00:01.17 |
brlcad |
that's 39 compiles, 26 installs, and 26
tests |
00:01.44 |
starseeker |
Hum. Will have to tweak the CMake logic for
release - I think I might be turning on optimized by default for a
Release build |
00:01.54 |
brlcad |
i'm still amazed when the build fails on some
30-somethingth test .. happens rarely, but has happened a couple
times |
00:02.18 |
starseeker |
Ding! the new source tarballs are
done |
00:02.25 |
brlcad |
outstanding! |
00:02.34 |
starseeker |
one more time... |
00:02.48 |
brlcad |
i'll try to send out the release announcements
this weekend |
00:02.59 |
bhinesley |
how do I rename a file? Doing 'svn mv 1 2' and
then commiting is giving me an error |
00:03.05 |
brlcad |
what's the err? |
00:03.28 |
bhinesley |
http://pastebin.mozilla.org/1262525 |
00:03.28 |
brlcad |
and did you do more than that one command ..
like mv it then edit it |
00:04.08 |
brlcad |
hm, that looks like some network
hiccup |
00:04.12 |
bhinesley |
I did that at first.. but I undid the move,
commited the old file, and now I'm just trying to do the
move |
00:04.13 |
brlcad |
did you just try again? |
00:04.28 |
bhinesley |
I've tried several times, not just this second
though |
00:05.21 |
brlcad |
are you behind a proxy or something? |
00:05.31 |
bhinesley |
nope |
00:05.34 |
brlcad |
sounds like a protocol mismatch |
00:06.01 |
brlcad |
maybe your isp put you behind a proxy without
your knowledge |
00:06.08 |
starseeker |
hmm - internet too swamped locally |
00:06.10 |
bhinesley |
:-O |
00:06.18 |
bhinesley |
lets hope not |
00:06.45 |
brlcad |
is your checkout http or https? |
00:07.23 |
bhinesley |
http, it appears |
00:07.32 |
brlcad |
grep http .svn/entries |
00:08.03 |
bhinesley |
http |
00:08.22 |
brlcad |
mm.. hm |
00:08.57 |
brlcad |
well that's about all I got -- it's either
something temporary that sf folks are working on and you'll just
have to wait |
00:09.03 |
brlcad |
or you can try switching to https |
00:09.21 |
bhinesley |
alright |
00:09.31 |
brlcad |
find . -name entries -exec perl -pi -e
's/http:/https:/g' {} \; |
00:09.34 |
brlcad |
should do the trick |
00:09.46 |
bhinesley |
could you move libged/translate.c to
libged/alter.c for me... the build is broken as is |
00:09.52 |
brlcad |
sure |
00:09.55 |
bhinesley |
thx |
00:10.01 |
brlcad |
at least .. I'll try ;) |
00:10.05 |
bhinesley |
hehe |
00:11.43 |
CIA-62 |
BRL-CAD: 03brlcad * r45381
10/brlcad/trunk/src/libged/ (alter.c translate.c): move translate.c
to alter.c in order to reflect a mild restructuring. |
00:12.56 |
brlcad |
I'm always on https, so still could have been
some proxy badness on isp or sf.net end or just a fluke that's
already fixed |
00:15.37 |
bhinesley |
I seem to have connection problems with them
from time to time |
00:16.07 |
bhinesley |
recently it's been alright... but sometimes I
have to 'svn up' several times to get everything |
00:17.07 |
bhinesley |
I ran the command you gave me, so hopefully
that will help |
00:36.53 |
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02:05.37 |
starseeker |
ah, there we go |
02:05.40 |
starseeker |
scp to the rescue |
04:38.01 |
starseeker |
hah - http://code.google.com/p/re2 |
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kunigami |
Testing |
12:13.18 |
kunigami_ |
Cool :) |
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15:51.58 |
brlcad |
kunigami: here's what that scene looks like
with rt |
15:52.08 |
brlcad |
http://tinypic.com/view.php?pic=9kufk1&s=7 |
15:52.47 |
brlcad |
so not too shabby on the glass :) |
15:53.48 |
brlcad |
yours looks like it's also giving a reflection
on the back face of the tall box, which I'm not sure is right but I
think I did see that in the osl shader code you posted |
15:54.37 |
kunigami |
yeah, I had that impression too |
15:55.00 |
brlcad |
here's another -- similar to your recent
image: http://tinypic.com/view.php?pic=i3hzjk&s=7 |
15:55.42 |
brlcad |
checker by itself is not very interesting, you
have to use the stack shader and combine checker with phong to get
curvature |
15:56.32 |
kunigami |
what do you mean by curvature? |
15:56.40 |
brlcad |
if you want to see that example, the db is at
http://brlcad.org/tmp/cornell.g |
15:58.16 |
brlcad |
notice how the checker box you rendered was
"flat"? |
15:58.48 |
brlcad |
this one:
http://dl.dropbox.com/u/1399996/GSoC/OSL-BRLCAD-Shader-Integration.png |
15:59.33 |
brlcad |
no delineation between the top and the
sides |
16:00.15 |
brlcad |
now compare that to my render, still checker
but now you can "see the box" -- that's the "stack"
shader |
16:00.16 |
kunigami |
hmm, understood. perfect. I'll take a look at
the example |
16:00.52 |
brlcad |
stacking together checker and phong
(plastic) |
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