| 00:21.31 | PrezKennedy | brlcad, i heard about the email you sent my bro. A++ |
| 00:29.20 | AirBender | Now I understand why the image didn move, but the raytracer draws only noise and throw a warning about the image size being greater than the reserved size for the file. How can I solve this_ |
| 00:41.46 | AirBender | solved |
| 03:20.52 | *** join/#brlcad luke-jr (~luke-jr@2002:62b3:1d4c:0:20e:a6ff:fec4:4e5d) | |
| 03:21.52 | luke-jr | hi |
| 03:22.03 | luke-jr | I want to design a custom clock... would brlcad be useful for me? |
| 03:57.35 | brlcad | luke-jr: that depends on a lot of factors, but "probably" |
| 03:58.31 | brlcad | PrezKennedy: interesting that you'd hear about it |
| 03:58.35 | luke-jr | what factors? |
| 03:58.37 | luke-jr | O.o |
| 03:58.58 | brlcad | a whole slew of factors |
| 03:59.10 | brlcad | what you're trying to accomplish |
| 03:59.19 | brlcad | the actual goals products of your design |
| 03:59.25 | brlcad | what experience you have |
| 03:59.31 | brlcad | familiarity with concepts |
| 03:59.35 | brlcad | lots lots more |
| 04:00.08 | brlcad | might as well ask "will car insurance be useful for me?" .. well, it really depends |
| 04:00.48 | luke-jr | no experience |
| 04:00.59 | luke-jr | just want to build a timepiece |
| 04:01.12 | luke-jr | read a wiki-howto on how pendulum clocks usually work |
| 04:17.02 | luke-jr | gosh, this thing has a ton of ~arch deps :( |
| 05:41.04 | PrezKennedy | brlcad, he's down here for the weekend |
| 06:36.42 | Ralith | brlcad: has BRL-CAD become more useful for design in the past year or so? |
| 07:16.45 | *** join/#brlcad yukonbob (~svs@S0106001125477e9c.ok.shawcable.net) | |
| 08:11.30 | *** join/#brlcad PrezKennedy (~Prez@96.31.84.96) | |
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| 18:31.18 | *** join/#brlcad Stattrav (~Stattrav@117.192.143.77) | |
| 19:01.37 | starseeker | O.o that's weird - I stumble onto irock.com looking at mineral photos, and it turns out he donated the whole lot to wikimedia under a CC license |
| 19:01.40 | *** join/#brlcad ``Erik (Here@c-69-140-109-104.hsd1.md.comcast.net) | |
| 19:02.45 | starseeker | makes a note that if he wants minerals at some point irocks.com is the place to check first... donating to Wikimedia deserves reward |
| 19:03.15 | starseeker | yeah, irocks.com not irock.com |
| 19:13.56 | luke-jr | so I installed brlcad... |
| 19:14.00 | luke-jr | how do I actually run it? :/ |
| 19:18.14 | starseeker | type mged |
| 19:21.09 | luke-jr | bash: mged: command not found |
| 19:22.40 | luke-jr | gotta give an absolute path /usr/brlcad/bin/mged |
| 19:22.44 | luke-jr | but then it just gives a console |
| 19:22.57 | luke-jr | and "graphics window" |
| 19:24.10 | luke-jr | I get the feeling I might be better off throwing together a Perl script :/ |
| 19:25.21 | luke-jr | hmm |
| 19:25.22 | luke-jr | how can I add units? |
| 19:28.54 | starseeker | luke-jr: I'd recommend reading this first: http://brlcad.org/w/images/c/cf/Introduction_to_MGED.pdf |
| 19:29.24 | luke-jr | starseeker: will I need to edit the source to add units, or is that configurable somewhere? |
| 19:33.48 | starseeker | depends on what you mean by "add units" |
| 19:34.11 | starseeker | if you mean change units in the .g file, by default mm is used and you can change this with the units command |
| 19:38.13 | *** join/#brlcad Nohla (~Nohla@201.255.229.17) | |
| 19:41.54 | luke-jr | starseeker: I mean the menu doesn't list tonal units |
| 19:42.22 | luke-jr | I probably want to work in metertons |
| 19:42.39 | luke-jr | which is about 0.366615 inches or 9.3120223 millimetres |
| 19:43.28 | luke-jr | and represented in base 16 |
| 20:03.55 | luke-jr | circles and such primitives are nice for 3D modelling, but how do I make gears and emulate the physics? :/ |
| 20:10.41 | *** join/#brlcad jam555 (~on_Chatzi@adsl-99-62-181-224.dsl.okcyok.sbcglobal.net) | |
| 20:10.51 | *** part/#brlcad jam555 (~on_Chatzi@adsl-99-62-181-224.dsl.okcyok.sbcglobal.net) | |
| 20:14.50 | starseeker | luke-jr: we don't support that sort of simulation currently, afaik |
| 20:21.07 | luke-jr | ... |
| 20:21.22 | luke-jr | then this seems like a pointless exercise :( |
| 20:47.21 | Ralith | I don't think any CAD suite supports that. |
| 20:47.58 | Ralith | a few game-oriented tools might, but gears don't tend to simulate well in game physics engines. |
| 20:48.15 | Ralith | you might want to rethink what exactly you need to achieve your goals |
| 21:07.52 | luke-jr | emulation of gears and such, to figure out the right sizes/types |
| 21:52.13 | Ralith | physical simulation is not the right way to do that. |
| 21:52.24 | Ralith | just select gears specified as compatible :P |
| 21:52.30 | luke-jr | ... |
| 21:52.38 | luke-jr | there's more than compatibility to consider |
| 21:52.48 | luke-jr | they have to functionally do what I need them to do :P |
| 21:52.54 | Ralith | rotate? |
| 21:53.03 | luke-jr | at the exact correct rate, yes |
| 21:53.12 | Ralith | gear ratios are trivial math |
| 21:53.25 | luke-jr | perhaps |
| 21:53.42 | Ralith | and will give you far more precise figures than a physical simulation |
| 21:54.04 | Ralith | there's no 'perhpas' to it; it's simple arithmetic. |
| 21:54.34 | Ralith | http://en.wikipedia.org/wiki/Gear_ratio |
| 21:54.35 | luke-jr | I've never done it before, and don't want to find out after I've spent $$$ that I was wrong on something |
| 21:54.48 | Ralith | well, there's detailed information on how to do it. |
| 21:54.49 | luke-jr | right now, I don't even know my input rate |
| 21:55.30 | luke-jr | more importantly, I guess, is finding where I can actually buy gears... |
| 22:06.42 | *** join/#brlcad R0b0t1 (~Enigma@unaffiliated/r0b0t1) | |