| 00:17.19 | *** join/#brlcad dtidrow (~dtidrow@c-68-60-96-218.hsd1.mi.comcast.net) | |
| 02:27.52 | *** join/#brlcad merzo (~merzo@116-46-94-178.pool.ukrtel.net) | |
| 02:33.07 | *** join/#brlcad IriX64 (~kvirc@bas2-sudbury98-1096600985.dsl.bell.ca) | |
| 03:13.48 | *** join/#brlcad IriX64 (~kvirc@bas2-sudbury98-1096601166.dsl.bell.ca) | |
| 03:45.50 | CIA-105 | BRL-CAD: 03Paydayloan251 07http://brlcad.org * r2874 10/wiki/Payday_Loan_-_How_To_Get_The_Best_Payday_Loan: New page: Do net get too hard on yourself on how you can get the best solution to your problem now if you are running out from your expenses because of some emergency cases because the '''[http://ww... |
| 06:44.42 | CIA-105 | BRL-CAD: 03Rossberg 07http://brlcad.org * r0 10/wiki/Special:Log/delete: deleted "[[Payday Loan - How To Get The Best Payday Loan]]": Spam |
| 06:48.19 | CIA-105 | BRL-CAD: 03Rossberg 07http://brlcad.org * r0 10/wiki/Special:Log/block: blocked [[User:Paydayloan251]] with an expiry time of infinite (account creation disabled, autoblock disabled): Spamming links to external sites |
| 06:56.46 | *** join/#brlcad merzo (~merzo@193.254.217.44) | |
| 07:41.22 | *** join/#brlcad Stattrav (~Stattrav@122.167.76.167) | |
| 07:41.23 | *** join/#brlcad Stattrav (~Stattrav@unaffiliated/stattrav) | |
| 08:54.40 | *** join/#brlcad waprat (~packrator@99-67-225-40.lightspeed.livnmi.sbcglobal.net) | |
| 10:08.17 | *** join/#brlcad mafm (~mafm@131.Red-83-37-177.dynamicIP.rima-tde.net) | |
| 10:21.11 | *** join/#brlcad mafm_ (~mafm@131.Red-83-37-177.dynamicIP.rima-tde.net) | |
| 11:26.30 | kunigami | I'm studying the osl language and I found a raytracer using it. The problem is that in rendering a glass sphere incorrectly: http://kuniga.files.wordpress.com/2021/04/corrected.png |
| 11:27.36 | ``Erik | those look like chrome balls, not glass |
| 11:29.23 | ``Erik | the scene specification actually lists them as glass, with a refraction coefficient and everything? |
| 11:30.11 | kunigami | Erik: yes, the dark sphere should be a glass one, like the original rendering http://kuniga.files.wordpress.com/2021/04/testrender_closures_fixed_refraction.jpg |
| 11:31.01 | ``Erik | hm, it seems to handle reflection ok, but refraction is all wrong |
| 11:31.37 | kunigami | ah ok, nice to know this. I'll look through the code to see if I can identify anything |
| 11:31.39 | ``Erik | still might be worth studying to see how they interfaced *shrug* :) |
| 11:32.10 | ``Erik | bbiab, heading to the office |
| 11:34.16 | kunigami | ok! |
| 11:58.49 | kunigami | the description of the glass shader is here: http://pastebin.com/6dMgch1A |
| 17:02.53 | *** join/#brlcad Stattrav (~Stattrav@117.192.131.185) | |
| 17:02.53 | *** join/#brlcad Stattrav (~Stattrav@unaffiliated/stattrav) | |
| 17:11.30 | *** join/#brlcad Stattrav (~Stattrav@unaffiliated/stattrav) | |
| 17:50.00 | *** join/#brlcad juanman (~quassel@unaffiliated/juanman) | |
| 19:04.37 | *** join/#brlcad Stattrav (~Stattrav@unaffiliated/stattrav) | |
| 21:41.24 | *** join/#brlcad crazy_imp (~mj@a89-182-7-124.net-htp.de) | |
| 22:39.10 | starseeker | hah, cool! http://farside.ph.utexas.edu/euclid.html |