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| 19:58.49 | d-lo | Allo |
| 20:19.54 | ``Erik | yargh |
| 20:21.11 | ``Erik | thinks he figured out the issue with his arm machine... kernel was hardcoded to mount the NFS server provided from bootp info as the root filesystem O.o |
| 20:21.40 | ``Erik | unfortunately, they did updates and broke some stuff out with ARM being one of the few arch's not filled out. :/ I may get to do a lot more kernel hacking than I'd intended :D |
| 20:21.56 | ``Erik | like writing a serial/uart driver |
| 20:25.22 | ``Erik | at least I think I fixed the deadlock in HEAD that was screwing up my dev machine O.o :D |
| 20:38.37 | d-lo | Well thats progress :) |
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| 21:13.45 | ``Erik | boogies to green jello |
| 21:31.53 | ``Erik | heh, cutting down a tree with a minigun, sheesh |
| 21:53.56 | Ralith | ? |
| 21:56.53 | ``Erik | mythbusters episode |
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| 22:17.15 | Ralith | neat |
| 22:17.24 | Ralith | did it work? |
| 22:28.14 | ``Erik | the minigun did, the tommy and saw did not |
| 22:28.37 | ``Erik | took a 45 seconds with the mini to do the pine, 1:08 to do the mesquite |
| 22:29.26 | ``Erik | (but they called the mini a "30 caliber gatling gun" (instead of a 7.62mm electronically driven gun), and the saw a ".223" instead of a 5.56) |
| 22:30.05 | ``Erik | unfortunately, they didn't try the 50bmg, which I think is the one they used to cut down trees in the movie 'predator', which was their inspiration |
| 22:31.45 | ``Erik | are you paying much attention to what's "cool" in lispgames? clojure seems to be in the spotlight with this tank game thingie, but I've been itching to get okra/buclet working... wondering if lispbuilder and make the engine in lithp might be better :/ |
| 22:42.08 | Ralith | clojure is just one or two guys' projects |
| 22:42.22 | Ralith | reimplementing Bullet would be a LOT of work |
| 22:42.34 | Ralith | and imo benefiting from upstream changes is just as big a deal, too |
| 22:42.53 | Ralith | plus, it's one area where CL's performance would be a serious concern |
| 22:43.25 | Ralith | I ported the Chipmunk 2D physics engine with sykopomp and crew, and after a couple weeks of intensive effort it was still significantly less stable and slower than the original |
| 22:43.25 | ``Erik | buclet is a cffi wrapper on bullet |
| 22:43.28 | Ralith | yeah |
| 22:43.38 | Ralith | oh |
| 22:43.42 | ``Erik | not a reimpl |
| 22:43.53 | Ralith | I thought when you said 'make the engine in lisp' you meant reimplement ogre/bullet |
| 22:43.54 | ``Erik | so c/c++ speed :D thus the attraction |
| 22:44.10 | ``Erik | um, that part, yeah, pushing necessary parts down into C if necessary |
| 22:44.23 | Ralith | ? |
| 22:45.12 | ``Erik | the writing own engine idea would be doing it all in lisp, and if performance starts hurting, move the hurting parts into C |
| 22:45.28 | ``Erik | but just grabbing an existing engine and going is so much more appealing |
| 22:45.47 | Ralith | there *aren't* any existing CL 3D engines |
| 22:46.00 | Ralith | but ogre/bullet together form a pretty solid one |
| 22:46.08 | Ralith | and if okra/buclet can make those usable, then great |
| 22:46.10 | ``Erik | provided okra and buclet are up to snuff |
| 22:46.42 | ``Erik | wrote a basic one in scheme/c a long time ago, aint' a-feared *shrug* but would rather not |
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| 23:08.56 | Ralith | ``Erik: if you're interested, I've got those 90% finished ODE wrappers |
| 23:10.29 | ``Erik | hm, I might bug ya about that later :) |
| 23:10.41 | ``Erik | lisp is way sexier than c++ or python :/ |
| 23:41.22 | Ralith | srsly |