IRC log for #brlcad on 20101204

00:03.51 *** join/#brlcad juanman (~quassel@unaffiliated/juanman)
00:05.12 starseeker yow
00:07.18 starseeker brlcad: http://bzflag.bz/~starseeker/shaders_pixdiff.png
00:07.25 starseeker what's going on there?
00:10.46 starseeker urm... stack {{turbump {s 256}} {plastic} }
00:10.55 starseeker turbump comes up as "unrecognized shader"
00:11.39 starseeker another one... stack {{fbmcolor {s 256}} {plastic} }
00:11.50 starseeker not sure what to make of that
00:12.14 starseeker (those are two of the bright white ones in the pixdiff)
00:17.09 starseeker OK, all of the unrecnogized shaders are from sh_noise.c
00:18.07 ``Erik I built on windows this morning, didn't try running anything
00:21.00 starseeker why are all the sh_noise.c shaders borked all of a sudden?
00:27.53 brlcad possibly been broken for a while
00:28.10 brlcad probably nobody has ran the regression since the last release
00:28.28 brlcad that error sounds familiar, I'll look
00:28.34 starseeker lloks like 41081
00:30.02 brlcad you sure you're fully synced?
00:30.20 brlcad thought bob fixed that last week
00:30.33 starseeker should be...
00:31.25 brlcad yeah, three weeks ago
00:31.43 starseeker changing the %p back to and i and re-running the test succeeded
00:31.57 brlcad r41290
00:32.31 starseeker let me try a clean checkout
00:32.40 brlcad there are a lot more of those other than sh_noise.c
00:33.15 starseeker nods
00:33.22 starseeker I'll try a clean build
00:34.32 starseeker do you have a build you can run make regress on?
00:37.43 brlcad not at the moment
00:38.01 starseeker k - clean checkout of trunk underway
00:38.27 starseeker I'll need to grab supper at some point here
00:39.15 starseeker wonder what that abort trap is all about
01:58.33 *** join/#brlcad crazy_imp (~mj@a89-182-23-237.net-htp.de)
02:20.28 starseeker LOL
02:20.42 ``Erik O.o
02:20.49 starseeker "stockpile of cyper weapons" = "a room full of nerds and a case of Mountain Dew"
02:21.02 ``Erik heh
02:21.32 starseeker uh... what's lscon
02:21.44 starseeker regression is complaining it doesn't exist
02:22.16 starseeker pix shaders failed on clean checkout from trunk
02:37.04 starseeker hmm - it was tied in somehow with the install directory
02:54.54 starseeker makes a note to never move to Kentucky...
02:56.48 ``Erik the new theme park?
02:57.27 starseeker yep
02:57.51 starseeker although I have to say I agree with the guy advocating for it to be built in a flood zone :-P
03:11.04 starseeker phew - ok, lscon thing is gone but the shaders thing remains
03:12.48 starseeker ERROR: volume BoT mode failure
03:12.54 starseeker ERROR: BoT fuse (bot_vertex_fuse+bot_face_fuse) failure
03:13.03 starseeker running bio.h public header check...
03:13.03 starseeker -> bio.h check FAILED
03:13.37 starseeker lot of those abort trap errors
03:13.59 starseeker (OSX)
03:15.28 starseeker has to head home
03:22.18 starseeker brlcad: confirmed - reverting 41081 on sh_noise.c (%p->i) results in a successful shader test
03:33.54 starseeker oooo - the abort is coming from a failure of the db put ebm.s ebm... test
03:34.08 starseeker (the solids.mged abort
03:47.08 starseeker auugh - why would %p fail??
03:47.26 starseeker am I getting one of the old system libs or something?
05:11.02 CIA-55 BRL-CAD: 03starseeker * r41502 10/brlcad/branches/cmake/regress/ (12 files): Need to ditch the prefix for these to work in CMake
05:12.42 starseeker hmm - looks like the db put thing is for real
05:15.34 starseeker http://paste.lisp.org/display/117312
05:16.12 starseeker OK, sorry brlcad but no release tonight - I've got to call it quits
05:54.41 CIA-55 BRL-CAD: 03starseeker * r41503 10/brlcad/branches/cmake/ (669 files in 78 dirs): Update cmake branch to trunk r41501
06:12.37 CIA-55 BRL-CAD: 03Sean 07http://brlcad.org * r0 10/wiki/Special:Log/upload:
06:12.37 CIA-55 BRL-CAD: uploaded "[[Image:GeometryConversion.png]]": This diagram provides a
06:12.37 CIA-55 BRL-CAD: visualization of conversion methods for importing geometry into BRL-CAD from
06:12.37 CIA-55 BRL-CAD: external CAD systems. As of December 2010, new features under development
06:12.37 CIA-55 BRL-CAD: include support for import through the STEP file format, support for geometry
06:12.38 CIA-55 BRL-CAD: within BRL-CAD described as NURBS objects, and improvements made to BRL-CAD's
06:12.39 CIA-55 BRL-CAD: NMG/BoT polygonal representations.
06:29.18 brlcad starseeker: okay, thanks for working on it
06:29.38 brlcad I'll plug in some time on the regression failures tomorrow
06:35.51 brlcad thinks he'll need to declare victory for today and rest now that the mail is sent
10:46.29 *** join/#brlcad WhiteCalf (~MK@whitecalf.net)
10:50.56 *** join/#brlcad PrezWhiteCalf (MK@whitecalf.net)
10:54.34 *** join/#brlcad WhiteCalf (~MK@2002:ae24:e0f2::ae24:e0f2)
11:39.13 *** join/#brlcad PrezWhiteCalf (MK@whitecalf.net)
14:53.19 brlcad almost up to 100000 objects processed
14:56.52 ``Erik just a few O.o
15:12.12 brlcad iirc, there are just under 900000 in this set, over 200 production models
15:13.54 brlcad wish they had screen installed on that server
15:13.56 brlcad *shakes head*
15:27.41 brlcad regression testing is apparently working.., starseeker I get failures on shaders, gqa, fastgen, and bots
17:01.07 *** join/#brlcad crazy_imp (~mj@a89-182-23-237.net-htp.de)
17:18.00 *** join/#brlcad crazy_imp (~mj@a89-182-23-237.net-htp.de)
17:20.58 *** join/#brlcad juanman (~quassel@unaffiliated/juanman)
17:58.07 starseeker brlcad: I don't think I saw the gqa one, but otherwise that sounds right
17:58.19 starseeker also a bio.h failure of some kind
20:23.15 *** join/#brlcad R0b0t1 (~Enigma@64-136-219-55.dyn.everestkc.net)
20:23.15 *** join/#brlcad R0b0t1 (~Enigma@unaffiliated/r0b0t1)

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