IRC log for #brlcad on 20111025

00:30.34 starseeker gets back and prepares for round two
04:57.39 abhi2011 hmm, so I am trying to figure out how to calculate the amount of force to be applied while simulating their fall from a height.
04:57.50 abhi2011 here is the plan at the moment : https://docs.google.com/drawings/d/1Fp44t9AcZZurbNufXti64u-23CRjC49Z3r0WSmim5tU/edit?hl=en_GB
04:58.07 abhi2011 so I plan to shoot rays in the overlap region
04:58.39 abhi2011 and apply forces along the normals
04:59.21 abhi2011 so for the box in the above figure, all the forces acting on it along the x-axis will cancel each other out
04:59.39 abhi2011 and only the Z force will remain , pushing it up,
05:00.25 abhi2011 this would be the case in the real world, with the reaction from the collision acting on the box to make it bounce on the GP(ground plane)
05:02.31 abhi2011 however if I start summing the normals(encountered while shooting rays) for the box I end up with something like 4.9999 , 3.9999, 6.00002
05:02.57 abhi2011 which is not pointing along +ve z as one would expect
05:03.47 abhi2011 So I will probably, ignore a direction which I have encountered before
05:12.19 abhi2011 that will I will need to store normals and check every new normal generated , with the previous ones
05:47.37 abhi2011 instead of investigating the surface of a primitive using rays and shooting rays in a direction opposite to surface normals, I can also apply forces in a direction opposite to the velocity, but that will probably not work in all cases
06:28.42 CIA-48 BRL-CAD: 03abhi2011 * r47323 10/brlcad/trunk/src/libged/simulate/ (6 files): Formatting corrections
06:46.01 *** join/#brlcad sashha (~saschi@77-22-42-58-dynip.superkabel.de)
06:46.06 sashha hello
09:57.20 *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl)
11:01.04 *** join/#brlcad jordisayol (~jordisayo@unaffiliated/jordisayol)
12:44.34 *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl)
13:32.40 *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl)
15:09.42 *** join/#brlcad n_reed (~molto_cre@BZ.BZFLAG.BZ)
16:50.27 *** join/#brlcad ibot (~ibot@rikers.org)
16:50.27 *** topic/#brlcad is BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || #brlcad logs: http://ibot.rikers.org/%23brlcad/ || BRL-CAD release 7.20.2 is posted (20110701) || BRL-CAD is participating in the ESA Summer of Code in Space!
18:11.39 *** join/#brlcad ibot (~ibot@rikers.org)
18:11.39 *** topic/#brlcad is BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || #brlcad logs: http://ibot.rikers.org/%23brlcad/ || BRL-CAD release 7.20.2 is posted (20110701) || BRL-CAD is participating in the ESA Summer of Code in Space!
18:22.01 brlcad hellos sashha
19:01.41 *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl)
19:03.35 brlcad abhi2011: no // c++-style comments in .c file ...
19:03.52 brlcad breaks the compilation for others
19:15.16 abhi2011 oh shoot, I forgot to check that again, sorry about that
20:20.53 CIA-48 BRL-CAD: 03n_reed * r47324 10/brlcad/trunk/src/other/step/src/express/resolve.c: remove dead code
20:37.24 *** join/#brlcad DarkCalf (DC@2002:ade7:2862::ade7:2862)

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