IRC log for #brlcad on 20110916

00:02.17 *** join/#brlcad kunigami (~kunigami@loco-gw.ic.unicamp.br)
01:41.26 abhi2011 starseeker: is the header simphysics.h not required to be mentioned in the CMakeLists.txt file for libged ?
01:42.18 abhi2011 I am trying to add a new source and header in the simulate command, and I think only the cpp file needs to be included in the libged/CMakeLists.txt file
01:42.23 abhi2011 at SET(ged_ignore_files simulate/simphysics.cpp simulate/simulate.c)
01:43.50 abhi2011 so I ll change it to SET(ged_ignore_files simulate/simphysics.cpp simulate/simulate.c simulate/simcollisionalgo.cpp simulate/simcollisionalgo.h)
03:14.02 brlcad abhi2011: how'd that new render animation turn out?
03:14.26 brlcad was showing a bunch of folks your previous animation earlier this week, they love it! :)
03:14.39 abhi2011 yes it turned out fine
03:14.49 abhi2011 I ll make a movie over the night today :)
03:15.42 abhi2011 pentium dual core :P
03:25.14 ``Erik abhi: if you have something scriptable you can give us, we can throw a LOT of cpu into making you up a movie
03:26.23 ``Erik like a stack of 16 core xeons :)
03:54.14 abhi2011 oh wow!
03:54.25 abhi2011 umm but u wud need bullet installed and working too
03:54.50 abhi2011 which reminds me, does the simulate command work on any other system correctly
03:55.21 abhi2011 also I have got a database and 2 tcl scripts
03:55.45 abhi2011 so I ll put these in the samples and tclscripts folders if i want to share it ?
03:59.43 abhi2011 well database not needed actually, since the script can be run from a new database and creates everything
04:00.23 abhi2011 right, so i ll give clean up the script and pastebin it for now
05:02.56 CIA-133 BRL-CAD: 03abhi2011 * r46728 10/brlcad/trunk/src/libged/simulate/ (simcollisionalgo.cpp simcollisionalgo.h): Added 2 files for containing a RT based contact manifold generator
05:26.35 abhi2011 ok here is the tcl script for generating the scene : http://bin.cakephp.org/view/350938158
05:35.14 abhi2011 :=
05:36.08 abhi2011 and here is the shell script
05:40.17 abhi2011 http://bin.cakephp.org/view/572543350
06:07.42 CIA-133 BRL-CAD: 03abhi2011 * r46729 10/brlcad/trunk/src/libged/ (CMakeLists.txt simulate/simphysics.cpp simulate/simulate.c): Began rt integration into the bullet collision pipeline, added callback to show aabb overlaps and contact points
06:27.02 CIA-133 BRL-CAD: 03Abhi2011 07http://brlcad.org * r3164 10/wiki/User:Abhijit: /* Log */
06:28.47 CIA-133 BRL-CAD: 03Abhi2011 07http://brlcad.org * r3165 10/wiki/User:Abhijit: /* Log */
06:38.56 abhi2011 the minute i submit the shell script the laptop fan ramps up a few notches
06:38.58 abhi2011 :P
12:47.28 *** join/#brlcad d_rossberg (~rossberg@BZ.BZFLAG.BZ)
13:04.43 *** join/#brlcad jordisayol (~jordisayo@unaffiliated/jordisayol)
13:23.00 brlcad senses a big remrt session in his near future
13:45.43 ``Erik abhi: is it possible to run a bullet simulation and export a series of 'geometry at time X' definitions? so a single machine can generate the 2000 or so 'states' to be farmed out for raytracing?
13:48.23 brlcad pretty impressive scripting
13:49.16 brlcad ``Erik: he's not here right now, but it is possible -- his script could just call clone before running simulate
13:50.35 brlcad then his rt script could be issued for all 2000 frames at once for remrt instead of one at a time (which will kick rt into multi-frame render mode to make sure there isn't temporal tearing across frames)
13:57.41 ``Erik cool (didn't think he was here, but y'know, post and wait)
14:21.00 CIA-133 BRL-CAD: 03d_rossberg * r46730 10/brlcad/trunk/CMakeLists.txt:
14:21.00 CIA-133 BRL-CAD: a non visible function prototype yields a warning "warning C4013: 'hypot' undefined; assuming extern returning int" => turned the warnings into errors
14:21.00 CIA-133 BRL-CAD: a possible consequence of missing prototypes is a floating point stack overflow (as it happened in this case)
14:54.59 brlcad ouch
15:17.24 CIA-133 BRL-CAD: 03tbrowder2 * r46731 10/brlcad/trunk/doc/docbook/presentations/en/intro-to-tcltk.xml: corrected image file references for cuurent file structure
15:27.44 *** join/#brlcad b0ef (~b0ef@166.195.251.212.customer.cdi.no)
15:29.20 CIA-133 BRL-CAD: 03Sean 07http://brlcad.org * r3166 10/wiki/ESA_Summer_of_Code_in_Space: update with post-selection details -- link to abhijit's log
15:45.24 brlcad where's the b0ef!
15:59.05 CIA-133 BRL-CAD: 03tbrowder2 * r46732 10/brlcad/trunk/doc/docbook/fop.xconf.in: get the base URL for fop back to its rightful place
16:23.48 *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl)
17:04.37 CIA-133 BRL-CAD: 03tbrowder2 * r46733 10/brlcad/trunk/README.cmake: some more details for newbies
17:32.28 brlcad hm, not so fond of so much irrelevant info before getting to the heart of the readme ..
17:35.19 brlcad jordisayol: thx for being patient :)
17:35.25 brlcad he's learning
17:35.40 jordisayol brlcad: I see
17:35.44 jordisayol :-)
18:22.22 abhi2011 any luck running those scripts on the server
18:25.43 CIA-133 BRL-CAD: 03tbrowder2 * r46734 10/brlcad/trunk/doc/docbook/articles/en/pipes.xml: adding unicode point for two symbols
18:26.46 brlcad abhi2011: was looking them over earlier today while you were out
18:27.19 *** join/#brlcad yukonbob (~bch@S0106002191d1591c.ok.shawcable.net)
18:27.24 yukonbob hello, #brlcad
18:27.29 brlcad abhi2011: nice work, btw .. impressive scripting pulling things together exactly the way they're supposed to be
18:27.34 brlcad howdy yukonbob
18:27.58 yukonbob hey brlcad -- how're things?
18:28.34 brlcad abhi2011: with only a few modifications, those two scripts will work pretty well for setting up a completely distributed rendering
18:29.29 brlcad yukonbob: good as ever, lots of skewers in the fire
18:29.40 brlcad what are you working on these days?
18:30.13 abhi2011 brlcad: yep learning :)
18:30.43 yukonbob head-down in Tcl/C whenever I can, and started w/ Apache working on Tcl bindings for search-engine-in-development
18:30.55 yukonbob <-- bch@apache.org :)
18:30.57 abhi2011 so what modifications would u do for distributed rendering ?
18:31.03 brlcad abhi2011: for the distributed render, you'd want to clone each object before running simulate so that you keep all timestep revisions, then make the rt script one *mega* script that renders all frames in sequence with only one call to rt
18:31.30 yukonbob poking at my local brlcad/tcl/nbsd integration when I get chances...
18:31.56 brlcad that will kick rt into a video-rendering mode where it becomes frame-aware and can apply tricks to make the frame-by-frame output better
18:32.23 yukonbob and actually stumbled on an omission on my part that should help push that ahead -- took a while to get a version a few months old up/running, and now need to do a smaller leap fwd and getting running w/ latest brlcad code again...
18:32.52 brlcad then it's as simple as copying the db to your render clients, replacing 'rt' with 'rtsrv' and running remrt some place to collect all of the results
18:33.00 abhi2011 oh ok, so as I understand you generate all the different position the objects are in by running simulate for 1 step, 2 steps , 3steps.....300 steps and record them in different dbs
18:33.12 abhi2011 so 300 dbs
18:33.14 brlcad they can be in the same db
18:33.21 abhi2011 ah yes right
18:33.25 abhi2011 but with different names
18:33.26 brlcad scene.001 scene.002 .. whatever
18:33.41 abhi2011 oh the db supports scenes too
18:33.45 abhi2011 didnt know that
18:33.56 yukonbob <PROTECTED>
18:34.37 brlcad abhi2011: you'll notice in rt script that it has a bunch of lines starting with viewsize, then start 0; clean;
18:34.51 abhi2011 yes right
18:34.58 brlcad that actually is a command to start frame 0 ..
18:35.15 abhi2011 ok
18:35.17 brlcad so after clean, you can load the next object, start 1, etc
18:35.27 abhi2011 ok
18:35.55 brlcad pretty much exactly what you have, just pulling the rt command outside that for loop
18:35.56 abhi2011 and by default..the way I have been working with mged so far, that just creates 1 scene : scene 0 and puts everyting there
18:36.02 brlcad and building up the command inside the for loop
18:36.38 abhi2011 ok
18:37.05 brlcad abhi2011: another thing I noticed is the hard-coded hack you have in there for knowing what is what in the db :)
18:37.25 abhi2011 in the c code ?
18:37.33 brlcad for starters, you should pass the list of objects to be simulated as a parameter to the simulate command :)
18:37.37 brlcad yeah
18:37.41 abhi2011 ok
18:37.52 abhi2011 ah yes right
18:38.01 brlcad sim_gp.r :)
18:38.19 abhi2011 yeah that needs more flexibility :P
18:38.21 brlcad that way you know which object(s) to work on
18:38.42 abhi2011 so all the objects to be simulated get passed as paramters
18:39.03 abhi2011 but then i would need to know which one of the passed objects is the ground plane
18:39.21 brlcad maybe Usage: simulate timestep(s) object0 [object1 ...]
18:39.31 brlcad right
18:39.37 abhi2011 ok
18:39.39 brlcad that brings me to my next suggestion :)
18:40.09 brlcad so there's two concepts that I think bullet represents, correct me if I'm wrong
18:40.18 brlcad one is this concept of a ground plane
18:40.29 brlcad which is defined by a plane equation vector
18:40.47 brlcad then it's marked immutable (i.e., with 0 volume)
18:41.39 brlcad that being the second concept
18:41.43 brlcad yes?
18:41.55 abhi2011 welll almost , actually its more general, there can be 2 types of objects in bullet : static objects (with mass 0) and dynamic objects (with non zero mass)
18:41.58 CIA-133 BRL-CAD: 03tbrowder2 * r46735 10/brlcad/trunk/TODO: add tasks to be done to clean up DocBook source
18:42.08 brlcad s/volume/mass/ .. that's what I meant ;)
18:42.24 abhi2011 yes right
18:42.31 abhi2011 so I can actually mark any object as static
18:42.33 brlcad but a ground plane isn't just a mass 0 entity iirc, no?
18:42.41 abhi2011 true
18:42.41 brlcad you have to say "this is ground" too, no?
18:42.51 abhi2011 no there is no need to say so
18:42.55 abhi2011 i just have to make it static
18:43.00 abhi2011 that is fixed in space
18:43.07 brlcad otherwise if I put an immutable box above your boxes, they'd have gravity pulling them in two directions
18:43.08 abhi2011 there is no separate concept of ground
18:43.40 abhi2011 no becuase the gravity is specified independently for the entire world
18:43.45 abhi2011 there is no concept of ground
18:43.54 abhi2011 if i have a plane that is rigid
18:43.55 brlcad so gravity is global
18:44.00 abhi2011 then it appears as the ground
18:44.11 abhi2011 but its not specfied as such
18:44.21 brlcad mm, okay
18:44.39 brlcad so then all you need is some means to designate or calculate an object's mass
18:44.57 abhi2011 yes, right now i use the volume of the objects bb and density of 0
18:44.58 brlcad we have a tool that does that (gqa) calculating mass, but it's not yet an API function
18:45.00 abhi2011 sorry 1
18:45.05 brlcad nods
18:45.05 abhi2011 oh ok
18:45.07 abhi2011 cool
18:45.21 brlcad so how about this
18:46.00 brlcad you assume all regions specified for simulation (via specifying a given scene/combination/group) have a mass of 1
18:46.10 brlcad unless a mass-value is set
18:46.22 abhi2011 ok
18:46.26 abhi2011 yes
18:46.35 brlcad that way all you need is some means to set an object's mass
18:46.46 abhi2011 however a larger object may appear to have the same mass as a smaller object
18:46.54 abhi2011 yes , the mass can be set
18:46.56 abhi2011 true
18:47.04 brlcad which fortunately there is a system already in place for :D
18:47.06 abhi2011 if the user want more realistic simulation
18:47.12 abhi2011 yes :)
18:47.46 abhi2011 so i guess i can call upon the code in the gqa thingie to get me the mass
18:48.00 brlcad nah, that'd be hell
18:48.12 abhi2011 ok :P
18:48.27 brlcad it's not API yet and it'd take a week or more to make it proper API
18:48.47 brlcad your time is better spent getting collisions working ;)
18:48.51 abhi2011 right ok, so i ll make it trhe way we dicusssed then
18:48.57 abhi2011 assume mass of 1
18:49.03 abhi2011 unoless specified
18:49.12 brlcad right, but then you need a way to specify mass :)
18:49.18 abhi2011 yes
18:49.23 abhi2011 so a -m flag
18:49.24 brlcad do you know how already? :)
18:49.30 brlcad no no
18:49.31 abhi2011 with the masses in order
18:49.45 brlcad object-oriented, you want objects to specify themselves
18:50.06 abhi2011 ok but the user is going to pass the mass right
18:50.29 brlcad pass the mass .. hehe
18:50.29 brlcad yes :)
18:50.45 abhi2011 ok
18:50.51 brlcad so the missing piece of this puzzle...
18:50.55 brlcad perhaps a new brl-cad concept, we have an attribute system where you can store key=value on arbitrary db objects
18:51.10 abhi2011 ok
18:51.17 brlcad that will probably work perfect for this
18:51.22 abhi2011 right
18:51.26 abhi2011 like the avs thing
18:51.35 abhi2011 for the attributes of an object
18:51.38 brlcad what avs thing?
18:51.47 abhi2011 there is this avs variable all over the c code
18:51.52 brlcad ah, yes
18:51.53 brlcad that's this
18:51.59 abhi2011 its used to access the attributes
18:52.00 brlcad avs == attribute value system
18:52.04 abhi2011 yes
18:52.06 abhi2011 :)
18:52.10 abhi2011 so not so new after all
18:52.12 abhi2011 :P
18:52.26 abhi2011 well yeah but i understand what you are saying
18:52.28 brlcad yeah, so just need to use it for your own settings :)
18:52.28 abhi2011 :)
18:52.57 abhi2011 ok
18:53.06 abhi2011 now about passing the mass while invoking the command
18:53.06 brlcad attr set ground.r simulate:mass=0
18:53.17 abhi2011 oh ok
18:53.19 abhi2011 ah now i get it
18:53.19 brlcad then in the code, just look up the "simulate:mass" attribute and use the value
18:53.26 abhi2011 right
18:53.28 abhi2011 cool
18:53.40 brlcad can use that for a whole slew of things then :)
18:53.45 abhi2011 so its like any other attribute of the object, like radius etc
18:53.47 abhi2011 yes
18:53.51 abhi2011 we can specfiy friction
18:53.54 abhi2011 for custom materials
18:53.58 abhi2011 or density
18:54.13 brlcad just prefix your variables so they can be conceptually grouped together
18:54.19 abhi2011 ok
18:54.40 brlcad but you should always have a "default" too .. so if nothing is set, it'll do something sane
18:54.49 abhi2011 ok
18:54.55 abhi2011 now about the ground plane thing
18:55.19 abhi2011 see the user will invoke the command like : simulate a.r b.r
18:55.22 brlcad like maybe if there is no immutable mass=0 objects being simulated, it defaults to making the biggest one be mass=0
18:55.33 abhi2011 ok
18:55.42 brlcad simulate 10 scene
18:55.54 brlcad or simulate 10 grp1 grp2 grp3 ...
18:56.10 brlcad not necessarily just the region objects
18:56.13 abhi2011 ok
18:56.19 abhi2011 1 more question
18:56.21 brlcad trivial to walk the object(s) specified, get a list of all regions
18:56.30 abhi2011 right
18:56.37 abhi2011 i guess a scene's objects can be accessed
18:56.44 abhi2011 not yet worked with scenes
18:56.45 brlcad if there are no regions, maybe treat the object specified as a region or error out if you have to have a region
18:56.59 brlcad db_walk_tree() is your friend
18:57.02 abhi2011 cool
18:57.52 abhi2011 umm so about scenes, if i want to create a new scene
18:57.58 abhi2011 there is an mged comand for it ?
18:58.01 brlcad that way your code doesn't even need to know the name(s) of anything
18:58.14 brlcad 'g' ?
18:58.25 brlcad scenes are just logical groupings of objects
18:58.41 abhi2011 oh ok
18:58.46 brlcad you can group a bunch of regions and groups together with the 'g' command
18:59.00 abhi2011 yes of course :)
18:59.08 abhi2011 thought they were a new kinda thing
18:59.16 abhi2011 :P
18:59.17 brlcad they're implicit
18:59.20 abhi2011 ok
18:59.44 abhi2011 ok there is 1 other thing
18:59.53 abhi2011 about custom forces
19:00.07 abhi2011 so suppose i want some impulse applied on a specfic object
19:00.08 brlcad objects above the region level are groups, groups are "assemblies" in CAD terminology -- a scene is just another assembly
19:00.16 abhi2011 can be used to shoot a sphere at a cube stack for example
19:01.52 abhi2011 ok about the assemblies, so about the custom forces should I consider at this stage , something liek this : simulate 10 -f{obj, 10,0,0} grp1 grp2 ....
19:02.33 abhi2011 so that would apply a force of 10 newtons on the region/group named as 'obj' only
19:02.43 abhi2011 the remainign objects stay the same
19:02.52 CIA-133 BRL-CAD: 03tbrowder2 * r46736 10/brlcad/trunk/doc/docbook/articles/en/mgedrc.xml: adding unicode point for two symbols; lifting XInclude namespace to root element
19:02.59 abhi2011 obj should appear somewhere in grp1, grp2 etc
19:03.03 brlcad abhi2011: I'd probably still use the attributes for that
19:03.11 abhi2011 ah yes of course
19:03.13 brlcad because you need to persist the force across frames
19:03.31 abhi2011 yes true, that would be much easier then parsing comples flags
19:03.43 abhi2011 yes
19:04.06 abhi2011 interesting and very useful this attributes thing :)
19:04.13 brlcad granted, that means you'll have to read all objects to see if any have forces applied, run the simulation step, then write out any remaining/residual forces (for the next timestep)
19:04.29 CIA-133 BRL-CAD: 03tbrowder2 * r46737 10/brlcad/trunk/TODO: add another task to be done to clean up DocBook source
19:04.43 brlcad becomes a persistent database for any values you need during the sim
19:04.52 abhi2011 yes
19:04.53 CIA-133 BRL-CAD: 03starseeker * r46738 10/brlcad/trunk/README.cmake: Toplevel readme probably isn't the place for these details. Also, if the environment variables may cause a problem, the thing to do is to have CMake check them as part of the configure process and warn about them.
19:06.15 abhi2011 yes, that is another thing which was bothering me actually, see there are 2 options, to run all the simulation timesteps without any thing else happening. or run 1 timestep, do overlp checks then run the next steps
19:06.26 brlcad starseeker: if CMake is a faithful conversion of configure, there should already be a big honking warning about BRLCAD_ROOT being set ;)
19:06.44 abhi2011 but if there is break between the steps and i have to recreate the entire scene again , then all the dynamic foce and acceleration info would need to be persisted
19:06.53 abhi2011 can use the attributes for that
19:06.58 brlcad sure
19:07.28 abhi2011 right so a whole slew of new attributes to be added
19:07.39 abhi2011 for all objects in brl-cad
19:07.54 abhi2011 force , mass,
19:07.56 brlcad all regions objects
19:08.02 abhi2011 yes ok
19:08.15 abhi2011 yes true
19:08.17 abhi2011 only regions
19:08.40 brlcad pretty limited subset, and only after simulate has run once (and there are forces remaining) or as part of scene setup to override defaults
19:09.21 brlcad e.g., you wouldn't want to write out simulate:force=0.0 .. you'd delete the attribute
19:09.31 abhi2011 yes
19:09.41 brlcad (assumes default force==0.0 of course)
19:09.57 abhi2011 yes, so all these attributes are listed in a header, and i just go add to them
19:10.29 CIA-133 BRL-CAD: 03tbrowder2 * r46739 10/brlcad/trunk/doc/docbook/articles/en/projection_shader.xml: adding unicode point for two symbols; lifting XInclude namespace to root element
19:10.53 abhi2011 and maybe increase a counter which currently tracks the number of attributes that can exist for a region
19:10.53 starseeker brlcad: yeah, yeah... :-P
19:11.08 starseeker is catching up on backlog...
19:18.08 CIA-133 BRL-CAD: 03tbrowder2 * r46740 10/brlcad/trunk/doc/docbook/articles/en/build_region.xml: lifting XInclude namespace to root element
19:22.16 abhi2011 on thinking more about it, the velocity of the objects, both rotational and translational needs to be persisted for the next frame, and if any custom force should still to be applied in the next frame(since there is no concept of a residual force as such like 10 newtons force is applied and 5 newtons is left for next frame, that would result in wrong physics )
19:25.01 abhi2011 ok so I ll proceed with adding the new attributes : translational velocities in x y, z directions and rotational velocities for the 3 axes , and see if I can store then after 1 frame and reload them at the beginning of the next frame and see if physics continues properly
19:26.08 abhi2011 this can then be extended to calling rt at the end of a frame to create the contact manifolds , which can then be inserted into the collision pipeline befpre starting the next frame, so collision proceeds according to rt output
19:26.41 CIA-133 BRL-CAD: 03tbrowder2 * r46741 10/brlcad/trunk/doc/docbook/articles/en/build_pattern.xml: adding unicode point for one symbols; lifting XInclude namespace to root element
19:31.56 CIA-133 BRL-CAD: 03tbrowder2 * r46742 10/brlcad/trunk/doc/docbook/lessons/en/mged01_creating_primitive_shapes.xml: lifting XInclude namespace to root element
19:56.17 brlcad starseeker: if you knew the support hell that was when BRLCAD_ROOT was the norm, it probably would have been one of the first things you added
19:57.30 brlcad how many times I'd spend half a day debugging some really bizzare bug or crash only to discover they were running a 7.4 binary but using 7.0 libraries
19:58.50 CIA-133 BRL-CAD: 03starseeker * r46743 10/brlcad/trunk/CMakeLists.txt: Get a version of the warnings about BRLCAD_ROOT into CMake, as well as (reluctantly) using the environment variable if it's defined.
20:00.56 brlcad abhi2011: couldn't you have a situation like where you'd have an electromagnetic field applying some force but then the force on the next frame would be different because of the different position in the field?
20:01.23 brlcad the idea being that you'd have some sort of force emitter objects, of course, with some sort of parametric force being applied
20:01.30 brlcad not just impulse or load
20:02.27 brlcad abhi2011: I'd suggest combining the xyz velocities into one attribute (one for linear, one for rotational)
20:02.49 brlcad should limit the number of writes if values naturally group together
20:04.17 CIA-133 BRL-CAD: 03starseeker * r46744 10/brlcad/trunk/CMakeLists.txt: /usr is bad whether or not it came from BRLCAD_ROOT, adjust warning.
20:06.11 brlcad starseeker: you missed the warning part
20:06.46 brlcad "if test ! "x$BRLCAD_ROOT" = "x" ; then" ...
20:07.11 brlcad that's the important part
20:07.15 starseeker that's IF(BRLCAD_ROOT)
20:07.47 starseeker SET(BRLCAD_ROOT "$ENV{BRLCAD_ROOT}") get's it from the environment variable - if that variable is empty, the if test fails. otherwise, the warning proceeds
20:08.15 brlcad not following
20:08.33 starseeker we're warning if BRLCAD_ROOT is set, correct?
20:08.39 brlcad correct
20:08.44 starseeker this will do that
20:09.03 abhi2011 brlcad : about the electro magnetic fields, yes true
20:09.41 brlcad ah, I see it.. the logic is further down .. I was expecting statement parity, or close to it
20:10.00 brlcad a quiet little "BRLCAD_ROOT is not necessary and may cause unexpected behavior" is not parity at all...
20:10.00 CIA-133 BRL-CAD: 03starseeker * r46745 10/brlcad/trunk/CMakeLists.txt: comment first, then code
20:10.37 starseeker has tested it - seems to do the trick
20:11.20 brlcad that's probably the distinction
20:11.30 brlcad there's no indication on the severity of the messages being printed
20:11.40 CIA-133 BRL-CAD: 03tbrowder2 * r46746 10/brlcad/trunk/HACKING: add reference to more DocBook details
20:12.31 brlcad configure had something like four output levels, regular print message, warning, severe warning, and error (halting)
20:12.48 starseeker yeah, I don't think cmake has warning vs. severe warning
20:12.53 brlcad otherwise the messages will just get lost in the noise
20:13.31 brlcad the }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} markers screamed out "this is really bad" .. and it worked
20:13.33 starseeker heh - I'm calling sleep on the first one, and flat out exiting with failure on /usr (with a message that tells them how to get it to go forward if they're really that stubborn)
20:13.40 starseeker ah, k
20:13.51 CIA-133 BRL-CAD: 03tbrowder2 * r46747 10/brlcad/trunk/doc/docbook/README: add more details on DB character code requirements
20:15.15 brlcad the only half-severe }}} message I think we ever reported was about the IEEE encoding, which I'm just not sure what it means in terms of valid calculations
20:15.28 CIA-133 BRL-CAD: 03tbrowder2 * r46748 10/brlcad/trunk/doc/docbook/README: correct typo
20:22.40 CIA-133 BRL-CAD: 03starseeker * r46749 10/brlcad/trunk/CMakeLists.txt: Make warnings noiser, also complain about BRLCAD_DATA
20:23.45 brlcad starseeker: er, BRLCAD_ROOT doesn't set prefix in configure ...
20:24.35 starseeker ah, my mistake
20:24.39 starseeker wasn't parsing the m4 logic right
20:25.25 brlcad it pulls the value from prefix (setting BRLCAD_ROOT) .. but that's os we set BRLCAD_ROOT as a define in the config header (so things like bu_brlcad_root() work correctly)
20:25.33 brlcad s/os/so/
20:26.19 starseeker nods - I never use BRLCAD_ROOT as a variable at all in CMake - it gets set to CMAKE_INSTALL_PREFIX in the config header
20:27.00 brlcad "it" being BRLCAD_ROOT?
20:27.06 starseeker yes
20:27.40 brlcad yeah, I wouldn't have expected you to use it as a var
20:29.44 CIA-133 BRL-CAD: 03starseeker * r46750 10/brlcad/trunk/CMakeLists.txt: My mistake, we're not setting CMAKE_INSTALL_PREFIX to BRLCAD_ROOT. Tweak the logic and warnings accordingly
20:31.19 brlcad it was needed for the m4 logic because BRLCAD_ROOT exists as a shell variable, an m4 variable, a make variable, and a #define -- cmake effectively eliminates the m4+make cases (unless you allow the same make-time override)
20:31.21 CIA-133 BRL-CAD: 03starseeker * r46751 10/brlcad/trunk/CMakeLists.txt: match closing tag
20:31.29 brlcad does miss the various make-time overrides
20:34.05 brlcad e.g., make TCLDIR= TKDIR= (skip rebuilding tcl/tk even if dependency tracking wants to rebuild them)
20:34.34 starseeker winces - not sure how I'd make that work
20:34.40 brlcad make CPPFLAGS=-w (skip strict for this pass)
20:34.56 brlcad no worries, not a major feature
20:35.08 brlcad just one of those things :)
20:35.53 brlcad overriding the dependency tracking system wasn't something universal, there had to be a make variable defined for the directory
20:36.01 brlcad getting that in cmake terms would probably suck
20:36.39 brlcad because it'd probably take some round-about checking mechanism instead of just letting make do what it does
20:37.02 CIA-133 BRL-CAD: 03starseeker * r46752 10/brlcad/trunk/misc/CMake/CompilerFlags.cmake: That's actually CXXFLAGS, not CXX_FLAGS...
20:37.18 brlcad one of the merits of automake+make .. but not one that trumps the windows portability aspect of cmake
20:37.22 starseeker probably mattered more when build times were slower
20:37.41 brlcad nah, still matters .. I used it just last week :)
20:38.13 starseeker shakes his head - I think my developer skills are going to forever remain at the "midrange" level
20:38.40 starseeker can get there eventually, usually...
20:39.00 brlcad think if you're working on building a proc-db or something simple, find out you need to add a libbu function that begs for a new configure/cmake header test, .. it's going to rightly want to rebuild everything
20:39.47 starseeker make -j9 procdb_target would build only what that proc-db needs, I'd probably call that close enough...
20:40.07 brlcad you don't care about rebuilding everything in that moment, whether it's 2min or 10min .. your procdb builds and links in 2 milliseconds and that's what you're focusing on :)
20:40.31 starseeker make procdb_target/FAST I think might do what you want there
20:40.43 brlcad maybe
20:40.51 brlcad but I *did* need libbu rebuilt :)
20:41.12 brlcad just not every f'n thing that uses libbu, and certainly not all of src/other :)
20:41.40 starseeker nods
20:41.51 brlcad like I said, not a huge deal .. just something different
20:41.57 starseeker maybe if you describe the scenario to the CMake devs they could come up with something...
20:42.10 brlcad not even that important
20:42.49 brlcad might even be something similar in cmake terms that will work "good enough", like make libbu/FAST && make my_proc/FAST
20:43.20 starseeker thought about suggesting that, but assumed it would be rejected for "too much typing" reasons :-P
20:44.17 brlcad it's better than waiting 2-10min :)
21:30.59 starseeker tcl/tk 2011 schedule is up: http://www.tcl.tk/community/tcl2011/schedule.html
22:02.19 brlcad looks like Cliff F. is all over the place in the schedule this year
22:02.32 brlcad quirky funny guy :)
22:03.33 brlcad at least in a geek humor kind of way :)
22:03.38 brlcad bets $20 that he says "Any questions? Any answers?" at least a few times during the week
22:57.25 brlcad oh snap!
22:57.33 brlcad thank you tom browder!
22:58.01 brlcad looks like sourceforge folks made ideatorret an option, that's outstanding!

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.