00:19.21 |
starseeker |
hah, sweet - gentoo has a nurbs++
ebuild |
00:45.48 |
brlcad |
hrm, want a pdf of his whole book |
00:45.58 |
brlcad |
not everything broken out |
00:46.25 |
starseeker |
brlcad: want me to mash 'em together with
gs? |
00:47.12 |
brlcad |
that would be cool if you're willing to do
it |
00:47.17 |
starseeker |
sure |
00:47.19 |
brlcad |
lotta links |
00:47.38 |
starseeker |
puts aside cmake + opennurbs
and wields ghostscript... |
00:47.39 |
brlcad |
intro, chapters, appendices, epi,
supplements |
00:50.12 |
brlcad |
oof, tons missing from dist |
00:50.54 |
brlcad |
heh, and looks like cube6.eps (animated cube)
is going to hang safari |
01:16.48 |
brlcad |
had to kill
safari |
01:24.15 |
starseeker |
hunts for the perfect Linux
laptop... |
01:55.34 |
*** join/#brlcad akafubu
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01:59.06 |
starseeker |
hmm, older thinkpads are pretty cheap... seem
to be supported... |
02:27.07 |
*** join/#brlcad R0b0t1
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02:47.07 |
brlcad |
the example postscript source is pretty
cool |
02:47.16 |
brlcad |
the shaded cube example is particularly
relevant |
02:47.44 |
brlcad |
could output a flat-shaded projection pretty
nicely with it |
02:47.59 |
starseeker |
isn't sure what we're allowed
to do with the postscript code... he doesn't seem to have any
license on it |
03:22.06 |
starseeker |
hey cool the opennurbs cmake build worked as
an isolated build (once I swapped in -lz for the libz
stuff) |
03:23.24 |
*** join/#brlcad yukonbob
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03:50.43 |
starseeker |
contemplates an older
alienware system... |
03:52.46 |
Ralith |
isn't there a sort of legal default
license? |
03:53.05 |
starseeker |
for postscript code? |
03:53.11 |
Ralith |
for anything |
03:53.16 |
Ralith |
copyrightable materials |
03:53.23 |
Ralith |
actually, I imagine the book has copyright
terms |
03:53.25 |
starseeker |
there is for music |
03:53.30 |
starseeker |
yeah, it does |
03:53.36 |
Ralith |
my (IANAL) guess would be that those probably
apply to the code |
03:53.41 |
Ralith |
since it's part of the book |
03:54.56 |
starseeker |
yeah, but if you want to use his 3d postscript
sublanguage and routines to make nifty printing support for a CAD
system, those terms don't help :-P |
03:55.41 |
Ralith |
it *would* be really neat to render to
postscript. |
03:55.51 |
Ralith |
who's the copyright holder? |
03:55.52 |
starseeker |
e.g. http://www.math.ubc.ca/~cass/graphics/manual/code/ps3d.inc
has a copyright statement, but that's it |
03:55.57 |
starseeker |
Bill Casselman |
03:56.02 |
Ralith |
the author? |
03:56.06 |
starseeker |
yeah |
03:56.11 |
Ralith |
he reachable? |
03:56.26 |
starseeker |
dunno - haven't tried yet - just stumbled onto
the site today |
03:56.42 |
starseeker |
wanted to look it over and make sure it was of
interest |
03:56.43 |
Ralith |
well, probably worth trying that before
worrying too much about that. |
03:57.04 |
starseeker |
nods |
03:57.28 |
Ralith |
I have a sneaking suspicion that a great deal
of material goes unused because people assume that its license was
chosen with great care. |
03:58.00 |
starseeker |
that does happen from time to time |
03:58.28 |
starseeker |
I'm sure the first concern with that copyright
notice is that people don't go around distributing and printing the
book willy-nilly |
03:58.37 |
starseeker |
it's beautifully typeset |
03:59.02 |
starseeker |
(which I guess it should be since the author
is writing about postscript :-P) |
03:59.39 |
starseeker |
but if it's like most postscript stuff I'm
familiar with, you essentially have to embed the routines defining
your logic as part of the document you output |
04:01.43 |
starseeker |
so the whole "ps3d" chain would essentially be
part of a postscript document defining complex output, if the logic
stayed in postscript |
04:05.36 |
starseeker |
what actually got me started was wondering if
there was any good way to get a "visual" representation of a NURBS
object that could be checked in a regression test |
04:06.27 |
starseeker |
it sucks to have to store pix binary data, but
if you could describe a 2d projection of one (or even a series) of
views of a surface in postscript... |
04:06.56 |
starseeker |
(or a curve, for that matter...) |
04:10.47 |
Ralith |
is it easy to produce such a form
accurately? |
04:11.24 |
starseeker |
Well, the library itself should be capable of
producing the geometric data required to describe it in 3
space |
04:11.49 |
starseeker |
you then face the task of "projecting" that
three space representation into 2D |
04:12.20 |
Ralith |
yeah |
04:12.26 |
starseeker |
it's a common problem in computer graphics -
in fact, every rendering to a screen has to solve it - but
sometimes encapsulating it simply is a bit tricky |
04:13.06 |
starseeker |
pstricks is another fun package for this kind
of stuff: http://tug.org/PSTricks/main.cgi/ |
04:13.57 |
starseeker |
heh -
http://ftp.math.purdue.edu/mirrors/ctan.org/graphics/pstricks/contrib/pst-bspline/ |
04:15.12 |
starseeker |
but that's both TeX and postscript |
04:15.29 |
Ralith |
most renderings to a screen are
raster |
04:15.51 |
Ralith |
very different problem than rendering to a
vector form in ps, I think |
06:38.03 |
starseeker |
hmm, interesting - this library claims they
have u3d support when generating pdf: http://libharu.org/wiki/Main_Page |
06:38.17 |
starseeker |
ZLIB/LIBPNG License too |
06:56.59 |
starseeker |
oh yeah - http://geuz.org/gl2ps/ |
06:57.03 |
starseeker |
forgot about that one |
06:58.54 |
starseeker |
hah, cool - pdf from tk canvas: http://trampoline.sourceforge.net/ |
09:49.00 |
CIA-93 |
BRL-CAD: 03d_rossberg * r39786
10/rt^3/trunk/tests/ (4 files in 2 dirs): a kind of a test for the
core interface |
14:56.59 |
*** join/#brlcad Ralith_
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14:59.10 |
CIA-93 |
BRL-CAD: 0392.113.138.108 07http://brlcad.org * r2249
10/wiki/Index.php: New page: We are ready to present known games
absolutely free for your entertainment: [http://enardy.com/ ??????????
????????????????], [http://playway.ru/ ???????????? ??
???????? ????????], [http:... |
15:46.52 |
WhiteCalf |
wiki spam! |
17:09.37 |
*** join/#brlcad Alexandrus
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*** join/#brlcad ``Erik
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*** join/#brlcad ``Erik
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