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CIA-105 |
BRL-CAD: 03Paydayloan251 07http://brlcad.org * r2874
10/wiki/Payday_Loan_-_How_To_Get_The_Best_Payday_Loan: New page: Do
net get too hard on yourself on how you can get the best solution
to your problem now if you are running out from your expenses
because of some emergency cases because the '''[http://ww... |
06:44.42 |
CIA-105 |
BRL-CAD: 03Rossberg 07http://brlcad.org * r0
10/wiki/Special:Log/delete: deleted "[[Payday Loan - How To Get The
Best Payday Loan]]": Spam |
06:48.19 |
CIA-105 |
BRL-CAD: 03Rossberg 07http://brlcad.org * r0
10/wiki/Special:Log/block: blocked [[User:Paydayloan251]] with an
expiry time of infinite (account creation disabled, autoblock
disabled): Spamming links to external sites |
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11:26.30 |
kunigami |
I'm studying the osl language and I found a
raytracer using it. The problem is that in rendering a glass sphere
incorrectly: http://kuniga.files.wordpress.com/2021/04/corrected.png |
11:27.36 |
``Erik |
those look like chrome balls, not
glass |
11:29.23 |
``Erik |
the scene specification actually lists them as
glass, with a refraction coefficient and everything? |
11:30.11 |
kunigami |
Erik: yes, the dark sphere should be a glass
one, like the original rendering
http://kuniga.files.wordpress.com/2021/04/testrender_closures_fixed_refraction.jpg |
11:31.01 |
``Erik |
hm, it seems to handle reflection ok, but
refraction is all wrong |
11:31.37 |
kunigami |
ah ok, nice to know this. I'll look through
the code to see if I can identify anything |
11:31.39 |
``Erik |
still might be worth studying to see how they
interfaced *shrug* :) |
11:32.10 |
``Erik |
bbiab, heading to the office |
11:34.16 |
kunigami |
ok! |
11:58.49 |
kunigami |
the description of the glass shader is here:
http://pastebin.com/6dMgch1A |
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starseeker |
hah, cool! http://farside.ph.utexas.edu/euclid.html |