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| 05:26.32 | CIA-68 | BRL-CAD: 03brlcad * r52400 10/brlcad/trunk/src/librt/primitives/nmg/nmg_rt_segs.c: as the compiler notes, the call is unlikely and the benefit it insignificant. remove the inline hint and just let it be like the others. |
| 05:30.00 | CIA-68 | BRL-CAD: 03brlcad * r52401 10/brlcad/trunk/src/librt/primitives/brep/brep.cpp: zero-init to avoid use-before-set issue |
| 09:36.52 | *** join/#brlcad Al_Da_Best (~Al_Da_Bes@5e0e1434.bb.sky.com) | |
| 10:37.26 | *** join/#brlcad Rangar (~Dave@124-197-21-4.callplus.net.nz) | |
| 10:37.47 | Rangar | ``Erik: :P |
| 10:37.49 | Rangar | oops, :) |
| 10:38.04 | Rangar | good to see you, Mal and Twingy still around too bud? |
| 12:18.42 | *** join/#brlcad Rangar (~Dave@124-197-21-4.callplus.net.nz) | |
| 13:58.49 | CIA-68 | BRL-CAD: 03starseeker * r52402 10/brlcad/trunk/ (5 files in 5 dirs): The libged per-command build logic was premature - until we have a real need for per-command handling, it's just a useless distraction. |
| 13:59.27 | starseeker | OK - I haven't tried it, but the simulate command will now print a message |
| 14:00.12 | starseeker | elf_: hopefully, you should see the simulate command now |
| 14:24.14 | CIA-68 | BRL-CAD: 03starseeker * r52403 10/brlcad/trunk/src/librt/test_botpatches.cpp: No point in doing double the work - only calculate each patch intersection once |
| 15:03.06 | CIA-68 | BRL-CAD: 03starseeker * r52404 10/brlcad/trunk/src/librt/test_botpatches.cpp: Don't group faces in the same patch with an area difference of more than an order of magnitude. |
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| 16:14.57 | elf_ | brlcad, I did see the simulate command, the refactoring of the joint command it did help a lot, thanks |
| 17:18.31 | elf_ | what next brlcad? |
| 17:23.36 | CIA-68 | BRL-CAD: 03Elf11 07http://brlcad.org * r4387 10/wiki/User:Elf11: /* Log */ |
| 17:50.55 | CIA-68 | BRL-CAD: 03starseeker * r52405 10/brlcad/trunk/src/librt/test_botpatches.cpp: Start with the largest face in a group. |
| 18:05.12 | brlcad | elf_: run it |
| 18:05.19 | elf_ | I did |
| 18:05.24 | brlcad | did it work? |
| 18:05.31 | elf_ | yes |
| 18:05.38 | brlcad | I mean run it and make an actual simulation/animation |
| 18:05.58 | elf_ | okay |
| 18:07.30 | brlcad | suggest trying a very simple animation, like having an rpp (box) fall and hit a ground |
| 18:08.07 | elf_ | okay I was thinking about a ball falling and hitting the ground but will do it with the box |
| 18:08.09 | brlcad | do you know how to create geometry? |
| 18:08.25 | elf_ | I tried some of the in/make mged commands |
| 18:08.33 | elf_ | that's the way to do it, right? |
| 18:08.41 | brlcad | I'd start with a box just because of how bullet can handle boxes and that was the initial feature that was working |
| 18:08.47 | brlcad | yep |
| 18:08.53 | brlcad | in box rpp ... |
| 18:08.58 | brlcad | in ground rpp ... |
| 18:09.07 | brlcad | sed box |
| 18:09.11 | brlcad | tra 0 0 1000 |
| 18:09.13 | brlcad | accept |
| 18:09.32 | brlcad | that creates a box and ground object, then translates the box up 1000 units |
| 18:09.47 | brlcad | something like that, just one in the space above the other |
| 18:09.52 | elf_ | okay |
| 18:10.01 | brlcad | then however you tell the simulation to run |
| 18:10.17 | brlcad | if you would, write down the steps you take as a tutorial on the wiki |
| 18:10.41 | brlcad | as if you were explaining it to someone else how to use the simulate command to make an animation |
| 18:10.50 | elf_ | okay, will do |
| 18:11.21 | brlcad | some other wiki tutorials here: http://brlcad.org/wiki/Main_Page#Tutorials |
| 18:12.41 | elf_ | got it will look through them too |
| 18:12.48 | CIA-68 | BRL-CAD: 03Sean 07http://brlcad.org * r4388 10/wiki/Animation: can go straight to png now, so simplify |
| 18:14.22 | brlcad | sgi cube and animation tutorials are probably useful, sgi cube shows various ways to pass commands to mged in a script and the animation tutorial shows how to turn rendered frames into a movie |
| 18:15.24 | brlcad | I'd imagine you'll have a loop: run mged simulte, render, run mged simulte, render, etc until the end of the loop, leaving you with lots of image frames |
| 18:15.58 | brlcad | then you can combine those frames into a movie with a whole variety of tools |
| 18:16.20 | brlcad | suggest just making a tutorial with the simplest possible steps that give you a movie |
| 18:18.01 | elf_ | Okay, so I have to run a simulation for the 2 cubes and look into the scripting and movie tutorials for mged and make a tutorial on "how to" make a simple simulation using those |
| 18:18.02 | elf_ | right? |
| 18:29.38 | brlcad | well sort of, basically it'd be good to have a tutorial on how to use the simulation system as one does not exist |
| 18:30.08 | brlcad | to "see" a simulation, you need to render animation frames and make a movie |
| 18:30.21 | brlcad | at least, to share that simulation with others outside of mged |
| 18:30.44 | elf_ | Okay, so the point is to make a tutorial on the simulation command, and then add the bits about animation frames and the movie option |
| 18:31.22 | brlcad | don't worry too much about the movie part -- if you figure out how to run the simulation, start there |
| 18:31.33 | brlcad | but yes, that's the idea |
| 18:31.35 | elf_ | okay :) thank you |
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