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| 14:58.41 | starseeker | Zhao_Anqing: it is expected (indeed, inevitable) that NMG changes will have impacts elsewhere |
| 14:59.54 | starseeker | that's one of the aspects of that particular task - to make the necessary changes in the libraries that use NMG |
| 15:02.23 | Zhao_Anqing | and now, I fix all the compile bugs in librt after removing nmgregion(but some place is just walkaround). |
| 15:02.33 | starseeker | workaround? |
| 15:03.04 | starseeker | Zhao_Anqing: that's a good first step, certainly |
| 15:03.11 | Zhao_Anqing | yes, they are not fixed totally, I will check them again carefully. |
| 15:03.41 | Zhao_Anqing | now just no compile errors in librt. |
| 15:04.20 | Zhao_Anqing | then I will deal with the bugs in libged. |
| 15:04.40 | starseeker | the real test will be whether functionality that uses NMG (the facetize command in MGED I belive has an option to use NMG, for examlpe) succeed |
| 15:05.18 | Zhao_Anqing | OK, I get it. |
| 15:05.59 | Zhao_Anqing | is it true that I should make sure everything goes with no problem before provide a patch? |
| 15:07.02 | starseeker | you should be able to compile with strict flags (the default) and not introduce any functional regressions (make regress) |
| 15:07.49 | Zhao_Anqing | Ok, thank you. I will remember it. |
| 15:08.53 | Zhao_Anqing | by the way, I cannot find some docs in Wiki's document page about how to using NMG functions in MGED. |
| 15:09.23 | starseeker | nmg functions aren't used directly - for the most part, they are lower level functions that are called by higher level commands |
| 15:10.09 | Zhao_Anqing | but I see the NMG button in MGED.... |
| 15:10.14 | starseeker | for example, facetize -n sph.bot sph.s will take a sphere and create an NMG version of that sphere |
| 15:10.41 | starseeker | ah. I believe that was an early attempt to add some support for NMG editing that was never finished |
| 15:11.35 | starseeker | we have virtually no ability to directly edit NMG primtives - they are typically generated from other CSG primitives during conversion |
| 15:12.43 | starseeker | support for editing NMG objects would be a "nice to have" but at this stage they primarily come into play during geometry conversions |
| 15:14.43 | starseeker | it may prove necessary to add an "nmg" command similar to the "brep" command we have for NURBS, if serious debugging of NMGs proves to require graphical and data introspection |
| 15:15.16 | Zhao_Anqing | OK..I see. |
| 15:16.17 | Zhao_Anqing | So, anyway, I will continue to my bug fixing and test about removing the nmgregion. |
| 15:16.22 | starseeker | sounds good |
| 15:17.14 | starseeker | remember when posting to the IRC channel you want to post in #brlcad, and you may not always get a real-time response. We keep logs of the channel, and it is normal to get a delayed response to a question |
| 15:18.03 | Zhao_Anqing | That's Ok, Thanks for your kind help and patient explain. |
| 15:18.17 | Zhao_Anqing | ^-^ |
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