00:50.22 |
starseeker |
kanzure: do you have a write-up of what
problems you ran into? |
00:52.50 |
kanzure |
no. off the top of my head, though, the
problems were things like (1) not having enough domain expertise to
come up with a full spectrum of tests to either confirm that my
functions were working or to guide which results various
intersection functions needed to produce, (2) not having a
correctness proof of the algorithms i was using, (3) lack of domain
knowledge for knowing how to sufficiently break up the problem
(instead of having giant functions ... |
00:52.57 |
kanzure |
... floating around everywhere, which was
highly distressing to my inner source code enthusiast), and (4) not
knowing other people with this domain expertise willing to do code
reviews or be a place for me to send hate mail to for
advice/support. |
00:53.56 |
kanzure |
one of my attempts was a verbatim rewrite of
esolid into python.. which was a bad idea. |
00:54.44 |
kanzure |
it was a bad idea because, while i was able to
successfully compile esolid, i did not have a reasonable idea of
testing either version, and the intersection functions are
thousands of lines of code each (for whatever reason), which means
lots of coding before testing each function.. |
00:55.22 |
kanzure |
it occurs to me that you have recently
practiced the art of maintaining two separate branches of a large,
complex project in this space, so you're probably aware of the
kinds of difficulties i am talking about, heh |
00:55.36 |
kanzure |
(SCL seems much larger than esolid's source
code, though.) |
00:56.22 |
starseeker |
kanzure: my approach in that situation would
be to first identify the conceptual pieces of the task, rather than
going for the source code (which is a no-go for us in this case
anyway, as I mentioned earlier) |
00:56.40 |
starseeker |
the biggie is of course surface/surface
intersection, but that's not the only piece |
00:57.01 |
kanzure |
yeah, i understand the licensing issues.
however, i would be happy to write competing implementations all
day long once i can write a working one at all. |
00:57.20 |
starseeker |
there's also assembling the intersection
curves into new bounding loops, figuring out how to assemble new
breps from the new trimmed surfaces, etc. |
00:57.39 |
kanzure |
right, and things like singularities and how
to deal with those |
00:57.43 |
starseeker |
nods |
00:57.58 |
starseeker |
mathematically, the intersection cases can be
characterized |
00:58.08 |
starseeker |
hunts for old email from last
year's gsoc... |
00:58.25 |
kanzure |
here's some of the python barf i
wrote |
00:58.26 |
kanzure |
http://diyhpl.us/cgit/lolcad/tree/nurbs.py |
00:58.41 |
kanzure |
here's some of the esolid stuff i converted..
http://diyhpl.us/cgit/lolcad/tree/lolcad.py |
00:58.51 |
kanzure |
please note there's an awful STEP generator in
there too |
00:59.01 |
starseeker |
heh |
00:59.03 |
kanzure |
it was because i didn't want to bother with
EXPRESS at the time.. i know it's not a good excuse. |
00:59.10 |
kanzure |
forgive me :( |
00:59.50 |
kanzure |
oh wait, that's just the STEP crap. that's not
what i wanted to show you. |
00:59.59 |
kanzure |
http://diyhpl.us/cgit/lolcad/tree/esolid/esolid.py |
01:01.09 |
kanzure |
as you can imagine, writing 4000+ lines of
code without testing is really painful and not healthy and
confusing |
01:01.21 |
starseeker |
can imagine |
01:02.50 |
kanzure |
i agree that breaking up the problem is a good
approach |
01:03.22 |
starseeker |
here was my initial thinking on the assembly
problem after Wu got basic surface/surface intersection working:
http://www.mail-archive.com/brlcad-devel@lists.sourceforge.net/msg02110.html |
01:03.30 |
kanzure |
but i don't want to break up the problem, then
spend 3 months writing a curve-curve intersector, only to have to
throw it away in 5 months because i broke up the problem wrong and
didn't think of the right architecture. |
01:03.42 |
kanzure |
oh brlcad has surface/surface
working? |
01:04.26 |
starseeker |
kanzure: see http://brlcad.org/wiki/User:Phoenix/GSoc2012/Reports |
01:04.32 |
starseeker |
(last two pictures) |
01:04.44 |
starseeker |
three rather |
01:04.52 |
kanzure |
oh wonderful |
01:05.24 |
kanzure |
i'll read through that email thread and the
wiki page. would that give me a clear summary of current
status? |
01:05.45 |
starseeker |
should, yeah |
01:06.55 |
starseeker |
I don't think the current ssi stuff is exposed
via command as yet, and cases like two surfaces intersecting along
a surface rather than a curve (or, for that matter, a point instead
of a curve) still need to be handled |
01:07.48 |
kanzure |
so non-parallel non-point surface-surface
intersection is working? |
01:08.05 |
starseeker |
in the test cases tried so far |
01:09.44 |
kanzure |
that makes me really happy. maybe i will dig
around in some papers for how others have chosen to solve those
remaining edge cases. |
01:10.23 |
starseeker |
kanzure: it shouldn't be too hard for you to
hook up the ssi function to a test command if you want to try it
out |
01:10.46 |
kanzure |
i'm not sure i've ever understood what it
conceptually means for two surfaces to intersect on a
surface |
01:10.55 |
kanzure |
it makes sense for fusing two models together
but for subtraction operations i'm really not sure |
01:11.19 |
kanzure |
for example, imagine two cubes touching each
other on one side precisely |
01:11.26 |
starseeker |
yeah, that's one of the more tricky
situations |
01:11.35 |
kanzure |
what happens in non-brep situations in that
case? |
01:12.10 |
kanzure |
maybe the answer is "nothing
happens". |
01:12.11 |
starseeker |
from the ray tracing perspective, I think it
uses some internal ordering to pick one or the other to be
"inside" |
01:12.33 |
starseeker |
it may also flag that as an overlap if the ray
goes right down the plane of intersection |
01:12.42 |
starseeker |
not sure that facetiziation does with
it |
01:13.07 |
kanzure |
when you subtract one object from the other as
a user you usually carry on with only one of the objects.. and
subtracting a surface doesn't have any explicit meaning so "nothing
happens" might make sense. |
01:14.05 |
starseeker |
or "shave a planar thickness equal to minimum
tolerance in the model" might also make sense |
01:15.19 |
kanzure |
would it? if that was the case then as a user
i would expect the minimum tolerance to always be used when
calculating intersections of any type. |
01:15.26 |
starseeker |
kanzure: for code, check out
src/libbrep/opennurbs_ext.cpp around line 3221 |
01:16.39 |
starseeker |
kanzure: it depends - another expectation
would be that subtraction of the one cube from the other guarantees
that a ray passing through the subtracted cube's volume never hit
anything solid, and reporting "solid" along the subtracted face
would violate that expectation |
01:17.27 |
kanzure |
silly asymptotes |
01:17.33 |
starseeker |
it's indeed a tricky subject - I suspect most
systems have to make *some* decision from among the options and
then just try to be consistent about it |
01:18.49 |
kanzure |
for what it's worth, i don't have any
particular use case that demands one choice to be made over the
other, but consistency would be nice. |
01:19.23 |
starseeker |
nods |
01:19.40 |
starseeker |
our take on that I think was "worry about it
after we've got the basics in place" |
01:23.55 |
kanzure |
it turns out i don't have a recent checkout..
will take a while (and i sorta refuse to use viewvc because it's
viewvc). |
01:24.03 |
starseeker |
heh |
01:25.41 |
kanzure |
are there breps/nurbs defined for all the
primitives? |
01:26.46 |
kanzure |
"Implemented degree reduction to Bezier curves
to simplify the representation of the dsp top surface. But still a
long way to go. As I tested it with terra.g, the result made me
very upset. There were great differences in the middle of the
curves. For dsp with smaller xcnt & ycnt, the result was quite
accurate. But it's big xcnt & ycnt that counts, because this is
introduced to shorten the raytrace time of dsp with large
maps." |
01:27.16 |
Notify |
03BRL-CAD Wiki:Starseeker * 4982
/wiki/Google_Summer_of_Code/Project_Ideas: /* Geometry Processing
Projects */ libsvn db backend only makes sense (maybe) much farther
into the project |
01:27.59 |
starseeker |
kanzure: dsp is a problem - technically a brep
can be produced, but it's a nightmare to raytrace |
01:28.20 |
starseeker |
kanzure: we may do better with a fitted
surface, which will come out of some other work in
progress |
01:29.18 |
starseeker |
kanzure: dsps aren't as important as other
functionality (IMHO, at least) - we can revisit them
later |
01:29.51 |
kanzure |
sure. i was amused by his comment about being
upset. |
01:29.56 |
starseeker |
kanzure: of course, if you feel like
implementing practical degree reduction that would be awesome
:-) |
01:31.04 |
kanzure |
ah i see you used the "Performing efficient
NURBS modeling operations on the GPU" subdivision/triangle
approximation approach for surface intersections |
01:32.35 |
kanzure |
"Fit the points into NURBS curves using
polyline approximation." |
01:35.09 |
kanzure |
when is the conversion to brep made in the
lifecycle of a model in brlcad? |
01:35.11 |
Notify |
03BRL-CAD Wiki:Starseeker * 4983
/wiki/Google_Summer_of_Code/Project_Ideas: /* Mentors */ I don't
know who-all is a mentor this year yet, but unless the admins have
heard otherwise I don't think these folks are this
year... |
01:36.35 |
kanzure |
oh i see you are planning a brep
command |
01:37.18 |
starseeker |
kanzure: we already have one - that's how we
convert implicits to breps :-) |
01:37.45 |
kanzure |
it seems like it makes more sense to keep
everything implicit in brlcad as long as possible, and then dump to
brep at the end of a work session? |
01:40.26 |
starseeker |
right |
01:43.44 |
kanzure |
i am curious why he was raytracing brep
models. almost all computers these days have a version of opengl
that comes with nurbs rendering in glut or something. |
01:43.50 |
kanzure |
*support a version of opengl |
01:44.20 |
starseeker |
eh? raytracing NURBS has been one of
BRL-CAD's primary efforts for the last several years |
01:44.49 |
starseeker |
the built-in glut tessellation almost never
holds up for real-world complex geometry |
01:44.57 |
kanzure |
oh really? i thought it would be much more
performant. |
01:45.14 |
kanzure |
i have only a little experience with the glut
tessellation, i never stress tested it.. |
01:46.10 |
starseeker |
shakes his head - we're just
now getting our own tessellation capabilities online, which are
much better at handling the sorts of geometry we're likely to see,
and even then for raytracing planar triangles are typically an
approximation |
01:46.39 |
starseeker |
not to mention tessellating models can get you
all sorts of nasty overlap issues that weren't there to begin
with |
01:47.55 |
kanzure |
what are proprietary cad vendors doing for
rendering? |
01:48.54 |
starseeker |
presumably they have their own tessellation
codes |
01:49.00 |
kanzure |
i don't even know what opencascade is doing. i
sort of assumed they are using glut tessellation but i never
checked.. |
01:49.07 |
starseeker |
doubts it |
01:49.14 |
kanzure |
they are probably using 10 things :) |
01:49.33 |
starseeker |
dunno - their codebase is another one that is
useless to us due to licensing issues |
01:49.53 |
kanzure |
i know you guys have expressed a disinterest
in even looking at their source code, but man, it's not in good
shape |
01:50.12 |
starseeker |
well, that's another reason then :-) |
01:53.04 |
kanzure |
still checking out.. |
01:53.32 |
kanzure |
oh good "The intersection curve (green) of a
sph (red) and an ehy (blue)." |
02:02.00 |
kanzure |
is there an official git-svn bridge for
brlcad? |
02:02.09 |
kanzure |
.. or an unofficial maintained one? |
02:02.56 |
kanzure |
it's not easy to tell if http://brlcad.org/brlcad.git is
the same as crit.brlcad.org/brlcad.git or not |
02:07.29 |
kanzure |
r53942 has a really long commit message.
what's going on there? |
02:08.24 |
kanzure |
http://brlcad.svn.sourceforge.net/viewvc/brlcad?view=revision&revision=53942 |
02:13.17 |
kanzure |
"re-re-revert to r54338 before I started
causing damage. apparently two different versions of opennurbs
came out one month after the other, both labeled as v5.0 and the
latter removing substantial functionality (3 functions) that we
utilize." wtf |
02:27.36 |
starseeker |
openNURBS removed some features we were using,
that they deemed unnecessary for openNURBS's primary purpose -
enabling applications to read/write 3dm files |
02:53.58 |
kanzure |
why is the if/else not indented in the example
in HACKING under the "The One True Brace Style" section? |
09:05.21 |
*** join/#brlcad merzo
(~merzo@user-94-45-58-138-1.skif.com.ua) |
09:31.38 |
*** join/#brlcad sbongir
(~chatzilla@59.160.74.254) |
09:38.56 |
*** join/#brlcad filipt
(~filip@89.205.42.139) |
10:07.26 |
filipt |
anyone here? I need some help with compiling
the brl-cad source... |
10:56.43 |
starseeker |
likes Google's banner
today |
10:56.57 |
starseeker |
bet Ed would too |
11:17.21 |
Notify |
03BRL-CAD Wiki:Starseeker * 4984
/wiki/Google_Summer_of_Code/Project_Ideas: /* Project Categories */
Make a stab at shuffling the grouping/ordering based on project
priorities |
11:36.16 |
brlcad |
yeah, good ol euler |
11:41.16 |
Notify |
03BRL-CAD:bob1961 * 55161
brlcad/trunk/src/tclscripts/archer/ShaderEdit.tcl: Added support
for the stack shader to Archer's comb edit panel. |
12:38.42 |
brlcad |
kanzure: crit.brlcad.org == brlcad.org now,
they are one in the same |
12:39.50 |
brlcad |
r53942 was someone learning how to use svn
commit for the first time (and making a mistake) |
12:41.03 |
brlcad |
filipt: you need to ask your question and wait
around for an answer, not ask if anyone is here |
12:41.20 |
brlcad |
~ask |
12:41.20 |
ibot |
Questions in the channel should be specific,
informative, complete, concise, and on-topic. Don't ask if you can
ask a question first. Don't ask if a person is there; just ask
what you intended to ask them. Better questions more frequently
yield better answers. We are all here voluntarily or against our
will. |
13:05.54 |
*** join/#brlcad anirban
(cb6ef7dd@gateway/web/freenode/ip.203.110.247.221) |
14:15.59 |
*** join/#brlcad nsomani
(839ffce9@gateway/web/freenode/ip.131.159.252.233) |
14:17.07 |
brlcad |
hi nsomani and anirban |
14:19.49 |
nsomani |
hi |
14:21.10 |
brlcad |
does shape primitives using point clouds mean
representing shapes with point clouds or reverse modeling shapes
from point clouds? |
14:22.16 |
nsomani |
modeling shapes from point clouds |
14:22.38 |
nsomani |
rather, detecting shapes from point clouds
data |
14:22.40 |
brlcad |
what representation are you working
towards? |
14:22.56 |
nsomani |
i'm looking at NURBS right now |
14:23.10 |
brlcad |
excellent.. that's a tough problem |
14:23.39 |
nsomani |
yes, it is! I realized that once I got into
it. but i think there's good potential for work in this
direction |
14:24.09 |
brlcad |
starseeker has been working on a variation of
that problem for the better part of a year |
14:25.09 |
nsomani |
okay. yeah, i'm not sure how much of this can
be done within the GSoC timeframe. |
14:25.35 |
brlcad |
how much do you know about the underlying
research in that area? |
14:25.50 |
brlcad |
read any of the research papers? |
14:26.28 |
nsomani |
i've read the NURBS book by piegl and a few
papers, but i wouldn't call myself an expert. |
14:26.54 |
brlcad |
I think it's doable within GSoC timeframe, but
it's certainly got some significant risks |
14:27.13 |
brlcad |
would have to be rather specific on the goals
and result, what problem(s) get implemented |
14:27.17 |
brlcad |
what data is worked with, etc |
14:28.05 |
nsomani |
perhaps a discussion with starseeker would be
beneficial for this |
14:28.08 |
brlcad |
iirc, he even used a piece of code from PCL to
help solve the point mapping |
14:29.04 |
nsomani |
yes, i think this approach would be useful for
the PCL community as well. they already have some work on NURBS.
this could be a good extension |
14:29.42 |
brlcad |
our primary goal was the conversion of
polygonal models to NURBS models |
14:30.51 |
brlcad |
the basic algorithm oversimplified was to chop
up the mesh into patches, then for each patch project the vertices
into a fitted nurbs surface (pcl solver helping with that), and
then stitching the surfaces together at their boundaries |
14:32.00 |
nsomani |
i see. |
14:32.59 |
nsomani |
if the aim is to use point cloud data directly
and not meshes, there needs to be a some sort of a pre-processing
step which converts the clouds to meshes. |
14:33.02 |
brlcad |
which is basically a variation of locally
grouping/segmenting 3d points together so we can get "good"
surfaces |
14:33.32 |
brlcad |
if the starting point is point cloud,
definitely -- you'd need to infer some boundary |
14:33.59 |
brlcad |
especially if it's noisy data or misaligned,
etc |
14:35.11 |
nsomani |
true. there are a bunch of these local
grouping/segmentation algorithms in PCL. and some of them are very
time efficient too |
14:35.46 |
nsomani |
so, handling noisy data should not be a
problem if this pre-processing step is involved. |
14:36.28 |
brlcad |
I guess we're mostly interested with the data
after it's already gone through that processing since quality is
indeterminate at that point |
14:37.01 |
brlcad |
at least once there's a mesh, we can talk
about error, deviation, and fitting confidence for a corresponding
nurbs surface |
14:37.49 |
brlcad |
with points, I think the most you can say is
deviation |
14:40.11 |
nsomani |
yes. so, i guess all this combined could be a
good project for GSoC |
14:40.57 |
nsomani |
feasibility depends on how much progress has
already been done in BRL-CAD on this. |
14:42.09 |
brlcad |
starseeker has a nice presentation that gives
an overview of the issues and progress he's made to date |
14:43.35 |
brlcad |
gsoc could focus on solving those few
remaining issues, defining some BRL-CAD and PCL API boundaries, and
then making sure it's all packaged up properly (and working,
obviously) |
14:44.34 |
nsomani |
starseeker: could you please share this
presentation. it would be very helpful in defining the scope of
this proposal. |
14:46.17 |
nsomani |
brlcad: yes, that seems interesting. |
14:48.15 |
brlcad |
nsomani: the code in question in a brl-cad
checkout is src/libbrep/opennurbs_fit.* src/librt/test_nurbsfit.cpp
src/librt/test_bot2nurbs.cpp |
14:48.20 |
brlcad |
~cadsvn |
14:48.20 |
ibot |
To obtain BRL-CAD from Subversion: svn
checkout https://brlcad.svn.sourceforge.net/svnroot/brlcad/brlcad/trunk
brlcad |
14:49.10 |
brlcad |
"bot" is our nomenclature for a "bag of
triangles", i.e., a triangle mesh |
14:49.35 |
anirban |
brlcad: sorry was away from keyboard at that
point of time.......went through your discussion with
nsomani |
14:50.33 |
nsomani |
brlcad: okay. i'll take a look at
it. |
14:51.00 |
anirban |
yes the approach of chopping the meshes into
patches and using pcl seems interesting |
14:56.08 |
brlcad |
I could see a proposal to 1) implement a PCL
function that takes a set/patch of filtered surface points and
provides a corresponding NURBS surface, 2) integrate that
call/functionality into BRL-CAD for getting a set of surfaces given
a set of mesh patches, and 3) stitching it all together via an
integrated brl-cad libged command |
14:56.39 |
brlcad |
or some variation thereof, so PCL gets a new
nugget and we get that functionality hooked into a useful CAD
purpose |
14:59.42 |
starseeker |
would prefer not to tie into
PCL if it can be avoided - that's a rather large dependency to
introduce. For point cloud to wrapped mesh I would expect libqhull
to be the key piece |
15:00.12 |
brlcad |
not so much to tie into them, but to make it
an extractable function like you did in opennurbs_fit |
15:00.33 |
brlcad |
thinking of it like a sub-library that doesn't
tie into either sides types |
15:00.50 |
brlcad |
so it can be mutually useful |
15:01.06 |
brlcad |
then from there, if they want to customize or
if we need to, we can |
15:01.07 |
starseeker |
nods - I'd have to look
again, but I kinda thought they were using qhull for the heavy
lifting there - so qhull may already be the
"sub-library" |
15:01.36 |
brlcad |
we'd still just be concerned with the point
after we have a mesh |
15:02.07 |
brlcad |
which is effectively the same as an API call
that worked on filtered points |
15:03.03 |
brlcad |
i.e., what'd you'd get *after* running through
qhull or whatever other filtering |
15:03.17 |
Notify |
03BRL-CAD Wiki:Phoenix * 4985
/wiki/User:Phoenix: /* Experience */ |
15:04.00 |
Notify |
03BRL-CAD Wiki:Phoenix * 4986
/wiki/User:Phoenix: /* Interest */ |
15:04.17 |
Notify |
03BRL-CAD Wiki:Phoenix * 4987
/wiki/User:Phoenix: /* Who I am */ |
15:04.34 |
starseeker |
uh... doens't PCL already have a functoin that
takes in points and returns a NURBS surface?
http://docs.pointclouds.org/trunk/classpcl_1_1nurbs_1_1_nurbs_fitter.html |
15:04.46 |
nsomani |
yes. it does |
15:05.58 |
brlcad |
nsomani: how does your work relate to
that? |
15:06.31 |
brlcad |
starseeker: ever tested how their method
compares to yours? |
15:06.52 |
starseeker |
shakes his
head |
15:06.54 |
nsomani |
i think the idea about primitives got lost
somewhere here. i was trying to focus on fitting shape primitives
to these points. |
15:07.49 |
nsomani |
part (1) in the idea already exists. |
15:07.51 |
starseeker |
I wouldn't expect anything different - the
boundary edges are where the issues seem to be, and I don't think
they are addressed by Morwald's original work |
15:08.34 |
starseeker |
nsomani: you're thinking something more along
these lines? http://efpisoft.sourceforge.net/ |
15:09.32 |
nsomani |
starseeker: yes. |
15:09.34 |
starseeker |
(unfortunately we can't use the code from that
project, since it's GPL) |
15:09.53 |
nsomani |
starseeker: but i'm looking for point cloud
data as the starting point, and not meshes |
15:10.26 |
Notify |
03BRL-CAD Wiki:Phoenix * 4988
/wiki/User:Phoenix: /* GSoC 2012 Project */ |
15:10.55 |
Notify |
03BRL-CAD Wiki:Phoenix * 4989
/wiki/User:Phoenix: /* GSoC 2013 Project */ |
15:11.05 |
starseeker |
wouldn't that just involve fitting the point
cloud with a mesh and proceeding from there? |
15:11.27 |
brlcad |
a joint PCL project that would be more
interesting, a stand-alone mit-licensed high-performance generic
kd-tree library (ideally with gpgpu and coherency leveraged where
available) |
15:11.37 |
Notify |
03BRL-CAD Wiki:Phoenix * 4990
/wiki/User:Phoenix/GSoc2013/Proposal: Created page with "Coming
soon... :)" |
15:11.42 |
brlcad |
s/more // |
15:12.08 |
brlcad |
nsomani: when you say primitive, what do you
mean? |
15:12.18 |
brlcad |
I think he's talking about shape
detection |
15:12.31 |
brlcad |
"this is a torus" |
15:12.39 |
starseeker |
brlcad: starting with this? http://code.google.com/p/kdtree/
or a scratch/ground-up design? |
15:13.00 |
brlcad |
starseeker: whatever |
15:13.30 |
starseeker |
brlcad: yeah, that's what I got too -
recognizing surfaces that are well fitted by simple
quadratic/quartic surfaces |
15:13.36 |
nsomani |
the idea is similar to efpisoft. I'm looking
to decompose a point cloud of an object(say) into a set of simpler
shapes(planes, cylinders, etc. ) to represent it. |
15:14.21 |
nsomani |
i'm looking into nurbs representations right
now which seems interesting. |
15:14.29 |
brlcad |
starting with google's would be fine, but it'd
be hard to outperform it without restructing the data types and
processing flow |
15:14.57 |
brlcad |
nsomani: well you could certainly craft a
"hybrid" proposal with elements of that and other work we
need |
15:18.04 |
brlcad |
deconstructing an input data (point cloud or
mesh) into one of our primitives would be an interesting feature
and is something we've even discussed recently |
15:18.48 |
brlcad |
it's hard to describe a tangible user benefit
other than data reduction, though ... would require some thinking
about how the feature is exposed |
15:19.34 |
nsomani |
okay. I'll give this more thought and come up
with a proposal. |
15:20.53 |
nsomani |
in my experiments, i use this for representing
object CAD models and then recognizing them in point cloud
data. |
15:22.11 |
nsomani |
this also has applications in shape retrieval
and shape-based database indexing. |
15:45.08 |
brlcad |
nsomani: yes, I get that except without other
"filtering" methods, the image processing domain long showed that
you need far more than a shape to do useful shape recognition on
real data |
15:48.42 |
*** join/#brlcad gdh
(~quassel@pool-71-177-13-144.lsanca.dsl-w.verizon.net) |
15:57.29 |
Notify |
03BRL-CAD:bob1961 * 55162
brlcad/trunk/src/tclscripts/archer/Archer.tcl: This fixes a bug
(i.e. the various object panels no longer appear when an object is
selected) that shows up when a database is opened when in "Rt Image
View" mode. |
16:05.05 |
nsomani |
brlcad: true. i've done a lot of work on shape
matching and recognition, based on this decomposition. A stable and
robust shape decomposition is crucial to that work. |
16:05.37 |
*** join/#brlcad merzo
(~merzo@user-94-45-58-138-1.skif.com.ua) |
16:05.39 |
nsomani |
This is why I'm focusing more on getting a
good shape decomposition algorithm working. |
16:11.31 |
*** join/#brlcad Ch3ck
(~Ch3ck@41.205.13.86) |
16:57.50 |
*** join/#brlcad Ch3ck
(~Ch3ck@41.205.13.125) |
17:26.50 |
*** join/#brlcad hsrai
(~hsrai@202.164.53.116) |
17:28.45 |
hsrai |
Is there any plan to have DWG (AutoCAD format)
import / export? Rather is there any need / demand for
this? |
17:48.30 |
*** join/#brlcad ncsaba
(~ncsaba@p54983C23.dip.t-dialin.net) |
19:00.34 |
Ch3ck |
hi |
19:00.37 |
Ch3ck |
hsrai |
19:00.47 |
Ch3ck |
i wish to work with brlcad too..?? |
19:00.50 |
Ch3ck |
u der? |
21:20.55 |
Notify |
03BRL-CAD:carlmoore * 55163
brlcad/trunk/src/conv/comgeom/cvt.c: add comment about versions 1,
4 |
22:15.26 |
``Erik |
http://divshot.github.io/geo-bootstrap/
I need to add this bootstrap theme to my webpage O.o |