IRC log for #brlcad on 20121104

05:31.01 brlcad wonders if fbthreadtest can be removed, just incurred a cost and it looks to be about 2.5 years dormant -- starseeker?
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08:34.19 andrei_ hello
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11:42.53 ``Erik heh http://www.scarydevil.com/~peter/io/raytracing-vs-rasterization.html
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16:25.15 starseeker brlcad: sure, nuke it - it's in the history if I ever revive that attempt
19:00.52 brlcad ``Erik: wasn't that a couple years ago?
19:01.56 brlcad the gsoc write-ups looks great, even more detailed than they needed to be
19:02.12 brlcad thanks cristina
19:02.40 brlcad and to the others, though I don't see them here in the channel at the moment
19:03.10 brlcad crdueck: any chance I can get a paragraph or two from you too?
19:03.46 brlcad ksenija and laijiren are the other two missing
19:15.27 brlcad SIGGRAPH ASIA 2012 tech paper highlights: http://www.youtube.com/watch?v=l81MqEWmR-g
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20:14.27 brlcad Stattrav: thanks for the write-up!
20:14.29 brlcad (again)
20:14.43 brlcad all the detail from everyone, I'm going to have to change the plans a little bit
20:14.52 brlcad these are detailed enough for stand-alone showcasing too
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20:48.05 cristina brlcad: well, I wrote around 250words, as suggested :)
21:28.32 ``Erik brlcad: the discussion was, but the archives were lacking so someone cleaned it up a bit and posted for preservation
22:04.13 andrei_ ``Erik, how do you guys manage to draw stuff like this : http://brlcad.org/wiki/Image:Brlcad_gsoc2009_flyer.png ? I ve been trying to get a damn rubik cube to work in c++/freeglut for like 8 hours and it's still broken .
22:44.21 ``Erik andrei: looks like a raytrace, a plot2pix and a bunch of gimp or photoshop work...
22:46.02 ``Erik and I'm guessing the rubik's cube is an unrelated topic? O.o freeglut would just be the bits to wire the context to the display and input (opposed to glX or wgl or SDL)
22:46.53 ``Erik a straight up display issue would be with the opengl not being all correct?
22:47.18 andrei_ The issue is that I m not used to "imagine" things in 3d and I make wrong assumptions
22:48.14 andrei_ for example, if I needed to solve a rubik cube without any graphical display it would've taken me at most two hours.
22:49.31 andrei_ Raytracing is probably much more complicated than the things I am doing at the moment.
22:50.52 ``Erik raytracing and rasterization are two different approaches with pros and cons *shrug* raytracing a sphere is trivial, a box is a bit trickier :)
22:51.26 andrei_ the only thing I know about the rasterization is that it's the last step the gpu band does ( might have spelling errors)
22:51.53 ``Erik the 'redbook' has an appendix that outlines the old approach
22:52.20 ``Erik setting up the correct matrices tends to be a tricky subject for new opengl users, are you getting stuff on the screen, just not in the right place?
22:54.13 andrei_ I ve been given a framework so I m not using opengl directly. I have a cube drawn from 9 smaller cubes. The cube deforms when I rotate a vertical face and then a horizontal one.
22:55.05 andrei_ It happens because I rotate relative to the cube positioned in center of the face. After the first rotation it is no longer there.
22:56.52 andrei_ I was saying that it is very difficult to achieve the same result using 3d objects rather than abstract units( array values, for example)
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