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01:29.25 |
CIA-62 |
BRL-CAD: 03kunigami * r45239
10/brlcad/trunk/src/liboptical/ (osl-renderer.cpp
osl_rt.cpp): |
01:29.25 |
CIA-62 |
BRL-CAD: updated version of osl_rt. It now
renders brlcad scenes using osl shaders. the |
01:29.25 |
CIA-62 |
BRL-CAD: results are still strange, but are
getting better. I managed to find a suitable |
01:29.25 |
CIA-62 |
BRL-CAD: direction for the viewpoint for the
scene cornell.g on db/. I did it |
01:29.25 |
CIA-62 |
BRL-CAD: empirically, since I couldnt extract
this information from the orientation |
01:29.26 |
CIA-62 |
BRL-CAD: quaternion. |
01:33.29 |
kunigami |
http://dl.dropbox.com/u/1399996/GSoC/OSL_RT-2011-06-24.png
-- is the result from the latest osl ray tracer. the scene is the
cornell.g. walls are of diffuse blue, floor is diffuse red. Tall
box diffuse yellow and short box is mirror. The light in the
ceiling is an emitter shader. (the scene is kinda dark. in the next
render I'll try a stronger emission value) |
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12:34.13 |
``Erik |
is the shader you're using a path tracer?
photon mapper? |
12:35.30 |
``Erik |
have you tried a simple phong shader and
compared to non-osl raytraces to try to get the input mapping for
osl? |
12:35.54 |
``Erik |
(pretty cool, btw) |
13:28.43 |
kunigami1 |
To tell the truth, I actually don't know the
difference between path tracer and photon mapper :P I've just
adapted a previous renderer that some guy implemented for
osl |
13:29.13 |
kunigami1 |
I still have to make tests with phong shaders
and glass too (thanks) |
15:55.02 |
starseeker |
O.o
http://www.bloodhoundssc.com/car/facts_and_figures/cad_drawings.cfm |
16:13.03 |
starseeker |
need to translate 'em to STEP... |
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23:12.56 |
louipc |
Should the channel topic be updated for the
new version? |
23:14.37 |
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