IRC log for #brlcad on 20110511

00:17.19 *** join/#brlcad dtidrow (~dtidrow@c-68-60-96-218.hsd1.mi.comcast.net)
02:27.52 *** join/#brlcad merzo (~merzo@116-46-94-178.pool.ukrtel.net)
02:33.07 *** join/#brlcad IriX64 (~kvirc@bas2-sudbury98-1096600985.dsl.bell.ca)
03:13.48 *** join/#brlcad IriX64 (~kvirc@bas2-sudbury98-1096601166.dsl.bell.ca)
03:45.50 CIA-105 BRL-CAD: 03Paydayloan251 07http://brlcad.org * r2874 10/wiki/Payday_Loan_-_How_To_Get_The_Best_Payday_Loan: New page: Do net get too hard on yourself on how you can get the best solution to your problem now if you are running out from your expenses because of some emergency cases because the '''[http://ww...
06:44.42 CIA-105 BRL-CAD: 03Rossberg 07http://brlcad.org * r0 10/wiki/Special:Log/delete: deleted "[[Payday Loan - How To Get The Best Payday Loan]]": Spam
06:48.19 CIA-105 BRL-CAD: 03Rossberg 07http://brlcad.org * r0 10/wiki/Special:Log/block: blocked [[User:Paydayloan251]] with an expiry time of infinite (account creation disabled, autoblock disabled): Spamming links to external sites
06:56.46 *** join/#brlcad merzo (~merzo@193.254.217.44)
07:41.22 *** join/#brlcad Stattrav (~Stattrav@122.167.76.167)
07:41.23 *** join/#brlcad Stattrav (~Stattrav@unaffiliated/stattrav)
08:54.40 *** join/#brlcad waprat (~packrator@99-67-225-40.lightspeed.livnmi.sbcglobal.net)
10:08.17 *** join/#brlcad mafm (~mafm@131.Red-83-37-177.dynamicIP.rima-tde.net)
10:21.11 *** join/#brlcad mafm_ (~mafm@131.Red-83-37-177.dynamicIP.rima-tde.net)
11:26.30 kunigami I'm studying the osl language and I found a raytracer using it. The problem is that in rendering a glass sphere incorrectly: http://kuniga.files.wordpress.com/2021/04/corrected.png
11:27.36 ``Erik those look like chrome balls, not glass
11:29.23 ``Erik the scene specification actually lists them as glass, with a refraction coefficient and everything?
11:30.11 kunigami Erik: yes, the dark sphere should be a glass one, like the original rendering http://kuniga.files.wordpress.com/2021/04/testrender_closures_fixed_refraction.jpg
11:31.01 ``Erik hm, it seems to handle reflection ok, but refraction is all wrong
11:31.37 kunigami ah ok, nice to know this. I'll look through the code to see if I can identify anything
11:31.39 ``Erik still might be worth studying to see how they interfaced *shrug* :)
11:32.10 ``Erik bbiab, heading to the office
11:34.16 kunigami ok!
11:58.49 kunigami the description of the glass shader is here: http://pastebin.com/6dMgch1A
17:02.53 *** join/#brlcad Stattrav (~Stattrav@117.192.131.185)
17:02.53 *** join/#brlcad Stattrav (~Stattrav@unaffiliated/stattrav)
17:11.30 *** join/#brlcad Stattrav (~Stattrav@unaffiliated/stattrav)
17:50.00 *** join/#brlcad juanman (~quassel@unaffiliated/juanman)
19:04.37 *** join/#brlcad Stattrav (~Stattrav@unaffiliated/stattrav)
21:41.24 *** join/#brlcad crazy_imp (~mj@a89-182-7-124.net-htp.de)
22:39.10 starseeker hah, cool! http://farside.ph.utexas.edu/euclid.html

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.