IRC log for #brlcad on 20110523

00:23.32 *** join/#brlcad crazy_imp (~mj@a89-183-26-57.net-htp.de)
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11:10.11 dloman yawns
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12:01.54 kunigami hi, does anyone know a good reference on different shaders? or should I go for papers?
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12:40.04 ``Erik what kind of shaders?
12:57.13 CIA-117 BRL-CAD: 03davidloman * r44651 10/geomcore/trunk/ (2 files in 2 dirs): Cleaned up console/debug printing calls.
13:15.49 kunigami brlcad suggested me to implement a polka dot shader, but I'm not sure on how to do it. I was wondering if is there any kind of 'handbook of shaders' :)
13:21.48 CIA-117 BRL-CAD: 03davidloman * r44652 10/geomcore/trunk/ (120 files in 35 dirs): More cleanup. Removed double newlines and dangling tabs/spaces.
13:51.29 ``Erik nah, not really a handbook... src/liboptical/ is where they sit, all those sh_*.c files
13:51.48 ``Erik sh_xxx.c is an empty 'skeletal' shader with lots of docs
13:58.54 kunigami ``Erik: I was actually looking for the algorithm for implementing these shaders.
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19:52.46 CIA-117 BRL-CAD: 03starseeker * r44653 10/brlcad/trunk/src/librt/tree.c: OK, .g file with bad attributes was causing problems - revert silly hunt for region in path.
21:02.55 *** join/#brlcad PrezKennedy (MK@whitecalf.net)
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23:58.20 CIA-117 BRL-CAD: 03Kunigami 07http://brlcad.org * r2886 10/wiki/User:Kunigami/GSoc2011/Proposal:

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