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| 14:28.10 | ``Erik | heisenbugs! |
| 15:13.01 | brlcad | i've not seen ambient itself crash but it is going to sample the geometry a hell of a lot more than a default trace |
| 15:13.37 | brlcad | so it should (in theory) be able to more easily find an obscure nurbs crash, for example |
| 15:14.26 | brlcad | the rays are random, so that'd explain why a subsequent trace (whether in gdb or not) doesn't segfault |
| 15:14.52 | brlcad | protip: always raytrace nurbs in gdb ;) |
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