00:44.03 |
CIA-69 |
BRL-CAD: 03Elf11 07http://brlcad.org * r4401
10/wiki/Mged_simulation: |
00:44.48 |
elf_ |
you are right, those numbers where put there
kinda out of nowhere, I hope now that is fixed and explained how
they were obtained and what they are |
02:31.32 |
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02:40.57 |
CIA-69 |
BRL-CAD: 03Elf11 07http://brlcad.org * r0
10/wiki/Special:Log/upload: uploaded "[[Image:Simulation
1.png]]" |
02:46.31 |
CIA-69 |
BRL-CAD: 03Elf11 07http://brlcad.org * r4403
10/wiki/Mged_simulation: |
02:49.04 |
CIA-69 |
BRL-CAD: 03Elf11 07http://brlcad.org * r4404
10/wiki/User:Elf11: /* Log */ |
02:50.04 |
CIA-69 |
BRL-CAD: 03Elf11 07http://brlcad.org * r4405
10/wiki/Mged_simulation: |
02:52.22 |
elf_ |
added an explanation on how one should go
about making a movie out of the png images with
ImageMagick |
06:34.30 |
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*** topic/#brlcad is BRL-CAD
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12:45.16 |
CIA-83 |
BRL-CAD: 03starseeker * r52437
10/brlcad/trunk/src/librt/test_botpatches.cpp: Identify outer
patches |
12:48.31 |
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13:20.18 |
elf_ |
brlcad, does that tutorial look good to
you? |
13:22.03 |
elf_ |
I've also been talking with abhi about what he
got done last year and what's next to be done and I think I should
start see if collisions are being detected in mged, also in
parallel with checking things in mged I can create a simple program
in bullet |
13:23.00 |
elf_ |
in this program I can have a cube lying over
another static cube/ground plane and check the contact points that
bullet is generating and the normals |
13:23.11 |
elf_ |
then I can try and replicate those inside
mged |
13:23.16 |
elf_ |
so? |
14:04.42 |
*** join/#brlcad pawleeq
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14:13.00 |
brlcad |
elf_: er, where's the animation? |
14:13.42 |
brlcad |
you can't take someone through that whole
tutorial on making a simulation and not actually show them the
final product! :) |
14:13.48 |
brlcad |
should show both animations really |
14:14.17 |
brlcad |
I |
14:15.42 |
brlcad |
I'd suggest a couple changes to the image you
uploaded too, zoom 1.4 and interlay a raytrace so it's easier to
see |
14:16.17 |
elf_ |
Yeah, you are right, will upload the mpg video
on uhmm youtube maybe, and by both you mean from both scripts,
right? :) |
14:16.29 |
elf_ |
how do I go about interlaying that raytrace?
nirt? |
14:18.05 |
brlcad |
no, open up the raytrace control panel (on
file or tools menu) |
14:18.40 |
brlcad |
click the button, then select whichever
interlay/overlay/underlay option looks best to you |
14:19.10 |
brlcad |
you should be able to upload the mpg to the
wiki -- if not, let me know |
14:19.43 |
brlcad |
alternatively, you could use imagemagik to
convert it to an animated gif since it's so simple, then just embed
that like the other image |
14:20.45 |
brlcad |
elf_: there's also no "matter" command...
:) |
14:22.04 |
brlcad |
also, rename your az35 example script to
az35.rt just so we're consistent with other docs |
14:22.14 |
elf_ |
you are right there's just one t in
mater |
14:23.19 |
elf_ |
okay, hmmm so I could make a gif out of the
images with ImageMagick, I think that's more appropriate than a
movie |
14:32.30 |
brlcad |
elf_: something small like 256x256 or 128x128
will probably be fine if it's zoomed in enough |
14:32.40 |
brlcad |
we'll just have to watch the file
size |
14:33.10 |
brlcad |
we can directly link to hosted files too, so
we can link to an mgp |
14:35.14 |
brlcad |
post the mpg somewhere regardless, I want to
see it :) |
14:35.22 |
elf_ |
okay :) |
15:04.30 |
brlcad |
anyone on a mac care to try this new app
bundle? http://brlcad.org/~sean/tmp/BRL-CAD_7.22.0_app3.zip |
15:08.48 |
CIA-83 |
BRL-CAD: 03Elf11 07http://brlcad.org * r0
10/wiki/Special:Log/upload: uploaded a new version of
"[[Image:Simulation 1.png]]" |
15:10.47 |
elf_ |
it's there a command that I can integrate in a
script so that I can do raytrace overlaying for the images that go
into the gif/mpeg? |
15:10.53 |
elf_ |
They would look better that way |
15:41.04 |
brlcad |
elf_: I'm not sure I understand what you
mean |
15:41.19 |
brlcad |
you mean seeing the object edges
highlighted? |
15:41.34 |
brlcad |
you can use the rtedge command to do that (man
rtedge, see the -c "set ov=1" option) |
15:42.30 |
brlcad |
I think you'll have to use an fbserv to merge
multiple renderings, don't think it'll overlay into an existing
pix/png -- only into a framebuffer |
16:45.38 |
elf_ |
brlcad, this is what I mean http://youtu.be/KhE0HO8Uloc the
lighting on the dark background it's not good, I want it too look
like this one ihttp://brlcad.org/wiki/Image:Simulation_1.png |
16:45.49 |
elf_ |
http://brlcad.org/wiki/Image:Simulation_1.png
* |
16:46.39 |
elf_ |
That's why I asked if there was a command to
put in the script so it raytraces the geometry the same way it does
in the mged window |
17:10.05 |
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17:11.57 |
CIA-83 |
BRL-CAD: 03n_reed * r52438 10/brlcad/trunk/ (3
files in 3 dirs): add rt_functab entry for a view-dependent plot
routine and set the ell+sph entries |
17:51.42 |
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17:57.46 |
CIA-83 |
BRL-CAD: 03carlmoore * r52439
10/brlcad/trunk/src/librt/test_botpatches.cpp: remove trailing
blanks/tabs |
17:58.00 |
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18:02.02 |
CIA-83 |
BRL-CAD: 03carlmoore * r52440
10/brlcad/trunk/src/librt/primitives/ell/ell.c: remove trailing
blanks/tabs; fix spelling |
18:34.59 |
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20:24.49 |
CIA-83 |
BRL-CAD: 03n_reed * r52441
10/brlcad/trunk/src/librt/primitives/ (table.c tgc/tgc.c): add
view-dependent plot routine for tgc+rec |
22:14.59 |
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