02:39.04 |
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14:28.10 |
``Erik |
heisenbugs! |
15:13.01 |
brlcad |
i've not seen ambient itself crash but it is
going to sample the geometry a hell of a lot more than a default
trace |
15:13.37 |
brlcad |
so it should (in theory) be able to more
easily find an obscure nurbs crash, for example |
15:14.26 |
brlcad |
the rays are random, so that'd explain why a
subsequent trace (whether in gdb or not) doesn't segfault |
15:14.52 |
brlcad |
protip: always raytrace nurbs in gdb
;) |
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