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| 01:29.25 | CIA-62 | BRL-CAD: 03kunigami * r45239 10/brlcad/trunk/src/liboptical/ (osl-renderer.cpp osl_rt.cpp): |
| 01:29.25 | CIA-62 | BRL-CAD: updated version of osl_rt. It now renders brlcad scenes using osl shaders. the |
| 01:29.25 | CIA-62 | BRL-CAD: results are still strange, but are getting better. I managed to find a suitable |
| 01:29.25 | CIA-62 | BRL-CAD: direction for the viewpoint for the scene cornell.g on db/. I did it |
| 01:29.25 | CIA-62 | BRL-CAD: empirically, since I couldnt extract this information from the orientation |
| 01:29.26 | CIA-62 | BRL-CAD: quaternion. |
| 01:33.29 | kunigami | http://dl.dropbox.com/u/1399996/GSoC/OSL_RT-2011-06-24.png -- is the result from the latest osl ray tracer. the scene is the cornell.g. walls are of diffuse blue, floor is diffuse red. Tall box diffuse yellow and short box is mirror. The light in the ceiling is an emitter shader. (the scene is kinda dark. in the next render I'll try a stronger emission value) |
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| 12:34.13 | ``Erik | is the shader you're using a path tracer? photon mapper? |
| 12:35.30 | ``Erik | have you tried a simple phong shader and compared to non-osl raytraces to try to get the input mapping for osl? |
| 12:35.54 | ``Erik | (pretty cool, btw) |
| 13:28.43 | kunigami1 | To tell the truth, I actually don't know the difference between path tracer and photon mapper :P I've just adapted a previous renderer that some guy implemented for osl |
| 13:29.13 | kunigami1 | I still have to make tests with phong shaders and glass too (thanks) |
| 15:55.02 | starseeker | O.o http://www.bloodhoundssc.com/car/facts_and_figures/cad_drawings.cfm |
| 16:13.03 | starseeker | need to translate 'em to STEP... |
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| 23:12.56 | louipc | Should the channel topic be updated for the new version? |
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