26 |
brlcad |
then get rid of the old ones |
22:21.50 |
starseeker |
maybe... there are a truckload of eps files in
there... dunno if they're all gonna convert well |
22:22.21 |
starseeker |
let me try the shar now - I'll probably need
my gentoo box to get all the requisit tools for a serious docbook
conversion attempt |
22:24.59 |
brlcad |
keep them as eps |
22:25.19 |
brlcad |
or convert them to svg |
22:25.49 |
brlcad |
some of them are undoubtedly just image data
and can be png |
22:26.05 |
brlcad |
anything vector should become an svg
though |
22:26.39 |
starseeker |
winces - looks like my ps2ps
usage drastically increased the size of some of these - I'd better
restore the originals |
22:27.19 |
starseeker |
oh, wait - a pdf snuck in |
22:36.32 |
CIA-51 |
BRL-CAD: 03starseeker * r39626
10/brlcad/trunk/doc/ (Makefile.am mged.sh mged.tar.gz): try making
a shell archive (with mac shar command) of latex changes to
mged |
22:44.54 |
brlcad |
MMmmm.. Lotus Evora on Top Gear: http://www.youtube.com/watch?v=ZHcLP0wvENQ |
22:48.20 |
``Erik |
huh, we were actually talking about that at
lunch yesterday |
22:49.15 |
starseeker |
notes never to use one
stupid act as an example in an analogy of why not to do something
stupid... apparently everything stupid has already been done for
every stuipd reason, and the video loaded to
youtube |
22:49.18 |
``Erik |
heh, just got the email, how was the
movie? |
22:53.54 |
brlcad |
heh, pretty good! |
22:54.32 |
``Erik |
the barbie commercial made it look reasonably
interesting O.o :D |
22:54.43 |
brlcad |
did a great job with the 3d |
22:55.32 |
``Erik |
on par with avatar? (sans motion
sickness?) |
22:57.38 |
``Erik |
I'd read that after avatar, the studios
scrambled to "add" 3d to films coming out that were filmed in 3d in
a shoddy fashion, I'd imagine pixar has the insane renderfarm unf
where they could at least re-render to get stereoscopic, but were
the scenes arranged to take any kind of real advantage? (IE:
useful, not gimmicky) |
22:59.06 |
``Erik |
(hm, ~115 minutes, 24fps, ~2750 frames, not
TOO much) |
22:59.33 |
brlcad |
more subtle than avatar |
22:59.55 |
brlcad |
a lot more, less "glitter", but added nice
depth |
23:00.24 |
``Erik |
cool, do they do any kinda DoF type stuff with
that? |
23:00.27 |
*** join/#brlcad Nohla
(~Nohla@201.255.238.44) |
23:00.30 |
brlcad |
yep |
23:00.55 |
``Erik |
<-- ponders suckering artists into doing a
short with BRL-CAD to help us get the animation bits up to snuff
O.o :D |
23:04.05 |
brlcad |
would have to at least clean up a
tutorial |
23:04.19 |
brlcad |
to show them how to do some of the
basics |
23:04.21 |
``Erik |
*ponder* hoist the bezier solver, add some
kinda keyframe info and fitting, mebbe some gui work to make it
usable... |
23:04.38 |
brlcad |
that all exists in mged now |
23:04.56 |
brlcad |
just no docs for it |
23:05.15 |
``Erik |
the movie stuff I was doing, I was just
writing a for `jot` loop to raytrace, convert to png, then run
ffmpeg on the set of images at the end |
23:06.01 |
``Erik |
for anything other than moving the camera in a
static scene would require a prep for every frame, though |
23:06.12 |
brlcad |
yep |
23:06.35 |
brlcad |
that's where src/anim and the mged stuff
helps, you specify keyframes and it'll interpolate the
intermediates |
23:12.54 |
``Erik |
nifty, linear or bezier spline? |
23:13.49 |
``Erik |
the lightwave 4 scene manager was good fun to
play with, making the curves and getting animations :) |
23:14.03 |
``Erik |
looks at
src |
23:14.14 |
brlcad |
options for both |
23:14.21 |
brlcad |
cubic splines too iirc |
23:14.40 |
``Erik |
anim_time yeah |
23:15.58 |
``Erik |
anim_script looks like the big
hammer |
23:20.52 |
``Erik |
hrm, yeah, it does a "clean" between frames,
even if the scene itself doesn't change :/ |
23:21.29 |
``Erik |
given that we have geometry requiring more
prep time than raytrace time, that might need to be fixed
eventually |
23:44.42 |
brlcad |
I'd be surprised if prep actually is longer
than render time for something actually modeled to look good,
especially once you just add a couple custom lights with realistic
shadows |
23:45.12 |
brlcad |
not to mention oversampled HD-quality video
frames |
23:46.00 |
``Erik |
well, for a 512x512, the uh, geometry I like
to show off the TIE stuff with is a heck of a prep |
23:46.18 |
``Erik |
and I'm kinda in the 320x240 video mindset,
not 1080 :D |
23:46.27 |
brlcad |
that's crap video :) |
23:46.29 |
``Erik |
yeah |
23:46.51 |
``Erik |
but ffmpeg's default is highly compressed
mpeg, and I haven't found a way to make it not suck yet |
23:47.07 |
``Erik |
so why cook cpu on accuracy that'll be thrown
away in the assembly? |
23:47.58 |
``Erik |
there're a few models that sit and churn a
long time on prep before a fairly fast raytrace... usually with
buttloads of bots |
23:48.08 |
brlcad |
1920x1080 video should ideally be about
7680x4320 -j2 -H3 render frames so you can downsample
nicely |
23:48.59 |
brlcad |
should do well to eliminate temporal aliasing
too |
23:49.06 |
``Erik |
16x pixel oversampling plus 4x per pixel
sampling? 64 pixels per end pixel? |
23:49.25 |
brlcad |
mm |
23:51.45 |
brlcad |
that was just 4x oversample with 3x per pixel,
so you have enough samples to sample a jittered average, so 12 rays
per pixel |