05:31.01 |
brlcad |
wonders if fbthreadtest can
be removed, just incurred a cost and it looks to be about 2.5 years
dormant -- starseeker? |
07:16.17 |
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08:19.54 |
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08:34.18 |
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08:34.19 |
andrei_ |
hello |
10:25.09 |
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11:12.19 |
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11:42.53 |
``Erik |
heh
http://www.scarydevil.com/~peter/io/raytracing-vs-rasterization.html |
12:04.56 |
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12:09.13 |
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15:01.31 |
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16:25.15 |
starseeker |
brlcad: sure, nuke it - it's in the history if
I ever revive that attempt |
19:00.52 |
brlcad |
``Erik: wasn't that a couple years
ago? |
19:01.56 |
brlcad |
the gsoc write-ups looks great, even more
detailed than they needed to be |
19:02.12 |
brlcad |
thanks cristina |
19:02.40 |
brlcad |
and to the others, though I don't see them
here in the channel at the moment |
19:03.10 |
brlcad |
crdueck: any chance I can get a paragraph or
two from you too? |
19:03.46 |
brlcad |
ksenija and laijiren are the other two
missing |
19:15.27 |
brlcad |
SIGGRAPH ASIA 2012 tech paper highlights:
http://www.youtube.com/watch?v=l81MqEWmR-g |
19:58.44 |
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20:14.27 |
brlcad |
Stattrav: thanks for the write-up! |
20:14.29 |
brlcad |
(again) |
20:14.43 |
brlcad |
all the detail from everyone, I'm going to
have to change the plans a little bit |
20:14.52 |
brlcad |
these are detailed enough for stand-alone
showcasing too |
20:43.14 |
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20:48.05 |
cristina |
brlcad: well, I wrote around 250words, as
suggested :) |
21:28.32 |
``Erik |
brlcad: the discussion was, but the archives
were lacking so someone cleaned it up a bit and posted for
preservation |
22:04.13 |
andrei_ |
``Erik, how do you guys manage to draw stuff
like this : http://brlcad.org/wiki/Image:Brlcad_gsoc2009_flyer.png
? I ve been trying to get a damn rubik cube to work in c++/freeglut
for like 8 hours and it's still broken . |
22:44.21 |
``Erik |
andrei: looks like a raytrace, a plot2pix and
a bunch of gimp or photoshop work... |
22:46.02 |
``Erik |
and I'm guessing the rubik's cube is an
unrelated topic? O.o freeglut would just be the bits to wire the
context to the display and input (opposed to glX or wgl or
SDL) |
22:46.53 |
``Erik |
a straight up display issue would be with the
opengl not being all correct? |
22:47.18 |
andrei_ |
The issue is that I m not used to "imagine"
things in 3d and I make wrong assumptions |
22:48.14 |
andrei_ |
for example, if I needed to solve a rubik cube
without any graphical display it would've taken me at most two
hours. |
22:49.31 |
andrei_ |
Raytracing is probably much more complicated
than the things I am doing at the moment. |
22:50.52 |
``Erik |
raytracing and rasterization are two different
approaches with pros and cons *shrug* raytracing a sphere is
trivial, a box is a bit trickier :) |
22:51.26 |
andrei_ |
the only thing I know about the rasterization
is that it's the last step the gpu band does ( might have spelling
errors) |
22:51.53 |
``Erik |
the 'redbook' has an appendix that outlines
the old approach |
22:52.20 |
``Erik |
setting up the correct matrices tends to be a
tricky subject for new opengl users, are you getting stuff on the
screen, just not in the right place? |
22:54.13 |
andrei_ |
I ve been given a framework so I m not using
opengl directly. I have a cube drawn from 9 smaller cubes. The cube
deforms when I rotate a vertical face and then a horizontal
one. |
22:55.05 |
andrei_ |
It happens because I rotate relative to the
cube positioned in center of the face. After the first rotation it
is no longer there. |
22:56.52 |
andrei_ |
I was saying that it is very difficult to
achieve the same result using 3d objects rather than abstract
units( array values, for example) |
23:10.50 |
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