IRC log for #brlcad on 20100711

01:02.12 *** join/#brlcad akafubu (~akafubu@unaffiliated/akafubu)
06:20.36 *** join/#brlcad IriX64 (~MarioDUli@bas2-sudbury98-1177592877.dsl.bell.ca)
07:42.29 *** join/#brlcad cosurgi (~cosurgi@atak.bl.pg.gda.pl)
16:45.02 *** join/#brlcad yukonbob (~svs@S010600235a187d92.ok.shawcable.net)
19:25.50 *** join/#brlcad cosurgi (~cosurgi@atak.bl.pg.gda.pl)
19:53.37 *** join/#brlcad yukonbob (~svs@S010600235a187d92.ok.shawcable.net)
19:58.49 d-lo Allo
20:19.54 ``Erik yargh
20:21.11 ``Erik thinks he figured out the issue with his arm machine... kernel was hardcoded to mount the NFS server provided from bootp info as the root filesystem O.o
20:21.40 ``Erik unfortunately, they did updates and broke some stuff out with ARM being one of the few arch's not filled out. :/ I may get to do a lot more kernel hacking than I'd intended :D
20:21.56 ``Erik like writing a serial/uart driver
20:25.22 ``Erik at least I think I fixed the deadlock in HEAD that was screwing up my dev machine O.o :D
20:38.37 d-lo Well thats progress :)
20:54.55 *** join/#brlcad yukonbob (~svs@S0106001c100a2b5c.ok.shawcable.net)
21:13.45 ``Erik boogies to green jello
21:31.53 ``Erik heh, cutting down a tree with a minigun, sheesh
21:53.56 Ralith ?
21:56.53 ``Erik mythbusters episode
22:10.45 *** join/#brlcad R0b0t1 (~Enigma@unaffiliated/r0b0t1)
22:17.15 Ralith neat
22:17.24 Ralith did it work?
22:28.14 ``Erik the minigun did, the tommy and saw did not
22:28.37 ``Erik took a 45 seconds with the mini to do the pine, 1:08 to do the mesquite
22:29.26 ``Erik (but they called the mini a "30 caliber gatling gun" (instead of a 7.62mm electronically driven gun), and the saw a ".223" instead of a 5.56)
22:30.05 ``Erik unfortunately, they didn't try the 50bmg, which I think is the one they used to cut down trees in the movie 'predator', which was their inspiration
22:31.45 ``Erik are you paying much attention to what's "cool" in lispgames? clojure seems to be in the spotlight with this tank game thingie, but I've been itching to get okra/buclet working... wondering if lispbuilder and make the engine in lithp might be better :/
22:42.08 Ralith clojure is just one or two guys' projects
22:42.22 Ralith reimplementing Bullet would be a LOT of work
22:42.34 Ralith and imo benefiting from upstream changes is just as big a deal, too
22:42.53 Ralith plus, it's one area where CL's performance would be a serious concern
22:43.25 Ralith I ported the Chipmunk 2D physics engine with sykopomp and crew, and after a couple weeks of intensive effort it was still significantly less stable and slower than the original
22:43.25 ``Erik buclet is a cffi wrapper on bullet
22:43.28 Ralith yeah
22:43.38 Ralith oh
22:43.42 ``Erik not a reimpl
22:43.53 Ralith I thought when you said 'make the engine in lisp' you meant reimplement ogre/bullet
22:43.54 ``Erik so c/c++ speed :D thus the attraction
22:44.10 ``Erik um, that part, yeah, pushing necessary parts down into C if necessary
22:44.23 Ralith ?
22:45.12 ``Erik the writing own engine idea would be doing it all in lisp, and if performance starts hurting, move the hurting parts into C
22:45.28 ``Erik but just grabbing an existing engine and going is so much more appealing
22:45.47 Ralith there *aren't* any existing CL 3D engines
22:46.00 Ralith but ogre/bullet together form a pretty solid one
22:46.08 Ralith and if okra/buclet can make those usable, then great
22:46.10 ``Erik provided okra and buclet are up to snuff
22:46.42 ``Erik wrote a basic one in scheme/c a long time ago, aint' a-feared *shrug* but would rather not
22:47.01 *** join/#brlcad Stattrav (~Stattrav@117.192.142.221)
23:08.56 Ralith ``Erik: if you're interested, I've got those 90% finished ODE wrappers
23:10.29 ``Erik hm, I might bug ya about that later :)
23:10.41 ``Erik lisp is way sexier than c++ or python :/
23:41.22 Ralith srsly

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