00:21.31 |
PrezKennedy |
brlcad, i heard about the email you sent my
bro. A++ |
00:29.20 |
AirBender |
Now I understand why the image didn move, but
the raytracer draws only noise and throw a warning about the image
size being greater than the reserved size for the file. How can I
solve this_ |
00:41.46 |
AirBender |
solved |
03:20.52 |
*** join/#brlcad luke-jr
(~luke-jr@2002:62b3:1d4c:0:20e:a6ff:fec4:4e5d) |
03:21.52 |
luke-jr |
hi |
03:22.03 |
luke-jr |
I want to design a custom clock... would
brlcad be useful for me? |
03:57.35 |
brlcad |
luke-jr: that depends on a lot of factors, but
"probably" |
03:58.31 |
brlcad |
PrezKennedy: interesting that you'd hear about
it |
03:58.35 |
luke-jr |
what factors? |
03:58.37 |
luke-jr |
O.o |
03:58.58 |
brlcad |
a whole slew of factors |
03:59.10 |
brlcad |
what you're trying to accomplish |
03:59.19 |
brlcad |
the actual goals products of your
design |
03:59.25 |
brlcad |
what experience you have |
03:59.31 |
brlcad |
familiarity with concepts |
03:59.35 |
brlcad |
lots lots more |
04:00.08 |
brlcad |
might as well ask "will car insurance be
useful for me?" .. well, it really depends |
04:00.48 |
luke-jr |
no experience |
04:00.59 |
luke-jr |
just want to build a timepiece |
04:01.12 |
luke-jr |
read a wiki-howto on how pendulum clocks
usually work |
04:17.02 |
luke-jr |
gosh, this thing has a ton of ~arch deps
:( |
05:41.04 |
PrezKennedy |
brlcad, he's down here for the
weekend |
06:36.42 |
Ralith |
brlcad: has BRL-CAD become more useful for
design in the past year or so? |
07:16.45 |
*** join/#brlcad yukonbob
(~svs@S0106001125477e9c.ok.shawcable.net) |
08:11.30 |
*** join/#brlcad PrezKennedy
(~Prez@96.31.84.96) |
17:39.48 |
*** join/#brlcad yukonbob
(~svs@S0106001125477e9c.ok.shawcable.net) |
18:31.18 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.143.77) |
19:01.37 |
starseeker |
O.o that's weird - I stumble onto irock.com
looking at mineral photos, and it turns out he donated the whole
lot to wikimedia under a CC license |
19:01.40 |
*** join/#brlcad ``Erik
(Here@c-69-140-109-104.hsd1.md.comcast.net) |
19:02.45 |
starseeker |
makes a note that if he
wants minerals at some point irocks.com is the place to check
first... donating to Wikimedia deserves reward |
19:03.15 |
starseeker |
yeah, irocks.com not irock.com |
19:13.56 |
luke-jr |
so I installed brlcad... |
19:14.00 |
luke-jr |
how do I actually run it? :/ |
19:18.14 |
starseeker |
type mged |
19:21.09 |
luke-jr |
bash: mged: command not found |
19:22.40 |
luke-jr |
gotta give an absolute path
/usr/brlcad/bin/mged |
19:22.44 |
luke-jr |
but then it just gives a console |
19:22.57 |
luke-jr |
and "graphics window" |
19:24.10 |
luke-jr |
I get the feeling I might be better off
throwing together a Perl script :/ |
19:25.21 |
luke-jr |
hmm |
19:25.22 |
luke-jr |
how can I add units? |
19:28.54 |
starseeker |
luke-jr: I'd recommend reading this first:
http://brlcad.org/w/images/c/cf/Introduction_to_MGED.pdf |
19:29.24 |
luke-jr |
starseeker: will I need to edit the source to
add units, or is that configurable somewhere? |
19:33.48 |
starseeker |
depends on what you mean by "add
units" |
19:34.11 |
starseeker |
if you mean change units in the .g file, by
default mm is used and you can change this with the units
command |
19:38.13 |
*** join/#brlcad Nohla
(~Nohla@201.255.229.17) |
19:41.54 |
luke-jr |
starseeker: I mean the menu doesn't list tonal
units |
19:42.22 |
luke-jr |
I probably want to work in metertons |
19:42.39 |
luke-jr |
which is about 0.366615 inches or 9.3120223
millimetres |
19:43.28 |
luke-jr |
and represented in base 16 |
20:03.55 |
luke-jr |
circles and such primitives are nice for 3D
modelling, but how do I make gears and emulate the physics?
:/ |
20:10.41 |
*** join/#brlcad jam555
(~on_Chatzi@adsl-99-62-181-224.dsl.okcyok.sbcglobal.net) |
20:10.51 |
*** part/#brlcad jam555
(~on_Chatzi@adsl-99-62-181-224.dsl.okcyok.sbcglobal.net) |
20:14.50 |
starseeker |
luke-jr: we don't support that sort of
simulation currently, afaik |
20:21.07 |
luke-jr |
... |
20:21.22 |
luke-jr |
then this seems like a pointless exercise
:( |
20:47.21 |
Ralith |
I don't think any CAD suite supports
that. |
20:47.58 |
Ralith |
a few game-oriented tools might, but gears
don't tend to simulate well in game physics engines. |
20:48.15 |
Ralith |
you might want to rethink what exactly you
need to achieve your goals |
21:07.52 |
luke-jr |
emulation of gears and such, to figure out the
right sizes/types |
21:52.13 |
Ralith |
physical simulation is not the right way to do
that. |
21:52.24 |
Ralith |
just select gears specified as compatible
:P |
21:52.30 |
luke-jr |
... |
21:52.38 |
luke-jr |
there's more than compatibility to
consider |
21:52.48 |
luke-jr |
they have to functionally do what I need them
to do :P |
21:52.54 |
Ralith |
rotate? |
21:53.03 |
luke-jr |
at the exact correct rate, yes |
21:53.12 |
Ralith |
gear ratios are trivial math |
21:53.25 |
luke-jr |
perhaps |
21:53.42 |
Ralith |
and will give you far more precise figures
than a physical simulation |
21:54.04 |
Ralith |
there's no 'perhpas' to it; it's simple
arithmetic. |
21:54.34 |
Ralith |
http://en.wikipedia.org/wiki/Gear_ratio |
21:54.35 |
luke-jr |
I've never done it before, and don't want to
find out after I've spent $$$ that I was wrong on
something |
21:54.48 |
Ralith |
well, there's detailed information on how to
do it. |
21:54.49 |
luke-jr |
right now, I don't even know my input
rate |
21:55.30 |
luke-jr |
more importantly, I guess, is finding where I
can actually buy gears... |
22:06.42 |
*** join/#brlcad R0b0t1
(~Enigma@unaffiliated/r0b0t1) |