IRC log for #brlcad on 20110625

00:45.50 *** join/#brlcad crazy_imp (~mj@a89-182-180-139.net-htp.de)
01:29.25 CIA-62 BRL-CAD: 03kunigami * r45239 10/brlcad/trunk/src/liboptical/ (osl-renderer.cpp osl_rt.cpp):
01:29.25 CIA-62 BRL-CAD: updated version of osl_rt. It now renders brlcad scenes using osl shaders. the
01:29.25 CIA-62 BRL-CAD: results are still strange, but are getting better. I managed to find a suitable
01:29.25 CIA-62 BRL-CAD: direction for the viewpoint for the scene cornell.g on db/. I did it
01:29.25 CIA-62 BRL-CAD: empirically, since I couldnt extract this information from the orientation
01:29.26 CIA-62 BRL-CAD: quaternion.
01:33.29 kunigami http://dl.dropbox.com/u/1399996/GSoC/OSL_RT-2011-06-24.png -- is the result from the latest osl ray tracer. the scene is the cornell.g. walls are of diffuse blue, floor is diffuse red. Tall box diffuse yellow and short box is mirror. The light in the ceiling is an emitter shader. (the scene is kinda dark. in the next render I'll try a stronger emission value)
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12:34.13 ``Erik is the shader you're using a path tracer? photon mapper?
12:35.30 ``Erik have you tried a simple phong shader and compared to non-osl raytraces to try to get the input mapping for osl?
12:35.54 ``Erik (pretty cool, btw)
13:28.43 kunigami1 To tell the truth, I actually don't know the difference between path tracer and photon mapper :P I've just adapted a previous renderer that some guy implemented for osl
13:29.13 kunigami1 I still have to make tests with phong shaders and glass too (thanks)
15:55.02 starseeker O.o http://www.bloodhoundssc.com/car/facts_and_figures/cad_drawings.cfm
16:13.03 starseeker need to translate 'em to STEP...
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23:12.56 louipc Should the channel topic be updated for the new version?
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