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| 11:10.11 | dloman | yawns |
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| 12:01.54 | kunigami | hi, does anyone know a good reference on different shaders? or should I go for papers? |
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| 12:40.04 | ``Erik | what kind of shaders? |
| 12:57.13 | CIA-117 | BRL-CAD: 03davidloman * r44651 10/geomcore/trunk/ (2 files in 2 dirs): Cleaned up console/debug printing calls. |
| 13:15.49 | kunigami | brlcad suggested me to implement a polka dot shader, but I'm not sure on how to do it. I was wondering if is there any kind of 'handbook of shaders' :) |
| 13:21.48 | CIA-117 | BRL-CAD: 03davidloman * r44652 10/geomcore/trunk/ (120 files in 35 dirs): More cleanup. Removed double newlines and dangling tabs/spaces. |
| 13:51.29 | ``Erik | nah, not really a handbook... src/liboptical/ is where they sit, all those sh_*.c files |
| 13:51.48 | ``Erik | sh_xxx.c is an empty 'skeletal' shader with lots of docs |
| 13:58.54 | kunigami | ``Erik: I was actually looking for the algorithm for implementing these shaders. |
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| 19:52.46 | CIA-117 | BRL-CAD: 03starseeker * r44653 10/brlcad/trunk/src/librt/tree.c: OK, .g file with bad attributes was causing problems - revert silly hunt for region in path. |
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| 23:58.20 | CIA-117 | BRL-CAD: 03Kunigami 07http://brlcad.org * r2886 10/wiki/User:Kunigami/GSoc2011/Proposal: |