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*** join/#brlcad akafubu
(~akafubu@unaffiliated/akafubu) |
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*** join/#brlcad IriX64
(~MarioDUli@bas2-sudbury98-1177592877.dsl.bell.ca) |
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*** join/#brlcad cosurgi
(~cosurgi@atak.bl.pg.gda.pl) |
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*** join/#brlcad yukonbob
(~svs@S010600235a187d92.ok.shawcable.net) |
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*** join/#brlcad cosurgi
(~cosurgi@atak.bl.pg.gda.pl) |
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*** join/#brlcad yukonbob
(~svs@S010600235a187d92.ok.shawcable.net) |
19:58.49 |
d-lo |
Allo |
20:19.54 |
``Erik |
yargh |
20:21.11 |
``Erik |
thinks he figured out the
issue with his arm machine... kernel was hardcoded to mount the NFS
server provided from bootp info as the root filesystem
O.o |
20:21.40 |
``Erik |
unfortunately, they did updates and broke some
stuff out with ARM being one of the few arch's not filled out. :/ I
may get to do a lot more kernel hacking than I'd intended
:D |
20:21.56 |
``Erik |
like writing a serial/uart driver |
20:25.22 |
``Erik |
at least I think I fixed the deadlock in HEAD
that was screwing up my dev machine O.o :D |
20:38.37 |
d-lo |
Well thats progress :) |
20:54.55 |
*** join/#brlcad yukonbob
(~svs@S0106001c100a2b5c.ok.shawcable.net) |
21:13.45 |
``Erik |
boogies to green
jello |
21:31.53 |
``Erik |
heh, cutting down a tree with a minigun,
sheesh |
21:53.56 |
Ralith |
? |
21:56.53 |
``Erik |
mythbusters episode |
22:10.45 |
*** join/#brlcad R0b0t1
(~Enigma@unaffiliated/r0b0t1) |
22:17.15 |
Ralith |
neat |
22:17.24 |
Ralith |
did it work? |
22:28.14 |
``Erik |
the minigun did, the tommy and saw did
not |
22:28.37 |
``Erik |
took a 45 seconds with the mini to do the
pine, 1:08 to do the mesquite |
22:29.26 |
``Erik |
(but they called the mini a "30 caliber
gatling gun" (instead of a 7.62mm electronically driven gun), and
the saw a ".223" instead of a 5.56) |
22:30.05 |
``Erik |
unfortunately, they didn't try the 50bmg,
which I think is the one they used to cut down trees in the movie
'predator', which was their inspiration |
22:31.45 |
``Erik |
are you paying much attention to what's "cool"
in lispgames? clojure seems to be in the spotlight with this tank
game thingie, but I've been itching to get okra/buclet working...
wondering if lispbuilder and make the engine in lithp might be
better :/ |
22:42.08 |
Ralith |
clojure is just one or two guys'
projects |
22:42.22 |
Ralith |
reimplementing Bullet would be a LOT of
work |
22:42.34 |
Ralith |
and imo benefiting from upstream changes is
just as big a deal, too |
22:42.53 |
Ralith |
plus, it's one area where CL's performance
would be a serious concern |
22:43.25 |
Ralith |
I ported the Chipmunk 2D physics engine with
sykopomp and crew, and after a couple weeks of intensive effort it
was still significantly less stable and slower than the
original |
22:43.25 |
``Erik |
buclet is a cffi wrapper on bullet |
22:43.28 |
Ralith |
yeah |
22:43.38 |
Ralith |
oh |
22:43.42 |
``Erik |
not a reimpl |
22:43.53 |
Ralith |
I thought when you said 'make the engine in
lisp' you meant reimplement ogre/bullet |
22:43.54 |
``Erik |
so c/c++ speed :D thus the
attraction |
22:44.10 |
``Erik |
um, that part, yeah, pushing necessary parts
down into C if necessary |
22:44.23 |
Ralith |
? |
22:45.12 |
``Erik |
the writing own engine idea would be doing it
all in lisp, and if performance starts hurting, move the hurting
parts into C |
22:45.28 |
``Erik |
but just grabbing an existing engine and going
is so much more appealing |
22:45.47 |
Ralith |
there *aren't* any existing CL 3D
engines |
22:46.00 |
Ralith |
but ogre/bullet together form a pretty solid
one |
22:46.08 |
Ralith |
and if okra/buclet can make those usable, then
great |
22:46.10 |
``Erik |
provided okra and buclet are up to
snuff |
22:46.42 |
``Erik |
wrote a basic one in scheme/c
a long time ago, aint' a-feared *shrug* but would rather
not |
22:47.01 |
*** join/#brlcad Stattrav
(~Stattrav@117.192.142.221) |
23:08.56 |
Ralith |
``Erik: if you're interested, I've got those
90% finished ODE wrappers |
23:10.29 |
``Erik |
hm, I might bug ya about that later
:) |
23:10.41 |
``Erik |
lisp is way sexier than c++ or python
:/ |
23:41.22 |
Ralith |
srsly |