| 00:30.34 | starseeker | gets back and prepares for round two |
| 04:57.39 | abhi2011 | hmm, so I am trying to figure out how to calculate the amount of force to be applied while simulating their fall from a height. |
| 04:57.50 | abhi2011 | here is the plan at the moment : https://docs.google.com/drawings/d/1Fp44t9AcZZurbNufXti64u-23CRjC49Z3r0WSmim5tU/edit?hl=en_GB |
| 04:58.07 | abhi2011 | so I plan to shoot rays in the overlap region |
| 04:58.39 | abhi2011 | and apply forces along the normals |
| 04:59.21 | abhi2011 | so for the box in the above figure, all the forces acting on it along the x-axis will cancel each other out |
| 04:59.39 | abhi2011 | and only the Z force will remain , pushing it up, |
| 05:00.25 | abhi2011 | this would be the case in the real world, with the reaction from the collision acting on the box to make it bounce on the GP(ground plane) |
| 05:02.31 | abhi2011 | however if I start summing the normals(encountered while shooting rays) for the box I end up with something like 4.9999 , 3.9999, 6.00002 |
| 05:02.57 | abhi2011 | which is not pointing along +ve z as one would expect |
| 05:03.47 | abhi2011 | So I will probably, ignore a direction which I have encountered before |
| 05:12.19 | abhi2011 | that will I will need to store normals and check every new normal generated , with the previous ones |
| 05:47.37 | abhi2011 | instead of investigating the surface of a primitive using rays and shooting rays in a direction opposite to surface normals, I can also apply forces in a direction opposite to the velocity, but that will probably not work in all cases |
| 06:28.42 | CIA-48 | BRL-CAD: 03abhi2011 * r47323 10/brlcad/trunk/src/libged/simulate/ (6 files): Formatting corrections |
| 06:46.01 | *** join/#brlcad sashha (~saschi@77-22-42-58-dynip.superkabel.de) | |
| 06:46.06 | sashha | hello |
| 09:57.20 | *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl) | |
| 11:01.04 | *** join/#brlcad jordisayol (~jordisayo@unaffiliated/jordisayol) | |
| 12:44.34 | *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl) | |
| 13:32.40 | *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl) | |
| 15:09.42 | *** join/#brlcad n_reed (~molto_cre@BZ.BZFLAG.BZ) | |
| 16:50.27 | *** join/#brlcad ibot (~ibot@rikers.org) | |
| 16:50.27 | *** topic/#brlcad is BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || #brlcad logs: http://ibot.rikers.org/%23brlcad/ || BRL-CAD release 7.20.2 is posted (20110701) || BRL-CAD is participating in the ESA Summer of Code in Space! | |
| 18:11.39 | *** join/#brlcad ibot (~ibot@rikers.org) | |
| 18:11.39 | *** topic/#brlcad is BRL-CAD Open Source Solid Modeling || http://brlcad.org || http://sf.net/projects/brlcad || #brlcad logs: http://ibot.rikers.org/%23brlcad/ || BRL-CAD release 7.20.2 is posted (20110701) || BRL-CAD is participating in the ESA Summer of Code in Space! | |
| 18:22.01 | brlcad | hellos sashha |
| 19:01.41 | *** join/#brlcad abhi2011 (~chatzilla@ip170-79-211-87.adsl2.static.versatel.nl) | |
| 19:03.35 | brlcad | abhi2011: no // c++-style comments in .c file ... |
| 19:03.52 | brlcad | breaks the compilation for others |
| 19:15.16 | abhi2011 | oh shoot, I forgot to check that again, sorry about that |
| 20:20.53 | CIA-48 | BRL-CAD: 03n_reed * r47324 10/brlcad/trunk/src/other/step/src/express/resolve.c: remove dead code |
| 20:37.24 | *** join/#brlcad DarkCalf (DC@2002:ade7:2862::ade7:2862) | |