00:34.29 |
brlcad |
starseeker: uhm, because "The code embodies
decades of research and experience by Pixar, and a more recent and
still active collaboration on fast GPU drawing between Microsoft
Research and Pixar." :) |
00:36.46 |
brlcad |
interesting font, looks like adobe themselves
published it:
http://www.tested.com/news/443102-adobe-releases-monospaced-open-source-font-source-code-pro/ |
00:38.09 |
brlcad |
elf11_: I guess I'm still not seeing the
problem -- if you know the values being fed to bullet are always a
specific unit, you are providing bullet with a model sized
consistently |
00:39.01 |
brlcad |
elf11_: is the problem that small objects will
traverse a large distance with very few simulation steps or
something like that? |
00:48.28 |
elf11_ |
brlcad, the thing is that you are feeding
bullet what's stored in brl-cad, so if for example the simulation I
did in mm will be translated to m, then since brl-cad stores sizes
in mm, bullet will get 50000 m and not 50 000 mm from brl-cad,
hence the scaling |
00:49.36 |
elf11_ |
and small geometry results are not reliable
because, bullet has a tolerance of 0.04m that's like 40mm, the
simulation I did the biggest geometry was 30mm, lower than the
tolerance |
00:49.42 |
elf11_ |
so the cube was penetrating the
surface |
00:50.33 |
brlcad |
elf11_: okay, but the mm to m translation
would just be a one-time bug to get fixed |
00:51.14 |
brlcad |
that also seems like a very high tolerance --
is it configurable? |
00:52.15 |
brlcad |
moreover, what would be the impact of scaling
the geometry up so that it's always an order bigger than that
tolerance? |
00:52.52 |
elf11_ |
the mm to m translation is a few lines of code
fix |
00:53.23 |
elf11_ |
about the configurable part looked into it,
didn't find yet a way to get it lower |
00:53.27 |
brlcad |
or always scaling 10^6 even unless values are
>10^6 already |
00:55.56 |
elf11_ |
hmm I tried the simulation I did for values
like 10^2 bigger than the ones used, and it worked - the cube
didn't fall through the plane, like just meter scaling all the
geometry under the tolerance |
01:08.46 |
brlcad |
elf11_: the issue might be the rate at which
it simulates |
01:09.29 |
brlcad |
you want X time steps to equate to the same
amount of time and for the mass being simulated to reflect the
sizes in brl-cad, not whatever size it might have been scaled
to |
01:10.12 |
brlcad |
you could compensate with a 10^6 scaling with
a similar mass scaling, but it'd have to be done carefully to be
correct |
01:11.11 |
brlcad |
best to start as simple possible, unscaled and
just document that you the model should be larger than 40mm in
order for collision detection to be evaluated correctly |
01:11.58 |
elf11_ |
okay |
01:45.28 |
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03:04.59 |
yukonbob |
hello #brlcad |
03:17.47 |
brlcad |
howdy |
03:18.46 |
yukonbob |
:) |
03:19.13 |
yukonbob |
just saw news of Sony OSL,
looked at license. Very impressed. |
03:42.57 |
yukonbob |
brlcad: how're things going? |
03:57.25 |
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13:34.37 |
brlcad |
starseeker: interesting, rhino mostly punted:
http://wiki.mcneel.com/rhino/meshtonurb |
13:35.02 |
brlcad |
though that base case does have some
interesting implications that could be useful to support |
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starseeker |
Hmm - CIA still not working |
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