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dloman |
yawns |
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12:01.54 |
kunigami |
hi, does anyone know a good reference on
different shaders? or should I go for papers? |
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12:40.04 |
``Erik |
what kind of shaders? |
12:57.13 |
CIA-117 |
BRL-CAD: 03davidloman * r44651
10/geomcore/trunk/ (2 files in 2 dirs): Cleaned up console/debug
printing calls. |
13:15.49 |
kunigami |
brlcad suggested me to implement a polka dot
shader, but I'm not sure on how to do it. I was wondering if is
there any kind of 'handbook of shaders' :) |
13:21.48 |
CIA-117 |
BRL-CAD: 03davidloman * r44652
10/geomcore/trunk/ (120 files in 35 dirs): More cleanup. Removed
double newlines and dangling tabs/spaces. |
13:51.29 |
``Erik |
nah, not really a handbook... src/liboptical/
is where they sit, all those sh_*.c files |
13:51.48 |
``Erik |
sh_xxx.c is an empty 'skeletal' shader with
lots of docs |
13:58.54 |
kunigami |
``Erik: I was actually looking for the
algorithm for implementing these shaders. |
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CIA-117 |
BRL-CAD: 03starseeker * r44653
10/brlcad/trunk/src/librt/tree.c: OK, .g file with bad attributes
was causing problems - revert silly hunt for region in
path. |
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CIA-117 |
BRL-CAD: 03Kunigami 07http://brlcad.org * r2886
10/wiki/User:Kunigami/GSoc2011/Proposal: |